Summary[]
Sonic the Hedgehog or just Sonic is the main hero protagonist of the Sonic the Hedgehog franchise.
After the events of the Classic Era, Sonic encountered Chaos during a rainy night. When the God of Destruction attained the state of Perfect Chaos from using the negative power of the Chaos Emeralds by the journey's climax, Sonic used them to become Super Sonic and bring about the creature's defeat by neutralizing it's negative energy.
Powers and Stats[]
Tier: High 4-C+, possibly 4-B | Varies, High 3-A, up to 2-A
Key: Base | Super Form
Name: Sonic the Hedgehog
Origin: Sonic the Hedgehog
Gender: Male
Age: 15
Classification: Hedgehog
Powers and Abilities:
All abilities from his Classic Era self except is stronger and faster plus;
- Improved Martial Arts (Sonic has way better martial arts from his Classic Era self. Being able to use dance moves as martial arts.[4] Able to perform a break dance into a mid-air slam kick.[5] Is able to combat Knuckles, Who is stated to be a skilled martial artist.[6] Capable of combating Emerl.[5] Emerl can mimic the skills and abilities of other fighters.[5] On top of that, Emerl can create new moves based off the moves he copied.[5])
- Improved Acrobatics (Far better acrobatics from his Classic Era self.[7] Being able to perform tricks and flips off of ramps,[8] in the air, and even on rails.[9] Can grind on rails that twist and turn in a lot of different directions in high speed.[8] Can jump off of falling debris in the air.[7])
- Accelerated Development (Training & Other - Physical Stats & Abilities; Sonic is stated to train himself outside of the events of the games. Which allows him to learn new moves.[11] After seeing Chaos Control once,[8] Sonic managed to do Chaos Control with a Fake Emerald, which is less powerful than the real one.[8] Something Shadow thought it was impossible.[8] Can go faster than he has ever before.[12])
- Analytical Prediction (Consistently shown[13] to have the[13] ability to analyze his enemy's movement patterns, and[14] even possible weak points.[13] Even to the point he could defeat his enemies without getting touched.[15])
- Dimensional Travel (Can travel to Special Stages with just his speed alone.[16] Special Stages in the Sonic Verse are their own separate universes.[17])
- Statistics Amplification (Can can increase his speed via Super Boost.[9])
- Resistance to
- Space-Time Manipulation (Sonic can survive Shadow's Chaos Control-based attacks. Which is stated to be able to warp space-time.)
- Corruption (2-A; Can tranverse through the stages of Sonic Shuffle with no issue. Void corrupted some the stages and even threatened to make MaginaryWorld disappear.[19])
- Acid Manipulation (Show no negative effects by being in the rain of the Lost Jungle.[7] The rain is stated to be acid.[20])
- With Upgrades;
- Fire Manipulation (Can use flames with the Flame Ring.[8])
- Sound Manipulation (Can play music to summon things.[8])
- Magic, Size Manipulation, & Sealing (Can use the Magic Gloves to make enemies small.[8] Which also seals enemies in a small transparent sphere.[8])
- Enhanced Acrobatics (Can use the Bounce Bracelet to jump higher.[8])
- With a single or multiple Chaos Emeralds
- Chaos Control (5-D, likely 6-D; With a real or[21] fake chaos emerald, Sonic can use Chaos Control.[8] Which is a reality warping skill that can control the fabric of reality,[22] and even space-time itself.[13] It can even affect White Space,[23] which is were erased reality,[24] space-time, and history exists.[25] The Time Eater erased this much of the cosmology. Sonic can use this to teleport himself and[8] objects like entire comets,[13] and seal others in different dimensions, and stop time.[21])
- With one or more Rings;
All Optional Equipment from the Classic Era plus;
- Has all of the Classic Era Item Boxes along with new ones;
- Magnetism Manipulation (Magnetic Barrier attract nearby rings from long range.[28])
