“ | "I’ll pick my own name...and my own life...I'll find something worth passing on." | „ |
~ Raiden (MGS2) |
“ | "I am the lightning, the rain transformed | „ |
~ Raiden (MGS4) |
“ | "I've got my own war to fight" | „ |
~ Raiden (MGRR) |

Summary[]
Raiden (雷電), real name Jack, also known as Jack the Ripper, White Devil, and Snake, is a Liberian-American mercenary and former special forces soldier. Previously a child soldier under Solidus Snake, Raiden was later selected by the Patriots to test the S3 Plan at the Big Shell, as a new recruit to the reformed FOXHOUND unit. He later worked alongside the Paradise Lost Army in their anti-Patriot activities, but was captured and forced to undergo heavy cybernetic experimentation. After successfully escaping, Raiden went on to assist Solid Snake during the Guns of the Patriots Incident.
By 2018, Raiden had become a member of Maverick Security Consulting, Inc., doing multiple tasks while raising money for his family. However, during an escort mission in Africa they were attacked by Desperado Enforcement LLC., who killed Raiden's protectee, N'mani, and left Raiden for dead. Fortunately, he was saved by the scientist Wilhelm Voigt and worked with Maverick to fight Desperado. Raiden's vengeful obsession with Desperado became personal when he discovered during a mission in Mexico that Desperado and World Marshal Inc. had kidnapped several children, surgically removed their brains to place into cybernetic bodies, and were planning to subject them to VR training modeled after his own. Raiden then resigned from Maverick to pursue and retrieve the children's brain cases from World Marshal in Colorado.
Powers and Statistics[]
Tier: 7-C | 7-C | At least Low 7-B, likely at most 7-A+ | At most High 7-A+, higher with Ripper Mode
Name: Jack
Age: 24 (2009) to 33 (2018)
Origin: Metal Gear
Species: Human (Cyborg)
Height: 180 cm (5'11")
Weight: 70 kg (2009)
Moral Alignment: Neutral Good | Chaotic Good
Classification: Stealth operative, cyborg ninja, swordsman, former soldier, mercenary, vigilante
- Superhuman Physical Characteristics
- Stealth Mastery
- Weapon Mastery (can master the blade, adept in using guns)
- Acrobatics
- Vehicular Mastery
- Martial Arts
- Enhanced Senses
- Explosion Manipulation (via Grenades)
- Cyborgization (Normal)
- Nanotechnology
- Light Manipulation (Via Stun grenades)
- Self-Sustenance (All Types; cyborgs can unconventionally breathe for short periods. His nanomachines should be unfathomably superior to Snake's)
- Fire Manipulation (Via White Phosphorus Grenade)
- Smoke Manipulation (Red Phosphorus & Smoke Grenade)
- Invisibility (via Stealth Camouflage)
- Durability Negation, Matter Manipulation (Quantum) & Vibration Manipulation with High-Frequency blade (High-Frequency weapons vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale)
- Electricity Manipulation (Can manipulate electricity, infuse it in his fists.)
- Electro-Magnetism Manipulation (via EMP grenades)
- Healing (with Repair Nanopaste)
- Information Analysis and Hacking
- Absorption (can absorb electrolytes off of cyborgs and machinery to refuel)
- Statistics Amplification (Speed & Attack Potency; via Blade Mode)
- Pain Suppression (via pain inhibitors)
- Surface Scaling
- Disease Manipulation (Nanomachines give immunity to contaminants)
- Poison
- Extreme Heat (no-sold RAY's plasma in a weaker body)
- Radiation Manipulation (Stated he could survive in Outer Haven's microwave chamber)
- Electricity and Magnetism Manipulation (recent cyborg models shut down all electronics when detecting electromagnetic pulses. Unaffected by Monsoon's magnetic field)
- Emotional Manipulation and Fear Manipulation (Nanomachines suppress hormones and negative emotions, and also neutralize pain. While still feeling those emotions deep inside their mind, they are unaffected by them physically and are fully capable of fighting as if they aren’t there)
- Paralysis Inducement (could break free from Vamp's paralysis)
- Durability Negation, Quantum, Matter and Vibration Manipulation (has specialised armor to withstand the effects of HF blades)
Attack Potency: Town level[1] (Can take out 25 Metal Gear RAYs, meant to hunt REX derivatives. Beat Solidus Snake who could do the same) | Town level[2] (Stronger than his human self) | At least Small City level[3] (Took down a Metal Gear RAY unit), likely Mountain level+[4] (Somehow kept up with a casual Sam) | At most Large Mountain level+[5] (Took down the Winds of Destruction. Easily defeated Metal Gear EXCELSUS, meant to take down cyborgs. Barely damaged Senator Armstrong)
Striking Strength: Town class[1] (can injure Solidus Snake) | Town class[2] | At least Small City class, likely Mountain class+[4] (can damage Metal Gear RAY) | At most Large Mountain class+[5] (Can cut Monsoon's APCs sending debris flying at high speeds)
Lifting Strength: Class M[6] (comparable to Solidus Snake, a perfect clone of Big Boss) | Class G[7] (held back Outer Haven) | At least Class G[8] (Supplexed an upgraded RAY. Stronger than before) | At most Class T[9] (Vastly stronger than before. Briefly kept up with a casual Armstrong. Comparable but inferior to Sam, who kept up with a casual Armstrong. Supplexed and overpowered Metal Gear EXCELSUS)
Speed: Supersonic+ with FTL[10] combat and reactions (Superior to Solidus Snake, a perfect clone of Big Boss) | At least FTL[11] (faster than before) | At least FTL[11] (Blitzed a Metal Gear RAY) | FTL+[12] (can dodge point-blank EMP), MFTL via Ripper Mode (increases his speed up to 10 times)
Durability: Town level[1] (can survive hits from Solidus Snake) | Town level[2] (Withstood the force of Outer Haven) | At least Small City level[3], likely Mountain level+[4] (Survived hits from Metal Gear RAY) | At most Large Mountain level+[5] (survived hits from Sundowner and Sam. Endured a full-power punch from Armstrong. Can endure Monsoon's magnetic onslaught)
Stamina: Superhuman (He is comparable to other characters. When he is a cyborg, he can fight for an entire day without fatigue)
Equipment: Olga's High-Frequency Blade, which bypasses conventional durability by cutting at a molecular level. Various other weapons he collected during his missions, such as: Pistols, Rifles, Sniper Rifles, Grenades, Mines, C4s, and Rocket Launchers. Other equipment includes: A Cardboard Box, Stealth Mats, Mine Detectors, Thermal and Night Vision Goggles, and Binoculars. Notable include:
- Skull Suit: An unique military garment with highly advanced electronic weaving technology and artificial muscle tissue that reacts to impacts and automatically contracts to diffuse damage, providing increased protection against slashing attacks. Its design minimizes underwater drag allowing for increased swimming speed, and clings tightly to Raiden's body, amplifying his endurance, strength, and recovery rate. It provides insulation that protects Raiden's body from toxins and allows him to operate in extreme climates and damp conditions. It also incorporates noise-dampening soles that will enable the user to run without making a sound.
- Soliton Radar: A highly advanced radar system that utilizes electromagnetic waves originating from living beings to map out the location as well as provide live info of the position and field of view of enemy soldiers. It also can detect ghosts.
- Anti-personnel Sensor: A small personal device that can detect the heartbeats and electromagnetic fields of nearby lifeforms.
- Solid Eye: A device worn like an eyepatch that grants him night vision and a capacity for binocular sight, though not at the same time. It allows Raiden to make out footprints easily and determine the emotional and mental states of others by recording their body temperature, heart rate, and sweat secretions.
- Codec: A highly advanced real-time communications system. Raiden's Codec is nanomachine based, allowing him to communicate through his nanomachines while remaining silent.
- Fragmentation Grenade: Heavy grenades with pre-scored hexagonal shrapnel designed to be effective against CNT armored cyborgs, and heavy enough that they can only be used effectively by cyborgs. As with all grenades, a throw line will appear when Raiden readies the grenade to show where it will land. The grenade will explode on impact with an enemy, or on a timer if it does not hit anything.
- Chaff/Jam Grenade: An electronic attack device that deploys countless metal strips along with an active jammer to temporarily disable radio communications and electronic equipment such as cameras, radar, missile guidance, and lock-on systems as well as stun AI controlled weapons and early model Cyborgs
- EMP Grenade: A disposable electronic attack device that emits electromagnetic pulses for a limited time, disabling any UGs and Cyborgs in the area. Because recent-model UGs and Cyborgs immediately shut down all circuitry when an electrical surge is detected, no permanent damage is done.
- Electrolyte Pack: A container of the molten carbonate electrolytes used to power military cyborgs' fuel cells, it can be used to restore Raiden's Fuel Cell Gauge immediately.
- Repair Nanopaste: Substance used by UGs and Cyborgs to recover from sustained injuries akin to how an average human regenerates from wounds but at a much faster rate. It can be used to restore Raiden's Life Gauge immediately.
- High-Frequency Blade: Reinforced by a powerful alternating current and resonating at incredibly high frequencies, these blades disrupt atoms by creating quantum decoherence at the Planck scale, making them exceptional weapons. During Metal Gear Solid 2, Raiden used the HF Blade, a gift from Olga. Later, he wields upgraded versions during Metal Gear Rising. It later becomes his signature weapon, until Armstrong breaks it with the aid of his nanomachines.
Range: Extended Melee Range, Several Meters with HF blade, Hundreds of Meters to Kilometres with firearms
Intelligence: Gifted (despite appearing naïve, he is very smart. He is a seasoned warrior who can solve problems quickly. Could see through Senator Armstrong’s plan while others couldn’t), Extraordinary Genius in combat (Gained all of Solid Snake's skills during the S3 Plan. Though he initially seems naive, Raiden is a practiced killer who mastered the art of combat and murder at an early age, easily proving himself capable of matching experienced soldiers and even defeating his mentor and adoptive father, Solidus Snake, a master swordsman, in a one-on-one sword fight. His skills also lend themselves well to espionage and infiltration, allowing him to sneak onto the Big Shell and stay hidden for much of his mission. By the time of Metal Gear Solid 4, his sword skills have grown, showcasing an incredibly effective swordplay style that combines Capoeira's elements with more traditional styles. Fought and bested in combat all members of Winds of Destruction, including Blade Wolf, a combat-adaptable super computer with 90 Billion optical IQ and brain's processing speed of 60 megabytes/minute, and Jetstream Sam, a skilled fighter who had beaten him quite easily in their previous encounter)
Notable Attacks/Techniques:
- Blade Mode: Raiden can enter a "Blade Mode," drastically increasing his reactions and combat speed to the point that his surrounding time seems to slow down, allowing him to make incredibly fast and precise slashes before his opponent can respond.
- Zandatsu (斬奪 - "cut and take"): A unique technique used by Raiden to extract fuel cell electrolytes from enemy cyborgs and unmanned weapons. By targeting their weak points in Blade Mode, Raiden can grab their power cores and recharge his fuel cells and health instantly.
- Ripper Mode - A state that Raiden entered during the World Marshal Incidents. The name was derived from "Jack the Ripper," a nickname Raiden earned during his time as a child soldier in Liberia. It is Jack's other, very violent personality gained by his experiences as a child. After entering Ripper Mode, Jack becomes much faster and stronger, and his fighting style becomes more ruthless.
Notable Matchups[]
Victories:
Losses:
- Senator Armstrong (Standard battle assumptions, both at full power/composite)
Inconclusive:
- Jetstream Sam (Metal Gear) (Standard battle assumptions, both at full power/composite)
Statistics value[]
- ↑ 1.0 1.1 1.2 10 kilotons
- ↑ 2.0 2.1 2.2 40 kilotons, getting an x4 amp from his base
- ↑ 3.0 3.1 1.31 megatons
- ↑ 4.0 4.1 4.2 802.5 megatons, downscaling x4 of his full body's AP
- ↑ 5.0 5.1 5.2 <3.23 gigatons
- ↑ <173k tons
- ↑ 7.8 million tons
- ↑ 31.2 million tons (x4 amp)
- ↑ <2.97 billion tons
- ↑ 1.37c
- ↑ 11.0 11.1 >1.37c
- ↑ 14c