Summary[]
Pepsiman is an official Pepsi mascot from Pepsi's Japanese corporate branch, created sometime around the mid-1990s, designed by Travis Charest and Takuya Onuki with various superheroes serving as influence.
In 1999, KID developed a video game for the PlayStation entitled Pepsiman. As the titular character, the player runs "on rails" (forced motion on a scrolling linear path), skateboards, rolls, and stumbles through various areas, avoiding dangers and collecting cans of Pepsi, all while trying to reach mobs of thirsty people in order to provide Pepsi.
Powers and Stats[]
Tier: 9-A
Name: Pepsiman
Origin: Pepsiman (PS1)
Gender: Male
Age: Unknown
Classification: Humanoid, The Running Hero
Powers and Abilities:
- Superhuman Physical Characteristics
- Inorganic Physiology (Type 1; Made of aluminum, which allows him to be unaffected by burning vehicles; Lacks a nose and does not need to breathe, as reflected from being unhindered by polluted areas; Lacks eyes and ears, yet can still see and hear, however, he has a hidden mouth to drink Pepsi and vocalize from)
- Accelerated Development (Passive - Abilities; Immediately adapted to skillfully maneuver skateboards, barrels and hovering platforms, despite coming across them by surprise)
- Enhanced Senses (Hearing; Heard cheering from people who were outside the Pepsi Factory after fixing it's main computer as if they were nearby)
- Acrobatics (Hypermobility, All-Terrain Mobility, Self-Momentum; Can jump over trucks, trailers and the height of buildings. Able to stay on and control the movement of rolling barrels and performing slide-jumps, slides mid-air and kip-ups. Ran up stairs without losing speed and moved across wet surfaces without slipping. Can briefly suspend himself in the air by sliding)
- Genius Intelligence
- Vehicular Mastery (Rode a skateboard downhill while evading vehicles. Dodged obstacles and several gates at high speeds with the Hover Platform)
- Absorption & Hammerspace (Of Pepsi cans, which he has stored several hundreds of them in his hammerspace)
- Breaking the Fourth Wall (Summons Pepsi at the player upon starting the game. Gets launched against the screen upon being hit by a Subway Train)
- Toon Force (Makes cartoonish noises while falling and gets harmed in comedic ways)
- Life Manipulation & Power Bestowal (May cause inanimate objects to become hostile when in his proximity, granting them Extrasensory Perception, Toon Force and Summoning, Danmaku, Vibration Manipulation for larger objects)
- Hacking (Can get Pepsi-Cola from vending machines without paying)
- Summoning (Pepsiman is able to summon Pepsi, be it liquid or contained in Pepsi cans)
- Damage Reduction (Dashing and sliding prevents him from taking damage by obstacles he can normally destroy from crashing onto)
- Transformation (Can change into alternate variations of himself)
- Inorganic Physiology & Liquid Absorption (Type 2; As Wire Pepsiman, which is a wireframe variation of Pepsiman. Able to drink Pepsi despite lacking a mouth, being made of lines only)
- Invisibility (As Stelth Pepsiman, which is a transparent variation of Pepsiman)
- Reality Warping & Chaos Manipulation (Randomization; As Old Pepsiman, which passively alters the appearance of Pepsi cans and vending machines, although such changes are random, as they do not apply to all Pepsi cans and vending machines)
- Darkness Manipulation & Negation (Darkens his surroundings when arriving at vending machines and removes the same darkness multiple times)
- Pepsi (Normal)
- Flight (Technological; With the Hover Platform, which should function identically to other platforms in the factory)
- Status Effect Inducement & Statistics Reduction (With the Trash Can, which inverts one's movements and makes them unable to jump, as well as hindering their speed)
Attack Potency: Small Building level (Ran through a subway tunnel wall casually. Destroyed wood walls and large wooden boards. Pulverized wood and metal shed walls, launching many objects away in the process)[Statistics Values 1]
Speed: Subsonic (Could jump over vans while viewing running people as if they were walking), Subsonic+ in short bursts (Dashing makes him over twice as fast momentarily, enabling Pepsiman to completely outrun motorcycles trying to run him over) with Transonic reactions (Can react to obstacles falling close in front of him while using the Hover Platform). Lower with the Trash Can (Decreases speed by this much when worn), Subsonic+ with the Skateboard (Faster than Pepsiman when dashing), Transonic with the Hover Platform (Is the fastest asset in Pepsiman's arsenal)
Lifting Strength: Class 5 (Jumped over a van at high speeds. Shown to be capable of jumping the height of buildings with a skateboard, displaying similar feats in other moments)
Striking Strength: Small Building level
Durability: Multi-City Block level+ (Was relatively unharmed from being ran over and launched by buffalos and a box truck that were seeing a crowd of people as frozen), higher when in danger (Obstacles that would otherwise be capable of tripping Pepsiman only staggers him in boss fights)
Stamina: Superhuman (Ran all over the United States in over one day, going from San Francisco to New York, then to Texas and Pepsi City, which would've taken him this much time to do so, as well as running through several obstacles and a desert without getting tired once throughout his journey, although he needed to drink Pepsi a few times prior to maintain his stamina), possibly higher (Pepsi City may have taken place in Georgia, as indicated by a sign, meaning Pepsiman would've ran an additional several hours at his level of speed)
Range: Standard Melee Range, Hundreds of Meters with Pepsi Summoning (Reached the entirety of Pepsi City's computer system)
Optional Equipment:
- Skateboard: Attained in a shed in San Francisco. Pepsiman is able to slow down or speed up it's velocity at will.
- Hover Platform: Attained in a crate in the Pepsi Factory. Used to transport crates and can be maneuvered akin to a futuristic hoverboard.
- Trash Can: Attained in a shed in San Francisco and the Pepsi Store's exit. It inverts the movements of the one that has it over their head, as well as making them unable to jump.
- Barrel: Attained in a shed in New York City and Texas. Pepsiman is forced to balance himself on it to get through obstacles without being hit before disposing of it.
- PlayStation 1 Controller: The original controller for the video game console PlayStation 1. Can be seen holding one in a poster for the game.
Intelligence: Genius (Very attentive of his surroundings, dodging out of sight vehicles and obstacles by hearing alone, even with his vision obstructed. Skilled enough to not only stay on rolling barrels, but control their movement as well. Rode a skateboard downhill while evading vehicles after getting on one for seemingly the first time and maneuvered around moving obstacles and multiple gates in his path at high speed on a hovering platform for what seems to be his first time being on one as well. Can jump on top of high speed vehicles, even by hearing only and with skateboards. Timed his jump in order to land on a crate that contained the Hover Platform)
Weaknesses: When he is distracted on doing certain things he may ignore surrounding hazards, often placing him in awkward and unlikely situations he could have easily avoided.
Notable Attacks/Techniques:
- Pepsi Summoning: Be it liquid or contained in Pepsi cans, Pepsiman can summon its trademark liquid to quench any human's thirst at will.
- Dash: Pepsiman increases his speed in a short burst, allowing him to break through obstacles without harm.
- Slide: Pepsiman slides down to avoid danger from above, while enabling him to destroy obstacles without being hurt.
- Brake: Pepsiman comes to a screeching halt, shortly interrupting his movement.
Notes/Explanations[]
Statistics Values | |
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Notable Matchups[]
Victories:
Losses:
Inconclusive: