Summary[]
Miles Prower, more commonly known as Tails, is a supporting hero from the video game series; Sonic the Hedgehog. An anthropomorphic fox cub born with two twin-tails, a genetic mutation which would spawn his nickname and be the source of bullying for the young fox, causing to become timid and be without courage. That is until he met Sonic the Hedgehog, whose heroism & free-spirited nature inspired Tails leading him to travel across the world and beyond in adventures to aid the Blue Blur whenever possible. He has since become Sonic's best and most-trusted friend, with the duo forming an unbreakable, sibling-like bond. Being the complimentary brain to Sonic's speed and Knuckles' strength, Tails' true power lies in the brilliance of his mind.
Whether it's defeating the many creations of Dr. Eggman, aiding in the defeat of eldritch gods, or overcoming his own internal doubts, Tails is a good-natured individual who's stepped into the role of a hero far more than he's ever been one to back down in the face of evil.
Powers and Stats[]
Tier: High 5-A | 4-B, far higher with 3 Power Cores, to 3-C | At least 2-C | At least 2-C | Varies, At least 2-C to Low 1-C | Low 1-C
Key: Classic Era | Adventure Era | Modern Era (Pre-Forces) | Modern Era (Post-Forces) | Super Tails | Hyper Tails
Name: Miles "Tails" Prower
Origin: Sonic the Hedgehog (Sonic 2)
Gender: Male
Age: 8
Classification: Anthropomorphic fox with two tails
Powers and Abilities:
- Superhuman Physical Characteristics
- Acrobatics (Tails can perform agile movements and techniques in a fashion similar to Sonic himself)
- Spin Dash (Standard; But is likely unable to perform the Homing Attack)
- Free Movement & Limited Surface Scaling (Much like Sonic, Tails is capable of moving across the surface of water[1] and up walls with sheer speed[2] and displays the capacity to do so in future titles[3])
- Small Size (Type 0; He is shorter than his modern counterpart who is 80cm tall)
- Self-Sustenance (Type 1; Can breathe in the vacuum of space)
- Acrobatics (Tails can perform agile movements and techniques in a fashion similar to Sonic himself)
Non-Physical Interaction (Ghosts; Can harm Boos at Pumpkin Hill)
- Genius Intelligence
- Skilled Pilot (Tails is a gifted and talented pilot, being able to outmaneuver attacking Badniks[4])
- Hacking (Hacked into one of Eggman's machines in order to immobilize Metal Sonic[5])
- Skilled Hand-to-Hand Combatant (Could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds)
- Additional Limbs & Body Control (Born with and ridiculed for it, Miles has a twin pair of tails that he would take ownership of after looking up to Sonic. He controls them expertly, both to fly and within combat)
- Flight (By spinning his two tails like a helicopter blade, Tails can pick himself up off the ground and enable flight)
- Toon Force
- Hammerspace (Can reach into his enemies personal hammerspace to take access of their weapons)
- Elasticity (Can survive & recover from being crushed flat)
- Breaking the 4th Wall (Tails' idle animation waits for the player to move him)
Resistances to
- Poisons & Chemical Products (Can travel through the most dangerous areas of Chemical Plant Zone without any trouble)
- Extreme Heat (Unfazed by the volcanic temperatures of Lava Reef Zone)
- Psuedo-Resistance to BFR (By simply touching a Chaos Emerald, Tails will escape from being trapped in closed off dimensions)
- Duplication (With Avatar, which can create a swarm of duplicates to rush in when utilizing the Blue Emerald; be it to block attacks from reaching the real one, destroying environments, or overwhelming an opponent with sheer numbers[6])
- Extrasensory Perception (With Vision, which allows the user to see hidden platforms and objects that would otherwise be invisible[6])
- Underwater Breathing (Type 3; Breathing with Equipment), Elemental Intangibility, & Elemental Shapeshifting (Full conversion; with Water, which changes one's entire physiological makeup to liquify themselves and move within bodies of water[6])
- Plant Manipulation & Platform Creation (With Ivy, which makes a large vine which grows out of the ground that the user grips to ascend to higher places when utilizing the Green Emerald[6])
- Explosion Manipulation (Tails has access to several explosives, such as: Regular Bombs, Large Bombs, Remote Bombs, Napalm Bombs, and the Triple Bomb[7])
- Fire Eruption (With Napalm Bombs, which erupt into a pillar of flames upon detonation[7])
- Statistics Amplification (With the Super Glove, which allows Tails to pick up objects he normally couldn't, and the Helmet, which renders Tails impervious to most things than can harm him so long as he's taking cover underneath[7])
- Teleportation (Through his teleporter[7])
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (All Shields are defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; the Aqua Shield allows the user to breathe underwater without worrying about air[8])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[9])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[9])
Other Item Boxes
- Dimensional Travel (The Chaos Emerald monitor sends the user to a Special Stage that holds a Chaos Emerald[10])
- Statistics Amplification (Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability. Hercules Muscles increase the user's strength)
- Size Manipulation (With Grow and Shrink, which respectively doubles and halves the user's height[11])
- Statistics Reduction (Self-Afflicted; While under the effects of Shrink, the user's jumping height and maximum speed is reduced[11])
