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Sonic Adventure
Talk about low budget flights, no food or movies? I'm outta here! I like running better.
~ Sonic as he escapes the G.U.N's helicopter.

Super Sonic (Sonic Adventure 2)

Summary[]

Sonic the Hedgehog or just Sonic is the main hero protagonist of the Sonic the Hedgehog franchise.

After the events of the Classic Era, Sonic encountered Chaos during a rainy night. When the God of Destruction attained the state of Perfect Chaos from using the negative power of the Chaos Emeralds by the journey's climax, Sonic used them to become Super Sonic and bring about the creature's defeat by neutralizing it's negative energy.

Powers and Stats[]

Tier: High 4-C+, possibly 4-B | Varies, High 3-A, up to 2-A

Key: Base | Super Form

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog

Gender: Male

Age: 15

Classification: Hedgehog

Powers and Abilities:

All abilities from his Classic Era self except is stronger and faster plus;

All Optional Equipment from the Classic Era plus;

All Base abilities amplified plus:

Attack Potency: Large Star level+, possibly Solar System level (Far stronger from his Classic Era self. Should be at least 64x stronger than his Classic Era self due to defeating Chaos 6, who had the power of 6 Chaos Emeralds.[1] The real Chaos Emeralds are far more powerful than the Fake Emeralds used in Sonic Adventure 2.[8] The Fake Emeralds upscale from the Power Cores,[35] they can give a 2x boost to the user's stats. Which means each Chaos Emerald should be at least giving a 2x boost to the user's stats. Giving them a overall 64x boost. A single one was able to shift a continent.[Statistics Values 1]) | Varies (The Chaos Emeralds varies in terms of power.), High Universe level (Powered by the Chaos Emeralds, which can grant infinite power to the user.), up to Multiverse level+ (Had to use the full power of the Chaos Emeralds against Metal Overlord,[7] he even called him tough and other characters considered him invincible.[7] The Chaos Emeralds' power can come from dreams or one of its power source is dreams.[36] Which would allow Sonic to scale to the 4-D space in Sonic Shuffle, which is constructed from dreams.[32] The same 4-D space that's infinite in size.)

Speed: Massively FTL+ (Can keep up with the Egg Mobile, or machines compromised of it.[1] The Egg Mobile can travel this fast.[Statistics Values 2]) | Massively FTL+ (Super Sonic can travel this fast.[Statistics Values 3])

Lifting Strength: Multi-Stellar (Superior to his Classic Era self.[Statistics Values 4]) | Multi-Stellar (Superior to his Base.)

Striking Strength: Large Star Class+, possibly Solar System Class | Varies, High Universal, up to Multiversal+

Durability: Large Star level+, possibly Solar System level | Varies, High Universe level, up to Multiverse level+

Stamina: Superhuman (During the events of Sonic Heroes, Sonic can run, fight, and stay awake for a few days without much rest.[7]) | Infinite

Range: Extended Melee Range, up to Low Complex Multiversal with abilities like Chaos Control | Up to Low Complex Multiversal with abilities like Chaos Control

Standard Equipment: Rings, Chaos Emeralds, Light Speed Shoes, Crystal Ring, Ancient Light, Magic Gloves, Bounce Bracelet, Flame Ring, Mystic Melody, Sonic Cracker

Intelligence: Extraordinary Genius (Should be far smarter than his Classic Era self. Sonic during this Era is able of combating a more experienced Dr. Eggman mulitple times. Dr. Eggman has multiple statements of his IQ being at 300. Capable of detecting patterns, movements, and even trying to exploit any possible weakspots on enemies. Even to the point where he can defeat his enemies without getting touched. Performed Chaos Control after seeing it once with a Fake Emerald. Fake Emeralds are less powerful than the Chaos Emeralds. Even Shadow thought it was impossible. Fought Emerl in combat. Who is a 4,000 year old robot who can mimic abilities and skills of his opponents, and create new moves based off the characters he mimicked. Fough Metal Overlord in combat, who copied all the abilities of every character in Sonic Heroes, and should upscale his Classic Era counterpart.)

Weaknesses: Sonic can be cocky and overconfident at times and has trouble in aquatic areas due to his inability to swim. | Super Forms can vary in power, which can cause them to get harmed by far weaker characters, even in base.

Feats:

  • Defeated Metal Overlord with Tails and Knuckles
  • Learned Chaos Control after seeing it once. Even using a less powerful Emerald in the process.
  • Defeated Perfect Chaos, who was going to destroy the planet.
  • Defeated Emerl in combat.
  • Defeated the Final Hazard with Super Shadow.
  • Defeated the Eggsalamader, which was piloted by 2 Eggmans with Blaze.
Notable Attacks/Techniques:

All attacks and techniques from his Classic Era self plus;

  • Homing Attack: Sonic jumps in the air, and does a air dash that automatically hits the enemy's weak spot. Can do this multiple times in quick successesion.
  • Sonic Wind:
  • Time Stop:
  • Somersault:

  • Sonic the Fighters Attacks: Moves and Attacks Sonic used in the Sonic the Fighters game.
    • Punch: Does a simple punch.
      • Punch-Kick: Does a punch that leads into a kick.
      • Double Punch: Punches twice in one go.
      • Triple Punch: Punches 3 times in one go.
      • Punch Rush: Punches 4 times in one go.
      • Super Rush: Releases a flurry of punches at the enemy. Causing them to get knocked out.
    • Rush Spin: Punches at the enemy a couple of times before spinning into them.
      • Punch-Spin: Punches at the enemy once and then spinning around them to confuse them.
      • Twin Punch-Spin: Punches at the enemy twice before spinning around them to confuse them.
    • Scissor Punch: Sonic widens his hands and does a strong clap attack on the enemy.
    • Volley Toss: Sonic launches the opponent in the air, doing damage in the process.
      • Toss & Attack: Sonic launches the enemy in the air and then spiking them down to the ground.
    • Windup Punch: Sonic rolls up a punch and then hits the enemy.
    • Spin Attack: Sonic spin dashes into the enemy.
    • Spiral Spin: Sonic spin dashes around the area.
      • Spiral Feint: Sonic spin dashes around the area before spin dashing straight into the opponent.
      • Double Feint: Sonic does the same thing as Spiral Feint except he does a second spin dash. Which is good for mixing up the opponent.
    • Kick: Does a simple kick.
      • Double Kick: Kicks twice at the enemy.
      • Triple Kick: Kicks 3 times at the enemy.
    • Side Kick: Kicks at the enemy's side.
      • Double Side Kick: Kicks at the enemy's side twice.
      • Triple Side Kick: Kicks at the enemy's side 3 times.
    • Leg Throw: Sonic does a swipe kick.
    • Horse Kick: Sonic turns around to use both of his legs at the same time to kick like a horse.
      • Smackback Kick: Sonic does a more powerful kick.
    • Turnaround: Does a simple turnaround.
    • Spin Rocket: If Sonic is against a wall, he will spin dash off the wall and into the enemy.
    • Head Spin: Sonic spin dashes on top of the enemy's head.
    • Weapon Grab: If the enemy has some sort of weapon then Sonic can steal it.
    • Foot Crush: Sonic stomps on the enemy's feat.
    • Dizzy Spin: Sonic spin dashes around the enemy. This will cause them to get dizzy and take damage.
    • Slip around: Sonic quickly goes behind the enemy.
    • Dodge Spin: Sonic dodges and does a spin dash.
      • Dodge High Kick: Sonic dodges and then does a high kick.
      • Dodge Spin Dive: Sonic dodges and then spin attacks in the air and drops on the enemy.
    • Dash Spin: Sonic runs and then spin attacks at the enemy.
    • Drop Kick: Sonic runs and kicks at the enemy while maintaining his speed.
    • Back Punch: Can perform a kick while facing away from the enemy. Useful to attack while not looking at them.
      • Back High Kick: Same as his Back Punch but does a high kick at them.
    • Stomp: If the enemy is down on the ground then Sonic stomps on them.
    • Double Spin: Sonic spin attacks in the air and then spin dashes immediately in the air.
    • Hop Punch: Sonic does a hop with a punch.
    • High Kick: Sonic does a high angled kick.
      • Double Jump Kick: Sonic does 2 high angled kicks.
      • Skip Kick: Sonic moves towards the opponent while doing high angled kicks.
      • Hop Kick: Sonic does a hop and kick.
    • Spin Dive: Sonic spin attacks and dives into the enemy.
      • Stomp Dive: Sonic jumps into the air and uses his feet to stomp on the enemy.
    • Air Spin: Sonic spin attacks in the air to deal with air-based fighters.
      • Air Kick: Same thing as Air Spin, but he does a kick.
    • Wall Spin: Sonic goes up to the wall and spin attacks at the enemy immediately afterwards.
      • Wall Stamp: Same thing as Wall Spin except Sonic stomps on the enemy.
    • Emerald Dive: While Hyper Mode is activated, Sonic does a drill attack in the air and attacks straight towards the enemy.
    • Wimpy Punch: If Sonic gets squished or flattened, he can do a weak punch.

  • Standard Moves: After gaining some experience with his Modern Counterpart, Classic Sonic can do more Modern-based moves.
    • Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward, or attack other enemies nearby.
    • Drop Dash: Sonic jumps in the air and spins into ball to build up speed mid-air. Once he touches the ground, he releases of it.
    • Boost: Sonic can boost similar to his Modern counterpart. Which allows Sonic to amplified his speed to higher ranges.


Note: This covers the Adventure Era of Sonic. Which means it would be covering the scaling from 1998-2005.

Gallery[]

Notable Matchups[]

None yet.

None yet.

None yet.

Notes/Explanations[]

  1. 7.528712 Foe, possibly 30.114848 Foe
  2. 7.068751424 billion c
  3. 46,210,147,482,160,100x FTL
  4. 2.8743514e+34 kg

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Sonic Adventure
  2. Sonic Adventure Dreamcast U.S. Manual - Pg. 19
  3. Sonic the Hedgehog (2006) - Prima Official Game Guide
  4. Sonic Battle - U.S. instruction booklet, pgs. 3-5
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Sonic Battle
  6. Sonic Adventure 2 - U.S. instruction booklet, pg. 10
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Sonic Heroes
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 Sonic Adventure 2
  9. 9.0 9.1 Sonic Rush
  10. Sonic the Hedgehog Encyclo-speed-ia - Pg. 115
  11. Encyclopedia Sonnica
  12. Dreamcast Magazine Issue 23
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Shadow the Hedgehog (2005)
  14. Sonic Battle Saikyou Kouryaku Guide
  15. Sonic Adventure 2 - Prima's Official Strategy Guide
  16. Sonic Advance 2
  17. Sonic Rush DS - U.S. Manual Pgs. 24 - 26
  18. Sonic Battle - U.S. instruction booklet, pg. 22
  19. Sonic the Hedgehog Encyclo-speed-ia - Pg. 107
  20. Sonic the Hedgehog Encyclo-speed-ia - Pg. 133
  21. 21.0 21.1 21.2 21.3 Sonic the Hedgehog (2006)
  22. Nintendo Power Issue 154 - Pg. 31
  23. SONIC X SHADOW GENERATIONS
  24. Sonic the Hedgehog Encyclo-speed-ia - Pg. 236
  25. Sonic Generations
  26. Sonic Unleashed
  27. 27.0 27.1 27.2 27.3 27.4 27.5 Sonic Frontiers
  28. Sonic Rush DS - U.S. Manual Pg. 20
  29. Sonic Adventure 2 - U.S. instruction booklet
  30. 30.0 30.1 Sonic Rush DS - U.S. Manual Pg. 32
  31. Sonic Advance 3
  32. 32.0 32.1 32.2 32.3 Sonic Shuffle
  33. 33.0 33.1 33.2 33.3 33.4 Sonic the Hedgehog Encyclo-speed-ia - Pg. 108
  34. Sonic Mania
  35. Sonic the Hedgehog (IDW Comics) - Issue 58
  36. Sonic Chaos Japanese Manual
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