Summary[]
The nightmare animatronics are heavily withered, exaggeratedly monstrous animatronics. They reside in a fake house connected to Circus Baby's Entertainment and Rental.
They first appeared in Five Nights at Freddy's 4 and returned in the short story Dittophobia as its primary antagonists. They also returned in Ultimate Custom Night, Five Nights at Freddy's: Help Wanted and Five Nights at Freddy's AR: Special Delivery.
Powers and Stats[]
Tier: At least 8-C
Name: Nightmare Freddy, Nightmare Bonnie, Nightmare Chica, Nightmare Foxy
Origin: Five Nights At Freddy's 4
Gender: Male
Age: Unknown
Classification: Nightmare Animatronics
Powers and Abilities:
- Superhuman Physical Characteristics
- Enhanced Senses (Night Vision; Can see through the dark)
- Bodily Weaponry (Claws & Teeth)
- Inorganic Physiology (Type 2)
- Self-Sustenance (Types 2 & 3, possibly 1; Lacks the need for food nor rest. They also lack the need for air, however, them breathing air via breathing sounds puts this into question)
- Immortality (Types 2 & 7)
- Stealth Mastery
- Shapeshifting
- Illusion Creation & Dream Manipulation (The Nightmare animatronics are, as their namesakes suggest, horrific illusions conjured from the minds of the Crying Child from FNAF 4 and Michael Afton, with the former being comatose and the latter being subject to fear-inducing gas. Despite this, the Nightmares are consistent in their appearances and have also been experienced by William Afton and someone in Fazbear Entertainment as Nightmarionne exists in Help Wanted and as plushes in Security Breach)
- Fear Manipulation
Resistance to:
- Temperature Manipulation (Unaffected by the heater, which can cause animatronics glitch out and malfunction)
Attack Potency: At least Building level (Can one shot the crying child. Could be able to one shot a full grown human due to their sheer size. They were created to torture William Afton, who destroyed the ogs, who one shotted the Twisted selves)
Speed: Subsonic (Attacked the crying child before he reacts. Could be comparable to other animatronics who disappeared in the blink of an eye from the camera), at least Subsonic for Nightmare Foxy
Lifting Strength: Class 10 (Comparable to other animatronics who can tear the player apart)
Striking Strength: At least Building level
Durability: At least Building level
Stamina: Effectively Limitless
Range: Extended Melee Range via size
Standard Equipment: Claws, teeth, hook (Only Nightmare Foxy)
Intelligence: Unknown
Weaknesses: Flashlight can make them away. Otherwise none notable