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Tails
Main Continuity

Tails WS235
I've changed a lot since I started hanging with Sonic, but I can't depend on him forever. I know I can do this by myself! Okay, Eggman! Bring it on!
~ Knuckles pleading with the Master Emerald

When this is all over... I think I need to go it alone for a while. I can't grow into my full potential if I always fall back on you.
~ Tails to Sonic after some time working together on Chaos Island.

Summary[]

Miles Prower, more commonly known as Tails, is a supporting hero from the video game series; Sonic the Hedgehog. An anthropomorphic fox cub born with two twin-tails, a genetic mutation which would spawn his nickname and be the source of bullying for the young fox, causing to become timid and be without courage. That is until he met Sonic the Hedgehog, whose heroism & free-spirited nature inspired Tails leading him to travel across the world and beyond in adventures to aid the Blue Blur whenever possible. He has since become Sonic's best and most-trusted friend, with the duo forming an unbreakable, sibling-like bond. Being the complimentary brain to Sonic's speed and Knuckles' strength, Tails' true power lies in the brilliance of his mind.

Whether it's defeating the many creations of Dr. Eggman, aiding in the defeat of eldritch gods, or overcoming his own internal doubts, Tails is a good-natured individual who's stepped into the role of a hero far more than he's ever been one to back down in the face of evil.

Powers and Stats[]

Tier: High 5-A | 4-B, far higher with 3 Power Cores, to 3-C | At least 2-C | At least 2-C | Varies, At least 2-C to Low 1-C | Low 1-C

Key: Classic Era | Adventure Era | Modern Era (Pre-Forces) | Modern Era (Post-Forces) | Super Tails | Hyper Tails

Name: Miles "Tails" Prower

Origin: Sonic the Hedgehog (Sonic 2)

Gender: Male

Age: 8

Classification: Anthropomorphic fox with two tails

Powers and Abilities:

Non-Physical Interaction (Ghosts; Can harm Boos at Pumpkin Hill)

  • Additional Limbs & Body Control (Born with and ridiculed for it, Miles has a twin pair of tails that he would take ownership of after looking up to Sonic. He controls them expertly, both to fly and within combat)
    • Flight (By spinning his two tails like a helicopter blade, Tails can pick himself up off the ground and enable flight)

Resistances to

  • Extreme Heat (Unfazed by the volcanic temperatures of Lava Reef Zone)

Elemental Shields

Other Item Boxes

  • Dimensional Travel (The Chaos Emerald monitor sends the user to a Special Stage that holds a Chaos Emerald[10])
  • Statistics Amplification (Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability. Hercules Muscles increase the user's strength)
  • Size Manipulation (With Grow and Shrink, which respectively doubles and halves the user's height[11])
    • Statistics Reduction (Self-Afflicted; While under the effects of Shrink, the user's jumping height and maximum speed is reduced[11])
  • Flight (Technological; With the Rocket Shoes, which grant the user temporary flight[12][10])
  • Damage Reduction (With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)

All previous Base abilities including;

  • Weapon Mastery (Piloted his Cyclone and battled directly through a G.U.N. facility, dispatching all troops in his path in order to rescue Sonic[15])
  • Statistics Amplification (The Ichikoro Gauge allows Tails to knock out comparable opponents in one hit once enough energy is transferred to it)

  • Superhuman Physical Characteristics (There are several areas which the Cyclone outperforms Tails himself, such as its car mode being far faster than him while its walker mode is equipped with heavy firepower that he alone lacks)

  • Explosion Manipulation (With the Smart Bomb, which causes all enemies in the field of vision of the user to be destroyed)

Same as before:

  • Platform Creation (By using his Charged Wrench Attack, Tails can alternatively utilize the hovering wrenches he tosses out as a one-time-use platform rather than an attack[29])

Wisp Capsules

All previous abilities enhanced unfathomably

  • Enhanced Non-Physical Interaction (Abstract Existence (Type 1; Concept Type 1, Nonduality Type 2, Dreams & Nightmares, Feelings), Information Type 2, Data, Laws, Minds, Souls, Memories, Void, Plot, Text, Space-Time, Nonexistence Nature Type 2; All Aspects, Elemental Incorporeality (Energy, Water, Fire, Smoke, Light and Darkness); As the source of vitality to all living things, Chaos Energy would be able to interact with all living beings such as Mephiles (An immaterial being made of Darkness), Iblis (An immaterial being made of energy and fire), Solaris (the fusion of the last two, who is also made from several different dimensions and light), Void/Lumina/Illumina (Abstract beings made of Dream and the emotions needed for them to exist), Chaos (a being made of liquid) and Time Eater (A being made of smoke); As the super-substance of dreams, it naturally interacts with them and all aspects that are shaped by it, which includes the Storybook Worlds (Universes fundamentally made of Plot and Text) and the Cyberspaces (Realities fundamentally made of information, with the ancient cyberspace housing the Ancients' Souls, Memories, Hopes and the essences of who they were)

  • Cyber Corruption (Afflictions - 3 Layers; When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)

All abilities of Super Tails on a greatly enhanced scale

  • Underwater Breathing (Type 2; Hyper Tails can survive underwater indefinitely without needing to surface for air)

Forcejewels:

  • Barrier Creation (Can create barriers for a limited amount of time that others can't pass)
  • Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location)

Power-Up:

Wisps:

  • Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void)

With a Chaos Emerald


Attack Potency: Dwarf Star level (Comparable to Classic Sonic & Knuckles. Can defeat Mecha Sonic Mk. II)[40][Note AP 1] | Solar System level (Fought evenly with Adventure Knuckles and later defeated Chaos 4[44]. Presumably fought Team Rose & Team Dark to a standstill)[45][Note AP 2], far higher with 3 Power Cores (Power Cores are concentrated energy that each double the user's attributes upon harnessing it [an 8x increase at Max Level])[Note AP 3], to Galaxy level (Fought Gemerl)[46][Note AP 4] | At least Low Multiverse level (Fought Sonic whilst under the effects of mind control and defeated Sonic & the Ifrit together. Often trains with Sonic. Bested Metal Sonic in combat[47])[Note AP 5] | At least Low Multiverse level (Can tear through Super Badniks alongside Sonic[48], Can harm Zomom[49]. Assisted Sonic during the battle against the Badnik Train[42], who had gotten 4 times stronger from having his potential unlocked by Hermit Koco on the Starfall Islands[37])[Note AP 6] | Varies, (Powered by the Chaos Emeralds, which possess chaotic and fluctuating power levels), At least Low Multiverse level (Destroyed the Phantom King[50]. Defeated Metal Overlord[45] alongside Super Sonic & Super Knuckles)[Note AP 7] to Low Complex Multiverse level (Should be comparable to Classic Super Sonic, who defeated the Time Eater alongside his Modern counterpart[51]. Can potentially use the full power of the Chaos Emeralds, as he's capable of entering a Hyper form, with the Chaos Emeralds empowering Super Shadow with the ability to harm Solaris[52] as well as allowing Super Sonic to defeat the Egg Wizard alongside Burning Blaze[31]) | Low Complex Multiverse level (Empowered by the Super Emeralds, which are the Chaos Emeralds enhanced by the Master Emerald's power, making him comparable in strength to Hyper Sonic)

Speed: FTL (Can keep up with Classic Sonic)[53][Note Speed 1], FTL+ reactions (Can react to Metal Sonic's V. Maximum Overdrive Attack, which amplifies speed fourfold) and with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them)[Note Speed 2] | Massively FTL (Beat Sonic in a race[54])[Note Speed 3] to Massively FTL+ (Kept pace with members of Team Dark and Team Rose in battle. Repeatedly fought Gemerl alongside Sonic[Note Speed 4]. . Repeatedly fought Gemerl alongside Sonic)[Note Speed 5], higher reactions, with the Spin Dash & Jet Anklets[Note Speed 6] | Massively FTL+ (Reacted to Solaris' light engulfing the universe)[Note Speed 7] to Infinite (Can keep up with Sonic whilst under the Ifrit's control as well as intercept Sonic whilst under Eggman's control), higher reactions with Jet Anklets & the Spin Dash[Note Speed 8], far higher with the Boost[Note Speed 9] | Infinite (Saved Sonic from a Super Badniks' attack[48], Dodged an attack from Zavok[55], Outpaced Zomom alongside Amy[56][Note Speed 10]. Stated to have relative speed by Sonic himself[57], assisted in the battle against the Badnik Train[42])[Note Speed 11], higher reaction speed and with the Spin Dash[Note Speed 12], far higher with the Boost[Note Speed 13] | Varies, Infinite (Far faster than before, powered by the full set of Chaos Emeralds)[Note Speed 14] to Immeasurable at his peak (Should be comparable to Super Sonic, Shadow and Silver who flew throughout time to fight Solaris, whose attacks possess temporal range[58] as well as Classic Super Sonic who with Modern Super Sonic, flew through the end of time to fight the Time Eater and could maintain movement within the Egg Reverie Zone, a dimension where time continuously shifts back and forth whilst a base form can only float around aimlessly) | Immeasurable (Far faster than before due to being powered by the Super Emeralds)

Lifting Strength: Class K (Should be superior to Dr. Eggman) | Class M (Stopped the Riot Train alongside Sonic, Knuckles & Amy)[59] | Class Y (Threw Sonic hard enough to knock a Super Badnik off balance)[60] | Class Y (Stronger than before) | Immeasurable (Powered by the Chaos Emeralds, Comparable to Super Sonic & Super Knuckles) | Immeasurable (Stronger than before due to being powered by the Super Emeralds)

Striking Strength: Dwarf Star level (Comparable to Classic Sonic, can harm other Classic Era characters)[61] | Solar System level (Harmed Chaos 4 with his attacks[44]. Can harm members of Team Dark and Team Rose[45]) to Galaxy level (Able to trade blows with the likes of Shadow. Can badly damage and destroy machines comprised of Gemerl)[46] | At least Low Multiverse level (Could harm Sonic and the Ifrit simultaneously[62], Can harm Super Badniks[48]. Staggered Zavok with his attacks) | At least Low Multiverse level (Stronger than before) | Varies. At least Low Multiverse level (Harmed Metal Overlord with repeated strikes using the Super Sonic Overdrive Team Blast. Wrecked both the Klepto Mobile and the Phantom King) to Low Complex Multiverse level at his peak (Should be capable of harnessing the same level of power that Classic Super Sonic and Modern Super Sonic used to harm the Time Eater. While Tails has never used the full power of the Chaos Emeralds to date, him being able to achieve a Hyper form implies he can do so) | Low Complex Multiverse level

Durability: Dwarf Star level (Can take attacks from Classic Sonic and Knuckles), up to Low Complex Multiverse level Damage Transferral with Rings (Enough Rings can shield the holder from damage coming from those as strong as Supreme) | Solar System level (Survived attacks from Chaos 4[44], Withstood attacks from Team Dark and Team Rose in their battles[45] ) to Galaxy level (Can take hits from Gemerl whilst he is fused with Eggtech)[46] , higher with Guard Skill (The Guard allows Tails to block attacks that would normally oneshot him)[18], up to Low Complex Multiverse level Damage Transferral with Rings | At least Low Multiverse level (Can take attacks from the Ifrit and Sonic[63], Took a charged attack from Surge[64], Took a smack from Metal Sonic and recovered quickly)[65], Up to Low Complex Multiverse level Damage Transferral with Rings | At least Low Multiverse level (More durable than before), up to Low Complex Multiverse level Damage Transferral with Rings | Varies. Low Multiverse level to Low Complex Multiverse level (Invulnerability makes it difficult to conventionally harm him) | Low Complex Multiverse level (Invulnerability makes it difficult to conventionally harm him)

Stamina: Superhuman | Superhuman (Journeyed with Team Sonic for 3 days in Sonic Heroes with little to no rest | Superhuman | Superhuman | Infinite (Powered by the Chaos Emeralds) | Infinite

Range: Standard melee range. Tens of meters with his attacks and abilities | Standard melee range. Tens of meters with projectiles | Standard melee range. Tens of meters with projectiles | Standard melee range. Tens of meters with projectiles | Standard melee range. Up to Low Multiversal with his attacks and abilities, potentially Low Complex Multiverse level | Standard melee range. Low Complex Multiverse level with his attacks and abilities

Standard Equipment: The Tornado | The Tornado | His Miles Electric and the Tornado | Chaos Emeralds | Super Emeralds

  • Optional Equipment: Chaos Emeralds, the Boomering, his Helmet, the Sea Fox, Night-Vision goggles, Various Bombs (Regular, Large, Triple, Remote, and Napalm), his various gadgets, and Item Boxes | The Cyclone, Chaos Emeralds, the Jet Anklet, the Rhythm Badge, his various gadgets, and Item Boxes | The Cyclone, the Chaos Emeralds, his various gadgets, and Item Boxes

Intelligence:

Supergenius (Tails is a highly gifted mechanic and engineer, often stated to have intellect rivalling that of Dr. Eggman.[66][67][68][69] He's very hands-on because of it, doing things such as building a fox over the course of minutes[70] and dismantling one of Eggman's mechs with a wrench.[71] His technological prowess also extends to hacking, such as tracking the limo of the United Nations president,[17] hacking into the programming of Emerl to discover his true purpose,[18] and creating code on the fly to override Eggman's systems of Giga Omega.[72] Espio referred to him as being observant[63] and said to have "brains like Eggman" from Sonic, having outsmarted the scientist on numerous occasions in the past. He can create an Extreme Gear that impresses the likes of Wave, who had far more experience in that field by comparison, and outfitted Sonic's Extreme Gear to create miniature tornados.[73] Created a replica of a Chaos Emerald that included the same wavelength and properties,[74] albeit weaker, and on a separate occasion used the power of the Chaos Emeralds and Sol Emeralds to create a ship capable of dimensional travel.[31] Tails has claimed he could build a T.V. out of paperclips and reprogram a super computer using only dishwashing detergent and a toothpick.[34] Reprogrammed Eggman's machinery to restore the planet's stolen energy, an accomplishment Tails noted as something even Eggman couldn't do.[34] Capable of analyzing Cyber Space and glimpsing into its data, a technology vastly superior to any other on the planet at that point. He successfully figured out the mechanics of Eggman's Tower)[75][76][77]

At least Genius (Whilst not as good as Sonic, Tails is stilled a capable combatant in his own right with his fighting style being formed from the invention of a number of unique combined moves[78], incorporating his twin tails as well as a myriad of gadgets. Constantly fights alongside the likes of Sonic rather competently and can go toe-to-toe with other skilled fighters in the verse including Knuckles & Rouge. Singlehandedly triumphed over the entirety of the Battle Kukku Empire during the events of Tails Adventure. Defeated Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds, with Metal Sonic possessing the combined skill and abilities of the entire cast of Sonic the Fighters. Can visualize equations and perform calculations in the heat of battle to predict the trajectory of projectiles and deduce most efficient way to attack and counter opponents. Constantly fought and trained Emerl as he gained more Chaos Emeralds and awoken more of his ancient combat data, even being able to train with him after he acquired all 7 Chaos Emeralds)

Standard Techniques:

  • Spin Attack: Tails curls into a ball while rolling across the ground at high speeds, harming anything that makes contact with him for simultaneous offense and defense.
    • Spin Jump: A mid-air variation of the Spin Attack, the Spin Jump has remained one of the simplest yet most effective means of attack throughout many of Tails' adventures. When jumping into the air, Tails will curl into a spinning ball and harm the enemy without repercussion (though there are exceptions to this, such as coming into contact with spikes). He can even do so repeatedly, allowing for quick and successive damage.
  • Spin Dash: Tails curls into a ball and accelerates to top speeds after a small wind-up, propelling him forward. It can also be performed without a charge period for quick evasion.[79] It is said that Tails was the first to create the Spin Dash by imitating Sonic's performances.
  • Homing Attack: Tails can spin jump and home in on his enemies and attack them with great velocity and speed. (Adventure onwards)

Combat:

  • Tail Swipe: Tails does a 360° spin, lashing out with his twin tails to damage any enemies in front of him.
  • Super Tail Swipe: Tails performs a Tail Swipe at high speeds, forming a large, light blue wave as his tails are swung, increasing his attack range.
  • Rapid Tails Attack: An advanced form of the Tail Swipe move where Tails performs a chain of continuous Tail Swipes in rapid succession.
  • Tornado Attack: Tails performs a Tail Swipe at such incredible speeds and force that it forms air currents around him, making him resemble a mini tornado.

Bombs: Tails has a vast array of bombs at his disposal, each varied in utility.

Helmet: Tails' Helmet deflects enemy fire when he's hiding under it.

Cyclone:

  • The Cyclone is a transforming mesh which has three alternate modes it can change into; plane mode, walker mode, and car mode. In plane mode, it becomes a rocket-powered monoplane. In walker mode, it becomes a bipedal mech suited for combat. In cart mode, it becomes a four-wheeled cart which can drive at high speeds. The Cyclone is one of Tails' most powerful creations, capable of overpowering all kinds of robot drones belonging to GUN and can even overpower Dr. Eggman's Eggwalker. It is armed with various weapons; the Volkan Cannon mini-gun, a laser target, a grappling hook, and two kinds of missile launchers which can either shoot homing missiles at locked targets or missile barrages. Its most potent weapon however, is a large multi-colored laser which it can fire from the front.

Other Inventions:

  • Tails Heal: Tails utilizes a healing machine in order to recover from damage received[80]
  • Magic Hand: Tails uses the Magic Hand to deliver a punch at opponents. The Magic Hand appears to be a boxing glove attached to a spring-like object, allowing him to swing the invention around his body before hitting the opponent.
  • Energy Ball: Tails summons a red arm cannon known as the Energy Ball, a red arm cannon, which shoots an energy projectile at the opponent that takes the form of a yellow sphere.[81]
  • Flick: Tails summons a large, gloved hand known as the Big Hand. It appears from underground to flick away and deal damage to opponents.[81]
  • Chu² Bomb: Tails summons a mouse-shaped bomb which runs along the ground and actively seeks out opponents. Once close enough to whomever they seek, it will explode.[81]

Bombs:

Miles Electric:

Wisps Beings from the inhabitant of Planet Wisp, Tails can harness their energy for a variety of effects.

  • Cyan Laser:
    • Using the power of a Cyan Wisp, Tails transforms into a cyan laser beam. As the Cyan Laser, Tails gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Tails can also bounce off them as if they were a reflective surface.
  • Indigo Asteroid:
    • Using the power of an Indigo Wisp, Tails turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Tails essentially becomes a miniature planet with a strong gravitational field. Tails is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Tails the ability to levitate through midair.
  • Yellow Drill:
    • Using the power of a Yellow Wisp, Tails turns into a yellow spiral drill. As the Yellow Drill, Tails can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Tails to move through water like a living torpedo.
  • Jade Ghost:
    • With a Jade Wisp, Tails is able to turn himself invisible and intangible; he can thus pass through obstacles and remain unseen while also slightly hovering through the air when using its power.

  • Super Flickies Attack: Hyper Tails summons 4 Flickies and give them their own Super state as they follow Tails. The flickies attack anything within range on their own.

  • Note (AP)[]

    1. 160.623 Ronnations
    2. Far above 30.11 Foe
    3. Far above 240.89 Foe
    4. Far above 59.6 ZettaFOE
    5. Above 12 Universes
    6. Far superior to one shot above 12 Universes
    7. Unfathomably superior to one-shot above 12 Universes

    Note (Speed)[]

    1. 7.79c
    2. Far above 31.16c
    3. Far above 498.56c
    4. 4.084 Million c
    5. Far above 7.069 Billion c
    6. Far above 28.27 Billion c
    7. 5.13 Quintillion c
    8. 4x baseline
    9. 7.9x baseline
    10. Far above blitzing 998.56x baseline
    11. Far above blitzing 7,888.62x baseline
    12. Far above blitzing 31,554.48x baseline
    13. Far above blitzing 62,320.1x baseline
    14. Unfathomably superior to blitzing 7,976,972.8x baseline

    Others[]

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    References[]

    1. Sonic Mania: Hydrocity Zone Act 2
    2. Sonic the Hedgehog 3: Angel Island Zone
    3. Sonic Advance 3: Ocean Base Zone
    4. Sonic Origins
    5. Sonic Mania Adventures
    6. 6.0 6.1 6.2 6.3 6.4 6.5 Sonic Superstars
    7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 Tails' Adventure
    8. Sonic the Hedgehog 3: United States instruction booklet, pg. 12
    9. 9.0 9.1 Sonic the Hedgehog 3
    10. 10.0 10.1 Sonic Triple Trouble
    11. 11.0 11.1 Knuckles' Chaotix
    12. Sonic the Hedgehog Chaos
    13. Sonic Drift 2
    14. Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
    15. Sonic Adventure 2: Prison Lane (Hero Story)
    16. Sonic Advance 2
    17. 17.0 17.1 Sonic Adventure 2: Hero Story
    18. 18.0 18.1 18.2 18.3 18.4 Sonic Battle
    19. 19.0 19.1 19.2 Sonic Adventure 2: Vs Dr. Eggman (Tails, Hero Story)
    20. Shadow the Hedgehog
    21. Sonic Adventure 2: Prison Lane (Hero)
    22. Sonic the Hedgehog Encyclo-speed-ia, Pg. 119
    23. Sonic Adventure 2: Cyclone/Eggwalker
    24. Shadow the Hedgehog
    25. Sonic the Hedgehog: Scrapnik Island #3
    26. Sonic the hedgehog #50
    27. Sonic the Hedgehog #56
    28. Sonic the Hedgehog #13
    29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Sonic Frontiers: Another Story
    30. Sonic Colors: Wii version
    31. 31.0 31.1 31.2 Sonic Rush Adventure
    32. Sonic the Hedgehog #43
    33. 33.0 33.1 33.2 Sonic Runners
    34. 34.0 34.1 34.2 Sonic Lost World
    35. Sonic Colors: Wii
    36. Sonic Frontiers (JP): Rhea Island
    37. 37.0 37.1 Sonic Frontiers
    38. Sonic the Hedgehog #29
    39. Sonic the Hedgehog issue #13
    40. 40.0 40.1 Sonic the Hedgehog 3 & Knuckles
    41. Team Sonic Racing
    42. 42.0 42.1 42.2 The Murder of Sonic the Hedgehog
    43. Sonic Riders: Zero Gravity
    44. 44.0 44.1 44.2 Sonic Adventure
    45. 45.0 45.1 45.2 45.3 Sonic Heroes
    46. 46.0 46.1 46.2 Sonic Advance 3
    47. Sonic Rivals 2: Blue Ocean Act 2 (Tails' Story)
    48. 48.0 48.1 48.2 Sonic the Hedgehog #1
    49. Sonic the Hedgehog #27
    50. Sonic Mania
    51. Sonic Generations
    52. Sonic the Hedgehog (2006)
    53. Sonic Origins: Sonic 2 Intro Cutscene
    54. Sonic Adventure: Windy Valley (Tails' Story)
    55. Sonic the Hedgehog #43
    56. Sonic the Hedgehog #27
    57. Sonic Frontiers: Chaos Island
    58. Sonic the Hedgehog (2006): Solaris Boss (Final Story)
    59. Sonic Shuffle
    60. Sonic the Hedgehog #1
    61. Sonic the Fighters
    62. Sonic Rivals 2
    63. 63.0 63.1 Sonic Rivals 2
    64. Sonic the Hedgehog #54
    65. Sonic the Hedgehog #54
    66. Sonic Central
    67. Sonic Heroes Manual
    68. Shadow the Hedgehog: JP Website
    69. Sonic the Hedgehog (2006): Prima Guide
    70. Tails' Skypatrol
    71. Sonic Frontiers: Prologue Comic
    72. 72.0 72.1 Sonic the Hedgehog #32
    73. Sonic Riders
    74. Sonic Adventure 2
    75. Sonic the Hedgehog #37
    76. Sonic the Hedgehog #38
    77. Sonic the Hedgehog #40
    78. Sonic Battle (Game Boy Advance) United States instruction booklet, pgs. 3-5.
    79. Sonic the Hedgehog One Shot: Tails' 30th Anniversary
    80. Sonic Battle: Tails' Moves
    81. 81.0 81.1 81.2 Sonic Battle: Tails' Story
    82. 82.0 82.1 Sonic the Hedgehog (2006): Sonic's Story
    83. Sonic Unleashed
    84. Sonic the Hedgehog #7
    85. 85.0 85.1 Sonic the Hedgehog: Scrapnik Island #3


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