
“ | FACE ME IF YOU WISH TO HAVE THE CHAOS EMERALD. | „ |
~ Metal Sonic before fighting Classic Sonic, Sonic Generations |

“ | Long time no see, Sonic, my loathsome copy... | „ |
~ Neo Metal Sonic greeting Sonic, Sonic Heroes |

“ | Long time no see, Sonic, my loathsome copy... | „ |
~ Neo Metal Sonic greeting Sonic, Sonic Heroes |

“ | Sonic... I was created for the sole purpose of destroying you. But I could never seem to defeat you! That is why I transformed my own body with my own hands. | „ |
~ Metal Overlord, Sonic Heroes |

“ | Now, Sonic, my loathsome copy! Bow before your Master Overlord! | „ |
~ Master Overlord, Sonic the Hedgehog Issue 10 |
Summary[]
Metal Sonic is recurring antagonist within the Sonic the Hedgehog franchise. Metal Sonic is a Badnik, created by Dr. Eggman created for the specific purpose of destroying Sonic the Hedgehog, being modelled in both Sonic's likeness and his abilities, being the first true rival of the Blue Blur and is consistently praised by Eggman as his greatest creation. It was originally deployed during Eggman's operations on Little Planet, capturing Amy Rose to get Sonic further into venturing onto the planetoid. They would have their iconic showdown on Stardust Speedway, where it confronted Sonic in a race and ultimately lost.
While usually serving as Eggman's obedient and silent enforcer, Metal Sonic is an intelligent robot with a very dark side. Cold-hearted and ruthless, he is obsessed with proving his superiority to Sonic and eliminating him for good to the point where he has rebelled against Eggman more than once to achieve his goal. Metal Sonic, is amongst the most dangerous foes Sonic has faced, requiring on several occasions for all of his friends to band together to defeat him.
Powers and Stats[]
Tier: High 5-A, higher with Emerald Dive, even higher with Chaos Energy | 4-A, higher with Light Speed Attack | 3-C, higher with the Light Speed Attack and Maximum Heat Attack, even higher with Chaos Inferno | 3-C | High 3-A to 2-C, higher with Light Speed Attack and Boost | 2-C, higher with Light Speed Attack and Boost | 2-C, higher with Light Speed Attack and Boost, even higher with Chaos Energy | Varies. 2-C, up to 2-A, likely Low 1-C at his peak | 2-C | 2-C
Key: Classic Era | Adventure Era | Neo Metal Sonic (Adventure Era) | Metal Madness | Modern Era (Pre-Forces) | Modern Era (Post-Forces) | Neo Metal Sonic (Modern Era)/Peak Neo Metal Sonic | Super Neo Metal Sonic | Metal Overlord | Master Overlord
Name: Metal Sonic
Origin: Sonic the Hedgehog (Sonic CD)
Gender: Genderless, referred to as male
Age: Unknown
Classification: Robotic Hedgehog, Robotic Overlord, The World's Most Supreme Being, "The Ultimate Life Form"
Powers and Abilities:
- Superhuman Physical Characteristics (Designed to be Dr. Eggman's ultimate weapon for the express purpose of destroying Sonic once and for all, imitating his speed & power[1])
- Inorganic Physiology (Type 2; Is a robot & thus inorganic in nature)
- Small Size (Type 0; Is 76.5cm tall[1])
- Self-Sustenance (All Types)
- Enhanced Senses (Enhanced Vision - Zoomed his vision in[2])
- Body Control (Can spin his body independently of his head[2])
- Acrobatics (Hypermobility, All-Terrain Mobility & Surface-Running; Was programmed to mimic Sonic's moves move and attack in a manner similar to Sonic[3][4])
- Natural Weaponry (Possesses sharp claws which he uses mercilessly attack foes with[6])
- Social Influencing (Deception & Coercion - Tricked Ray into pointing out he was behind Mighty so that he could grab Ray while the former was distracted and threatened him so that he would receive Mighty's Chaos Emerald[2])
- Information Analysis (Able to identify individuals through their footprints and confirm their statuses[7])
- Extrasensory Perception (Possesses scanners allowing him to view the hammerspaces of others and detect the wabelength of the Chaos Emeralds[2])
- Toon Force
- Elasticity (Generally unfazed by being crushed flat)
- Hammerspace (Can store Rings & Emeralds within himself and even intrude upon other Hammerspaces, stealing Amy's Piko Hammer and using it against her[8])
- Fourth Wall Awareness (Can look at the player and taunt them[9][10])
- Expert Hand-to-Hand Combatant
- Forcefield Creation (Can create barriers to block attacks[8])
- Forcefield Negation (Much like the other characters in Sonic the Fighters, Metal Sonic can break the opposing fighter's barriers[8])
- Afterimage Creation (Can create afterimages by moving fast enough[8])
- Analytical Prediction (Due to having been modeled with extreme accuracy after Sonic, this gives him the ability to predict the latter's moves[11])
- Power Mimicry (Copied the skills of the fighters in Sonic the Fighters[12], granting him the abilities and skills of Sonic, Tails, Knuckles, Amy, Espio, Honey, Fang, Bark & Bean)
- Forcefield Creation (Can create barriers to block attacks[8])
- Vehicular Mastery (Is skillful at driving cars[13] & can pilot his own ship[14])
- Clairvoyance (Metal Sonic is aware if it's being targeted by lock-on targeting systems[15])
- Flight (Shown to be capable of flight[16])
- Minor Shockwave Creation (His jet propulsion can generate compression waves to blow away those attempting to pursue him[17])
- Time Travel (Through unknown means was able to travel to Reactive Factory, which is in the future[18])
- Light Manipulation (Can emit light to traverse dark areas[5])
- Minor Fire Generation (Can generate flames from his jet-engine)
- Statistics Amplification, Fire Manipulation & Electricity Manipulation (Speed & Power; With the V. Maximum Overdrive which amplifies Metal Sonic's speed by four times[19] whilst coating him in fire and electricity)