- Explosion Manipulation (Bomb causes all enemies on screen to explode and die.[29])
- Statistics Reduction (Slow causes Sonic's enemy to slow down.[30])
- Status Effect Inducement (Confuse causes Sonic's enemy to lose control.[30])
- Invisibility (Transparency allows Sonic to become invisible.[31])
- Heat Manipulation (The Heat Barrier creates intense heat that kills any surrounding enemies.[13])
- With Forcejewels;
- Light Manipulation (Forcejewels can emit blinding light.[32])
- Paralysis Inducement (Curse Opal prevents Sonic's enemies from moving a limited amount of time.[32])
- Power Nullification (Shield Quartz prevents Sonic's enemies from using their Forcejewels.[33])
- Forcefield Creation (Barrier Amber creates a shield that blocks pathways for a limited amount of time.[32])
- Teleportation & BFR (Medium teleports all enemies to Sonic's location. Warponite teleports all of Sonic's enemies to random locations.[33])
- Transformation (Duplichaos transforms into a existing Forcejewel Sonic has.[33])
- Body Puppetry (1 Force March and 6 Force March forces Sonic's enemies to move a couple spaces.[33])
- Resistance to Light Manipulation, Paralysis Inducement, Forcefield Creation, Teleportation, BFR, Transformation, Power Nullification, & Body Puppetry (Blockite allows Sonic to resist the effects of other Forcejewels.[33])
All Base abilities amplified plus:
- Chaos Control (Can perform Chaos Control on a greater scale than his Base.[8])
- Information Manipulation, Memory Manipulation, Soul Manipulation, & Law Manipulation (Powered by the Chaos Emeralds, which where the basis of the Ancients technology.[27] This includes Cyber Space.[27] They can upload their hopes, dreams, their very essence,[27] and their souls.[27] The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated to be a law-defying force with logic disparities to the bottom of causality.[27])
- Self-Sustenance Type 3 (The Chaos Emeralds provides unlimited energy for the user.)
- Acausality (Type 4; Super Forms allowed him to move in Egg Reverie Zone. Which is a realm outside of normal time.[34])
- Dream Manipulation, Emotional Manipulation, Physics Manipulation, & Subjective Reality (4-D; Sonic is powered by the Chaos Emeralds. The Chaos Emeralds are the super-substances of dreams. This includes Maginaryworld, which contains a 4-D space with dreams in it. Those same dreams are made out of people's emotions. Dreams can have different physics.)
Attack Potency: Large Star level+, possibly Solar System level (Far stronger from his Classic Era self. Should be at least 64x stronger than his Classic Era self due to defeating Chaos 6, who had the power of 6 Chaos Emeralds.[1] The real Chaos Emeralds are far more powerful than the Fake Emeralds used in Sonic Adventure 2.[8] The Fake Emeralds upscale from the Power Cores,[35] they can give a 2x boost to the user's stats. Which means each Chaos Emerald should be at least giving a 2x boost to the user's stats. Giving them a overall 64x boost. A single one was able to shift a continent.[Statistics Values 1]) | Varies (The Chaos Emeralds varies in terms of power.), High Universe level (Powered by the Chaos Emeralds, which can grant infinite power to the user.), up to Multiverse level+ (Had to use the full power of the Chaos Emeralds against Metal Overlord,[7] he even called him tough and other characters considered him invincible.[7] The Chaos Emeralds' power can come from dreams or one of its power source is dreams.[36] Which would allow Sonic to scale to the 4-D space in Sonic Shuffle, which is constructed from dreams.[32] The same 4-D space that's infinite in size.)
Speed: Massively FTL+ (Can keep up with the Egg Mobile, or machines compromised of it.[1] The Egg Mobile can travel this fast.[Statistics Values 2]) | Massively FTL+ (Super Sonic can travel this fast.[Statistics Values 3])
Lifting Strength: Multi-Stellar (Superior to his Classic Era self.[Statistics Values 4]) | Multi-Stellar (Superior to his Base.)
