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Character Stats and Profiles Wiki
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WARNING: This page contains or depicts disturbing and/or graphic content that some may find upsetting, and that is only intended for mature audiences. Please proceed with caution. This page also contains spoilers for OMORI.

You've caused so much suffering... yet you do nothing. And so you've earned nothing in return.

You've caused so much suffering... yet you do nothing. And so you've earned nothing in return.

Summary[]

Omori is the titular deuteragonist in OMORI. He goes to adventures with his friends in Headspace, including his sister Mari.

Powers and Stats[]

Tier: 5-B to 5-A, High 5-A, 4-C physically. 2-C, possibly 2-B with Reality Warping

Name: OMORI (All caps in-game.)

Origin: OMORI

Gender: Male

Age: 12

Classification: Human, Sunny's Alter-Ego, The embodiment of Sunny's repression

Powers and Abilities:

  • Knife Mastery (Able to use multiple different knives and do great techniques with them.)
  • Mind Manipulation (Can damage enemies by their emotions and "trick" them, or misdirecting them. Can even damage them just by mocking them.)


Attack Potency: Planet level to Large Planet level (Defeated the Earth very early in the game.[5] Omori described it as the actual Earth.[1] Omori defeated Pluto, he stated himself that Pluto is the strongest planet in the universe.[1] Meaning Pluto should scale to the Jupiter that exists within the Solar System.[5]), Dwarf Star level (The Earth is actually larger than ours.[Statistics Values 1]), Star level physically (Defeated Pluto at full power.[5] Pluto stated that he soared through entire galaxies, and destroyed everything in his path.[5] This should include the various of stars that exist within Headspace.[5]). Multi-Universe level, possibly Multiverse level with Reality Warping (Omori can manipulate Headspace and its cosmology, which is this large.[Statistics Values 2]), Can ignore durability in many ways.

Speed: Massively FTL+ (Has kept up with Pluto even at his peak. Pluto can travel through multiple galaxies.[Statistics Values 3]), likely Inaccessible (Fought and kept up with Humphrey.[8] He was one of the 3 characters to have existed before the universe of Headspace was created. Time likely wouldn't exist, and since Humphrey did actions while Headspace didn't exist, he's likely this fast.), higher by being HAPPY and/or with Items

Lifting Strength: Multi-Stellar (Scales to Pluto who can lift up moons[Statistics Values 4] and the Earth and throw them.[Statistics Values 5])

Striking Strength: Planet Class to Large Planet Class, Dwarf Star Class, Star Class

Durability: Planet level to Large Planet level, Dwarf Star level, Star level. Abilities like Abstract Existence, Nonexistent Physiology, & Immortality makes him harder to kill

Stamina: Extremely High (Does not show any signs of getting tired unlike his friends. Can fight through the Boss Rush without showing signs of tiring out.), likely Infinite (Likely can continue to fight for as long as he wants since he won't succumb by normal means.)

Range: Standard Melee Range physically, higher with Skills. Multi-Universe level to Multiversal with Reality Warping, Red Hands, BFR, & other hax

Standard Equipment:

Red Hands: The Red Hands can be used for more than just attacking. Omori can use these to teleport back into safe areas, or certain ones. They can also be used for things like grabbing people. Omori used the Red Hands to grab Basil until he stabbed him while the Red Hands were holding him in place. Omori can also make long bridges with Red Hands. Omori can even use Red Hands to prevent his opponents from leaving his general area, as shown in the Final Boss with Sunny.

Rest of his equipment here:

Weapon Info HEART JUICE ATK DEF SPD LUCK HIT USER
Shiny Knife A shiny new knife. You can see your reflection in the blade. 0 0 +5 0 0 0 100 OMORI
Knife A pretty sharp knife. It's been used a few times. 0 0 +7 0 +2 0 100 OMORI
Dull Knife Worn and harder to use. You can no longer see your reflection. 0 0 +9 0 +4 +2 100 OMORI
Rusty Knife Turning a bit brown. It's not what it used to be. 0 0 +11 +2 +6 +4 100 OMORI
Red Knife A shiny new knife. You can see something in the blade. 0 0 +13 +6 +6 +6 100 OMORI

CHARM Info HEART JUICE ATK DEF SPD LUCK HIT
"GOLD" WATCH Most definitely-probably-not-really made of gold. Useless in battle. 0 0 0 0 0 0 0
3D GLASSES Now has one more than 2D glasses. DEF +3 0 0 0 +3 0 0 0
3-LEAF CLOVER Just a regular clover. LUCK +3 0 0 0 0 0 +3 0
4-LEAF CLOVER If you fine one, it's suppose to make you lucky! LUCK +4 HEART +4 +4 0 0 0 0 +4 0
5-LEAF CLOVER Is this even a clover anymore? LUCK increases with more ENERGY. 0 0 0 0 0 +2 0
APPENDIX Does Nothing. 0 0 0 0 0 0 0
BABY CHICKEN You can't be sad while holding a baby chicken. HEART +30, Wearer starts HAPPY in battle. +30 0 0 0 0 0 0
BACKPACK A convenient storage device. DEF +2 0 0 0 +2 0 0 0
BASEBALL CAP A mystical hat dating back to 199X. DEF +10, SPD +15 0 0 0 +10 +15 0 0
BINOCULARS Two noculars. Noculars x2. DEF +2, Increases HIT RATE. 0 0 0 +2 +15 0 200
BLANKET Soft, fluffy, and protects you from monsters. DEF +1, HEART +10 +10 0 0 +1 0 0 0
BOOK Contains a wealth of knowledge within it. Wearer gains 50% more EXP in battle. 0 0 0 0 0 0 0
BOW-TIE A simple and elegant bow. DEF +4 0 0 0 +4 0 0 0
BRACLET A simple bracelet. DEF +1 0 0 0 +1 0 0 0
BREADPHONES Two rolls of bread. HEART +10, DEF + 5. LIFE JAM will heal more HEART when used in battle. +10 0 0 +5 0 0 0
BUBBLE WRAP Therapeutic packaging. DEF +3 0 0 0 +3 0 0 0
BUNNY EARS Helps you hear better. DEF +3, SPD +12 0 0 0 +3 +12 0 0
CACTUS Spiky on the outside, soft on the inside. DEF +3, ATK +3 0 0 +3 +3 0 0 0
CAT EARS Gives you catlike reflexes! DEF +1, SPD +10 0 0 0 +1 +10 0 0
CELLPHONE Absolutely indestructible. DEF +10 0 0 0 +10 0 0 0
CLAM COIN Said to bring great wealth and fortune! Doubles the amount of CLAMS earned in battle. 0 0 0 0 0 0 0
COOL GLASSES Even cooler when worn indoors. ATK +5, DEF +5 0 0 +5 +5 0 0 0
BOTTLE CAP Pretty neat. HEART +10 +10 0 0 0 0 0 0
COUGH MASK Keeps germs close to your face. Increases ALL STATS (except HIT). +25 +25 +10 +10 +10 +10 0
DAISY A daisy from DAISY. HEART +10, Wearer starts HAPPY in battle. +10 0 0 0 0 0 0
EYEPATCH The first step to becoming a pirate. ATK +7, but reduces HIT RATE. 0 0 +7 0 0 0 -25
FAUX TAIL Not a real tail. SPD +15 0 0 0 0 +15 0 0
FEDORA MR. JAWSUM pulls it off. DEF +5, LUCK +5 0 0 0 +5 +5 0 0
FINGER A dismembered finger. Still fresh. ATK +10, DEF -5, Wearer starts ANGRY in battle. 0 0 +10 -5 0 0 0
FLOWER CLIP A nice gift. DEF +2, Wearer starts HAPPY in battle. 0 0 0 +2 0 0 0
FOX TAIL A real fox tail! SPEED increases with more ENERGY. 0 0 0 0 5 + (3 for each point of ENERGY) 0 0
FRIENDSHIP BRACLET A bracelet that embodies friendship. HEART +10, JUICE +10 +10 +10 0 0 0 0 0
NERDY GLASSES Automatically makes you look smarter. DEF +5, Increases HIT RATE. 0 0 0 +5 0 0 200
GOLD WATCH Definitely 100% gold. You can tell by the weight. SPD -10 0 0 0 0 -10 0 0
HARD HAT More difficult than an easy hat. DEF +6 0 0 0 +6 0 0 0
HEADBAND Used to keep the hair out of your face. Raises most STATS. 0 +20 +10 +3 +15 0 0
HEART STRING Fragile. Treat well. HEART +30, Wearer starts HAPPY in battle. 0 +30 0 0 0 0 0
HIGH HEELS Makes you taller! KEL would probably like these. ATK +10, SPD -10 0 0 +10 0 -10 0 0
HOMEWORK The bane of every child's existence. Wearer starts SAD in battle. 0 0 0 0 0 0 0
INNER TUBE Makes swimming easier, yet harder. DEFENSE increases with more ENERGY. 0 0 0 2 + (1 for each point of ENERGY) 0 0 0
LUCKY TOKEN Prevents TOAST if wearer has more than 1 HEART. LUCK +10 0 0 0 0 0 +10 0
MAGICAL BEAN Wearer starts battle with a random EMOTION. 0 0 0 0 0 0 0
MONOCLE Designed for the rich and people with one eye. ALL STATS +1 +1 +1 +1 +1 +1 +1 1
MUSTACHE The pride of every gentleman. ATK +5, LUCK +10 0 0 +5 0 0 +10 0
ONION RING Just one. HEART +20, JUICE +20 +20 +20 0 0 0 0 0
OVEN MITTS Fashionable and practical. DEF +13, HEART +30 +30 0 0 +13 0 0 0
PAPER BAG Wear it over your head. DEF +13, HEART +40, Prevents EMOTION. +40 0 0 +13 0 0 0
HECTOR Can talk, but is very shy. He is a good friend. 0 0 0 0 0 0 0
PRETTY BOW A polkadot bow. Too flashy for your taste. HEART +50, ATK +10, DEF +3 +50 0 +10 +3 0 0 0
PUNCHING BAG Has a picture of KEL on it. Wearer starts ANGRY in battle. 0 0 0 0 0 0 0
RABBIT FOOT A little yucky, but keeps you lucky. SPD +15, LUCK +10 0 0 0 0 +15 +10 0
RED RIBBON A pretty red ribbon. DEF +5, ATTACK increases with more ENERGY. 0 0 1 + (2 for each point of ENERGY) +5 0 0 0
DEEP POETRY BOOK Touches the soul deeply. Wearer starts SAD in battle. 0 0 0 0 0 0 0
RUBBER DUCK A cute rubber duck. Doesn’t like you very much. DEF +7 0 0 0 +7 0 0 0
SALES TAG Who can resist a sale? Reduces cost of the first SKILL used in battle by 50%. 0 0 0 0 0 0 0
SEER GOGGLES Goggles that know everything. DEF +1, LUCK +3, Increases HIT RATE. 0 0 0 +1 0 +3 200
TOP HAT Hope it's not haunted... DEF +13, LUCK +13, HEART +13 +13 0 0 +13 0 +13 0
HECTOR JR Can talk, but is very shy. Stats increase with more ENERGY (except for HEART, JUICE, and HIT). 0 0 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 for each point of ENERGY 0
WEDDING RING Ruthlessly discarded by SWEETHEART. Increases ALL STATS (except HIT). Wearer starts HAPPY. +10 +10 +3 +3 +3 +3 0
WISH BONE For all your wish-making needs. LUCK +7 0 0 0 0 0 +7 0
VEGGIE KID A young vegetable. HEART +15, JUICE +15 +15 +15 0 0 0 0 0
WATERING PAIL Embodies the spirit of SPRING. JUICE +10 0 +10 0 0 0 0 0
RAKE Embodies the spirit of FALL. ATK +3 0 0 +3 0 0 0 0
SCARF Embodies the spirit of WINTER. DEF +3 0 0 0 +3 0 0 0
COTTEN BALL A fluffy ball of cotton. DEF +1, SPD +3 0 0 0 +1 +3 0 0
FLASHLIGHT Brightens up a room. DEF +4 0 0 0 +4 0 0 0
UNIVERSAL REMOTE Can change the universe. Increases ALL STATS (except HIT). +10 +10 +5 +5 +5 +5 0
CHEF'S HAT The pride of every chef. DEF +15, Restores 5% JUICE every turn. 0 0 0 +15 0 0 0
TV REMOTE Changes channels on the TV. DEF +2, HEART +5 +5 0 0 +2 0 0 0
SUNSCREEN Embodies the spirit of SUMMER. HEART +15 +15 0 0 0 0 0 0
CONTRACT A powerful piece of paper. Trades HEART and JUICE for other STATS (except HIT). -80% -80% +20 +20 +20 +20 0
FLOWER CROWN A precious gift made by BASIL. HEART +100, JUICE +25 +100 +25 0 0 0 0 0
ABBI'S EYE ABBI's remains. Predicts who a foe will target at the start of battle. -90% -99% +40 0 +40 +40 0
TULIP HAIRSTICK Plain, simple, and bulbous. HEART +50, Wearer gains 150% more EXP. +50 0 0 0 0 0 0
GLADIOLUS HAIRBAND Represents strength of character. ATK +10, LUCK +10, Increases HIT RATE. 0 0 +10 0 0 +10 100
CACTUS HAIRCLIP A very sturdy and resilient plant. DEF +15, HEART +15 +15 0 0 +15 0 0 0
ROSE HAIRCLIP Versatile and universally loved. Increases ALL STATS (HIT actually gets increased holy shit). +15 +15 +5 +5 +5 +5 100

