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Character Stats and Profiles Wiki
Character Stats and Profiles Wiki
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Green Hill Zone 25th Anniversary


I'm outta here!
~ Sonic before killing himself.
Classic Sonic the Hedgehog (2D)

I'm outta here!
~ Sonic before killing himself.
Classic Super Sonic (2D)

I'm outta here!
~ Sonic before killing himself.
Hyper Sonic Fanart

Summary[]

Sonic the Hedgehog, or usually referred to as Sonic or "Classic Sonic" is the main hero protagonist of the Sonic the Hedgehog franchise. Usually going against his villain rival Dr. Robotnik and ruining his evil plans to take over the world.

Powers and Stats[]

Tier: High 4-C | Low 2-C | Varies, 2-C, up to High 2-A, likely Low 1-C | High 2-A, likely Low 1-C

Key: Base (Classic Era) | Base (Generations-Onwards/Current) | Super Form | Hyper Form

Name: Sonic the Hedgehog, Classic Sonic

Origin: Sonic the Hedgehog

Gender: Male

Age: 15

Classification: Hedgehog

Powers and Abilities:

All abilities from Base massively amplified plus;


Attack Potency: Large Star level (Defeated a version of the Death Egg Robot that was powered by the Master Emerald.[2] The Master Emerald is far above the Chaos Emeralds in terms of power as it can both buff[2] and nerf the Chaos Emeralds' powers.[19] A single Chaos Emerald can shift a Continent.[Statistics Values 1]) | Universal level+ (Beaten a weakened version of the Egg Dragoon that was controlled by Modern Eggman.[9] Taking the statements into account, at worst it should be around late Adventure Era to early Modern Era levels of power. Meaning it should scale to or even above the Super Egg Robot, which was able to harm Super Sonic in battle.[20] Can harm a version of the Death Egg Robot that was powered up by the Phantom Ruby.[9] Which was stated to be comparable to Infinite.[9]) | Varies (The Chaos Emeralds varies in terms of power.}, Low Multiverse level (Defeated the Phantom King, who was powered up by the Phantom Ruby.[3] The Phantom Ruby can affect other dimensions, or breaking the boundaries between dimensions.[9]), up to High Multiverse level+, likely Low Complex Multiverse level (Classic Sonic is powered by the 7 Chaos Emeralds and their peak, it allowed his Modern counterpart to harm Solaris,[16] who is stated to be a higher dimensional life form that can consume all existing timelines,[16] reducing all of space-time into nothing.[21] Can harm and defeat the Time Eater along with his Modern counterpart.[7] The Time Eater can erase the space-time and history of the Sonic Verse,[7] even threatened to destroy reality.[22] The cosmology is 5-D to 6-D.) | High Multiverse level+, likely Low Complex Multiverse level (Is stated to be far stronger than his Super Form. He is amplified by the Super Emeralds, which are stronger versions of the Chaos Emeralds. The Chaos Emeralds have multiple statements of infinite power. Meaning the Super Emeralds should allow Hyper Sonic to have a greater set of infinite power.)

Speed: FTL+ (Can move at lightspeed.[23] Can outrun[24] lasers with ease.[Statistics Values 2] Can beat Metal Sonic in a race,[6] and keep up with him in battle and beat him.[7] Metal Sonic can increase his speed by 4 times his base.) | Massively FTL+ (Can beat Modern Amy and Modern Knuckles in a race.[7] Even keeping up with a slightly weakened version of Egg Dragoon.[9] Their Adventure Era counterparts can outrun a black hole.[25] Should scale to a early Modern Sonic, who can outrun crashing meteors on a ship moving faster than light speed.[Statistics Values 3]), Immeasurable at peak by accelerating. (Both Classic Sonic and Modern Sonic can accelerate through time.[7] Can run through time by accelerating as early as Sonic CD.) | Immeasurable (Should be superior to his Base Form. Sonic can already accelerate through time. Classic Sonic and Modern Sonic in their Super Forms can fly to the end of time while fighting the Time Eater.[26] The Time Eater can also travel through a temporal dimension.[7]) | Immeasurable (Far faster than his Super Form.)

Lifting Strength: Multi-Stellar (A single Chaos Emerald can pull entire Continents.[Statistics Values 4]) | Multi-Stellar (Same as before but stronger.) | Immeasurable | Immeasurable

Striking Strength: Large Star Class | Universal+ | Varies, Low Multiversal, up to High Multiversal+, likely Low Complex Multiversal | High Multiversal+, likely Low Complex Multiversal

Durability: Large Star level | Universe level+ | Varies, Low Multiverse level, up to High Multiverse level+, likely Low Complex Multiverse level | High Multiverse level+, likely Low Complex Multiverse level

Stamina: Superhuman | Superhuman | Infinite (All 7 of the Chaos Emeralds and produce unlimited energy for the user.) | Infinite

Range: Extended Melee Range, Planetary, up to Universal+ with Time Stones | Hundreds of meters with Emerald Powers, Time Brake, and Color Powers | Up to Low Complex Multiversal with his abilities in Super Form | Several meters with Hyper Flash, Low Complex Multiversal with his abilities in Hyper Form.

Standard Equipment: Chaos Emeralds, Super Emeralds, Rings, Power Sneakers | Same as before with Elemental Shields, Skateboard | Chaos Emeralds | Super Emeralds

  • Optional Equipment: Time Stones, Plane, Cyclone, Monitors, Arrows, Items | Same as before with Wisps | Same as before | Same as before

Intelligence: Genius (Sonic has shown countless of general and skill IQ. Being able to perform many acrobatic and speed feats. Controlling his speed with just skill. Has defeated Dr. Robotnik multiple times, even in a puzzle game. Who was stated to have a IQ of 300 multiple times. Learned new skills like creating elemental shields, turning enemies into rings, and skateboarding while doing tricks in the air by doing missions. Managed to learn the Homing Attack after watching his Modern counterpart do it once. Able to do a bunch of attacks and martial arts in Sonic the Fighters. Doing various punches, kicks, and making his opponents dizzy. Can beat Metal Sonic within that game, who was stated to have all the skills of other fighters. Defeated various of different bosses and figure out creative ways to defeat them. Defeated a slightly weakened version of the Egg Dragoon, which was controlled by a Modern version of Eggman. Which was made by studying Sonic's movements and patterns for years.)

Standard Tactics: Sonic would normally use his base moves like Spin Attack and Spin Dash on the enemy. He will do this until they are defeated. If he can't harm the enemy with standard attacks then he will try to use something else to damage the enemy, like redirecting the enemy's attacks back to them in some way. | Sonic would normally try to find opening on his enemies. When that's available, he will usually use his standard attacks like his Spin Attack, or Spin Dash to harm them and eventually defeat them. He can also bring equipment like the Chaos Emeralds into battle, and use it in creative ways like slowing down time on his enemies, turn into water so conventional attacks can't harm him, and so much more. He can use use the Elemental Shields and their unique abilities for certain situations, like if he's in a area filled with lava, he will use the Fire Shield. If by any chance Sonic can't harm them for whatever reason then he will resort into trying to harm them in creative ways. Like he would redirect the enemy's attacks into themselves, or use anything around the environment to harm them like seesaws, rocks, etc. | Same as before except he will fly in the battle towards the enemy. He would usually boost or ram his own body into the enemy to damage them until they are defeated. | Same as before except he has access to the double jump, which allows him to emit bright light that fills up the entire screen and kills any enemy within range of it.

Weaknesses: Can't properly swim, or doesn't do well in aquatic-based areas. | Isn't as experienced as his Modern counterpart. | The Chaos Emeralds can vary in terms of use. Which makes it possible for Super Sonic to get harmed. Even by characters who aren't amplified by a Chaos Emerald at all. | None notable.