- Damage Reduction (With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[13])
- Pain Manipulation & likely Death Manipulation (Self-Afflicted. When breaking open a Robotnik Item Box, it deals the same amount of damage to the user as a Badnik. Hitting with a shield power up will take it away, hitting it with rings will cause them to be dropped, and breaking it open without rings will kill the playable character[14])
All previous Base abilities including;
- Weapon Mastery (Piloted his Cyclone and battled directly through a G.U.N. facility, dispatching all troops in his path in order to rescue Sonic[15])
- Skilled Hand-to-Hand Combatant (Tails is shown to be an accomplished fighter, able to go toe-to-toe with the likes of Shadow, Rouge the Bat, and Metal Sonic)
- Afterimage Creation (By running at full speed for a short period of time or gaining a sudden burst of momentum, Tails will enter Boost Mode and create afterimages which trail behind him[16])
- Spin Dash (Standard)
- Greater Hacking (Extracted information regarding the president through a government computer.[17] Hacked into Emerl's programming to discover his true purpose[18])
- Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo with his attacks)
- Statistics Amplification (The Ichikoro Gauge allows Tails to knock out comparable opponents in one hit once enough energy is transferred to it)
- Damage Transferal, Energy Absorption, & Forcefield Creation (With his Guard Skill, Tails Guard, Tails summons a mecha that creates a pulsing purple barrier that transfers half the damage received as energy for his Ichikoro Gauge; a gauge that will build up energy from being struck, guarding against attacks, and healing himself[18])
- Corruption (6-D; Wasn't affected by Void's influence which was corrupting Maginaryworld)
- Conceptual Manipulation (Type 1), Dream Manipulation, Empathic Manipulation, Physics Manipulation, Mind Manipulation, Plot Manipulation, Text Manipulation, Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2; Void is said to possess a power of darkness that can bring an end to Maginaryworld which would include the Ancients' dream of persisting their legacy in Cyber Space & Erazor Djinn's dream to control & remake the Arabian Nights, a world made up of texts & inscriptions with the words being the story itself with everyone residing within it are bound by the book following a set plot as their destiny, with Void himself being referred to as said darkness directly on multiple occasions while directly stating he is the dreams themselves which can be direct manifestations of the mind, who Sonic can withstand attacks from)
- Death Manipulation & Corrosion Inducement (Can traverse through areas near Void and can interact with him, in which his presence alone killed off the life within the Nature Zone before it was restored)
- Time Stop (Can still move after hitting a Time Switch, which stops time and freezes the in-game timer)
- Space-Time Manipulation (Can withstand attacks which use distorted space-time)
- Superhuman Physical Characteristics (There are several areas which the Cyclone outperforms Tails himself, such as its car mode being far faster than him while its walker mode is equipped with heavy firepower that he alone lacks)
- Inorganic Physiology (Type 2)
- Transformation & Body Control (It has three modes which it can alternate between.[19] Its Propeller Punch extends the propeller as an attack[19])
- Flight (Technological, Spaceflight; One of its three primary functions is its plane mode.[19] With the Booster, the Cyclone can hover in mid-air. When attached to Tails' Spaceship, it demonstrated the capability to fly through space to reach the Space Colony Ark[20])
- Lock-On & Explosion Manipulation (Through its homing missiles, which can lock onto a several enemies at once[21])
- Energy Projection (With the Power Laser)
- Explosion Manipulation (With the Smart Bomb, which causes all enemies in the field of vision of the user to be destroyed)
- Vehicle Repairs (With Health[23] and Damage Barrier,[24] both of which are for repairing vehicles)
Same as before:
- Boost (Standard)
- Accelerated Development (Training, Combat; Physical Stats: Trained with Emerl and Sonic, resulting in speculating that he's getting stronger after fights. Rouge noted he's gotten faster, to which Tails notes he had been training with Sonic)
- Weapon Creation (Using nothing but scrap, Tails created a fully-functioning gun and targeting eye-piece[25])
- Social Influencing (In his repeated face-offs against Kitsunami, Tails managed to repeatedly stall for time and diffuse tense moments between them[26][27])
- Analytical Prediction (Able to visualize equations and perform calculations in the heat of battle to predict the trajectory of projectiles and deduce most efficient way to attack and counter opponents[28])
- Speed Amplification (With his Boost. Tails' Cyclone is his equivalent to Sonic's Power Boost, allowing the young fox to summon his vehicle at will for far greater speed[29])
- Self-Perception Amplification & Attack Reflection (With Tails' Parry, in which he utilizes a Bounce Spring to repel attacks and slows down his perception of time[29])
- Statistics Reduction (By using his Debuff Parry, Tails can temporarily lower the amount of damage an enemy is able to inflict[29])
- Platform Creation (By using his Charged Wrench Attack, Tails can alternatively utilize the hovering wrenches he tosses out as a one-time-use platform rather than an attack[29])
- Aura, Light Generation, Barrier Negation, Telekinesis, Stamina Recovery & Limited Creation (With his Cyloop, which should be identical in usages compared to Sonic's; this ranges from nullifying enemy barriers, telekinetically holding up objects and enemies, granting himself infinite stamina for one minute by drawing an infinity symbol, and spawning Rings[29])
- Energy Projection (With his Cyblaster, which shoots out a ball of light that Tails can manually detonate. Anything caught within the blast radius will be punished by the Cyloop's usual effects on enemies[29])
- Sound Manipulation, Electricity Manipulation, Deconstruction and Transmutation (Can withstand the effects of the Magenta, Ivory and Blue Wisps)
- Cyber Corruption (Afflictions - 3 Layers; Upon Sonic becoming corrupted on Rhea Island, Tails, Amy, and Knuckles drove back Sonic's corruption to restore him in order to fight The End)
- Limited Resistance to Mind Manipulation, Soul Manipulation and Possession (Could resist the effects of the Ifrit's haxes, though he ultimately succumbs to them)
- Automatic Translation (The Miles Electric can translate the language of the Wisps, albeit with mistranslations scattered throughout[30])
- Dimensional Travel (Using the power of the Chaos Emeralds, Tails was able to create a ship that let them return to their universe[31])
- Information Analysis (With the Miles Electric)
Wisp Capsules
- Gravity Manipulation, Deconstruction, Transmutation, and Size Manipulation (With the Indigo Asteroid Wisp, which breaks down enemies and objects in its orbit and grows the more it consumes[33][34])
- Free Movement & Underground Mobility (With the Yellow Drill Wisp, which allows users of their energy to burrow underground and between gaps without issue as well as move through water at high speeds akin to a torpedo[33][35])
- Energy Projection (With the Cyan Laser Wisp, which lets the user hurtle forward as a destructive beam of energy[33])
All previous abilities enhanced unfathomably
- Self-Sustenance (Type 3; The Chaos Emeralds grant infinite energy)
- Acausality (Type 4 - Causality, Fate, Law & Time; Sage noted Sonic was attempting to transcend causality by refusing to succumb to the cyber corruption which plagued him.[36] Despite its attunement being the ruling of everything in the universe that exists that has gone unchallenged since time immemorial, The End referred to its own defeat as something that transcends law and time. Super Forms can move and function within the Egg Reverie Zone, a place where space and time are continuously shifting, even to points that shouldn't exist, whilst base forms can only float aimlessly)
- Flight (True Flight; The most common ability displayed by Super States being able to fly freely through space & other dimensions to fight beings such as Finalhazard, Egg Salamander, Time Eater, Solaris, Ultimate Gemerl and The End)
- Invulnerability (Super Forms are stated on multiple occasions to be invulnerable and are shown to be unaffected by attacks from many opponents including the Time Eater, Egg Wizard, Perfect Chaos, Great Eggman Robo and Ultimate Gemerl)
- Invulnerability Negation (Super Forms can harm other super forms with this ability. The vast majority of characters who can bypass the Super States invulnerability use the power of the Chaos Emeralds in some way)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, as those emotions are stated to power the Chaos Emeralds. Often recited as converting thoughts into power and and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together. The energy which the Emeralds provide is stated to possess a holy nature with the gems possessing divine power which was created by the Gods themselves)
- Enhanced Chaos Energy Manipulation
- Aura (Overwhelming & Explosive; Super States are enveloped in a golden aura which blows away anything which comes into contact with it)
- Statistics Amplification (Chaos Energy can be used to amplify user's power to great extents, such as when Sonic harmed Metal Overlord with his supercharged attacks despite Metal Overlord being immune to any damage from his regular attacks)
- Enhanced Dream Manipulation & Conceptual Manipulation (Type 1 - 6-D; Dreams are a fundamental aspect of the multiverse with the Chaos Emeralds being referred to as the super-substance of dreams. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time that additionally includes Maginaryworld and all the dreams contained within Fourth Dimensional Space, a space which in itself is Illumina's dream)
- Empathic Manipulation & Nonduality (Type 2 - Dreams & Nightmares) & Enhanced Abstract Existence (Type 1 for their energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is additionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Mind Manipulation, Empathic Manipulation & Physics Manipulation (Dreams can encompass parts of the mind whereas other dreams may have altered physics. Other dreams can be born from negative emotions/ideas including lust, domination & monopolization)
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to remake the Arabian Nights, a reality which is made of texts/manuscripts and narratives which are fundamental to its existence, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2; The Chaos Emeralds act as the very basis of the Ancients' technology, with the gems powering all their systems including Cyber Space. Cyberspace is a referred to as a separate digital world by The End as well as a digital dimension by Dr. Eggman which can obtain external information/data from the universe and materialize it within itself. Tails surmised that Cyber Space stores information down to the very essence of the Ancients' beings including their hopes, dreams & memories and even their souls. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The barrier surrounding the Starfall Islands was stated to defy the laws of the world, manifesting logical disparities down to the bottom of causality. When it used the Chaos Emeralds to fuse, Solaris was stated to be capable of destroying all of reality in all time periods. That would include Cyber Space by extension[37])
- Enhanced Non-Physical Interaction (Abstract Existence (Type 1; Concept Type 1, Nonduality Type 2, Dreams & Nightmares, Feelings), Information Type 2, Data, Laws, Minds, Souls, Memories, Void, Plot, Text, Space-Time, Nonexistence Nature Type 2; All Aspects, Elemental Incorporeality (Energy, Water, Fire, Smoke, Light and Darkness); As the source of vitality to all living things, Chaos Energy would be able to interact with all living beings such as Mephiles (An immaterial being made of Darkness), Iblis (An immaterial being made of energy and fire), Solaris (the fusion of the last two, who is also made from several different dimensions and light), Void/Lumina/Illumina (Abstract beings made of Dream and the emotions needed for them to exist), Chaos (a being made of liquid) and Time Eater (A being made of smoke); As the super-substance of dreams, it naturally interacts with them and all aspects that are shaped by it, which includes the Storybook Worlds (Universes fundamentally made of Plot and Text) and the Cyberspaces (Realities fundamentally made of information, with the ancient cyberspace housing the Ancients' Souls, Memories, Hopes and the essences of who they were)
- Afterimage Creation (Super States can create afterimages through conventional movement alone)
- Immortality Negation (Type 3) and Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allows a Super State to bypass Solaris' regeneration, decapitating the light god, even after Solaris reformed itself, the damage is still maintained)
- Enhanced Death Manipulation (6-D - 1 Layer; Super forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Greater Existence Erasure (6-D - 2 Layers; Despite barely dodging Perfect Chaos' attack, it was stated that Sonic would've "vanished" had he not been in a Super State)
- Mind Manipulation, Disease Manipulation, Biological Manipulation, and Transmutation (Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[38] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot[39])
- Spatial Manipulation, Subjective Reality, Dream Manipulation, Law Manipulation, Causality Manipulation, Memory Manipulation, & Perception Manipulation (4-D, Merely holding a Chaos Emerald protected Tails and Sonic from an anomaly which altered the world, its history and everyone's memories)
- Dream Manipulation, Mind Manipulation, Empathic Manipulation, Physics Manipulation, Plot Manipulation, Text Manipulation, Conceptual Manipulation (Type 1), Causality Manipulation, Law Manipulation, Soul Manipulation, Data Manipulation, Information Manipulation (Type 2) & Nonexistence Erasure (Nature Type 2 - All Aspects. Dreams, Plot, Space-Time & History; Super States can take attacks from Solaris, which should have these effects with Solaris' desiring the destruction of all reality stemming from Mephiles' craving for destruction, desire to wipe out all of history & Solaris' aim to consume all existing timelines with the destruction reaching places sch Maginaryworld, White Space, the Storybook Worlds & Cyber Space)
- Cyber Corruption (Afflictions - 3 Layers; When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
All abilities of Super Tails on a greatly enhanced scale
- Afterimage Creation (Several afterimages trail him)
- Underwater Breathing (Type 2; Hyper Tails can survive underwater indefinitely without needing to surface for air)
- Summoning & Animal Manipulation (Once Hyper Tails is activated, he has four Flickies which appear and attack nearby enemies)[40]
- Power Bestowal (Each Flicky accompanying Tails has an aura and color indicative of a state similar to a Super Form)
- Barrier Creation (Can create barriers for a limited amount of time that others can't pass)
- Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location)
- Body Puppetry (Can force an opponent to move or use their items)
- Fire Manipulation, Electricity Manipulation and Paralysis Inducement with Lightning
- Air Manipulation with Wind
- Perception Manipulation with Illusion
- Limited Magnetism Manipulation with Magnet
Wisps:
- Explosion Manipulation (With Black Bomb[41])
- Energy Projection & Homing Attack (With Crimson Eagle)
- Electricity Manipulation (With Ivory Lightning)
- Invisibility & Intangibility (With Jade Ghost)
- Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void)
With a Chaos Emerald
- likely Teleportation, possibly BFR, Sealing, & Time Manipulation/Time Stop (Upon Barry's suggestion to use Chaos Control for a bomb they believed would detonate, Rouge states it would be possible if they had a Chaos Emerald.[42] If they can perform one aspect of Chaos Control, they can likely perform others)
- Gravity Manipulation and Black Hole Creation (With the Gravity Band[43])
- Damage Transferal (Up to Low 1-C AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
Attack Potency: Dwarf Star level (Comparable to Classic Sonic & Knuckles. Can defeat Mecha Sonic Mk. II)[40][Note AP 1] | Solar System level (Fought evenly with Adventure Knuckles and later defeated Chaos 4[44]. Presumably fought Team Rose & Team Dark to a standstill)[45][Note AP 2], far higher with 3 Power Cores (Power Cores are concentrated energy that each double the user's attributes upon harnessing it [an 8x increase at Max Level])[Note AP 3], to Galaxy level (Fought Gemerl)[46][Note AP 4] | At least Low Multiverse level (Fought Sonic whilst under the effects of mind control and defeated Sonic & the Ifrit together. Often trains with Sonic. Bested Metal Sonic in combat[47])[Note AP 5] | At least Low Multiverse level (Can tear through Super Badniks alongside Sonic[48], Can harm Zomom[49]. Assisted Sonic during the battle against the Badnik Train[42], who had gotten 4 times stronger from having his potential unlocked by Hermit Koco on the Starfall Islands[37])[Note AP 6] | Varies, (Powered by the Chaos Emeralds, which possess chaotic and fluctuating power levels), At least Low Multiverse level (Destroyed the Phantom King[50]. Defeated Metal Overlord[45] alongside Super Sonic & Super Knuckles)[Note AP 7] to Low Complex Multiverse level (Should be comparable to Classic Super Sonic, who defeated the Time Eater alongside his Modern counterpart[51]. Can potentially use the full power of the Chaos Emeralds, as he's capable of entering a Hyper form, with the Chaos Emeralds empowering Super Shadow with the ability to harm Solaris[52] as well as allowing Super Sonic to defeat the Egg Wizard alongside Burning Blaze[31]) | Low Complex Multiverse level (Empowered by the Super Emeralds, which are the Chaos Emeralds enhanced by the Master Emerald's power, making him comparable in strength to Hyper Sonic)
Speed: FTL (Can keep up with Classic Sonic)[53][Note Speed 1], FTL+ reactions (Can react to Metal Sonic's V. Maximum Overdrive Attack, which amplifies speed fourfold) and with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them)[Note Speed 2] | Massively FTL (Beat Sonic in a race[54])[Note Speed 3] to Massively FTL+ (Kept pace with members of Team Dark and Team Rose in battle. Repeatedly fought Gemerl alongside Sonic[Note Speed 4]. . Repeatedly fought Gemerl alongside Sonic)[Note Speed 5], higher reactions, with the Spin Dash & Jet Anklets[Note Speed 6] | Massively FTL+ (Reacted to Solaris' light engulfing the universe)[Note Speed 7] to Infinite (Can keep up with Sonic whilst under the Ifrit's control as well as intercept Sonic whilst under Eggman's control), higher reactions with Jet Anklets & the Spin Dash[Note Speed 8], far higher with the Boost[Note Speed 9] | Infinite (Saved Sonic from a Super Badniks' attack[48], Dodged an attack from Zavok[55], Outpaced Zomom alongside Amy[56][Note Speed 10]. Stated to have relative speed by Sonic himself[57], assisted in the battle against the Badnik Train[42])[Note Speed 11], higher reaction speed and with the Spin Dash[Note Speed 12], far higher with the Boost[Note Speed 13] | Varies, Infinite (Far faster than before, powered by the full set of Chaos Emeralds)[Note Speed 14] to Immeasurable at his peak (Should be comparable to Super Sonic, Shadow and Silver who flew throughout time to fight Solaris, whose attacks possess temporal range[58] as well as Classic Super Sonic who with Modern Super Sonic, flew through the end of time to fight the Time Eater and could maintain movement within the Egg Reverie Zone, a dimension where time continuously shifts back and forth whilst a base form can only float around aimlessly) | Immeasurable (Far faster than before due to being powered by the Super Emeralds)
Lifting Strength: Class K (Should be superior to Dr. Eggman) | Class M (Stopped the Riot Train alongside Sonic, Knuckles & Amy)[59] | Class Y (Threw Sonic hard enough to knock a Super Badnik off balance)[60] | Class Y (Stronger than before) | Immeasurable (Powered by the Chaos Emeralds, Comparable to Super Sonic & Super Knuckles) | Immeasurable (Stronger than before due to being powered by the Super Emeralds)
Striking Strength: Dwarf Star level (Comparable to Classic Sonic, can harm other Classic Era characters)[61] | Solar System level (Harmed Chaos 4 with his attacks[44]. Can harm members of Team Dark and Team Rose[45]) to Galaxy level (Able to trade blows with the likes of Shadow. Can badly damage and destroy machines comprised of Gemerl)[46] | At least Low Multiverse level (Could harm Sonic and the Ifrit simultaneously[62], Can harm Super Badniks[48]. Staggered Zavok with his attacks) | At least Low Multiverse level (Stronger than before) | Varies. At least Low Multiverse level (Harmed Metal Overlord with repeated strikes using the Super Sonic Overdrive Team Blast. Wrecked both the Klepto Mobile and the Phantom King) to Low Complex Multiverse level at his peak (Should be capable of harnessing the same level of power that Classic Super Sonic and Modern Super Sonic used to harm the Time Eater. While Tails has never used the full power of the Chaos Emeralds to date, him being able to achieve a Hyper form implies he can do so) | Low Complex Multiverse level
Durability: Dwarf Star level (Can take attacks from Classic Sonic and Knuckles), up to Low Complex Multiverse level Damage Transferral with Rings (Enough Rings can shield the holder from damage coming from those as strong as Supreme) | Solar System level (Survived attacks from Chaos 4[44], Withstood attacks from Team Dark and Team Rose in their battles[45] ) to Galaxy level (Can take hits from Gemerl whilst he is fused with Eggtech)[46] , higher with Guard Skill (The Guard allows Tails to block attacks that would normally oneshot him)[18], up to Low Complex Multiverse level Damage Transferral with Rings | At least Low Multiverse level (Can take attacks from the Ifrit and Sonic[63], Took a charged attack from Surge[64], Took a smack from Metal Sonic and recovered quickly)[65], Up to Low Complex Multiverse level Damage Transferral with Rings | At least Low Multiverse level (More durable than before), up to Low Complex Multiverse level Damage Transferral with Rings | Varies. Low Multiverse level to Low Complex Multiverse level (Invulnerability makes it difficult to conventionally harm him) | Low Complex Multiverse level (Invulnerability makes it difficult to conventionally harm him)
Stamina: Superhuman | Superhuman (Journeyed with Team Sonic for 3 days in Sonic Heroes with little to no rest | Superhuman | Superhuman | Infinite (Powered by the Chaos Emeralds) | Infinite
Range: Standard melee range. Tens of meters with his attacks and abilities | Standard melee range. Tens of meters with projectiles | Standard melee range. Tens of meters with projectiles | Standard melee range. Tens of meters with projectiles | Standard melee range. Up to Low Multiversal with his attacks and abilities, potentially Low Complex Multiverse level | Standard melee range. Low Complex Multiverse level with his attacks and abilities
Standard Equipment: The Tornado | The Tornado | His Miles Electric and the Tornado | Chaos Emeralds | Super Emeralds
- Optional Equipment: Chaos Emeralds, the Boomering, his Helmet, the Sea Fox, Night-Vision goggles, Various Bombs (Regular, Large, Triple, Remote, and Napalm), his various gadgets, and Item Boxes | The Cyclone, Chaos Emeralds, the Jet Anklet, the Rhythm Badge, his various gadgets, and Item Boxes | The Cyclone, the Chaos Emeralds, his various gadgets, and Item Boxes
Supergenius (Tails is a highly gifted mechanic and engineer, often stated to have intellect rivalling that of Dr. Eggman.[66][67][68][69] He's very hands-on because of it, doing things such as building a fox over the course of minutes[70] and dismantling one of Eggman's mechs with a wrench.[71] His technological prowess also extends to hacking, such as tracking the limo of the United Nations president,[17] hacking into the programming of Emerl to discover his true purpose,[18] and creating code on the fly to override Eggman's systems of Giga Omega.[72] Espio referred to him as being observant[63] and said to have "brains like Eggman" from Sonic, having outsmarted the scientist on numerous occasions in the past. He can create an Extreme Gear that impresses the likes of Wave, who had far more experience in that field by comparison, and outfitted Sonic's Extreme Gear to create miniature tornados.[73] Created a replica of a Chaos Emerald that included the same wavelength and properties,[74] albeit weaker, and on a separate occasion used the power of the Chaos Emeralds and Sol Emeralds to create a ship capable of dimensional travel.[31] Tails has claimed he could build a T.V. out of paperclips and reprogram a super computer using only dishwashing detergent and a toothpick.[34] Reprogrammed Eggman's machinery to restore the planet's stolen energy, an accomplishment Tails noted as something even Eggman couldn't do.[34] Capable of analyzing Cyber Space and glimpsing into its data, a technology vastly superior to any other on the planet at that point. He successfully figured out the mechanics of Eggman's Tower)[75][76][77]
At least Genius (Whilst not as good as Sonic, Tails is stilled a capable combatant in his own right with his fighting style being formed from the invention of a number of unique combined moves[78], incorporating his twin tails as well as a myriad of gadgets. Constantly fights alongside the likes of Sonic rather competently and can go toe-to-toe with other skilled fighters in the verse including Knuckles & Rouge. Singlehandedly triumphed over the entirety of the Battle Kukku Empire during the events of Tails Adventure. Defeated Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds, with Metal Sonic possessing the combined skill and abilities of the entire cast of Sonic the Fighters. Can visualize equations and perform calculations in the heat of battle to predict the trajectory of projectiles and deduce most efficient way to attack and counter opponents. Constantly fought and trained Emerl as he gained more Chaos Emeralds and awoken more of his ancient combat data, even being able to train with him after he acquired all 7 Chaos Emeralds)
Standard Techniques:
- Spin Attack: Tails curls into a ball while rolling across the ground at high speeds, harming anything that makes contact with him for simultaneous offense and defense.
- Spin Jump: A mid-air variation of the Spin Attack, the Spin Jump has remained one of the simplest yet most effective means of attack throughout many of Tails' adventures. When jumping into the air, Tails will curl into a spinning ball and harm the enemy without repercussion (though there are exceptions to this, such as coming into contact with spikes). He can even do so repeatedly, allowing for quick and successive damage.
- Spin Dash: Tails curls into a ball and accelerates to top speeds after a small wind-up, propelling him forward. It can also be performed without a charge period for quick evasion.[79] It is said that Tails was the first to create the Spin Dash by imitating Sonic's performances.
- Homing Attack: Tails can spin jump and home in on his enemies and attack them with great velocity and speed. (Adventure onwards)
Combat:
- Tail Swipe: Tails does a 360° spin, lashing out with his twin tails to damage any enemies in front of him.
- Super Tail Swipe: Tails performs a Tail Swipe at high speeds, forming a large, light blue wave as his tails are swung, increasing his attack range.
- Rapid Tails Attack: An advanced form of the Tail Swipe move where Tails performs a chain of continuous Tail Swipes in rapid succession.
- Tornado Attack: Tails performs a Tail Swipe at such incredible speeds and force that it forms air currents around him, making him resemble a mini tornado.
Bombs: Tails has a vast array of bombs at his disposal, each varied in utility.
- Regular Bombs: A basic yet effective explosive, Tails can use these bombs to blow up enemies and the environment alike.[7]
- Large Bombs: Compared to Tails' regular bomb, Large Bombs are twice as powerful but take twice as long to detonate[7]
- Triple Bombs: Beyond even his Large Bombs, Triple Bombs are three times as powerful as a Regular Bomb.[7]
- Remote Bombs: Unlike other bombs, the Remote Bomb will travel until they reach a wall/enemy or until Tails detonates it directly.[7]
- Napalm Bombs: When these bombs detonate, they do so with an eruption of fire that spikes above it.[7]
Cyclone:
- The Cyclone is a transforming mesh which has three alternate modes it can change into; plane mode, walker mode, and car mode. In plane mode, it becomes a rocket-powered monoplane. In walker mode, it becomes a bipedal mech suited for combat. In cart mode, it becomes a four-wheeled cart which can drive at high speeds. The Cyclone is one of Tails' most powerful creations, capable of overpowering all kinds of robot drones belonging to GUN and can even overpower Dr. Eggman's Eggwalker. It is armed with various weapons; the Volkan Cannon mini-gun, a laser target, a grappling hook, and two kinds of missile launchers which can either shoot homing missiles at locked targets or missile barrages. Its most potent weapon however, is a large multi-colored laser which it can fire from the front.
Other Inventions:
- Tails Heal: Tails utilizes a healing machine in order to recover from damage received[80]
- Magic Hand: Tails uses the Magic Hand to deliver a punch at opponents. The Magic Hand appears to be a boxing glove attached to a spring-like object, allowing him to swing the invention around his body before hitting the opponent.
- Energy Ball: Tails summons a red arm cannon known as the Energy Ball, a red arm cannon, which shoots an energy projectile at the opponent that takes the form of a yellow sphere.[81]
- Flick: Tails summons a large, gloved hand known as the Big Hand. It appears from underground to flick away and deal damage to opponents.[81]
- Chu² Bomb: Tails summons a mouse-shaped bomb which runs along the ground and actively seeks out opponents. Once close enough to whomever they seek, it will explode.[81]
Bombs:
- Dummy Ring Bomb: Tails can throw out a Dummy Ring Bomb that detonates on impact in a shower of fake Rings using decoy item capsules, with each Ring being harmful to opponents.[82]
- Dummy Ring Snipe: An alternative to the Ring Bomb used for more precision when throwing at the cost of needing to hold still.
- Dummy Ring Blitz: While in the air, Tails drops a Dummy Ring Bomb from above that falls onto enemies and detonates without the need for aiming.[82]
Miles Electric:
- A multi-functional electronic handheld device that serves as Tails and his allies' most frequently used gadget and tool. It is like an advanced hand-held computer that possesses several advanced functionalities, including; video communication, satellite views from space that observe the planet.[83], a translator for the Wisp language, universal wi-fi accessibility for easier data gathering,[84] the ability to create code to hack enemy systems on the fly,[72] and a radar for detecting hostile targets.[85] When hooked up to old-style Badniks, it can view their recorded memories.[85]
Wisps Beings from the inhabitant of Planet Wisp, Tails can harness their energy for a variety of effects.
- Cyan Laser:
- Using the power of a Cyan Wisp, Tails transforms into a cyan laser beam. As the Cyan Laser, Tails gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Tails can also bounce off them as if they were a reflective surface.
- Indigo Asteroid:
- Using the power of an Indigo Wisp, Tails turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Tails essentially becomes a miniature planet with a strong gravitational field. Tails is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Tails the ability to levitate through midair.
- Yellow Drill:
- Using the power of a Yellow Wisp, Tails turns into a yellow spiral drill. As the Yellow Drill, Tails can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Tails to move through water like a living torpedo.
- Jade Ghost:
- With a Jade Wisp, Tails is able to turn himself invisible and intangible; he can thus pass through obstacles and remain unseen while also slightly hovering through the air when using its power.
Note (AP)[]
Note (Speed)[]
- ↑ 7.79c
- ↑ Far above 31.16c
- ↑ Far above 498.56c
- ↑ 4.084 Million c
- ↑ Far above 7.069 Billion c
- ↑ Far above 28.27 Billion c
- ↑ 5.13 Quintillion c
- ↑ 4x baseline
- ↑ 7.9x baseline
- ↑ Far above blitzing 998.56x baseline
- ↑ Far above blitzing 7,888.62x baseline
- ↑ Far above blitzing 31,554.48x baseline
- ↑ Far above blitzing 62,320.1x baseline
- ↑ Unfathomably superior to blitzing 7,976,972.8x baseline
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches:
References[]
- ↑ Sonic Mania: Hydrocity Zone Act 2
- ↑ Sonic the Hedgehog 3: Angel Island Zone
- ↑ Sonic Advance 3: Ocean Base Zone
- ↑ Sonic Origins
- ↑ Sonic Mania Adventures
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Sonic Superstars
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 Tails' Adventure
- ↑ Sonic the Hedgehog 3: United States instruction booklet, pg. 12
- ↑ 9.0 9.1 Sonic the Hedgehog 3
- ↑ 10.0 10.1 Sonic Triple Trouble
- ↑ 11.0 11.1 Knuckles' Chaotix
- ↑ Sonic the Hedgehog Chaos
- ↑ Sonic Drift 2
- ↑ Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
- ↑ Sonic Adventure 2: Prison Lane (Hero Story)
- ↑ Sonic Advance 2
- ↑ 17.0 17.1 Sonic Adventure 2: Hero Story
- ↑ 18.0 18.1 18.2 18.3 18.4 Sonic Battle
- ↑ 19.0 19.1 19.2 Sonic Adventure 2: Vs Dr. Eggman (Tails, Hero Story)
- ↑ Shadow the Hedgehog
- ↑ Sonic Adventure 2: Prison Lane (Hero)
- ↑ Sonic the Hedgehog Encyclo-speed-ia, Pg. 119
- ↑ Sonic Adventure 2: Cyclone/Eggwalker
- ↑ Shadow the Hedgehog
- ↑ Sonic the Hedgehog: Scrapnik Island #3
- ↑ Sonic the hedgehog #50
- ↑ Sonic the Hedgehog #56
- ↑ Sonic the Hedgehog #13
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Sonic Frontiers: Another Story
- ↑ Sonic Colors: Wii version
- ↑ 31.0 31.1 31.2 Sonic Rush Adventure
- ↑ Sonic the Hedgehog #43
- ↑ 33.0 33.1 33.2 Sonic Runners
- ↑ 34.0 34.1 34.2 Sonic Lost World
- ↑ Sonic Colors: Wii
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ 37.0 37.1 Sonic Frontiers
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog issue #13
- ↑ 40.0 40.1 Sonic the Hedgehog 3 & Knuckles
- ↑ Team Sonic Racing
- ↑ 42.0 42.1 42.2 The Murder of Sonic the Hedgehog
- ↑ Sonic Riders: Zero Gravity
- ↑ 44.0 44.1 44.2 Sonic Adventure
- ↑ 45.0 45.1 45.2 45.3 Sonic Heroes
- ↑ 46.0 46.1 46.2 Sonic Advance 3
- ↑ Sonic Rivals 2: Blue Ocean Act 2 (Tails' Story)
- ↑ 48.0 48.1 48.2 Sonic the Hedgehog #1
- ↑ Sonic the Hedgehog #27
- ↑ Sonic Mania
- ↑ Sonic Generations
- ↑ Sonic the Hedgehog (2006)
- ↑ Sonic Origins: Sonic 2 Intro Cutscene
- ↑ Sonic Adventure: Windy Valley (Tails' Story)
- ↑ Sonic the Hedgehog #43
- ↑ Sonic the Hedgehog #27
- ↑ Sonic Frontiers: Chaos Island
- ↑ Sonic the Hedgehog (2006): Solaris Boss (Final Story)
- ↑ Sonic Shuffle
- ↑ Sonic the Hedgehog #1
- ↑ Sonic the Fighters
- ↑ Sonic Rivals 2
- ↑ 63.0 63.1 Sonic Rivals 2
- ↑ Sonic the Hedgehog #54
- ↑ Sonic the Hedgehog #54
- ↑ Sonic Central
- ↑ Sonic Heroes Manual
- ↑ Shadow the Hedgehog: JP Website
- ↑ Sonic the Hedgehog (2006): Prima Guide
- ↑ Tails' Skypatrol
- ↑ Sonic Frontiers: Prologue Comic
- ↑ 72.0 72.1 Sonic the Hedgehog #32
- ↑ Sonic Riders
- ↑ Sonic Adventure 2
- ↑ Sonic the Hedgehog #37
- ↑ Sonic the Hedgehog #38
- ↑ Sonic the Hedgehog #40
- ↑ Sonic Battle (Game Boy Advance) United States instruction booklet, pgs. 3-5.
- ↑ Sonic the Hedgehog One Shot: Tails' 30th Anniversary
- ↑ Sonic Battle: Tails' Moves
- ↑ 81.0 81.1 81.2 Sonic Battle: Tails' Story
- ↑ 82.0 82.1 Sonic the Hedgehog (2006): Sonic's Story
- ↑ Sonic Unleashed
- ↑ Sonic the Hedgehog #7
- ↑ 85.0 85.1 Sonic the Hedgehog: Scrapnik Island #3