
“ | If the world chooses to become my enemy... I will fight like I always have! | „ |
~ Shadow to Mephiles |

“ | I will release you from the chains of your past! | „ |
~ Super Shadow to Solaris |
Summary[]
Shadow the Hedgehog is a character from the Sonic the Hedgehog series. He looks like a black hedgehog and is Sonic's main rival.
Shadow was made by Gerald Robotnik, using the genes of Black Doom, as part of Project Shadow. He was designed to help find treatments for dangerous diseases, especially for Gerald's granddaughter, Maria Robotnik. However, the military captured him and put him on hold because they thought he could be dangerous.
Powers and Stats[]
Tier: 2-C | 1-A, higher without the inhibitor rings
Key: Base Form | Super Shadow
Name: Shadow the Hedgehog
Origin: Sonic Adventure 2
Gender: Male
Age: Over 50 (Around 15 physically)
Classification: The Ultimate Lifeform
Powers and Abilities:
- Superhuman Physical Characteristics
- Small Size (Type 0) (Shadow is 1 Meter tall)
- Immortality (Type 1)
- Self-Sustenance (Types 1, 2, and 3)
- Acrobatics (Exceptionally mobile as he shares Sonic's athleticism)
- Homing Attack
- Supernatural Willpower
- Body Control and Bodily Weaponry (Like Sonic, he can sharpen his spines to perform his spin attacks)
- Danger Sense (Shown to be to sense trouble akin to Sonic as he shares his abilities)
- Reactive Power Level and Accelerated Development (Battle, Passive; Physical Stats, Abilities. Exceeded Omega's expectations about his combat abilities in Heroes. It should be noted that Omega was designed specifically to fight Shadow; has scanners that can examine living beings and Shadow was unconscious throughout the end of Adventure 2, Advance 1, Advance 2, the beginning of Heroes and yet could still keep up with the rest of the cast. Used to train back on the Ark. Said to have gotten faster and stronger between Sonic Heroes and Shadow the Hedgehog which was proven true as he could break Egg Pawn's shields which could previously withstand hits even from Omega and impressed Sonic so much, he gets challenged him twice despite being under invasion from some of the most toughest opponents yet)
- Chaos Energy Manipulation
- Energy Projection
- Explosion Manipulation (Via Chaos Blast)
- Paralysis Inducement and Power Nullification (Via Chaos Spear)
- Expert Hand-to-Hand Combatant (His fighting ability didn't seem wane even after he lost his memory. After having access to Shadow's body, Eggman managed to replicate his physicality with the Shadow Androids but not his combat skills. Even without the aid of chaos powers he held his own in h2h combat against Knuckles, a martial artist with greater strength; Rouge, a secret agent; Espio, a skilled ninja; Sonic, a similar fighter who has experience beating doppelgangers of himself)
- Skilled with a variety of weapons and firearms
- Vehicular Mastery (Is one of the best bikers in Soleanna; beat the, 5 times in the row, champion of the Car Festival and broke the Buggy Ring Race record)
- Air Manipulation
- Fire Manipulation (Via Flame Ring or the flames on his jet shoes)
- Pseudo-Flight (with his jet shoes)
- Vibration Manipulation
- Space-Time Manipulation (Can slow down time, stop it, teleport, create space-time rifts, travel through time and dimensions)
- Healing (Chaos Emeralds can heal their users and restore consciousness when they get rendered unconscious)
- Duplication (Via ???)
- Forcefield Creation (Of the fire and electricity varieties)
- BFR and Sealing (Can use Chaos Control to seal others in different dimensions)
- Resistance Negation (Through Chaos Control. Chaos Emeralds can stop time and freeze the likes of Sonic in place despite him being shown to be unaffected by other means of Time Manipulation, such as through the Time Stones)
- Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo)
- 'Transformation (Can transform into several more powerful forms to temporarily increase his abilities, such as with his Chaos Boost)
- Defensive Aura (While using his boost technique, Shadow creates an aura that coats him and allows him to barrel into enemies and obstacles with no repercussions)
- Reactive Power Level and Accelerated Development (Has developed several techniques, chaos abilities and the likes to test his skills. Topped his own record in an agent test. Much like Sonic, he quickly picked up Extreme Gear. Surprised Infinite on his survival of the Virtual Reality made to kill him, who spent months being upgraded by Eggman with the Phantom Ruby after being defeated by Shadow. Overwhelmed several Phantom Ruby clones, who are as formidable as their original counterparts at the time of their creation prior to the Eggman War)
- Healing (He can heal himself with Chaos Control)
- Gravity Manipulation and Pseudo-Black Hole Creation (With the Gravity Band)
- Sealing (With the Scepter of Darkness)
- Time Stop (Can use Chaos Control without a Chaos Emerald)
- Paralyzing Gas
- Biological Manipulation (Overpowered Black Doom’s mind control, which stems from them having the same biology, off of sheer willpower)
- Matter Manipulation and Antimatter Manipulation (Merely took normal damage from attacks by the Antimatter Cannon and Particle Beam Cannon of Diablon's)
- Space-Time Manipulation (Can withstand attacks from multiple chaos powers that attack opponents with distorted space-time)
- Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects)
- Psuedo-Resistance to BFR (Just touching a Chaos Emerald allowed Sonic to warp out of the Special Stage, which resides in a different universe as a trap)
- Energy and Electric Attacks (With the Thunder Shield)
- Extreme Heat (Unfazed by the volcanic temperatures of Lava Shelter, which is set inside of an active volcano)
- Extreme Cold and Cosmic Radiations (Can quickly break out of being frozen solid. Can repeatedly endure the vacuum of space with no negative side effects)
- Mind Manipulation, Soul Manipulation, & Possession (Unaffected by all of the Ifrit’s passive hax)
- Time Stop (Can move within White Space, an area where Time doesn't exist)
- Void Manipulation/Existence Erasure (Does not need to be restored by Sonic within White Space, and is seen unaffected by the Time Eater's erasure like Sonic and his Classic counterpart)
- Sound Manipulation, Electricity Manipulation and Transmutation/Deconstruction (Can withstand the effects of the Magenta, Ivory and Blue Wisps)
All previous abilities to a far greater degree including:
- Acausality (Type 4; Super forms can function in the Egg Reverie Zone where time is shown to be switching forward and backwards constantly, whereas base characters only float around aimlessly)
- Aura
- Positive Emotions Empowerment
- Flight & Spaceflight
- Invulnerability (Super forms are stated grant the gift of being invulnerable, and invincible to conventional harm, and is merely unaffected by Devil Doom's attacks being thrown against him)
- Negation (Super form users can harm other super form users with this trait)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form)
- Enhanced Non-Physical Interaction and Conceptual Manipulation (Stated to be capable of using the full power contained within the Chaos Emeralds, which allowed Super Sonic to interact with and harm entities such as The End)
- Light Manipulation (Shadow can absorb light to strengthen himself and allow him to use the Spear of Light)
- Forcefield Creation
- Limited Mind Manipulation (Can directly attack Solaris' consciousness)
- Resistance to Enhanced Death Manipulation (Super forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Flight (With Extreme Gear)
With various Power-Ups:
- Homing Attack with Mines
- Fire Manipulation with Fire
- Ice Manipulation with Ice
- Electricity Manipulation and Paralysis Inducement with Lightning
- Perception Manipulation with Illusion
- Limited Magnetism Manipulation with Magnet
With the Color Powers:
- Transformation
- Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation (With Blue Cube and Gray Quake)
- Energy Projection (With Cyan Laser and Crimson Eagle)
- Electricity Manipulation (With Ivory Lightning)
- Invisibility (With Jade Ghost)
- Transmutation Pseudo-Black Hole Creation, Gravity Manipulation, Size Manipulation, and Absorption (With Indigo Asteroid, Violet Void, and Purple Frenzy)
- Intangibility (With Violet Void)
- Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void)
- Void Manipulation (With Violet Void)
Attack Potency: Low Multiverse Level (Comparable to Sonic during the events of Sonic Generations, having a balanced fight with him for a while) | Outerverse Level (Alongside Super Sonic and Super Silver, he fought against Solaris for the fate of all reality)
Speed: Immeasurable (His speed was comparable to Sonic's during the events of Sonic Generations) | Irrelevant (Fought Solaris alongside Super Sonic and Super Silver)
Lifting Strength: Immeasurable (Comparable to Sonic) | Irrelevant
Striking Strength: Multi-Universal (Comparable to Sonic during their fight in Sonic Generations) | Outerversal (Can damage Solaris)
Durability: Low Multiverse Level | Outerverse Level
Stamina: Limitless (Stated to never tire because of his genes)
Range: Standard melee range. Hundreds of meters with Chaos Powers | Standard melee range. Irrelevant With Chaos Powers
Standard Equipment: Air Shoes, Inhibitor Rings, and the Green Chaos Emerald | The Chaos Emeralds
Intelligence: Gifted (Shadow is an experienced fighter, having battled a wide range of adversaries. In the Sonic 06 game, it's mentioned that his IQ is approximately 200, indicating high intelligence)
Weaknesses: Shadow tends to be very self-assured and overly confident. | None notable
Notable Attacks/Techniques:
- Spin Attack: Shadow curls into a ball while rolling along the ground.
- Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
- Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
- Homing Attack: While in the air, Shadow performs a high-speed Spin Dash towards the nearest enemy.
- Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed.
- Black Tornado: Shadow uses the Spin Dash to circle around an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.
- Sonic Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
- Stomp: While in the air, Shadow rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
Chaos Powers:
- Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.
- Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power level can be adjusted, making it weak enough to just stun a target or powerful enough to inflict injuries. It can neutralize special enemy effects including Silver's Psycokinesis
- Chaos Nightmare: Shadow grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.
- Chaos Upper: Shadow backhands the opponent with his space-time distorted fist, knocking the opponent into the air.
- Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space-time, he briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it.
- ???: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space-time he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that makes contact with it.
- Chaos Magic: Shadow snaps his fingers, creating an area of distorted space-time in front of him in the form of a violet, purple and white spatial-temporal rift that knocks the opponents into the air.
- Roaming Chaos: Shadow creates an orb of distorted space-time in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space-time will then float in midair and try to get back to Shadow until either an opponent makes contact with it, which will knock the opponent into midair, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
- Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
- Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
- Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.
- Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in it's range. This attack can bypass forcefields.
- Chaos Ball: Shadow aims and throws a chaos ball that homes into an opponent and stuns them.

- Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
- Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
- Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but pack much great power. When performing it, Shadow swings his right arm in midair and fires a long red energy bolt at his opponents that explodes upon impact.
- Dark Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of evil. Once obtained this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
- Hero Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of justice. Once obtained this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
Color Powers:
- Black Bomb: Using the power of a Black Wisp, Shadow becomes a living and incredibly dense bomb. He is then able to induce widespread explosions by detonating himself without causing self-harm.
- Blue Cube: Using the power of a Blue Wisp, Shadow transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground.
- Crimson Eagle: Using the power of a Crimson Wisp, Shadow turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered.
- Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were reflective surface.
- Green Hover: Using the power of a Green Wisp, Shadow turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair.
- Gray Quake: Using the power of a Grey Wisp, Shadow transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Shadow to scale walls despite his weight in this form.
- Indigo Asteroid: Using the power of an Indigo Wisp, Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate through midair.
- Ivory Lightning: Using the power of an Ivory Wisp, Shadow transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
- Magenta Rhythm: Using the power of a Magenta Wisp, Shadow turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
- Orange Rocket: Using the power of an Orange Wisp, Shadow turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds.
- Pink Spikes: Using the power of a Pink Wisp, Shadow turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
- Violet Void: Using the power of a Violet Wisp, Shadow turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Shadow essentially becomes a living black hole and can draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Shadow is granted a degree of intangibility, allowing them to pass through obstacles unharmed. As the Violet Void, Shadow is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Shadow to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Shadow to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
- Yellow Drill: Using the power of a Yellow Wisp Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.
Super Shadow:
- Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
- Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.
- Super Sonic Boost: Super Shadow surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
- Turbo Boost: Super Shadow surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.