SNACKS HEART JUICE DESCRIPTION/EFFECT
TOFU 5 0 Soft cardboard, basically. Heals 5 HEART.
CANDY 30 0 A child's favorite food. Sweet! Heals 30 HEART.
SMORES 50 0 S'more smores, please! Heals 50 HEART.
GRANOLA BAR 60 0 A healthy stick of grain. Heals 60 HEART.
BREAD 60 0 A slice of life. Heals 60 HEART.
NACHOS 75 0 Suggested serving size: 6-8 nachos. Heals 75 HEART.
CHICKEN WING 80 0 Wing of chicken. Heals 80 HEART.
HOT DOG 100 0 Better than a cold dog. Heals 100 HEART.
WAFFLE 150 0 Designed to hold syrup! Heals 150 HEART.
PIZZA SLICE 175 0 1/8th of a WHOLE PIZZA. Heals 175 HEART.
FISH TACO 200 0 Aquatic taco. Heals 200 HEART.
CHEESEBURGER 250 0 Contains all food groups, so it's healthy! Heals 250 HEART.
CHOCOLATE 40% 0 Chocolate!? Oh, it's baking chocolate...Heals 40% of HEART.
DONUT 60% 0 Circular bread with a hole in it. Heals 60% of HEART.
RAMEN 80% 0 Now that is a lot of sodium! Heals 80% of HEART.
SPAGHETTI 100% 0 Wet noodles slathered with chunky sauce. Fully heals a friend's HEART.
POPCORN 35 0 9/10 dentists hate it. Heals 35 HEART to all friends.
FRIES 60 0 From France, wherever that is...Heals 60 HEART to all friends.
CHEESE WHEEL 100 0 Delicious, yet functional. Heals 100 HEART to all friends
WHOLE CHICKEN 175 0 An entire chicken, wings and all. Heals 175 HEART to all friends.
WHOLE PIZZA 250 0 8/8ths of a WHOLE PIZZA. Heals 250 HEART to all friends.
SNO-CONE 100% 100% Heals a friend's HEART and JUICE, and raises ALL STATS for the battle.
TOMATO 100 50 You say tomato, I say tomato. Heals 100 HEART and 50 JUICE.
COMBO MEAL 250 100 What more could you ask for? Heals 250 HEART and 100 JUICE.
DINO CLUMPS 250 0 Chicken nuggets shaped like dinosaurs. Heals 250 HEART to all friends.
DINO PASTA 100% 0 Pasta shaped like dinosaurs. Fully restores a friend's HEART.
MARI'S COOKIE 0 0 Everyone's favorite cookie. Made with MARI's love.
PLUM JUICE 0 15 For seniors. Wait, that's PRUNE JUICE. Heals 15 JUICE.
APPLE JUICE 0 25 Apparently better than ORANGE JUICE. Heals 25 JUICE.
CHERRY SODA 0 25% Carbonated hell sludge. Heals 25% of JUICE.
STAR FRUIT SODA 0 35% To be shared with a friend. Heals 35% of JUICE.
BREAD FRUIT JUICE 0 50 Does not taste like bread. Heals 50 JUICE.
TASTY SODA 0 50% Tasty soda for thirsty people. Heals 50% of JUICE.
LEMONADE 0 75 When life gives you lemons, make this! Heals 75 JUICE.
PEACH SODA 0 60% A regular PEACH SODA. Heals 60% of JUICE.
BUTT PEACH SODA 0 61% An irregular PEACH SODA. Heals 61% of JUICE.
ORANGE JUICE 0 100 Apparently better than APPLE JUICE. Heals 100 JUICE.
PINEAPPLE JUICE 0 150 Painful... Why do you drink it? Heals 150 JUICE.
GRAPE SODA 0 80% Objectively the best soda. Heals 80% of JUICE.
BANANA SMOOTHIE 0 20 A little bland, but it does the job. Heals 20 JUICE to all friends.
MANGO SMOOTHIE 0 40 Makes you tango! Heals 40 JUICE to all friends.
BERRY SMOOTHIE 0 60 A healthy smoothie that tastes like dirt. Heals 60 JUICE to all friends.
MELON SMOOTHIE 0 80 Chunky green melon goodness. Heals 80 JUICE to all friends.
S. BERRY SMOOTHIE 0 100 The default smoothie. Heals 100 JUICE to all friends.
WATERMELON JUICE 0 100% Heavenly nectar. Fully heals a friend's JUICE.
DINO MELON SODA 0 100% Melon soda in a dino-shaped bottle. Fully heals a friend's JUICE.
DINO SMOOTHIE 0 150 Berry smoothie in a dino-shaped cup. Heals 150 JUICE to all friends.
BOTTLED WATER 0 100 Water in a bottle. Heals 100 JUICE.
FRUIT JUICE? 0 75 You are not sure what fruit it is. Heals 75 JUICE.
PRUNE JUICE -30% 30 This tastes horrible. Don't drink it. Heals 30 JUICE... probably.
ROTTEN MILK -50% 10 This is bad. Don't drink it. Heals 10 JUICE + ???
MILK 0 10 Good for your bones. Heals 10 JUICE and increases DEFENSE for the battle.
MUSH 0 0 Can't wait to be eaten! Makes a friend slightly stronger.
LIFE JAM 50% 0 Infused with the spirit of life. Revives a friend that is TOAST.
COFFEE 0 10% Bitter bean juice Increases a friend's SPEED and heals some HEART.
DINO JAM 100% 0 Infused with the spirit of dino life. Fully revives a friend that is TOAST.
JAM PACKETS 25% 0 Infused with the spirit of life. Revives all friends that are TOAST.
MARI'S COOKIE 100% 0 Your favorite cookie. Made with MARI's love.

TOYS DESCRIPTION/EFFECT
CAN Recyclable material. Give to RECYCLE MACHINE for 5 CLAMS
GLASS BOTTLE Recyclable material. Give to RECYCLE MACHINE for 10 CLAMS.
CARDBOARD BOX Recyclable material. Give to RECYCLE MACHINE for 15 clams.
DEAD BATTERIES Recyclable material. Give to RECYCLE MACHINE for 20 clams.
COMPUTER PART Recyclable material. Give to RECYCLE MACHINE for 25 clams.
JACKS Deals small damage to all foes and reduces their SPEED. (25 damage)
RUBBER BAND Deals damage to a foe and reduces their DEFENSE.(50 damage)
DYNAMITE Actually dangerous...Deals heavy damage to all foes. (150 damage)
SPRAKLER Little fires. Inflicts HAPPY on a friend or foe.
CONFETTI Small squares of colorful paper. Inflicts HAPPY on all friends.
POETRY BOOK Sad words strung together. Inflicts SAD on a friend or foe.
RAIN CLOUD Angsty water droplets. Inflicts SAD on all friends.
PRESENT It's not what you wanted...Inflicts ANGER on a friend or foe.
AIR HORN Who would invent this!? Inflicts ANGER on all friends.
DANDELION Has a calming effect. Removes EMOTION from a friend or foe.
MYSTERY POTION A questionable potion made for OMORI. Can only be used underwater. (OMORI ROUTE)
BIG RUBBER BAND Deals big damage to a foe and reduces their DEFENSE. (150 damage)
PEARL Pretty calcium that's used in jewelry. Can be sold for CLAMS. (Sells for 100 CLAMS)

Intelligence:

Standard Tactics: When engaging in a normal battle, Omori will use all the Skills, and Items he has in his disposal. He can manipulate the emotions of him and his opponent to give himself a boost in damage, while his opponent's damage output is reduced. He will do this until the opponent eventually falls. Omori while in the Final Boss will use more dirty tactics. He will mentally torture his opponent by making fun of all of terrible deeds they have done. On top of this, he will use ERASE to not only weaken his opponent, but also induce great fear. He will do this until they die or give up. He has done this to Sunny. If by any chance his opponent knows the Truth or any close to it then Omori will resort to using things like his BFR, Reality Warping, and the various of hax he has to get rid of them.

Weaknesses: Can't perform many of his Follow-Up Attacks if his members aren't present. Is protective of the truth, and will kill himself and Sunny to do it. Though this typically should be not normally combat applicable.

Notable Attacks/Techniques:

  • Skills: These are special techniques Omori can do in-battle. Skills in OMORI can ignore enemy defense, change their emotions, reduce stats, and more! However, they require JUICE to be able to perform them.
    • SAD POEM: Inflicts SAD on a friend or foe.
    • GUARD: Omori reduces his damage taken for on turn.
    • STAB: An attack that will always be a critical hit, ignoring enemy defense if Omori is SAD.
    • BREAD SLICE: Omori slashes at a foe. If this slash defeats the foe, they drop bread.
    • MOCK: Omori deals damage to an enemy by mocking them. If the enemy is ANGRY, it's attack is significantly lowered. This attack seemingly utilizes Red Hands.
    • HACK AWAY: Omori slashes wildly, attacking three times and hitting random enemies.
    • OBSERVE: Omori predicts who an enemy will attack next.
    • LUCKY SLICE: An extremely quick slash that causes Omori to always act first. Deals more damage if Omori is HAPPY.
    • TRICK: Omori tricks the opponent, misdirecting them. If the enemy is HAPPY, it's speed is significantly lowered. This attack seemingly utilizes Red Hands.
    • PAINFUL TRUTH: Omori whispers something to his enemy, dealing damage and causing both him and his enemy to become SAD.
    • SHUN: Omori shuns his opponent, damaging them. If said opponent is SAD, their defense is significantly lowered. This attack seemingly utilizes Red Hands.
    • STARE: Omori stares at an enemy, reducing their speed, attack and defense.
    • EXPLOIT: Omori exploits his foe's emotions, dealing extra damage if they're SAD, HAPPY or ANGRY. This attack seemingly utilizes Red Hands.
    • FINAL STRIKE: Omori's strongest skill. Omori unleashes a huge barrage of slashes that ignore enemy defense.
    • RED HANDS (Skill): Omori has the Red Hands attack his enemies, dealing huge damage in four hits. Seen only in the Hikikomori Route.
    • VERTIGO: Omori throws his enemies off balance, seemingly utilizing his former fear of heights. This deals large damage to all enemies and greatly lowers their attack. Seen only in the Hikikomori Route.
    • CRIPPLE: Omori cripples his foes, seemingly utilizing his former fear of spiders. This deals large damage to all enemies and greatly lowers their speed. Seen only in the Hikikomori Route.
    • SUFFOCATE: Omori causes his foes to suffocate, seemingly utilizing his former fear of drowning. This deals a set amount of damage (specifically 400) to all enemies and greatly lowers their defense. Seen only in the Hikikomori Route.
    • ERASE: Omori erases the enemy. If the enemy survives, their stats can be lowered and they can be given the AFRAID status condition. Seen only in Omori's boss fight. This Skill has shown to be able to evolve and grow stronger in-battle. It can even negate those who can resist emotion-based abilities.

  • Follow-Up Attacks: Omori is capable of using multiple types of follow-up attacks after an initial strike at the cost of energy, which Omori regains by taking damage. These upgrade as the story progresses. Unlike other party members, Omori's Follow-Up Attacks don't require others to be used, making them combat applicable.
    • ATTACK AGAIN: Omori uses a second attack. This gets upgraded to this second attack being more powerful, and then to using two additional attacks.
    • TRIP: Omori trips his opponent, lowering their speed. This gets upgraded to make them sad, and eventually makes his enemy depressed.
    • RELEASE ENERGY!: Omori's strongest outright attack. Omori and his allies unleash a barrage of rapid attacks on all enemies, dealing massive damage.

Gallery[]

Notable Matchups[]

None yet.

None yet.

None yet.

Notes/Explanations[]

  1. 3.964*10^39 Joules, 947.41874 Ninatons of TNT
  2. 2-C, possibly 2-B
  3. 7.33714*10^17/733.7142 Quadrillion C
  4. 1.25982879*10^30 Kilograms
  5. 3.2238532*10^34 Kilograms

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 OMORI (2020) - FOE FACTS!
  2. 2.0 2.1 2.2 OMORI (2020) - ORANGE OASIS
  3. 3.0 3.1 3.2 3.3 OMORI (2020) - SWEETHEART'S CASTLE
  4. 4.0 4.1 OMORI (2020) - PYREFLY FOREST
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 OMORI (2020) - OTHERWORLD
  6. 6.0 6.1 6.2 OMORI (2020) - UNDERWATER HIGHWAY
  7. 7.0 7.1 7.2 OMORI (2020) - BLACKSPACE
  8. 8.0 8.1 8.2 8.3 OMORI (2020) - HUMPHREY
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