“ | Cower, fools! Merasmus is here! | „ |
~ Merasmus |

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Merasmus the Magician, or simply Merasmus (also referred to as wizard, magician, or "idiot in a dress") is an important character in Team Fortress 2 Storyline. Merasmus has several appearances or references in the comics, hidden pages, and game maps. He has more roles in game play than any other non-player character. In the Team Fortress 2 Storyline, Merasmus has a connection with Demoman in the origin of MONOCULUS!; however, he most often appears as Soldier's long suffering former roommate. His appearances in comics or other media are usually related to releases of paranormal or haunted maps, with Soldier’s actions generally being the reason the mercenaries end up fighting there.
Tier: 7-B, possibly 7-A to 6-C, possibly 5-B to Low 2-C
Name: Merasmus
Origin: Team Fortress 2
Gender: Male
Age: Over 6,000 years (has had trouble with the Sumerian Mafia)
Classification: Human, Wizard
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Superhuman Physical Characteristics, Can use magic (Bombs with the Bombonomicon, Transmutation, Teleportation, Flight, Resurrection, Telekinesis and Pyrokinesis), Longevity (Has lived for over 6000 years), and immortality (Type 4, He cannot die and will simply come back stronger, comparable to Soldier), Time Travel (Merasmus is the wizard the Soldier infuriated, causing both teams to be sent back in time to DeGroot Keep), Shapeshifting, Fire Manipulation, Becomes faster and stronger when defeated, Power Modification (The longer he hides, the stronger he becomes), Gravity Manipulation (Removed gravity)
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City level (Creates clouds), possibly Mountain level+ to Island level (His magic is considerably stronger than the Soldier's rockets), possibly Planet level to Universe level+ (Stated in the witching hour. The "world" and the wall would be weaken. Implying he's stronger than the world and the wall)
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Relativistic+, possibly FTL (Merasmus is superior to the mercenaries large degree, making them comparable to the Pyro at minimum), Massively FTL+ (He can be faster with each kill, making him faster than Bonk! Scout)
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Class 5, possibly Class 25, likely Class G, higher with telekinesis
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City Class, possibly Mountain Class+ to Island Class, possibly Planet Class to Universal+
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City level, possibly Mountain level+ to Island level (All the team needs to work together to take him out, he can take bullets to the head with a few bruises, can take shotgun's pellets to the head with almost no difficulty and can take rockets head on, can take damage that vaporizes mercenaries), possibly Planet level to Universe level+, Immortality makes him hard to kill
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High
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Standard melee range, dozens of meters with bombs, hundreds of meters with projectiles
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His cane and the Bombonomicon
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Fairly high, is a very skillful wizard
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Fools around
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: