Fan Series |
Super Mario Bros. Z |
Mario: The Music Box |
Last Impact |
Star Road |
“ | That's-a so nice! | „ |
~ Mario upon completing a level |
Summary[]
Mario is the hero of the Mushroom Kingdom, defending it and the surrounding Mushroom World from Bowser and his armies.
Powers and Stats[]
Tier:
At least 9-B to 9-A, likely 8-C, higher with Power-Ups, far higher with Starman
At least 9-B to 9-A, likely 8-C, higher with Power-Ups, far higher with Starman
At least 8-C, possibly 2-C, far higher with Starman
7-C, likely 4-C, possibly 2-C, higher with Power-Ups, far higher with Starman and Hammer Suit
6-C, likely 4-C, possibly 2-C, higher with Power-Ups, far higher with Starman
6-C, likely 4-C, possibly 2-C, higher with Power-Ups, far higher with Super Star
At least 6-C, likely 4-C, possibly 2-C, higher with Power-Ups, far higher with Star
At least 6-C, likely 4-C, possibly 2-C, lower with Mini Mushroom, higher with Ground Pounds and Power-Ups, far higher with Starman, Mega Mushroom and Blue Shell
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Name: Mario
Origin: Mario Bros.
Gender: Male
Age: 24-25
Classification: Plumber, Hero
Powers and Abilities:
- Superhuman Physical Characteristics (Can shatter brick with his bare hands and survive long falls unscathed)
- Immortality (Type 4; Can come back to life after dying as long as he has extra lives)
- 'Underwater Breathing' (Type 2; Can breathe underwater indefinitely)
- Non-Physical Interaction (Can walk on clouds)
- likely Enhanced Senses (Enhanced Vision - Night Vision; Can traverse dark underground levels with no light sources)
- Acrobatics (Enhanced Condition; Can jump several times his own height)
- limited Invulnerability & Intangibility (Briefly flickers upon being hit, becoming invincible and intangible for a short time, this is described as invincibility in the instruction manual and later games show Mario and other characters flickering when hurt outside of gameplay)
- Possibly Speed Manipulation/Power Nullification (It's implied that enemies can't dodge attacks when Mario's looking at them)
- Resistance to Transmutation (Was unaffected by the spell Bowser put over the Mushroom Kingdom to turn all of its residents into stones, bricks and plants)
- Resistance to Fire Manipulation & Extreme Heat and Cold (Can survive Bowser's fire breath and contact with podoboos, lava bubbles and fire bars, can stand in close proximity to molten lava unaffected by the heat and traverse snowy landscapes without proper attire unbothered by the cold)
- Resistance to Water Manipulation (Can resist the pull of underwater vortexes)
- Transformation & Statistics Amplification (All power-ups; all power-ups give Mario a power boost, turning him into a "different, more powerful Mario." Fire Mario's fireballs can kill Bowser and Bowser disguised enemies, who are unable to be harmed by Base Mario)
- Fire Manipulation & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireballs from his hands, these fireballs can be used underwater with no decrease in power or range)
- Invulnerability, Aura & Immortality Negation (Type 2; with the Starman, becomes temporarily invulnerable and damages enemies on contact, able to one-shot most foes. Can kill Buzzy Beetles)
- Resurrection (With 1-Ups; grant Mario extra lives)
- All previous abilities
- Fourth Wall Awareness (If the Player dies in World 9, Mario compliments them along with the Nintendo staff)
- Resistance to Air Manipulation (Can run against and withstand harsh winds)
- Transformation & Statistics Amplification (All power-ups; all power-ups give Mario a power boost, turning him into a "different, more powerful Mario." Fire Mario's fireballs can kill Bowser and Bowser disguised enemies, who are unable to be harmed by Base Mario)
- Fire Manipulation & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireballs from his hands, these fireballs can be used underwater with no decrease in power or range)
- Invulnerability, Aura & Immortality Negation (Type 2; with the Starman, becomes temporarily invulnerable and damages enemies on contact, able to one-shot most foes. Can kill Buzzy Beetles)
- Resurrection (With 1-Ups; grant Mario extra lives)
- All previous abilities
- Avatar Creation & Dream Manipulation (Can create a dream avatar to traverse Subcon)
- Greater Acrobatics (Can crouch down for a few seconds to jump even higher)
- Non-Physical Interaction (Can hit Fry Guy, who's made of fire)
- Resistance to Electricity Manipulation (Can survive electric shocks from Spark)
- Explosion Manipulation (With bombs)
- Vibration Manipulation (With POW Block; shakes the earth when thrown, defeating all nearby enemies)
- Healing (With Mushrooms and Small Hearts; small hearts restore Mario's health and mushrooms increase his max health)
- Resurrection (With 1-Ups; grant Mario extra lives)
- Invulnerability & Aura (With Starman; becomes temporarily invulnerable, damaging enemies on contact, able to one-shot most foes including bosses)
- Time Stop (With Stopwatch; stops time for a short while)
- All previous abilities
- Greater Acrobatics (Can jump even farther by charging a power meter by running)
- Fourth Wall Awareness (Greets the Player in the instruction manual, acknowledging that his previous adventures were video games)
- Hammerspace (Can store up to 28 items on his person)
- Accelerated Development (Battle - Physical Statistics; Easily defeated Ludwig Von Koopa, who claimed to be the ultimate Koopaling possessing the powers of all his siblings, claiming he was only "slightly tougher" than an average Koopaling)
- Resistance to Transmutation (Only takes damage from the Koopalings' magic attacks, which previously turned the rulers of the Mushroom World into animals)
- Resistance to Fire Manipulation, Magma Manipulation, Extreme Heat and Cold (Can survive fire attacks from Fire Bros, Venus Fire Traps and Fire Chomps, contact with Firesnakes, podoboos, the Angry Sun, Hot Foot and lava balls from Lava Lotus. Can traverse the desert of World 2 and the sub-zero conditions of World 6 stated to have frozen entire armies of koopas and munchers. Can stand close to molten lava unbothered by the heat)
- Resistance to Electricity Manipulation (Can survive electric attacks from Jelectros)
- Resistance to Sleep Manipulation (Unaffected by the sleep-inducing abilities of the Music Box)
- Transformation & Statistics Amplification (All power-ups)
- Fire Manipulation & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireballs from his hands. These fireballs can kill Cheep Cheeps capable of surviving in lava lakes and can be used underwater with no decrease in power or range)
- Enhanced Swimming (With Frog Suit; can swim faster and with more control)
- Flight, Natural Weaponry, Enhanced Non-Physical Interaction (1 Layer) & limited Enhanced Resistance to Fire Manipulation & Electricity Manipulation (With Super Leaf; can fly, attack with his tail, and wag his tail to slow his descent. Racoon Mario's tail attacks can kill Firesnakes he normally can't interact with and hit Firesnakes and Jelectros without any damage to Mario)
- Flight, Natural Weaponry, Enhanced Non-Physical Interaction (1 Layer), Transformation, Invulnerability, & limited Enhanced Resistance to Fire Manipulation & Electricity Manipulation (With Tanooki Suit; can fly, attack with his tail, wag his tail to slow his descent, and turn into an invincible statue, Tanooki Mario's tail attacks can kill Firesnakes he normally can't interact with and hit Firesnakes and Jelectros without any damage to Mario)
- Weapon Creation, Enhanced Non-Physical Interaction (2 Layers), limited Soul Manipulation, Immortality Negation (Types 2, 4 & 7), & Enhanced Resistance to Fire Manipulation (With Hammer Suit; can create and throw hammers. This form's shell is fireproof, being immune to fire attacks that can normally hurt Mario. Hammer Mario's hammers can harm and kill Podoboos and Boo Diddlys that Mario can't otherwise interact with, even with his raccoon and tanooki forms, and can permanently kill Buzzy Beetles and Dry Bones without the latter coming back to life)
- Resistance to Spikes (With Kuribo's Shoe; can walk on munchers and stomp spinys that would normally hurt Mario)
- Magic (All of the following items are labeled as "magical items")
- Invulnerability, Aura, Enhanced Non-Physical Interaction (2 Layers), Immortality Negation (Types 2, 4 & 7), & limited Transmutation (With Starman; becomes temporarily invulnerable and damages enemies on contact, able to one-shot most foes, can interact with enemies he can't normally even with other power-ups. Being under the effects of a Starman turns certain coins into additional Starmen. Can permanently kill Buzzy Beetles and Dry Bones without the latter coming back to life)
- Resurrection (With 1-Ups; grant Mario extra lives)
- Air Manipulation (With Warp Whistle; summons a whirlwind that takes him to the Warp Zone)
- Flight (With P-Wing; can fly indefinitely)
- Sleep Manipulation (With Music Box; puts all nearby enemies to sleep)
- All previous abilities
- Vehicular Mastery (Can pilot the Sky Pop and Marine Pop, an airplane and submarine, and fight hordes of Tatanga's forces while doing so)
- Resistance to Mind Manipulation (Unaffected by Tatanga's "interstellar hypnosis" that brainwashed all of Sarasaland)
- Resistance to Poison Manipulation (Can survive Nyololin's poison balls and Pompon Flowers' poisonous pollen)
- Transformation & Statistics Amplification (All Power-Ups)
- Creation & Regeneration and Immortality Negation (Type 4 - Mid; With Superball Flower; can shoot "superball" projectiles from his hands, these projectiles can permanently kill Pionpi, who can come back to life and recover after being crushed)
- Invulnerability, Aura & limited Intangibility (With Starman; becomes temporarily invulnerable and damages enemies on contact, enough to one-shot most foes, enemies and projectiles that aren't killed or destroyed pass through Mario)
- Resurrection (With 1-Up Hearts; grant Mario extra lives)
- Underwater Breathing (Type 4; Can explore underwater levels with the Marine Pop)
- Explosion Manipulation (The Sky Pop and Marine Pop come equipped with a seemingly bottomless supply of missiles and torpedoes respectively)
- All previous abilities
- Greater Acrobatics (Can ride and jump between fast moving flying platforms while avoiding swarms of Koopa Paratroopas and navigate the special levels of Star Road)
- Greater Enhanced Senses (Can traverse dark caves and a sunken ship that appears to be in the twilight zone without any light sources)
- Toon Force & Elasticity (His body blows up like a balloon after using a P-Balloon)
- Enhanced Swimming (Can swim up waterfalls)
- Surface Scaling (Can run up walls)
- Existence Erasure (Wiped away Wendy's castle with a mop)
- Power Bestowal & Life Manipulation (Mario and Luigi can transfer extra lives to each other)
- limited Weather Manipulation (Can get on and control a Lakitu's cloud)
- Hammerspace (Mario can store a single extra power-up to use in the middle of a level, which will automatically spawn if Mario is hurt)
- With the Spin Jump, Mario can jump off of, resist and gains the following:
- Spikes (Mario can spin jump off of spiky enemies like Spinies, Pokeys, Piranha Plants, Spike Tops, Porcupuffers, Fuzzies, spike balls, grinders, chainsaws, ball 'n' chains, thwomps and thwimps that would hurt or kill him otherwise)
- Magic, Transmutation, Light (Can spin jump off of Magikoopas' transmutation spells described as flashes of light)
- Fire & Lava (Can jump off of fire attacks as well as Podoboos and Blarggs, enemies made of lava)
- Electricity Manipulation (Can spin jump off of Spark and Hothead, enemies made of electricity)
- Damage Boost (A spin jump deals much more damage than a normal stomp, capable of defeating enemies normal jumps either take several hits or are unable to defeat in a single hit, even completely destroying their bodies)
- Enhanced Non-Physical Interaction (2 Layers; Can spin jump on Boos, Boo Buddies, Fishing Boos, Eeries, Big Boo & Magikoopa spells, all of which he can't normally interact with)
- Invulnerability Negation (Can kill Koopas in yellow shells, who are stated to be invincible)
- Immortality Negation (Type 2; can kill Buzzy Beetles)
- Transformation & Statistics Amplification (All Power-Ups)
- Fire Manipulation & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireball from his hands, these fireballs can be used underwater with no decrease in power or range)
- Magic, Flight, Immortality Negation (Types 4 & 7), Attack Reflection & Vibration Manipulation (With Cape Feather; can fly through the air and slow his descent, is described as a magic cape, can shake the ground to attack enemies by fast diving into the ground. Spin attacks with the cape can permanently kill Dry Bones and reflect projectiles)
- Flight (With P-Balloon; blows up like a balloon and can fly for a short time)
- Invulnerability, Aura, Enhanced Swimming, Enhanced Non-Physical Interaction (2 Layers) & Power Bestowal (With Super Star; becomes temporarily invulnerable, damaging enemies on contact, enough to one-shot most foes. If Mario uses a Starman while riding or carrying a Yoshi, Yoshi will also gain these abilities. Can swim much faster under the effects of a Starman)
- Resurrection (With 1-Ups & 3-Up Moons; 1-ups grant Mario a single extra life and 3-up moons grant 3 extra lives)
- All previous abilities
- Toon Force (Is suddenly wearing a space suit upon entering the Space Zone with no explanation)
- Adaptation (Can adapt to being shrunken down to the size of an ant)
- limited Creation (Obtains a Star after killing 100 enemies, which includes things like cannon balls)
- Transformation, Data Manipulation, Information Manipulation, Existence Erasure (Can turn into a bomb and delete save files, destroying everything in them)
- Transformation & Statistics Amplification (All Power-Ups)
- Fire Manipulation, Enhanced Non-Physical Interaction (1 Layer) & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireballs from his hands, these fireballs can hit enemies Mario can't normally interact with and can be used undewater with no decrease in power or range)
- Body Control & limited Flight (With Carrot; grows bunny ears he can flap to slow his descent)
- Invulnerability, Aura, Immortality Negation (Types 2, 4 & 7), & Enhanced Non-Physical Interaction (2 Layers; with a Star, becomes temporarily invincible, damaging enemies on contact, enough to one-shot most foes, can permanently kill Skeleton Bees and interact with Boos and Fire enemies he can't normally)
- Resurrection (With 1-Ups and 3-Ups; grant extra lives)
- All previous abilities
- Greater Acrobatics (Can jump muliple times in quick succession to go much higher than normal and slide along and jump off walls, can jump off of scuttlebugs to traverse a poison swamp, quickly shimmy along and jump off thin ledges and tightropes, climb across chain fences and swing off ropes and vines)
- Enhanced Non-Physical Interaction (Can stand on this platform, which passes through bricks and terrain)
- limited Flight (Can slow his descent by spinning)
- Damage Boost (With Ground Pound; deals twice as much damage as a normal stomp)
- Immortality Negation (Types 2, 4 & 7; can permanently kill Dry Bones by sliding)
- Enhanced Resistance to Electricity Manipulation (Can survive Lakithunder's lightning strikes)
- Enhanced Resistance to Extreme Heat Temperatures (Can traverse levels almost entirely made of and covered in ice and the inside of a volcano)
- Transformation & Statistics Amplification (All Power-Ups)
- Fire Manipulation & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireballs from his hands, these fireballs can be used underwater with no decrease in power or range)
- Invulnerability, Aura, Statistics Amplification, limited Transmutation, limited Creation, Enhanced Non-Physical Interaction & limited Soul Manipulation (With Starman; increases running and jumping ability and becomes temporarily invincible, damaging enemies just by walking into them, enough to one-shot most foes, can kill Boos he can't interact with normally, being under the effects of a Starman turns certain coins into additional starmans and can cause Mario to create a trail of blue coins behind him)
- Invulnerability, Enhanced Non-Physical Interaction (1 Layer), limited Soul Manipulation Large Size (Type 0) & limited Creation (With Mega Mushroom; grows to giant size and can smash through blocks and enemies just by walking into them, can kill Boos he can't interact with normally, destroying enough with a Mega Mushroom spawns up to five 1-Ups when the effects wear off)
- Small Size & Water Walking (With Mini Mushroom; shrinks down to micro size, allowing him to jump higher and farther and fall slower, and can run on water)
- Body Control, Immortality Negation (Types 2, 4 & 7), Enhanced Non-Physical Interaction (1 Layer) & limited Soul Manipulation (With Blue Shell; can tuck into his shell and spin along the ground, can kill Boos he can't interact with normally and permanently kill Dry Bones)
- Resurrection (With 1-Ups; grant extra lives)
- All previous abilities
- limited Air Manipulation (Mario when spin jumping creates a gust of wind at his feet, can spin midair to stall his descent)
- Enhanced Swimming (Mario's swimming ability is compared to an olympic athlete)
- Greater Hammerspace (Can store 99 of each Power-Up for a total of 693)
- Transformation & Statistics Amplification (All Power-Ups)
- Flight (With Propellor Mushroom; can fly into the air and slow his descent)
- Fire Manipulation & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireballs from his hand, these fireballs can be used underwater with no decrease in power or range)
At least Wall level[Statistics Values 1] to Small Building level[Statistics Values 2] (Can shatter brick and stone with his bare hands), likely Building level[Statistics Values 3] (Can halt a Bullet Bill's momentum with a stomp), higher with Power-Ups (Power-ups are said to make Mario stronger, can harm Bowser and Bowser disguised enemies with his fire form's fireballs, while he's incapable of harming them in base), far higher with Starman (Strong enough to kill previously comparable enemies just by running into them)
At least Wall level[Statistics Values 4] to Small Building level,[Statistics Values 5] likely Building level[Statistics Values 6] (Should be at least as strong as before and can perform all of the same feats), higher with Power-Ups, far higher with Starman
Building level (Can should at least be as strong as before, can harm enemies who can in turn harm him), possibly Low Multiverse level[Statistics Values 7] (Can fight and defeat Wart, who is far above Mouser, with the latter's bombs being stated to be capable of destroying dreams, which contain starry skies and bottomless pits. And destroying dream worlds would require twice as much power as normal due to containing a sub-world equal to the main dream world in size), far higher with Starman (Can defeat Ostro/Birdo just by running into them, despite normally requiring several attacks)
Town level[Statistics Values 8] (Can fight and defeat Sledge Bros, who can cause small earthquakes with their jumps), likely Star level[Statistics Values 9] (Can kick a Koopa shell hard enough to kill the Angry Sun), possibly Low Multiverse level (Should be at least as strong as before), higher with Power-Ups, far higher with Starman and Hammer Suit (His hammer form is stated to be stronger than his fire form and its hammers can kill enemies he normally can't harm, even with his other power-ups, such as thwomps. Can do the same with a Starman just by running into them)
Island level+[Statistics Values 10] (Comparable to Tatanga, who created a large black cloud that covered all of Sarasaland), likely Star level, possibly Low Multiverse level (Should be at least as strong as before), higher with Power-Ups, far higher with Starman (Can one-shot enemies just by running into them, including enemies that would normally take several hits to defeat from Superball Mario)
Island level+ (Likely stronger than before, can stop a Banzai Bill's momentum with a stomp), likely Star level, possibly Low Multiverse level, higher with Power-Ups, far higher with Super Star
At least Island level+, likely Star level, possibly Low Multiverse level (Stronger than before, fought Tatanga again, this time without his Sky Pop)
At least Island level+, likely Star level, possibly Low Multiverse level (Likely stronger than before), lower with Mini Mushroom (Mario's stomps deal no damage to enemies in this state, a ground pound in this form deals the same damage as a stomp from Mario's oher forms), higher with Power-Ups, Large Island level, likely Star level, possibly Low Multiverse level with Ground Pound (Deals twice the damage of a normal stomp), far higher with Starman, Mega Mushroom and Blue Shell (These power-ups can one-shot enemies Mario normally can't harm)