- Radiation Manipulation & Electricity Manipulation (With the Ring Spark Field, a radiation-based attack[19] which generates an electrical[10] field around[20] Metal Sonic[21])
- Energy Projection & Plasma Manipulation (With the Plasma Pulse Attack, Metal Sonic can fire beams of energy & plasma from his chest cavity[8] as well as project large balls of energy at his foes[14])
- Energy Manipulation & Statistics Amplification (The Mystic Orb can allow Metal Sonic to harness and manipulate different energies as well as enhance his physical attributes[5])
- Technological Fusionism (Can fuse himself with machines and control them[22])
- Transformation (Metal Sonic can transform into various stronger forms using the Phantom Ruby, Dark Ring or Chaos Emeralds[23][24][25])
- Extreme Temperatures & Cosmic Radiations (Can operate in the vacuum of space unfazed)
- Status Effect Inducement (Dizziness; Unfazed by Sonic running circles around him despite it resulting in other Badniks becoming disoriented)
- Existence Erasure, Void Manipulation & Greater Space-Time Manipulation (4-D, likely 6-D; Unaffected by the Time Eater erasing history and all space-time/reality[26][27][28][29][30][31][32][33][34][35][36][37], leaving everything as a colorless void. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends)
- Enhanced Conceptual Manipulation (Type 1), Dream Manipulation, Mind Manipulation, Empathic Manipulation, Physics Manipulation, Plot Manipulation, Text Manipulation, Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2 - 1 Layer; Eggman used the Time Eater's powers to undo his previous defeats, which includes Maginaryworld, a world which contains the dreams of those from across the multiverse, including the Ancient's dream for their legacy to persist through Cyber Space, which also houses their souls & Erazor Djinn's ambition to remake the Arabian Nights in his image. The Time Eater's abilities were able to affect Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks corrupting Maginaryworld)
- Nonexistence Erasure (Nature Type 1 - Aspect Type 5 - History; The Time Eater can erase non-existent universes, with its erasure extending to Silver's original future, a "universe that never was"[38] as well as Stardust Speedway's Bad Future, which was written out of existence by the end of Sonic CD)
- Time Manipulation, Time Stop, Age Manipulation, Fate Manipulation and Causality Manipulation (Could traverse Little Planet to place the projectors all over it in spite the effects of the Time Stones, which alter and remove time from their stages[39], the Time Stones can transform a desert into a jungle and a polluted lake into a pristine lake by moving them through time as well as alter fate and rewrite history. Can move within White Space, a void in which time is nonexistent)
- Transformation (Can morph itself into a small rocket ship)
- Enhanced Bodily Weaponry (Posses built-in pincers)
- Aura (When in this form, Metal is covered by a golden aura)
All previous abilities of Classic Metal Sonic in addition to:
- Small Size (Type 0; 100cm tall[40])
- Extra Forcefield Creation (With Black Shield, which creates a forcefield which protects Metal Sonic from damage[41])
- Extra Statistics Amplification (With Speed Up, which increases Metal Sonic's running speed[42])
- Chaos Energy Manipulation
- Energy Projection, Weapon Creation & Electricity Generation (With Chaos Spear', an electrical bolt of energy which Metal Sonic can either shoot directly from his hands or summon from above to strike the opponent's position[43])
- Space-Time Manipulation & Reality Warping (4-D, likely 6-D; Metal Sonic has displayed the ability to use Chaos Control to stop time. Chaos Control is referred to as a reality warping skill, allowing the user to control the fabric of the universe, being able to slow down time, stop it, teleport, create space-time rifts & travel through space-time. The Emeralds themselves are stated to be able to perform miracles and amplify the extent of this power)
All previous abilities massively enhanced in addition to:
- Enhanced Power Mimicry, Reactive Power Level & Reactive Evolution (Metal Sonic received a hardware update which allows him to replicate anyone's abilities, copying the abilities of Team Sonic, Team Rose, Team Dark, The Chaotix, Chaos & potentially Dr. Eggman][44]. This process makes him massively stronger than before[45], allowing him to overpower the original users of those he copies[46]. Neo Metal Sonic becomes unaffected by the abilities he copies, as shown that as a result of copying Shadow's bio-data[47], he was rendered immune to Shadow's Time Stop[48]. The list of abilities Metal Sonic can use includes but is not limited to):
- Transmutation (Possesses the Bio-Data of Team Chaotix, allowing him to perform Chaotix Recital, which transforms all nearby enemies into Rings[49])
- Plant Manipulation and Air Manipulation (Has Espio's Bio-Data which allows him to perform Leaf Swirl)
- Breath Attack, Sound Manipulation, Fire Manipulation & Explosion Manipulation (Has Vector's Bio-Date, allowing him to perform the Vector Breath)
- Camouflage (Has Espio's Bio-Data, allowing him to camouflage himself)
- Shockwave Creation & Status Effect Inducement (Stunning; With Knuckles' Bio-Data, he should possess the ability to create shockwaves that stun the enemy[50])
- Homing Attack (With Omega's Bio-Data, which allows him to utilize homing lasers)
- Damage Transferral (With Amy's Bio-Data, which allows her to transfer damage to the enemy at long range[50])
- Surface Scaling (Should have Rouge's ability to climb up walls.[50])
- Regeneration (Mid-High; Capable of reforming himself after being reducing to a liquid state[51]. Possesses Chaos Bio-Data, whose body is made up of energy & can regenerate from being broken into pieces[52])
- Regeneration Negation (Mid-High; With Classic Sonic's Bio-Data, who was able to kill a Phantom Ruby clone of Chaos 0 who didn't regenerate afterwards[53])
- Status Effect Inducement and Ice Manipulation (Has Chaos' Bio-Data, allowing to use Chaos Bind, which freezes the air and then the opponent)
- Extrasensory Perception (Should have Knuckles' ability to sense Master Emerald shards.[50])
- Paralysis Inducement (Should have Amy's ability to freeze her enemy.[50])
- Extra Fusionism and Transformation (Fused with the Egg Fleet to transform into Metal Overlord[54])
- Shapeshifting (Was able to shapeshift into a robotic clone of Dr. Eggman[55])
- Sound Manipulation (Copied Eggman's voice and uses it while disguised)
- Enhanced Electricity Manipulation & Weather Manipulation (Can create a storm as well as project large amounts of electricity[54])
Resistance to:
- Information Analysis (Fooled E-123 Omega into thinking he was the real Dr. Eggman despite Omega having sensors to distinguish organic life and machinery[47])
- Possesses all innate Resistances of Team Sonic, Team Dark, Team Rose, The Chaotix, Chaos and Dr. Eggman due to copying their Bio-Data
All previous abilities in addition to:
- Large Size (Type 1; Noticeably larger than the playable cast and Dr. Eggman)
- Fire Manipulation (Can eject a stream of flames from his right arm)
- Homing Attack & Explosion Manipulation (Can shoot out his fingertips as rockets which track foes and detonate[56])
Resistance to Paralysis (Was completely immune to the stunning caused by Thunder Shoot[57]. His completed form was unaffected by the Chaos Spear's similar effect[58])
All previous abilities in addition to:
- Large Size (Type 0; His body isn't actively connected to Egg Fleet Ships and giant pieces of random metal, he has grown smaller in size but still dwarfs the likes of Team Sonic and the other teams)
- Damage Boost (Can enhance his tail attacks with electricity[48])
- Healing (Able to heal himself by fusing with machinery[48])
All previous abilities in addition to:
- Non-Physical Interaction (Ghost & Spirits; Can harm the Boos, the ghosts of Pumpkin Hill[59])
- Extra Power Mimicry (With Copycat, which mimics the signature moves of your rivals[60])
- Time Slow & Dimensional Travel (With Chaos Control, which he was capable of copying from Shadow)
- Boost (With Sonic Boom, which he was capable of copying from Sonic)
- Limited Telepathy (With ESP, which he was capable of copying from Silver)
- Invisibility & Intangibility (With Chroma Camo, which he was capable of copying from Espio)
- Shockwave Generation & Explosion Manipulation (With Knuckle Slam, which he was capable of copying from Knuckles)
- Statistics Reduction & Statistics Amplification (Metal Sonic can "zap" his opponent's speed statistic, equalizing both his and his opponent's speed)
- Improved Vehicular Mastery (Can pilot Extreme Gear as well as compete with other racers in Sonic Team Racing. All characters in Sonic Speed Simulator can pilot aircrafts, vehicles and Extreme Gears with immediate expertise[59])
- Space Survival (Can survive unfazed in the vacuum of space)
- Hammerspace (Can hold countless Rings, Pets, Trails and vehicles in their hammerspaces)
- Accelerated Development (Leveling, Other - Physical Stats and Abilities. Characters are capable of gaining experience per step taken[59], with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[59])
- Inventory Duplication (Capable of obtaining multiple Rings per Ring through Rebirths)
All previous resistances in addition to:
- Poison & Chemical Products (Capable of traveling through the Chemical Plant without repercussions,[61] which is filled with deadly toxins and the purple pollution water[62][63][64][65][66])
- Extreme Temperatures and Cosmic Radiations (Unfazed by being near lava in Hill Top Zone. Capable of breaking out of being frozen solid by Dr. Eggman's Emerald Hill Mech and is capable of surviving outside the Space Colony ARK)
All previous Base & Adventure Neo abilities in addition to:
- Self-Perception Manipulation & Attack Reflection (With the Parry, which slows the user's perception of time[67] when an attack is repelled[67])
- Genius Intelligence (Has Dr. Eggman's intelligence[45])
- All the abilities of Sonic and Shadow (Was attacked by Sonic & Shadow, receiving their Bio-Data[45][46])
All previous abilities of Neo Metal Sonic enhanced due to now being powered[68] by the Seven Chaos Emeralds
- Aura (Possess a golden aura akin to a Super State)
- Energy Projection (Can fire several purple energy blasts, with a concentrated variant firing from hands. In his Super State, he shoots similar golden energy beams)
- Electricity Manipulation, Paralysis Inducement, Power Nullification and Stamina Reduction (The Chaos Spear[69] can be used to temporarily stun enemies[58]. A Chaos Spear was able to nullify Neo Metal Sonic's Super State and leaving him drained of energy[46], despite having limitless stamina as a robot[45])
- Forcefield Creation (When Neo Metal is attacking, he is Shielded. When Shielded, a blue energy forcefield prevents Neo Metal Sonic from receiving attacks or taking any damage[68])
All previous abilities unfathomably enhanced in addition to:
- Self-Sustenance (Type 3; The Chaos Emeralds grant infinite and unlimited energy)
- Flight (True Flight; The most common ability displayed by Super States being able to fly freely through space & other dimensions to fight beings such as Finalhazard, Egg Salamander, Time Eater, Solaris, Ultimate Gemerl and The End)
- Acausality (Type 4 - Causality, Fate, Law & Time; Sage noted Sonic was attempting to transcend causality by refusing to succumb to the cyber corruption which plagued him[70]. Despite its attunement being the ruling of everything in the universe that exists that has gone unchallenged since time immemorial, The End referred to its own defeat as something that transcends law and time. Super Forms can move and function within the Egg Reverie Zone, a place where space and time are continuously shifting, even to points that shouldn't exist, whilst base forms can only float aimlessly, with base characters once again floating aimlessly when they revert back[71])
- Invulnerability (Super Forms are stated on multiple occasions to be invulnerable and are shown to be unaffected by attacks from many opponents including the Time Eater, Egg Wizard, Perfect Chaos, Great Eggman Robo and Ultimate Gemerl[72][73][74][75][76])
- Invulnerability Negation (Super Forms can harm other Super States with this ability)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, as those emotions are stated to power the Chaos Emeralds[77]. Often recited as converting thoughts into power[78] and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength[79])
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together. The energy which the Emeralds provide is stated to possess a holy nature with the gems possessing divine power which was created by the Gods themselves[80][81][82][83][84][85][86][87])
- Enhanced Chaos Energy Manipulation
- Aura (Overwhelming & Explosive; Super States are enveloped in a golden aura which blows away anything which comes into contact with it)
- Enhanced Heat Generation (When Sonic and Silver entered their Super Forms, it immediately burned away the Metal Virus so badly that it did not regenerate back, even though before it could regenerate from Base Sonic burning it off)
- Electricity Generation (Super State auras can generate electricity. Neo Metal Sonic can unleash powerful blasts of electricity[46])
- Boost (Super Sonic Boost)
- Statistics Amplification (Chaos Energy can be used to amplify their user's power to great extents, such as when Sonic harmed Metal Overlord with his supercharged attacks despite Metal Overlord being immune to any damage from his regular attacks)
- Spatial Manipulation, Light Manipulation & Homing Attack (Should be comparable to Super Shadow due to being able to use Chaos Spear, who can absorb light to enhance himself and use the Spear of Light technique which can close dimensional portals. The Spear of Light used by Shadow fires off numerous projectiles which are stated to home in on Solaris)
- Energy Projection (Can generate bursts of energy[46])
- Size Manipulation (Can increase his size[88])
- Aura (Overwhelming & Explosive; Super States are enveloped in a golden aura which blows away anything which comes into contact with it)
- Enhanced Non-Physical Interaction (Abstract Existence (Type 1; Concept Type 1, Nonduality Type 2, Dreams & Nightmares, Feelings), Information Type 2, Data, Laws, Causality, Minds, Souls, Memories, Void, Plot, Text, Space-Time, Nonexistence Enhanced Nature Type 1; All Aspects, Elemental Incorporeality (Energy, Water, Fire, Smoke, Light and Darkness); As the source of vitality to all living things, Chaos Energy would be able to interact with all living beings such as Mephiles (An immaterial being made of Darkness), Iblis (An immaterial being made of energy and fire), Solaris (the fusion of the last two, who is also made from several different dimensions and light), Void/Lumina/Illumina (Abstract beings made of Dream and the emotions needed for them to exist), Chaos (a being made of liquid) and Time Eater (A being made of smoke); As the super-substance of dreams, it naturally interacts with them and all aspects that are shaped by it, which includes the Storybook Worlds (Universes fundamentally made of Plot and Text) and the Cyberspaces (Realities fundamentally made of information, with the ancient cyberspace housing the Ancients' Souls, Memories, Hopes and the essences of who they were)
- Enhanced Dream Manipulation & Conceptual Manipulation (Type 1 - 4-D, likely 6-D; Dreams are a fundamental aspect of the multiverse with the Chaos Emeralds being referred to as the super-substance of dreams. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time that additionally includes Maginaryworld and all the dreams contained within Fourth Dimensional Space, a space which in itself is Illumina's dream)
- Empathic Manipulation & Nonduality (Type 2 - Dreams & Nightmares) & Enhanced Abstract Existence (Type 1 for their energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is additionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Mind Manipulation, Empathic Manipulation & Physics Manipulation (Dreams can encompass parts of the mind whereas other dreams may have altered physics. Other dreams can be born from negative emotions/ideas including lust, domination & monopolization)
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to remake the Arabian Nights, a reality which is made of texts/manuscripts and narratives which are fundamental to its existence, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2; The Chaos Emeralds act as the very basis of the Ancients' technology, with the gems powering all their systems including Cyber Space. Cyberspace is a referred to as a separate digital world by The End as well as a digital dimension by Dr. Eggman which can obtain external information/data from the universe and materialize it within itself. Tails surmised that Cyber Space stores information down to the very essence of the Ancients' beings including their hopes, dreams & memories and even their souls. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The barrier surrounding the Starfall Islands was stated to defy the laws of the world, manifesting logical disparities down to the bottom of causality. When it used the Chaos Emeralds to fuse, Solaris was stated to be capable of destroying all of reality in all time periods. That would include Cyber Space by extension[89]. At his strongest, Super Shadow could attack Solaris throughout all points in time)
