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Template:Mori Jin

Summary[]

17 years after Mujin Park's betrayal, Mori Jin became a name of infamy and terror. Forced into hiding, Mori Jin became Mori Dan to protect both him and his adopted sister, Ahan Dan. After revealing his identity to the world, he - with assistance from allies - would go on to wage war against Mujin Park and his followers, exposing his treachery in the process.

Powers and Stats[]

Tier: High 7-C, up to 7-B with Accelerated Development, Martial Arts, or Mori Jin Form | 7-B up to at least 6-A with Mori Jin Form, higher with Accelerated Development and Martial Arts | At least 6-A , 4-A with Mori Jin Form, higher with Martial Arts | At least 3-C, possibly 3-B, higher with Martial Arts or Mori Jin Form | At least 3-B, higher with Martial Arts or Mori Jin Form | At least 3-B, higher with Jeahbongchim or Martial Arts | 3-B, higher with Martial Arts, even higher with Jichuk | 2-C

Key: G.O.H. Preliminaries | G.O.H. Finals | Post-Training | Post-Mori Jung | Post-Ogre | Original Power Restored | Miracle | The True God of Prophecy

Name: Mori Dan, Mori Jin

Origin: The God of High School

Gender: Male

Age: 19-20 years old biologically, well over 5.68 billion years old chronologically

Classification: God, Magical Entity/Demon, Hwagwa Monkey, Martial Artist, Renewal Taekwondo Practitioner, Monkey King | The God of High School | The True God of Prophecy

Powers and Abilities:

All previous in addition to:

All abilities are 4-D in potency. All previous in addition to:


Attack Potency: Large Town level (Mori Jung Considered him the strongest kid at the school[66] despite already seeing Ahans full power][66][Scaling/Stat Values 1]), City level with Accelerated Development (Mori closed an 8x power gap against Mori Jung within the course of a fight[14][Scaling/Stat Values 2]), higher with Martial Arts (Can increase his attack power by using Martial Arts) or Mori Jin Form (Far stronger than his Base Form. Evened the playing field against Mori Jung and even took him out with a single Recoilless kick)

Speed: Massively Hypersonic (Much faster than Ahan Dan), higher with Mori Jin Form (Comparable to Mori Jung), up to Massively Hypersonic+ (Closed the 8x gap and blitzed Mori Jung after he used Jeahbongchim Acupuncture)

Lifting Strength: At least Class Z (Lifted half of Yeoui in his ear for years), Multi-Stellar via extending Yeoui (Comparable to Mori Hui, who used Yeoui to push Jupiter back into orbit alongside Daewi Han)

Striking Strength: Large Town level (Comparable to his Attack Potency[Scaling/Stat Values 1]), City level with Accelerated Development (Comparable to his Attack Potency[Scaling/Stat Values 2]), Martial Arts (Can increase his attack power by using Martial Arts) or Mori Jin Form (Far stronger than his Base Form)

Durability: Large Town level (Comparable to his Attack Potency. Mori Jung noted him to be exceptionally tough.[67][Scaling/Stat Values 1]), City level with Accelerated Development (Comparable to his Attack Potency[Scaling/Stat Values 2]), Martial Arts (Comparable to his Attack Potency) or Mori Jin Form (Far more durable than his Base Form)

Stamina: Superhuman

Range: Standard Melee Range to Tens of Meters with Re-Taekwondo, Interstellar with Yeoui

Attack Potency: At least City level (Got stronger through mastering the basic forms of Re-Taekwondo), up to at least Continent level+ with Mori Jin Form (Far stronger than his Base Form. Could take on the entire Alphabet Executive team singlehandedly[68] and fought Mujin Park[69] on even grounds), far higher with Recoiless techniques (Tore the Armoursuits in his base despite not being able to do so in his Mori Jin form[3])

Speed: At least Massively Hypersonic+ (Faster than before), up to Massively FTL+ with Mori Jin Form (Can keep up with Mujin Park)

Lifting Strength: At least Multi-Stellar (Got Dean into a leg-lock, withstood Mujins gravity manipulation)

Striking Strength: At least City level, Continent level+ with Mori Jin Form (Comparable to Mujin Park), far higher with Recoiless techniques

Durability: At least City level (Comparable to his Striking Strength), Continent level+ with Mori Jin Form (Comparable to Mujin Park), far higher with Dragon Armorsuits (Makes Mori not even feel attacks that would normally harm him)

Stamina: Superhuman (Although weaker than he was in the past, he was still capable of fighting entire armies with the help of Daewi Han)

Range: Same as before

Attack Potency: At least Continent level+ (Far stronger than before. Folded the entire Alphabet Executive team without having to transform into his Mori Jin form.[19] Clashed base-to-base[70] with Ilpyo Park), At least Multi-Solar System level in Mori Jin Form (Fought with Nine-Tailed Fox Ilpyo Park[71]), higher with Martial Arts (Can increase his attack power by using Martial Arts)

Speed: At least Massively FTL+ (Faster than before), higher with Mori Jin Form (Kept up with 9th Tail Unleashed Ilpyo Park), far higher with Speed Mode (Greatly increases Mori's speed)

Lifting Strength: At least Multi-Stellar (Stronger than before)

Striking Strength: At least Continent level+ (Comparable to his Attack Potency), At least Multi-Solar System level with Mori Jin Form (Contended with Ninth Tail Unleashed Ilpyo who's power made even Okhwang tremble in fear, higher with Martial Arts (Can increase his attack power by using Martial Arts), far higher with Recoiless techniques