Hypersonic[Statistics Values 11] (Can climb a vine to reach the clouds in seconds)
Hypersonic[Statistics Values 12] (Should be at least as fast as before and can perform the same feat)
Hypersonic[Statistics Values 13] (At least as fast as before)
Relativistic[Statistics Values 14] (Can dodge lasers from Bowser statues) with Massively FTL[Statistics Values 15] Reaction/Combat speed (Can easily evade dives from the Angry Sun), higher with Starman (Gains a slight increase in speed while under the effects of a Starman)
Relativistic[Statistics Values 16] (Should be at least as fast as before), with Massively FTL+[Statistics Values 17] Reaction, Flight and Attack speed with Sky Pop (The Sky Pop can keep up with Tatanga's spaceship, which was fast enough to "appear suddenly from deep space." Mario can react to enemies while flying the Sky Pop, even attacks from behind, and the Sky Pop's missiles are faster than Tatanga's spaceship)
FTL[Statistics Values 18] (Can move relative to Magikoopas' spells described as "strange flashes of light"), with Massively FTL+ Reaction speed, higher with Super Star
FTL with Massively FTL+ Reaction/Combat Speed (Can keep up with, tag, and react to dives from Tatanga's ship)
FTL with Massively FTL+ Reaction/Combat speed
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At least Class 100[Statistics Values 19] (Can carry 99 gold coins)
At least Class 100[Statistics Values 20] (At least as strong as before and can perform the same feat)
At least Class 100[Statistics Values 21]
At least Class 100[Statistics Values 22] (At least as strong as before, can lift and throw large blocks of ice and massive koopas)
At least Class 100[Statistics Values 23]
At least Class G[Statistics Values 24] (Casually lifts Larry's castle and punts it through the air)
At least Class G (Likely stronger than before)
At least Class G (Likely stronger than before)
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At least Wall Class to Small Building Class, likely Building Class, higher with Power-Ups, far higher with Starman
At least Wall Class to Small Building Class, likely Building Class, higher with Power-Ups, far higher with Starman
Building Class (Can throw enemies with enough force to kill them), possibly Low Multiversal
Town Class (Can kill Sledge Bros with a stomp), likely Star Class, possibly Low Multiversal, higher with Power-Ups, far higher with Starman
Island Class+, likely Star Class, possibly Low Multiversal, higher with Power-Ups, far higher with Starman
Island Class+, likely Star Class, possibly Low Multiversal, higher with Power-Ups, far higher with Super Star
At least Island Class+ (Can defeat Tatanga with a few stomps), likely Star level, possibly Low Multiverse level
At least Island Class+, likely Star Class, possibly Low Multiversal, lower with Mini Mushroom, higher with Power-Ups, Large Island Class, likely Star Class, possibly Low Multiversal with Ground Pound, far higher with Starman, Mega Mushroom and Blue Shell
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At least Wall level to Small Building level (Can survive falls from the clouds unscathed), likely Building level (Can survive being hit by Bullet Bills), higher with Power-Ups
At least Wall level to Small Building level, likely Building level (Should be at least as durable as before), higher with Power-Ups
Building level (Can survive explosions powerful enough to pulverize several cubic meters of rock), possibly Low Multiverse level (Can tank Mouser's bombs stated to be capable of destroying dreams)
Town level (Can survive attacks from Sledge Bros), likely Star level (Can survive being rammed by the Angry Sun), possibly Low Multiverse level, higher with Power-Ups
Island level+ (Can take hits from enemies that can damage the Sky Pop, which can take hits from Tatanga), likely Star level, possibly Low Multiverse level, higher with Power-Ups
Island level+ (Likely more durable than before, can survive being hit by Banzai Bills), likely Star level, possibly Low Multiverse level, higher with Power-Ups
At least Island level+, likely Star level, possibly Low Multiverse level (Can survive attacks from Tatanga)
At least Island level+', likely Star level, possibly Low Multiverse level, lower with Mini Mushroom (Can be killed by microgoombas in this form, meanwhile microgoombas are incapable of harming any of Mario's other forms), higher with Power-Ups
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Stamina: Superhuman (Can travel across eight worlds, spanning enough distance for them to have wildly different climates from deserts to icelands, fighting Bowser's forces the entire way without showing signs of fatigue at any point, could repeat one of these journeys right after with harder enemies and do so eight times in Lost Levels to unlock the secret worlds)
Range: Standard melee range, several meters with hammers, tens of meters with fireballs and superballs
- Super Mushroom: A mushroom that boosts Mario's stats
- Fire Flower: A flower that grants Mario the ability to shoot fireballs from his hands
- Starman: A rare item that turns Mario temporarily invincible, rendering him able to defeat enemies simply by walking into them
- Starman: A rare item that turns Mario temporarily invincible, rendering him able to defeat enemies simply by walking into them
- Stopwatch: A stopwatch that can stop time for a short while
- Super Mushroom: A mushroom that boosts Mario's stats
- Fire Flower: A flower that grants Mario the ability to shoot fireballs from his hands
- Super Leaf: A leaf that turns Mario into Raccoon Mario, where he can fly, slow his descent with his tail, and use his tail to attack. The tail can interact with enemies Mario normally can't and can hit electrified and fire enemies without taking any damage
- Frog Suit: A suit that greatly increases Mario's underwater speed and mobility
- Hammer Suit: A suit that grants Mario the ability to throw hammers, these hammers are strong enough to one-shot enemies Mario can't normally damage, even with his other power-ups. Mario can also duck into the form's shell for increased resistance to fire attacks
- Tanooki Suit: A suit that grants Mario all the abilities of the Super Leaf, along with the ability to turn into an invincible stone statue
- Kuribo's Shoe: A green shoe Mario can climb inside of to walk and jump on spikes safely
- Starman: A rare item that grants Mario a slight speed boost and turns him temporarily invincible, allowing him to defeat enemies simply by walking into them, including enemies impervous and intangible to any of his other forms' attacks. Being under the effects of a Starman also turns certain other coins into additional Starmen, allowing Mario to chain them and stay invincible even longer
- Warp Whistle: A whistle that when used, summons a whirlwind to take Mario to the warp zone
- P-Wing: A wing that grants Mario the ability to fly indefinitely
- Music Box: A magic music box that puts everyone that hears it to sleep
- Super Mushroom: A mushroom that boosts Mario's stats
- Superball Flower: A flower that grants Mario the ability to shoot "superballs" from his hands, projectiles that ricochet off walls and can collect coins
- Starman: A rare item that turns Mario temporarily invincible, allowing him to defeat enemies just by walking into them, any projectiles or enemies that aren't defeated or destroyed will simply pass through Mario
- Super Mushroom: A mushroom that boosts Mario's stats
- Fire Flower: A flower that grants Mario the ability to shoot fireballs from his hands
- Cape Feather: A magic cape that grants Mario flight and several new attacks
- Power Balloon: An item that causes Mario's body to blow up like a balloon, allowing him to fly
- Super Star: A rare item that boosts Mario's speed and turns him temporarily invincible, allowing him to defeat enemies just by walking into them
- Mushroom: A mushroom that boosts Mario's stats
- Fire Flower: A flower that grants Mario the ability to shoot fireballs from his hands
- Carrot: A carrot that causes Mario to grow bunny ears, which he can flap to slow his descent
- Star: A rare item that turns Mario temporarily invincible, allowing him to defeat enemies just by walking into them, Mario can obtain one of these by defeating 100 enemies
