You can't be more popular than me. I'm the main character of this franchise and stuff!
~ Neptune

No matter what happens, we'll make it through with my protag ruleset!
~ Neptune

The moment you give up is the moment the game is over for you.
~ Neptune

I'm gonna use my CPU authority to get a life-size figure of me manufactured. My boobies'll increase by 20 percent!
~ Neptune

Honestly, I think my sister is really hot waifu material.
~ Neptune

Ugh! Debug your games properly, Idea Factory International!
~ Neptune breaking the fourth wall to complain about the devs

Oh my, how lewd. *dorky laughing*
~ Neptune

Pretty and mysterious Neptune of love and justice! In the name of the Basilicom, I'll punish you!
~ Neptune

Gotta go fast!
~ Neptune

It's dangerous to go alone. Take Nep!
~ Neptune

Perving out is what the heart does best!
~ Neptune

Games are for fun, not for escaping reality!
~ Neptune

I haven't had my morning cappuccino pudding... It's too early for this.
~ Neptune

*Neps Internally*
~ Neptune

Iffy, have I ever told you that I believe people who copy games illegally should serve a life sentence in prison?
~ Neptune to IF

Besides, now I'll be the envy of every child across the universe. I transformed into a kickass motorcycle!
~ Neptune shortly after becoming Nepbike

Also, if something I put in the book has a special ability, I can draw out a part of that power and use it freely.
~ Ultra Dimension Neptune describing an ability of the Nep-Note

I am neither Neptune nor Hiro! I am the one who will defeat you!
~ Hirotune making a reference to a line of Gogeta's shortly after she first appears

Neptune does what you all don’t.
~ Purple Heart

Why bother with statistics when reality has already given you the answer?
~ Purple Heart

You shall pay! Feel the wrath and agony deserving of tainting pudding time!
~ Purple Heart

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"For Purple Heart (Neptune) only. A modified version of Purple using Planeptune's technology." ~VII Violet Processor Unit set description

"For Purple Heart (Neptune) only. A next-dimensional item crowned with Neptune's name." ~VII Neptune Processor Unit set description

"For Purple Heart (Neptune) only. A next-dimensional item crowned with Planeptune's name." ~VII Planeptune Processor Unit set description

"For Purple Heart (Neptune) only. A next gen Processor Unit prototype. Powerful, but inefficient with its energy use." ~VII Prototype Purple Processor Unit set description
Drains 20% of Neptune's SP per turn per part equipped whilst she's in a transformed state (5 parts total)

"Purple Heart only
A collaborative processor with Fairy Fencer F." ~Re;Birth 1 Fairize Processor Unit set description

"For Purple Heart only. A special processor unit imbued with the protection of lightning." ~Re;Birth 3 Dengeki Purple Processor Unit set description

"For all 4 CPUs. A Processor Unit made to resemble Hiro from the Spectral Souls series." ~VII Spectral Processor Unit set description

"For all 4 CPUs. A Processor Unit that begs for the wearer to cleanse the world of filth. You are already dead!" ~VII Wasteland Processor Unit set description

"For all 4 CPUs. A Processor Unit set that is basically a bunch of desserts. Makes you want to gobble them up!" ~VII Sweet Processor Unit set description

"For all 4 CPUs. A Processor Unit that says you'll go swimming whenever and wherever you want!" ~VII Swimming Suit Processor Unit set description

"For all 4 CPUs. A Processor Unit set that looks like tools used to measure one's body. Finally, an excuse to use these...!" ~VII Measurements Processor Unit set description

"For all 4 CPUs. A Processor Unit made in the image of a maid." ~VII Maid Processor Unit set description

"For all 4 CPUs. Light and simple! Processor Unit made from cardboard to cut manufacturing costs." ~VII Cardboard Processor Unit set description

"For all 4 CPUs. A Processor Unit made in the image of cat ears." ~VII Cat Processor Unit set description

"For Purple Heart (Neptune) only. A Processor Unit developed in the image of an angel." ~VII Angel Processor Unit set description
Restores 1% of Neptune's SP per turn per part equipped (6 parts in total)

"For Purple Heart (Neptune) only. A Processor Unit developed in the image of a devil." ~VII Devil Processor Unit set description
Restores 1% of Neptune's HP per turn per part equipped (6 parts in total)

"For all 4 CPUs. An armor-type Processor Unit." ~VII Martial Processor Unit set description

"For all 4 CPUs. Processor Unit made from a strong boulder. Grants great defensive powers." ~VII Stone Processor Unit set description

"For all 4 CPUs. Processor Unit made of fortified steel." ~VII Metal Processor Unit set description

"For all 4 CPUs. A unique Processor Unit developed in the image of a snowman" ~VII Snowman Processor Unit set description

"For all 4 CPUs. An armored Processor Unit made with fortified steel." ~VII Mail Processor Unit set description

"For all 4 CPUs. A Processor Unit developed in the image of snow crystals." ~VII Snow Processor Unit set description

"For Purple Heart (Neptune) only. A Processor Unit with the divine blessing of flames." ~VII Fire Processor Unit set description

"For Purple Heart (Neptune) only. A Processor Unit with the divine blessing of frost." ~VII Ice Processor Unit set description

"For Purple Heart (Neptune) only. A Processor Unit imbued with the power of gales." ~VII Aero Processor Unit set description

"For Purple Heart (Neptune) only. A Processor Unit imbued with the power of lightning." ~VII Thunder Processor Unit set description

"Processor Unit not equipped." ~VII BLANK Processor Unit set description

"A processor unit developed in the image of Wonderland." ~VII Wonderland Processor Unit set description

"A processor unit developed in the image of a fairy." ~VII Processor Unit set description

"A processor unit developed in the image of a flower spirit." ~VII Flower Spirit Processor Unit set description

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Summary

Neptune (ネプテューヌ, Neputūnu), also known as Purple Heart (パープルハート, Pāpuru Hāto), is the main character of the Hyperdimension Neptunia franchise. She is the Console Patron Unit (CPU) of Planeptune. Neptune personifies a fictional Sega console, although her name was inspired by the Sega Neptune, which combined the Sega Genesis and 32X but was never released.

Due to the Neptunia series being a game that revolves around different universes and dimensions, there are multiple Neptune's throughout the series though all of them retain more or less the same personalities and core aspects regardless of the setting.

(Summary taken from the Hyperdimension Neptunia wiki's page for Neptune)

Powers and Stats

Tier: 2-A, possibly Low 1-A | At least 2-A, possibly Low 1-A | Varies, 2-A, possibly Low 1-A with low to average shares, 2-A, possibly Low 1-A with high shares | 2-A, possibly Low 1-A | At least 2-A, possibly Low 1-A | At least 2-A, possibly Low 1-A

Name: Neptune, Purple Heart. Is often called various nicknames, such as Nep-Nep, Nep, Neptuna, and Nepsy. | Hirotune | Neptune, Purple Heart. Often called by the previously listed nicknames | Next Purple. Often called by the previously listed nicknames

Origin: Hyperdimension Neptunia

Gender: Female

Age: At least tens of thousands of years, likely hundreds of thousands, (Has been in battle with the other 3 main CPUs for thousands of generations. One generation lasts around 20-30 years) possibly far older (The same fight was described as lasting eons on occasion. An eon has a length of a billion years.) (The Neptune in Superdimension Neptune vs Sega Hard Girls is older than Uzume)

Classification: "Protagonist of Protagonists", Goddess, CPU, CPU of Planeptune, Traveler of Dimensions, Bug Catcher, Former Demon Lord | Fusion, Mega Miracle, Reaper of the Gamindustri Graveyard, Mega Miracle of Purple Flame, "The Purple Flames Wielding Death God" | Goddess of Fate, Guardian Goddess of Planeptune | Next Gen CPU, Ultimate CPU Evolution of Purple Heart

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Primarily wields a gun and swords. She has wielded a spear on occasion), Martial Arts (Skilled in martial arts, able to make up various techniques on the fly and while playing around), Transformation (Into Purple Heart with HDD [Hard Drive Divinity], into Next Purple with the Next Program or a Hyper Share Crystal, into a jet during various EXE Drives), Summoning (Can summon games to deal elemental damage via R/W Disk or Pre-set Disc. Can summon a giant pudding to crush her enemies. Can summon Puddingo, who gives a boost to jump height when jumped off of), Acrobatics (Can do movements in midair while jumping that aren't normally possible such as a midair dash [Hyperdimension Neptunia: The Animation and Super Neptunia RPG], double jump [Super Neptunia RPG], or stringing together entire sword combos midair [sometimes two or more if she wants to] in the span of one jump by somehow temporarily keeping herself at roughly the same elevation during the combo [Hyperdimension Neptunia U: Action Unleashed and Cyberdimension Neptunia: 4 Goddesses Online], etc), Fourth Wall Awareness (Constantly remarks about how she's in a game and that she's the heroine and once begs the player to skip a cutscene to spare her from another character's wrath. Can also use her status as main character to avoid potential worst-case scenarios), Healing (Transforming into her goddess form fully restores her HP and SP, also via various items like Nep Bull VII. Disabling her transformation can also heal her. Can also heal through some of her skills such as "Curix" and "Sea of Healing"), Acausality (Types 1 and 4; Was unaffected by having the entirety of Hyper Dimension's history itself being rewritten and even normal citizens kept their memories after the world was rewritten. It's explained by Histoire that time and causality splits people's past and future into multiple timelines to protect them from paradoxes and causal changes), Flight (Can freely fly through space as seen in Neptunia Shooter), Immortality (Types 1, 4, 7, 8, and 10; As a goddess, Neptune cannot age. The Player can simply resurrect her or reload a save file if she loses at all. CPUs are reliant upon Share Energy and so long as there are shares, they can indefinitely revive themselves. Neptune has died and came back from Hell, but she wasn't explicitly revived or resurrected. Auto-Raise automatically resurrects her whenever she dies or is knocked out in battle. Type 10 is for her 1-A keys only. Scans for type 7), possibly Higher-Dimensional Physiology, (Should be in a similar state of being as Noire, who stated she is "a CPU who exists in a unique dimension apart from 2D and 3D" however, she doesn't explicitly state anything about higher dimensions.), Undead Physiology (Type 1; Has died, went to, and left Hell, however, she was never actually revived), Protagonist Aura, Fate and Plot Manipulation (Passive; Neptune constantly remarks about how her being the protagonist lets her win. The presence of Neptune in her crossover with the Azur Lane franchise causes multiple "Mirror Seas" to appear in rapid succession when they were needed for plot advancement, something that has never happened in the Azur Lane franchise before, because they needed to search for them. This apparently is caused by her "Protagonist Aura". In the first anime OVA, when she didn't have enough time to get back to the warp gate to get back home the tower's function that should've taken her back to the bottom floor instead malfunctioned and made a permanent gate between the Hyper and Ultra Dimensions for no known reason when Neptune used it, and Neptune claimed it probably happened because of her being the main character. "Karma Evil Sword Caliburn" is stated to "twist its owner's fate with its inhuman power, at a price." It's also stated by IF it's like Neptune is scripted to get the best results and Neptune states that it's the power of destiny being on the side of the main character. Also via upscaling from IF, who prevented a boss battle so the player didn't have to waste their time with it), Immortality Negation (Of types 1, 4, 8, and 10; Through the use of her legendary weapon of the Heroes Quartet, which was forged to and is able to kill goddesses, who under normal circumstances have these immortalities), Regeneration Negation (High-Godly; Through the use of her legendary weapon of the Heroes Quartet, which was forged to and is able to kill goddesses, who under normal circumstances have this level of regeneration), Multiple Personalities (After transforming, Neptune gains an entirely new personality), Self-Sustenance (Type 1; Is a playable character in Neptunia Shooter, a game that takes place entirely in space. Neptune has types 1, 2, and 3 as Nepbike, due to lacking normal biological needs due to being a bike.), Abstract Existence (Type 2; Goddesses are born from and are embodiments of Share Energy and won't perish so long as they have it), Hammerspace (Through her inventory which has many, many items. While she doesn't always have one all that often, a N-Gear can store an unlimited number of items in a digitized form inside of it regardless of size while at the same time organizing all of them), Blessed (The Player can grant her the ability to One Shot opponents, give her Invulnerability to the attacks of others, and/or weaken the opponent), Share Energy Manipulation (Lower End Applications; as a goddess, she can freely manipulate Share Energy for various purposes), Weapon Creation (Can create her weapons out of nothing on the fly in just a couple of seconds. Can summon 32-Bit Megablades to attack the opponent, whether it be wielding it herself or firing them as projectiles [Whether it be 1, 4, or a maelstrom of them, with the smaller amounts be able to erupt pillars of energy where they land]), Extrasensory Perception (Can sense various forms of energy, including share energy and negative energy), Positive Emotion Empowerment (As a CPU she gains strength from share energy, which is consistently regarded to as positive emotions like hopes, desires, prayers, and faith. Share energy has also been referred to as the opposite to negative energy.), Non-Physical Interaction (Regular enemies include ghosts and beings made of data), Enhanced Senses (Sneaking Eye shows what the enemies can see), Perception Manipulation (Thanks to the White Orb, enemies won't attack unless they're attacked first), Regeneration (High-Godly; She can passively heal off damage from the remade Dark CPUs, which have Conceptual Manipulation due to possessing the abilities of the Next Form users.), Inorganic Physiology (Type 1; As Nepbike, she is possessing a motorcycle), Indomitable Will (Neptune is shown to have a highly resilient will, not giving up until every last card she can play, has been played. She is generally unwilling to give up at all simply because she is the protagonist, and therefore, she must get the best possible results she can. She is willing to throw herself into dangerous situations just so she can see the "Happy Ending" with everyone and not have a friend die. Histoire has also noted that it would be very out of character for her to give up easily), Damage Boost (Via Critical hits), Homing Attack (Some of her attacks can home in on her target), Status Effect Inducement (In the form of Paralysis, Stun, Poison, Power Nullification, Doom, Blind and more through various attacks), Magic (via various attacks), Elemental Manipulation (Of Water, Fire, Ice, Electricity, Earth, Poison, Air, Light, and Darkness through various attacks. She has the option of infusing one or more of these elements into her every attack if she so wishes.), Holy Manipulation (Has weaponry noted to be holy in nature), Resurrection (When she is knocked out or killed, she can resurrect via Auto-Raise. Can resurrect others via various skills), Reactive Evolution (Variable Sword allows it's user to adapt to whatever situation they are in and it updates itself to match the given situation), Probability Manipulation (Nep Stinger increases the probability of Neptune getting a critical hit on an opponent by 5%), Power Bestowal (everyone in RB2's ending gave their powers to Nepgear to fight the Deity of Sin), Energy Manipulation and Projection (via Delta Slash and other techniques), Fusionism (With "Mega Miracle Characterization" Neptune can fuse with Hiro from the Spectral Force series to make the Mega Miracle of Purple Flame: Hirotune), Durability Negation (Through various means), Purification (CPUs passively radiate share energy around them, share energy has properties of purifying those in the presence of it. This is shown in MegaTagmension where those who were forcefully turned to zombies were turned back to their normal selves after being near CPUs for a period of time. Share energy is also likely what purified Arfoire and turned her back to her normal self in Re;Birth 1. Share energy is able to purify negative energies and those with them.), Time Travel (As Nepbike, Neptune retains IF's bike's ability to time travel), Time Manipulation, Temporal Reload (With the Save Point and Reset Button), Limiter Removal (Neptune passively breaks the limit on damage from her attacks, whereas other characters require either assistance from The Player or Game Discs with certain Idea Chips to do so), Glyph Creation (Can create glyphs to use as platforms or for some of her various attacks), Life Manipulation (With the Dark Ring, Neptune can manipulate the life force of all creatures), Absorption (Neptune can absorb attacks passively to Heal herself. This can be toggled off if necessary for some reason.), Forcefield Creation (Similarly to other characters such as her sister, Neptune can create a forcefield in front of her to defend against attacks), Explosion Manipulation (Has multiple attacks that cause spontaneous explosions), Life Manipulation (The Share Energy of the CPUs is what allows life to bloom in a dimension; an area with a high amount of Share Crystals will be abundant of natural life without a CPU. Removing the Crystal will cause the area to wither and die), Sealing (Sealed the Deity of Sin and also via the Nep-Note), Size Manipulation (The Nep-Note shrinks down things that are too large for it so they can fit inside), Power Mimicry (Neptune can utilize the powers of those sealed inside the Nep-Note), Power Nullification (Things inside of the Nep-Note are unable to utilize their powers), Dimensional Travel (Via using Croire's powers and through her own ability to open and close gates to other dimensions), Portal Creation (A Neptune from another dimension has displayed the ability to open and close gates to other dimensions in the High School light novel), Spatial Manipulation (The "History Sword Croire" can slice through dimensions), Vibration Manipulation, Matter Manipulation (Sub-Atomic; With the "Resonance Blade", a set of twin swords which resonate with each-other and vibrate at an atomic level, being able to break down even atoms when attacking), Creation (Can create a giant sword or pudding that falls out of the sky), Data Manipulation (Able to utilize Flag Items, which are made up of data. Can also harm beings that are made up of only data), Resistance Negation (With her "[Element] Weaken" skills, Neptune can lower the resistance her foes have to certain elements, either making them take normal damage or giving them a weakness if they didn't have a resistance in the first place), Law Manipulation (A Neptune from another dimension is stated to be capable of changing the laws of the universe if she so desired by CFW Magic in "Chou Jigen Game Neptune: High School", a light novel the series has), Pain Suppression (Highly resistant to physical pain to the point she can run up a mountain of spikes without her shoes on, take a bath in lava, and sit on spikes with a weight on her legs with no pain whatsoever, even calling it nothing in comparison to Histoire's scolding), Danmaku (Can summon many blades to launch at the opponent and can fire a massive storm of bullets in an instant.), Unpredictability (Has been noted to be quite unpredictable in some scenarios), Statistics Amplification (Through "BFF", "Do Your Best!", "Stat Multiplier", "Heat Up", etc), Statistics Reduction (Through "Who Did This!? Nova", "Cool Down!", "Even Nep's Shocked"/"Planeptune CPUs", "Condemnation Light", etc), Social Influencing (Is able to gain favor of citizens of Gamindustri, which generates shares, which is where her power derives from), Death Manipulation (Some of her attacks have a chance of inflicting the "Doom" status, which instantly kills the one afflicted after a short period if not removed), Mind Control Negation and Resistance (Those with sufficient share energy nullify mind control placed on themselves and those around them. Shown when healing Rom from her brainwashing in MK2/Re;Birth 2, which was noted to only be initially possible due to a lack of shares), Curse Negation (A Neptune from another dimension has dispelled multiple curses from another version of herself before in the High School light novel), Reactive Power Level and Resistance to Knockback, Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Earth Manipulation, Poison Manipulation, Light Manipulation, Darkness Manipulation, Statistics Reduction, Status Effect Inducement (In the form of Paralysis, Transformation Negation, Poison, Power Nullification, Apathy, Confusion, Shadow Bind, Stun), Death Manipulation (Is immune to the "Doom" status, which instantly kills others), Reduced damage from Human, Dragon, Ghost, Insect, Plant, Aquatic, Slime, Avian, Data, Alien, Animal, Machine and Inorganic enemies and against Physical, Magical and Elemental attacks via Game Discs. (see here, here, here, here and here.), Resistance to Cosmic Radiation (Should have similar capabilities to Noire, who could survive and talk while in space), Absolute Zero Ice (Can take ice attacks from Blanc, Rom, and Ram, whose ice attacks are stated to be this cold), Existence Erasure, Space-Time Manipulation (Can take hits from Dark CPUs, who's attacks seemed to rip apart the fabric of space and time itself according to Nepgear and are directly stated by the Nepedia to erase things from existence.), Conceptual Manipulation, (Can take and survive hits from the remade Dark CPUs, which have the abilities of the Next Forms, which would include Conceptual Manipulation and Spatial Manipulation), Magma Manipulation and Heat Manipulation (Can take a bath in a molten blood bath with no repercussions)

All abilities of Neptune and Hiro (Should possess the abilities of the two fusees that she is made from) in addition to Weapon Mastery (Of a scythe), Soul Manipulation, Soul Mutilation (Her "Gate of Gyoukai Graveyard" scythe is said to be able to reap the souls of her enemies and send them to the graveyard), Attack Negation (The second of Hirotune's skills has a does damage to and has a 90% chance to outright negate an enemy's next 2 attacks), Statistics Reduction (Hirotune's first skill does damage to and has a 75% chance to lower an enemy's attack by 20%)

All abilities of her base form on an enhanced scale alongside Weapon Mastery (of a gunblade, which is wielded alongside a white version of Purple Heart's regular sword when using the Lilac COOL Processor Unit), Corruption (Type 3; As a Chaos Form, she can force Chaos Energy into others, corrupting them, changing their appearance and personality by giving them a Chaos Form of their own and at the same time, also converting them to be her ally), Enhanced Senses (HDD is shown to enhance one's eyesight, allowing Neptune able to see perfectly clearly whilst in the dark in "Chou Jigen Game Neptune: High School", a light novel the series has), Hellfire Manipulation (4GO Purple Heart's "Burst Explosion" attack is stated to utilize hellfire to burn away the enemy with an explosion of it), Teleportation (In her break skill "Royal Assault Force", she can be seen spamming teleportation around her target), Age Manipulation (The screws on Purple Heart's head can age a person by multiple years upon contact with them. The effects of the screws is likely not limited to aging up people and their effects are undone when the screws are no longer attached), Memory Manipulation (Removing both screws from Purple Heart's head with get rid of her memory until they're put back in), more Fate Manipulation (4GO Purple Heart is stated to directly control fate and wields the Fortune Sword, which is stated to slice open destiny and can sever others from fate), and likely Share Energy Manipulation (Higher End Applications; Post Share amp w/ faith of all of Gamindustri key only; Due to possessing faith from the entirety of Gamindustri from the other goddesses, the deceased Heroes Quartet, etc. she should likely have this level of output for her shares thanks to the amount of faith she has put in her in addition to her Share Amp, despite not displaying any abilities of the higher ends of Share Energy.)

All abilities of Purple Heart on a greatly enhanced scale with the addition of another method of Spatial Manipulation, Conceptual Manipulation (via Dimensional Slice, which is stated to slice through even the concept of the target (Which is consistent with the Japanese version, which is from a more objective sounding standpoint rather than from Neptune's perspective) and rips apart and distorts the space around the cut it makes), even more Damage Boost (In addition to their already immense power, attacks from Next Forms have their damage output boosted by 30%), Limited Technopathy (?) (Can control the highly advanced pieces of futuristic technology that are attached to her hands in this form via an unknown method. Is able to use the technology on her back to act as a booster when performing her "Dimensional Slice" attack, also via unknown means. Can likely control the other technological parts of this form as well.), Pocket Reality Manipulation (In the transformation sequence for the Next Forms, they seem to create their own reality in which the transformation takes place, with Next White's even having a platform that was not present before inside it), Limited Power Nullification (Passive; With "Next Condition" the effects of external equipment that the opponent has [i.e armor, weapons, accessories etc.] are nullified as long as the Next Form is active. For example, Affimojas is normally immune to physical attacks from various characters as long as he has his cape [which in itself is also immune to physical damage from characters normally], but the Next Forms outright ignore this and deal regular damage with physical attacks. Another example is Steamax's shuriken, which normally has an added effect to bind those it hits in place for a period of time with Shadow Bind, however this is ineffective against Next Forms. This effect bypasses normal resistances to power nullification that characters in Neptunia have.), Share Energy Manipulation (Higher End Applications; As a Next Form, Next Purple has a very large quantity of Share Energy and can wield it with far more ability than most other Share Energy wielders), Miracle Performing (Those with large amounts of shares are stated to be able to preform miracles. Even just the awakening of the Next Form is stated to acquired by a miracle.), and Corruption, Emotional Manipulation, Morality Manipulation, and Negative Energy Negation (Due to the sheer amount of share energy the Next form has, Kurome's corruption of the CPUs that made them hate their sisters was negated. The sheer amount of share energy within the Next form outright negates negative energy)

With Link Cards she gains the following: Statistics Amplification (At the start of battle her attack goes up by 634%, defense goes up by 480%, speed goes up by 357%, critical hit rate up by 20%. At the start of battle all nearby allies' attack goes up by 20%, defense goes up by 30%, speed goes up by 30%. Attack increases by 5% when being attacked.), Statistics Reduction (When being attacked, there is a 50% chance the attacker's attack is reduced by 3%, a 60% chance to reduce their defense by 5%, and 70% chance their speed is reduced by 10%.), Damage Reduction (By default incoming damage is reduced by 91%, has a 96.8% chance to negate all incoming damage), Healing (Of status ailments, debuffs, and health. Healing of health happens upon: attacking, beginning of a 'turn' before performing an action, and ending a 'turn' without doing an action with the exception of moving. Status ailments and debuffs have a high chance of being healed upon any of the conditions of healing health being met [except when attacking] or being attacked), Regeneration (Unknown degree, but likely High-Godly; regeneration from Link Cards shouldn't be inferior to the likes of regeneration given from items the verses that make up Mega Miracle Force, including Neptunia's Idea Chips, which can heal off damage from conceptual attacks from the complete Dark CPUs), Resurrection (Upon being knocked out or killed, she automatically resurrects with 190% health and gets a 15% buff to attack, a 20% buff to defense, and a 15% buff to speed), Statistics Amplification Negation (Whenever she attacks, there is a 49.375% chance to negate any buffs her target has), and Cooldown Reduction (Upon any of the conditions for healing [except when attacking] or whenever she's being attacked, there is a high chance of reducing the cooldown on her skills that have one, with a chance of outright fully depleting the cooldown)


Attack Potency: Multiverse level+, possibly Low Outerverse level (Ultra Dimension Neptune fought against both Vert and Nepgear, both of whom were likely in HDD [meaning, she was likely fighting Green Heart and Purple Sister] whilst holding back a large amount of her power.) | At least Multiverse level+, possibly Low Outerverse level (Should be at least as strong if not stronger than the two fusees that make her up) | Varies, Multiverse level+, possibly Low Outerverse level with low to average shares (Far stronger than her base form, above Histoire Manifestations/Avatars), Multiverse level+, possibly Low Outerverse level with high shares (Fought and defeated HDD Rei with help from the other CPUs) | Multiverse level+, possibly Low Outerverse level (After the amount of power she can get from shares being dramatically increased, she, alongside the othe 3 post share amp CPUs can fight against and defeat an Arfoire that stole the power of all four Pre Share amp goddesses [each of which upon their creation were given power equal to a fourth of that of the original goddess, who created True Histoire] and had an amp from the fear of the citizens of Gamindustri) | Multiverse level+, possibly Low Outerverse level (After attaining the faith of everyone in Gamindustri, including the deceased Heroes Quartet, Purple Heart could fight against, defeat, and purify the Arfoire she fought against in her prior key with not too much difficulty despite being exhausted. The battle itself was unable to be recorded by Histoire) | At least Multiverse level+, possibly Low Outerverse level (Superior to Prime HDD Rei, due to Next Forms being superior to any HDD prior to them. Fought against and defeated a Dark Orange that was weakened by a powered up Sharing Field alongside the other Next Forms and various other characters.)

Speed: At least Massively FTL+ (Neptune can go through the entirety of Neptunia Shooter [which has a length of 6 parsecs] in 7 minutes and 34 seconds whilst fighting a multitude of enemies and dodging danmaku throughout the game. Traveling 6 parsecs in this timeframe without accounting for the dodging and fighting yields a result of roughly 1.36 million times the speed of light. Ultra Dimension Neptune scales to HDD levels due to fighting Green Heart and Purple Sister whilst holding back), likely Immeasurable (Has consistently fought against and kept up with manifestations of the Deity of Sin, which have stated that they were not limited by time.) | At least Massively FTL+, likely Immeasurable (Should be at least as fast if not faster than the two fusees that make her up) | At least Massively FTL+, likely Immeasurable (Faster than before, crossed half a dimension in a short timeframe, fought the manifestation of the Deity of Sin in some endings of mk2/Re;Birth 2) | At least Massively FTL+, likely Immeasurable (Superior to True Histoire) | At least Massively FTL+, likely Immeasurable (Far superior to her regular Post Shares amp self by at bare minimum four times) | At least Massively FTL+, likely Immeasurable (Far superior to her previous form, as Next Forms are far superior than any HDD before them. Fought Dark Orange, who is superior to the Zero Dimension Deity of Sin.)

Lifting Strength: At least Class T, likely far higher, possibly Irrelevant (Ultra Dimension Neptune should be at least comparable to HDD CPUs like Green Heart, seeing as she could fight against and hold her own against Green Heart and Purple Sister whilst holding back) | At least Class T, likely far higher, possibly Irrelevant (Should be at least as strong as if not stronger than two fusees that make her up) | At least Class T, likely far higher (After taking the powers of the 4 CPUs of the Super Dimension, Arfoire started sending all four nations on a crash course to collide with each-other. Each nation contain several mountains on them and the mountains themselves are a fairly small portion of the nations themselves. Planeptune, Lowee, and Leanbox are each shown to have over a dozen mountains on them. Each Super Dimension Goddess should scale to 1/4 of this since their power was necessary for this.), possibly Irrelevant | At least Class T, likely far higher, possibly Irrelevant (Far superior to her Pre-Share amp self [by at least a little over four times so]) | At least Class T, likely far higher, potentially Immeasurable, possibly Irrelevant (Far superior to her normal Post-Share amp self, has a comparable amount of share energy to the Next Forms, so she possibly could scale) | Immeasurable, possibly Irrelevant (Far superior to Rei in her prime, as Next Forms are far superior than any HDD before them)

Striking Strength: Multiversal+, possibly Low Outerversal | At least Multiversal+, possibly Low Outerversal | Varies, Multiversal+, possibly Low Outerversal with low to average shares, Multiversal+, possibly Low Outerversal with high shares | Multiversal+, possibly Low Outerversal | At least Multiversal+, possibly Low Outerversal | At least Multiversal+, possibly Low Outerversal

Durability: Multiverse level+, possibly Low Outerverse level (Can take many repeated hits from High Shares Yellow Heart) | At least Multiverse level+, possibly Low Outerverse level (Should be at least as durable if not more durable than the two fusees that make her up) | Varies, Multiverse level+, possibly Low Outerverse level with low to average shares (Superior to her base form), Multiverse level+, possibly Low Outerverse level with high shares (Could take hits from HDD Rei, who was about to destroy the Ultra Dimension, affecting the Hyper Dimension as well in the process, only to show off and lure the other CPUs. Should also be superior to herself with low to average shares) | Multiverse level+, possibly Low Outerverse level | At least Multiverse level+, possibly Low Outerverse level | At least Multiverse level+, possibly Low Outerverse level (Can take hits from Dark Orange while she's stuck in the Sharing Field)

Stamina: Extremely High (Ultra Dimension Neptune could continue traveling for a large period of time whilst on the brink of starvation. Neptune, Noire, Blanc, and Vert had fought each other for thousands of generations without showing signs of tiring whilst in HDD, which constantly needs energy to use and maintain, and their fight was described by Black Heart as being nowhere near settled and by Green Heart as having only being a stalemate so far. The same fight was also described to have been lasting eons of time on a few occasions.) Higher with the T. Performance, Regenerate, and Regenerate SP Idea Chips (The best T. Performance Idea Chip decreases the energy needed to use her skills by 25% when transformed, the best Regenerate Idea Chip recovers 12% of her health after every turn, the best Regenerate SP Idea Chip recovers 6% of her SP every turn) Effectively limitless in her Next Form (Next Forms decrease the energy costs of single target skills by 60% and AoE skills by 50%. Applications of the T. Performance Chip are applied after the energy cost decrease of the Next form is applied. Meaning single targets skills cost 10% of their usual energy cost and AoE skills cost 12.5% of their normal energy cost after both effects are applied. Because of the highly decreased costs and her energy regeneration, she has effectively limitless stamina as she is always going to recover more energy than it can be drained through her own efforts, even if she spammed her most energy consuming skills repeatedly)

Range: Extended melee range with swords, tens of meters up to Interstellar with various techniques, hundreds of meters with her gun. Multiversal+ with law manipulation and via dimensional travel with Croire's powers. Possibly Irrelevant | Should be the same as her fusees | Same as base form | Same as before | Same as before | At least double her prior range (Next forms double the range for most skills sometimes even more depending on the skill), Universal+, possibly Irrelevant with sword slashes (When slicing apart the delusion within Affimojas, she ended up slicing apart all of the delusion within all of Gamindustri)

Standard Equipment: All equipment listed under the equipment section on these pages: [1] [2] [3], as well as all the other equipment she has obtained throughout the series. Following table is a (WiP) comprehensive list of her equipment

Standard Equipment

Pics will be added later. Descriptions will just be the ingame ones (if any) unless there's anything particularly notable about the item aside from stats.

  • Old Wooden Sword: "A wooden sword found in Compa's apartment dumpster. It looks very worn out and like it'll break in half any time."
  • Wooden Sword: "A wooden sword Neptune found in a dumpster when she visited Compa one day. She loves it for some reason."
  • Sword: "A weapon generally used to chop things in halves, fourths, or eights."
  • Bamboo Sword: "A weapon made out of bamboo. Because a hit from this is hardly fatal, it's a perfect training weapon."
  • Tagless Sword: "A sword from an unknown artisan. It's sharp and easy to handle."
  • Lazer Bamboo: "A special bamboo sword with a laser blade. Completely unnecessary."
  • Boss' Wood Sword: "A wooden sword said to have been owned by the leader of a Planeptune gang."
  • Armas Test Model: "A two-handed prototype sword made by Chian to be displayed at the Expo."
  • Armas Test Model 1.01: "An updated model to the Armas Test Model. Enhanced from the previous models."
  • Mech Sword Armas: "The completed version of Chian's weapon. Its functionality is greatly increased compared to the test model."
  • Hunting Sword: "A two-handed sword sold in specialty shops. It has a strong fan following because of its ease to wield."
  • Prototype Mechanical Blade: "A blade coated with NP particles discovered by Nepgear. A next-gen blade with improved durability and edge."
  • Tachi: "As its name implies, this blade's main function is to "tatsu" or sever."
  • Bastard Sword: "A broad, heavy sword that's excels at crushing due to its weight. Neptune likes it since it lets her get away with cursing."
  • Claymore: "A long, broad sword. Because of its length, it takes a remarkable proficiency to wield."
  • Mechanical Blade: Crimson: "A mechanical blade adorned with a crimson frame. An optimized version of the prototype's NP particles."
  • Beam Katana Beta: "A prototype of the Beam Katana. The blade is a beam so its lightweight and easy to carry."
  • Beam Katana: "A mass produced Beam Katana. Its blade is shorter than a katana and is easy to use."
  • Beam Katana Plus: "An upgraded version of the Beam Katana. Output has been increased by 30%, for greater power."
  • Next-Gen Katana: "A next-gen prototype of the Beam Katana. The blade's flaw have been improved."
  • Beam Katana mk2: "An upgraded version of the Beam Katana. Output has been increased by 30%, for greater power."
  • Armas: "Armas complete. The final form after all the tests and data feedback from the test models."
  • Executioner: "An omnious instrument of death often called 'Soul Sucker' because it draws a pool of blood from its prey that they will later drown in."
  • Mechanical Blade: Destruction: "A mechanical blade putting greater emphasis on destruction. The frame is fortified to withstand the punishment the blade takes."
  • Unbranded Katana: "A katana whose smith is unknown. A shame, since it has a sharp edge that cuts well."
  • Variable Sword: "A weapon that will change its properties based on the situation."
  • Esperance: "A great sword made by a certain smith who was apprehensive of Gamindustri's seemingly dark future. Its name means 'hope'."
  • Esperanza: "A giant sword created by a blacksmith in an effort to secure the future of Planeptune."
  • Wondwart: "A sword said to have sliced an entire mountain in two with a single swing."
  • Demon Blood Rain: "Once you unsheathe it, its blade secreates a light dew. When it cuts the opponent, the dew scatters like rain."
  • Mecha-Nep Blade: "Neptune's personal mechanical blade that Histoire made using Planeptune's tech. Draws out all the power of Neptune."
  • Beam Katana -V-: "A weapon crated on the feedback from the Beam Katana. Due to its overwhelming characteristics, victory is assured."
  • Claiomh Solais: "None can resist this blade forged by an ancient blacksmith. It is said to blind its beholders with the light it reflects."
  • Holy Fang Blade: "The sword created from the Trinity Blade that was in Planeptune's Basilicom." Due to it be being originally designed to kill goddesses it must have the following abilities to so: High Godly regeneration negation and Immortality types 1, 4, 8, and 10 negation.
  • Demon Blood Curse: "It possesses an incredible acuteness, but it is said to curse its master. To break its curse, its holder must overcome a mental struggle."
  • Beam Katana EXA: "A weapon created using the extent of Planeptune's technology. This is the ultimate evolution of the Beam Katana!"
  • Excalibur: "Gamindustri's well known, legendary sword. The blade and hilt are said to ward off calamity."
  • Airgeatlamh: "Only heroes chosen by this legendary sword may wield it. Neptune calls it her 'air gets lamb' sword."
  • Airget-lamh: "The sword chooses its owner, in this weapon's case."
  • Laevateinn: "A divine blade brighter than the sun. A ray of hope that brightens Gamindustri's future."
  • Super Laevateinn
  • Mechanical Blade: Edge: "A mechanical blade with a very sharp edge. It's supposedly able to slice through anything, so as long as the user knows how to wield it."
  • Kiryu Sword: "A sword used by the one known as "Dragon of Dojima," who lived in Planeptune."
  • Fury (Eryn): "A collaborative weapon with Fairy Fencer F. A sword themed after a Fury (Eryn)."
  • Sonic Blade: "A mechanical blade named after the previous owner said to moved about the speed of sound."
  • Shining Blade: "A shining, legendary blade said to be a sword containing the soul of a goddess."
  • Psyllium Blade
  • Lightning Sword
  • Psyllium Blade β
  • Guardian Zero Transformed states only
  • Guardian V Transformed states only
  • Yggdrasil Staff: "Other stats are increased, too. From MAGES. to you."
  • Paper Fan: "Makes you want to swat someone on the head with it."
  • Crystal Sword: "A sword made from a translucent blue crystal. Fit for a god, made for a young girl in a pantless hoodie dress. What a world!"
  • Harisen Fan: "Most are display-only replicas these days. Authentic ones are prohibited due to a morbid fear of getting whacked in the head."
  • Mechanical Blade: Zenith: "The pinnacle of all mechanical blades. Its beautiful blade is said to captivate the user's soul."
  • Shining Land: "A famous sword, whose name has been passed down through many adventure stories. It exists in several dimensions, and is said to travel dimensions."
  • Purple Force: "A large sword that amplifies share energy and converts it back to to attack power. It draws out all of a CPU's power. You'll receive 10% extra EXP after battles."
  • Orange Knee Socks Sword: "A knee sock sword made in the image of Uzume. It feels stronger than the other knee socks swords. When equipped your HP..." Drains Neptune's HP by 33% at the start of each of Neptune's turns when equipped.
  • Nep Stinger: "A mechanical sword that increases its power by circulating energy inside. Its design is focused on attacking. Chance of critical increases by 5%."
  • Mech Blade - Ray Slicer: "A mechanical sword that's been sharpened to its utmost limits. It's said to cut things even without form."
  • Knee Socks Sword: "A sword made out of old and recycled knee socks. When attacked with this weapon, it feels like you're being kicked."
  • Sister's Knee Socks Sword: "The improved version of Knee Socks sword made from Nepgear's socks. Nepgear doesn't know that they're made from her own socks."
  • Nameless Katana: "A set of katanas Neptune picked up from somewhere. She's used them long enough to the extent the blades nicked."
  • Twin Blades: "A sword which should be carried in two-hands, but made into twin blades. If someone can use it, it isn't the weapon enemies should be scared of."
  • Twin Zapper: "Two one-handed swords. A perfect weapon for newbie dual sword swingers."
  • Lightning Flower/Quick Fang: "Beautiful twin blades with waved sword patterns. The beauty of the blades are deceptive of their deadly sharpness."
  • Cougar: "Very well balanced and easy to use weapons. Some say they aren't outstanding, but their balance is what makes them shine."
  • Code Joker: "Twin blades made to be the joker card to use in battle. Said to be powerful enough to turn the tides of battle instantly."
  • Dragon Blades Kiryuu & Gouda: "Swords used by the man of legends and his rival. To see these two come as one is amazing."
  • Cherry Blossom: "Masterpeices with beautiful blades reminiscent of cherry blossoms. Sure to bring class and style to Gamindustri."
  • Lihit Blitzer: "Special weapons used for assaults. Not very durable, but each of their strikes are amazingly powerful."
  • Orochi/Magatsu: "Twin swords said to bring calamity they bring is more like a curse that can never be lifted."
  • Resonance Blade: "The two blades resonate with each other, amplifying their power. They vibrate at an atomic level, cutting by actually breaking down atoms."
  • History Sword Croire: "A pair of swords created to imitate Croire's abilities. It holds the power to slice through even dimensions."
  • Pair Sword Histoire: "A pair of swords that stores the history that Histoire has spun. Fed with a vast amount of memories, it exhibits tremendous power. You'll receive 10% extra EXP after battles."
  • Japanese Paper: "A handmade weapon that gives off a somewhat elegant atmosphere. Because its expensive to play around with, a little more care is needed when used. When equipped, your HP......" Drains Neptune's HP by 33% at the start of each of Neptune's turns when equipped.
  • Table Manners: "Weapons for those who want to learn the bare minimum of table manners. Start from the outside and try not to make any noise. Raises chance of criticals by 5%."
  • Luxury Table Manners: "Weapons to learn elegant table manners, so as not to embarrass yourself at fancy restaurants. Even the dinnerware used is dazzingly luxurious."
  • Newspaper: "An impromptu weapon made by rolling up newspapers. Everyone's used this at least once."
  • Cardboard: "A weapon that raises power by using cardboard instead. You feel like you've gone up one step up the adulthood ladder."
  • Longsword: "A beginner's long sword that is cheap and easy to wield."
  • Neo Longsword: "A beginner's long sword that is cheap and easy to wield."
  • Blue Longsword: "A longsword with a reduced weight that is easier to wield."
  • Dis Sword: "A unique sword whose edge has been distorted to increase cutting power."
  • Dis Sword Neo: "A unique sword whose edge has been distorted to increase cutting power."
  • Grandis Sword: "A distorted sword that has been further sharpened to heighten its cutting power."
  • Crimdis Sword: "A distorted sword reinforced with special materials having both durability and sharpness."
  • Crimdis Sword Neo: "A distorted sword reinforced with special materials having both durability and sharpness."
  • Knight Sword: "A sword given to those recognized as Paladins."
  • Neo Knight Sword: "A sword given to those recognized as Paladins."
  • Paladin Sword: "A sword given to those recognized as Paladins."
  • Neo Paladin Sword: "A sword given to those recognized as Paladins."
  • Knight End Sword: "A conspicuous sword that bears an ominous magic."
  • Neo Knight End Sword: "A conspicuous sword that bears an ominous magic."
  • Artificial Holy Sword: "A sword made in the image of a holy sword, but its a far cry from the original."
  • Neo Artificial Holy Sword: "A sword made in the image of a holy sword, but its a far cry from the original."
  • Holy Sword Excalibur: "A sword so well produced that there's no inferiority to the original."
  • Holy Sword Excalibur Neo: "A sword so well produced that there's no inferiority to the original."
  • True Excalibur: "The legendary holy sword that has surpassed the original and carves out its own history."
  • Evil Sword Caliburn: "A holy sword stolen by a traitorous knight, and retempered into an evil sword."
  • Evil Sword Caliburn Neo: "A holy sword stolen by a traitorous knight, and retempered into an evil sword."
  • Karma Evil Sword Caliburn: "An evil sword that twists the owner's fate with its inhuman power, at a price. There's no hint of its former holy light."
  • Popsicle Sword: "A strange sword made out of something sweet. No stealing!"
  • Fruit Sword: "A strange sword made out of something sweet. Its scent is both sweet and sour."
  • Fortune Sword: "The sword, which appears in the Goddesses' myth, that slices open destiny." Transformed states only
  • True Fortune Sword: "The sword that slices open destiny, which has regained its true power." Transformed states only
  • Cypress Stick
  • Sensword
  • Sensword II
  • Master Sword
  • Mega Sword
  • C Destroyer
  • Dualon
  • Cronos
  • Dreamune
  • Omochao
  • Nole Sword
  • Aspinia
  • Destonia
  • Azel
  • Reala
  • Mumeito
  • Famitsu Sword
  • Enchanted Sword
  • Cosplay Sword
  • Foreign Sword
  • Traditional Sword

Game Discs in Neptunia are items that, when equipped, give certain benefits to the one who has the disc based on which 'Idea Chips' are used with them. Some combinations of Idea Chips create "Godly Games", which give an additional benefit on top of the benefits from the Idea Chips used. If a type of Idea chip isn't listed for what a Game Disc can use (of Yellow, Blue, and Red) then the Game Disc in question can't use that type of Idea Chip whatsoever

  • Casette Tape: Can only utilize level 1 Yellow Idea Chips
  • Disc Card: Can use level 1 Blue Idea Chips and level 2 or below Red Idea Chips
  • DL-ROM: Can use any Yellow Idea Chips
  • Large USB: Can use level 4 or below Yellow Idea Chips, all Blue Idea Chips, and level 1 Red Idea Chips
  • Green Light Disc: Can use level 3 or below Yellow Idea Chips, all Blue Idea Chips, and level 4 or below Red Idea Chips
  • Floppy Disk: Can use level 1 Yellow and Blue Idea Chips.
  • ROM Cartridge: Can use level 1 Yellow Idea Chips and level 2 or below Blue Idea Chips
  • Blue Disk Card: Can use level 2 or below Yellow Idea Chips and level 1 Blue Idea Chips
  • Black Disk Card: Can use level 1 Yellow Idea Chips and level 2 or below Blue Idea Chips
  • DC-ROM: Can use level 2 and below Yellow Idea Chips and level 3 or below Blue Idea Chips
  • Gold Disc:Can use level 2 and below Blue Idea Chips and level 3 or below Red Idea Chips
  • Mega ROM: Can level 1 Yellow Idea Chips and level 4 or below Blue Idea Chips
  • Media Card: Can use level 1 Yellow and Blue Idea chips and level 4 or below Red Idea Chips
  • NO Disc: Can use level 2 or below Yellow Idea Chips, level 4 or below Blue and Red Idea Chips
  • USB Memory: Can use level 3 or below Yellow Idea Chips, level 4 or below Blue and Red Idea Chips
  • 108 M ROM: Can use level 1 Yellow and Blue Idea chips and any Red Idea Chips
  • SE Card: Can use level 4 and below Yellow and Blue Idea chips
  • Flash Memory: Can use level 4 or below Blue and Red Idea Chips
  • 108 G ROM: Can use level 4 and below Yellow and Blue Idea chips and any Red Idea Chips
  • 2 Layer VDD: Can use level 2 or below Yellow Idea Chips, level 4 or below Blue Idea Chips, and any Red Idea Chips
  • External HHD: Can use any Yellow and Red Idea Chips
  • Blue Light Disk: Can use level 3 or below Yellow Idea Chips, level 4 or below Blue Idea Chips, and any Red Idea Chips
  • Red Light Disk: Can use any Yellow Idea Chips, level 4 or below Blue Idea Chips, and level 3 or below Red Idea Chips
  • TB Disc: Can use level 4 and below Yellow and Blue Idea chips and any Red Idea Chips
  • External SSD: Can use any Yellow and Red Idea Chips as well as level 3 or below Blue Idea Chips
  • Super USB: Can use any level 4 or below Idea Chips of any type
  • SD Media Card: Can use any level 4 or below Idea Chips of any type
  • Purple Ray Disc: Can use any Blue and Red Idea Chips as well as level 1 Yellow Idea Chips
  • Black Ray Disc: Can use any Blue and Yellow Idea Chips as well as level 1 Red Idea Chips
  • White Ray Disc: Can use any Yellow and Red Idea Chips as well as level 1 Blue Idea Chips
  • Green Ray Disc: Can use any Blue Idea Chips and level 4 or below Yellow and Red Idea Chips
  • Orange Ray Disc: Can use any Yellow Idea Chips and level 4 or below Blue and Red Idea Chips
  • Infinidisc, Infinite Disk and Ultimate Disc: Can utilize any and all Idea Chips of every type

  • Red Idea Chips:
  • Blue Idea Chips:
  • Yellow Idea Chips:

  • X-Bracelet: "Neptune only. A bracelet adorned with the same ornament as the one she wears in her hair."
  • Black X-Bracelet: "Older Neptune only. A bracelet fashioning the same style as her hairpiece."
  • Leather Bracelet: "A leather bracelet sold at many shops."
  • Leather Armlet: "A leather armlet sold at many shops."
  • Steel Bracelet: "A bracelet made of steel. It's easy to fabricate, so a variety of designs exist."
  • Steel Armlet: "An armlet made of steel. It's easy to fabricate, so a variety of designs exist."
  • Studded Bracelet: "A studded bracelet made with authentic leather. This punk aesthetic is popular among today's counter-cultural youth. Oi!"
  • Studded Armlet: "A studded armlet made with authentic leather. This punk aesethetic is popular among today's counter-cultural youth."
  • Cord Bracelet: "A casual bracelet made of intermingled strings and cords."
  • Cord Armlet: "A casual armlet made of intermingled strings and cords."
  • Energy Bracelet: "A normal looking bracelet that holds some strange energy. Imparts a surprising amount of defense."
  • Energy Armlet: "A normal looking armlet that holds some strange energy. Imparts a surprising amount of elemental defense."
  • Silver Bracelet: "A bracelet made from silver. An item popular mainly among youth."
  • Silver Armlet: "An armlet made from silver. An item popular mainly among youth."
  • Pearl Bracelet: "A very valuable bracelet embedded with large pearls."
  • Pearl Armlet: "A very valuable armlet embedded with large pearls."
  • Royal Bracelet: "An expensive bracelet adorned with gorgeous gems."
  • Royal Armlet: "An expensive armlet adorned with gorgeous gems."
  • Youth Bandage: "Boys going through puberty wear these on their wrists in an attempt to look cool. What they look like to others are rebellious fools." Reduces fire damaged received by 10%
  • Time Bangle: "A monotone bangle designed by the best artisan in Planeptune."
  • Suspicious Bangle: "You can boost your stats with this dubious item, but you can't help but feel fishy wearing it."
  • Hades Bangle: "This bangle's design is in honor of an Eastern land where the sun first rises. Squint too hard and you may misread 'Hades' as 'Rabies.'"
  • Trapezohedron: "A shiny, black bangle composed of polyhedrons and many maths."
  • Celestia Bangle: "Where the heck did Celestial go? Isn't it obvious we don't have a linear canonical storyline, you guys?! - Neptune"
  • Eternal Aegis: "It is said that an undisputed god used it and it offers overwhelming protection."
  • Elemental Shield: "It looks like an ordinary shield, but it said that a spirit imparted divine protection, making the user resistant to elementals... Or at least that's the rumor." Reduces fire, wind, and ice damage received by 30%
  • Angel's Barrier: "A charm said to impart angelic protection to its owner. Offering resistance to Light, it also makes you feel warm inside." Reduces light element damage recieved by 50% and recovers 1% of Neptune's HP per turn when equipped
  • Devil's Field: "A charm said to impart demonic protection to its owner. Offering resistance to Dark, it gives the wearer bad premonitions..." Reduces Dark damage by 15% while equipped at a cost of 20% of the wearer's HP per turn
  • Swirly D-Ring: "A very old spiral-shaped bracelet found in the storage room of Planeptune's Basilicom. Cuts physical damage by 10%." As it says, it reduces physical damage by 10% when equipped
  • CMD-R: "A bracelet built with a magic-casting device. A first-class product created by researchers with sister complexes. Cuts elemental damage by 10%." When equipped, any non-physical damage is reduced by 10%
  • Bloodthirsty Rosary: "Rosaries that can awaken the Surge of Murderous Intent. Greatly increases attack power, but basically throws away defense." Due to Neptune's immense stats from permanent stat up items, the otherwise significant defense drop becomes rather unimportant.
  • Sentai Transformation Bracelet: "A bracelet that members of a special force wore during transforming. Popular with kids and adults. A requirement for Christmas shopping wars." Reduces fire, ice, and light damage recieved by 35%
  • Dark Ring: "A jet-black bracelet that was worn by a space knight who fell into darkness. You can obtain the power to manipulate the life force in all creatures." Reduces wind, ice, and dark damage by 35%. Gives the wearer Life Manipulation as per its description.
  • Plant Bracelet: "A ring that helps you photosynthesize! In return for being unable to move, you automatically restore 10% of HP and SP." Does what the description says, while in battle it recovers 10% of the wearers HP and SP per turn in exchange for the inability to move from where the wearer stands, though they can still use any and all of their skills as normal, even if they necessitate movement.
  • Normal Plate: "The inner plate provided when joining the Paladin Guild."
  • Normal Plate Neo: "The inner plate provided when joining the Paladin Guild."
  • Normal Plate EX: "The inner plate provided when joining the Paladin Guild."
  • Sturdy Plate: "An ordinary inner plate made durable."
  • Sturdy Plate Neo: "An ordinary inner plate made durable."
  • Sturdy Plate EX: "An ordinary inner plate made durable."
  • High Quality Plate: "An expensive inner plate made with good materials."
  • High Quality Plate Neo: "An expensive inner plate made with good materials."
  • High Quality Plate EX: "An expensive inner plate made with good materials."
  • Paladin's Plate: "A one-of-the-kind inner plate given to recognized senior Paladins"
  • Paladin's Plate Neo: "A one-of-the-kind inner plate given to recognized senior Paladins"
  • Paladin's Plate EX: "A one-of-the-kind inner plate given to recognized senior Paladins"
  • Legendary Plate: "An inner plate said to have been used by a legendary Paladin."
  • Legendary Plate Neo: "An inner plate said to have been used by a legendary Paladin."
  • Legendary Plate EX: "An inner plate said to have been used by a legendary Paladin."
  • Purple Ring: "The decoration which floats above Goddess Purple Heart's head." Transformed states only
  • Purple Ring Neo: "The decoration which floats above Goddess Purple Heart's head." Transformed states only
  • Purple Ring EX: "The decoration which floats above Goddess Purple Heart's head." Transformed states only
  • Rune Bangle: "A bangle with mysterious script engravings. Each character of the script carries its own esoteric force."
  • Rune Armlet: "An armlet with mysterious script engravings. Each character of the script carries its own esoteric force."
  • Goddess Bangle: "A mysterious bangle blessed by a goddess. It grants protection against various disasters"
  • Arch Bangle "A precious armlet with luxurious decorations."
  • Arch Armlet "A precious armlet with luxurious decorations."
  • Twin Bangle: "A bangle with two rings linked together. The rings overlap and create unique shapes every time they jingle around."
  • Trinity Bangle: A bangle with three rings linked together. The rings overlap and create unique shapes every time they jingle around.
  • Shining Ring: "For Neptune. Man, that's bright! Given by a fan who attended her successful concert."
  • Monkey Bracelet: "A cute bracelet with a monkey trapped inside a clear ball. Rumors say making it take part of races is a popular gambling sport in Lowee."
  • Gami-Ring: "A ring said to have been created upon the birth of Gamindustri."
  • Coral Beads: "Fashion item perfect for the summer." Reduces water damage by 20%
  • Rubber Band: "Just an ordinary rubber band. Not recommended for people with big arms, hairy arms, or those with a tendency to snap themselves in the eye." All elemental damage received reduced by 15%
  • Youth Bandage: "Adolescent boys think it's cool to wear this bandage around their wrists, knee, or under their eye. Boys are ridiculous." All elemental damage reductions have their bonuses decreased by 50% but cannot go below 0%.
  • Shield Generator: "Generates a shield to reduce magic damage. Made in Planeptune and comes with a free Mag." Reduces all elemental damaged received by 10%
  • Speed Generator: "A machine made in Planeptune which increases your speed. But it won't make you think any faster..." Reduces all elemental damaged received by 10%
  • Anti-Fire Ring: "An armlet which grants resistance to Fire." Reduces fire damage received by 15%
  • Anti-Water Ring: "An armlet which grants resistance to Water." Reduces water damage received by 15%
  • Anti-Wind Ring: "An armlet which grants resistance to Wind." Reduces wind damage received by 15%
  • Anti-Earth Ring: "An armlet which grants resistance to Earth." Reduces earth damage received by 15%
  • Lucky Band: "Some believe once this band breaks, their wish will come true. But if you break it yourself, you will gain a lot of weight and get dumped in front of your rival and..."
  • Wish Band: "Popular among the students after the negative side effects of the Lucky Band were brought to light. It's an improved version, apparently."
  • Lucky Bangle: "A mysterious bangle said to bring good luck to its owner."
  • Happy Bangle: "One of those bangles you see in ads on the back cover of magazines. If you want to wear a unique accessory, this will offer nothing but disappointment."
  • Energy Bangle: "A mysterious bangle which instills energy by wearing it."
  • Intelli-Bangle: "A mysterious bangle which makes you smarter by just wearing it."
  • Suspicious Bangle: "It increases abilities, but it just seems a little fishy." All elemental damage reductions have their bonuses decreased by 30% but cannot go below 0%.
  • Strength Bangle: "A special bangle which imparts strength by just wearing it."
  • Wisdom Bangle: "A bangle worn by a sage to heighten his focus during meditations."
  • Power Bangle
  • Heaven's Bangle: "A mystical bangle said to be blessed by one of the goddesses from a time long past." Wind and earth damage received reduced by 30%. Fire and water elemental damage reductions have their bonuses decreased by 30% but cannot go below 0%.
  • Platinum Armlet: "Super luxurious armband made with platinum. So valuable, you're hesitant to put a fingerprint on it."
  • Cross Bracelet: "A designer bracelet in with a cross in the middle. Coated with rhodium."
  • Purple Bracelet: "An armlet with an oversized pearl embedded in it. It's rare."
  • Vintage Bracelet: "A masterpiece created by a veteran artist."
  • Gold Bracelet: "A luxurious bracelet using an abundance of gold."

This game has a significant amount of equipment that's mainly just stat boosts and lacks unique descriptions, so it has its own tab to not clog up the others.

  • Trial Booster
  • Forced Lv. 1 Belt: While equipped, level becomes one and EXP is unable to be gained
  • Eternal Gear
  • Power Kit
  • Power Kit X
  • Power Kit EX
  • Guard Kit
  • Guard Kit X
  • Guard Kit EX
  • Mind Kit
  • Mind Kit X
  • Mind Kit EX
  • Acid Kit
  • Acid Kit X
  • Acid Kit EX
  • Anti-Paralysis Patch: Nullifies paralyzing attacks
  • Careful Kit
  • Careful Kit X
  • Careful Kit EX
  • Blossom Kit
  • Blossom Kit X
  • Blossom Kit EX
  • Scramble Engine
  • Space Kit
  • Space Kit X
  • Space Kit EX
  • Bomber Kit
  • Bomber Kit X
  • Bomber Kit EX
  • Maximizing Kit
  • Maximizing Kit X
  • Maximizing Kit EX
  • Over Kit
  • Over Kit X
  • Over Kit EX
  • Fake Necklace:Damage received from enemies is halved
  • Greed Radar: Doubles the drop rate of Nep Bull U. (Chance to drop upon defeating enemies)
  • Quick Riser: Triples the amount of EXP gained
  • Demon Lipstick
  • Heat Gauntlet: Damage up when transformed
  • Demon Mirror
  • Scarlet Crystal: Damage up when transformed
  • Demon Bouquet:
  • Fire Tome: Damage up when transformed
  • Demon Puff
  • Crimson Pendant: Damage up when transformed
  • Darkness Gear
  • Vermilion Helmet: Damage up when transformed
  • Darkness Ring
  • Red Mantle: Damage up when transformed
  • Darkness Donut
  • Sun Flute:Damage up when transformed
  • Darkness Hoop
  • Burning Facemask: Damage up whilst transformed
  • Hell's Gem: SP Gauge consumption is halved
  • Frenzy Anklet: EXE Drive damage is doubled
  • Fever Slot

This game has so much armor that I've decided to give it its own tab.

