WARNING: This page contains or depicts disturbing and/or graphic content that some may find upsetting, and that is only intended for mature audiences. Please proceed with caution. This page also contains spoilers for OMORI.
Summary[]
Omori is the titular deuteragonist in OMORI. He goes to adventures with his friends in Headspace, including his sister Mari.
Powers and Stats[]
Tier: 5-B to 5-A, High 5-A, 4-C physically. 2-C, possibly 2-B with Reality Warping
Name: OMORI (All caps in-game.)
Origin: OMORI
Gender: Male
Age: 12
Classification: Human, Sunny's Alter-Ego, The embodiment of Sunny's repression
Powers and Abilities:
- Existence Erasure (When using ERASE, it describes as "erasing the enemy".)
- Information Analysis (Can write down facts about foes after seeing them once. Including entire backstories on them.[1])
- Knife Mastery (Able to use multiple different knives and do great techniques with them.)
- Immortality (Type 3; Comparable to Sunny who can regenerate after being erased after a while. Type 4; Can come back from stabbing himself to death. Type 5; Stranger stated that the form Sunny taken, which is Omori, can't die. Type 8; Is reliant on Sunny running away from the truth or repressing it.)
- Regeneration (Low-Godly to Mid-Godly; Sunny managed to regenerate himself after being erased for a while. Theoretically should do the same since he will continue to exist as long Sunny's guilt and trauma exists.)
- Regeneration Negation (Low-Godly to Mid-Godly; Managed to erase Sunny for good in some endings. Sunny managed to regenerated himself after being erased for a while.)
- Supernatural Willpower (Omori can still fight after getting OHK'ed by enemies. Every time Omori reaches 0 HP, he heals himself, and becomes stronger.)
- Fate Manipulation (Omori had done his adventure multiple times as it was stated by Stranger that Omori came to rescue Basil again. Omori is capable of keeping the endless cycle of Headspace resetting by relocating the path to the truth. The resets happen because Sunny is running away from the truth. In some endings, Omori managed to keep the cycle going. Omori and Basil are tied to a string of fate.)
- Nonexistent Physiology (Type 1; Omori lived in White Space for as long as he can remember, which was quoted "To be in Whitespace is to be nothing".)
- Abstract Existence (Type 2; Due to basically being the embodiment of Sunny rejecting the truth and his guilt.)
- Void Manipulation (Can seemingly manipulate White Space as seen here and here. White Space is implied to be a void of some kind. Likely scales to Blackspace which is described to be a dark void.)
- Memory Manipulation (Caused his friends to forget about Basil. Made Abbi forget the truth. Despite being the wisest character within OMORI. Made Basil forget he even fought in the Boss Rush. Even though he literally did.)
- Pain Suppression (Omori has no reaction to getting hit multiple times. Most characters in OMORI have a reaction to being hurt, but Omori is one of the few characters who don't.)
- Non-Physical Interaction (Non-Corporeal, Data, & Abstract; Can harm and kill ghosts[4] and data beings.[5] Managed to harm Something. At first glance, it might appear as nothing but a mere illusion. However, there's evidence suggesting Something is far more than just an illusion. Something typically embodies a user's fears, guilt, and trauma. This is further proven by the fact Something started to manifest after Mari's death. Something can be present for multiple users, as Basil not only has it but can even see it stated multiple times throughout the game. Which implies Something is some sort of supernatural conceptual being. Not even Sunny can harm Something when it appears, further showing this is an abstraction a person can get within OMORI. What also implies Something is a conceptual being is that when the victims lack these concepts anymore, Something truly fades away for good. However in some endings, Something will continue to haunt the user, likely even for the rest of their life as shown with Sunny here.)
- Self-Sustenance (Type 1; Omori and his friends can breathe in the vacuum of space,[5] and deep levels of water for an infinite amount of time.[6])
- Accelerated Development (Leveling, Training, Battle, & Possibly Passive - Physical Stats & Abilities; When defeating enemies, Omori gains more experience and can level up, which allows him have his physical stats increased and have the ability to learn new techniques. Characters like Pluto stated Omori and his friends have gotten stronger. Was able to master a specific cutting technique that would take decades to master in very quick succession.[3] Omori's attacks become stronger even during battle. Like his ERASE Skill can start from being a multi-hit move to being a Skill that can inflict the AFRAID status and lower all stats. The AFRAID status is something he doesn't do in normal gameplay. Omori is getting stronger everyday.)
- Expert Combatant (Defeated Snaley 3 times despite him learning new skills and techniques after every battle, and Omori completely dwarfs him.[6] Can keep up and defeat Sir Maximums in combat.[3] Each of them have been learning combat for 100+ years.[1])
- Mind Manipulation (Can damage enemies by their emotions and "trick" them, or misdirecting them. Can even damage them just by mocking them.)
- Fear Manipulation & Power Nullification (1 Layer Above; Can utilize his own fears to attack his enemies. Fears such as Heights, Spiders, and Water. Can induce the AFRAID status. Which can disable a enemy's Skills or any Special Techniques. Was able to induce so much fear that Sunny was no longer able to use CALM DOWN.)
- Power Mimicry (Managed to mimic his phobia's abilities and use them for himself.)
- Reality Warping & Subjective Reality (Controls the entirety of Headspace. Which can be controlled by his imagination.[2])
- Damage Reduction & Damage Boost (Omori can reduce the damage he's taken by 50% using GUARD. Depending on the Emotion of Omori and his opponent, the damage he receives or gives can be reduced or boosted as shown in this fight.)
- Status Effect Inducement & Emotional Manipulation (Can make anyone SAD by using SAD POEM. Emotions in OMORI can induce status effects on people, like reducing speed, but increasing defense.)
- Pressure Point Strikes (Can always deal critical damage, and hit right in the enemy's heart via STAB.)
- Summoning (Can summon Red Hands at will.)
- BFR (Sent Basil to Blackspace. Banished Abbi to the Abyss for "going against the dreamer's will".[8])
- Transmutation (Can turn enemies into bread using BREAD SLICE. Turned Mr. Outback into sand.[2])
- Fear Inducement (Omori is capable of fighting his fears, Abbi, and even enemies that induce the AFRAID status without getting the AFRAID status itself.)
- Cosmic Radiation (Can go into Otherworld and stay there for as long as he wants. It was confirmed to take place in outer space.[5])
- Death Manipulation & Status Effect Inducement (Can survive and tank multiple of PerfectHeart's light-based attacks. Which can cause acute blindness or even death.)
- Disease Manipulation (Is totally fine with eating raw seafood multiple times without stopping, and even heals from it. These types of food typically contains food-poisoning bacteria.[6])
- Existence Erasure & Soul Manipulation (It is stated that Sunny's repression in his consciousness, which Omori is the embodiment of, cannot be erased.[8])
- Fate Manipulation (Managed to take matters into his own hands and can break the endless resets that Headspace was fated to. Going to defy the fate and erase Sunny. Even managing to become successful in some endings.)
- Extreme Heat & Extreme Cold (Is unfazed by the fire on a island. Can go into Snowglobe Mountain with his regular outfit.)
- Sound Manipulation (AIR HORN can produce a loud sound.)
- Status Effect Inducement & Emotional Manipulation (Has Charms that can induce Emotions at the start of a battle. SPARKLERS can make enemies HAPPY.)
- Statistics Amplification (Items can increase Omori's stats.)
- Precognition (Abbi's eye acts similar to OBSERVE.)
- Weather Manipulation (Can spawn Rain Clouds.)
- Probability Manipulation (Can increase or decrease the Luck stat. Which can increase the chances of a critical hit.)
Attack Potency: Planet level to Large Planet level (Defeated the Earth very early in the game.[5] Omori described it as the actual Earth.[1] Omori defeated Pluto, he stated himself that Pluto is the strongest planet in the universe.[1] Meaning Pluto should scale to the Jupiter that exists within the Solar System.[5]), Dwarf Star level (The Earth is actually larger than ours.[Statistics Values 1]), Star level physically (Defeated Pluto at full power.[5] Pluto stated that he soared through entire galaxies, and destroyed everything in his path.[5] This should include the various of stars that exist within Headspace.[5]). Multi-Universe level, possibly Multiverse level with Reality Warping (Omori can manipulate Headspace and its cosmology, which is this large.[Statistics Values 2]), Can ignore durability in many ways.
Speed: Massively FTL+ (Has kept up with Pluto even at his peak. Pluto can travel through multiple galaxies.[Statistics Values 3]), likely Inaccessible (Fought and kept up with Humphrey.[8] He was one of the 3 characters to have existed before the universe of Headspace was created. Time likely wouldn't exist, and since Humphrey did actions while Headspace didn't exist, he's likely this fast.), higher by being HAPPY and/or with Items
Lifting Strength: Multi-Stellar (Scales to Pluto who can lift up moons[Statistics Values 4] and the Earth and throw them.[Statistics Values 5])
Striking Strength: Planet Class to Large Planet Class, Dwarf Star Class, Star Class
Durability: Planet level to Large Planet level, Dwarf Star level, Star level. Abilities like Abstract Existence, Nonexistent Physiology, & Immortality makes him harder to kill
Stamina: Extremely High (Does not show any signs of getting tired unlike his friends. Can fight through the Boss Rush without showing signs of tiring out.), likely Infinite (Likely can continue to fight for as long as he wants since he won't succumb by normal means.)
Range: Standard Melee Range physically, higher with Skills. Multi-Universe level to Multiversal with Reality Warping, Red Hands, BFR, & other hax
Red Hands: The Red Hands can be used for more than just attacking. Omori can use these to teleport back into safe areas, or certain ones. They can also be used for things like grabbing people. Omori used the Red Hands to grab Basil until he stabbed him while the Red Hands were holding him in place. Omori can also make long bridges with Red Hands. Omori can even use Red Hands to prevent his opponents from leaving his general area, as shown in the Final Boss with Sunny.
Rest of his equipment here:
Weapon | Info | HEART | JUICE | ATK | DEF | SPD | LUCK | HIT | USER |
---|---|---|---|---|---|---|---|---|---|
Shiny Knife | A shiny new knife. You can see your reflection in the blade. | 0 | 0 | +5 | 0 | 0 | 0 | 100 | OMORI |
Knife | A pretty sharp knife. It's been used a few times. | 0 | 0 | +7 | 0 | +2 | 0 | 100 | OMORI |
Dull Knife | Worn and harder to use. You can no longer see your reflection. | 0 | 0 | +9 | 0 | +4 | +2 | 100 | OMORI |
Rusty Knife | Turning a bit brown. It's not what it used to be. | 0 | 0 | +11 | +2 | +6 | +4 | 100 | OMORI |
Red Knife | A shiny new knife. You can see something in the blade. | 0 | 0 | +13 | +6 | +6 | +6 | 100 | OMORI |
CHARM | Info | HEART | JUICE | ATK | DEF | SPD | LUCK | HIT |
---|---|---|---|---|---|---|---|---|
"GOLD" WATCH | Most definitely-probably-not-really made of gold. Useless in battle. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
3D GLASSES | Now has one more than 2D glasses. DEF +3 | 0 | 0 | 0 | +3 | 0 | 0 | 0 |
3-LEAF CLOVER | Just a regular clover. LUCK +3 | 0 | 0 | 0 | 0 | 0 | +3 | 0 |
4-LEAF CLOVER | If you fine one, it's suppose to make you lucky! LUCK +4 HEART +4 | +4 | 0 | 0 | 0 | 0 | +4 | 0 |
5-LEAF CLOVER | Is this even a clover anymore? LUCK increases with more ENERGY. | 0 | 0 | 0 | 0 | 0 | +2 | 0 |
APPENDIX | Does Nothing. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
BABY CHICKEN | You can't be sad while holding a baby chicken. HEART +30, Wearer starts HAPPY in battle. | +30 | 0 | 0 | 0 | 0 | 0 | 0 |
