“ | HAVE A PEPSI. | „ |
~ Pepsi-Drinking Man's offer to the player |
Summary[]
Pepsi, or rather Pepsi-Cola, is a popular soft drink in the world of Pepsiman and even outside of it. Residents of the United States seem to be unhealthily obsessed over it and will not resort to drinking anything else to refresh themselves.
Powers and Stats[]
Tier: Unknown, at least 9-C for Giant Pepsi cans. Varies; Unknown, 9-A for Giant Pepsi cans | 10-C
Key: Normal | Real World
Name: Pepsi, Pepsi-Cola
Origin: Pepsiman (PS1)
Age: Unknown
Classification: Soft Drink
Wielders: Pepsiman, Pepsi-Drinking Man, inhabitants of Pepsiman's world
Powers and Abilities:
- Small Size to Large Size (Type 1 and Types 0 to 1; Most Pepsi cans can be held in the palm of one's hand, while others are roughly the size of people, with some even being the size of buildings)
- Toon Force (Sufficiently large Pepsi cans are able to flatten people)
- Social Influencing (Reputation; Is the most popular drink in the United States and likely around the world, given that a worldwide shortage of Pepsi was described as a real problem due to how people behaved without it)
- Selective Intangibility (Pepsi cans can become intangible to themselves, shown in moments such as multiple Pepsi cans being inside each other and them phasing through themselves when summoned by a Giant Pepsi can)
- Flight (Able to hover in place above the air)
- Chaos Manipulation (Destabilization, Unpredictability; Riots were being instigated for the lack of it, violence was flaring up amongst those wanting Pepsi and had plunged cities into chaos, causing vehicles or their drivers and pilots to go haywire and structures to become unstable and fall apart. Was likely the cause of a building on New York catching on fire and Pepsi City's main computer overloading due to being behind their mayhem. Though not all locations are affected the same ways)
When given life by Pepsiman, is granted:[Note 1]
- Extrasensory Perception (Chased after Stelth Pepsiman, an invisible variant of Pepsiman)
- Summoning (Will summon Pepsi cans in order to trip it's target)
- Danmaku (Can summon these in several patterns, speeds, on the ground or in the air)
- Toon Force (Able to bounce on their own and flatten their victims)
- Vibration Manipulation (Causes tremors upon impact)
- Stamina Restoration (Refreshed people that were about to die of dehydration had Pepsiman not arrived. Is implied to be capable of reviving the extremely exhausted. Used by Pepsiman to maintain his stamina after having ran from a state to the other)
- Healing (High-Low; Collecting 10 Pepsi cans heals it's user, which would prevent Pepsiman from sustaining an injury that resembles a massive dent extending across his body or head, along with it being slightly bent to the right)
- BFR & Fourth Wall Awareness (Pepsiman had used his Pepsi Summoning ability to send the player to the game's menu)
- Technology Manipulation (Allowed Pepsiman to fix Pepsi City's computer system, which controls everything in Pepsi City, which includes the production of Pepsi worldwide, locations such as power plants, the Pepsi Factory itself and all of the city's roads, by summoning it)
- Small Size (Type 1; Can be held in the palm of one's hand)
- Sound Manipulation (Can play Pepsiman's theme when nearby someone's mouth)
- Possibly Clairvoyance (Seemingly acts as a window to Pepsiman's world)
- Minor Toon Force (Fell on their own)
Attack Potency: Unknown, at least Street level for Giant Pepsi cans (Due to size). Varies on size when given life; Unknown, Small Building level for Giant Pepsi cans (Chased Pepsiman while launching every obstacle in it's path without slowing down. Shook a city block upon impact, along with launching tens of objects away at the end of it's chases, yielding at least this much)[Statistics Values 1] | Below Average Human
Speed: Immobile by itself, Varies on the user's speed. Subsonic upon being given life (Able to keep up with Pepsiman), higher attack speed by summoning (Summoned Pepsi cans are faster than it's summoner)
Durability: At least Multi-City Block level (Multiple Pepsi cans were able to tank an impact from a living Giant Pepsi can, which shook a city block in the same instance, the former being undamaged from any obstacle in it's path and Pepsiman crashing onto it)[Statistics Values 2] | Below Average Human level (Soda cans are not particularly durable)
Range: Below Standard Melee Range to Tens of Meters, Hundreds of Meters when summoned by Pepsiman with Interdimensional BFR | Below Standard Melee Range, Interdimensional with Clairvoyance (Allowed Pepsi-Drinking Man to look into Pepsiman's world)
Weaknesses: It's chaotic aspect may interfere with it's user indirectly | Overconsumption may lead to negative consequences.
Notes/Explanations[]
Statistics Values | |
- ↑ Does not apply to Small Size (Type 1) Pepsi cans.