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Character Stats and Profiles Wiki
Mokoi Render
Find. Mark. Kill.
~ The instructions the Mokoi recieves

Summary[]

The Mokoi is a major antagonist in the indie webcomic Dreamkeepers.

A member of the Nightmare race, the Mokoi is deployed by numerous masters to serve as an assassin.

Powers and Stats[]

Tier: At least 9-B, possibly 4-C

Name: The Mokoi

Origin: Dreamkeepers

Gender: Inapplicable

Age: Unknown

Classification: Nightmare, Assassin

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 4; Nightmares can resurrect in a new body after death), Additional Limbs, Natural Weaponry (Has four bladed limbs), Body Control, Flight (It's face can detach and fly), Water Walking, Status Effect Inducement (The Mokoi makes eye-contact to "mark" its targets), Dimensional Travel (Accesses a "diffracted plane of reality") enabling Intangibility and Invisibility, Stealth Mastery (The face sneaked up on its targets to successfully mark them), Enhanced Senses (The face can track down whoever it's commanded to seek out regardless of where they are, likely through some sense since a lock of hair was involved), Clairvoyance (Grunn states the Mokoi "sees with" those it's marked, supported by the switch in their eye colour)

Attack Potency: At least Wall level (It is described as the deadliest and most feared entity in the Dreamworld. Sliced through Scinter, who tore down a steel walkway), possibly Star level (Nabonidus only became leader of the Nightmares after absorbing an Archon Nightmare, and beforehand could use his magic to manipulate the stars themselves)

Speed: Massively Hypersonic Reaction speeds (Scales to Slither and Tinsel, who can dodge lightning blasts)

Lifting Strength: Unknown

Striking Strength: At least Wall level, possibly Star level

Durability: At least Wall level, possibly Star level

Stamina: At least Superhuman

Range: Extended Melee Range

Standard Equipment: None Notable

Intelligence: At least High Animalistic (Appears to be highly autonomous with following instructions and finding targets. Recognized that it had to start walking over water and is an effective killer)

Standard Tactics: The Mokoi is shown a picture of its targets, and something from them likely for scent, and it detaches its face to track the target down. Upon finding the target, the face locks eyes with them and swaps eye colours before entering its diffracted reality. It will then return to the main body, which will chase down the now marked target and slay them.

Weaknesses: Can be affected by those it's targeted. Cannot swim thanks to its bladed limbs but can walk on water. Needs to make eye contact to mark victims; whilst its face is scouting, the body appears prone and vulnerable