Durability: At least Continent level+ (Comparable to his Striking Class), At least Multi-Solar System level with Mori Jin Form (Took hits from Ninth Tail Unleashed Ilpyo), higher with Martial Arts (Comparable to his Striking Class), far higher with Armoursuits (The Armoursuits have been stated to boost Mori's natural defense to the point that attacks that could harm him before don't leave a scratch on him after donning the suit)

Stamina: Superhuman

Range: Same as before, Thousands of Kilometers with projectiles

Attack Potency: Galaxy level, possibly Multi-Galaxy level (Got even stronger than before through countless battles and re-obtained Geundoowun and Avidyā. Fought and damaged Mujin Park, who became the new Supreme God and should thus be comparable to Mori Jin when he was the Supreme God), higher with Martial Arts (Can increase his attack power by using Martial Arts) or Mori Jin Form (Far stronger than his Base Form)

Speed: At least Massively FTL+ (Faster than before), higher with Mori Jin Form (Faster than his Base Form), far higher with Speed Mode (Greatly increases Mori's speed)

Lifting Strength: At least Multi-Stellar (Stronger than before)

Striking Strength: Galaxy level, possibly Multi-Galaxy level (Comparable to his Attack Potency), higher with Martial Arts (Can increase his attack power by using Martial Arts) or Mori Jin Form (Far stronger than his Base Form)

Durability: Galaxy level, possibly Multi-Galaxy level (Comparable to his Striking Class), higher with Martial Arts (Comparable to his Striking Class) and Mori Jin Form (Far more durable than his Base Form), far higher with Armoursuits (The Armoursuits have been stated to boost Mori's natural defense to the point that attacks that could harm him before don't leave a scratch on him after donning the suit)

Stamina: Superhuman

Range: Same as before, Thousands of Kilometers with Geundoowun

Attack Potency: At least Multi-Galaxy level (Can fight on par with Mujin Park, Got stronger by obtaining at least 19 new Yeouis)

Speed: At least Massively FTL+ (Comparable to, if not faster than before), higher with Mori Jin Form (Faster than his Base Form), far higher with Speed Mode (Greatly increases Mori's speed)

Lifting Strength: At least Multi-Stellar (Could carry 19 other Yeoui in addition to his original and gained the use of Dragon's Yeoui as well, totaling the number of Yeoui Mori can carry at once to 21. Withstood Incomplete Supreme God Mujin's telekinesis with great effort[72])

Striking Strength:At least Multi-Galaxy level, higher with Martial Arts or Mori Jin Form

Durability: At least Multi-Galaxy level, higher with Martial Arts or Mori Jin Form, far higher with Armoursuits

Stamina: Superhuman

Range: Same as before

Attack Potency: At least Multi-Galaxy level (Regained his sealed power from when he was Supreme God on top of the power he attained from training), higher with Martial Arts (Pierced through Mujin's heart with a Recoilless Jichuk when working in tandem with Daewi and Mira)

Speed: At least Massively FTL+ (Should be twice as fast as he was when he was the Supreme God) [10.30 Sextillion c], far higher with Speed Mode

Lifting Strength: Multi-Stellar (Should be twice as strong as he was before, adding his sealed power on top of what he gained from training)

Striking Strength: At least Multi-Galaxy level, higher with Martial Arts or Mori Jin Form

Durability: At least Multi-Galaxy level, higher with Martial Arts or Mori Jin Form, far higher with Armoursuits

Stamina: Superhuman

Range: Same as before

Attack Potency: Multi-Galaxy level (Had to control his own strength so he would not destroy the Earth with his attacks. Struck Mujin down with a Geundoowun the size of an Oort cloud, creating an explosion that engulfed a large portion of the Milky Way, cumulating into a black hole that consumed most of the galaxy), higher with Jichuk (Produced a galaxy wide explosion)

Speed: At least Massively FTL+ (Moved so fast that Sujin Lee could barely perceive him[56] and should be far faster than he was before) [10.30 Sextillion c]

Lifting Strength: At least Multi-Stellar (Should be far stronger than Tathagata Absorbed Mujin)

Striking Strength: Multi-Galaxy level, higher with Martial Arts

Durability: Multi-Galaxy level (Took hits from a serious Mujin and faired far better than any other opponent Mujin had faced)

Stamina: Superhuman

Range: Same as before, Interplanetary with Taekwondo (A single kick from Mori from Earth implanted his footprint on Saturn[56]), Interstellar with Geundoowun (Can take the form of the Oort cloud that surrounds the solar system[57][58]), Interdimensional with Summoning (Can summon alternate reality versions of himself from other universes[52])

Attack Potency: Low Multiverse level (Attained a state of being that could maintain and balance the universe, which contains multiple time-spaces like the Divine Realm and the Sage Realm. Is capable of observing past, present, and future from a place where time and space overlap as well as governing all of creation throughout all of the universes as an all-powerful spirit in Nirvana[Scaling/Stat Values 3])

Speed: Massively FTL+ with Avatars (Mori's physical avatar could travel from the edges of the universe to earth) [10.30 Sextillion c], Immeasurable (Attaining a state of Nirvana allows Mori to travel to any point in time and space within the universe[73])

Lifting Strength: Immeasurable (As a higher dimensional being, simply moving requires this level of strength, has been shown lifting spacetimes with his bare hands without any difficulty[73])

Striking Strength: Low Multiverse level

Durability: Low Multiverse level

Stamina: Superhuman, likely Infinite (As a non-physical being, he likely does not require sustenance)

Range: Low-Multiversal (Mori's Jin Hoechook Perfect Circle purified the entire universe)

Equipment

The famous magic staff, it can extend and thicken itself at Mori's command, becoming wide enough to flatten mountains and displace large swathes of water and long enough to pierce through the moon from Earth and beyond. The staff itself is extremely resilient, making it useful for defense as well as offense. Despite the fact that it is a blunt weapon Mori often uses it for slicing attacks, with its weight compensating for its lack of an edge.

Sun Wukong's legendary invincible chainmail. Wearing it further increases his already impressive durability, strength, and speed. The only three times it has ever been breached are when the First Crown Prince used the Lightning Blade to slice through the whole of the Sage Realm, when Okwhang stabbed him, and when he tore them himself when he fought Dean Ockham. It can be telepathically controlled by him, allowing him to bestow others with it temporarily. It can also create rocket thrusters to further increase his speed. If this is not enough the armor can enter a Speed Mode to increase his speed to the point of crossing massive interstellar distances in an instant. Alternatively, they can enter Power Mode, which amplifies Mori's already impressive strength. When not in use as an armor it turns into a mass of razor-sharp spikes that easily shred through buildings. Additionally, Mori can summon them on people other than himself to protect or to restrain them.

Also known as The Seventh Master/Master of the Seventh Heavenly Realm. An amorphous creature subservient to Mori Jin. It usually takes the form of a small purple ball, but it can expand into much larger and complex shapes full of spikes capable of harming Mori himself. The Seventh Master is highly resistant to slicing damage and will simply duplicate if cut. It is also highly conductive, as Mori is able to channel lightning strikes from Geundoowun through it to enhance its offensive ability.

Also known as The Sixth Master/Master of the Sixth Heavenly Realm. An extremely large creature which Mori defeated and was later gifted to Ilpyo. It is capable of being summoned on command and takes the form of a very large humanoid tiger appearance with crab claws protruding out of its back. It has shown the capability to regenerate itself after being critically damaged as well as shoot large beams of energy from its mouth. Due to its extraordinarily large stature, it is not only very strong, but also extremely heavy as well. Shown during the time when Ilpyo managed to beat the Master of the Third Heavenly Realm, Shiva, by luring her into being stepped on and crushed under the weight of the Sixth Master.

Also known as the Flying Sparrow Cloud, a living cloud that Mori can call anywhere, even in space, though its much easier if there are already clouds in the sky or if a large body of water is nearby. Through it he is able to control the weather, creating winds powerful enough to keep the Sky Whales from landing (each one packing a payload large enough to destroy a continent at the bare minimum) and call down as many lightning bolts as he wishes to strike his opponents down until the cloud is dispelled by either a powerful opponent or Mori himself. It also capable of generating a completely opaque fog to confuse foes and escape them. This fog can also be solidified and used as a shield, such as the time the cloud blocked the Hyunmoo Hammer in its entirety. He can also create a small version (much like Goku's Nimbus) to allow him to cross interstellar distances more quickly. Mori can also use Geundoowun to extend his senses and search for people over long distances and in other rooms.

During his training of defeating multiple dragons to get stronger for the purpose of fighting Ogre, Mori acquired multiple new Yeouis. They come with a variety of new abilities, ranging from continental hurricanes,[39] fire, ice, electricity[39] and even shadow.[40]

Intelligence:

Extraordinary Genius:

Mori Dan is every bit as skilled as his past self after his memories came back to him[9] and more on top of that. He is a master of Recoilless Renewal Taekwondo, and evolved his regular Re-Taekwondo into it from simply remembering his grandfather's form. This is notable because Dean Ockham, who had previously copied Mori's form and learned Renewal[3], was completely unable to copy Mori[3] once he had started using its Recoilless version.

Mori, through his martial arts skills alone, was capable of inventing a technique capable of bending space[1] (from remembering his grandfather's form), a move which took Dean Ockham over over 3 million attempts, a number already shortened by his ability to see into the future[89], to copy.

Mujin, who possessed Tathagata's knowledge[36] which allowed him to create weapons like the Fairy Colony that can infinitely multiply and evolve[85][57], stated in admiration that Mori's wits are beyond his understanding.[72]

He is capable of changing strategies on the fly, depending on real time circumstances. Mori, via his intelligence alone, can not only discern the abilities of a person simply by looking at them ,[90] but also correctly identify others' emotional & mental states with ease..[77][78] His sheer analytical prowess allowed him to make predictions[3] on par with, or even better than Dean Ockham's own - who has the ability to see into the future - throughout their fight.

Renewal Taekwondo, the Martial Art Mori mainly practices, contains a long history of refinement since the time of his ancestors' ancestors' ancestors,[89] devised to counter North Korean ITF Taekdowndo[91][92] which is a type of martial arts developed to allow a single soldier to take on an entire military platoon.[93] Mori is incredibly proficient with its use in any environment, whether in the air[94] or even if the very planet beneath him is exploding.[21] By combining the concept of offense and defense, Mori is able to create the ultimate lethal move that transcends weight, class and size.[2]

Mori has incredibly high potential for adapting, consistently growing each time he fights. He was shown to be capable of countering Daewi's Wave of the Blue Dragon[95] after merely experiencing it once. Even after he was once again hit by the same skill but improved,[96] he managed to invent a new much more powerful technique[96] simply from concept, even though the original skill required three separate skills to prepare for before being released.[95] This impressed and frightened even Seungcheol Baek, a genius who combines his frightening analytical ability with raw physical strength,[97] asserting that fighting against Mori is like playing mind games.

Similarly, he has extraordinary learning capabilities. In this regard, he was considered a genius since he was a literal baby.[98] Even as Mori Jin, he already started learning Renewal Taekwondo as a baby,[99] and ended up knowing the entire moveset by the age of 6, when Taejin left him to live by himself in Seoul. Later, when left to train under Bongchim Nah, he mastered his acupuncture techniques by only reading a book about it once, refusing to accept Bongchim as a master.[100][101]

Mori displays staggering technical ability as well, allowing him to pull off precise moves with his senses injured or impaired. For example, after his three-semicircular canals had been impaired, negating his abilities to use his kicks properly, he was able to expertly hit and locate his opponent simply from body contact while looking away from Park Seungah.[5] Even before this, he was not only capable of beating his opponent even after his eardrums had been injured twice, but also able to perform incredibly precise acupuncture techniques on them with little difficulty.[102]

Not only is Mori precise and adaptable, he is also capable of copying skills after merely seeing them used once.[103] He can do this even after every single one of his techniques had been consecutively neutralized,[103] even going so far as to swiftly rid his fighting style of its weaknesses[104] and increase his number of attack combinations using his knowledge of human pressure points and anatomy.[101] Not only can he do this to a much more skilled opponent, he can once again create an entirely new skill just from the concept of another skill that is much stronger than any attack he had dealt previously.[101]

Mori's instincts and senses are also incredibly keen, to the point he is capable of countering attacks from character's both unfathomably faster and more precise than he is at the time.[105][106] Similarly, Mori evolved his martial arts to the point he is capable of moving in such a complex way that even opponents as fast, if not faster than Mori, can't keep up.[53]

While his previous self was capable of instinctively countering an attack he himself deemed impossible to block or dodge while at point-blank range merely by remembering his past fights and lessons,[21] Mori later developed "Territory", which allows him to automatically counter any attack that enters his range at any angle in the most efficient way, using the least amount of energy possible by not wasting any movements.[46]

Omniscient in Nirvana.


Weaknesses: Due to the stress of using Jeahbongchim Acupuncture in the past, Mori is unable to use it on himself. Once he regains his original power, use of it will kill him due to having already drawn out his full potential.

Notable Attacks/Techniques:

Renewal Taekwondo
  • Arang: A technique where the user elbows the opponent.
  • Ax: The user performs a front flip, bringing the heel of their kicking leg down upon an opponent. Upon the user's heel hitting the ground, a huge upward wave of air is generated, lifting any opponents up into the air and leaving them open to further attacks. This technique can be used against multiple opponents.
  • Back Kick: A technique delivered by spinning and kicking the opponent's head in a wide arc.
  • Backspin High Kick: A technique that is performed when the user turns their back on their opponent. The user, while their back is facing the opponent, turns while kicking the opponent in the head.
  • Baekdu: A straight knee kick towards the opponent's mid section.
  • Baeknok: A type of push kick, it is an upward kick which uses the bottom of the foot as a striking surface. Unlike a typical push kick however, Baeknok brings the legs up high and straight, pushing the target into the air.
  • Bo-Bup (Way of Walking): A technique that allows for high-speed movement in any direction, allowing the user to seemingly teleport and attack from above, below, the side, or even behind with ease.
  • Canine: A dual elbow strike downwards. Used to strike opponents down with their back facing upwards.
  • Cheonji: A forwards kick using the side of the user's foot with the sole facing downward.
  • Ddanggeutgi: A kick that grinds the floor with the user's foot tip while spinning. Mainly used for attacking low targets like an opponent's knees. However, Mori can also use this technique to disrupt air waves.
  • Dongbaek: An upwards striking back kick that starts from below the opponent then arcs above and behind the user.
  • Fist Strike: The Renewal Taekwondo version of a Basic Punch and can be used in rapid succession.
  • Front Kick: The basis of Taekwondo, this kick is a straight kick upwards with a straightened leg. By utilizing balance and accelerating force, the user can achieve maximum velocity out of their kick with devastating effects.
  • Goryeo: A technique that utilises two horizontal kicks performed in quick succession towards the head or neck of an opponent using the base of the foot.
  • Geumgang: A diagonal front-facing arm chop.
  • Halla: An unknown upwards kick, similar to the Baeknok. It was only used once against Ilpyo, who nullified it.
  • Homi-Geolyi: Used to grab an opponent in a lock position. The fighters faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. It can be used with a variety of combinations with other skills including Spinning Top Kick and 3rd Stance Hoechook. A variation of this technique is by using the opponent's arm as leverage to deliver a kick to the opponent's head with the other leg.
    • Catching Dragon: This technique is a variation of the Hoechook technique using a "Hoe Hook" application. Instead of extending his Hoechook upwards, Mori bends down to secure a lower point on his opponent. From there, he reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough he drops the adversary head first into the ground. It was powerful enough to create a small crater in the ring.
  • Hwarang: An unknown diagonal kick, similar to a Front Kick.
  • Hoechook: The bread and butter of Renewal Taekwondo. It is a kick that has gathered force through rapidly spinning on a central point. Its effects vary depending on how much power is put into the kick. More basic variations of this technique could crack stone, while stronger variations could vaporise whole mountains.
    • Three Stage Hoechook: A Hoechook executed three times in a row either from left or right, followed by a kick in the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage from this technique increases. It aims at the opponent's brain with the first and second kick and finishes the opponent off with the third.
    • Jin Hoechook: A technique that gathers it's power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hoechook. Practical applications of this technique allow the user to manipulate strong air currents that gather around the user's leg. This air can be used to further extend the reach of a kick or even protect the user like a barrier.
    • Extreme Bottom Hoechook: A technique that compensates for the Hoechook's primarily middle-upper body targeting which made it predictable. This move is usually performed to dodge an opponents attack to the upper body by ducking towards the ground. Using this force, the user does a 180° spin sweep kick that is parallel to the ground aimed at the opponent's feet. It can be used to link to the Catching Dragon technique.
    • Front Hoechook: A variation of the Hoechook. It is unknown how this kick varies from the basic Hoechook.
  • Mori Jin Original: Kick of The Blue Dragon: A technique developed by Mori in his fight against Daewi after observing his Blue Dragon's Storm. The technique unleashes a dragon-like wind that can be controlled by the user at will and released in form of a kick.
    • Mori Jin Original: The Kick of Double Dragon: A technique developed by Mori during the national match, while fighting Hanseong Na. At first the technique works by kicking twice at different directions in a circular pattern, essentially unleashing Blue Dragon's Kick twice in a row, lifting the opponent into the air using the vicious winds of the two dragons. With increased mastery, the user can manifest the two dragons at the same time and use them in a similar manner to its parent technique.
    • Mori Hui Original: The Kick of Imoogi/Kicking Imoogi: A technique developed by Mori Hui during the consolation match, while fighting Dante. Based on the Mori Jin Original: Blue Dragon's Kick, the technique works similarly by unleashing a large Imoogi-like wind that can be controlled and unleashed as a kick. It can be used in quick succession with its parent technique. Later on, the technique evolved into an attack that manifested multiple smaller Imoogi, capable of landing hits on a victim and wrapping them in a vicious attack.
  • Mori Hui Original: Complete Gift Package: A barrage of attacks in rapid succession utilizing every technique Mori Hui is capable of performing at once.
  • Mori Jin Original: Chaotic Blazing Kick: A technique developed by Mori during the national match while fighting Ilpyo Park. After observing the turbulence created by the clash between their kicks, Mori created this technique to counter Ilpyo's use of fire in his attacks. It utilizes turbulence to counter the massive pillars of fire and blow them away.
  • Mori Jin Original Ver. Yeoui: Railgun: A technique that employs the use of Yeoui. Mori kicks Yeoui with enough force to launch it great distances, demolishing all in its path. Mori has even used this ability to target satellites in orbit.
  • Jinsu: An unknown kick.
  • Mach Punch: As the name implies, this is a set of punches that break the sound barrier. The resulting shockwaves add to the destructive potential of this attack.
  • Nigawa Kick: A technique developed by Taejin Jin, inspired by a soldier character he played in a game center. The name itself came from a story about Taejin Jin smashing his game opponent with a chair for his 'Nigawa' play. It is essentially a backflip kick. It can be followed by using the momentum from the backflip to stomp another opponent's face.
  • Recoilless: A concept derived from perfecting all the basic techniques of Renewal Taekwondo. Recoilless techniques waste no energy and achieve maximum momentum upon contact, increasing the overall output of attacks. Performing a Recoilless technique also eliminates the requirement of setup and stances, allowing the user to perform attacks without a visual cue. Such techniques were effective enough to evade the senses of a precognitive individual.
  • Spin Kick: A kick in which the user swings their leg around in a semi-circular motion, striking the opponent's upper body with the front of the foot.
  • Scissors: A type of jumping kick. The user jumps and delivers a kick diagonally like a motion of scissors closing in
  • Screw Punch: A normal punch with twisting motion of the fist, resulting in the opponent spinning around from the impact of the punch.
  • Silla: A downward kick delivered from high up and slamming the opponent's lower body. Similar to a Brazilian Kick.
  • Rapid Kick: A knee kick aimed towards the opponent's head.
  • Spinning Top Kick: With the user's back towards the opponent, the user turns and spins 180° and kicks the opponent in the face, following up with another kick with the other leg. This causes the opponent to spin around like a top.
  • Taebaek: A sideways kick that is propelled forward by the user.
  • Taejin Jin Exclusive Skill: Sonic Punch and Sonic Kick: A technique created by Taejin Jin. It takes the form of a barrage of punches and kicks delivered so fast that it breaks the sound barrier, going supersonic. It is unknown if Mori inherited this technique. However, he has gone on record to say that he has surpassed his grandfather, therefore this technique is within the realm of possibility.
Bongchim Nah Needle Ryu
  • Acupuncture: The basis of Nabong Chim Needle Ryu. By utilizing pressure points, the user can manipulate their body or the body of their opponents to either harm or heal them. Striking the proper pressure points has various effects ranging from healing, to weakening, to causing immense pain.
  • Blood Sealing Needle: An acupuncture technique that seals the blood within a person body causing the blood within a region to accumulate and cause internal damage, even causing the afflicted body part to explode if left unchecked.
  • Blood Vessel: A technique that blocks blood flow to a specific point in a person's body, disabling said body part.
  • Blood Vessel Bongchim: A technique that neutralizes the effects of other Bongchim Nah Needle Ryu techniques.
  • Dim Mak Healing: A healing technique that uses a more combat applicable version of Uiyong Bongchim. It does significantly less healing than the latter technique, but is effective in tense situations.
  • Jeahbongchim: By hitting a pressure point in the brain Mori is able to remove the limiters that are placed on his body. This allows him to gain a massive increase in speed and power to the point that it becomes impossible to see him move. If this is not enough it can be used multiple times in succession or combined with Painlessness for an even greater power boost. However, after the effects wear off the user will feel crippling pain throughout their body, but this can be circumvented somewhat through extreme willpower and training.
  • Instant Death: A technique that aims for the heart of the opponent, causing instantaneous death.
  • Painlessness: By hitting a pressure point in the heart Mori Jin is able to remove the limiters that are placed on his body that causes pain. This can be combined with Jeahbongchim but runs the risk of causing death upon completion.
  • Uiyong Bongchim: A healing technique that is used to stop bleeding and heal - more often than not - fatal wounds. Such a technique is more potent than the nanotechnology that the nurses use during The God of High School tournament.
  • Temporary Suspended Animation: An unnamed technique that causes those afflicted by it to momentarily experience death-like symptoms. To the untrained eye, it is indistinguishable from the Instant Death technique.
Wolgwang Sword Style
  • 8th Dance: Moon Drop: A casual sideward slash with a sword.
  • 13th Dance: Cross: A move that has the user block and deflect an incoming attack and have it move past them, allowing them to counterattack with their next movement.
  • 14th Dance: Boomerang: A technique that requires the user to toss their sword at the opponent in a spinning motion.
  • 28th Dance: Cutting Cars: A wide slash that can cut further than the length of the blade.
  • 35th Dance: Marionettes: A move that uses resonance to strike an opponent from the inside of their body, forcing them to dance around like puppets. The effect of this technique can last hours on end.
  • Dropping Fallen Leaves: A technique that delivers rapid strikes to the opponent's head, abdomen and back of the knee in quick succession.
  • Wolhananmoo: A technique wherein the user rushes their opponent with a series of rapid strikes from all angles.
  • Lunar Halo: A downward slash forward.
  • Basic Upper Slash: A single handed vertical slash.
  • Wolgwang and Pumba Collaboration: Cube Cut: An attack that uses two swords to attack the enemy. It is capable of turning objects hit into cubes.
  • Youngwol: A sword technique where the user does a continuous slash horizontally and diagonally in multiple arcs.
  • Sea Fog Slash: A forward piercing technique.
  • Galaxy Split: A forward verticle slash that can extend further than the length of the blade.
  • Sleet Storm: A series of slashes done in the neutral stance.
  • Subtle Slide: A diagonal downward slash.
  • Mountain Split: A sword technique where the users rise their blade up into the air and perform a powerful downward slash while stepping foward.
  • Swordless Style: A variation of the Moonlight Sword Style that uses barehanded techniques should the user be disarmed or wish to do more varied techniques that do not require a blade.
    • Mad Warrior: Faucet: A head grab that is performed behind the opponent which is followed by a firm twist, causing severe neck injury.
    • Bare Hand Slice: An illusionary technique that allows the user to use their bare hand as a sword and slice opponents.
    • Tong Bei Quan: An attack that sends a pulse of energy into the opponent through a strike of the user's bare palm.
    • Danji-Shingong: A finger flicking technique that acts as a ranged attack, allowing the user to fire gusts of air like bullets.
    • Unrivaled Technique: Final: A strong punch that sends off a large gust of wind that can obliterate anything before the user.
Hallyang Style Pumba
  • 8th Verse: Beggar's Song: Using a staff the user swings their staff around them like a sphere deflecting all incoming attacks and nearby enemies.
  • 13th Verse: Serpent: A technique that allows the user to bend their staff flexibly, allowing them to weave through obstacles to reach their target.
  • 17th Verse: Ryuck Geun: A technique that requires the user to squeeze all the muscles in their body before performing a forward slash, releasing all the stored up energy in a single powerful attack.
  • 19th Verse: Dog Seller: A technique that has the user spin their staff rapidly and then then halt said spin with their hands. The resulting effect causes air to be sucked in and then unleashed, creating a whirlwind that destroys anything between the user and his opponent.
  • 27th Verse: Dicing: A technique that slices a target into smaller pieces.
  • 46th Stance: Ground Support: A technique used specifically to hold up enclosed spaces such as caves or fallen debris. Using three staffs (Two in their hands, one in their mouth), the user forms a sort of triangular shape that keeps the surrounding area supported. However, this technique causes the user to become immobile.
  • Gaksu-Golyi: A technique reminiscent of the Re-Taekwondo technique, Homi-Geolyi. It utilizes a staff to redirect an oncoming attack away from the user, allowing them a window to counterattack.
  • The Ultimate: A forward thrust technique with a staff.
  • Pumba Zero Stance: Panhandler: The ultimate Hallyang Style technique. A devastating diagonal slash that can tear through the very earth before the user, causing a deep chasm to be formed.
Ssam-Su Taekkyeon
  • Bo-Bup (Way of Walking): A technique that allows for high-speed movement in any direction, allowing the user to seemingly teleport and attack from above, below, the side, or even behind with ease.
  • Balgyeong: A technique that sends pulse of energy/Ki to damage the opponent. First the user positions their hand on their target and unleashes an energy blast. When used, a print of the user's hand briefly forms on the point of contact, sending them flying away.
  • Gaksu: A technique that allows one to read muscle movement through bodily contact. This allows one to predict their opponent's next attack and consider it ahead of time.
  • Dureumchigi: A technique performed by kicking the opponent's face with the user's knee.
  • Fishing Hook: A type of joint-lock technique. The user catches the opponent's attacking leg, jumps, and wraps their legs around the opponent's attacking leg, ending in a form of a leg-lock.
  • Throwing Cheonji: A downwards kick performed using one's heel. Unlike the other downward kicks, this is performed with a bent knee possibly for a closer ranged attack.
  • Instep Upward Kick: A downward kick that is aimed towards the opponent's shoulder.
  • Leg Bracket + Knee Kick: A technique wherein the user hooks their leg behind the opponent's knee while simultaneously launching their other leg to knee the opponent in the face. The resulting motion forces the opponent onto the ground, where they are left open to a subsequent attack.
  • Nakyoung: A combo of three kicks that target the head, abdomen, and leg in quick succession, similar to the Three Stage Hoechook.
  • Nirvana: A full body technique performed by slamming one's knee into the head of the opponent whilst falling, causing a devastating blow.
  • Inner Chagi: A forwards sole kick that aims for the opponent's face, pushing them away.
  • Oealjeogi: A back kick that negates an opponent's low sweeping kicks by simultaneously dodging said kick and knocking them off balance with a heel to the face.
  • Spinning Kick and Out-Leg-Bracketa: A technique wherein the user fakes a roundhouse kick and uses it to hold the opponent's neck with their knee joint. The user then uses the momentum from a roundhouse kick to flip the opponent around and pin them on the ground with one leg.
  • Ssam-Su Secret Arts: Inferno Kick: A technique that uses the pressured air from simultaneous attacks as fuel for ignition when a high velocity kick is performed. The result is a pillar of flame that can be manipulated through strong kicks.
    • Inferno Kick Stage Two: Twin Oblate Spheroid: A technique that uses the first Inferno Kick as a primer to launch a second Inferno Kick. Both pillars of flame surround the opponent, trapping them.
    • Inferno Kick Stage Three: Ssam-Su Taekkyeon Ultimate Secret Arts: Inferno Nirvana Kick: The final stage of the Inferno Kick. The user raises their leg to create a pillar of flame and the drops their leg, sending it forward as a blade of fire.
  • Jin Yeokchook: The reverse of the Jin Hoechook. Unlike the powerful front kick of its predecessor, this technique is a back kick used to overcome the limited number of attacking points the Jin Hoechook is capable of accessing.
Tai Chi Chuan
  • Axe Kick: A technique that is performed by flipping over and delivering a powerful downward kick to the opponents shoulders.
  • Jingak Cheonbongchoo: A technique that uses a shockwave to disrupt the opponent's balance. It is used by by slamming the user's foot on the ground.
  • Dragon Staff Strike: A high-powered punch delivered to the opponent's stomach. The user propels themselves at the target with Rabbit's Step, increasing their momentum, and then strikes the target in the chest with a straight-armed open-bodied punch to the chest.
  • The Ultimate Power of Tai Chi Chuan Extreme Arts: Ying-Yang Five Elements Strike: A technique that delivers a powerful shockwave to the opponent. It is performed by controlling one's emotions and energies within themself, accumulating them and then delivering them by touch.
  • Front Kick: Similar to the Taekwondo variant, this technique is a kick performed facing forwards. However, this technique differs as it lacks power and relies on the resulting wind turbulence to harm the opponent.
  • Rabbit's Step: A technique similar to Bo-Bup, wherein the user takes a step forward at great speeds, moving faster than the opponent can react.
  • Steel Demon's Mountain: A technique that utilises centripetal force via twisting the user's body around and hitting the opponent with their shoulder, knocking the target away a significant distance.
  • Rapid Fire: Ten Thousand Horse Strikes: A technique that is wound up by moving one's arms in a circle around them and bringing them together in closed fists, then rapidly striking their opponent with a barrage of aggressive strikes to the face.
  • Cheongeunchoo: A technique wherein the user directly increases their weight through breathing, allowing them to achieve greater force behind their attacks, or weigh themselves down upon their opponent.
Whoahyorakgeyok
  • Fading Kick: A technique similar to the flare in break dancing, the user first rushes their opponent then ducks and holds themselves on their hands while extending their legs out and tripping the opponent.
  • Gray Ascension: A technique where the user propels themself upwards by rolling back onto their hands and pushing themselves forward in order to deliver a kick that launches the opponent into the air.
  • Gray Dragon's Hammer: A technique where the user does a flying sidekick downward onto the opponent, spinning like a drill the entire time. The force generated from this technique makes the opponent continue driving forward, digging through the ground, and leaving a trail of destruction in its wake.
  • Heavenly Tiger Strike: An airborne technique where the user, after sending the opponent into the air, crouches like a cat and jumps at the opponent, launching multiple punches at their face.
  • Whoahyorakgeyok Ultimate Secret Arts: Monkey Claw: A technique that uses energy blades to deal close or long range damage. First the user does a tiger claw-like swipe to emit the energy blades from the user's nails, creating five giant blades that can cut stone. It can be used in quick succession.
Northern ITF Taekwondo
  • Hyperspeed: A technique that allows the user to move at high speed in a straight line, in addition to increasing the power of the user's following technique via massively increased momentum.
  • Left Flamingo Stance: A stance that allows the user to access the defensive and counter capabilities of ITF Taekwondo.
    • Hoechook: The same technique as its Renewal variant. However, ITF Taekwondo users consider this a wasteful technique and do not use it often.
    • Jakdu: A technique similar to the Scissors technique, which it is capable of nullifying.
    • Jakdu-Geolyi: A follow up technique to the Jakdu. After performing the latter, the user hooks their leg on the opponent's and pushes down, lowering their guard and allowing the user to chain into another attack similar to Homi-Geolyi.
  • Right Flamingo Stance: A stance that allows the user to access the offensive capabilities of ITF Taekwondo.
    • Baekdu: The 'original' version of the Baekdu technique. This technique is used to entice the opponent into guarding, enabling the user to grab onto the head of the opponent and using it as leverage to deliver more, unguardable kicks and knee attacks. The opponent's guard can also be nullified with Homi-Geolyi which leads to even more finishing options.
    • Cutting the Front: The 'original' version of the Front Kick technique. The user digs their foot into the ground and delivers a devastating front kick that sends shockwaves that can cut through solid rock.
    • Three Stage Kick: The 'original' version of the Three Stage Hoechook. Using the right flamingo stance, the user delivers three kicks in a row starting from either the left or right side of the opponent's head, followed by a kick in the opposite direction, and then finally a kick to the back of the head. If the victim flinches and tries to evade by going backwards, the damage they take increases. The technique's purpose it to shake the opponent's brain with the first and second kick and finish the opponent off with the third.
    • Kicking Meteors: A devastating technique that takes the form of a powerful front kick.
    • Triple Strike: An unknown kicking technique.

Notable Matchups[]

Victories:

Losses:

Inconclusive:

References[]

  1. 1.0 1.1 The God of High School Chapter 353
  2. 2.0 2.1 2.2 2.3 The God of High School Chapter 349
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 The God of High School Chapter 383
  4. 4.0 4.1 4.2 The God of High School Chapter 223
  5. 5.0 5.1 The God of High School Chapter 80
  6. The God of High School Chapter 344
  7. The God of High School Chapter 539
  8. The God of High School Chapter 30
  9. 9.0 9.1 The God of High School Chapter 336
  10. The God of High School Chapter 208
  11. The God of High School Chapter 467
  12. The God of High School Chapter 358
  13. 13.0 13.1 The God of High School Chapter 330
  14. 14.0 14.1 The God of High School Chapter 332
  15. The God of High School Chapter 12
  16. The God of High School Chapter 331
  17. 17.0 17.1 The God of High School Chapter 292
  18. The God of High School Chapter 228
  19. 19.0 19.1 The God of High School Chapter 415
  20. The God of High School Chapter 210
  21. 21.0 21.1 21.2 The God of High School Chapter 165
  22. The God of High School Chapter 314
  23. The God of High School Chapter 311
  24. The God of High School Chapter 166
  25. The God of High School Chapter 291
  26. The God of High School Chapter 382
  27. The God of High School Chapter 381
  28. The God of High School Chapter 451
  29. The God of High School Chapter 207
  30. The God of High School Chapter 449
  31. The God of High School Chapter 445
  32. The God of High School Chapter 450
  33. 33.0 33.1 The God of High School Chapter 220
  34. The God of High School Chapter 299
  35. The God of High School Chapter 230
  36. 36.0 36.1 36.2 The God of High School Chapter 478
  37. The God of High School Chapter 476
  38. The God of High School Chapter 477
  39. 39.0 39.1 39.2 39.3 The God of High School Chapter 521
  40. 40.0 40.1 40.2 40.3 The God of High School Chapter 522
  41. The God of High School Chapter 499
  42. The God Of High School Chapter 501
  43. The God of High School Chapter 528
  44. The God of High School Chapter 490
  45. The God of High School Chapter 497
  46. 46.0 46.1 46.2 The God of High School Chapter 541
  47. The God of High School Chapter 153
  48. 48.0 48.1 The God of High School Chapter 156
  49. The God of High School Chapter 547
  50. The God of High School Chapter 502
  51. The God of High School Chapter 504
  52. 52.0 52.1 The God of High School Chapter 554
  53. 53.0 53.1 The God of High School Chapter 543
  54. The God of High School Chapter 560
  55. The God of High School Chapter 291
  56. 56.0 56.1 56.2 56.3 The God of High School Chapter 552
  57. 57.0 57.1 57.2 57.3 57.4 57.5 57.6 The God of High School Chapter 555
  58. 58.0 58.1 58.2 The God of High School Chapter 556
  59. 59.0 59.1 59.2 59.3 59.4 The God of High School Spin Off #4
  60. 60.0 60.1 60.2 60.3 60.4 The God of High School Chapter 562
  61. The God of High School Chapter 517
  62. The God of High School Chapter 563
  63. 63.0 63.1 The God of High School Chapter 561
  64. The God of High School Chapter 525
  65. The God of High School:Eclipse Chapter 57
  66. 66.0 66.1 The God of High School Chapter 327
  67. The God of High School Chapter 328
  68. The God of High School Chapter 374
  69. The God of High School Chapter 376
  70. The God of High School Chapter 417
  71. The God of High School Chapter 421
  72. 72.0 72.1 72.2 The God of High School Chapter 530
  73. 73.0 73.1 The God of High School Chapter 568
  74. The God of High School Chapter 215
  75. The God of High School Chapter 429
  76. The God of High School Chapter 385
  77. 77.0 77.1 The God of High School Chapter 342
  78. 78.0 78.1 The God of High School Chapter 424
  79. The God of High School Chapter 419
  80. The God of High School Chapter 420
  81. The God of High School Chapter 343
  82. The God of High School Chapter 369
  83. The God of High School Chapter 370
  84. The God of High School Chapter 487
  85. 85.0 85.1 The God of High School Chapter 553
  86. The God of High School Chapter 427
  87. The God of High School Chapter 488
  88. The God of High School Chapter 539
  89. 89.0 89.1 The God of High School Chapter 364
  90. The God of High School Chapter 344
  91. The God of High School Chapter 13
  92. The God of High School Chapter 6
  93. The God of High School Chapter 10
  94. The God of High School Chapter 30
  95. 95.0 95.1 The God of High School Chapter 36
  96. 96.0 96.1 The God of High School Chapter 38
  97. The God of High School Chapter 16
  98. The God of High School Chapter 524
  99. The God of High School Chapter 117
  100. The God of High School Chapter 42
  101. 101.0 101.1 101.2 The God of High School Chapter 84
  102. The God of High School Chapter 67
  103. 103.0 103.1 The God of High School Chapter 82
  104. The God of High School Chapter 83
  105. The God of High School Chapter 20
  106. The God of High School Chapter 21

Notes[]


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