Striking Strength: Large Star Class+, possibly Solar System Class | Varies, High Universal, up to Multiversal+
Durability: Large Star level+, possibly Solar System level | Varies, High Universe level, up to Multiverse level+
Stamina: Superhuman (During the events of Sonic Heroes, Sonic can run, fight, and stay awake for a few days without much rest.[7]) | Infinite
Range: Extended Melee Range, up to Low Complex Multiversal with abilities like Chaos Control | Up to Low Complex Multiversal with abilities like Chaos Control
Standard Equipment: Rings, Chaos Emeralds, Light Speed Shoes, Crystal Ring, Ancient Light, Magic Gloves, Bounce Bracelet, Flame Ring, Mystic Melody, Sonic Cracker
- Optional Equipment: Fake Chaos Emerald, Item Boxes, Forcejewels
Intelligence: Extraordinary Genius (Should be far smarter than his Classic Era self. Sonic during this Era is able of combating a more experienced Dr. Eggman mulitple times. Dr. Eggman has multiple statements of his IQ being at 300. Capable of detecting patterns, movements, and even trying to exploit any possible weakspots on enemies. Even to the point where he can defeat his enemies without getting touched. Performed Chaos Control after seeing it once with a Fake Emerald. Fake Emeralds are less powerful than the Chaos Emeralds. Even Shadow thought it was impossible. Fought Emerl in combat. Who is a 4,000 year old robot who can mimic abilities and skills of his opponents, and create new moves based off the characters he mimicked. Fough Metal Overlord in combat, who copied all the abilities of every character in Sonic Heroes, and should upscale his Classic Era counterpart.)
Weaknesses: Sonic can be cocky and overconfident at times and has trouble in aquatic areas due to his inability to swim. | Super Forms can vary in power, which can cause them to get harmed by far weaker characters, even in base.
- Defeated Metal Overlord with Tails and Knuckles
- Learned Chaos Control after seeing it once. Even using a less powerful Emerald in the process.
- Defeated Perfect Chaos, who was going to destroy the planet.
- Defeated Emerl in combat.
- Defeated the Final Hazard with Super Shadow.
- Defeated the Eggsalamader, which was piloted by 2 Eggmans with Blaze.
Notable Attacks/Techniques: | |
All attacks and techniques from his Classic Era self plus;
|
Note: This covers the Adventure Era of Sonic. Which means it would be covering the scaling from 1998-2005.
Gallery[]
Notable Matchups[]
Notes/Explanations[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Sonic Adventure
- ↑ Sonic Adventure Dreamcast U.S. Manual - Pg. 19
- ↑ Sonic the Hedgehog (2006) - Prima Official Game Guide
- ↑ Sonic Battle - U.S. instruction booklet, pgs. 3-5
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Sonic Battle
- ↑ Sonic Adventure 2 - U.S. instruction booklet, pg. 10
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Sonic Heroes
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 Sonic Adventure 2
- ↑ 9.0 9.1 Sonic Rush
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 115
- ↑ Encyclopedia Sonnica
- ↑ Dreamcast Magazine Issue 23
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Shadow the Hedgehog (2005)
- ↑ Sonic Battle Saikyou Kouryaku Guide
- ↑ Sonic Adventure 2 - Prima's Official Strategy Guide
- ↑ Sonic Advance 2
- ↑ Sonic Rush DS - U.S. Manual Pgs. 24 - 26
- ↑ Sonic Battle - U.S. instruction booklet, pg. 22
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 107
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 133
- ↑ 21.0 21.1 21.2 21.3 Sonic the Hedgehog (2006)
- ↑ Nintendo Power Issue 154 - Pg. 31
- ↑ SONIC X SHADOW GENERATIONS
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 236
- ↑ Sonic Generations
- ↑ Sonic Unleashed
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 Sonic Frontiers
- ↑ Sonic Rush DS - U.S. Manual Pg. 20
- ↑ Sonic Adventure 2 - U.S. instruction booklet
- ↑ 30.0 30.1 Sonic Rush DS - U.S. Manual Pg. 32
- ↑ Sonic Advance 3
- ↑ 32.0 32.1 32.2 32.3 Sonic Shuffle
- ↑ 33.0 33.1 33.2 33.3 33.4 Sonic the Hedgehog Encyclo-speed-ia - Pg. 108
- ↑ Sonic Mania
- ↑ Sonic the Hedgehog (IDW Comics) - Issue 58
- ↑ Sonic Chaos Japanese Manual