BACKPACK | A convenient storage device. DEF +2 | 0 | 0 | 0 | +2 | 0 | 0 | 0 |
BASEBALL CAP | A mystical hat dating back to 199X. DEF +10, SPD +15 | 0 | 0 | 0 | +10 | +15 | 0 | 0 |
BINOCULARS | Two noculars. Noculars x2. DEF +2, Increases HIT RATE. | 0 | 0 | 0 | +2 | +15 | 0 | 200 |
BLANKET | Soft, fluffy, and protects you from monsters. DEF +1, HEART +10 | +10 | 0 | 0 | +1 | 0 | 0 | 0 |
BOOK | Contains a wealth of knowledge within it. Wearer gains 50% more EXP in battle. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
BOW-TIE | A simple and elegant bow. DEF +4 | 0 | 0 | 0 | +4 | 0 | 0 | 0 |
BRACLET | A simple bracelet. DEF +1 | 0 | 0 | 0 | +1 | 0 | 0 | 0 |
BREADPHONES | Two rolls of bread. HEART +10, DEF + 5. LIFE JAM will heal more HEART when used in battle. | +10 | 0 | 0 | +5 | 0 | 0 | 0 |
BUBBLE WRAP | Therapeutic packaging. DEF +3 | 0 | 0 | 0 | +3 | 0 | 0 | 0 |
BUNNY EARS | Helps you hear better. DEF +3, SPD +12 | 0 | 0 | 0 | +3 | +12 | 0 | 0 |
CACTUS | Spiky on the outside, soft on the inside. DEF +3, ATK +3 | 0 | 0 | +3 | +3 | 0 | 0 | 0 |
CAT EARS | Gives you catlike reflexes! DEF +1, SPD +10 | 0 | 0 | 0 | +1 | +10 | 0 | 0 |
CELLPHONE | Absolutely indestructible. DEF +10 | 0 | 0 | 0 | +10 | 0 | 0 | 0 |
CLAM COIN | Said to bring great wealth and fortune! Doubles the amount of CLAMS earned in battle. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
COOL GLASSES | Even cooler when worn indoors. ATK +5, DEF +5 | 0 | 0 | +5 | +5 | 0 | 0 | 0 |
BOTTLE CAP | Pretty neat. HEART +10 | +10 | 0 | 0 | 0 | 0 | 0 | 0 |
COUGH MASK | Keeps germs close to your face. Increases ALL STATS (except HIT). | +25 | +25 | +10 | +10 | +10 | +10 | 0 |
DAISY | A daisy from DAISY. HEART +10, Wearer starts HAPPY in battle. | +10 | 0 | 0 | 0 | 0 | 0 | 0 |
EYEPATCH | The first step to becoming a pirate. ATK +7, but reduces HIT RATE. | 0 | 0 | +7 | 0 | 0 | 0 | -25 |
FAUX TAIL | Not a real tail. SPD +15 | 0 | 0 | 0 | 0 | +15 | 0 | 0 |
FEDORA | MR. JAWSUM pulls it off. DEF +5, LUCK +5 | 0 | 0 | 0 | +5 | +5 | 0 | 0 |
FINGER | A dismembered finger. Still fresh. ATK +10, DEF -5, Wearer starts ANGRY in battle. | 0 | 0 | +10 | -5 | 0 | 0 | 0 |
FLOWER CLIP | A nice gift. DEF +2, Wearer starts HAPPY in battle. | 0 | 0 | 0 | +2 | 0 | 0 | 0 |
FOX TAIL | A real fox tail! SPEED increases with more ENERGY. | 0 | 0 | 0 | 0 | 5 + (3 for each point of ENERGY) | 0 | 0 |
FRIENDSHIP BRACLET | A bracelet that embodies friendship. HEART +10, JUICE +10 | +10 | +10 | 0 | 0 | 0 | 0 | 0 |
NERDY GLASSES | Automatically makes you look smarter. DEF +5, Increases HIT RATE. | 0 | 0 | 0 | +5 | 0 | 0 | 200 |
GOLD WATCH | Definitely 100% gold. You can tell by the weight. SPD -10 | 0 | 0 | 0 | 0 | -10 | 0 | 0 |
HARD HAT | More difficult than an easy hat. DEF +6 | 0 | 0 | 0 | +6 | 0 | 0 | 0 |
HEADBAND | Used to keep the hair out of your face. Raises most STATS. | 0 | +20 | +10 | +3 | +15 | 0 | 0 |
HEART STRING | Fragile. Treat well. HEART +30, Wearer starts HAPPY in battle. | 0 | +30 | 0 | 0 | 0 | 0 | 0 |
HIGH HEELS | Makes you taller! KEL would probably like these. ATK +10, SPD -10 | 0 | 0 | +10 | 0 | -10 | 0 | 0 |
HOMEWORK | The bane of every child's existence. Wearer starts SAD in battle. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
INNER TUBE | Makes swimming easier, yet harder. DEFENSE increases with more ENERGY. | 0 | 0 | 0 | 2 + (1 for each point of ENERGY) | 0 | 0 | 0 |
LUCKY TOKEN | Prevents TOAST if wearer has more than 1 HEART. LUCK +10 | 0 | 0 | 0 | 0 | 0 | +10 | 0 |
MAGICAL BEAN | Wearer starts battle with a random EMOTION. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
MONOCLE | Designed for the rich and people with one eye. ALL STATS +1 | +1 | +1 | +1 | +1 | +1 | +1 | 1 |
MUSTACHE | The pride of every gentleman. ATK +5, LUCK +10 | 0 | 0 | +5 | 0 | 0 | +10 | 0 |
ONION RING | Just one. HEART +20, JUICE +20 | +20 | +20 | 0 | 0 | 0 | 0 | 0 |
OVEN MITTS | Fashionable and practical. DEF +13, HEART +30 | +30 | 0 | 0 | +13 | 0 | 0 | 0 |
PAPER BAG | Wear it over your head. DEF +13, HEART +40, Prevents EMOTION. | +40 | 0 | 0 | +13 | 0 | 0 | 0 |
HECTOR | Can talk, but is very shy. He is a good friend. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
PRETTY BOW | A polkadot bow. Too flashy for your taste. HEART +50, ATK +10, DEF +3 | +50 | 0 | +10 | +3 | 0 | 0 | 0 |
PUNCHING BAG | Has a picture of KEL on it. Wearer starts ANGRY in battle. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RABBIT FOOT | A little yucky, but keeps you lucky. SPD +15, LUCK +10 | 0 | 0 | 0 | 0 | +15 | +10 | 0 |
RED RIBBON | A pretty red ribbon. DEF +5, ATTACK increases with more ENERGY. | 0 | 0 | 1 + (2 for each point of ENERGY) | +5 | 0 | 0 | 0 |
DEEP POETRY BOOK | Touches the soul deeply. Wearer starts SAD in battle. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RUBBER DUCK | A cute rubber duck. Doesn’t like you very much. DEF +7 | 0 | 0 | 0 | +7 | 0 | 0 | 0 |
SALES TAG | Who can resist a sale? Reduces cost of the first SKILL used in battle by 50%. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SEER GOGGLES | Goggles that know everything. DEF +1, LUCK +3, Increases HIT RATE. | 0 | 0 | 0 | +1 | 0 | +3 | 200 |
TOP HAT | Hope it's not haunted... DEF +13, LUCK +13, HEART +13 | +13 | 0 | 0 | +13 | 0 | +13 | 0 |
HECTOR JR | Can talk, but is very shy. Stats increase with more ENERGY (except for HEART, JUICE, and HIT). | 0 | 0 | 1 + (1 for each point of ENERGY) | 1 + (1 for each point of ENERGY) | 1 + (1 for each point of ENERGY) | 1 for each point of ENERGY | 0 |
WEDDING RING | Ruthlessly discarded by SWEETHEART. Increases ALL STATS (except HIT). Wearer starts HAPPY. | +10 | +10 | +3 | +3 | +3 | +3 | 0 |
WISH BONE | For all your wish-making needs. LUCK +7 | 0 | 0 | 0 | 0 | 0 | +7 | 0 |
VEGGIE KID | A young vegetable. HEART +15, JUICE +15 | +15 | +15 | 0 | 0 | 0 | 0 | 0 |
WATERING PAIL | Embodies the spirit of SPRING. JUICE +10 | 0 | +10 | 0 | 0 | 0 | 0 | 0 |
RAKE | Embodies the spirit of FALL. ATK +3 | 0 | 0 | +3 | 0 | 0 | 0 | 0 |
SCARF | Embodies the spirit of WINTER. DEF +3 | 0 | 0 | 0 | +3 | 0 | 0 | 0 |
COTTEN BALL | A fluffy ball of cotton. DEF +1, SPD +3 | 0 | 0 | 0 | +1 | +3 | 0 | 0 |
FLASHLIGHT | Brightens up a room. DEF +4 | 0 | 0 | 0 | +4 | 0 | 0 | 0 |
UNIVERSAL REMOTE | Can change the universe. Increases ALL STATS (except HIT). | +10 | +10 | +5 | +5 | +5 | +5 | 0 |
CHEF'S HAT | The pride of every chef. DEF +15, Restores 5% JUICE every turn. | 0 | 0 | 0 | +15 | 0 | 0 | 0 |
TV REMOTE | Changes channels on the TV. DEF +2, HEART +5 | +5 | 0 | 0 | +2 | 0 | 0 | 0 |
SUNSCREEN | Embodies the spirit of SUMMER. HEART +15 | +15 | 0 | 0 | 0 | 0 | 0 | 0 |
CONTRACT | A powerful piece of paper. Trades HEART and JUICE for other STATS (except HIT). | -80% | -80% | +20 | +20 | +20 | +20 | 0 |
FLOWER CROWN | A precious gift made by BASIL. HEART +100, JUICE +25 | +100 | +25 | 0 | 0 | 0 | 0 | 0 |
ABBI'S EYE | ABBI's remains. Predicts who a foe will target at the start of battle. | -90% | -99% | +40 | 0 | +40 | +40 | 0 |
TULIP HAIRSTICK | Plain, simple, and bulbous. HEART +50, Wearer gains 150% more EXP. | +50 | 0 | 0 | 0 | 0 | 0 | 0 |
GLADIOLUS HAIRBAND | Represents strength of character. ATK +10, LUCK +10, Increases HIT RATE. | 0 | 0 | +10 | 0 | 0 | +10 | 100 |
CACTUS HAIRCLIP | A very sturdy and resilient plant. DEF +15, HEART +15 | +15 | 0 | 0 | +15 | 0 | 0 | 0 |
ROSE HAIRCLIP | Versatile and universally loved. Increases ALL STATS (HIT actually gets increased holy shit). | +15 | +15 | +5 | +5 | +5 | +5 | 100 |
SNACKS | HEART | JUICE | DESCRIPTION/EFFECT |
---|---|---|---|
TOFU | 5 | 0 | Soft cardboard, basically. Heals 5 HEART. |
CANDY | 30 | 0 | A child's favorite food. Sweet! Heals 30 HEART. |
SMORES | 50 | 0 | S'more smores, please! Heals 50 HEART. |
GRANOLA BAR | 60 | 0 | A healthy stick of grain. Heals 60 HEART. |
BREAD | 60 | 0 | A slice of life. Heals 60 HEART. |
NACHOS | 75 | 0 | Suggested serving size: 6-8 nachos. Heals 75 HEART. |
CHICKEN WING | 80 | 0 | Wing of chicken. Heals 80 HEART. |
HOT DOG | 100 | 0 | Better than a cold dog. Heals 100 HEART. |
WAFFLE | 150 | 0 | Designed to hold syrup! Heals 150 HEART. |
PIZZA SLICE | 175 | 0 | 1/8th of a WHOLE PIZZA. Heals 175 HEART. |
FISH TACO | 200 | 0 | Aquatic taco. Heals 200 HEART. |
CHEESEBURGER | 250 | 0 | Contains all food groups, so it's healthy! Heals 250 HEART. |
CHOCOLATE | 40% | 0 | Chocolate!? Oh, it's baking chocolate...Heals 40% of HEART. |
DONUT | 60% | 0 | Circular bread with a hole in it. Heals 60% of HEART. |
RAMEN | 80% | 0 | Now that is a lot of sodium! Heals 80% of HEART. |
SPAGHETTI | 100% | 0 | Wet noodles slathered with chunky sauce. Fully heals a friend's HEART. |
POPCORN | 35 | 0 | 9/10 dentists hate it. Heals 35 HEART to all friends. |
FRIES | 60 | 0 | From France, wherever that is...Heals 60 HEART to all friends. |
CHEESE WHEEL | 100 | 0 | Delicious, yet functional. Heals 100 HEART to all friends |
WHOLE CHICKEN | 175 | 0 | An entire chicken, wings and all. Heals 175 HEART to all friends. |
WHOLE PIZZA | 250 | 0 | 8/8ths of a WHOLE PIZZA. Heals 250 HEART to all friends. |
SNO-CONE | 100% | 100% | Heals a friend's HEART and JUICE, and raises ALL STATS for the battle. |
TOMATO | 100 | 50 | You say tomato, I say tomato. Heals 100 HEART and 50 JUICE. |
COMBO MEAL | 250 | 100 | What more could you ask for? Heals 250 HEART and 100 JUICE. |
DINO CLUMPS | 250 | 0 | Chicken nuggets shaped like dinosaurs. Heals 250 HEART to all friends. |
DINO PASTA | 100% | 0 | Pasta shaped like dinosaurs. Fully restores a friend's HEART. |
MARI'S COOKIE | 0 | 0 | Everyone's favorite cookie. Made with MARI's love. |
PLUM JUICE | 0 | 15 | For seniors. Wait, that's PRUNE JUICE. Heals 15 JUICE. |
APPLE JUICE | 0 | 25 | Apparently better than ORANGE JUICE. Heals 25 JUICE. |
CHERRY SODA | 0 | 25% | Carbonated hell sludge. Heals 25% of JUICE. |
STAR FRUIT SODA | 0 | 35% | To be shared with a friend. Heals 35% of JUICE. |
BREAD FRUIT JUICE | 0 | 50 | Does not taste like bread. Heals 50 JUICE. |
TASTY SODA | 0 | 50% | Tasty soda for thirsty people. Heals 50% of JUICE. |
LEMONADE | 0 | 75 | When life gives you lemons, make this! Heals 75 JUICE. |
PEACH SODA | 0 | 60% | A regular PEACH SODA. Heals 60% of JUICE. |
BUTT PEACH SODA | 0 | 61% | An irregular PEACH SODA. Heals 61% of JUICE. |
ORANGE JUICE | 0 | 100 | Apparently better than APPLE JUICE. Heals 100 JUICE. |
PINEAPPLE JUICE | 0 | 150 | Painful... Why do you drink it? Heals 150 JUICE. |
GRAPE SODA | 0 | 80% | Objectively the best soda. Heals 80% of JUICE. |
BANANA SMOOTHIE | 0 | 20 | A little bland, but it does the job. Heals 20 JUICE to all friends. |
MANGO SMOOTHIE | 0 | 40 | Makes you tango! Heals 40 JUICE to all friends. |
BERRY SMOOTHIE | 0 | 60 | A healthy smoothie that tastes like dirt. Heals 60 JUICE to all friends. |
MELON SMOOTHIE | 0 | 80 | Chunky green melon goodness. Heals 80 JUICE to all friends. |
S. BERRY SMOOTHIE | 0 | 100 | The default smoothie. Heals 100 JUICE to all friends. |
WATERMELON JUICE | 0 | 100% | Heavenly nectar. Fully heals a friend's JUICE. |
DINO MELON SODA | 0 | 100% | Melon soda in a dino-shaped bottle. Fully heals a friend's JUICE. |
DINO SMOOTHIE | 0 | 150 | Berry smoothie in a dino-shaped cup. Heals 150 JUICE to all friends. |
BOTTLED WATER | 0 | 100 | Water in a bottle. Heals 100 JUICE. |
FRUIT JUICE? | 0 | 75 | You are not sure what fruit it is. Heals 75 JUICE. |
PRUNE JUICE | -30% | 30 | This tastes horrible. Don't drink it. Heals 30 JUICE... probably. |
ROTTEN MILK | -50% | 10 | This is bad. Don't drink it. Heals 10 JUICE + ??? |
MILK | 0 | 10 | Good for your bones. Heals 10 JUICE and increases DEFENSE for the battle. |
MUSH | 0 | 0 | Can't wait to be eaten! Makes a friend slightly stronger. |
LIFE JAM | 50% | 0 | Infused with the spirit of life. Revives a friend that is TOAST. |
COFFEE | 0 | 10% | Bitter bean juice Increases a friend's SPEED and heals some HEART. |
DINO JAM | 100% | 0 | Infused with the spirit of dino life. Fully revives a friend that is TOAST. |
JAM PACKETS | 25% | 0 | Infused with the spirit of life. Revives all friends that are TOAST. |
MARI'S COOKIE | 100% | 0 | Your favorite cookie. Made with MARI's love. |
TOYS | DESCRIPTION/EFFECT |
---|---|
CAN | Recyclable material. Give to RECYCLE MACHINE for 5 CLAMS |
GLASS BOTTLE | Recyclable material. Give to RECYCLE MACHINE for 10 CLAMS. |
CARDBOARD BOX | Recyclable material. Give to RECYCLE MACHINE for 15 clams. |
DEAD BATTERIES | Recyclable material. Give to RECYCLE MACHINE for 20 clams. |
COMPUTER PART | Recyclable material. Give to RECYCLE MACHINE for 25 clams. |
JACKS | Deals small damage to all foes and reduces their SPEED. (25 damage) |
RUBBER BAND | Deals damage to a foe and reduces their DEFENSE.(50 damage) |
DYNAMITE | Actually dangerous...Deals heavy damage to all foes. (150 damage) |
SPRAKLER | Little fires. Inflicts HAPPY on a friend or foe. |
CONFETTI | Small squares of colorful paper. Inflicts HAPPY on all friends. |
POETRY BOOK | Sad words strung together. Inflicts SAD on a friend or foe. |
RAIN CLOUD | Angsty water droplets. Inflicts SAD on all friends. |
PRESENT | It's not what you wanted...Inflicts ANGER on a friend or foe. |
AIR HORN | Who would invent this!? Inflicts ANGER on all friends. |
DANDELION | Has a calming effect. Removes EMOTION from a friend or foe. |
MYSTERY POTION | A questionable potion made for OMORI. Can only be used underwater. (OMORI ROUTE) |
BIG RUBBER BAND | Deals big damage to a foe and reduces their DEFENSE. (150 damage) |
PEARL | Pretty calcium that's used in jewelry. Can be sold for CLAMS. (Sells for 100 CLAMS) |
Above Average (Can solve difficult puzzles in a short time span.[8] Can write down complex information about enemies after seeing them only once.[1] Managed to hide the truth for 4 years and possibly for far longer in some endings. Is extremely good at manipulating Sunny.)
Gifted to Genius (Mastered a specific cutting technique that would normally take decades to master in a short time span. Can keep up and defeat Sir Maximums in combat.[3] Each of them have been learning combat for 100+ years.[1] Can learn new techniques and abilities after a few battles. Does excellent in physiological warfare in battle. Defeated Snaley at the peak of his power. Snaley managed to get stronger multiple times, yet Omori can completely dwarf him in terms of combat.)
Standard Tactics: When engaging in a normal battle, Omori will use all the Skills, and Items he has in his disposal. He can manipulate the emotions of him and his opponent to give himself a boost in damage, while his opponent's damage output is reduced. He will do this until the opponent eventually falls. Omori while in the Final Boss will use more dirty tactics. He will mentally torture his opponent by making fun of all of terrible deeds they have done. On top of this, he will use ERASE to not only weaken his opponent, but also induce great fear. He will do this until they die or give up. He has done this to Sunny. If by any chance his opponent knows the Truth or any close to it then Omori will resort to using things like his BFR, Reality Warping, and the various of hax he has to get rid of them.
Weaknesses: Can't perform many of his Follow-Up Attacks if his members aren't present. Is protective of the truth, and will kill himself and Sunny to do it. Though this typically should be not normally combat applicable.
Notable Attacks/Techniques: | |
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Gallery[]
Notable Matchups[]
Notes/Explanations[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 OMORI (2020) - FOE FACTS!
- ↑ 2.0 2.1 2.2 OMORI (2020) - ORANGE OASIS
- ↑ 3.0 3.1 3.2 3.3 OMORI (2020) - SWEETHEART'S CASTLE
- ↑ 4.0 4.1 OMORI (2020) - PYREFLY FOREST
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 OMORI (2020) - OTHERWORLD
- ↑ 6.0 6.1 6.2 OMORI (2020) - UNDERWATER HIGHWAY
- ↑ 7.0 7.1 7.2 OMORI (2020) - BLACKSPACE
- ↑ 8.0 8.1 8.2 8.3 OMORI (2020) - HUMPHREY