
“ | My name is Shadow. I'm the world's ultimate life form. There's no time for games... farewell. | „ |
~ Shadow to Sonic |
“ | Faker?! I think you're the fake hedgehog around here. You're comparing yourself to me? HA! You're not even good enough to be my fake. | „ |
~ Shadow to Sonic before their first battle |

“ | If the world chooses to become my enemy... I will fight like I always have! | „ |
~ Shadow to Mephiles the Dark |

“ | Neo Devil Doom: You cannot deny what you are! We are one and the same! |
„ |

“ | This is the end of you and the end to my cursed past. | „ |
~ Super Shadow after defeating Black Doom |
“ | Maria, this is what you wanted, right? This is my promise I made to you. | „ |
~ Shadow, Sonic Adventure 2 |
Summary[]
Shadow the Hedgehog is a major hero and arch-rival of Sonic the Hedgehog within the Sonic the Hedgehog video game series.
A hedgehog/Black Arms hybrid created by using the DNA of Black Doom, Shadow was the final result of "Project Shadow" a experiment undertaken by Professor Gerald Robotnik to create "The Ultimate Lifeform", this creature was to assist in creating cures for incurable diseases such as the case for Gerald's granddaughter, Maria Robotnik who suffered from Neuro-Immune Deficiency Syndrome or NIDS which forced her remain within the Space Colony ARK. During Shadow's time on the ARK he would become close friends with Maria. The Guardian Unit of Nations (G.U.N) however, perceived Shadow as a threat to humanity so they would eventually put an end to all research on the ARK by force, Shadow watched in horror as Maria was killed right before his eyes. Not long after, Shadow would be captured and placed into stasis.
50 years later, Shadow would be awakened from stasis by Dr. Eggman and join forces with him in order to activate the Eclipse Cannon aboard the ARK by using the 7 Chaos Emeralds, when in reality Shadow knew that the 7 Chaos Emerald would enact Gerald's revenge plan which would set the ARK on a collision course with Earth, an objective which he sought after as revenge for Maria's death. However, Amy would be able to convince Shadow that is his hatred towards humanity is not something that Maria would want Shadow to harbour, which would result in him aiding Sonic in defeating the Finalhazard and seemingly sacrificing his life to stop the ARK.
Powers and Stats[]
Tier: 4-A, higher with with the Light Speed Attack and with 3 Power Cores, far higher without Limiters | 4-A to 3-C, higher with Chaos Energy, far higher with Shadow Rifle and without Limiters | High 3-A to 2-C, higher with Chaos Boost, Chaos Energy & Doom Powers, even higher without Limiters | At least 2-C, higher with Chaos Energy, far higher without Limiters | 2-A, higher with Doom Wing | Varies, at least 2-C to 2-A at his peak, higher without Limiters
Key: Early Adventure Era | Late Adventure Era | Modern Era (Pre-Episode Shadow) | Modern Era (Post-Episode Shadow) | Evolved Shadow | Super Shadow
Name: Shadow the Hedgehog
Origin: Sonic the Hedgehog (Sonic Adventure 2)
Gender: Male
Age: 50 (17 physically)
Classification: Hedgehog/Black Arms hybrid, Faker, The Ultimate Lifeform
Powers and Abilities:
- Superhuman Physical Characteristics
- Immortality (Type 1; Shadow possesses a body which doesn't age. Is stated to be ageless)
- Small Size (Type 0; Shadow is 1 meter tall)
- Self-Sustenance (Types 1 and 2; Can survive in space for prolonged periods of time. Was shown to be alive in Silver's future while sealed)
- Acrobatics (All Types; Noted to share Sonic's agility, speed and overall athleticism, being able to grab onto objects to launch himself to his desired location, jump between walls/trees in rapid succession & shift his own position midair unaided. Can run up & down vertical surfaces as well as adapt to alterations in gravity. Can effortlessly navigate through a variety of difficult terrains & landscapes including snowy terrains, rocky hillsides, lava streams, the Space Colony ARK as it begins to crumble & explode, pocket dimensions that are being warped as well as reality itself falling apart)
- Spin Dash (Advanced)
- Supernatural Willpower (Through sheer force of will, Shadow was able to defy Doom's mind control despite being more susceptible due to having Black Arms DNA)
- Minor Toon Force
- Elasticity (Can survive and recover from being flattened)
- Fourth Wall Awareness (Looks at the player, talks to them and can get bored with them)
- Precognition and Enhanced Senses (Can sense when there is danger)
- Non-Physical Interaction (Spirits; Can tag Boos and Hyudoros, Boos and King Boom Boo)
- Genius Intelligence
- Expert Hand-to-Hand Combatant (Even after losing his memory, this had no effect on his combat skills, with Eggman being able to mimic Shadow's physiology but not his combat skills. Shadow has also been able to hold his own against the likes of Knuckles, a master martial artist who is stronger than him, Espio, a ninja and Sonic who rivals him in skills as well as possesses experience in beating his own doppelgangers, all without the use of his Chaos Powers)
- Analytical Prediction (Can read his opponent's moves to predict their next attack & deduce patterns in an opponent's movements)
- Weapon Mastery (Shadow is naturally skilled in using a variety of weapons ranging from military grade, alien weaponry and Eggman tech. Shown to be able to use pistols, submachine guns, grenade launchers and rocket launchers)
- Air Manipulation (Can create shockwaves with his sword slashes)
- Vehicular Mastery (Can pilot various vehicles including hover vehicles, G.U.N jeeps, a jet-powered glider and other living beings for travel purposes. All playable characters are capable of piloting aircrafts, vehicles and Extreme Gears with immediate expertise)
- Expert Hand-to-Hand Combatant (Even after losing his memory, this had no effect on his combat skills, with Eggman being able to mimic Shadow's physiology but not his combat skills. Shadow has also been able to hold his own against the likes of Knuckles, a master martial artist who is stronger than him, Espio, a ninja and Sonic who rivals him in skills as well as possesses experience in beating his own doppelgangers, all without the use of his Chaos Powers)
- Accelerated Development (Battle, Passive; Physical Stats, Abilities; Exceeds the expectations of Omega in regard to his combat abilities with Omega being made to specifically fight Shadow. Was able to keep up with the rest of the cast despite being inactive throughout the events of Advance 1, 2 and early Heroes, got stronger and faster between the events of Sonic Heroes and Shadow the Hedgehog due to him being able to break the Egg Pawn shields which previously could withstand hits from Omega)
- Pseudo-Flight (With the use of his jet shoes, Shadow is capable of pseudo-flight)
- Fire Manipulation (Shadow's Air Shoes produce flames which can be used to burn his opponents)
- Chaos Energy Manipulation
- Energy Projection (With Chaos Spear, Chaos Blast, Chaos Lance and Roaming Chaos)
- Explosion Manipulation (With Chaos Blast, which can be used at the cost of significant amounts of Negative Chaos Energy)
- Weapon Creation and Electricity Manipulation (With the Chaos Spear, an electrical bolt of Chaos Energy which Shadow can shoot from his hand or summon from above)
- Aura and Heroic/Evil Empowerment (By embracing his hero or dark side, Shadow gains unlimited access to his Chaos Powers and makes him immune to all forms of damage for a short period of time)
- Ammunition Creation (Having an active Hero Mode or Dark Mode will grant the user either unlimited amounts of ammunition for their weapons or limitless durability for melee weapons; this ranges from advanced energy weaponry from the Black Arms to standard military rifles of G.U.N.)
- Space-Time Manipulation & Reality Warping (4-D; Chaos Control is referred to as a reality warping skill, allowing the user to control the fabric of the universe. The Emeralds themselves are stated to be able to perform miracles and amplify the extent of this power)
- Durability Negation (Several of Shadow's move utilize distorted space-time, which are all powered by Chaos Control)
- Time Manipulation (Can slow down the flow of time)
- Time Stop (Can stop the flow of time)
- Teleportation (Can teleport over short distances, which can be used offensively. Can also teleport other objects as well)
- Time Travel (Invoking Chaos Control allows the user to travel to different time periods)
- Dimensional Travel (Chaos Control can be used for interdimensional travel)
- Portal Creation (Shadow can create rifts in space-time)
- BFR (Chaos Control can be used to banish targets far away)
- Sealing (Chaos Control can be used to seal others in different dimensions)
- Limited Data Manipulation (Chaos control can used to enter & escape computer mainframes)
- Healing, Forcefield Creation, Damage Transferral and Absorption (With Shadow Guard, Shadow can create a forcefield with half the damage received being transferred to the The Ichikoro Gauge, which builds up energy from self-healing via Chaos Control, being struck or guarding against attacks)
- Duplication (With ???)
- Healing (Chaos Emeralds can heal users as well as restore consciousness)
- BFR and Sealing (His mastery over Chaos Control should allow him to seal others in different dimensions, with Blaze being able to do so despite being new to the technique herself)
- Extra Air Manipulation (With Black Tornado, where the users spins around using the Spin Dash to create a black cyclonic vortex of air around the opponent)
- Transformation (Into Super Shadow)
- Biological Manipulation and Mind Manipulation (Dr.Starline speculates that mental attacks do not work against strong-willed people. Overpowered Black Doom's mind control, which stems from them having the same biology, due to sheer willpower)
- Space-Time Manipulation (Can withstand attacks which utilize distorted space-time)
- Technology Manipulation (His Air Shoes were not affected by Mephiles bursting out of the Scepter of Darkness, which disabled the other machines next to it. This should apply for his shoes in general)
- Matter Manipulation and Antimatter Manipulation (Can withstand attacks from the Antimatter Cannon and Particle Beam Cannon, with both methods producing high levels of radiation)
- Radiation Manipulation (Suffered no adverse effects from entering the proximity of a power plant and can even fall into it without any negative effects. Can withstand being within the ARK's power plant)
- Pseudo-Resistance to BFR (Just touching a Chaos Emerald allowed Sonic to escape the Special Stage which resides within another universe as a trap)
- Disease Manipulation (The purpose of Project Shadow was to discover the secret to immortality as well as a cure to Maria's illness)
- Corruption (Type 1), Disease Manipulation, Biological Manipulation and Transmutation (1 Layer; Made physical contact with the Zombots several times before showing any sign of infection, whereas others show symptoms after the slightest touch, with Shadow being surprised when he begins to show signs of inspection)
- Poison Manipulation and Biological Manipulation (Unaffected by the contaminated waters of Prison Island & toxins of the Black Arms. Can traverse through Chemical Plant despite the abundance of pollution & chemical toxins)
- Paralyzing Gas and Sleep Manipulation (Due to his Black Arms physiology, Shadow is unaffected by the gas emitted from the Black Comet, which when in contact with Earth's atmosphere, causes a chemical reaction which turns in a deadly gas which paralyses the victim's nerve cells with prolonged exposure causing victims to lose consciousness)
- Sealing (Mephiles stated that the Sceptre of Darkness did work on him due to absorbing Shadow's power)
- Acid Manipulation (Shows no negative side effects from the acid rain of poison frogs)
- Energy Projection and Electricity Manipulation (With the Thunder Shield)
- Extreme Heat (Unaffected by the temperatures of Lava Shelter, which resides within an active volcano)
- Extreme Cold and Cosmic Radiations (Is completely unaffected by being exposed to the vacuum of space.)
Same as before plus:
- Acausality (Type 1; Unaffected by the Time Eater's attack which led to the erasure of the past)
- Enhanced Accelerated Development (Battle, Passive; Physical Stats, Abilities; Has developed several techniques, Chaos abilities and the likes to test his skills. Topped his own record in an agent test. Much like Sonic, he quickly picked up the intricacies of an Extreme Gear. Surprised Infinite on his survival of the Virtual Reality made to kill him, who spent months being upgraded by Eggman with the Phantom Ruby after initially being defeated by Shadow. Overwhelmed several Phantom Ruby clones, who are as formidable as their original counterparts at the time of their creation prior to the Eggman War)
- Enhanced Vehicular Mastery (Regarded as one of the best bikers in Soleanna, even beating the 5-time champion of the Car Festival)
- Extra Martial Arts (Trained in the Ninja Arts independently in order to best Sonic's training with Espio)
- Enhanced Chaos Energy Manipulation
- Aura (Explosive) & Statistics Amplification (With Chaos Boost, Shadow explodes with a red aura that can physically push back Mephiles clones. Once Chaos Boost is enabled, Shadow's strength is greatly increased in correlation to being either Level 1, 2, or 3. The higher the level, the more energy he consumes and requires to maintain it)
- Boost (Standard)
- Time Stop (Shadow can stop time without the use of a Chaos Emerald)
- Passive Incorporeality Negation & Power Nullification (Shadow's Chaos Boost immediately forced Mephiles to revert from his incorporeal shadow form into his physical form just by activating the transformation, and in the second fight he could dissipate all of Mephiles' dark energy as well as his shadow monsters, who were stronger than Base Shadow himself, just by activating Chaos Boost)
- Vector Manipulation (With Chaos Dash, in which the user travels across a trail of Chaos Energy at high speed)
- Status Effect Inducement (Shadow can focus Chaos Control into orbs that can temporarily induce confusion on his enemies or trap them)
- Time Manipulation, Vector Manipulation and Aura (With Chaos Shift, where the user slows down time using an Emerald before dashing forward with a green aura)
- Chaos Spear
- Power Nullification and Stamina Reduction (Nullified Neo Metal Sonic's Super State and leaving him drained of energy, despite having limitless stamina as a robot and the infinite energy of a Super State)
- Paralysis Inducement (Shadow's Chaos Spears emit a paralytic effect through the projectile)
- Barrier Negation (Chaos Spear can now bypass barrier techniques)
- Homing Attack (Chaos Spears can now be given tracking capabilities)
All previous abilities including:
- Aura, Flight & Attack Reflection (With Doom Wing, which has displayed these capabilities)
- Water Walking & Attack Reflection (With Doom Surf, which enables Shadow to move across water & reflect enemy projectiles)
- Transformation, Underground Mobility, Minor Intangibility, Surface Scaling, Non-Physical Interaction (Darkness, Shadow & Corruption; With Doom Morph, which transforms Shadow into a different form donning numerous tendrils which can be used for grappling as well as travelling beneath the ground, across walls & can travel through grates. Can interact with Mephiles' darkness, attack his non-corporeal self made of shadows as well as general corruption)
- Enhanced Energy Projection (With Doom Spears, which enable Shadow to shoot 5 enhanced Chaos Spears at once)
- Greater Magnetism Manipulation (Greatly increases the reach at which he is capable of attracting Rings and Chaos Orbs to himself through the Magnet Stat)
Resistance to:
- Time Stop (4-D - 2 Layers; Broke through Neo Devil Doom's Chaos Control, with the technique affecting even the likes of Super Sonic)
All previous abilities plus:
- Inorganic Physiology (Type 2)
- Regeneration (High-Mid. Zombots possess a liquid body composition, allowing them to instantly reconstitute and restore their bodies from damaging blows)
- Disease Manipulation, Biological Manipulation, and Transmutation (Carries the Metal Virus, which transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot)
- Telekinesis (Once activated, Shadow will instantly break free of Silver's psychokinetic grasp. Additionally, Silver is unable to ragdoll him when in this state despite being capable of doing so otherwise)
- Ice Manipulation (Can break free from being frozen solid)
- Mind Manipulation, Soul Manipulation and Possession (1 Layer; Unaffected by the Ifrit's passive hax abilities)
- Existence Erasure, Void Manipulation & Greater Space-Time Manipulation (4-D; Unaffected by the Time Eater erasing history and all space-time/reality, leaving everything as a colorless void. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends)
- Enhanced Conceptual Manipulation (Type 1), Dream Manipulation, Mind Manipulation, Empathic Manipulation, Physics Manipulation, Plot Manipulation, Text Manipulation, Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2 - 4-D - 1 Layer; Eggman used the Time Eater's powers to undo his previous defeats, which includes Maginaryworld, a world which contains the dreams of those from across the multiverse, including the Ancient's dream for their legacy to persist through Cyber Space, which also houses their souls & Erazor Djinn's ambition to remake the Arabian Nights in his image. The Time Eater's abilities were able to affect Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks corrupting Maginaryworld)
- Time Stop (Can move within White Space, a place where Time doesn't exist)
- Sound Manipulation, Electricity Manipulation, Limited Transmutation and Deconstruction (Can withstand the effects of Ivory, Magenta and Blue Wisps)
All previous abilities massively enhanced plus:
- Self-Sustenance (Type 3; The Chaos Emeralds grant infinite and unlimited energy)
- Flight (True Flight; The most common ability displayed by Super States being able to fly freely through space & other dimensions to fight beings such as Finalhazard, Egg Salamander, Time Eater, Solaris, Ultimate Gemerl and The End)
- Acausality (Type 4 - Time, Fate, Law & Causality; Sage noted Sonic was attempting to transcend causality by refusing to succumb to the cyber corruption which plagued him[1]. Despite its attunement being the ruling of everything in the universe that exists that has gone unchallenged since time immemorial, The End referred to its own defeat as something that transcends law and time. Super Forms can move and function within the Egg Reverie Zone, a place where space and time are continuously shifting, even to points that shouldn't exist, whilst base forms can only float aimlessly)
- Invulnerability (Super Forms are stated on multiple occasions to be invulnerable and are shown to be unaffected by attacks from many opponents including the Time Eater, Egg Wizard, Perfect Chaos, Great Eggman Robo and Ultimate Gemerl)
- Invulnerability Negation (Super Forms can harm other Super States with this ability)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, as those emotions are stated to power the Chaos Emeralds. Often recited as converting thoughts into power and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together. The energy which the Emeralds provide is stated to possess a holy nature with the gems possessing divine power which was created by the Gods themselves)
- Attack Reflection and Perception Amplification (Super Shadow can utilize the Parry technique, which slows the user's perception to a crawl without affecting them should they parry an attack)
- Enhanced Chaos Energy Manipulation
- Aura (Overwhelming & Explosive; Super States are enveloped in a golden aura which blows away anything which comes into contact with it)
- Enhanced Heat Generation (When Sonic and Silver entered their Super Forms, it immediately burned away the Metal Virus so badly that it did not regenerate back, even though before it could regenerate from Base Sonic burning it off)
- Electricity Generation (Super State auras can generate electricity)
- Boost (Super Sonic Boost)
- Statistics Amplification (Chaos Energy can be used to amplify their user's power to great extents, such as when Sonic harmed Metal Overlord with his supercharged attacks despite Metal Overlord being immune to any damage from his regular attacks)
- Aura (Overwhelming & Explosive; Super States are enveloped in a golden aura which blows away anything which comes into contact with it)
- Enhanced Non-Physical Interaction (Abstract Existence (Type 1; Concept Type 1, Nonduality Type 2, Dreams & Nightmares, Feelings), Information Type 2, Data, Laws, Minds, Souls, Memories, Void, Plot, Text, Space-Time, Nonexistence Nature Type 2; All Aspects, Elemental Incorporeality (Energy, Water, Fire, Smoke, Light and Darkness); As the source of vitality to all living things, Chaos Energy would be able to interact with all living beings such as Mephiles (An immaterial being made of Darkness), Iblis (An immaterial being made of energy and fire), Solaris (the fusion of the last two, who is also made from several different dimensions and light), Void/Lumina/Illumina (Abstract beings made of Dream and the emotions needed for them to exist), Chaos (a being made of liquid) and Time Eater (A being made of smoke); As the super-substance of dreams, it naturally interacts with them and all aspects that are shaped by it, which includes the Storybook Worlds (Universes fundamentally made of Plot and Text) and the Cyberspaces (Realities fundamentally made of information, with the ancient cyberspace housing the Ancients' Souls, Memories, Hopes and the essences of who they were)
- Enhanced Dream Manipulation & Conceptual Manipulation (Type 1 - 4-D; Dreams are a fundamental aspect of the multiverse with the Chaos Emeralds being referred to as the super-substance of dreams. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time that additionally includes Maginaryworld and all the dreams contained within Fourth Dimensional Space, a space which in itself is Illumina's dream)
- Empathic Manipulation & Nonduality (Type 2 - Dreams & Nightmares) & Enhanced Abstract Existence (Type 1 for their energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is additionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Mind Manipulation, Empathic Manipulation & Physics Manipulation (Dreams can encompass parts of the mind whereas other dreams may have altered physics. Other dreams can be born from negative emotions/ideas including lust, domination & monopolization)
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to remake the Arabian Nights, a reality which is made of texts/manuscripts and narratives which are fundamental to its existence, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2; The Chaos Emeralds act as the very basis of the Ancients' technology, with the gems powering all their systems including Cyber Space. Cyberspace is a referred to as a separate digital world by The End as well as a digital dimension by Dr. Eggman which can obtain external information/data from the universe and materialize it within itself. Tails surmised that Cyber Space stores information down to the very essence of the Ancients' beings including their hopes, dreams & memories and even their souls. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The barrier surrounding the Starfall Islands was stated to defy the laws of the world, manifesting logical disparities down to the bottom of causality. When it used the Chaos Emeralds to fuse, Solaris was stated to be capable of destroying all of reality in all time periods. That would include Cyber Space by extension[2]. At his strongest, Super Shadow could attack Solaris throughout all points in time)
- Immortality Negation (Type 3) and Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allows a Super State to bypass Solaris' regeneration, decapitating the light god, even after Solaris reformed itself, the damage is still maintained)
- Greater Existence Erasure (4-D - 2 Layers; Despite barely dodging Perfect Chaos' attack, it was stated that Sonic would've "vanished" had he not been in a Super State)
- Enhanced Death Manipulation (4-D - 1 Layer; Super Forms can withstand the Eyes of Solaris, which kill whoever they touch)
- Corruption (Type 1), Mind Manipulation, Disease Manipulation, Biological Manipulation and Transmutation (The Chaos Emeralds prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[3] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot)[4]
- Spatial Manipulation, Subjective Reality, Dream Manipulation, Law Manipulation, Causality Manipulation, Memory Manipulation & Perception Manipulation (4-D; Merely holding a Chaos Emerald protected Tails and Sonic from an anomaly which altered the world, its history and everyone's memories)
- Dream Manipulation, Mind Manipulation, Empathic Manipulation, Physics Manipulation, Plot Manipulation, Text Manipulation, Conceptual Manipulation (Type 1), Causality Manipulation, Law Manipulation, Soul Manipulation, Data Manipulation, Information Manipulation (Type 2) & Nonexistence Erasure (Nature Type 2 - All Aspects. Dreams, Plot, Space-Time & History; Super States can take attacks from Solaris, which should have these effects with Solaris' desiring the destruction of all reality stemming from Mephiles' craving for destruction, desire to wipe out all of history & Solaris' aim to consume all existing timelines with the destruction reaching places sch Maginaryworld, White Space, the Storybook Worlds & Cyber Space)
- Cyber Corruption (Afflictions - 3 Layers; When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
- Flight (With Extreme Gear)
- Homing Attack (With Mines)
- Ice Manipulation (With Ice)
- Fire Manipulation (With Fire)
- Perception Manipulation (With Illusion)
- Electricity Manipulation and Paralysis Inducement (With Electricity)
- Magnetism Manipulation (With Magnet)
- Transformation
- Energy Projection (With Cyan Laser, which shoots out a concentrated laser)
- Fire Manipulation and Explosion Manipulation (With Red Burst, which allows Shadow to emit flames through the rear of his vehicle to dissuade rear-bound opponents)
- Explosion Manipulation (With Black Bomb, which Shadow throws as a bomb which detonates on contact or after delay)
- Statistics Amplification (With White Wisps, which grants a small burst of speed)
- Invisibility and Intangibility (1 Layer; With Jade Ghost, which renders Shadow invisible & intangible, even to those who can interact with intangible beings such as Metal Sonic)
- Transmutation, Pseudo Black Hole Creation Size Manipulation, Gravity Manipulation and Absorption (With Indigo Asteroid, Violet Void and Purple Frenzy)
- Flight (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket and Violet Void)
- Creation (With Blue Cube and Gray Quake, which can create obstacles which must be avoided)
- Electricity Manipulation and Paralysis Inducement (With Ivory Lightning, which jolts nearby enemies, rendering them unable to act temporarily)
- Natural Weaponry and Homing Attack (Pink Spikes, which gives Shadow 3 pink spiked balls which seek out enemies within his proximity)
- Homing Attack (With Crimson Eagle, which homes in onto the nearest enemy)
- Underground Mobility (With Yellow Drill, which transforms Shadow into a drill of Hyper-Go-On energy)
- Damage Transferal (Up to Low 1-C AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
Universal abilities for Extreme Gear can be found here. Shadow starts with either a Skate-Type or Board-Type Extreme Gear which grants him the following abilities.
- Flight
- Enhanced Acrobatics
- Air Manipulation & Statistics Amplification (Successfully pulling off trick mid-air can generate Air for the Extreme Gear, which can be used to perform Air Boosts to gain quick bursts in speed)
- Transformation (With Gear Change, which allows the user to change the Gear type of their Extreme Gear to unlock new movements)
- Gravity Manipulation (With a Gravity Band, which he wears on his ankle. Shadow can generate bursts of gravity for various purposes; to turn sharp corners, repel obstacles in his way, or massively distort the gravity of the surrounding environment)
- Fire Manipulation (With Flame Ring, which allows him to perform a slide which coats him in fire)
- Spin Dash (Unique - With the Ancient Light)
- Statistics Amplification (With the Speed Shoes & Speed Up, can also enhance his striking power with Chaos Energy)
- Limited Portal Creation & Teleportation (With Mystic Melody; a flute that, once played near an Ancient Ruin, will create a portal that allows Shadow to teleport elsewhere)
- Paralysis Inducement (Via Stun)
- Evil Aura (With Black Sword)
- Limited Sealing & Absorption (With Vacuums)
- Homing Attack (With Lock-On Weapons & Jet Glider)
- Energy Projection (With several Black Arms & G.U.N weapons)
- Explosion Manipulation (With Cannons, RPGs, Satellite Laser & Jet Glider)
- Lock-On Targeting (The 4-Shot RPG, 8-Shot RPG, Worm Shooter, Big Worm Shooter, Wide Worm Shooter, and Satellite Laser have lock-on systems that make its munitions track the target after firing)
- Explosive Armaments (The RPG, 4-Shot RPG, 8-Shot RPG, Grenade Launcher, Bazooka, Egg Bazooka, and Satellite Laser unleash explosive rockets or ammunition to attack)
- Healing & Willpower Manipulation (With Heal Cannon)
- Flight (With Flying Saucers, Black Wings, Black Hawk, Black Volt, Jet Glider & Hover Vehicle and Extreme Gear)
- Limited Biological Manipulation (Black Volts and Worm Shooters produce internal parasitic worms which can track the targets)
- Air Manipulation (Black Hawks & Black Volts can project a slicing wind with by flapping their wings. Shadow can launch sharp shockwaves by swinging the Samurai Blade)
- Forcefield Creation (Of fire and electricity varieties)
- Sealing (With the Sceptre of Darkness, an artefact used to seal away Mephiles)
Attack Potency: Multi-Solar System level (Can use the full power of the Chaos Emeralds, with a single Emerald being capable of splitting the Earth into several pocket realities containing a starry sky. Matched Adventure Sonic in battle)[Note AP 1], higher with the Light Speed Attack (The LSA allows Shadow to one-shot opponents which would take numerous hit to defeat), Multi-Solar System level+ (Power Cores are concentrated energy that each double the user's attributes upon harnessing it [an 8x increase at Max Level])[5][Note AP 2], far higher without Inhibitor Rings (Professor Gerald stated that Shadow taking off his Inhibitor Rings would cause him to "burn like a raging furnace of energy") | Multi-Solar System level+ to Galaxy level (Surpassed his previous self which was amped by 3 Power Cores. Fought Adventure Tails & Emerl with 2 Chaos Emeralds, who previously defeated Rouge despite being weakened from injury. Fought Emerl with all 7 Chaos Emeralds and later fought him again to a standstill. While teaming up with Sonic, he fought Emerl at full power)[Note AP 3], higher with Chaos Energy (With the Ichikoro Gauge, Shadow is able to defeat comparable opponents in a single strike), far higher with the Shadow Rifle (It's referred to as his strongest weapon, capable of one-shotting even the strongest Black Arms like Black Oaks) and without Inhibitor Rings | High Universe level (Fought Sonic during the events of Sonic Rivals) to Low Multiverse level (Fought Sonic during the events of Sonic Generations, harming him with Homing Attacks & Chaos Spears), higher with Chaos Energy, Chaos Boost (Can repel Mephiles upon activation of Chaos Boost, which without he can't even hope to scratch) and Doom Powers, far higher without Limiters (Effortlessly annihilated an army of Mephiles clones when he took off his Limiters, with Mephiles possessing 3 Chaos Emeralds) | At least Low Multiverse level (Stronger than before, Capable of clashing with Post-Forces Sonic on numerous occasions. Hammered Modern Neo Metal Sonic. As a Zombot could fight an Infected Sonic and tore open Omega. Aided in the battle against the Badnik Train)[Note AP 4], higher with Chaos Energy (Incapacitated the Babylon Rouges with a blast as well as annihilated several Shadow Androids with Chaos Control), far higher without Inhibitor Rings | Multiverse level+ (Fought with Modern Devil Doom and pushed him into transforming), higher with Doom Wing (Fought on par with Neo Devil Doom, an empowered version of Devil Doom, and ultimately killed him) | Varies, (Powered by the Chaos Emeralds, which possess chaotic and fluctuating power levels), At least Low Multiverse level (Fought and defeated Finalhazard alongside Super Sonic. Defeated Black Doom by himself)[Note AP 5] to Multiverse level+ at his peak (Defeated Solaris alongside Super Sonic & Super Silver), even higher without Limiters
Speed: Massively FTL+ (Can keep up with Adventure Sonic, who was stated be moving faster then he ever had at the time of Sonic Adventure 2, can navigate the light-speed circuit whilst being transmitted as electron particles)[Note Speed 1], faster Combat/Reaction speeds (Consistently reacts to Sonic's Homing Attack with Homing Attacks being referred as mid-air Spin Dashes) and with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them)[Note Speed 2], even faster with 3 Power Cores (Each Power Core amplifies speed twofold)[Note Speed 3], even faster without Limiters | Massively FTL+ (Could keep up with Emerl's speed even after the latter was powered by 7 Chaos Emeralds, which are each superior to the physical stat multipliers granted by Power Cores)[Note Speed 4], higher Combat/Reaction speeds and with the Spin Dash[Note Speed 5], even faster without Limiters | Massively FTL+ (Rivals Modern Sonic in terms of speed on a consistent basis, who has done things like evade crashing meteors on a ship and catch up to Eggman's Eggmobile)[Note Speed 6] to Infinite (Possesses speed which rivals Sonic's. Kept up with Sonic during their battle in Sonic Generations)[Note Speed 7], higher reactions (Can react to Homing Attacks, Spin Dashes & counter one in the heat of combat. Can dodge Sonic's Boost while his own isn't activated)[Note Speed 8] and with the Spin Dash, far faster with Boost (Possesses a Boost technique which can keep up with Sonic's and can dodge/react to the latter combining his Spin Dash with his Boost)[Note Speed 9] and without Limiters (Blitzed an army of Mephiles clones whilst his Inhibitor Rings were off, with Mephiles in possession of 3 Chaos Emeralds) | Infinite (Charged through several Phantom Ruby clones, which are comparable to Modern Sonic[Note Speed 10]. Can keep up with Post-Forces Sonic[Note Speed 11]. Keeps pace with Sonic during the Riot Train chase[Note Speed 12], higher Combat/Reaction speeds (Threw a kick which Sonic noted was too fast to dodge[6], with Shadow being able to react to Sonic's speed amps) and with the Spin Dash[Note Speed 13], even faster with Boost[Note Speed 14] and without Inhibitor Rings | Infinite (Evolved Shadow should be as fast his Base form by Sonic Generations, if not faster) | Varies, Infinite (Far faster than before, powered by the Chaos Emeralds)[Note Speed 15] to Immeasurable (Possesses speed matched only by Super Sonic. At his strongest, Super Shadow was capable of flying throughout time in order to defeat Solaris and was able to dodge his attacks which are shown to possess temporal range), higher with the Spin Dash, Super Sonic Boost, and Turbo Boost (Displays the ability to outpace laser attacks from Solaris which are shown to exist simultaneously throughout all of time)
Lifting Strength: Class M (Equal to Adventure Sonic. Superior to Classic Tails, who can throw a metal ring with enough force to destroy several metal cubes & Classic Sonic, who can leap back to Earth from Little Planet in a single bound[Note Lifting Strength 1]), Class G with 3 Power Cores[Note Lifting Strength 2], higher without Inhibitor Rings | At least Class G (Surpassed the strength of his previous self[Note Lifting Strength 3] ), higher without Inhibitor Rings | Multi-Stellar (Equal to Modern Sonic who can push back the Egg Dragoon[Note Lifting Strength 4] ), higher without Inhibitor Rings | Multi-Stellar (Superior to his Phantom Ruby counterpart, who can grapple with Pre-Imprisonment Sonic with one hand. Made an Infected Sonic struggle against his grip, as a Zombot) | At least Multi-Stellar (Should be superior to his Base, but by how much is unknown), higher without Inhibitor Rings | Immeasurable (Comparable to Super Sonic, Should be superior to the World Rings), higher without Inhibitor Rings
Striking Strength: Multi-Solar System level (Equal to Adventure Sonic, with their Homing Attacks being able to clash against each other), Multi-Solar System level+ with 3 Power Cores (Each Power Core doubles Shadow's strength) | Multi-Solar System level+ to Galaxy level (Superior to his previous strength with Power Cores. Capable of harming Black Doom. Fought Emerl after it obtained all 7 Chaos Emeralds), higher with Chaos Energy (Able to defeat comparable enemies in a single attack with his Ichikoro Gauge) and Light Speed Attack, even higher without Inhibtor Rings | High Universe level (Equal to Modern Sonic, who can harm the Babylon Guardian with his strikes) to Low Multiverse level (One-shot his Phantom Ruby clone who can harm Pre-Imprisonment Forces Sonic. Harmed Sonic with his strikes during their engagement over Mister Tinker. As a Zombot, left Knuckles reeling from a punch), higher with Chaos Energy, even higher without Inhibitor Rings| At least Low Multiverse level | Multiverse level+ (Harmed Devil Doom with his strikes), higher with Doom Wing (Harmed Neo Devil Doom with his strikes) | Varies, At least Low Multiverse level to Multiverse level+ at his peak, higher without Inhibitor Rings
Durability: Multi-Solar System level (Stated to be Adventure Sonic's equal), Multi-Solar System level+ with 3 Power Cores, up to Multiverse level+ Damage Transferral with Rings (Enough Rings can shield the holder from damage coming from those as strong as Supreme | Multi-Solar System level+ to Galaxy level (Withstands attacks from Black Oaks, which are considered to be amongst the strongest soldiers of the Black Arms. Can take attacks from Emerl after obtaining all 7 Chaos Emeralds), even higher with Shadow Guard (Shadow's Guard Skill allows him to tank attacks that would normally be able to strike him down in one hit), Up to Multiverse level+ Damage Transferral with Rings | High Universe level to Low Multiverse level (Can take Modern Sonic's attacks better than Silver), Up to Multiverse level+ Damage Transferral with Rings, higher with Boost (Sonic needed to use a Power Up in order to overwhelm Shadow), even higher without Limiters | At least Low Multiverse level (Blocked a kick from a Phantom Ruby clone of Modern Metal Sonic. Can take hits from Post Forces Sonic) | Multiverse level+ (Effortlessly withstands numerous assaults from Devil Doom and Neo Devil Doom) | Varies, At least Low Multiverse level to Multiverse level+ at his peak (Can take hits from those comparable to him)
Stamina: Superhuman (Constantly fought Eggman's forces over the course of 3 days during the events of Sonic Heroes, even fighting Sonic to a standstill with both gasping for air by the end of it) | Superhuman (Same as before) | Superhuman (Same as before) | Superhuman (Same as before) | Superhuman (Same as before) | Infinite (Powered by the Chaos Emeralds)
Range: Standard Melee Range. Hundreds of Meters with Chaos Powers and firearms, Interdimensional Teleportation with a Chaos Emerald (Used Chaos Control to teleport from Chaotic Inferno Zone with Metal Sonic). Up to beyond baseline Multiversal+ with Chaos Control (Chaos Control can halt the flow of time in White Space despite all of space-time being erased, with Shadow intending to freeze the moment in time in which Gerald and Maria were being restored to conventional space-time) | Standard Melee Range. Hundreds of Meters with Chaos Powers and firearms. Up to beyond baseline Multiversal+ with Chaos Control | Standard Melee Range. Hundreds of Meters with Chaos Powers and firearms. Up to beyond baseline Multiversal+ with Chaos Control | Standard Melee Range. Hundreds of Meters with Chaos Powers and firearms. Up to beyond baseline Multiversal+ with Chaos Control. Standard Melee Range as a Zombot | Standard Melee Range; Hundreds of Meters with Chaos Powers and Doom Powers. Interdimensional Teleportation with a Chaos Emerald. Up to beyond baseline Multiversal+ with Chaos Control | Standard Melee Range. Up to beyond baseline Multiversal+ with abilities (Shadow's abilities can affect Solaris, an extra-dimensional being)
Standard Equipment: Air Shoes, Inhibitor Rings, Shadow Rifle, pistol, submachine gun, laser gun, grenade launcher, Omochao Gun, Flame Ring, the Green Chaos Emerald | Air Shoes, Inhibitor Rings, and the Green Chaos Emerald | The Chaos Emeralds
Gifted, possibly Genius (Over the course of his many appearances, Shadow has shown himself to be a very experienced & knowledgeable individual. Topped his own record in an agent test for G.U.N. Possesses incredible vehicular mastery, skillfully operating military jeeps, motorcycles, small walkers, hovercraft & jet-powered gliders. Broke the record on the Buggy Ring Race and stopped several thieves escaping in cars. Cleared a motorcycle license test rank that only a few people in Soleanna were capable of getting through. Surprised Infinite on his survival of the Virtual Reality made to kill him, who spent months being upgraded by Eggman with the Phantom Ruby after initially being defeated by Shadow. Was placed at an IQ of 200 in a test from the G.U.N. during 06)
Extraordinary Genius (Shadow is a skilled combatant who possesses direct experience of fighting several kinds of opponents. An effective combat strategist, able to make split second calculations or adjustments to succeed in battle. Can read his opponent's moves to predict their next attack & deduce patterns in an opponent's movements. His strategies can range from creative uses of his environment, manipulating his opponent's shortcomings, and outmaneuvering enemies. Exceeded Omega's expectations about his combat abilities in Heroes despite being unconscious throughout the end of Adventure 2, Advance 1, Advance 2, the beginning of Heroes and yet could still keep up with the rest of the cast. It should be noted that Omega was designed specifically to fight Shadow. Even before undergoing train at G.U.N, Shadow could expertly wield a variety of firearms, including weapons used by G.U.N, the otherworldly weaponry of the Black Arms as well as those created by Robotnik, a supergenius with an IQ which surpasses 300. Did exceptionally well in his G.U.N training, which was said to be the true test of his abilities, doing very well even early on with his results being so impressive that it reached the top brass of the organization even impressing their greatest spy/agent Rouge. Constantly fought and trained Emerl as he gained more Chaos Emeralds and awoken more of his ancient combat data, even being able to train with him after he acquired all 7 Chaos Emeralds. Eliminated the entirety of Defense Squad Jackal, which was composed of the best mercenaries around. Overwhelmed several Phantom Ruby clones, who are as formidable as their original counterparts at the time of their creation prior to the Eggman War. Fought & defeated Solaris despite it existing across all time periods, allowing it to observe all of Super Shadow's future movements. Is a consistent rival to Sonic the Hedgehog, matching the Blue Blur in terms of ability and engaging him on numerous occasions, with Sonic himself stating that Shadow is his biggest rival)
Weaknesses: Tends to be overconfident, taking off his Inhibitor Rings will quickly wear out Shadow | Same as before | None notable
Notable Attacks/Techniques
- Spin Attack: Shadow curls into a ball while rolling along the ground.
- Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
- Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
- Homing Attack: While in the air, Shadow performs a high-speed Spin Dash towards the nearest enemy.
- Double Jump: After Sonic performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
- Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed.
Double Jump: After Sonic performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
- Black Tornado: Shadow uses the Spin Dash to circle an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.
- Somersault: Shadow flips his body and attacks with his legs.
- Fire Somersault: A variation of the somersault, imbuing Shadow's kicks with intense flames when he has the Flame Ring equipped.
- Skid Attack: Shadow performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
- Speed up: When using Speed Up, Shadow emits blue sparkles and becomes able to run at speeds exceeding their regular top speed.
- Slide: It is a technique where Shadow delivers a kick to their opponents while sliding along the ground.
- Jump Dash: When performing this move, Shadow launches themselves straight forward in midair with a burst of speed while usually leaving an yellow trail in his wake, before descending downwards in an arc.
- Strafe: Shadow will remain facing the same direction while he moves around, allowing him to continue firing at an enemy whilst moving left or right with acrobatic flips to avoid enemy attacks.
- Strength Support 9: It's a passive skill that increases Shadow's defense, making him take less damage from opponents' attacks.
- Attack Support 3: It's a passive skill that increases Shadow's attack damage, allowing him to deal more damage to opponents with his attacks.
- Speed Up Lv 2: It's a passive skill that improves Shadow's speed, making him move around faster during a battle.
- Shadow Slider: When performing technique, Shadow, while in a dash/leap, puts his feet down and plants them against the ground, sliding along it as he comes to a stop. While sliding, he aims his Air Shoes' thrusters at the opponent and unleashes fire at high temperatures from them, burning the opponent.
- Shadow Jump: When performing Shadow Jump, Shadow uses his Air Shoes to send himself into the air. While ascending during the jump, he does a backflip in midair, before falling back down.
- Edge Attack: Shadow lowers himself down while running forward, turns off his Air Shoes, and sweeps his legs in a 180 degree angle into his target, dealing damage.
- Cartwheel: Shadow cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
- Spin Kick: When using this technique, Shadow performs a spinning kick on the ground.
- Tornado: Performing 3 spin kicks consecutively creates a vortex.
- Quick Step: Shadow running at high speeds, Shadow performs a swift-strafing movement to the left or right. When doing so, Shadow appears as nothing but a blur, indicating his short burst speed is swifter than his steady pace.
- Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
- Air Boost: An airborne variation of the Boost, used to increase the Shadow's speed in midair and soar through the sky.
- Stomp: While in the air, Shadow rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
- Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.
- Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power level can be adjusted, making it weak enough to just stun a target or powerful enough to inflict injuries. It can neutralize special enemy effects including Silver's Psychokinesis
- Chaos Nightmare: Shadow grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.
- Chaos Upper: Shadow backhands the opponent with his space-time distorted fist, knocking the opponent into the air.
- Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space-time, he briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it.
- ???: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space-time he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that makes contact with it.
- Chaos Magic: Shadow snaps his fingers, creating an area of distorted space-time in front of him in the form of a violet, purple and white spatial-temporal rift that knocks the opponents into the air.
- Roaming Chaos: Shadow creates an orb of distorted space-time in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space-time will then float in mid-air and try to get back to Shadow until either an opponent makes contact with it, which will knock the opponent into mid-air, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
- Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
- Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
- Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.
- Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in it's range. This attack can bypass forcefields.
- Chaos Ball: Shadow aims and throws a chaos ball that homes into an opponent and stuns them..
- Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Shadow to turn the tides of a losing battle. When all of the necessary energy is built up, Shadow flashes slightly. The next technique Shadow does will defeat his opponent in a single hit. There are several ways to build up energy for this.
- Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
- Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
- Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
- Gun Weapons: These weapons are firearms that typically have smaller rounds but a larger ammo capacity.
- Egg Gun: One of the standard weapons of the Egg Pawn, a less powerful weapon but one that shoots with a rapid rate of fire (Gun).
- Flash Shot: A weapon of the Black Arms, this automatic alien weapon shoots purple energy incredibly quickly but has a low level of damage.
- Gatling Gun: This weapon has a rate of fire only matched by its incredible firepower, dispatching enemies much more quickly than many other weapons.
- Heavy Machine Gun: A titular and powerful weapon loosely based off of the design given to the M60 and M1919 Browning.
- Heavy Shot: A Black Arms handgun, low in power but carrying a decent amount of ammunition.
- Light Shot: Another Black Arms handgun, particularly weak in the purple blasts it shoots compared to many of Shadow's other weapons.
- Pistol: A short-ranged and low-power G.U.N. weapon, loosely based off of the USP Tactical.
- Ring Shot: Shooting out purple rings that harm anything caught in its path, this Black Arms weapon is particularly deadly due to its large bullet radius and high rate of fire.
- Semi-Auto Rifle: An automatic rifle sporting a 30-round magazine, based loosely off of the M16A1.
- Sub-Machine Gun: With a short range, low power, and fast rate of fire, Shadow best-utilizes this weapon in close range firefights.
- Laser Weapons: These weapons are firearms that have beams which are able to bounce off walls and objects to hit multiple enemies in a single shot.
- Laser Rifle: A carbine-like rifle, this firearm shoots out green laser energy that can quickly tear through enemies.
- Refractor: This particularly long Black Arms weapon shoots out red/velvet colored energy and shoots at a decent rate of fire.
- Splitter: Another Black Arms weapon, this one shoots out flat disk-like bolts of energy.
- Cannons: These weapons are ones which fire varying explosive shells and don't automatically lock onto enemies, making them harder to use but especially effective in power.
- Bazooka: Reminiscent of the AT4 Rocket Launcher, this heavy duty weapon packs powerful shots that leave large explosions in their wake.
- Big Barrel: It has slightly more ammo than some of the other cannons while also doing slightly less damage, distinguishing this Black Arms weapon from its peers.
- Black Barrel: A Black Arms cannon that does increased damage at the cost of range.
- Egg Bazooka: A weapon of the Eggman Army, nearly indistinguishable to the Bazooka aside from its colors and design.
- Grenade Launcher: Low range and lower damage by comparison to the others, this weapon still carries an explosive punch.
- Tank Cannon: One of the, if not the, most powerful cannons in the game that has seemingly been detached right off of a tank, making it a particularly deadly weapon.
- Lock-On Weapons: These weapons are ones that fire explosive armaments that, titularly, lock onto the targets they're fired at.
- RPG: A weapon which packs an explosive punch, this weapon detonates into a wide explosion upon contact with an enemy.
- 4-Shot RPG: With each rocket packing their own individual punch akin to its lesser counterpart, this weapon can lock onto four enemies at once.
- 8-Shot RPG: An improved variant of it's 4-Shot counterpart, being able to lock onto eight enemies at once.
- Worm Shooter: A compact Black Arms launcher, this weapon provides massive firepower for low ammunition.
- Big Worm Shooter: This improved version of the previous Black Arms weapon hurtles blue, rock-like projectiles that explode upon making contact with something.
- Wide Worm Shooter: This weapon is similar to the Big Worm Shooter, but purple in color.
- Special Weapons: Each weapon in this category leans on the other types of weapons, each being unique compared to one another with varying effects.
- Egg Vacuum: This weapon is able to suck in small enemies, objects, and obstacles alike.
- Heal Cannon: While functioning like a cannon, this weapon heals those who have sustained damage.
- Omochao Gun: Like other Laser Weapons, this weapon shoots out bolts in the shape of Omochao's head.
- Samurai Blade: Deceptive to the others in the Close Combat type, this weapon also sends out shockwaves upon being swung.
- Satellite Gun: As a lock-on type, this weapon causes a giant laser strike to erupt from the sky to blast down on the opponent after a small, brief charge-up.
- Shadow Rifle: This weapon is the single strongest out of their arsenal of weaponry, defeating most enemies in one bullet where other weapons may need several to kill an enemy.
- Dark Rider: Shadow's personal motorcycle made by GUN, first used by him during the events of Shadow the Hedgehog and later upgraded in 06 and forward. Equipped with machine guns on each side, and a boost for higher speed, its the perfect vehicle for high speed chases.
- Buggy: GUN's armed buggy, used by Shadow during Sonic 06, its equipped with heavy armor and missile launchers, made for combat.
- Glider: GUN's jet glider, made for flying in the sky, however its not fully defenseless since it possess missile launchers to blast away its enemies
- Hover Craft: GUN's hover craft, made to travelling across water and sand and other terrain unsuitable for regular cars, its equipped with machine guns for defensive purposes.
- Dark Reaper: Shadow's personal car made by Donpa Motors to participate in their tournament, it can be customized in many ways.
- Black Bomb: Using the power of a Black Wisp, Shadow becomes a living and incredibly dense bomb. He is then able to induce widespread explosions by detonating himself without causing self-harm.
- Blue Cube: Using the power of a Blue Wisp, Shadow transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground.
- Crimson Eagle: Using the power of a Crimson Wisp, Shadow turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered.
- Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were reflective surface.
- Green Hover: Using the power of a Green Wisp, Shadow turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair.
- Gray Quake: Using the power of a Grey Wisp, Shadow transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Shadow to scale walls despite his weight in this form.
- Indigo Asteroid: Using the power of an Indigo Wisp, Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate through midair.
- Ivory Lightning: Using the power of an Ivory Wisp, Shadow transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
- Magenta Rhythm: Using the power of a Magenta Wisp, Shadow turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
- Orange Rocket: Using the power of an Orange Wisp, Shadow turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds.
- Pink Spikes: Using the power of a Pink Wisp, Shadow turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
- Violet Void: Using the power of a Violet Wisp, Shadow turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Shadow essentially becomes a living black hole and can draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Shadow is granted a degree of intangibility, allowing them to pass through obstacles unharmed. As the Violet Void, Shadow is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Shadow to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Shadow to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
- Yellow Drill: Using the power of a Yellow Wisp Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.
- Dark Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of evil. Once obtained this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
- Hero Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of justice. Once obtained this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
- Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
- Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
- Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but pack much great power. When performing it, Shadow swings his right arm in mid-air and fires a long red energy bolt at his opponents that explodes upon impact.
- Super Shadow: Using all the 7 Chaos Emeralds, Shadow archives this golden invincible state, tremendously boosting his stats and powers. Additionally, he can still use his previous transformations on top of this form
- Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
- Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.
- Super Sonic Boost: Super Shadow surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
- Turbo Boost: Super Shadow surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.
Statistics Values[]
Attack Potency | |
Speed | |
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Lifting Strength | |
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: