Siren Head is a 40-feet tall humanoid-skinny creature with two sirens as its head. Its arms are as long as its legs are. Siren Head's speakers randomly play odd music, pieces of conversations, and various words and numbers. As expected, Siren Head is very hostile and dangerous. Siren Head is mainly located in rural towns and wooden areas. The victims of Siren Head are lost travelers, hikers, and even little children. If the sounds of someone in distress are released, it can be a method of Siren Head trying to lure the victims into the woods. Since Siren Head can blend in very well with trees, people do not even notice Siren Head, so it could make its brutal attack at any time, and get captured, while the screams of the victims are being played from Siren Head's sirens. Siren Head's sound echoes into the victim's mind and creates a clear vision of not having a long time. The victim's heart would also start rising rapidly when they are close to Siren Head.

Powers and Stats

Tier: At least 8-A | 2-C

Name: Siren Head, It, Lamp Head, Speaker Head, Light Head, many others

Origin: Trevor Henderson Mythos

Gender: Unknown, likely inapplicable

Age: At least thousands of years

Classification: Monster | Patron saint of going missing without a trace, of creeping dread, of bad things coming

Powers and Abilities:

Superhuman Physical Characteristics, Sound Manipulation and Fear Manipulation (Passively causes fear on anything near it and constantly pumps up strange music, conversations, angrily shouted words and numbers, even when it sleeps it causes sounds), Light Manipulation (Has disguised like lamp posts), minor Perception Manipulation (Its teeth are only visible with certain radio frequencies), Body Control (Can contort its body and remove its head), Stealth Mastery (Moves almost completely silently. Has disguised itself a street lamp. Monsters consistently sneak up to their victims without them noticing. It should be noted this has worked against a large number of humans), Adaptation (Appearance can change quickly to help it hide in new environments), Shapeshifting (Was able to copy the appearance of home furnishings and pipes), Cyborgization (Partial, a large portion of his body is made of metal), Absorption and Corruption (Type 2; Can use its siren to morph human remains into other siren heads. However, it was stated that there is only one Siren Head across all existence which implies that rather than creating other siren heads it absorbs them), Size Manipulation (Can increase his size to the point a two-floor house looks small in comparison to him), Enhanced Senses (Monsters are consistently shown to hunt during the night, even when there are no lights, which suggests they can see in the dark), Aura (Monsters have an aura-like effect that affects all the creatures around them), Passive Probability Manipulation (Their aura can cause permanent bad luck), Sound Manipulation (Monsters' voices can be heard from places further than the moon), Non-Corporeal (Monsters exist in form of non-corporeal beings), Intangibility (Their physiology allows them to easily move across walls), Perception Manipulation (It is heavily implied they can manipulate one's perception to make themselves invisible), True Flight (Monsters have the innate ability to fly. As seen here, here, here, here, here, and here), Non-Physical Interaction (Monsters should be capable of interacting with each other), Dimensional Travel (Monsters have the natural ability to travel across dimensions), Immortality (Type 2) (Monsters can survive even if they have been reduced to just skin), Technopathy (Monsters can cause cameras to glitch when they are around them), Unnerving Visage (He has a very frightening appearance), Resistance to Transmutation (Monsters are unaffected by the Earth's effects, which is a giant machine that turns people into malevolent spiritswhich also work on animals, aliens and is the reason why they don't visit us. Plus he is from a different dimension), Fire Manipulation (Monsters can easily survive being on fire), Electricity Manipulation (Monsters can withstand lightning without being affected), Radiation Manipulation, Magnetism Manipulation (Stated to be unaffected by an EMP despite its sirens on his head) and Disease Manipulation (Its body is infested with parasites, yet it doesn't bother the entity)

All the previous powers from before plus Immortality (Type 1, 3 and 9, It has existed since the very beginning of humanity), Regeneration (Mid-Godly, comparable to other Patron Saints), Void Manipulation (Can harm beings such as Long Horse), Avatar Creation, Higher-Dimensional Manipulation, Higher-Dimensional Physiology (Implied to exist on a similar level of existence as Long Horse whose body is only a projection of his higher-dimensional form), better Light Manipulation (Can produce light from his head), Time Paradoxal Resistance and Acausality (Type 3, Exists in the form of a time paradox across past, present, and future; having influenced us in the understanding of sirens but at the same time based off its head off the sirens we invented), Passive Reality Warping (Monsters on this level have the natural ability to passively break reality), Spatial Manipulation (As a subproduct of their reality-warping, they can expand specific areas infinitely. As seen here and here), Time Manipulation (As a subproduct of their reality-warping, monsters are capable of naturally causing time loops. As seen here and here), Passive Status Effect Inducement (As a subproduct of their reality-warping, monsters on this level can cause odd physical ailments), Holy Manipulation (Is a Patron Saint), Light Manipulation (Monsters on this level can produce light from their heads), Immortality Negation (Type 2, 7, and 8, Patron Saints should be capable of negating the Immortality (Type 2) of lesser monsters. They should also be superior to the ghost of the Haunting Series who are dead and are bound to the objects they possess. They should be superior to Clive Barker's monster who is the embodiment of horrifying and toxic masculinity), Adaptation (Patron Saints have shown to be capable of adapting (evolving) to different types of environments, some of them even developing a different physiology to assist them in hunting)

Attack Potency: Multi-City Block Level (Can destroy trees to the point where nothing of them remainsa feat that requires this amount of force behind itStrangles people to deathIt is thought to be a natural/supernatural predatorJust by moving it can produce 615 Kilo JoulesCasually killed a large number of humans. Is way larger than a house) | Low Multiverse Level (Can keep up with Long Horse)

Speed: Hypersonic+ (Able to keep pace with a speeding car according to WOG, with cars being able to move up to 120 mph or 53.6448 m/sCan easily reach Mach 16 just by moving) | Immeasurable (Can keep up with Long Horse)

Lifting Strength: Superhuman (Can kidnap a family of four and consume them with immense ease. Adults can weight up to 88.8 kg/195.8 lb whilst kids 76.4 kg/168.4 lb in America. It's size alone would warrant this level of strength) | Immeasurable (Comparable to Long Horse)

Striking Strength: At least Multi-City Block Class | Low Multiversal

Durability: At least Multi-City Block Level (Can survive the force of its own power.Can easily tank an attack from a metal baseball bat) | Low Multiverse Level (Can keep up with Long Horse)

Stamina: Limitless (Can easily remain motionless for daysIts body is infested with parasites, yet it doesn't bother the entity) | Limitless

Range: Several meters physically (Its arms are the same length as it's own body, which is 40 feet or 12.192 meters). Hundreds of meters with abilities. | Low Multiversal due to existing across all of the space-time

Standard Equipment: None notable besides the sirens on his head

Intelligence: Gifted (Has influenced humanity in the creation of sirens and in the creation of modern technologies. Has created its own language) | Gifted

Weaknesses: None notable

Key: Sub-Species | Patron Saint



Notable Victories:

Flowey (Undertale) Flowey's profile (Speed was equalized and Flowey was in his Omega Flowey key)

Notable Losses:

Inconclusive Matches:

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