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Character Stats and Profiles Wiki
Character Stats and Profiles Wiki
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Genryusai shigekuni yamamoto by esteban 93-d8ee2k9

As I taught you before, there is no mercy for he who obstructs justice
~ Yamamoto to Shunsui and Jushiro

Timeskip yamamoto
I am here. There is no greater security than that.
~ Yamamoto to Luders Friegen

Genryusai shigekuni yamamoto ryujin jakka by esteban 93-dabba50
Your flesh, blood, sword, and soul... I intend to crush you until there's nothing left!.
~ Yamamoto to Yhwach

Yama's bankai
A thousand years ago, all of you died. Today, I will force you to remember that all of you are nothing but a horde of corpses just waiting to be burned.
~ Yamamoto to Yhwach

Yamamoto 1000 Years Ago

Summary[]

Genryūsai Shigekuni Yamamoto (山本元柳斎 重國, Yamamoto Genryūsai Shigekuni) was the captain of the Gotei 13's 1st Division and the most powerful Shinigami alive. Venerated for his power, skill, and wisdom, his word was the ultimate letter of the law in Soul Society.

Power and Stats[]

Tier: At least 4-A, higher with Ennetsu Jigoku, at least 3-C with Higashi: Kyokujitsujin, far higher with Minami: Kaka Jumanokushii, at least 3-C, far higher with Nishi: Zanjitsu Gokui and Kita: Tenchi Kaijin

Name: Genryūsai Shigekuni Yamamoto

Origin: Bleach

Gender: Male

Age: Over 2100 years

Classification: Shinigami, Captain of the 1st Division, Captain-Commander of the whole Gotei 13

Powers and Abilities: Soul Physiology and Shinigami Physiology (Soul: High-Tier/Shinigami: High-Tier), Master Swordsman and Master Hand-to-Hand Combatant (As the previous captain commander of the Gotei 13, Yamamoto is extremely skilled in the ways of every form of combat that's trained by Shinigami, completely mastering the way of Zanjutsu and Hakudo, this level of swordsmanship allows Yamamoto to fight on par with and even beat people like Retsu Unohana with pure skill alone, this same Unohana has mastered over 8,000 different types of sword styles and can even casually outskill other master swordsman like Zaraki Kenpachi, Yamamoto's hand to hand combative skill is also extremely high, being able to completely outskill the likes of Wonderweiss Margela), Fire Manipulation, Shockwave Generation and Space-Time Manipulation (Itto Kaso is a fire-based Kido that creates a massive blade of fire to attack an opponent that overtakes several buildings and can create a large shockwave that has the range and power to level several buildings. Itto Kaso is also capable of tearing holes in space time), Soul Crush (Reiatsu's pressure, especially characters with high Reiryoku are so immense that it feels like suffocation, leading to death if the exposure continues), Enhanced Fire Manipulation, Heat Manipulation, Forcefield Creation, and limited Power Nullification (Yamamoto's Zanpakuto, Ryujin Jakka's main ability is the creation and manipulation of fire, this fire is so hot that it can instantly skeletonize opponents, this has many application such as the ability create massive walls of flames around someone that even the likes of Sosuke Aizen couldn't leave from despite the fact Aizen has dimensional travel capabilities, while in Bankai the level of Ryujin Jakka's heat dramatically increases, reaching the monstrous temperature of 15,000,000 Degree Celsius, making it equal in heat to the core of the sun), Sealing, Existence Erasure, Durability Negation, and Necromancy (Zanka no Tachi possess multiple unique abilities which are dependent on what "cardinal direction" Yamamoto "chooses, with East Yamamoto condenses all of the flames of Zanka no Tachi into the tip of his blade, doing so causes anything that's hit by it to be "blown away without a trace", with West Yamamoto dawns a fiery cape of flames which passively exert heats that are equal to the core of the sun, with South Yamamoto can summon the dead of those he has slayed, these number proportally reach into the trillions and with North Yama condenses all of the flames of Zanka no Tachi into the blade of his sword and delivers a devastating slash), Sleep Manipulation (Able to put others to sleep with kido)

Resistance to Fire Manipulation and Heat Manipulation (Able to withstand the temperature of his own Zanka no Tachi, Nishi which reaches 15,000,000 degrees), Space-Time Manipulation (Survived the after-effects of his own Itto Kaso, which can tear holes in space time), Electricity Manipulation (He is exposed to Sasakibe's Bankai and is unaffected by it. Sasakibe's Bankai technique is that it produces electricity)

Attack Potency: At least Multi-Solar System level (Yamamoto has among the highest combined Attack and Spiritual Pressure stats of all the Captains and not even multiple stronger can match the transcendent power of his strongest fire-type Zanpakuto and no one has surpassed him for 1000 years. Aizen himself admitted that he wouldn't win against Yamamoto and even created an arrancar that could counter his flames. He injured Aizen despite being gravely injured. Easily vaporized Driscoll, Blasted away NaNaNa, As Nodt, and Bazz-B), higher with Ennetsu Jigoku (Capable of severly wounding himself), at least Galaxy level with Higashi: Kyokujitsujin (Yamamoto's Bankai, Zanka no Tachi able to passively destroy the entire Soul Society. His passive aura able to disintegrated Royd if Royd didn't use his Blut Vene. Yamamoto overpowered Royd, able to cut his arrows), far higher with Minami: Kaka Jumanokushii (The skeletons Yamamoto summons with his Bankai can contest Royd), at least Galaxy level, far higher with Nishi: Zanjitsu Gokui and Kita: Tenchi Kaijin (Yhwach stated that he's the only person who can handle Yamamoto's Bankai, making him stronger than any Sternritters. Yamamoto kills Royd)

Speed: At least Massively FTL+ (With his thousand of years experience, Yamamoto is one of the strongest and fastest Shinigami and is one of the best Shunpo users, even Aizen was wary fighting him. Defend against Bazz-B, As Nodt, and NaNaNa simultaneously. Yamamoto able to blitzes Royd Lloyd, Royd himself effortlessly defeated Post-SAFWY Zaraki. Completely outclasses Royd Lloyd, Royd has copied 75-80% of Base Yhwach's powers)

Lifting Strength: At least Class G (Restrained Aizen twice)

Striking Strength: At least Multi-Solar System level (Comparable to his Attack Potency, as he is stronger than all Shinigami at the time physically, including the likes of Aizen), Galaxy level, far higher with Zanka no Tachi (While using his Bankai, Yamamoto slashed through Royd's arrow with a sword swing)

Durability: At least Multi-Solar System level (Comparable to his Attack Potency, as he was able to contain the majority of his own Ennetsu Jigoku), Galaxy level with Higashi: Kyokujitsujin (Yamamoto can coat himself in the same flames of Higashi: Kyokujitsujin), higher with Nishi: Zanjitsu Gokui (Comparable to his Attack Potency)

Stamina: Superhuman. Can continue fighting even after sustaining injuries such as multiple stab wounds in the torso. He was conscious even after taking a blast of his own Shikai's flames and even after being bisected by Yhwach.

Range: Hundreds of Meters to Kilometers with Shikai and Kidō spells (Can unleash blasts of flame and Kidō spells which stretch across multiple city blocks), up to Hundreds of Kilometers to Planetary with preparation time and Bankai overtime (The heat from Zanka no Tachi's release affected all of Soul Society)

Standard Equipment: Ryujin Jakka

Intelligence: Genius, Yamamoto has over two millennia of experience as a teacher, warrior, and commander of the entire Gotei 13. Capable of quickly adjusting to new developments and making quick decisions accordingly. He could predict Aizen attacking before the expected time and thought to use a fake Karakura town to allow his forces to fight at full strength. In combat, he is a master of every Shinigami combat style, preferring his Zanjutsu and his Zanpakuto as well as Hakuda when disarmed.

Weaknesses: He has lost his left arm, and his physical strength has diminished with age (although he is still formidable in hand-to-hand combat and swordsmanship). He is somewhat arrogant and prefers to avoid stepping onto the battlefield unless he has to (which led many of the Lieutenant-class Shinigami to sustain severe injuries in combat when he could have easily wiped out most of Aizen's army). He is also stubborn about his opinions and will not heed advice that goes against them unless he sees it with his own eyes (such as Mayuri's warning about the Wandenreich).

Notable Attacks/Technique

Shunpo: A Shinigami movement technique that allows the user to move faster than the eye can follow. As speed is the main factor, it is best characterized by how fast one can get from point A to point B in the least amount of steps. Hakuda: The shinigami art of hand-to-hand combat. Yamamoto is a master of Hakuda who can easily fight foes several times his size and stop most of the punches from a multi-armed opponent explicitly designed to counter his abilities.

  • Ikkotsu: A single punch powerful enough to easily destroy most of Wonderweiss' abdomen while sending him flying through several buildings.
  • Sōkotsu: A powerful two-fisted punch strong enough to wreck Wonderweiss' body.

Shikai: The initial release of a Shinigami's Zanpakutō. It is activated by a command while declaring the name of the Zanpakutō Spirit. It changes the shape of the Zanpakutō and/or grants special abilities.

  • Ryūjin Jakka: Yamamoto's zanpakutō and the oldest and one of the most powerful zanpakutō in Soul Society. Normally taking the form of a simple wooden cane, its outer peels away to reveal an ornate katana when it's time for combat. Upon being activated with the command "Reduce All Creation to Ash", a massive wave of fire and spiritual pressure is released from the blade that can be felt from miles away by the spiritually attuned. A single swing of this blade can emit waves of fire that can instantly reduce the surroundings to ash and reach as far as the clouds. Even a captain of the Gotei 13 would be hard-pressed to be able to resist an indirect attack from these flames. Unlike other zanpakutō, Ryūjin Jakka's effects do not dissipate if it is somehow resealed, allowing the fire to rage on until they run out of fuel.
  • Will-o'-the-Wisp: A technique to emanate heat towards a subject in a concentrated area to burn a hole into the target. It can be used despite not being in Shikai.
  • Hitotsume: Nadegiri: A mixture of Zanjutsu and Yamamoto's Shikai, Nadegiri is a concentrated slash of Ryūjin Jakka's flames to cleanly cut the enemy with fire.
  • Jōkaku Enjō: Yamamoto creates a massive wall of flame that surrounds the target and imprisons them. This technique is potent enough to immobilize Aizen, Gin, and Tōsen for a significant amount of time.
  • Taimatsu: Yamamoto torches his surroundings with a single swing of his blade, burning them until nothing remains but ashes. He can manipulate these flames with enough precision to only strike those he chooses and increase or decrease their intensity at leisure.
  • Ennetsu Jigoku: A time-consuming ability that involves creating massive pillars of fire that close in on the target and engulf them in flames. Though Yamamoto can use this technique to cover a much wider area than Karakura Town, he is just as vulnerable to the fire as his enemies are.

Bankai: The ultimate and final release to a Zanpakutō. The difference in power between Shikai and Bankai is generally around 5-10 times more powerful. Even though Bankai is the final stage of a Zanpakutō, it does not mean the Shinigami's growth ends there. A Bankai, especially one that has been recently obtained, can evolve even further as its Shinigami also strengthens.

  • Zanka no Tachi: Yamamoto's Bankai compresses all of Ryūjin Jakka's flames into the blade itself, radically changing its properties.
  • Zanka no Tachi, Higashi: Kyokujitsujin: Upon release, Ryūjin Jakka's flames are concentrated along the blade, instantly eradicating anything it touches from existence.
  • Zanka no Tachi, Nishi: Zanjitsu Gokui: Yamamoto is surrounded by the raging flames, which can reach over 15,000,000 degrees Celsius and instantly vaporize any attacks directed at him. Unless Yamamoto consciously chooses to reveal it, this heat is undetectable. The flame armor makes it difficult to approach him, giving the impression that he is unbeatable. The sheer amount of heat produced by this technique quickly saps his surroundings of moisture as a side effect, rendering water and ice-based abilities as powerful as Tōshirō Hitsugaya's Daiguren Hyorinmaru useless.
  • Zanka no Tachi, Minami: Kaka Jūmanokushi Daisōjin: By stabbing Ryūjin Jakka into the ground, Yamamoto summons the corpses and ashes of those slain by its flames to fight on his behalf. They rise from a rupture in the environment and are powerful enough to decimate Kirchenlied: Sankt Zwinger, and they will continue to attack his opponent for as long as he wants them to. He can select which corpses he chooses to attack his foe to unnerve them and throw them off by showing them the remains of a loved one or a friend.
  • Zanka no Tachi, Kita: Tenchi Kaijin: A single slash from Ryūjin Jakka that instantly eradicates anything it touches from existence. It can be used from a distance as well.

Kidō: Spells cast by Shinigami with strong enough Reiryoku and Reiryoku control. Kidō is divided into mainly three categories: Hadō for attacks, Bakudō for battle support, and Kaidō for healing. The spells rank from 1 to 99, with 1 being the weaker and easier ones to cast and 99 being the most powerful and challenging to release. Skilled users can cast Kidō without the need of an incantation; however, doing so will reduce the Kidō's effectiveness to less than a third of its full potential.

  • Inemuri: Yamamoto holds his hand in front of his opponent's face, putting a spell on them that instantly makes them fall unconscious.
  • Hadō #96: Ittō Kasō: A powerful rolled-up flame is generated from a catalyst of the caster's own body. It is Gisei Hadō, a prohibited Hadō as it requires sacrifice in terms of the caster's body. Yamamoto sacrificed one of his arms to partially damage Aizen and distract him.
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