- Immortality Negation (Type 3) and Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allows a Super State to bypass Solaris' regeneration, decapitating the light god, even after Solaris reformed itself, the damage is still maintained)
All previous resistances enhanced to an unfathomable level
- Greater Space-Time Manipulation (3 Layers), Subjective Reality (1 Layer), Dream Manipulation (3 Layers), Law Manipulation (3 Layers), Causality Manipulation (3 Layers), Memory Manipulation & Perception Manipulation (4-D, likely 5-D; Super Sonic was completely unaffected by Lightman Eggman's continuous spamming of Otherworlds using the modified Phantom Ruby despite the Egg Field, which used the same power source, being capable of affecting Sonic, Tails & Knuckles despite them holding Chaos Emeralds)
- Enhanced Existence Erasure (4-D, likely 6-D - 2 Layers; Despite barely dodging Perfect Chaos' attack, it was stated that Sonic would've "vanished" had he not been in a Super State in spite of the fact that he had previously been unaffected by the Time Eater's erasure)
- Enhanced Death Manipulation (4-D, likely 5-D - 1 Layer; Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Enhanced Transmutation (3 Layers), Disease Manipulation (2 Layers), Biological Manipulation (3 Layers), Corruption (Type 1 - 4-D, likely 5-D - 3 Layers) & Mind Manipulation (4-D, likely 5-D - 5 Layers; The Chaos Emeralds prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[90] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot[91])
- Dream Manipulation, Mind Manipulation, Empathic Manipulation, Physics Manipulation, Plot Manipulation, Text Manipulation, Conceptual Manipulation (Type 1), Causality Manipulation, Law Manipulation, Soul Manipulation, Data Manipulation, Information Manipulation (Type 2) & Nonexistence Erasure (Enhanced Nature Type 1 - All Aspects. Dreams, Plot, Laws, Space-Time & History; Super States can take attacks from Solaris, which should have these effects with Solaris' desiring the destruction of all reality stemming from Mephiles' craving for destruction, desire to wipe out all of history & Solaris' aim to consume all existing timelines with the destruction reaching places sch Maginaryworld, White Space, the Storybook Worlds & Cyber Space)
- Cyber Corruption (Afflictions - 3 Layers; When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
All previous abilities (excluding Invulnerability and the abilities from Metal Madness and Metal Overlord) in addition to:
- Damage Transferal (Up to 2-A, likely Low 1-C AP with Rings; Rings completely shield the user from harm so long as they have at least 1 in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user's speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3.[93][94][95] Achieving the max ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has[67])
- Pseudo-Flight (Metal Sonic can cross large gaps by using the Light Speed Dash along a trail of Rings)
- Homing Attack (With Mines)
- Fire Manipulation (With Fire)
- Ice Manipulation (With Ice)
- Electricity Manipulation and Paralysis Inducement (With Lightning)
- Perception Manipulation (With Illusion)
- Limited Magnetism Manipulation (With Magnet)
- Adhesive Manipulation (with Glue Trap)
- Organic Manipulation (With Oil Slick)
Silver starts with a Board-type Extreme Gear (Metal Star/Neo Metal Star). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Flight
- Enhanced Acrobatics
- Air Manipulation (By performing tricks in mid-air, Knuckles is able to generate Air for his Extreme Gear to use for several purposes)
- Statistics Amplification (By using Air to perform air boosts for quick bursts in speed)
- Transformation (With Gear Change, Knuckles can alter his Extreme Gear to different Gear types in order to unlock new movement abilities)
- And several more as listed in the Extreme Gear page's universal abilities.
- Speed Amplification (Utilizing the White Wisp allows him to gain a small burst of speed[96])
- Explosion Manipulation (With Black Bomb, which Metal throws as a bomb that either detonates on contact or bounces out before doing so after a delay[96])
- Obstacle Creation (With Blue Cube and Gray Quake, Metal can spawn obstacles necessitating avoidance[96])
- Rock Formation (Gray Quake will erupt several pillars of stone to act as obstacles for opponents and cover for himself[96])
- Homing Attack (With Crimson Eagle, which shoots forward and homes in on the nearest opponent[96])
- Energy Projection (With Cyan Laser, which shoots out a concentrated laser from the front of Metal's vehicle[96])
- Fire Generation (Red Burst allows Metal to utilize hazardous flames through his engine to dissuade rear-bound enemies[96])
- Electricity Manipulation & Paralysis Inducement (The activation of Ivory Lightning immediately jolts nearby enemies, rendering them temporarily unable to move[96])
- Invisibility & Intangibility (1 Layer; By using Jade Ghost, Metal Sonic can render himself intangible and invisible[96]. Even Metal Sonic, who can interact with non-physical beings, phased directly through Sonic when he was empowered by Jade Ghost[97])
