Sly cooper
I'll tell you what. You give me those papers, and I'll save you the embarrassment of having them taken off you.


Descended from a line of thieves which stretches back centuries, Sly continues the family tradition with grace and aplomb. With the help of his friends Bentley and Murray, the raccoon has infiltrated even the most heavily fortified locations while making away with treasures thought impossible to steal. Favoring stealth, reconnaissance, and cunning over brute strength, Sly and the Cooper Gang always stay two steps ahead of opponents.

Powers and Stats

Tier: 2-C

Name: Sly Cooper

Origin: PlayStation All-Stars Battle Royale

Gender: Male

Age: Unknown

Classification: Master Thief

Powers and Abilities: Paralysis InducementSuperhuman Physical CharacteristicsWeapon Mastery, Dimensional Storage, Stealth Mastery,  Teleportation, Limited Flight (With the jetpack.), Absorption, Statistics Amplification, Status Effect Inducement, Statistics Reduction, Power NullificationInvisibility, SummoningElectricity ManipulationExplosion Manipulation, Confusion InducementAcrobatics (Can double jump.), Attack Reflection, Resistance to Ice Manipulation, Fire Manipulation, Electricity Manipulation, Corruption, Energy Projection

Attack Potency: Multi-Universe level (Defeated Polygon Man and absorbed his power.)

SpeedUnknown (Faster than Sackboy.)

Lifting Strength: At least Peak Human

Striking Strength: Multi-Universe level

Durability: Multi-Universe level

Stamina: Unknown

Range: Standard Melee Range

Standard Equipment: His cane, Binocucom, jetpack.

Intelligence: Unknown

Weaknesses: Super attacks only last a few seconds depending on which is used. In order to use a Super attack, Sly must first work for it through constantly attacking his opponent. Sly lacks many of the resistances that the other All-Stars have inherently with the trade-off being faster than average as well as invisibility and the ability to steal AP through cane-swiping.

Notable Attacks/Techniques: 

Sly Cooper's Super Attacks
  • Unstoppable Ally
  • Flying Raccoon
  • Recon Sly and His Targets

Electromagnetic Raccoon Roll: Sly rolls himself into a ball, harnessing the electromagnetic energy around him and rams onto his opponent.

Explosive Barrel: Sly jumps into a barrel full of TNT which explodes once he jumps out of it. The barrel is capable of redirecting enemy projectiles and other energy-based attacks.

Mine Cap: Sly places a mine disguised as a cap down onto the ground which explodes upon contact.

Alarm Clock: Sly throws his Alarm Clock gadget onto the ground, which electrifies and stuns nearby opponents.

Smoke Bomb: Sly slams his cane downward, creating a puff of smoke, and then teleports behind his opponents.

Rage Bomb: Sly tosses a grenade at his opponents, which induces confusion upon any who were struck by it.

Unstoppable Ally: Sly summons his friend Murray to tackle opponents with, killing them instantly.

Flying Raccoon:  Sly pilots a jetpack and flies around the battlefield, dropping bombs on his opponents.

Recon Sly and His Targets: Sly uses his Binocucom to take pictures of his opponents, which kills them in the process. While doing this, opponents are unable to utilize their own super attacks.


Notable Victories:

Notable Losses:

Inconclusive Matches:


This profile is meant to portray Sly Cooper's capabilities from Playstation All-Stars Battle Royale and as such many of his feats and abilities from the Sly Cooper series itself which were not shown in the crossover will not be included.  The character summary is taken directly from the game itself.

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