  • Hero Bracelet
  • Pretty Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Life Bonus
  • Tracker Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Hydro Edge
    • Regen
  • Cord Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Glacis
    • Intelligence Bonus
  • Chain Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Wall
    • Ignis
  • Cloth Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Fire Bind
    • Strength Bonus
  • Fashion Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Ice Bind
    • Water Bind
  • Cool Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Life Bonus
    • Vitality Bonus
    • Omni Shell
  • Comikat Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Stun Guard
    • Strength Bonus II
  • Braided Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Noctisa
    • Dark Resist
  • Lucky Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Evade
    • Omni Evade
  • Magical Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto-Haste
    • Slow Guard
  • Defense Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Spirit of Water
    • Auto Physical Resist
  • Speed Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Half AP
    • Meditation
  • Crystal Bracelet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Physical Strength Bonus III
    • Second Wind
  • Dengeki Bracelet
  • Enchanted Bracelet
  • Cosplay Bracelet
  • 'Foreign Bracelet
  • Traditional Bracelet
  • Simple Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Cure
  • Feathered Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Noctis Edge
  • Silk Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Evade
    • Glacis Edge
  • Cotton Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Strength Bonus
    • Auto Wall
  • Wool Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Ice Resist
    • Lightning Bind
  • Linen Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Intelligence Bonus II
    • Dark Bind
  • Knitted Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Virus Guard
    • Wind Resist
  • Bamboo Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Terra Edge
    • Earth Resist
  • Kitty Mittens: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Water Resist
  • Stripped Mittens: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Meditation
    • Physical Resist
  • Trainer Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Half AP
    • XP Bonus
  • Defense Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Vitality Bonus II
    • Hydrosa Edge
  • Power Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Strength Bonus III
    • Omni Fire Bind
  • Red Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Fire Resist
    • Dispel
    • Raise
  • Blue Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Ice Resist
    • Omni Ice Bind
  • Brown Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Earth Resist
    • Mentality Bonus III
  • Green Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Wind Resist
    • Life Bonus III
  • Purple Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Lightning Resist
    • Vitality Bonus III
  • Dark Blue Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Water Resist
    • Hydrosa
  • White Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Light Resist
    • Hydricus
  • Black Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Dark Absorb
    • Omni Noctis
  • Fairy Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Fire Absorb
    • Omni Regen
  • Smart Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Auto Shell
    • Omni Earth Absorb
  • Diamond Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Vitality Bonus III
    • Auto Wall
    • Omni Wind Absorb
  • Infinity Gloves: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Life Bonus III
    • Auto Absorb All
    • Disaster
  • Dengeki Gloves
  • Enchanted Gloves
  • Cosplay Gloves
  • Foreign Gloves
  • Traditional Gloves
  • Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Vitality Bonus
  • Spirit Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Wind Bind
  • Shiny Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Luminis
  • Soldier Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Strength Bonus
    • Clear
  • Magical Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Hydro Edge
    • Mentality Bonus II
  • Power Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Strength Bonus II
    • Elementless
  • Protective Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Vitality Bonus II
    • Auto Physical Resist
    • Omni Cure
  • Foreign Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Intelligence Bonus II
    • Mentality Bonus II
  • Mystical Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Guard
    • Stun Guard
  • Golem Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Life Bonus II
    • Revive
  • Dragon Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Glacicus Edge
    • Intelligence Bonus III
    • Auto Raise
  • Metal Dogoo Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Vitality Bonus III
    • Spirit of Wind
  • Infinity Gauntlet: Gives the wearer the following skills whilst equipped. Wearing it for long enough gives the wearer the abilities permanently without need of the item
    • Physical Area Edge
    • Strength Bonus III
    • Auto Absorb All
  • Dengeki Gauntlet
  • Enchanted Gauntlet
  • Cosplay Gauntlet
  • Foreign Gauntlet
  • Traditional Gauntlet

  • Purple: "For Purple Heart (Neptune) only. A Processor Unit made solely for the CPU of Planeptune."
  • Lost Purple: "A Processor Unit made exclusively for Planeptune's CPU. An updated Purple mold using the most modern technology."
  • Violet: "A Processor Unit made exclusively for Planeptune's CPU. It irons out some discomforts reported with the Lost Purple model."
  • Neptune: "For Purple Heart (Neptune) only. A next-dimensional item crowned with Neptune's name."
  • Planeptune: "For Purple Heart (Neptune) only. A next-dimensional item crowned with Planeptune's name."
  • Prototype Purple: "For Purple Heart (Neptune) only. A next gen Processor Unit prototype. Powerful, but inefficient with its energy use." Drains 20% of Neptune's SP per turn per part equipped whilst she's in a transformed state (5 parts total)
  • HDD Neptune: "Purple Heart only. A processor unit with HDD Neptune as the motif."
  • Dry Clothes: "Purple Heart only. A processor unit designed after Neptune's most favoritest of all -- the parka dress."
  • Dengeki Purple: "For Purple Heart only. A special processor unit imbued with the protection of lightning."
  • Fairize: "Purple Heart only. A collaborative processor with Fairy Fencer F."
  • Centennial: "Hah! Greet every century with a grin--no regrets!"
  • Spectral: "For all 4 CPUs. A Processor Unit made to resemble Hiro from the Spectral Souls series."
  • Wasteland: "For all 4 CPUs. A Processor Unit that begs for the wearer to cleanse the world of filth. You are already dead!"
  • Sweet: "For all 4 CPUs. A Processor Unit set that is basically a bunch of desserts. Makes you want to gobble them up!"
  • Swimming Suit: "For all 4 CPUs. A Processor Unit that says you'll go swimming whenever and wherever you want!"
  • Measurements: "For all 4 CPUs. A Processor Unit set that looks like tools used to measure one's body. Finally, an excuse to use these...!"
  • Maid: "This Processor Unit is a universal fit! What's better than a skin-tight suit? A moe maid. That's right."
  • Cardboard: ""For all 4 CPUs. Light and simple! Processor Unit made from cardboard to cut manufacturing costs.""
  • Cat: "This Processor Unit is made to fit Neptune. No outfit is complete without some cutesy cat ears!"
  • Angel: "This Processor Unit is a universal fit! CPUs are already goddesses, but this outfit really seals the deal." Restores 1% of Neptune's SP per turn per part equipped while in a transformed state (6 parts in total)
  • Devil: "This Processor Unit is a universal fit! For CPUs trying to look like mischievous little imps." Restores 1% of Neptune's HP per turn per part equipped while in a transformed state (6 parts in total)
  • Martial: "For all 4 CPUs. An armor-type Processor Unit."
  • Samurai: "This Processor Unit is a universal fit! Dress up as a samurai and follow the bushido code!"
  • Stone: "This Processor Unit is a universal fit! It's so hard that not even diamond can scratch its surface."
  • Metal: "This Processor Unit is a universal fit! Heavy metal machinery rocks so hard, and so does this outfit."
  • Snowman: "This Processor Unit is a universal fit! Fun to build, fun to wear! Note that the carrot is not edible."
  • Mail: "This Processor Unit is a universal fit! If you want the best defense, old school armor does not disappoint."
  • Snow: "This Processor Unit is a universal fit! Just like people, every CPU is a special snowflake with this outfit."
  • Fire: "For Purple Heart (Neptune) only. A Processor Unit with the divine blessing of flames."
  • Ice: "For Purple Heart (Neptune) only. A Processor Unit with the divine blessing of frost."
  • Aero: "For Purple Heart (Neptune) only. A Processor Unit imbued with the power of gales."
  • Thunder: "For Purple Heart (Neptune) only. A Processor Unit imbued with the power of lightning."
  • Blaze: "For all CPUs. Processor Unit granting the power of Fire."
  • Frost: "For all CPUs. Processor Unit granting the power of Ice."
  • Terra: "For all CPUs. Processor Unit granting the power of Earth."
  • Wind: "For all CPUs. Processor Unit granting the power of Wind."
  • Blast: "Processor Unit granting the power of Wind."
  • Aura: "Bodysuit Processor Unit granting the power of Light."
  • Void: "Bodysuit Processor Unit granting the power of Darkness."
  • Grand: "Processor Unit granting the power of Earth."
  • Open Mail: "Armor-type Processor Unit built to be very strong."
  • Closed Mail: "Armor-type Processor Unit built to be very strong."
  • Force White: "Simple Processor Unit emitting a white glow."
  • Force Black: "Simple Processor Unit emitting a black glow."
  • Force Green: "Simple Processor Unit emitting a green glow."
  • Force Red: "Simple Processor Unit emitting a red glow."
  • Force Blue: "Simple Processor Unit emitting a blue glow."
  • Wonderland: "A processor unit developed in the image of Wonderland."
  • Fairy: "A processor unit developed in the image of a fairy."
  • Flower Spirit: "A processor unit developed in the image of a flower spirit."
  • BLANK: "Processor Unit not equipped."

Descriptions will be added later, nothing notable effects wise aside from a few stat buffs and some elemental damage reduction

  • Link Cards
  • Histoire: Neptune, in the events of Super Neptunia RPG has a tome which happens to be an incarnation of Histoire that she has with her at almost every point in the game
  • Puddingo: A monster in the shape of pudding that Neptune became friends with. Neptune can summon Puddingo on a whim in front of her. Puddingo's main functionality to Neptune is drastically increasing her jump height when jumping off it.
  • Nep-Note

  • Optional Equipment: Save Point and Reset Button (Clicking the save point makes a save for Neptune. Clicking the Reset Button will put her back at her most recent save point with her memories intact.) and Gehaburn (She has occasionally used the weapon in the conquest route of MK2/Re;Birth 2, specifically, to kill Blanc and Vert)

Intelligence: Extraordinary Genius (Despite her normally seeming unintelligent at first glance, Neptune is far more intelligent than she lets on. Before being meteored into Virtua Forest from Celestia by the other goddesses, Neptune was noted to be very cunning and "evil". In spite of this happening, she at the very least seems to have retained her intelligence if nothing else. She created the "Neptune Fictitious Hard" console, which has specs far beyond anything humanity currently can produce and is implied to be self improving. She is also quite adept in her own style of fighting, with the majority of her techniques being self-developed and being able to combo into each-other. Has been in combat for almost the entirety of her life, having only minuscule amounts of her life [in comparison to her age] not being in combat [at most a couple decades]. Neptune can control and operate the highly advanced futuristic technology that is part of her Next Form via unknown means even after just getting the form with no issues whatsoever. Has also developed the "Nep Bull EX"; a very potent healing drink capable of fully healing those who drink it; with her sister. Is the sole developer of a type of healing drinks known as "Nep Bull", albeit it some are less potent than later incarnations of the series of drinks such as the "Nep Bull EX" she developed with her sister. Has developed her own healing drink that was shown to be able heal stomach aches called "Dr. Nepper" when trying to make a new specialty for her nation. Knowledgeable in weapon design, as she was stated to have designed one of IF's weapons. Could fully modify a bullet in a few seconds to function the exact same as a firework when fired. Was also able to apply bandages to herself better than Compa, a nurse in training, was able to. She has memorized several digits of pi. Knowledgeable in warfare and military tactics, as all four of the main goddesses were shown to be at war with each other for an extended period of time in Hyperdevotion Noire. Ultra Dimension Neptune, under the guise of being a ditz, was able to sabotage AffimaX, an organization with significant amounts of knowledge of all of Gamindustri, with no-one none the wiser and being undiscovered until far after she achieved the goals she wanted out of it.)

Weaknesses: Neptune doesn't usually think things through sometimes and is quite lazy and a bit of a klutz, although (in the Super Dimension), she originally wasn't like this and she only started being this way after losing her memories from being spiked into Virtua Forest in Planeptune all the way from Celestia by the other goddesses. As Purple Heart, she's overconfident but this mellowed down after a while. Her Goddess Powers are powered by the Share Energy of her Continent Planeptune (Share Energy is basically the amount of Faith the people put into the Goddess). So if her Share Energy were to be drained then her transformation will be canceled out. She also hates Eggplants to an astounding decree where one time when she was being attacked by flying eggplants, she immediately stopped her transformation and ran away. However, if the eggplant is modified in some way so it no longer resembles an eggplant (like being extremely enlarged), Neptune won't be phased by it. Removing screws from Purple Heart's head will have an effect upon removing either one or both. Removing one alters her personality and removing both gets rid of her memory until they're put back in. Next Purple's "Dimensional Slice" attack will revert her to her base form after its usage.

Notable Attacks/Techniques:

  • Hard Drive Divinity (HDD): Due to Neptune's status as a goddess, she is able to draw power from share energy and transform into her goddess form: Purple Heart. Neptune gains many benefits from her goddess form, not limited to just being all around more powerful than before.
    • Next Form: After first awakening the form through the Hyper Share Crystal, Neptune has gained the ability to transform into her Next Form: Next Purple. Next Forms are far stronger than any previous HDD.
      • Next Condition: A passive ability the Next Form has that, as long as it's active, nullifies the abilities of the equipment the opponent has. For example, the physical damage immunity that Affimojas' cape grants him and the ability of Shadow Bind that Steamax's shuriken can inflict is ineffective in the face of the Next Forms. This effect bypasses normal resistances to power nullification that characters in Neptunia have.
  • Protagonist Aura: An aura Neptune has that was first brought up in her crossover with Azur Lane. If a Neptunia ship is present in with her, her own damage increases by 10% and damage received is reduced by 6%. Also increases her own damage by 2%, and decreases damage received by 1% for each Neptunia ship, excluding herself, present. (Characters labeled as a "Neptunia ship" are Neptune, Noire, Blanc, Vert, Purple Heart, Black Heart, White Heart, and Green Heart due to being the characters present in the Azur Lane crossover.) Neptune has also stated this aura of hers is also the cause behind the unnatural events and phenomena involving her (aka: her fatehax and plothax) after certain things happening during the events of the crossover.
  • Regular Skills
    • Jumping Arts: Neptune does a back flip and kicks the opponent three times while in midair.
    • Dual Arts: Neptune slashes at the opponent then follows with an uppercut and 2 mid-air kicks.
    • Cross Combo: Neptune quickly slashes the enemy several times in a row before sending them airborne, slashing once again and throwing them down with another slash.
    • Dual Edge: Neptune does a single powerful horizontal slash.
    • Variable Edge: Neptune slashes the target up and down.
    • Critical Edge: Neptune attacks the opponent with a downward slash followed by an upward slash which launches the target into the air before finishing with a slash attack that knocks the target to the ground.
    • 32-bit Megablade: Neptune surrounds herself an circle of light while a blade forms in the air, which she then launches at the opponent which, upon landing, the blade causes a pillar of energy to erupt from below where it lands.
    • Victory Slash: Neptune goes towards the opponent while slashing them with slashes that form a formation shaped like a "V" which leave energy waves behind where the opponent was slashed. These energy waves then explode into a purple energy as Neptune arrives behind the opponent. In the anime, a blazing "V" appears behind her as she goes towards her target before dissipating as she launches herself at even higher speeds off of a glyph before attacking her target with a piercing slash(es), and while it isn't directly seen in the anime, it's likely a set of slashes forming "V" like its game counterpart.
    • Delta Slash: Neptune's sword becomes engulfed in a purple energy before she slashes towards the opponent, launching two energy slashes towards the opponent that, if they connect they form the top portion of a delta and trapping the opponent in a cube of energy, after which Neptune spins around and launches another energy slash that completes the delta. Upon the energy slashes forming the delta they alongside the box explode into a white energy. Each hit's individual power almost the exact same as the power per hit of her "Neptune Break" EXE Drive, although Delta Slash has less hits involved.
    • Do Your Best!: Increases the STR (physical attack) of all allies in the move's range.
    • BFF: Increases the STR (physical attack) of one ally in the move's range.
    • Delta Force: Increases the MEN (non-physical defenses), TEC (accuracy), and AVD (evasion chance) of herself or an ally in the move's range.
    • Stat Multiplier: Raises the physical defense, non-physical defense, and turn speed of herself or an ally in range.
    • Third Shot: Neptune aims her gun at the enemy before firing three consecutive shots.
    • Fifth Shot: Neptune spins her gun and fires five consecutive shots.
    • Particle Shot: Neptune repeatedly shoots the enemy whilst she quickly circles them.
    • Charge Shot Level 1: Neptune charges up her gun with an element based shot (depends on which element she's using).
    • Charge Shot Level 2: Neptune fires two elementally charged shots.
    • Charge Shot Level 3: A single charged shot followed by a powerful burst of elemental power.
    • Multiple Beam Launcher: Only shown as usable as Purple Heart, and only seen when she uses the Lilac COOL processor unit. After acquiring the Lilac COOL processor unit through the events of the anime's second OVA: "Hyperdimension Neptunia: Nep's Summer Vacation", Purple Heart can utilize a powered up version of her younger sister's Multiple Beam Launcher, of which she uses alongside her during the events of the aforementioned OVA. In the attack, (what is presumably) share energy is charged for a few seconds in her gunblade before being fired off as multiple beams that quickly merge into one, far larger beam that flashes in the colors of a rainbow as it strikes the target(s), causing an explosion.
  • Break Skills
    • Legendary Hero Blade: Base form only. Neptune charges up an attack before doing a horizontal slash too quick to be seen. She then charges up and releases an over head slash before charging up a large purple energy before stabbing the opponent once more, piercing all the way through them.
      • Royal Assault Force: Transformed states only. Neptune charges up a large purple energy around her before bringing it inside her and quickly assaulting the opponent with 12 slashes, in-between each of them she seemingly quickly teleports to the opposite side of her target, before moving to their front and charging a large blue energy around her sword that is larger than herself before having it going inside the sword and bringing a powerful overhead slash down on her target.
  • R/W Disk and Preset Disks: Sometimes Neptune can use elemental Magic by using video game discs to summon games to deal damage.
    • R/W Disk: Neptune calls upon the player's selected image to deal Earth Damage (This move can be renamed by the Player).
    • Preset Disks:
      • The Super Shinobi: Using her pre-set disc, Neptune summons the game "The Super Shinobi" for help to deal fire based damage.
      • Fantasy Zone: Using her pre-set disc, Neptune summons the game "Fantasy Zone" for help to deal wind based damage.
      • Space Harrier: Using her pre-set disc, Neptune summons the game "Space Harrier" for help to deal fire based damage
      • Alex Kidd: Using her pre-set disc, Neptune summons the game "Alex Kidd" for help to deal wind based damage.
      • Altered Beast: Using her pre-set disc, Neptune summons the game "Altered Beat" for help to deal fire based damage.
      • Golden Axe: Using her pre-set disc, Neptune summons the game "Golden Axe" for help to deal earth based damage.
      • Penguin Land: Using her pre-set disc, Neptune summons the game "Penguin Land" for help to deal ice based damage.
      • Secret Command: Using her pre-set disc, Neptune summons the game "Secret Command" for help to deal fire based damage.

  • Raging Rush: Neptune repeatedly slashes her opponent with her swords.
  • Aerial Shot: Neptune jumps high into the air and shoots the opponent.
  • Pudding: Neptune creates a giant pudding which crushes the opponent.
  • Slash Raketen: Neptune slashes the opponent with her swords before shooting them which causes an explosion.
  • Steal Charge: Neptune attacks the opponent while stealing one of their items.
  • Heat Up: Neptune raises the physical attack of an ally or herself using the power of something that is trapped in the Nep-Note.
  • Cool Down: Neptune lowers the physical defense of an opponent.
  • Nepnical Combination: Ultra Dimension Neptune's EXE Drive. Neptune throws her swords at her opponent while shooting them before grabbing her swords and flying to the opponent who she slashes before shooting them which causes an explosion. This is Ultra Dimension Neptune's strongest attack.
  • Nep-Note: The Nep-Note is a notebook which Neptune uses to shrink and suck in living creatures to keep them stored in the book. While in the Nep-Note, the opponent can't use their abilities and Neptune can use their abilities without their permission.

(This section was ripped directly from Neptune's Date a Live: Spirit Pledge wiki page)

Skills

Passive

Neptune carries Faith, ranging from 0 to 100, she uses it to fuel her Neptune Break skill. It can be recovered by hitting enemies with either basic attacks or skills.

There is also a 5% chance to inflict Bleeding on hit. It causes 20% Pure Damage, based on your Attack Power, per second and stacks up to 5 times for 5 seconds.

= Cross Slash =

Neptune slashes enemies with her sword, doing a total of 330% Physical Damage.

Neptune's Basic Attack.gif

= Victory Puncture=

Neptune gathers her faith and conjures up to 5 giant swords before launching them at her enemies one by one, dealing 100% Physical Damage each.

Neptune's Skill 1.gif

= Cross Conclusion =

Neptune quickly shuttles back and forth 3 times while also damaging her targets caught in between, dealing a total of 350% Physical Damage.

Neptune's Skill 2.gif

= Storm Combo =

Neptune dashes and slashes enemies in a triangular form, creating a mark that explodes at the end, dealing a total of 720% Physical Damage.

Neptune's Skill 3.gif

= Neptune Break =

When Neptune reaches 100 points of Faith, she's able to temporarily unlock her full potential, resetting her skill's cooldown while also gaining 20% Additional Damage and 30% Damage Reduction.

Neptune's Skill 4.gif

= Dimensional Liberation =

Neptune quickly slashes the battlefield before jumping high up in the sky and plunging her sword onto the ground, creating a massive explosion damaging all enemies for a total of 1230%/1400%/1520%/1690%/1910% Physical Damage.

Neptune's Skill EX.gif

Only here because Neptune has a lot of skills (~100-200 or so I believe) from this one game alone and it would clog up her other skills sections if I put them there.

  • Offensive Skills:
    • Physical Elemental Skills:
      • Normal Attack: Deals physical elemental damage to an enemy.
      • Area Edge: Deals physical damage to all enemies.
      • Area Edge II: Deals physical damage to all enemies. Superior to the original Area Edge.
      • Drain Edge: Deals physical damage to one enemy and heals her for 5% of the damage dealt.
      • Blind Edge: Deals Physical damage to one enemy and has a small chance to inflict the Blind status.
      • Ghost Edge: Deals Physical damage to one enemy and has a small chance to inflict the Doom status.
      • Poison Edge: Deals Physical damage to one enemy and has a small chance to inflict the Poison status.
      • Power Edge: Deals Physical damage to one enemy and has a small chance to inflict the Stun status.
      • Obli Edge: Deals Physical damage to one enemy and has a small chance to inflict the Obliviate status.
      • Mistral Card: Deals multiple Physical damage hits to one enemy.
      • Big Bang: Deals physical elemental damage to all enemies.
      • Protagonist Slash: Deals physical elemental damage to an enemy.
      • Victory Slash: Deals physical elemental damage to an enemy.
    • Non-Elemental Skills:
      • Might: Deals Non-Elemental magic damage to one enemy.
        • Omni Might: Deals Non-Elemental magic damage to all enemies.
      • Omni Might II: Deals Non-Elemental magic damage to all enemies. Superior to the first Omni Might.
      • Disaster: Deals Non-Elemental physical damage to one enemy.
      • Absorb: Deals Non-Elemental damage to one enemy and heals her for 5% of the damage dealt.
      • One Hit KO: Chance to inflict instant KO on one enemy.
    • Infiltration: Deals Non-Elemental physical damage to one enemy.
    • Fire Elemental Skills:
      • Ignis: Deals fire elemental magic damage to one enemy.
        • Omni Ignis: Deals fire elemental magic damage to all enemies.
      • Ignisa: Deals fire elemental magic damage to one enemy. Superior to Ignis.
      • Ignicus: Deals fire elemental magic damage to one enemy. Superior to Ignisa.
      • Ignis Edge: Deals fire elemental physical damage to one enemy.
      • Ignisa Edge: Deals fire elemental physical damage to one enemy. Superior to Ignis Edge.
      • Ignicus Edge: Deals fire elemental physical damage to one enemy. Superior to Ignisa Edge.
      • Spirit of Fire: Deals fire elemental magic damage to one enemy. Superior to Ignicus.
    • Ice Elemental Skills:
      • Glacis: Deals ice elemental magic damage to one enemy.
        • Omni Glacis: Deals ice elemental magic damage to all enemies.
      • Glacisa: Deals ice elemental magic damage to one enemy. Superior to Glacis.
      • Glacicus: Deals ice elemental magic damage to one enemy. Superior to Glacisa.
      • Glacis Edge: Deals ice elemental physical damage to one enemy .
      • Glacisa Edge: Deals ice elemental physical damage to one enemy. Superior to Glacis Edge.
      • Glacicus Edge: Deals ice elemental physical damage to one enemy. Superior to Glacisa Edge.
      • Spirit of Ice: Deals ice elemental magic damage to one enemy. Superior to Glacicus.
    • Water Elemental Skills:
      • Hydro: Deals water elemental magic damage to one enemy.
        • Omni Hydro: Deals water elemental magic damage to all enemies.
      • Hydrosa: Deals water elemental magic damage to one enemy. Superior to Hydro.
      • Hydricus: Deals water elemental magic damage to one enemy. Superior to Hydrosa.
      • Hydro Edge: Deals water elemental physical damage to one enemy.
      • Hydrosa Edge: Deals water elemental physical damage to one enemy. Superior to Hydro Edge.
      • Hydricus Edge: Deals water elemental physical damage to one enemy. Superior to Hydrosa Edge.
      • Spirit of Water: Deals water elemental magic damage to one enemy. Superior to Hydricus.
    • Earth Elemental Skills:
      • Terra: Deals earth elemental magic damage to one enemy.
        • Omni Terra: Deals earth elemental magic damage to all enemies.
      • Terrasa: Deals earth elemental magic damage to one enemy. Superior to Terra.
      • Terricus: Deals earth elemental magic damage to one enemy. Superior to Terrasa.
      • Terra Edge: Deals earth elemental physical damage to one enemy.
      • Terrasa Edge: Deals earth elemental physical damage to one enemy. Superior to Terra Edge.
      • Terricus Edge: Deals earth elemental physical damage to one enemy. Superior to Terrasa Edge.
      • Spirit of Earth: Deals earth elemental magic damage to one enemy. Superior to Terricus.
    • Wind Elemental Skills:
      • Aero: Deals wind elemental magic damage to one enemy.
        • Omni Aero: Deals wind elemental magic damage to all enemies.
      • Aerosa: Deals wind elemental magic damage to one enemy. Superior to Aero.
      • Aericus: Deals wind elemental magic damage to one enemy. Superior to Aerosa.
      • Aero Edge: Deals wind elemental physical damage to one enemy
      • Aerosa Edge: Deals wind elemental physical damage to one enemy. Superior to Aero Edge.
      • Aericus Edge: Deals wind elemental physical damage to one enemy. Superior to Aerosa Edge.
      • Spirit of Wind: Deals wind elemental magic damage to one enemy. Superior to Aericus.
    • Lightning Elemental Skills:
      • Fulminis: Deals lightning elemental magic damage to one enemy.
        • Omni Fulminis: Deals lightning elemental magic damage to all enemies.
      • Fulminisa: Deals lightning elemental magic damage to one enemy. Superior to Fulminis.
      • Fulminicus: Deals lightning elemental magic damage to one enemy. Superior to Fulminisa.
      • Fulminis Edge: Deals lightning elemental physical damage to one enemy.
      • Fulminisa Edge: Deals lightning elemental physical damage to one enemy. Superior to Fulminis Edge.
      • Fulminicus Edge: Deals lightning elemental physical damage to one enemy. Superior to Fulminisa Edge.
      • Spirit of Lightning: Deals lightning elemental magic damage to one enemy. Superior to Fulminicus.
    • Dark Elemental Skills:
      • Noctis: Deals dark elemental magic damage to one enemy.
        • Omni Noctis: Deals dark elemental magic damage to all enemies.
      • Noctisa: Deals dark elemental magic damage to one enemy. Superior to Noctis.
      • Nocticus: Deals dark elemental magic damage to one enemy. Superior to Noctisa.
      • Noctis Edge: Deals dark elemental physical damage to one enemy.
      • Noctisa Edge: Deals dark elemental physical damage to one enemy. Superior to Noctis Edge.
      • Nocticus Edge: Deals dark elemental physical damage to one enemy. Superior to Noctisa Edge.
      • Spirit of Dark: Deals dark elemental magic damage to one enemy. Superior to Nocticus.
    • Light Elemental Skills:
      • Luminis: Deals light elemental magic damage to one enemy.
        • Omni Luminis: Deals light elemental magic damage to all enemies.
      • Luminisa: Deals light elemental magic damage to one enemy. Superior to Luminis.
      • Luminicus: Deals light elemental magic damage to one enemy. Superior to Luminisa.
      • Luminis Edge: Deals light elemental physical damage to one enemy.
      • Luminisa Edge: Deals light elemental physical damage to one enemy. Superior to Luminis Edge.
      • Luminicus Edge: Deals light elemental physical damage to one enemy. Superior to Luminisa Edge.
      • Spirit of Light: Deals light elemental magic damage to one enemy. Superior to Luminicus.
  • Support Skills:
    • Healing:
      • Cure: Restores 20% HP to one ally.
        • Omni-Cure: Restores 20% HP to all allies.
      • Curisa: Restores 50% HP to one ally.
        • Omni-Curisa: Restores 50% HP to all allies.
      • Curix: Restores 100% HP to one ally.
        • Omni-Curix: Restores 100% HP to all allies.
      • Regen: Gradually restores HP to one ally.
        • Omni Regen: Gradually restores HP to all allies.
      • Regen II: Gradually restores HP to one ally.
        • Omni Regen II: Gradually restores HP to all allies.
      • Raise: Revives one ally with 20% HP.
      • Revive: Revives one ally with 100% HP.
      • Prevention: All allies gain a one-time auto-revive, restoring 20% HP on revive.
      • Heilnleben: Revives all allies, restores all HP, and removes all status effects.
    • Ally Status Support:
      • Wall: Increases one ally's Physical Defense.
      • Shell: Increases one ally's Elemental Defense.
        • Omni-Shell: Increases all allies' Elemental Defense.
      • Evade: Increases one ally's chance to evade attacks.
        • Omni-Evade: Increases all allies' chance to evade attacks.
      • Flee: Escapes battle.
      • Smoke Bomb: Escapes battle.
      • Assurance: Grant the effects of Wall and Shell to one ally.
      • Clear: Removes one status effect from one ally with the following priority: Stun, Doom, Virus, Poison, Blind, Forgetfulness.
      • Clarity: Removes all status effects on one ally.
      • Blessing: Removes all status effects on all allies.
      • Support: Increases one ally's STR temporarily.
      • Power Support: Increases one ally's STR by 10%.
      • Magic Support: Increases one ally's INT by 10%.
      • Encouragement: Increases the STR of all allies temporarily.
      • Haste: Increases allies' AP recovery.
    • Enemy Status Support:
      • Sand Attack: Chance of inflicting the Blind status on one enemy.
      • Stop: Stops the enemy AP bar temporarily.
      • War Cry: Lowers all enemies' STR and VIT.
      • Poison Mist: Chance of inflicting the Poison status on one enemy.
      • Dark Mist: Chance of inflicting the Blind status on one enemy.
      • Un-Wall: Lowers one enemy's VIT.
        • Omni Un-Wall: Lowers all enemies' VIT.
      • Un-Shell: Lowers one enemy's MEN.
        • Omni Un-Shell: Lowers all enemies' MEN.
      • Blind Break: Lowers all enemies' INT.
      • Mental Break: Lowers all enemies' MEN.
      • Armor Break: Lowers all enemies' VIT.
      • Power Break: Lowers all enemies' STR.
      • Luck Break: Lowers all enemies' LUK.
      • Ghost Touch: Chance of inflicting the Doom status on one enemy.
      • Ghost Breath: Chance of inflicting the Doom status on all enemies.
      • Poison Needle: Chance of inflicting the Poison status on one enemy.
      • Wither: Lowers STR, VIT, INT, MEN on one enemy.
      • Mischief: Chance of inflicting Obliviate on one enemy.
      • Strange Song: Chance of inflicting Obliviate on all enemies.
      • Time Eater: Chance to lower enemies' AP by 2.
      • Dispel: Removes all beneficial status from one enemy.
        • Omni Dispel: Removes all beneficial status from all enemies.
    • Elemental Support Skills:
      • Fire Elemental Support Skills:
        • Fire Bind: Makes one ally's attacks do fire elemental damage.
          • Omni-Fire Bind: Makes all ally attacks do fire elemental damage.
        • Fire Resist: Increases the resistance to fire elemental damage for one ally.
          • Omni-Fire Resist: Increases the resistance to fire elemental damage for all allies.
        • Fire Absorb: Makes one ally heal off of any fire elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Fire Absorb: Makes all allies heal off of any fire elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Fire Weaken: Lower's one enemy's fire resistance.
      • Water Elemental Support Skills:
        • Water Bind: Makes one ally's attacks do water elemental damage.
          • Omni-Water Bind: Makes all ally attacks do water elemental damage.
        • Water Resist: Increases the resistance to water elemental damage for one ally.
          • Omni-Water Resist: Increases the resistance to water elemental damage for all allies.
        • Water Absorb: Makes one ally heal off of any water elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Water Absorb: Makes all allies heal off of any water elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Water Weaken: Lower's one enemy's water resistance.
      • Ice Elemental Support Skills:
        • Ice Bind: Makes one ally's attacks do ice elemental damage.
          • Omni-Ice Bind: Makes all ally attacks do ice elemental damage.
        • Ice Resist: Increases the resistance to ice elemental damage for one ally.
          • Omni-Ice Resist: Increases the resistance to ice elemental damage for all allies.
        • Ice Absorb: Makes one ally heal off of any ice elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Ice Absorb: Makes all allies heal off of any ice elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Ice Weaken: Lower's one enemy's ice resistance.
      • Earth Elemental Support Skills:
        • Earth Bind: Makes one ally's attacks do earth elemental damage.
          • Omni-Earth Bind: Makes all ally attacks do earth elemental damage.
        • Earth Resist: Increases the resistance to earth elemental damage for one ally.
          • Omni-Earth Resist: Increases the resistance to earth elemental damage for all allies.
        • Earth Absorb: Makes one ally heal off of any earth elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Earth Absorb: Makes one all allies heal off of any earth elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Earth Weaken: Lower's one enemy's earth resistance.
      • Wind Elemental Support Skills:
        • Wind Bind: Makes one ally's attacks do wind elemental damage.
          • Omni-Wind Bind: Makes all ally attacks do wind elemental damage.
        • Wind Resist: Increases the resistance to wind elemental damage for one ally.
          • Omni-Wind Resist: Increases the resistance to wind elemental damage for all allies.
        • Wind Absorb: Makes one ally heal off of any wind elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Wind Absorb: Makes all allies heal off of any wind elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Wind Weaken: Lower's one enemy's wind resistance.
      • Lightning Elemental Support Skills:
        • Lightning Bind: Makes one ally's attacks do lightning elemental damage.
          • Omni-Lightning Bind: Makes all ally's attacks do lightning elemental damage.
        • Lightning Resist: Increases the resistance to lightning elemental damage for one ally.
          • Omni-Lightning Resist: Increases the resistance to lightning elemental damage for all allies.
        • Lightning Absorb: Makes one ally heal off of any lightning elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Lightning Absorb: Makes all allies heal off of any lightning elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Lightning Weaken: Lower's one enemy's lightning resistance.
      • Light Elemental Support Skills:
        • Light Bind: Makes one ally's attacks do light elemental damage.
          • Omni-Light Bind: Makes all ally's attacks do light elemental damage.
        • Light Resist: Increases the resistance to light elemental damage for one ally.
          • Omni-Light Resist: Increases the resistance to light elemental damage for all allies.
        • Light Absorb: Makes one ally heal off of any light elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Light Absorb: Makes all allies heal off of any light elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Light Weaken: Lower's one enemy's light resistance.
      • Dark Elemental Support Skills:
        • Dark Bind: Makes one ally's attacks do dark elemental damage.
          • Omni-Dark Bind: Makes all ally attacks do dark elemental damage.
        • Dark Resist: Increases the resistance to dark elemental damage for one ally.
          • Omni-Dark Resist: Increases the resistance to dark elemental damage for all allies.
        • Dark Absorb: Makes one ally heal off of any dark elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Dark Absorb: Makes all allies heal off of any dark elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Dark Weaken: Lower's one enemy's dark resistance.
      • Physical Elemental Support Skills:
        • Physical Resist: Increases the resistance to physical elemental damage for one ally.
          • Omni-Physical Resist: Increases the resistance to physical elemental damage for all allies.
        • Physical Absorb: Makes one ally heal off of any physical elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-Physical Absorb: Makes one ally heal off of any physical elemental damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
        • Physical Weaken: Lower's one enemy's physical resistance.
      • Omni Elemental Support Skills:
        • Resist All: Increases the resistance to all types of damage for one ally.
          • Omni-All Resist: Increases the resistance to all types of damage for all allies.
        • All Absorb: Makes one ally heal off of all damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
          • Omni-All Absorb: Makes all allies heal off of all damage instead of taking damage. Damage healed is equal to the what the damage would be not factoring any weaknesses or resistances.
  • Passive Skills:
    • Half AP: All of her moves take half of their usual AP to use.
    • XP Bonus: Increases XP gained at the end of battle by 20%.
    • Credit Bonus: Increases Credits gained at the end of battle by 10%.
    • SP Bonus: Increases SP (Skill Points) gained at the end of battle by 20%.
    • Auto Haste: Gains the effects of Haste at the start of battle.
    • Auto Wall: Gains the effects of Wall at the start of battle.
    • Auto Shell: Gains the effects of Shell at the start of battle.
    • Auto Regen: Gains the effects of Regen at the start of battle.
    • Auto-Evade: Gains the effects of Evade at the start of battle.
    • Auto Raise: Upon being knocked out or killed, resurrect with 20% HP.
    • Assault: Her enemies start the battle with 10% of their HP already lost.
    • Sucker Punch: Her enemies begin battle with one less AP than usual.
    • Fury: Break gauge fills twice as fast.
    • Elementless: When active, her attacks have no elemental affinity and aren't considered physical attacks.
    • Second Wind: Fully heals her HP after each battle.
    • Meditation: Goddess gauge fills twice as fast.
    • Life Bonus 1: Max HP is increased by 10%.
    • Life Bonus 2: Max HP is increased by 20%.
    • Life Bonus 3: Max HP is increased by 30%.
    • Strength Bonus 1: STR is increased by 10%.
    • Strength Bonus 2: STR is increased by 20%.
    • Strength Bonus 3: STR is increased by 30%.
    • Intelligence Bonus 1: INT is increased by 10%.
    • Intelligence Bonus 2: INT is increased by 20%.
    • Intelligence Bonus 3: INT is increased by 30%.
    • Vitality Bonus 1: VIT is increased by 10%.
    • Vitality Bonus 2: VIT is increased by 20%.
    • Vitality Bonus 3: VIT is increased by 30%.
    • Mentality Bonus 1: MEN is increased by 10%.
    • Mentality Bonus 2: MEN is increased by 20%.
    • Mentality Bonus 3: MEN is increased by 30%.
    • Blind Guard: Prevents Blind status.
    • Doom Guard: Prevents Doom status.
    • Lock Guard: Prevents Lock status.
    • Mute Guard: Prevents Mute status.
    • Obliviate Guard: Prevents Obliviate status.
    • Poison Guard: Prevents Poison status.
    • Stun Guard: Prevents Stun status.
    • Virus Guard: Prevents Virus status.
    • Slow Guard: Prevents Slow status.
    • Stop Guard: Prevents Stop status.
    • Auto-Fire Bind: She starts battle with the effects of Fire Bind active for her.
    • Auto-Fire Resist: She starts battle with the effects of Fire Resist active for her.
    • Auto-Fire Absorb: She starts battle with the effects of Fire Absorb active for her.
    • Auto-Water Bind: She starts battle with the effects of Water Bind active for her.
    • Auto-Water Resist: She starts battle with the effects of Water Resist active for her.
    • Auto-Water Absorb: She starts battle with the effects of Water Absorb active for her.
    • Auto-Ice Bind: She starts battle with the effects of Ice Bind active for her.
    • Auto-Ice Resist: She starts battle with the effects of Ice Resist active for her.
    • Auto-Ice Absorb: She starts battle with the effects of Ice Absorb active for her.
    • Auto-Earth Bind: She starts battle with the effects of Earth Bind active for her.
    • Auto-Earth Resist: She starts battle with the effects of Earth Resist active for her.
    • Auto-Earth Absorb: She starts battle with the effects of Earth Absorb active for her.
    • Auto-Wind Bind: She starts battle with the effects of Wind Bind active for her.
    • Auto-Wind Resist: She starts battle with the effects of Wind Resist active for her.
    • Auto-Wind Absorb: She starts battle with the effects of Wind Absorb active for her.
    • Auto-Lightning Bind: She starts battle with the effects of Lightning Bind active for her.
    • Auto-Lightning Resist: She starts battle with the effects of Lightning Resist active for her.
    • Auto-Lightning Absorb: She starts battle with the effects of Lightning Absorb active for her.
    • Auto-Light Bind: She starts battle with the effects of Light Bind active for her.
    • Auto-Light Resist: She starts battle with the effects of Light Resist active for her.
    • Auto-Light Absorb: She starts battle with the effects of Light Absorb active for her.
    • Auto-Dark Bind: She starts battle with the effects of Dark Bind active for her.
    • Auto-Dark Resist: She starts battle with the effects of Dark Resist active for her.
    • Auto-Dark Absorb: She starts battle with the effects of Dark Absorb active for her.
    • Auto-Physical Resist: She starts battle with the effects of Physical Resist active for her.
    • Auto-Physical Absorb: She starts battle with the effects of Physical Absorb active for her.
    • Auto-All Resist: She starts battle with the effects of All Resist active for her.
    • Auto-All Absorb: She starts battle with the effects of All Absorb active for her.

For various other skills that aren't as notable as the ones that were listed under other tabs. Descriptions listed will be ingame ones if they have any. If they lack ingame descriptions then there will be descriptions typed out by me or left blank if I haven't seen the move or I just don't wanna bother looking for the animation.

  • Combo Starter Skills (Super, Hyper, and Ultra Dimension Neptune's):
  • Skills Neptune tends to use when starting a combo
    • Slash: A horizontal slash with a weapon.
    • L. Slash: A side attack with your weapon. Attacks a wide area on the left.
    • Attack: A vertical slash with a weapon.
    • Weapon: (Weapon Equipped)
    • Physical: Punch
    • Aim
  • Standard Combo Skills (Super, Hyper, and Ultra Dimension Neptune's):
  • Skills Neptune tends to use when enacting a regular combo, consists of moves with a balance between power and hits involved. Can be used as part of her other combos for a wide variety of combinations of skills.
    • Zanba: A standard slash that can affect any enemy.
    • Double Zanba: Two Zanba attacks in succession.
    • Combo Arts: Multiple slashes mixed in with melee attacks. It's called a stable combo in another game.
    • Powered Zanba: After carving up the enemy, finish them off with a heel drop kick.
    • Pro-Tag Slash: Two slices infused with the light of a shining protagonist.
    • Tri-Tornado: After slicing the enemy twice at high speed, throw out a powerful slash to finish.
    • Jumping Drive: After slicing the enemy upwards, follow with a jump slash.
    • Wild Rampage: A 3-hit attack that combines slashing and kicking.
  • Rush Combo Skills:
  • Skills Neptune tends to use when enacting a rush combo, consists of moves designed to get many hits in whilst doing damage. Can be used as part of her other combos for a wide variety of combinations of skills.
    • Rush: Slash an enemy twice in rapid succession.
    • Rapid Hit: Slash an enemy three times in rapid succession.
    • Rapid Rush: Slash an enemy five times in a fierce rush.
    • High Rush: Slash an enemy five times in a fierce rush.
    • Nep Slash: Slash an enemy fiercely seven times in rapid succession.
    • Nep Battle Dance: A multi-hit attack, hitting the enemy with 7 spin slashes and a finishing upper punch.
    • Super Nep Battle Dance: 10 high-speed hits that don't even leave an afterimage.
  • Power Combo Skills (Super, Hyper, and Ultra Dimension Neptune's):
  • Skills Neptune tends to use when enacting a power combo, consists of moves designed moreso for power than repeated strikes. Can be used as part of her other combos for a wide variety of combinations of skills.
    • Power Edge: Smash an enemy with a strong blow.
    • Power Slash: Smash an enemy with a strong blow.
    • Mega D-Drive: Slash the foe with the force from landing on the ground.
    • Tera D-Drive: After several attacks, slice the foe with the force from landing on the ground.
    • Giga D-Drive: Slash the foe with the force from landing on the ground.
    • Pico D-Drive: After slashing the enemy several times, gather momentum from the air and slice them down.
    • Nep D-Drive: Give two consecutive jump slashes, then slam the enemy to ground with both arms.
    • Power Hit: Smash an enemy with a strong blow.
    • Mighty Blow: Slash an enemy with a very powerful strike.
    • Hot Edge: Attack with a fire-infused weapon.
    • Ice Edge: Attack with a ice-infused weapon.
    • Blast Edge: Attack with a wind-infused weapon.
    • Gaea Edge: Attack with an earth infused weapon.
    • Thunder Edge: Attack with a lightning-infused weapon.
    • Break Edge: An attack with no magical affinity.
    • Flash Edge: Attack with a light-infused weapon.
  • Break Combo Skills (Super and Hyper Dimension Neptune's):
  • Skills Neptune tends to use when enacting a break combo, consists of moves designed for breaking her enemy's guard. Can be used as part of her other combos for a wide variety of combinations of skills.
    • Break Hit: A hit focused on reducing the foe's Guard Points.
    • Break Crush: A strong hit focused on reducing the foe's Guard Points.
    • Tera D-Drive: After several attacks, slice the foe with the force from landing on the ground.
    • Mega D-Drive: Slash the foe with the force from landing on the ground.
    • High Break: A slash attack that uses your whole body to reduce the enemy's guard.
    • Nep Break: A Guard Breaking Attack that Neptune thought up.
  • EX Finish Skills (Super and Hyper Dimension Neptune's):
  • Skills Neptune tends to use when ending a combo, with a variety of skills that would fall in the categories up above, but all around more powerful. Can be used as part of her other combos for a wide variety of combinations of skills.
    • Jumping Arts: A Neptune classic! Combines a slash and a crushing blow. This one is almost routine.
    • Blaze Break: An attack that damages the Guard Gauge of the enemy with the flames housed within the blade.
    • Dual Arts: An upgraded version of Jumping Arts.
    • Dual Edge: Sweep the weapon at full power and slice the foe in half.
    • Variable Edge: Slice the foe's body in two, along with its defenses! Neptune's favorite sword move.
    • Thunder Break: An attack that damages the Guard Gauge of the enemy with the lightning housed within the blade.
    • Variable Arts: An attack created by Neptune that combines Variable Arts and Dual Edge.
    • Thunder Crush: A special attack that damages the foe with lightning.
    • Combo Link: After "Combo Link" is activated, one more combo will be performed.
      • Combo Link, while being a combo finisher, acts as move that allows Neptune to continue her combo with her regular combo moves. In gameplay Combo Link's linking effect can only be utilized once per combo.
  • Item Skills (HDN 1):
    • Nep Bull: Upon being hit whilst having 50% or less HP, Neptune may create a Nep Bull on the spot and use it, healing 30% of her HP.
    • EX Nep Bull: Upon putting her guard up whilst having 30% or less HP, Neptune may create an EX Nep Bull on the spot and use it, healing 50% of her HP.
    • Antidote: Upon the start of her turn whilst poisoned, Neptune may create an Antidote on the spot and use it, healing the poison.
    • Anti-Paralyze: Upon the start of her turn whilst paralyzed, Neptune may create an Anti-Paralysis on the spot and use it, healing the paralysis.
    • Nep Bull C: Upon being hit whilst having 30% or less HP, Neptune may create a Nep Bull C on the spot and use it, healing 50% of her HP.
    • Happy Potion: At the start of battle whilst having 30% or more HP, Neptune may create a Happy Potion on the spot and use it, giving her the Regen status for the rest of the battle.
    • Protein: At the start of battle, Neptune may create a Protein on the spot and use it, giving her the Lunatic status for the rest of the battle. Lunatic triples her damage output at the cost of no longer being able to use her own Item Skills and occasionally cancelling out a combo skill for a normal attack for the rest of battle.
    • NEO Nep Bull: Upon switching out of battle whilst having 30% or less HP, Neptune may create a NEO Nep Bull on the spot and use it, healing 50% of her HP.
    • Nep Bull X: Upon being hit whilst having 15% or less HP, Neptune may create a Nep Bull X on the spot and use it, healing 70% of her HP.
    • Nep Bull DX: Upon finishing her turn whilst having 10% or less HP, Neptune may create a Nep Bull DX on the spot and use it, healing 70% of her HP.
    • Nep Bull MAX: Upon being hit whilst having 5% or less HP, Neptune may create a Nep Bull MAX on the spot and use it, completely healing her.
    • Heavenly Potion: Upon the start of her turn whilst above 70% HP, Neptune may create an a Heavenly Potion on the spot and use it, giving her the Regen status.
    • Nep Bull II: Upon being hit whilst having 50% or less HP, Neptune may create a Nep Bull II on the spot and use it, healing 40% of her HP.
    • EX Nep Bull II: Upon putting her guard up whilst having 40% or less HP, Neptune may create an EX Nep Bull II on the spot and use it, healing 30% of her HP.
    • Simple Antidote: Upon the start of her turn whilst poisoned, Neptune may create an a Simple Antidote on the spot and use it, healing the poison.
    • Simple Anti-Paralyze: Upon the start of her turn whilst paralyzed, Neptune may create an a Simple Anti-Paralysis on the spot and use it, healing the paralysis.
    • Nep Bull DX II: Upon finishing her turn whilst having 20% or less HP, Neptune may create a Nep Bull DX II on the spot and use it, healing 50% of her HP.
    • Improved Antidote: Upon the start of her turn whilst poisoned, Neptune may create an Improved Antidote on the spot and use it, healing the poison and restoring 10% of her HP.
    • Nep Bull C II: Upon being hit whilst having 30% or less HP, Neptune may create a Nep Bull C II on the spot and use it, healing 60% of her HP.
    • Improved Anti-Paralyze: Upon the start of her turn whilst paralyzed, Neptune may create an Improved Anti-Paralysis on the spot and use it, healing the paralysis and restoring 10% of her HP.
    • EX Nep Bull III: Upon putting her guard up whilst having 60% or less HP, Neptune may create an EX Nep Bull III on the spot and use it, healing 10% of her HP.
    • EX Nep Bull X II: Upon being hit whilst having 15% or less HP, Neptune may create a EX Nep Bull X II on the spot and use it, healing 80% of her HP.
    • Nep Bull A: Upon completing battle whilst having 50% or less HP, Neptune may create a Nep Bull A on the spot and use it, healing 30% of her HP.
    • Goddess Potion: Upon being hit whilst having 30% or less HP, Neptune may create a Goddess Potion on the spot and use it, giving her the Lunatic status for the rest of the battle. Lunatic triples her damage output at the cost of no longer being able to use her own Item Skills and occasionally cancelling out a combo skill for a normal attack for the rest of battle.
    • NEO Nep Bull II: Upon switching out of battle whilst having 40% or less HP, Neptune may create a NEO Nep Bull II on the spot and use it, healing 30% of her HP.
    • Nep Bull DX III: Upon finishing her turn whilst having 30% or less HP, Neptune may create a Nep Bull DX III on the spot and use it, healing 50% of her HP.
    • EX Nep Bull IV: Upon putting her guard up whilst having 5% or less HP, Neptune may create an EX Nep Bull IV on the spot and use it, completely healing her.
    • Nep Bull A II: Upon completing battle whilst having 30% or less HP, Neptune may create a Nep Bull A II on the spot and use it, healing 50% of her HP.
    • Nep Bull MAX II: Upon being hit whilst having 10% or less HP, Neptune may create a Nep Bull MAX II on the spot and use it, completely healing her.
  • Skills (Hyperdimension Neptunia U: Action Unleashed):
    • Both forms:
      • Critical Edge: A three-part attack that deals critical damage.
      • 32-bit Mega Blade β: Unleash a giant sword formed through the power of faith.
      • Nep U Slash: A powerful and graceful charge that begins in a crouched position.
      • Virtual Slider: A magic inscription appears and unleashes a virtual beam.
    • Base form moves:
      • Attack
      • Hyper Slash
      • Nep Slash
      • Straight
      • Nep-Nep Groove
      • Upper Slash
      • Air Groove
      • Triple Slash
      • Variable Slash
      • Nep Dunk Launch
      • Variable Slash
      • Air Slash
      • Air Slash 2
      • Air Rush
      • Shooting Star
    • Purple Heart moves:
      • Upper Slash
      • Down Slash
      • Quick Slash
      • Power Slash
      • Ultimate Break
      • Mega-D Drive
      • Boost Drive
      • Purple Rise
      • Slash Edge
  • Skills (4GO Neptune):
    • Fire: Shoots a single fire bullet.
    • Ice: Shoots a single magic ice bullet.
    • Thunder: Shoots a single thunderbolt.
    • Wind: Shoots a single gust of wind.
    • Meteor Flame: Shoots several flame bullets.
    • Grand Blizzard: Shoots several ice bullets.
    • Lightning Lore: Shoots several lightning bombs.
    • Spiral Breeze: Shoots several gusts of wind.
    • Sea of Healing: Recover 30% all party members' HP.
    • Up Slice: Upward slash.
    • Cross Edge: Slash two times in a row.
    • Ray Split: Slashes surrounding enemies while rotating.
    • Energy Burn: Quickly dashes towards enemies and slashes.
    • Lightning Rave: An upward slash followed by downward slash.
    • Blade Rush: Five consecutive sword slashes.
      • Omega Strike: 4GO Neptune's awakening skill. Neptune's weapon becomes coated in blue electricity before she makes a large horizontal slash with it, sending out a large energy wave as she does so.
  • Skills (4GO Purple Heart):
    • Burst Explosion: Burns away enemies with hellfire. Damage increases according to INT.
    • Brave Snow: Pierces enemies with freezing icicles. Damage increases according to INT.
    • Cyclone Diva: Slices enemies with a billowing tornado. Damage increases according to INT.
    • Rising Rare: Destroys enemies with raging lightning. Damage increases according to INT.
    • High Cross Edge: After two slashes, pursues with a slice. Damage increases according to STR.
    • Up Slice: Slices upward while rising. Damage increases according to STR.
    • Blade Rush: Attacks 5 times in succession. Damage increases according to STR.
    • Burn Slayer: Quickly unleashes a powerful strike. Damage increases according to STR.
    • Ultimis Blast: Uses a rapid spin to slice enemies. Damage increases according to STR.
    • High Slide: Move forward at a high speed.
      • Sacred Force: 4GO Purple Heart's awakening skill. Purple Heart waves her hand as dozens of slashes assault her foes before finishing the move with a wide slice from her Fortune Sword, leaving a purple after effect that dissipates with each of the slashes.
  • Skills (Purple Heart [Azur Lane Crossover]):
    • Cross Combination: After every 6 shots from her main gun, the next shot deals a critical hit.
    • Victory Slash: 115 seconds after the battle starts, releases a powerful barrage. Can occur only once per battle.
    • Blaze Break: 40% chance to activate every 20 seconds: releases a powerful barrage (damage depends on skill level) that has a low chance to set enemies on fire for 12 seconds.
  • Mega Miracle Force Skills:
    • Neptune (Hyper Dimension):
      • Skill 1: Deals damage to all surrounding targets and decreases their ATK by 57% for 2 turns.
      • Skill 2: Deals damage to a single target and has an 88% chance stun them, making them unable to do anything for 2 turns.
    • Neptune (4GO):
      • Skill 1: Deals damage to all nearby targets and has 54% chance to inflict confusion for two turns. Confusion makes it to where the one afflicted has a chance to hit itself instead of moving normally.
      • Skill 2: Deals damage to all nearby targets and decreases their ATK by 47% for 2 turns
    • Neptune (Ultra Dimension):
      • Skill 1: Deals damage to and decreases a target's ATK by 57% for 2 turns.
      • Skill 2: Deals damage to all surrounding targets and has a 69% chance to negate any non movement based actions for 2 turns.
    • Neptune (Ultra Dimension) (Summer Event Unit):
      • Skill 1: Deals damage to one target and lowers their DEF by 47% for 2 turns.
      • Skill 2: Deals damage to all nearby targets and has a 56% chance to lower their accuracy for 2 turns.
    • Purple Heart:
      • Skill 1: Damages all surrounding enemies and lowers their AGI by 57% for two turns.
      • Skill 2: Deals damage to a single target and has an 88% chance to inflict confusion for two turns. Confusion makes it to where the one afflicted has a chance to hit itself instead of moving normally.
    • Purple Heart (4GO):
      • Skill 1: Removes all buffs on all targets on a large radius, with an 80% chance of doing so per target.
      • Skill 2: Damages all enemies in a large radius
    • Chaos Purple Heart:
      • Skill 1: Deals damage to a single target.
      • Skill 2: Increases the ATK, DEF, and AGI of herself and all nearby allies by 30% for 2 turns.
    • Purple Heart (New Year Event Unit):
      • Skill 1: Heals herself for 64% of her HP and increases her ATK by 60% for 2 turns.
      • Skill 2: Inflicts damage to a single target and has a 86% chance to seal any non movement based abilities for 2 turns.
    • Next Purple:
      • Skill 1: Damages all surrounding enemies and lowers their attack by 40% for two turns.
      • Skill 2: Deals damage to all enemies in a large vicinity behind her and has a 66% to nullify all non-movement based actions of their's for 2 turns.
    • Hirotune:
      • Hirotune Break (Skill 1): Hirotune's first skill in Mega Miracle Force is an extremely high damage single target move that has a 75% chance to lower the target's attack by 20%. Goes on a (somewhat short) cooldown after use, though thanks to link cards she will likely be able to use it again almost immediately.
      • Skill 2: Hirotune's first skill in Mega Miracle Force is an extremely high damage single target move that has a 90% chance to negate the target's next 2 actions that aren't movement. Goes on a (somewhat short) cooldown after use, though thanks to link cards she will likely be able to use it again almost immediately.

Key: Neptune | Hirotune | Purple Heart (Pre-Share amp) | Purple Heart (Post-Share amp) | Purple Heart (Post-Share amp with faith of all of Gamindustri) | Next Purple

Notes

Note 1: I don't have much knowledge of Neptunia related material that lacks many translations, such as Mega Miracle Force, so if anyone could inform me of any notable information from sources such as that, it would be appreciated if you could inform me about it either in the comments here, or on my wall.

Feel free to inform me via any means you can about any additional things I may have forgotten to include on this page.

Note 2: To see the deal with the cosmology and why the ratings are as such, please look at the verse page, which explains it in the 'Explanations' section.

Note 3: The "Share amp" noted in the Purple Heart keys is not an outright amp from shares, but rather an event during the story of Hyperdimension Neptunia Re;Birth 1 which gave an amplification to the shares themselves, increasing the effects and output of shares to far higher levels despite having an amount lesser than what their current output should normally necessitate.

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Notable Victories:

Notable Losses:

Inconclusive Matches:

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