- Underground Mobility & Transformation (Utilizing Yellow Drill will turn Metal Sonic into a living drill of hyper-go-on energy[96])
- Statistics Amplification (Of Damage, Speed, Jump Height, Energy, Oxygen, Luck, and Event)
- Greater Magnetism Manipulation (Certain Pets and Trails can increase the reach at which one attracts Rings and Chaos Orbs to them)
- Probability Manipulation (Non-Combat Applicable; Via the Luck Stat)
- Power Bestowal
- Greater Accelerated Development (Pets and Trails increase the Experience gained from Chaos Orbs and steps made)
- Greater Inventory Duplication (Pets can enable characters to collect hundreds of thousands of Rings with every Ring collected)
- Fusionism (Fast Friends can take up to 150% of all of your Pets best Power, Experience gain, and Ring counts)
- Aura (Several Trails emit an aura around the character)
- Possibly Power Bestowal, Statistics Amplification & Shapeshifting (With the Wisp Pets, which can potentially bestow their abilities upon their wielder)
- Aura (Explosive), Fire Generation & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed
- Flight (With Crimson Eagle, which grants the user flight for a limited time)
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces)
- Aura & Statistics Amplification (Can increase the speed of his attacks through Hyper Mode, a state granted to him by having a Chaos Emerald that is signified by a glittering aura[8])
- Flight, Energy Projection & Minor Fire Generation (With the Metal Carrier)
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; The Aqua Shield allows the user to breathe underwater without worrying about air[98])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[99])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[98])
- Ring Absorption (Can receive Rings from Item Boxes, granting him immediate protection)
- Damage Reduction (Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Statistics Amplification (Temporary; High-Speed Shoes greatly increase the user's speed and Invincibility greatly enhances the user's durability. Passive via Power Cores. Noted by Dr. Starline, Power Cores are concentrated energy that amplify the user's abilities when harnessed[100])
- Spin Dash (Unique; with the Ancient Light, which upgrades Metal's Spin Dash to home in and quickly attack large groups of enemies within his range)
- Weapon Creation & Explosion Manipulation (Can summon the Smart Bomb to cause all enemies in his field of vision to be destroyed)
- Limited Fusionism (Once had a Wisp Capsule melded to him)
- Limited Power Absorption & Statistics Amplification (Through the welded Wisp Capsule, he could forcefully take energy from the Wisps to use their Hyper-Go-On, which can amplify it's speed enough so it can catch up to and blow past an unprepared Sonic and put it into an amplified state)
Attack Potency: Dwarf Star level (Was created for the sole purpose of matching and destroying Classic Sonic[101][102][103][104][105][106][107][108], is constantly being upgraded to avoid obsolescence[1][40], being able to contend with him in battle[Note AP 1]), higher with Emerald Dive (Emerald Dive can overpower Sonic's Spin Dash and his Emerald Dive[8]), even higher with Chaos Energy (Overpowered Sonic, Tails, Mighty & Ray simultaneously[2])
Speed: FTL to FTL+ (Was designed to imitate Classic Sonic's speed[1], being able to keep up with[16] and even surpass his speed on multiple occasions[103][104][105][106][Note Speed 1]), higher Reactions/Combat Speed and with the V. Maximum Overdrive Attack (The V. Maximum Overdrive Attack increases Metal Sonic's speed fourfold[Note Speed 2]), even higher with the Spin Dash (Even a badly damaged Metal Sonic can use the Spin Dash, which allowed Modern Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them, and the Super Peel Out referred to as faster than the Spin Dash[Note Speed 3])
Lifting Strength: Class M (Comparable to Classic due to being designed with the intention of being Sonic's equal, who leapt from Little Planet back to Earth in a single bound. Held Ray in a one-handed chokehold[2] & can easily carry the cast of Sonic the Fighters with ease[8][Note Lifting Strength 1])
Striking Strength: Dwarf Star level (Can physically harm Classic Sonic as well as the playable cast of Sonic the Fighters)
Durability: Dwarf Star level (Withstood attacks from Classic Sonic, Mighty[2] and even Classic Amy whilst noticeably injured), higher with Forcefields, Up to Multiverse level+, likely Low Complex Multiverse level Damage Transferral[Note Durability 1] with Rings (Enough Rings can shield the holder from damage coming from those as strong as Supreme)
Stamina: Infinite (An inorganic machine which cannot feel fatigue)
Range: Standard Melee Range normally, Hundreds of Meters with his abilities
Attack Potency: Multi-Solar System level (Considered to be Eggman's strongest robot[41] and can fight against Sonic, Shadow & Amy in Sonic Adventure 2: Battle[Note AP 2]), higher with the Light Speed Attack (Can use the Light Speed Attack, which is capable of one-shotting enemies which normally takes several hits to defeat[Note AP 3])
Speed: Massively FTL+ (Was designed to match Sonic's speed[11] and is stated by Dr. Eggman to be able to run as fast as Sonic[109][Note Speed 4]), higher with the Light Speed Attack, higher Reactions/Combat Speed and with the V. Maximum Overdrive Attack[Note Speed 5], even higher with the Spin Dash & Super Peel Out[Note Speed 6]
Lifting Strength: Class M (Metal is comparable to Sonic[Note Lifting Strength 2])
Striking Strength: Multi-Solar System level, higher with the Light Speed Attack
Durability: Multi-Solar System level, higher with the Black Shield (The Black shield renders Metal immune to all attacks[110]), up to Multiverse level+, likely Low Complex Multiverse level Damage Transferral[Note Durability 1] with Rings
Stamina: Infinite (Is an inorganic machine incapable of experiencing fatigue)
Range: Standard Melee Range; Hundreds of Meters with Chaos Powers. Up to Multiversal+, likely Low Complex Multiversal with Chaos Control (Chaos Control can halt the flow of time in White Space[111] despite all of space-time being erased, with Shadow intending to freeze the moment in time in which Gerald and Maria were being restored to conventional space-time)
Attack Potency: Galaxy level (Copied the Bio-Data of the 12 playable characters in Sonic Heroes[55] as well as that of Chaos through Froggy & Chocola[51][Note AP 4]), higher with the Light Speed Attack and Maximum Heat Attack[Note AP 5], even higher with Chaos Inferno (Should be able to replicate Omega's Chaos Inferno, a stronger variant of the Light Speed Attack, with the offensive power coming from only Omega)
Speed: Massively FTL+ (Superior to the 4 playable teams in Sonic Heroes due to copying their Bio-Data[112][Note Speed 7]), higher with the Light Speed Attack, higher Reactions/Combat Speed and with V. Maximum Overdrive Attack[Note Speed 8], higher with the Spin Dash and Super Peel Out[Note Speed 9]
Lifting Strength: Class G (Superior to the 4 playable teams in Sonic Heroes due to copying their Bio-Data[112][Note Lifting Strength 3])
Striking Strength: Galaxy level (As Neo Metal copied their biodata, his strength is comparable to Power Types such as Knuckles, Omega, Big, Vector), higher with certain techniques (Light Speed Attack and Maximum Heat Attack)
Durability: Galaxy level (Has the collective Biodata of the four teams in Sonic Heroes, putting him on-par with even the most durable members), higher with forcefields
Stamina: Infinite (Same as before)
Range: Standard Melee Range normally, Interdimensional with Teleportation via Chaos Control (Has Shadow's Bio-Data, who used Chaos Control to escape Chaotic Inferno Zone), Up to Multiversal+, likely Low Complex Multiversal with Time Stop via Chaos Control
Attack Potency: Galaxy level (Vastly superior to Max Level characters with combined efforts of Team Rose, Team Dark & The Chaotix only being able to stall him[112][Note AP 4])
Speed: Unknown (For the majority of its fight, it remains stationary due to being in the process of reaching Metal Overlord), Massively FTL+ Combat Speed/Reactions (Able to combat the three teams and its notable members as they stall for time, primarily through armaments such as rockets[112][Note Speed 9])
Lifting Strength: At least Class G (Stronger than before)
Striking Strength: Galaxy level
Durability: Galaxy level (Easily shrugs off a Team Blast[112])
Stamina: Infinite (Same as before)
Range: Tens of Meters via size alone; Tens of Meters to Hundreds of Meters with armaments and abilities
Attack Potency: High Universe level (Fought Sonic during the events of Sonic Rivals and remains a consistent rival to him and can damage the Ifrit[113][114][115][116][117][118][119]) to Low Multiverse level Can harm Sonic in Extreme Gear races in Sonic Free Riders and is Eggman's ultimate creation. Far superior to Standard Badniks which have gotten stronger over time[Note AP 6])
Speed: Massively FTL+, likely Infinite (Can race against the likes of Modern Sonic and Silver[120][121]. Can catch Cyan Wisps[97], who can move faster than light[Note Speed 10]), higher with the V. Maximum Overdrive Attack[Note Speed 11], far higher Reactions/Combat Speed and and with the Spin Dash[Note Speed 12], even higher with the Boost (The Boost technique increases speed by 7.9 times[Note Speed 13])
Lifting Strength: Multi-Stellar (Can grapple with Modern Sonic[97][Note Lifting Strength 4])
Striking Strength: High Universe level to Low Multiverse level (Comparable in strength to Modern Sonic), higher with the Light Speed Attack and Boost
Durability: High Universe level to Low Multiverse level (Withstood a fireball from the Ifrit[119]. Took several hits from Modern Sonic when he was amped by Wisps before breaking down[97]), up to Multiverse level+, likely Low Complex Multiverse level Damage Transferral[Note Durability 1] with Rings
Stamina: Infinite (Same as before)
Range: Standard Melee Range; Hundreds of Meters with his abilities
Attack Potency: Low Multiverse level (His Phantom Ruby clone was able to fight Sonic and the Rookie, with the clones being as formidable as the original. Clashed evenly with Sonic. Punched a hole through Gemerl. Fought Surge, overwhelming her until Kit stepped in[122]. Fought against Shadow, defeating him after a brief battle[Note AP 7]), higher with the Light Speed Attack and Boost
Speed: Massively FTL+, likely Infinite (Kept pace with Sonic and intercepted an attack[122] from Tails. Kept pace with Shadow[Note Speed 14]), higher with the V. Maximum Overdrive Attack[Note Speed 15], far higher Reactions/Combat Speed and and with the Spin Dash[Note Speed 16], even higher with the Boost[Note Speed 17]
Lifting Strength: Multi-Stellar (Comparable in strength to Sonic[97][Note Lifting Strength 5])
Striking Strength: Low Multiverse level (Can harm Sonic with his strikes[122]), higher with the Light Speed Attack and Boost
Durability: Low Multiverse level (Withstood attacks from Surge including being physically swung into Sonic by her), up to Multiverse level+, likely Low Complex Multiverse level Damage Transferral[Note Durability 1] with Rings
Stamina: Infinite (Same as before)
Range: Standard Melee Range; Hundreds of Meters with his abilities.
