“ | I'm outta here! | „ |
~ Sonic before killing himself. |
“ | I'm outta here! | „ |
~ Sonic before killing himself. |
“ | I'm outta here! | „ |
~ Sonic before killing himself. |
Summary[]
Sonic the Hedgehog, or usually referred to as Sonic or "Classic Sonic" is the main hero protagonist of the Sonic the Hedgehog franchise. Usually going against his villain rival Dr. Robotnik and ruining his evil plans to take over the world.
Powers and Stats[]
Tier: High 4-C | Low 2-C | Varies, 2-C, up to High 2-A, likely Low 1-C | High 2-A, likely Low 1-C
Key: Base (Classic Era) | Base (Generations-Onwards/Current) | Super Form | Hyper Form
Name: Sonic the Hedgehog, Classic Sonic
Origin: Sonic the Hedgehog
Gender: Male
Age: 15
Classification: Hedgehog
Powers and Abilities:
- Acrobatics (Can to multiple flips in the air.[1] Can run on water[2] and go through loops[1] as long as he maintains his speed.)
- Natural Weaponry (When Sonic usually uses his Spin-based attacks, Sonic's entire body becomes a weapon, killing enemies on contact.)
- Forcefield Creation & Temporary Invincibility (The Insta-Shield allows Sonic to create a shield that makes him invulnerable for a brief amount of time[3] extends the range of his spin attack.[2])
- Spin Attack (Can spin to damage his enemies.[1])
- Status Effect Inducement (Can confuse his opponents or even make them dizzy by spin dashing around them.[5])
- Spin Dash
- Kinetic Energy Manipulation (Spin Dash can build up energy.)
- Damage Boost (Can build up power.)
- Extrasensory Perception (Sonic characters have some sort of kinetic eyesight, which allows them to see around while their spinning around.)
- Limited Attack Reflection (Can only reflect projectiles on start up.[3])
- Vehicular Mastery (Extremely good at skateboarding, piloting a plane with someone on top of it, race cars, and rockets.[3])
- Toon Force (Can recovered from being flattened. Can carry objects in a hammerspace. Can briefly float in the air.)
- Resistance to
- Statistics Reduction (Can build up speed in areas where his speed slows down.)
- Extreme Temperatures (Sonic can go through Lave Reef, which took place inside of a Volcano.)
- Cosmic Radiation (Suffers from no radiation from being in space.)
- Poison & Chemicals (Suffers nothing from being in deeps levels of chemicals for long periods of time.)
Far stronger and faster than before plus;
- Acausality (Type 1; Suffered from nothing when Time Eater erased space-time and history.[7])
- Power Mimicry & Accelerated Development (Other - Abilities; Managed to do the Homing Attack after viewing Modern Sonic doing it only once.[8] Sonic didn't learn the Homing Attack until the Adventure Era. Managed to damage and even defeat a slightly weakened version of the Egg Dragoon.[9] The Egg Dragoon built around Sonic's movements and patterns over the years.[10] Classic Sonic shown to be able to boost along with Modern Sonic.[9] Sonic didn't know the boost until the Modern Era.)
- Regeneration Negation (Low-High; Can one-shot a Phantom Ruby clone of Chaos 0.[9] Chaos can regenerate from pieces, and even from being a puddle of water.[11])
- Restoration (Immaterial, Metaphysical, & Temporal; Can accelerate through time to fix it. Which also allowed them to restore their friends to normal.[7])
- Boost (Classic Sonic is shown to be able to boost along with Modern Sonic.[9] Boost allows the user to increase their speed nearly by 8 times.)
- Resistance to
- Ice Manipulation (Resisted from being frozen into a ice cube.)
- Time Manipulation (Was not affected by time reversing in Egg Fortress Act 2.)
- Poison & Chemicals (Suffers nothing from being in deeps levels of chemicals for long periods of time.)
- Void Manipulation, Space-Time Manipulation, Reality Erasure, & History Manipulation (5-D, likely 6-D; Along with his Modern Counterpart, suffers nothing from Time Eater tearing space-time, reality, and history.)
- Resurrection (Last Chance; Can have a extra life after he dies.)
- Enhanced Metabolism (Breath Holder; Can hold his breath longer underwater.)
- Temporary Invincibility (Invincible Start; Can start the stage with temporary invincibility.)
- Summoning (Boardmaster; Can summon a skateboard.)
- Forcefield Creation (Shield; Can summon a shield that protects him from attacks.)
- Elemental Shields (He can also have elemental versions of this shield.)
- Fire Manipulation & Air Dash (Flame Shield; Sonic can create a fire shield that allows to dash quickly in the air.)
- Enhanced Acrobatics, Electricity Manipulation, & Magnetism Manipulation (Thunder Shield; Sonic can create a thunder shield that allows him to double jump, and attrach nearby objects like rings.)
- Water Manipulation & Underwater Breathing (Aqua Shield; Sonic can summon a bubble shield that allows him to breathe underwater.)
- Attack Reflection (All of the elemental shields reflects projectiles.)
- Resistance to Fire, Magma, Ice, Electricty, & Water (The elemental shields give Sonic resistance to the element they are based on. The Fire shield give Sonic a better resistance to ice.)
- Elemental Shields (He can also have elemental versions of this shield.)
- Time Manipulation (Time Brake; Can slow down time.)
- Statistics Amplification (Power Sneakers & Hercules Muscles; Speed Shoes can increase Sonic's speed. Can push objects faster.)
- Damage Transferral (Safety Net - 5-D, likely 6-D - ∞ Layers; Safety Net gives Sonic 10 Rings after dying. If a user has Rings on them, it protects the damage they recieve. Including from beings like The End.)
- Spin Attack (Twin Spin Attack; Performs a second spin attack mid-air.)
- Extrasensory Perception (Treasure Scanner; Can see hidden objects.)
- Emerald Power (Each Chaos Emerald is capable of doing a unique ability.)
- Duplication (Blue Chaos Emerald; Sonic makes clones of himself that runs across the screen and attack enemies.)
- Transformation & Flight (Red Chaos Emerald; Sonic can turn into a firey ball and even fly in the air with it.)
- Extrasensory Perception (Purple Chaos Emerald; Can see invisible objects.)
- Inorganic Physiology, Intangibility, & Limited Water Manipulation (Cyan Chaos Emerald; Sonic can turn his entire body into water. This will allow them to swim in water, blend in and move within water, and even phase through physical matter.)
- Plant Manipulation & Platform Creation (Green Chaos Emerald; Sonic to create a giant vine with leafs that act as platforms.)
- Time Manipulation (Yellow Chaos Emerald; Sonic can slow down time.)
- Power Bestowal (White Chaos Emerald; Allows all the playable characters to have a unique ability.)
- Transformation (Can transform into Super Sonic with all 7.)
- Dimensional Travel (Chaos Emeralds can teleport Sonic out of the special stages.)
- Damage Transferral (5-D, likely 6-D - ∞ Layers)
All abilities from Base massively amplified plus;
- Self-Sustenance Type 3 (The Chaos Emeralds provides unlimited energy for the user.)
- Mind Manipulation (5-D, likely 6-D; Sonic, Shadow, and Silver in their Super Forms needed to attack Solaris' consciousness in order to kill it.[16])
- Causality Manipulation (5-D, likely 6-D; Sonic, Shadow, and Silver managed to kill Solaris. Solaris needed to be damaged in all points of time in order to be killed.[16])
- Vibration Manipulation (Can shake the entire screen with his Drop Dash in his Super Form.)
- Acausality (Type 4; His Super Form allowed him to move in Egg Reverie Zone. Which is a realm outside of normal time.[3])
- Regeneration Negation (5-D, likely 6-D - Low-Godly; Solaris gets damaged without regenerating parts of his body that was destroyed. Solaris is a fusion with Mephlies and Iblis. Mephlies being able to regenerate into a physical form from his shadow form. Was even described to not have a physical form.)
- Dream Manipulation, Emotional Manipulation, Physics Manipulation, Subjective Reality, Plot Manipulation, & Text Manipulation (5-D, likely 6-D; Solaris was powered by the Chaos Emeralds. Which allowed him to destroy time, and destroy all of space-time, and destroy the entire cosmology. This includes Maginaryworld, which contains a 4-D space with dreams in it. Those same dreams are made out of people's emotions. Dreams can have different physics. This includes the book in Sonic and the Secret Rings, which contains a book that can control destiny.)
- Enhanced Non-Physical Interaction (Super Forms can interact with non-physical beings. Which includes Solaris a part of him is made out of light.)
- Restoration (Physical, Immaterial, Metaphysical, Energy & Temporal; Super Sonic released Chaos from his anger and negative emotions. Released Mother Wisp from her corrupted state. Her corrupted state is the result of being drained of their energy. Classic and Modern Sonic in their Super Form can restore reality as a whole after Time Eater erased space-time and history.)
- Light Manipulation (Should be comparable to his Modern Counterpart, who can turn his body into a arrow of light.[16])
- Information Manipulation, Memory Manipulation, Soul Manipulation, & Law Manipulation (Powered by the Chaos Emeralds, which where the basis of the Ancients technology. This includes Cyber Space. They can upload their hopes, dreams, their very essence, and their souls. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated to be a law-defying force with logic disparities to the bottom of causality.)
- Resistance to
- Memory Manipulation (Chaos Emeralds can protect people's memories.)
- Heat Manipulation (Sonic can survive the heat of a miniature Sun.[7])
- Death Manipulation (5-D, likely 6-D; Should be comparable to his Modern Counterpart, who managed to resist the Eyes of Solaris. Which instantly kills anyone who touches them.[16])
- Disease Manipulation, Biological Manipulation, & Transmutation (Super Forms can get rid of the Metal Virus. Which transmutes organic life into metal. It also makes them mindless zombies.)
- Dream Manipulation, Emotional Manipulation, Physics Manipulation, Subjective Reality, Plot Manipulation, & Text Manipulation (5-D, likely 6-D; Super Forms can survive attacks from Solaris. Which can effect these things.[16])
- Space-Time Manipulation, Fate Manipulation, Holy Manipulation, History Manipulation, Time Travel, & Reality Warping (Passive; The Time Stones can allow the user to control time itself. If Sonic has all 7 Time Stones, it gives him a automatic good future in a every Zone. It will also allow Sonic to destroy every Robot Generator in the past without going there physically. The Time Stones can allow time travel. The Time Stones are confirmed to change fate itself. The Times Stones can create miracles. Displayed reality bending abilities. Such as turning deserts into jungles, and polluted lakes into beautiful lakes. Can merge the past, present, and future into one place. Can cause a dimensional merge.)
- Forcefield Creation (Can use a Shield Monitor that gives him a forcefield that protects him from hits.)
- Elemental Shields (He can also have elemental versions of this shield.)
- Fire Manipulation & Air Dash (Flame Shield; Sonic can create a fire shield that allows to dash quickly in the air.)
- Enhanced Acrobatics, Electricity Manipulation, & Magnetism Manipulation (Thunder Shield; Sonic can create a thunder shield that allows him to double jump, and attrach nearby objects like rings.)
- Water Manipulation & Underwater Breathing (Aqua Shield; Sonic can summon a bubble shield that allows him to breathe underwater.)
- Attack Reflection (All of the elemental shields reflects projectiles.)
- Resistance to Fire, Magma, Ice, Electricty, & Water (The elemental shields give Sonic resistance to the element they are based on. The Fire shield give Sonic a better resistance to ice.)
- Elemental Shields (He can also have elemental versions of this shield.)
- Invincibility & Aura (The Invincibility Monitor gives him a invincibility aura that makes him immune to attacks for a short amount of time.)
- Wisps (Can use the Wisps to transfrom and gain new abilities.)
Attack Potency: Large Star level (Defeated a version of the Death Egg Robot that was powered by the Master Emerald.[2] The Master Emerald is far above the Chaos Emeralds in terms of power as it can both buff[2] and nerf the Chaos Emeralds' powers.[19] A single Chaos Emerald can shift a Continent.[Statistics Values 1]) | Universal level+ (Beaten a weakened version of the Egg Dragoon that was controlled by Modern Eggman.[9] Taking the statements into account, at worst it should be around late Adventure Era to early Modern Era levels of power. Meaning it should scale to or even above the Super Egg Robot, which was able to harm Super Sonic in battle.[20] Can harm a version of the Death Egg Robot that was powered up by the Phantom Ruby.[9] Which was stated to be comparable to Infinite.[9]) | Varies (The Chaos Emeralds varies in terms of power.}, Low Multiverse level (Defeated the Phantom King, who was powered up by the Phantom Ruby.[3] The Phantom Ruby can affect other dimensions, or breaking the boundaries between dimensions.[9]), up to High Multiverse level+, likely Low Complex Multiverse level (Classic Sonic is powered by the 7 Chaos Emeralds and their peak, it allowed his Modern counterpart to harm Solaris,[16] who is stated to be a higher dimensional life form that can consume all existing timelines,[16] reducing all of space-time into nothing.[21] Can harm and defeat the Time Eater along with his Modern counterpart.[7] The Time Eater can erase the space-time and history of the Sonic Verse,[7] even threatened to destroy reality.[22] The cosmology is 5-D to 6-D.) | High Multiverse level+, likely Low Complex Multiverse level (Is stated to be far stronger than his Super Form. He is amplified by the Super Emeralds, which are stronger versions of the Chaos Emeralds. The Chaos Emeralds have multiple statements of infinite power. Meaning the Super Emeralds should allow Hyper Sonic to have a greater set of infinite power.)
Speed: FTL+ (Can move at lightspeed.[23] Can outrun[24] lasers with ease.[Statistics Values 2] Can beat Metal Sonic in a race,[6] and keep up with him in battle and beat him.[7] Metal Sonic can increase his speed by 4 times his base.) | Massively FTL+ (Can beat Modern Amy and Modern Knuckles in a race.[7] Even keeping up with a slightly weakened version of Egg Dragoon.[9] Their Adventure Era counterparts can outrun a black hole.[25] Should scale to a early Modern Sonic, who can outrun crashing meteors on a ship moving faster than light speed.[Statistics Values 3]), Immeasurable at peak by accelerating. (Both Classic Sonic and Modern Sonic can accelerate through time.[7] Can run through time by accelerating as early as Sonic CD.) | Immeasurable (Should be superior to his Base Form. Sonic can already accelerate through time. Classic Sonic and Modern Sonic in their Super Forms can fly to the end of time while fighting the Time Eater.[26] The Time Eater can also travel through a temporal dimension.[7]) | Immeasurable (Far faster than his Super Form.)
Lifting Strength: Multi-Stellar (A single Chaos Emerald can pull entire Continents.[Statistics Values 4]) | Multi-Stellar (Same as before but stronger.) | Immeasurable | Immeasurable
Striking Strength: Large Star Class | Universal+ | Varies, Low Multiversal, up to High Multiversal+, likely Low Complex Multiversal | High Multiversal+, likely Low Complex Multiversal
Durability: Large Star level | Universe level+ | Varies, Low Multiverse level, up to High Multiverse level+, likely Low Complex Multiverse level | High Multiverse level+, likely Low Complex Multiverse level
Stamina: Superhuman | Superhuman | Infinite (All 7 of the Chaos Emeralds and produce unlimited energy for the user.) | Infinite
Range: Extended Melee Range, Planetary, up to Universal+ with Time Stones | Hundreds of meters with Emerald Powers, Time Brake, and Color Powers | Up to Low Complex Multiversal with his abilities in Super Form | Several meters with Hyper Flash, Low Complex Multiversal with his abilities in Hyper Form.
Standard Equipment: Chaos Emeralds, Super Emeralds, Rings, Power Sneakers | Same as before with Elemental Shields, Skateboard | Chaos Emeralds | Super Emeralds
- Optional Equipment: Time Stones, Plane, Cyclone, Monitors, Arrows, Items | Same as before with Wisps | Same as before | Same as before
Intelligence: Genius (Sonic has shown countless of general and skill IQ. Being able to perform many acrobatic and speed feats. Controlling his speed with just skill. Has defeated Dr. Robotnik multiple times, even in a puzzle game. Who was stated to have a IQ of 300 multiple times. Learned new skills like creating elemental shields, turning enemies into rings, and skateboarding while doing tricks in the air by doing missions. Managed to learn the Homing Attack after watching his Modern counterpart do it once. Able to do a bunch of attacks and martial arts in Sonic the Fighters. Doing various punches, kicks, and making his opponents dizzy. Can beat Metal Sonic within that game, who was stated to have all the skills of other fighters. Defeated various of different bosses and figure out creative ways to defeat them. Defeated a slightly weakened version of the Egg Dragoon, which was controlled by a Modern version of Eggman. Which was made by studying Sonic's movements and patterns for years.)
Standard Tactics: Sonic would normally use his base moves like Spin Attack and Spin Dash on the enemy. He will do this until they are defeated. If he can't harm the enemy with standard attacks then he will try to use something else to damage the enemy, like redirecting the enemy's attacks back to them in some way. | Sonic would normally try to find opening on his enemies. When that's available, he will usually use his standard attacks like his Spin Attack, or Spin Dash to harm them and eventually defeat them. He can also bring equipment like the Chaos Emeralds into battle, and use it in creative ways like slowing down time on his enemies, turn into water so conventional attacks can't harm him, and so much more. He can use use the Elemental Shields and their unique abilities for certain situations, like if he's in a area filled with lava, he will use the Fire Shield. If by any chance Sonic can't harm them for whatever reason then he will resort into trying to harm them in creative ways. Like he would redirect the enemy's attacks into themselves, or use anything around the environment to harm them like seesaws, rocks, etc. | Same as before except he will fly in the battle towards the enemy. He would usually boost or ram his own body into the enemy to damage them until they are defeated. | Same as before except he has access to the double jump, which allows him to emit bright light that fills up the entire screen and kills any enemy within range of it.
Weaknesses: Can't properly swim, or doesn't do well in aquatic-based areas. | Isn't as experienced as his Modern counterpart. | The Chaos Emeralds can vary in terms of use. Which makes it possible for Super Sonic to get harmed. Even by characters who aren't amplified by a Chaos Emerald at all. | None notable.
- Defeated Dr. Robotnik countless times.
- Beaten metal versions of himself countless times.
- Managed to collect all the Time Stones and freed Planet Little.
- Destroyed the Death Egg in Sonic the Hedgehog 2.
- Defeated Knuckles in a fight.
- Defeated the Time Eater along with his Modern counterpart.
- Defeated the Phantom King.
- Managed to keep up and harm a version of the Death Egg Robot that was powered up by the Phantom Ruby.
- Learned how to Homing Attack after seeing it once.
Notable Attacks/Techniques: | |
|
Note: Classic Sonic, also Sonic from the Past actually had the timeline split by the time Sonic Generations happened, which allowed Sonic Mania to happen.
Gallery[]
Notable Matchups[]
Notable Victories:
Notable Losses:
Inconclusive Matches:
Notes/Explanations[]
References[]
- ↑ 1.0 1.1 1.2 Sonic the Hedgehog (1991)
- ↑ 2.0 2.1 2.2 2.3 2.4 Sonic 3 & Knuckles
- ↑ 3.0 3.1 3.2 3.3 3.4 Sonic Mania
- ↑ Sonic & Knuckles - Sandpolis Zone Act 2
- ↑ Sonic the Fighters
- ↑ 6.0 6.1 Sonic CD
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Sonic Generations
- ↑ Sonic Generations 3DS
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Sonic Forces
- ↑ Sonic Unleashed
- ↑ Sonic Adventure
- ↑ Sonic Unleashed Xbox 360 Manual - Pg. 7
- ↑ Sonic Generations 3DS - Egg Emperor Boss
- ↑ Sonic Lost World 3DS
- ↑ Sonic Unleashed - Perfect Dark Gaia
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Sonic the Hedgehog (2006)
- ↑ Sonic Adventure - Perfect Chaos Boss Fight
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 54
- ↑ Sonic Adventure 2
- ↑ Sonic Advance (GBA) - Secret Final Boss
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 164
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 236
- ↑ Page 16 of the Japanese Sonic CD manual
- ↑ Sonic Chaos SMS EU Manual pg. 34
- ↑ Sonic Shuffle
- ↑ Sonic the Hedgehog Encyclo-speed-ia - Pg. 239