Character Stats and Profiles Wiki

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Character Stats and Profiles Wiki
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Roblox Animal Simulator animal group 1

Group of animals in-game. The tanks are elephant skins if you wonder.

Summary[]

A robloxian inside the online game "Animal Simulator" on Roblox. In this game it can shapeshift into different animals and can level up, gaining 20 health and 2 damage per level, having 100 health and 10 damage in level 1.

Powers and Stats[]

Tier: Ranges from 10-B to 10-A | ranges from 10-A to 9-C | ranges from 9-C to 9-B | 9-B | 9-B above | 9-B | High 7-A

Key: Starter levels (1 to 10) | tens of levels | hundreds of levels | thousands of levels | tens of thousands of levels above | top 1 player (level ~250k) | theorical bit integer limit (level 9,223,372,036,854,775,807)

Name: Varies

Origin: Roblox, specifically the game Animal Simulator.

Gender: varies

Age: unknown

Classification: Lego character (?), Robloxian.

Powers and Abilities: Superhuman Physical Characteristics, Immortality type 1, 2 and 4 (Doesn't age at all / Doesnt suffer any visible damage unless its health reaches 0 and can fight back until then, also can have its body glitched and distorted yet it still survives / Can revive infinitely), Pain Suppression (same reason it has the type 2 immortality), Shapeshifting (can turn into multiple different animals), Size Manipulation (can increase / decrease its own size via different animals), Small Size type 0 and 1 (if using the smaller animals like the baby penguins, axolotls, etc.), Large Size type 0 (if using the bigger animals like the elephants, dragons, etc.), Flight (if using flying animals like the dragons, eagles, etc.), Regeneration (Low; instantly starts healing 1/100th of its own health per second if damaged, this regeneration cant be stopped by any means), Sound Manipulation (could potentially blast loud sounds from the boombox, like earrape train sounds and even more, thus also making it immune to loud noises), Creation (spawns weapons or roleplay items), Self-Sustenance type 1, 2 and 3 (They dont breathe since if they're inside water there are no air bubbles. Can survive without consuming any nutrients, even if there are food items in-game they're just for roleplaying purposes. Doesn't have a need to rest), Teleportation (via the boss area teleports), Fire Manipulation (via fireballs), Weapon Creation, Statistics Amplification (via both leveling up and getting kill titles, the later only granting extra health varying from 25k up to 1m depending on the rank)

Attack Potency: ranges from Average Human level (since they're featless we're going to assume they have the same power as a normal human, deals 10 damage) to Athlete level (deals 30 damage) | ranges from Athlete level (deals 30 damage) to Street level (deals 208 damage, x20.8 times stronger than a level 1) | ranges from Street level (210 damage, so x21 stronger) to Wall level (2008 damage, x200.8 stronger) | Wall level (ranges from 2010 to 20008 damage, so ranging from x201 to x2000.8 stronger) | Wall level (ranges from 20010 to 200008 damage, so ranging from x2001 to x20000.8 stronger) above | Wall level (deals ~500010 damage, ~x50001 stronger[1]) | Large Mountain level (due to signed 64 bit integer limit, it wont deal 1.8446744e+19 like supposed, but only 9.223372e+18 due to that being the limit, so its 9.223372e+17 times stronger than a level 1)

Speed: Below average human travel / flight speed (depends if the animal can fly or not, aplies to the other speeds too) for most animals without sprinting (Players go at 16 studs per second AKA ~4,5 meters per second. A stud is equivalent to 28 centimeters), Athletic human if sprinting (x2 speed so ~9 meters per second), Average human with the fastest animals without sprinting (x1.5 speed so ~6.25 meters per second) Superhuman for the fastest animals while sprinting (x3 speed so ~12.5 meters per second)

Lifting Strength: At least Average Human in human form (can carry other humans), higher with heavier animals (due to logic)

Striking Strength: ranges from Average Human level to Athlete level | ranges from Athlete level to Street level | ranges from Street level to Wall level | Wall level | Wall level above | Wall level | Large Mountain level

Durability: ranges from Average Human level (since they're featless we're going to assume they have the same power as a normal human, 100 health) to Athlete level (300 health) | ranges from Athlete level (300 hp) to Street level (2080 hp) | ranges from Street level (2010 hp) to Wall level (20080 hp) | Wall level (ranges from 20100 to 200080 hp) | Wall level (ranges from 200010 to 2000080 hp) above | Wall level (~5000100 hp, estimate) | Large Mountain level (due to signed 64 bit integer limit, it wont have 1.8446744e+20 hp like supposed, but only 9.223372e+18 due to that being the limit)

Stamina: Superhuman (Does not have any stamina bar at all in-game, but gets downscaled to this tier due to counting as game force)

Range: Standard melee range phisically, Extended melee range if using the bigger animals, Tens of Meters if using fireballs

Standard Equipment: swords, axes, etc. (cosmetics)

Intelligence: Average in general terms (should scale to a human), Above average in shapeshifting (Easily knows how to use their shapeshifting powers).

Weaknesses: almost purely phisical combat, so lack of range. Fireball isnt even that strong and is not very spammable. While carrying a creature, if said carried animal dies for some reason the one that is carrying it dies too. Lack of feats.

Notable Attacks/Techniques: fireball (ranged attack that deals the same damage as a punch)

Notes: Animals do not directly affect the strenght of the player, but may give other perks like slighty higher speed and flight, etc. The players actually dont have Weapon Mastery since those objects are just cosmetics and dont actually increase damage, so mastering these "weapons" makes no sense).

Gallery[]

Possible W.I.P.

  1. the top player's actual level is VERY SLIGHTY above 250k but for this page that number is going to be rounded
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