Attack Potency: At least Low Multiverse level (Far superior to his Base self. Obtained Sonic's bio-data and overpowered him in combat[45][Note AP 8]), higher with Boost, far higher at his peak (Ascended to his "peak form" after being given the energy of the 7 Chaos Emeralds[68], requiring Sonic to use his Super State to match him[68][Note AP 9])
Speed: Massively FTL+, likely Infinite (Effortlessly kept up with Sonic, blocking his attacks with ease[45][Note Speed 18]), higher with the V. Maximum Overdrive, even higher Reactions/Combat Speed and with the Spin Dash, Drop Dash & Super Peel Out (Capable of using all of Sonic's speed amplifying techniques due to copying his biodata), even higher with Boost[Note Speed 19], far higher at his peak (Is powered by all 7 Chaos Emeralds[Note Speed 20])
Lifting Strength: Multi-Stellar (Stronger than before, held Sonic in a one-handed chokehold[45]), Immeasurable at his peak
Striking Strength: Low Multiverse level (Harmed Sonic with his physical strikes including a kick which had him reeling[45]), higher with the Light Speed Attack & Boost, far higher at his peak
Durability: At least Low Multiverse level (Withstood a relentless assault from Modern Sonic and recovered quickly. Ate a kick to his chin from Sonic[45]), far higher at his peak
Stamina: Infinite (Same as before, noted by Tails to possess limitless stamina[45])
Range: Standard Melee Range; Hundreds of Meters with his abilities. Up to Multiversal+, likely Low Complex Multiversal with Chaos Control
Attack Potency: At least Low Multiverse level (Obtained a Super State by harnessing the power of the Master Emerald and has done so with the Chaos Emeralds[68]. Completely and utterly overwhelmed Sonic and Knuckles at the same time[46][Note AP 10]), up to Multiverse level+, likely Low Complex Multiverse level[Note AP 11] at his peak (Possesses Sonic & Shadow's Bio-Data, allowing him to reach the same peaks they did with the Chaos Emeralds in their battles with Solaris, Egg Wizard & the Time Eater[Note AP 12])
Speed: Massively FTL+, likely Infinite (Far faster than before. Casually blitzed Sonic and Knuckles[46][Note Speed 21]), up to Immeasurable at his peak, higher with the V. Maximum Overdrive, even higher Reactions/Combat Speed and with the Spin Dash, Drop Dash & Super Peel Out, even higher with Boost
Lifting Strength: Immeasurable (Comparable to other Super States due to harnessing the energy of the Master Emerald. Superior to the World Rings)
Striking Strength: At least Low Multiverse level (Should be superior to Super Mecha Sonic Mark. II at a minimum), up to Multiverse level+, likely Low Complex Multiverse level at his peak (Possesses Sonic's & Shadow's Bio-Data and was amped with Chaos Energy harnessed from the Chaos Emeralds[68])
Durability: At least Low Multiverse level (Powered by the Master Emerald & should be comparable to other Super States), up to Multiverse level+, likely Low Complex Multiverse level at his peak
Stamina: Infinite (The Chaos Emeralds and Master Emerald grant infinite & unlimited energy)
Range: Standard Melee Range; Hundreds of Meters with Chaos Powers. Interdimensional to Low Complex Multiversal with Chaos Control
Attack Potency: Low Multiverse level (Ascended to his ultimate form, with Eggman stating even with the Chaos Emeralds, the chances of victory were slim[54]. Took on Team Super Sonic alone, with Super Sonic being stated to have struggled during the battle[123][Note AP 13])
Speed: Massively FTL+, likely Infinite (Kept up with Team Super Sonic)
Lifting Strength: Immeasurable (Comparable to Team Super Sonic)
Striking Strength: Low Multiverse level (Metal Overlord traded blows with Team Super Sonic, being capable of staggering them)
Durability: Low Multiverse level (Was completely shrug off attacks from Team Super Sonic, requiring a Team Blast from the Super trio to harm him[54])
Stamina: Infinite (Same as before)
Range: Standard Melee Range; Hundreds of Meters with his armaments. Up to Multiversal+, likely Low Complex Multiversal with Chaos Control
Attack Potency: At least Low Multiverse level (Neo Metal Sonic's ultimate form, being superior to Super Neo Metal Sonic[Note AP 14])
Speed: Massively FTL+, likely Infinite (Superior to Super Neo Metal Sonic[Note Speed 21])
Lifting Strength: Immeasurable (Superior to Super Neo Metal due to the Master Emerald being embedded with the Master Emerald directly)
Striking Strength: At least Low Multiverse level (Superior to Super Neo Metal Sonic
Durability: At least Low Multiverse level (More durable than Super Neo Metal Sonic, but lacks the Invulnerability, allowing it to be damaged)
Stamina: Infinite (Has the Master Emerald as its direct power source)
Range: Tens of Metres with size alone, Hundreds of Metres, with his abilities. Up to Multiversal+, likely Low Complex Multiversal with Chaos Control
Standard Equipment: None Notable | The Eggman Empire and Egg Fleet as Neo Metal Sonic | The Master Emerald as Super Neo Metal Sonic and Master Overlord.
Optional Equipment: Rings, Dark Rings, Item Boxes, Phantom Ruby, Eggmobile, Chaos Emeralds, Power Ups, Extreme Gear, Blue Devil, Formula M
Varies. up to Supergenius at his peak
Weaknesses: The Ring Spark and V. Maximum Overdrive will overload Metal Sonic, risking self-destruction[124][125][126]. Is susceptible to a combination of water and electric-based attacks as shown in his battle with Surge and Kit[127][128] as well as strong electro-magnetism leaving him susceptible to being controlled[129][130]
Notable Attacks/Techniques: | |
Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;
Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each. For a full reference of different Pets and their impact, see here. Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;
Unlike Pets, only one trail can be equipped at any given time. For a full reference of Trails and their impact, see here. Credit and thanks to the Sonic Speed Simulator wiki. |
Statistics Notes[]
Attack Potency | |
|
Speed | |
|
Lifting Strength | |
Durability | |
Other[]
References[]
References | |
|