
Summary[]
Shadow the Hedgehog is a hero and rival from the Sonic the Hedgehog series.
He is an anthropomorphic black hedgehog/Black Arm hybrid and the arch-rival of Sonic the Hedgehog. Shadow was created as the "Ultimate Life Form" by Gerald Robotnik, using the DNA of Black Doom, and is the final result of Project Shadow after the Biolizard. His purpose was to provide ways of developing cures for deadly illnesses that had no cures, namely for Gerald's granddaughter, Maria Robotnik, but he was captured and put into stasis by the military when he was deemed a threat to humanity.
Powers & Abilities[]
Tier: At least High 4-C to 4-A, likely 2-C, possibly 1-C | At least 1-C
Key: Base | Super Shadow
Name: Shadow the Hedgehog
Origin: Sonic the Hedgehog
Gender: Male
Age: 50 (likely 15 physically)
Classification: Ultimate Life Form
Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 0) (Shadow is 1 meter tall), Immortality (Type 1), Acrobatics, Homing Attack, Supernatural Willpower, Body Control (Like Sonic, he can sharpen his spines to perform his spin attacks), Accelerated Development (Battle, Passive; Physical Stats, Abilities), Chaos Energy Manipulation, Durability Negation (The Ichikoro Gauge allows Shadow to knock out the opponent in one hit once enough energy is transferred to it. Several of his moves use Space-Time distortions as a means of attack), Energy Projection, Explosion Manipulation (Via Chaos Blast), Paralysis Inducement and Power Nullification (Via Chaos Spear), Expert Hand-to-Hand Combatant (His fighting ability didn't seem wane even after he lost his memory. After having access to Shadow's body, Eggman managed to replicate his physicality with the Shadow Androids but not his combat skills. Even without the aid of chaos powers he held his own in h2h combat against Knuckles, a martial artist with greater strength; Rouge, a secret agent; Espio, a skilled ninja; Sonic, a similar fighter who has experience beating doppelgangers of himself), Weapon Mastery, Vehicular Mastery, Air Manipulation, Fire Manipulation, Pseudo-Flight (with his jet shoes), Vibration Manipulation, Space-Time Manipulation (Can slow down time, stop it, teleport, create space-time rifts, travel through time and dimensions), Healing (Chaos Emeralds can heal their users and restore consciousness when they get rendered unconscious. Can heal himself via Chaos Control), Duplication, BFR, Resistance Negation (Through Chaos Control. Chaos Emeralds can stop time and freeze the likes of Sonic in place despite him being shown to be unaffected by other means of Time Manipulation, such as through the Time Stones), Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo), Transformation (Can transform into several more powerful forms to temporarily increase his abilities, such as with his Chaos Boost), Aura Empowerment and Invulnerability (By feeling strong emotions of either heroism or villainy, Shadow is granted uninhibited access to his Chaos Powers and is immune to harm for a limited time) | All previous abilities to a far greater degree including; Acausality (Type 4; Super forms can function in the Egg Reverie Zone where time is shown to be switching forward and backwards constantly, whereas base characters only float around aimlessly), Aura, Positive Emotions Empowerment, Flight, Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Shadow and Sonic to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained), Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form), Causality Manipulation (At his strongest, Shadow could harm Solaris through all points in its time and damage it), Conceptual Manipulation (Type 1; Stated to be capable of using the full power contained within the Chaos Emeralds, which allowed Super Sonic to interact with and harm entities such as The End. Can directly attack Solaris' consciousness), Light Manipulation (Shadow can absorb light to strengthen himself and allow him to use the Spear of Light), and Forcefield Creation. Resistance to Disease Manipulation, Biological Manipulation, Transmutation (Upon transforming into Super Sonic, Sonic was cured of the Metal Virus), and Death Manipulation (Super forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
Attack Potency: At least Large Star (Physically superior to Eggman, who shattered a Chaos Emerald) to Multi-Solar System (Can scale to Emerl, who was powered by the seven Chaos Emeralds, which can power the Final Egg Blaster), likely Low Multiverse (Fought and defeated against Infinite, who's power can affect other dimensions), possibly Complex Multiverse (Knocked Neo Metal Sonic out of his super form), higher without Limiters | Complex Multiverse (The Super forms can fight against Solaris, a Super Dimensional being consuming all of space and time, Time Eater, a machine capable of erasing all of time and space, and The End, the end of all things. Scales to the Egg Salamander, which was claimed to create an Eggmanland that "transcends dimensions"), higher without Limiters
Speed: At least FTL (Can navigate through a light-speed circuit) to Massively FTL+ (Can keep up with characters who reacted to Solaris' light, which nearly reached 152 Septillion c) | Immeasurable (Super Sonic and Burning Blaze fly to the Exception at 46 Quadrillion times the speed of light. The Exception is a dimensional rift where neither time nor space exist, and Super Sonic and Burning Blaze can fly around inside like normal)
Lifting Strength: Class M (Should be comparable to Sonic, who kicked the Egg Golem) | At least Class Z
Striking Strength: At least Large Star to Multi-Solar System, likely Low Multiverse, possibly Complex Multiverse, higher without Limiters | Complex Multiverse, higher without Limiters
Durability: At least Large Star to Multi-Solar System, likely Low Multiverse (Can take blows from his equal) | Complex Multiverse, Acausalty and Invulnerability makes it difficult to conventionally harm him
Stamina: Infinite (Superior to Biolizard, who was a prototype before Shadow gifted with infinite energy by the Chaos Emeralds. Stated to never tire because of his genes) | Infinite
Range: Standard melee range, tens of meters with guns, hundreds of meters with Chaos Powers | Standard melee range. Up to Multiversal, possibly at least Multiversal+ with his abilities. Temporal Area of Effect with his attacks at his peak, which can affect beings throughout all of time.
Standard Equipment: Air Shoes, Inhibitor Rings | The Chaos Emeralds
- Optional Equipment: Shadow Rifle, pistol, submachine gun, laser gun, grenade launcher, Omochao Gun, Samurai Sword, Flame Ring
Intelligence: Genius (Shadow is a skilled combatant and had direct experience from fighting several kinds of opponents and was placed at an IQ of 200 in test from the G.U.N. during 06. One of the few characters who can fight Sonic to a standstill and match his speed, who was claimed to be the only being capable of standing up to Dr. Eggman with sheer skill alone)
Weaknesses: Shadow's quite cocky and overconfident. Chaos Boost lasts for a limited amount of time and drains even faster for each level.
Notable Attacks/Techniques:
- Spin Attack: Shadow curls into a ball while rolling along the ground.
- Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
- Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
- Homing Attack: While in the air, Shadow performs a high-speed Spin Dash towards the nearest enemy.
- Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed.
- Black Tornado: Shadow uses the Spin Dash to circle around an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.
- Sonic Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
- Stomp: While in the air, Shadow rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
Chaos Powers:
- Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.
- Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power level can be adjusted, making it weak enough to just stun a target or powerful enough to inflict injuries. It can neutralize special enemy effects including Silver's Psycokinesis
- Chaos Nightmare: Shadow grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.
- Chaos Upper: Shadow backhands the opponent with his space-time distorted fist, knocking the opponent into the air.
- Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space-time, he briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it.
- ???: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space-time he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that makes contact with it.
- Chaos Magic: Shadow snaps his fingers, creating an area of distorted space-time in front of him in the form of a violet, purple and white spatial-temporal rift that knocks the opponents into the air.
- Roaming Chaos: Shadow creates an orb of distorted space-time in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space-time will then float in midair and try to get back to Shadow until either an opponent makes contact with it, which will knock the opponent into midair, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
- Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
- Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
- Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.
- Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in it's range. This attack can bypass forcefields.
- Chaos Ball: Shadow aims and throws a chaos ball that homes into an opponent and stuns them.
- Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
- Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
- Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but pack much great power. When performing it, Shadow swings his right arm in midair and fires a long red energy bolt at his opponents that explodes upon impact.
- Dark Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of evil. Once obtained this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
- Hero Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of justice. Once obtained this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
Super Shadow:
- Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
- Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.
- Super Sonic Boost: Super Shadow surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
- Turbo Boost: Super Shadow surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.