|“||It's-a me, Mario!||„|
|“||Thank you so much for playing my game!||„|
Super Mario is the main character and protagonist of his franchise with the same name, as well as being the longtime main mascot for Nintendo.
Mario is commonly portrayed as the primary hero of the Mushroom Kingdom. He is often setting out on remarkable adventures to save Princess Peach from the evil King Bowser, commonly by using his trademark jumping and athleticism. There are times where he brings along a few of his allies for extra power. This includes his cowardly brother Luigi, his trusty dinosaur pal Yoshi, and even some Toads tag along occasionally. Through his acrobatic abilities and power-ups, Mario always prevails in the end, no matter how disastrous Bowser's plans can be.
Tier: Unknown, likely 9-B. | At least 6-B to High 6-A. | At least 3-A, possibly 2-C. | Ranges from 3-C to 3-A, likely Low 2-C. | 6-A in Mario & Luigi: Superstar Saga. 6-C in Mario & Luigi: Partners in Time. At least 3-A in Mario & Luigi: Bowser's Inside Story. Ranges from 3-A to 2-B in Mario & Luigi: Dream Team. Low 2-C in Mario & Luigi: Paper Jam.
Key: Pre-Super Mario Bros. (a.k.a. Jumpman Era) | Most 2D Super Mario games | Super Mario Bros. 2 | 3D Super Mario games | Mario & Luigi games | TBD.
Name: Mario Mario
Origin: Donkey Kong, (First Appearance, 1981) Super Mario Bros., (Official Debut, 1985) Super Mario sub-series, Mario franchise
Classification: Human / Star Child, Plumber, Carpenter, Doctor, etc.
Powers and Abilities: Superhuman Physical Characteristics, Superhuman Athleticism, Martial Arts, Wall Jump, Slow Descent via Spin moves, Toon Force, Enhanced Hammermanship, Stardust Manipulation with the Falling Star Attack, Fire Manipulation as Fire Mario, (Although in Mario & Luigi: Superstar Saga, he mastered it without the Fire Flower) Temporary Invulnerability as Invincible Mario, Rainbow Mario and White Tanooki Mario, Tail Manifestation as Raccoon Mario, Tanooki Mario, Slow Descent as Raccoon Mario, Tanooki Mario, Caped Mario, Temporary Flight as Raccoon Mario, Tanooki Mario, Wing Mario, Bee Mario, Flying Mario, Stone Mimicry as Tanooki Mario, Rock Mario, Lucky Cat Mario, Enhanced Swimming as Frog Mario, Penguin Mario, Hammer Manipulation as Hammer Mario, Sphere Manipulation as Superball Mario, Flight as Caped Mario, Boo Mario, White Tanooki Mario, White Raccoon Mario, P Flying Squirrel Mario, Balloon Mimicry as Balloon Mario, Gliding as Bunny Mario, Flying Squirrel Mario, P Flying Squirrel Mario, Temporary Invisibility as Vanish Mario, Boo Mario, Metal Mimicry as Metal Mario, Water Manipulation with F.L.U.D.D., Shell Formation as Shell Mario, Size Enhancement as Mega Mario, Size Reduction as Mini Mario, Ice Manipulation as Ice Mario, Penguin Mario, Spring Form as Spring Mario, Helicopter Propulsion as Propeller Mario, Penguin Physiology as Penguin Mario, Cloud Manipulation as Cloud Mario, Drill Protrusion as Drill Mario, Boomerang Manipulation as Boomerang Mario, Gold Manipulation as Gold Mario, Cat Physiology as Cat Mario, Replication with the Copy Flower, Double Cherry, and the Yoo Who Cannon and Bye-Bye Cannon Attacks, Possession with Cappy
Attack Potency: Unknown, likely Wall level. Mario can swing the Hammer with enough force to obliterate fireballs. | At least Country level to Multi-Continent level. Mario has defeated a number of foes that threaten massive regions. In Super Mario Bros., Mario defeated Bowser, who altered the Mushroom Kingdom with his dark magic. Other characters like Tatanga and Wario in the Super Mario Land games should be similar since they threatened other lands like Sarasaland or Mario Land by controlling them, as seen in their separate manuals. In Super Mario Bros. 3, Mario are capable of toppling the Sledge Brothers. The manual for the game states that they're capable of shaking the earth. Characters like Bowser should definitely be superior to that. | At least Universe level, possibly Multi-Universe level. (Mario defeated Wart, who invaded and altered the entire world of Subcon. He also scales to the 8-bits, in which the manual consistently states these enemies can create evil dreams and destroy good ones. However, it's unclear if it actually means entire universes or just basic attacks.) | Ranges from Galaxy level to Universe level, likely Universe level+. (Mario has consistently defeated foes who are capable of imprisoning the Power Stars. Rosalina has clearly stated in Super Mario Galaxy that Power Stars are one of the many afterlife transformations of Lumas. These same Lumas can also transform into planets, comets, stars, or even galaxies. Mario is also capable of defeating foes with Grand Stars, which are responsible for keeping the Lumas alive. Since Mario is constantly physically toppling characters this powerful in the 3D genre, Mario should be Galactic at bare minimum. However, this isn’t his absolute potential. Mario has commonly taken on Bowser, who was able to tank a universe consuming black hole at point-blank range in Super Mario Galaxy. In Super Mario Galaxy 2, the Grand Star Bowser wielded was responsible of creating a massive black hole that covered the entirety of a singular universe. He even scales to Rosalina, who, despite being able to dwarf Mario in terms of powers and abilities, has still shown that she can get hurt from standard enemies around his level, as seen in Super Mario 3D World. Rosalina has shown to have the ability to manipulate the time-space continuum to her own liking, such as resetting it entirely in Super Mario Galaxy.) | Continent level in Mario & Luigi: Superstar Saga. Mario is capable of defeating foes who are capable of altering or forming massive regions. Bowletta stated that she who was going to combine the Mushroom Kingdom and the BeanBean Kingdom into one singular country. The Mushroom Kingdom is absolutely enormous, as it is home to numerous different worlds, as seen in numerous other Mario games. It's big enough to be considered a continent. The BeanBean Kingdom is stated to be equal in size, so it's likely that Bowletta was going to form an even bigger country. Island level in Mario & Luigi: Partners in Time. Mario defeated the Elder Princess Shroob, who was able to form an entire storm that spread across the Mushroom Kingdom with her power alone. At least Universe level in Mario & Luigi: Bowser's Inside Story. Mario is able to harm Chakron, a being who is one with all physical matter within the universe. Chakron also stated himself that the Dark Star a cosmic threat, whom Mario defeated. Bowser was capable of defeating the Dark Bowser, a being with double the power of the Dark Star and Dark Fawful. Mario defeated Bowser in the same game. Ranges from Universe level to Multiverse level in Mario & Luigi: Dream Team. Mario was capable of defeating Antasma, who is vastly superior to Dreamy Luigi. One of Dreamy Luigi's abilities allowed him to control time itself. He even overpowered the even stronger Dreamy Bowser, who had the power of every single dream. Dreams are obviously universes, as we see Mario enter them. There are hundreds of inhabitants on Pi'illo Island, so it makes perfect sense for it to be Multiversal at bare minimum. However, people like Metal875 go deeper into this feat. Universe level+ in Mario & Luigi: Paper Jam. Mario scales to Paper Mario, who is capable of creating an entire realm. He was also able to defeat Paper Bowser, who scales to Paper Mario for obvious reasons.
Speed: Unknown. | Superhuman movement speed. Can easily run up walls in Super Mario World. At least Massively Hypersonic reaction, combat, and attack speed. Capable of dodging Lakithunder's lightning, as seen in New Super Mario Bros. | Unknown, likely Superhuman movement speed. Unknown, likely Massively Hypersonic reaction, combat, and attack speed. Should be similar to the other 2D games. | At least Athletic Human to Superhuman, possibly Transonic to Supersonic movement speed. In Super Mario 64, (Mario outran Koopa the Quick, who was wearing Mach 1 Sprint Shoes. Mario was apparently so fast that Koopa the Quick described him as a blur. This is likely a hyperbole though.) Massively FTL+ reaction, combat and attack speed. (Mario is capable of reacting to landing on distant planets at devastating speeds after using the Launch Star in the Super Mario Galaxy games. Launch Stars are capable of sending Mario flying intergalactic distances. Launch Stars are a transformation of the Lumas, in which they have also proven to travel at very similar speeds. He's also able to keep up with Bowser, who kept up with and tagged Starship Mario. This vehicle is capable of traveling across multiple galaxies in no time at all, and even an entire universe in a matter of only ten seconds. Not to mention Mario is also capable of piloting this thing.) | Likely Massively Hypersonic reaction speed in Mario & Luigi: Superstar Saga. Capable of dodging Cackletta's lightning. High Hypersonic+ in Mario & Luigi: Partners in Time. Capable of dodging lasers from far above. At least Relativistic+ to FTL in Mario & Luigi: Bowser's Inside Story. Mario can outrun a giant sized Bowser, who also withstood the pull of a black hole. Now saying regular Bowser is just as fast as he is in giant form is a bit illogical if you think about it. Bowser in giant form is able to cover more terrain than he can at regular size. Now, yes, they should still be similar, but not equally fast. Ranges from Massively FTL to Massively FTL+ to Inaccessible in Mario & Luigi: Dream Team. Scales to Antasma, who scales to Dreamy Bowser, who scales to Dreamy Luigi, who is capable of traveling to the Sun in 1 second. He's also able to jump to constellations in a same period of time. Dreamy Luigi in giant form was able to freely move inside a dimensional rift created by the Zeekeeper. Unknown in Mario & Luigi: Paper Jam.
Lifting Strength: At least Athletic Human. Capable of swinging a giant hammer like it's nothing. | Class G. In Super Mario World, Mario effortlessly lifted Larry's Fortress. | At least Class 10, Mario lifted the Super Mario Advance logo with the help of Luigi, Toad, and Princess Peach. Likely up to Class G. Should be similar to the other 2D games. | Class M. In Super Mario Sunshine, Mario moved a golden chain chomp that weighed approximately this much. | At least Class 10. Mario is consistently able to lift massive objects, such as Luigi after being stuffed from the Snack Basket Attack in Mario & Luigi: Bowser's Inside Story.
Striking Strength: Unknown, likely Wall Class. | At least Country Class to Multi-Continent Class. | At least Universal, possibly Multi-Universal. | Ranges from Galactic to Universal, likely Universal+. | Continent Class in Mario & Luigi: Superstar Saga. Island Class in Mario & Luigi: Partners in Time. At least Universal in Mario & Luigi: Bowser's Inside Story. Ranges from Universal to Multiversal in Mario & Luigi: Dream Team. Universal+ in Mario & Luigi: Paper Jam. | TBD.
Durability: Building level. Mario tanked a brutal kick from Donkey Kong Sr. (a.k.a. Cranky Kong) Donkey Kong Sr. was able to shake tons of girders on differing floors with only a few stomps. | At least Country level to Multi-Continent level. | At least Universe level to Multi-Universe level. | Ranges from Galaxy level to Universe level, likely Universe level+. | Continent level in Mario & Luigi: Superstar Saga. Island level in Mario & Luigi: Partners in Time. At least Universe level in Mario & Luigi: Bowser's Inside Story. Ranges from Universe level to Multiverse level in Mario & Luigi: Dream Team. Universe level+ in Mario & Luigi: Paper Jam. | TBD.
Stamina: Enhanced Human to Metahuman. His adventures certainly don't end quickly. It's safe to say that his adventures can last from hours to days. He's constantly leaping over obstacles and fighting tons of different foes. Even by the end of it all, he's hardly tired at all.
Range: Standard Melee Range normally. Extended Melee Range with his different close range weapons such as the Hammers. Tens of Meters with power-ups and weapons that can cover a good length of the area Mario's in.
Standard Equipment: Mario is capable of carrying a plethora of different things. However, what he usually carries can vary.
- Hammer: Mario's primary weapon in most RPG games. These hammers are said to be more powerful than Mario's core strength, as they can break material that Mario without it can't seem to get past easily. There's also other versions of it like the Super Hammer, which is slightly stronger, and the Ultra Hammer, which is even stronger than that.
- Mushroom: Restores some health.
- Super Mushroom: Restores twice as much health as regular Mushrooms.
- Ultra Mushroom: Restores a good chunk of health.
- Max Mushroom: Completely restores all lost health.
- Nut: Restores some health to two characters. (Typically used for him and Luigi.)
- Super Nut: Restores twice as much health to two characters.
- Ultra Nut: Restores a good chunk of health to two characters.
- Max Nut: Completely restores all lost health to two characters.
- Mushroom Drop: Restores some health to four characters. (Typically used for him, Luigi, Baby Mario, and Baby Luigi.)
- Super Drop: Restores twice as much health to four characters.
- Ultra Drop: Restores a good chunk of health to four characters.
- Syrup Jar: Restores some BP. (Bros. Points) They're likely a game mechanic though.
- Supersyrup Jar: Restores twice as much BP.
- Ultrasyrup Jar: Restores a good chunk of BP.
- Max Syrup Jar: Completely restores all lost BP.
- Candy: Restores a bit of health and BP.
- Super Candy: Restores a decent amount of health and BP.
- Ultra Candy: Restores a good chunk of health and BP.
- Max Candy: Completely restores all lost health and BP.
- Golden Mushroom / Star Candy: Completely restores all health and BP, while also curing any status ailments.
- Refreshing Herb: Cures any poison, dizziness, tripping, or size reduction.
- 1-Up Mushroom: Revives a separate character with half of his/her/its health.
- 1-Up Super / 1-Up Deluxe: Revives a separate character with all of his/her/its health.
- Red Pepper: Makes Mario temporarily 50% stronger and heavier.
- Green Pepper: Makes Mario temporarily 50% more durable and lighter.
- Blue Pepper: Makes Mario temporarily 50% faster.
- Heart Bean: Slightly increases the health to a certain character.
- Special Bean: Slightly increases the BP to a certain character.
- Power Bean: Slightly increases the strength to a certain character.
- Retry Clock: Allows Mario to retry a battle if he's defeated or killed.
- Taunt Ball: Used to enrage an enemy at a far distance.
- Shock Bomb: Used to make normal enemies dizzy. (However, it doesn't usually work on foes who are a lot tougher.)
- Boo Biscuit: Grants temporary dramatic boost in durability, usually used to help get used to the foe being faced.
Weaknesses: Mario doesn't always think things through before jumping straight into things. Sometimes his cocky and brash personality gets to him. (Though there times where he strategizes, as seen in the RPG games.) Power-ups usually wear off by receiving a deadly blow. Some also have a time limit. Despite being able to breathe in space, he can't breathe in water. (Although this is quite inconsistent) When he doesn't have his cap on, he becomes slightly weaker. (But again, this is inconsistent)
Notable Attacks / Techniques:
- Jump: Mario's most notable method of attack. By jumping several times his own height, he can avoid numerous obstacles. He can even damage characters by simply stomping on them. There are several different variations of this move.
- Double Jump: Mario uses his Jump technique twice, only the second time it's preformed, he gains more height.
- Triple Jump: Mario uses his Jump technique thrice, and gains his greatest height in his third Jump.
- Ground Pound: In mid-air, Mario can use this technique to destroy solid objects and slam his enemies.
- Wall Jump: Mario has the ability to bounce off walls, commonly used to ascend to a higher place.
- Long Jump: Rather than gaining height, Mario can also gain distance. While running, he can use this to leap far distances.
- Spin Jump: Gains extra power in his jump, and deals a lot more devastating damage to his enemies. Using this technique, he can bounce off spiky hazards, and gain extra height in the process.
- Spin Jump (With Luigi): While Luigi holds Mario up, they can jump and spin so rapidly, they can float off the ground for a short period of time. This technique can only be done with his brother.
- High Jump: Luigi jumps on top of Mario, then they both exceed their normal jumping height with Mario latching onto Luigi. This technique can only be done with his brother.
- Double Jump: Mario uses his Jump technique twice, only the second time it's preformed, he gains more height.
- Crouch: Mario ducks down, allowing him to dodge any attacks coming to the head.
- Backwards Somersault: While Crouching, Mario can jump backwards, providing a higher height than normally.
- Bros. Ball: With the help of Luigi, they can roll into a ball, which helps them reach high speeds and tight areas. This technique can only be done with his brother.
- Ball Hop: Mario and Luigi form into a ball that rapidly bounces them at greater heights. This technique can only be done with his brother.
- Side Drill: Luigi hops onto Mario's back, then they both form a drill-like attack, capable of breaking objects easier. This technique can only be done with his brother.
- Firebrand: Mario uses pyrokinetic abilities to burn his foes. He can charge this ability for more devastating power. This ability can also launch in a cannonball-like manner used to incinerate multiple solid objects in front of him. However, if Mario misuses this ability, it'll burn him instead.
- Hammer: Mario's main weapon in battle in the RPG games. He can strike the foe with such a force, it can stun them or make them temporarily slower. He can charge this ability for more devastating power. He's even able to use this technique to counter attacks, whether physically or through projectiles. This thing is so powerful, it can squash an opponent. (Yes, this is only seen from Luigi's Hammer, but there's nothing to suggest Mario's Hammer is any weaker.) However, if misused, the hammerhead can fall off. (Illogically, it seems to just come back. Likely Toon Force.)
- Power-ups: Whenever Mario uses one of these, it offers him upgrades whether physically or kinetically. These usually wear off by receiving a deadly blow. Some also have a time limit.
- Super Mushroom: Turns Mario into Super Mario. This power-up increases his size and gives him a power boost. (This power-up is likely a game mechanic though.)
- Mega Mushroom: Turns Mario into Mega Mario. This power-up gives Mario an immense increase in size. It has a time limit.
- Mini Mushroom: Turns Mario into Mini Mario. This power-up gives an immense decrease in size, strength, durability and weight. However, he is a harder target and has much floatier jumps. Mini Mario is also fast enough to run on water.
- Weird Mushroom: Mario gains similar physics to Luigi, allowing a higher jump, but worse traction.
- Life Mushroom / Life-Up Heart: This power-up restores and doubles Mario's normal health until the added health is lost.
- Fire Flower: Turns Mario into Fire Mario. This power-up gives Mario pyrokinetic powers, commonly for shooting fireballs at a long range. Some Fire Flowers have a time limit.
- Ice Flower: Turns Mario into Ice Mario. There are two different versions of this power-up. The Ice Flower in the 2D games works as the polar opposite of the Fire Flower. It allows Mario to have cryokinetic abilities, commonly for shooting iceballs at a long range. These iceballs usually trap characters in ice cubes for a short period of time. The Ice Flower in the 3D games allows Mario to skate across water. This form is also immune to fire, and can also trap foes inside ice cubes upon contact. This version has a time limit.
- Gold Flower: Turns Mario into Gold Mario. This power-up gives Mario the ability to shoot golden fireballs, which are much more powerful than Fire Mario's fireballs. The main difference is that coins spawn after defeating foes, and solid objects get turns into coins entirely. After completing a certain task, (a.k.a. things like clearing the level he's in) this form will revert into Fire Mario.
- Superball Flower: Turns Mario into Superball Mario. This power-up allows Mario to toss superballs, which can be used for offense and collecting coins. Superballs are so bouncy, they can rebound off any solid material.
- Boomerang Flower: Turns Mario into Boomerang Mario. This power-up gives Mario the physiology of a Boomerang Bro. He can throw an uncountable amount of boomerangs at foes.
- Super Leaf: Turns Mario into Raccoon Mario. This power-up allows Mario to ascend to greater heights and slowly descend. Raccoon Mario can use his tail for offense.
- Tanooki Suit / Statue Leaf: Turns Mario into Tanooki Mario. Works the same, except the only difference between this and the Super Leaf is that he can turn into Statue Mario in midair, commonly used to fool his foes. Statue Mario also gains an immense boost in durability.
- P-Wing: Turns Mario into Raccoon Mario. Works the same, except he can now fly for an unlimited amount of time. The P-Wing will eventually wear off after completing a certain task. (a.k.a. things like clearing the level he's in) However, sometimes the P-Wing has a different task, such as warping Mario to a different area.
- Cape Feather: Turns Mario into Cape Mario. This power-up allows Mario to fly and glide in the sky for as long as he wants. He can crash-land into the ground, causing a minor earthquake around the area. Mario can also spin his cape for offense mechanisms and reflection.
- Wing Cap / Wings: Turns Mario into Wing Mario. This power-up allows Mario to fly and glide through the air as long as he wants until the time limit is up.
- Red Star: Turns Mario into Flying Mario. Mario gains the ability to fly while spinning. This power-up has a time limit.
- Carrot: Turns Mario into Bunny Mario. This power-up gives Mario to slowely descend or hover in midair using his bunny ears.
- Bee Mushroom: Turns Mario into Bee Mario. This power-up gives Mario the physiology of a bee, allowing him to fly for a short period of time. He can also walk on clouds and stick to honeycombs.
- Propeller Mushroom / Propeller Box: These power-ups are very similar. The Mushroom turns Mario into Propeller Mario, otherwise, he can wear the box. They allow Mario to whirl up in the air, with a slow descent. Or he can straight up slam foes by drilling downward.
- Super Acorn: Turns Mario into Flying Squirrel Mario. This power-up allows Mario to glide through the air, cling to walls, and jump in midair.
- P-Acorn: Turns Mario into P Flying Squirrel Mario. This power-up works the same as the Super Acorn, but he has an unlimited number of jumps. This form will eventually revert into Flying Squirrel Mario after completing a certain task. (a.k.a. things like clearing the level he's in)
- Power Balloon / Power Flower: Turns Mario into Balloon Mario. This power-up allows Mario to float anywhere he wants. This power-up has a time limit.
- Spring Mushroom: Turns Mario into Spring Mario. This allows Mario to ascend to much greater heights.
- Hammer Suit: Turns Mario into Hammer Mario. This power-up gives Mario the physiology of a Hammer Bro. He can throw an uncountable amount of hammers at his enemies. His shell can also block attacks.
- Blue Shell: Turns Mario into Shell Mario. This power-up gives Mario enhanced swimming abilities. Mario can also gain power by preforming the shell dash attack, and block attacks with that shell.
- Rock Mushroom: Turns Mario into Rock Mario. This allows Mario to form a giant boulder around himself and destroy many objects and foes by rolling into them.
- Super Bell: Turns Mario into Cat Mario. This power-up gives Mario the physiology of a cat. Cat Mario has many offense mechanisms and can climb walls.
- Lucky Bell: Turns Mario into Cat Mario. Works the same, except now he's able to turn into Lucky Cat Mario only if he's midair. Lucky Cat Mario is far more durable, and can spawn coins.
- Cloud Flower: Turns Mario into Cloud Mario. This power-up gives Mario the ability to create small clouds by spinning. He also has a floatier jump and gives him the ability to walk on clouds.
- Frog Suit: Turns Mario into Frog Mario. This power-up gives Mario the physiology of a frog. Mario is also granted enhanced swimming abilities and a higher jump.
- Penguin Suit: Turns Mario into Penguin Mario. This power-up maintains all the abilities Ice Mario in the 2D games had, but now he has enhanced swimming abilities. He can also slide on his belly, and doesn't slide when on slippery ice.
- Boo Mushroom: Turns Mario into Boo Mario. This power-up gives Mario the physiology of a Boo. He can float freely, become transparent, and even read the language of Boos.
- Vanish Cap: Turns Mario into Vanish Mario. This power-up makes Mario completely invincible, which allows him to pass through solid objects. This power-up has a time limit.
- Metal Cap: Turns Mario into Metal Mario. This power-up gives Mario a dramatic boost in strength, durability and weight. Metal Mario can also breathe underwater and in toxic fumes. This power-up has a time limit.
- Super Star / Rainbow Star: The Super Star turns Mario into Invincible Mario, and the Rainbow Star turns Mario into Rainbow Mario. Otherwise, these power-ups are the same. This power-up gives Mario a dramatic boost in raw power and a slight boost in speed. This form only lasts for a short time period. (Invincible Mario is commonly stated to be completely invulnerable to everything, when he actually has yet to prove so. Sure, Invincible Mario's far above characters like Bowser, but he doesn't have any real feats that go outside of just knocking out a couple Goombas or Koopas.)
- Invincibility Leaf: Turns Mario into White Tanooki Mario / White Raccoon Mario. This power-up gives Mario a dramatic boost of power. This form will eventually revert into Tanooki Mario / Raccoon Mario after completing a certain task. (a.k.a. things like clearing the level he's in)
- Double Cherry: Turns Mario into Double Mario. Each time this power-up is used, a clone of Mario spawns. These Mario clones disappear after a deadly blow.
- Luigi's Cap: Mario can wear this cap, which gives him the physiology of Luigi.
- Wario's Cap: Mario can wear this cap, which gives him the physiology of Wario.
- Light Box: Mario can wear this box, which allows him to shine a light that's able to damage ghostly foes.
- Cannon Box: Mario can wear this box, which automatically shoots cannons slowly or quickly.
- Goomba's Shoe / Goomba's Stiletto: Using the shoe, Mario can hop along any spiky hazards, and ground pound on his foes.
- Buzzy Beetle Shell: Mario can wear an empty Buzzy Beetle Shell, which protects him from upward hazards.
- Spiny Shell: Mario can wear an empty Shiny Shell, which not only protects him from upward hazards, but also damages them.
- Hammer: This hammer makes Mario uncontrollably swing it around for a short period of time. It gives him a buttload of power too.
- Spin Drill: Mario can use this to drill through the ground.
- Ice Skate: Mario can wear this skate, which provides a boost of power and the ability to skate on ice much faster.
- Bros. Attacks: Mario can only perform these with his brother Luigi, and some of them even require Baby Mario and Baby Luigi. Using one of these advanced techniques, Mario and Luigi can team up to deal damage in complex effects. Game mechanically, they operate on Bros. Points, (BP for short) which is what allows them to do the moves. These attacks can happen differently depending on how their cues are timed. The power-up effect durations end immediately after the attack is finished.
- Splash Bros.: First, Mario jumps off Luigi. Then, as he he slowly descending back down by spinning, Luigi has to latch onto him. They both ascend back up, flip upside down, and finish the attack by slamming down into their foe.
- Advanced Version: Starts out the same, but instead of latching onto Mario, Luigi boosts Mario to a higher ascent. This time, Mario drills the foe for more devastating damage.
- Swing Bros.: First, Mario grabs Luigi by the arms and starts spinning him at progressively faster speeds. Then he releases him towards the foe he was aiming for, dealing significant damage.
- Advanced Version: Works the same, except now when Luigi flies back towards Mario after bouncing off an enemy, Mario lunges forward, grabbing Luigi by the arms once again, ascending to a greater heights. This allows them to squash their opponent, dealing more devastating damage. (This can distract their foe, allowing Mario or Luigi to snatch an item.)
- Chopper Bros.: First, Mario slams Luigi into the ground with his Hammer. Then he jumps towards the foe, with Luigi following underneath. Then Luigi sprouts back out of the ground, giving Mario a higher ascent. Mario finishes the attack by rapidly slamming the opponent with his Hammer. This causes Mario to slowly descend, allowing him to hit them numerous times.
- Advanced Version: Starts out the same, except instead of boosting Mario up, he strikes the opponent from below. Then Mario repeatedly slams Luigi back into the ground so he can keep striking upward.
- Fire Bros.: First, Mario charges his pyrokinetic abilities for a moment, then launches several fireballs, for which Luigi is supposed to reflect them with his Hammer towards their foes.
- Advanced Version: Works mostly the same, except Mario is now letting the fireballs float midair rather than hitting foes. When Mario and Luigi are done with their pattern, Mario jumps to the fireball so he can strike it down towards a said opponent.
- Bounce Bros.: First, Luigi jumps off Mario, then does his scuttle jump to slowly descend, allowing Mario to latch onto Luigi. They flip upside down to slam into the opponent. (It's very similar to Splash Bros.)
- Advanced Version: This time, Mario grabs onto Luigi before he lands on him and bounces off the ground. They let go, and Mario and Luigi respectively lands on the foe two separate times, dealing more devastating damage.
- Knockback Bros.: First, Luigi squashes Mario with his Hammer. He then hits him like a tennis ball at his foe.
- Advanced Version: Same as before, except Luigi keeps hitting Mario back at the foe repeatedly.
- Cyclone Bros.: First, Luigi squashes Mario with his Hammer. As Luigi jumps on him, Mario starts spinning. Then they both go near a said foe to rapidly slam multiple foes with Luigi's Hammer.
- Advanced Version: Same as before, except when done rapidly damaging the foe with the hammer, Mario leaps and uncompresses himself, allowing Luigi to slam the hammer with a significant force.
- Thunder Bros.: First, Luigi charges up his electrokinetic abilities for a moment, then jumps off Mario and above his foes to release a deadly strike of lightning.
- Advanced Version: Starts out the same, except Mario slams Luigi into the ground with his Hammer. Luigi goes underneath the opponent to perform the lightning strike from below.
- Green Shell / 3D Green Shell / 3D Red Shell: First, Mario (or Luigi) pulls out a Green Shell. Mario repeatedly kicks the shell at the foe, as well as Luigi.
- Red Shell: Identical to the Green Shell, except if one foe gets defeated, the brothers will continue to kick it until one screws up.
- Bros. Flower / Fire Flower: First, Mario pulls out the Bros. Flower / Fire Flower, and him and Luigi gain pyrokinetic abilities. Mario and Luigi will alternate between rapidly shooting fireballs for a period of time. Finally, they will both gain a boost in those abilities, being able to rapidly shoot giant fireballs at their foes to finish the attack. Sometimes this attack actually allows the brothers to transform into their Fire state.
- Ice Flower: Identical to the Bros. Flower / Fire Flower, except now the brothers gain cryokinetic abilities. This can also lower an enemy's strength, speed, or durability.
- Copy Flower: First, Mario pulls out a Copy Flower, which clones all four characters numerous times. Then, at a completely random order, these clones come pouncing on the enemy.
- Mix Flower: First, Mario and Luigi stand on one side of an enemy, while Baby Mario and Baby Luigi stand on the other. Mario pulls out a Mix Flower, which grants them all pyrokinetic abilities. At an entirely random order, one character throw fireballs into the sky for a short period of time. This forms a gigantic fireball, which the lands on the foe after their finished shooting.
- Smash Egg: First, Mario and Luigi stand across from each other with the enemy between them. Mario pulls out the Smash Egg and kicks it towards the enemy. The Smash Egg bounces off them and comes towards one of the two brothers, who kicks it back again, rinse and repeat.
- Pocket Chomp: First, Mario pulls out a Pocket Chomp, which spawns an actual Chain Chomp. As chases the brothers away, Mario or Luigi run towards the enemy to stomp on them every time they encounter them.
- Cannonballer: First, Mario pulls out a large Cannon. Then he, Luigi, Baby Mario, and Baby Luigi hop into it. Then the cannon shoots out the four characters in a random order, which are aimed at the enemy.
- Trampoline: First, Mario pulls out a Trampoline. Then he, Luigi, Baby Mario, and Baby Luigi all jump on it to reach outstanding heights. They all land back on the foe at random paces.
- Jump Helmet: First, Mario pulls out the Jump Helmet and throws it on Luigi's head. Both the brothers back up before Mario hops on the spring of the helmet numerous times as Luigi tries to make sure he doesn't land unsuccessfully. Finally, Mario ends up brutally pouncing the foes once close enough.
- Yoo Who Cannon: First, Mario pulls out the Yoo Who Cannon, which spawns several cannons that Mario and Luigi hop inside. In all these cannons, clones of random order and choice of the two brothers spawn in them. Then each cannon shoots in a random order towards the foes.
- Super Bouncer: First, Mario pulls out the Super Bouncer, which forms into a giant ball that Luigi pounces on right away. The ball ends up bouncing on top of Mario, but before it lands, Mario strikes it from below to make it ascend to greater heights. Then it does devastating landing damage towards their foes. Then the ball comes back to Mario as he strikes it again, and this repeatedly happens until the ball pops.
- Mighty Meteor: First, Luigi pulls out the Mighty Meteor and throws it in the sky. As the meteor lands back towards one of the brothers, they hit it with their Hammer towards the enemy, the meteor comes back to a brother, rinse and repeat before the meteor explodes.
- Spin Pipe: First, Luigi pulls out the Spin Pipe, which falls on top of the two brothers. Then it ascends over the foe, before slamming into them numerous times.
- Snack Basket: First, Mario pulls out the Snack Basket. Luigi eats every snack that flies out of the basket to the point where he gets extremely chubby and large. Then he lands on Mario, who struggles to pick him up but ends up succeeding and throws Luigi into the air, only to come back down and cause a minor earthquake.
- Magic Window: First, Mario pulls out the Magic Window. Then the brothers both enter it, as the window vanishes right after. Then different windows spawn near the enemies, which then have either Mario or Luigi come out and pounce on them.
- Falling Star: First, Luigi pulls out the Falling Star, which grows into a massive star hovering above the foe. Mario and Luigi then proceed to throw stars at it to give it more power. When done, the star crashes on the enemies as well as any star thrown at it.
- Bye-Bye Cannon: First, Mario pulls out the cannon, and then the brothers hop into it. Then it shoots out clones of Mario and Luigi in random order and choice. They fly at Sub-Relativistic speeds around the Earth before coming back to stomp on their foe.
- Bomb Derby: First, Mario pulls out a collection of bombs, then throws them to Luigi. Luigi throws the bombs back at Mario only for him to hit them all at the foe with his Hammer.
- Jet-Board Bash: First, they back up several feet away from the foe, pulls out a jet board, then they both hop on. Luigi propels the board with his arms to provide enough force for Mario to slam the foe with his Hammer.
- Zee Egg: First, Mario pulls out and throws a Zee Egg, which summons the Zeekeeper. The brothers latch onto him as he flies hundreds of feet above the foe. Once he's high enough, he shoots a massive beam downward towards the foe. The Zeekeeper follows it, and Mario and Luigi give it more force by constantly pounding it with the Hammer.
- Dropchopper: First, Luigi, pulls out the Dropchopper, which propels itself up into the air. As they are at a far enough distance, both the brothers latch onto the Dropchopper as it slowly rises up above the foe. Once they're at the right position, they release and drill the foe from above, dealing significant damage.
- Slingsniper: First, Luigi pulls out a massive slingshot. Luigi climbs inside it, and Mario pulls back more and more, carefully aiming at the foe. He releases Luigi with powerful forces.
- Star Rocket: First, they back up several feet away from the foe and pull out a massive star. The brothers hop on the star, which then flies towards the foe. Along the way, the star collects minor stars for extra support. The star flies several feet above the foe and drops the brothers, allowing them to stomp the foe with extra power gathered from the stars they collected.
- Rocket Blast: First, Mario pulls out a giant rocket that the two brothers hop into. It then blasts off to high in the sky right after. Luigi and Mario both get out of the rocket to stomp on the foe, with Mario still holding the rocket. Once Mario pounces in the foe, the rocket he continues to hold on to flies around in a circular manner before striking the enemy once again with a fatal blow.
- Cannonball Chuck: First, they back up several feet away from the foe and pull out a massive wrecking ball. Luigi latches onto the ball, and Mario swings it towards the foe, with Luigi controlling where it lands.
- Toad Trail: First, they back up several feet away from the foe and pull out a large army of Paper Toads. The Paper Toads make a path for them in the air to follow towards the enemy. The brothers climb up and slide down the path to increase their force of hitting the enemy. Mario and Luigi will occasionally have to jump over a gap. Once they bounces off the path, they form a rolling ball which does a fatal blow to any enemy in contact with it. (It's likely Mario doesn't have access to this move regularly, as the Paper Toads originally come from a completely separate verse.)
- Drill Shell: First, Luigi pulls out a large helmet with a drill on it. He puts it on and gets carried by Mario. They jump above the foe and by flipping upside down, they drill them repeatedly for rapid damage.
- Balloon Blast: First, Luigi pulls out a massive balloon, which is then connected to a giant air pump. This pump requires the brothers to alternate back and forth to fill the balloon with more air. They do this by ground pounding. Once the balloon is filled with too much air, it pops into several different smaller balloons which rain down on any foe near the storm.
- Mega Thwonk: First, they back up several feet away from the foe, then Luigi pulls out a Mega Mushroom and uses it on himself to grow to a much bigger size. As Luigi in Mega form pulls out his Hammer, Mario hops on it. Luigi rushes towards the foe at progressively faster and faster speeds to put more force into his eventual fatal swing. As the foe is sent far away from reference point, Mario repeatedly stomps them into the ground.
- Splash Bros.: First, Mario jumps off Luigi. Then, as he he slowly descending back down by spinning, Luigi has to latch onto him. They both ascend back up, flip upside down, and finish the attack by slamming down into their foe.
- Luiginary Attacks: Mario can only perform these with Dreamy Luigi, the more powerful dreamy version of his brother. Using one of these advanced techniques, Dreamy Luigi will help Mario deal devastating attacks while cooperating with the Dream World. Like Bros. Attacks, they also rely on Bros. Points, (BP for short) which is what allows them to do the moves. These attacks can happen differently depending on how their cues are timed.
- Luiginary Ball: First, Mario backs up several feet away from the foe, and Dreamy Luigi exits his brother's body. He spawns Luiginoids to form a ball, which Mario hops on to drive towards the foe. Along the way, there are also several more Luiginoids waiting to be picked up for extra power. Once they're close enough, Mario hops off to kick the ball towards the foe to deal more effective damage.
- Luiginary Stack: First, Mario backs up several feet away from the foe, and Dreamy Luigi exits his brother's body. He forms into several Luiginoids in single files as Mario hops on. The Luiginoids come towards the foe, while hopping along extra single file Luiginoids. Then, once close enough, the Luiginoid Stack hops and pounces on the foe. Finally, several Luiginoids come raining down on the foes, dealing slight extra damage for each landing. Mario pounces on them last.
- Luiginary Hammer: First, Mario backs up a little bit away from the foe, and Dreamy Luigi exits his brother's body. As Mario rises his Hammer above him, Dreamy Luigi forms into several Luiginoids. They all start to jump on top of Mario's Hammer to form their own bigger shape of a hammer. Mario makes sure he keeps it balanced during the process. Once done, Mario comes near the enemy and slams the Luiginary Hammer onto any foes.
- Luiginary Flame: First, Mario backs up several feet away from the foe, and Dreamy Luigi exits his brother's body. He forms into several Luiginoids, who gained a Fire form. One Luiginoid throws a fireball towards Mario, who catches it and throws it at another Luiginoid, who bounces it to the other, who bounces it to another, and so forth. Some Luiginoids will start to provide more and more power with each pass. Mario also assists to boost the fireball up if needed. Once at a close enough range, Mario finishes the attack by hitting the giant fireball with his hammer at the foe.
- Luiginary Wall: First, Mario goes to a certain distance away from the foe, and Dreamy Luigi exits his brother's body. He forms into several Luiginoids, who then form a wall surrounding any foes. One Luiginoid pulls out his Hammer and starts spinning rapidly, Mario is supposed to hit the Luiginoid with his Hammer to make sure he doesn't leave the wall while the other Luiginoids are trying to bounce him back. Every time an enemy is in contact with the spinning Luiginoid, damage is dealt. After enough damage is done, the Luiginoids then form an immensely tall wall. When Mario hits the spinning Luiginoid towards that, the other Luiginoids fall down on top of the foes to finish the attack off on a devastating note.
- Luiginary Typhoon: First, Mario backs up several feet away from the foe, and Dreamy Luigi exits his brother's body. He forms into several Luiginoids, who then form a a tornado-like structure, as well as a rope. When Mario pulls on the Luiginary Rope, the Luiginoid Tornado comes near him, which results in a massive typhoon full of Luiginoids flying everywhere. This typhoon can catch any foe and do rapid damage from all the Luiginoids swinging their Hammers.
- Trio Attacks: Mario can only perform these with Luigi and Paper Mario. Using one of these advanced techniques, Paper Mario forms a separate realm by slamming a giant hammer onto the foe(s). Usually, each foe that's caught in the Attack gets turned into a sheet of paper until it's finished. Then the three team up to deal a brutal attack. Once the Attack is over, Paper Mario erases the realm from existence. Like Bros. Attacks, they also rely on Bros. Points, (BP for short) which is what allows them to do the moves. These attacks can happen differently depending on how their cues are timed.
- Trio Racquet: A world with a giant wall appears, and any foe caught stick to the wall. The Trio goes in front of it and pull out rackets. Luigi pulls out a black ball and hits it towards a foe. The ball bounces back to any of the three until each unleashes a final hit with a buttload of power. The ball has so much force, the wall gets torn down.
- Trio Kite: A world with a bright sky and grass appears, and the foe caught gets stuck to a massive kite. Mario and Luigi pull the kite so that it glides in the sky, with Paper Mario following behind. The three take turns pulling it with more and more force. Once enough force is applied, Paper Mario goes up the rope and slams the kite with such brutal forces, the kite comes crashing down, causing a minor earthquake.
- Trio Whirligig: A world with a bright sky appears, and any foe caught will not only turn into paper, but they will be divided into separate pieces. As the Trio stands on platforms, Paper Mario jumps up and forms into a propeller, with Mario and Luigi latching on underneath. As they make their way down, they hit every piece of the foe(s) they caught. They can also go through rings to increase their power. Finally, near the bottom, they go through three platforms before reaching the ground for a fatal blow. They'll spin so fast that all enemies will catch on fire.
- Trio Shuriken: A world inside a Japanese dojo appears, and any foe caught will not only turn into paper, but they will be divided into separate pieces. Paper Mario clones himself several times before they turn into shurikens for Mario and Luigi to throw at the falling pieces of their enemies. Lastly, all the Paper Mario clones form a gigantic shuriken with Mario and Luigi throwing it at any last pieces of paper, which tears the whole wall down.
- Trio Meteor: A world around a solar system appears, and any foe caught will be lying on top of a crater of some sort. Each of the Trio will be standing on top of their own meteors. Each will release their meteor onto the enemies. Once all their meteors crash down, then they both gather one last massive meteor to deal the most brutal damage, completely destroying the tower.
NOTE: The reason I'm separating the 2D games from the 3D games is not only because they play completely differently, but the amount of power both genres have displayed are so far apart. It's not like it really matters anyway, because I'm separating different parts of the whole franchise. Also, Super Mario Bros. 2 is separated from the other 2D games mainly because I would consider that game to be almost entirely irrelevant to the other 2D games. There are tons of different characters, places, and power levels that we never see in any other 2D game.