- Super Mushroom: A mushroom that boosts Mario's stats
- Fire Flower: A flower that grants Mario the ability to shoot fireballs from his hands
- Blue Shell: A blue koopa shell Mario can wear, Mario can duck into the shell while running to slide along the ground
- Mini Mushroom: A blue mushroom that shrinks Mario down, allowing him to jump higher and walk on water, at the cost of reducing his strength
- Mega Mushroom: An orange mushroom that causes Mario to grow several times larger, increasing his strength to the point that he can walk through bricks and enemies with ease, defeating enough enemies and destroying enough terrain with a Mega Mushroom gives Mario several 1-Ups
- Starman: A rare item that boosts Mario's running and jumping ability and makes him temporarily invincible, allowing him to defeat enemies just by walking into them
Intelligence: Above Average (Has fought against Bowser and his armies several times taking down scores of enemies single handedly, easily besting Bowser's finest troops on his own. Regularly uses Bowser's attacks and the enviornment they fight in to defeat him, has fought against certain bosses while intentionally in his weaker mini-form where he can only deal damage with ground pounds and would be killed by any one attack to unlock specific worlds)
Weaknesses: Power-Ups disappear when Mario is hit, Starman and Mega Mushroom last a limited time (Usually 10-15 seconds), flight granted by raccoon, tanooki and cape forms is limited and needs to be charged by running
Notable Attacks/Techniques:
- Jumps: Mario's most iconic move, Mario's main method of attack is to jump in the air and stomp down on his foe's head, Mario can jump higher than normal by bouncing on an enemy's head, charging a power meter, and crouching for a few seconds
- Super Jump: By crouching for a few seconds, Mario jumps far higher than normal
- Spin Jump: Mario jumps while spinning, this technique doesn't go as high as a normal jump, but it allows Mario to jump on various things he can't normally and deal more damage to enemies he stomps. When used as Cape Mario, Mario attacks with the cape at his sides, and when used with a Fire Flower, Mario rapidly shoots fireballs around him, and when used with a Ice Flower or Peguin Suit, Mario shoots snowballs
- Triple Jump: By jumping multiple times in quick succession, Mario can perform a double and then a triple jump, going much higher than a standard jump
- Wall Jump: Mario can slide along walls to descend slowly and kick off of them to gain height
- Ground Pound: Mario can slam into the ground after a jump, able to shatter brick blocks and deals twice as much damage as Mario's normal stomps
- Drill Stomp: Mario can slow his descent by spinning his body, and by raising his arms and spinning faster, drop down like a drill, dealing similar damage to his ground pound
- Pounce Bounce: Mario jumps at the same time as he stomps an enemy, causing him to gain a large amount of height
- Slide: By crouching on a hill Mario can slide down it, defeating any enemies he runs into
- Body Press: Cape Mario only; Mario drops down onto an enemy while flying
- Fast Dive: Cape Mario only; Mario dives straight down, slamming into the earth, shaking the ground and damaging/defeating nearby enemies
Note: This blog is where I'm cataloguing the abilities and feats Mario gets through all of these games, including going in detail about repeat abilities I don't on this profile, such as a resistance to something already listed in a previous key or AP/Speed/LS feats that are obsolete due to being lower than previous feats
- ↑ 2.17705 Megajoules
- ↑ 0.00849 Tons
- ↑ 1.10366 Tons
- ↑ 2.17705 Megajoules
- ↑ 0.00849 Tons
- ↑ 1.10366 Tons
- ↑ 79 Universes
- ↑ 15.10204 Kilotons
- ↑ 136.066 Quettatons
- ↑ 98.96194 Gigatons
- ↑ Mach 5.10204
- ↑ Mach 5.10204
- ↑ Mach 5.10204
- ↑ 0.31175 C
- ↑ 831.67464 C
- ↑ 0.31175 C
- ↑ 4,466,978.28536 C
- ↑ 1.45288 C
- ↑ 93,373.2407 Kilograms
- ↑ 93,373.2407 Kilograms
- ↑ 93,373.2407 Kilograms
- ↑ 93,373.2407 Kilograms
- ↑ 93,373.2407 Kilograms
- ↑ 89.48423 Billion Kilograms
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