Feats:

  • Defeated Dr. Robotnik countless times.
  • Beaten metal versions of himself countless times.
  • Managed to collect all the Time Stones and freed Planet Little.
  • Destroyed the Death Egg in Sonic the Hedgehog 2.
  • Defeated Knuckles in a fight.
  • Defeated the Time Eater along with his Modern counterpart.
  • Defeated the Phantom King.
  • Managed to keep up and harm a version of the Death Egg Robot that was powered up by the Phantom Ruby.
  • Learned how to Homing Attack after seeing it once.
Notable Attacks/Techniques:

  • Standard Moves: These attacks is what Classic Sonic commonly does in the games without the use of items.
    • Spin Attack: Sonic rolls up into a ball. Which allows him to use his body as a weapon, harming or killing enemies.
    • Spin Dash: Sonic curls up into a ball and builds up speed in place. Then releases it.
    • Super Peel-Out: Sonic runs in place to build up speed. Then goes at high speed once he releases it.
    • Insta-Shield: Sonic creates a shield for a brief second. Which extends the range of his Spin Attack, and protects him from projectiles and physical attacks.

  • Sonic the Fighters Attacks: Moves and Attacks Sonic used in the Sonic the Fighters game.
    • Punch: Does a simple punch.
      • Punch-Kick: Does a punch that leads into a kick.
      • Double Punch: Punches twice in one go.
      • Triple Punch: Punches 3 times in one go.
      • Punch Rush: Punches 4 times in one go.
      • Super Rush: Releases a flurry of punches at the enemy. Causing them to get knocked out.
    • Rush Spin: Punches at the enemy a couple of times before spinning into them.
      • Punch-Spin: Punches at the enemy once and then spinning around them to confuse them.
      • Twin Punch-Spin: Punches at the enemy twice before spinning around them to confuse them.
    • Scissor Punch: Sonic widens his hands and does a strong clap attack on the enemy.
    • Volley Toss: Sonic launches the opponent in the air, doing damage in the process.
      • Toss & Attack: Sonic launches the enemy in the air and then spiking them down to the ground.
    • Windup Punch: Sonic rolls up a punch and then hits the enemy.
    • Spin Attack: Sonic spin dashes into the enemy.
    • Spiral Spin: Sonic spin dashes around the area.
      • Spiral Feint: Sonic spin dashes around the area before spin dashing straight into the opponent.
      • Double Feint: Sonic does the same thing as Spiral Feint except he does a second spin dash. Which is good for mixing up the opponent.
    • Kick: Does a simple kick.
      • Double Kick: Kicks twice at the enemy.
      • Triple Kick: Kicks 3 times at the enemy.
    • Side Kick: Kicks at the enemy's side.
      • Double Side Kick: Kicks at the enemy's side twice.
      • Triple Side Kick: Kicks at the enemy's side 3 times.
    • Leg Throw: Sonic does a swipe kick.
    • Horse Kick: Sonic turns around to use both of his legs at the same time to kick like a horse.
      • Smackback Kick: Sonic does a more powerful kick.
    • Turnaround: Does a simple turnaround.
    • Spin Rocket: If Sonic is against a wall, he will spin dash off the wall and into the enemy.
    • Head Spin: Sonic spin dashes on top of the enemy's head.
    • Weapon Grab: If the enemy has some sort of weapon then Sonic can steal it.
    • Foot Crush: Sonic stomps on the enemy's feat.
    • Dizzy Spin: Sonic spin dashes around the enemy. This will cause them to get dizzy and take damage.
    • Slip around: Sonic quickly goes behind the enemy.
    • Dodge Spin: Sonic dodges and does a spin dash.
      • Dodge High Kick: Sonic dodges and then does a high kick.
      • Dodge Spin Dive: Sonic dodges and then spin attacks in the air and drops on the enemy.
    • Dash Spin: Sonic runs and then spin attacks at the enemy.
    • Drop Kick: Sonic runs and kicks at the enemy while maintaining his speed.
    • Back Punch: Can perform a kick while facing away from the enemy. Useful to attack while not looking at them.
      • Back High Kick: Same as his Back Punch but does a high kick at them.
    • Stomp: If the enemy is down on the ground then Sonic stomps on them.
    • Double Spin: Sonic spin attacks in the air and then spin dashes immediately in the air.
    • Hop Punch: Sonic does a hop with a punch.
    • High Kick: Sonic does a high angled kick.
      • Double Jump Kick: Sonic does 2 high angled kicks.
      • Skip Kick: Sonic moves towards the opponent while doing high angled kicks.
      • Hop Kick: Sonic does a hop and kick.
    • Spin Dive: Sonic spin attacks and dives into the enemy.
      • Stomp Dive: Sonic jumps into the air and uses his feet to stomp on the enemy.
    • Air Spin: Sonic spin attacks in the air to deal with air-based fighters.
      • Air Kick: Same thing as Air Spin, but he does a kick.
    • Wall Spin: Sonic goes up to the wall and spin attacks at the enemy immediately afterwards.
      • Wall Stamp: Same thing as Wall Spin except Sonic stomps on the enemy.
    • Emerald Dive: While Hyper Mode is activated, Sonic does a drill attack in the air and attacks straight towards the enemy.
    • Wimpy Punch: If Sonic gets squished or flattened, he can do a weak punch.

  • Standard Moves: After gaining some experience with his Modern Counterpart, Classic Sonic can do more Modern-based moves.
    • Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward, or attack other enemies nearby.
    • Drop Dash: Sonic jumps in the air and spins into ball to build up speed mid-air. Once he touches the ground, he releases of it.
    • Boost: Sonic can boost similar to his Modern counterpart. Which allows Sonic to amplified his speed to higher ranges.

  • Skills: A skillset of abilities that Sonic can use
    • Last Chance: Can have a extra life after he dies.
    • Power Brake: Stops on a dime, regardless of your speed.
    • Sure-Footed: Land on your feet after getting damaged.
    • Safety Net: Begin with 10 rings after a restart.
    • Long Spin Dash: Sonic's spin dash will last much longer.
    • 10-Second Rings: Dropped Rings take 10 seconds to disappear.
    • Flame Shield: Summons a fire shield. Which gives him a mid-air dash and resistance to fire, and lava.
    • Aqua Shield: Summons a water shield. Which allows him to bounce high into the air, and breathe underwater.
    • Thunder Shield: Summons a thunder shield. Which allows him to double, and resist electric based hazards.
    • Twin Spin Attack: Performs a second spin attack mid-air.
    • Shield: Creates a forcefield that protects Sonic from hits.
    • Athleticism: Can lose less speed moving uphill and in water.
    • Breath Holder: Can hold his breath longer underwater.
    • Invincible Start: Can start the stage with temporary invincibility.
    • Boardmaster: Can summon a skateboard.
    • Time Brake: Can slow down time.
    • Power Sneakers: Gains much more speed.
    • Hercules Muscles: Gains better strength to push objects faster.
    • Treasure Scanner: Can see, or sense hidden objects.
    • Ring Time: Sonic gains aura that turns nearby enemies into rings without physical contact.

    • Emerald Powers: Sonic can use each one of the Chaos Emeralds for a unique ability.
      • Blue Chaos Emerald: Sonic makes clones of himself that runs across the screen and attack enemies.
      • Red Chaos Emerald: Sonic can turn into a firey ball and even fly in the air with it.
      • Purple Chaos Emerald: Can see invisible objects.
      • Red Chaos Emerald: Sonic can turn into a firey ball and even fly in the air with it.
      • Purple Chaos Emerald: Can see invisible objects.
      • Cyan Chaos Emerald: Sonic can turn his entire body into water. This will allow them to swim in water, blend in and move within water, and even phase through physical matter.
      • Green Chaos Emerald: Sonic to create a giant vine with leafs that act as platforms.
      • Yellow Chaos Emerald: Sonic can slow down time.
      • White Chaos Emerald: Sonic can perform a Homing Attack.

    • Wisps: A powerful race of alien species that can bestow power into someone when they enter someone. There are various of wisps with varying of abilities and powers.
      • Cyan Wisp: Can turn into a laser beam and zip through areas in quick speed.
      • Blue Cube: Can turn into a giant blue cube. Which allows him to ground pound onto the ground, and creating a shockwave powerful enough that kills enemies nearby.
      • Hover Wisp: Can turn into a green hovercraft. Which allows Sonic to fly in the air. Additionally, Sonic can quickly dash through a set of rings.
      • Yellow Drill: Turns into a yellow drill. Which allows Sonic for advanced underground mobility, and break material he couldn't before.
      • Orange Rocket: Turns into a orange rocket. Which will send Sonic fly straight upwards in the air like a rocket.
      • Jade Wisp: Turns into a ghost. Allows Sonic to fly and go through physical matter. Additionally, Sonic can find Ghost Anchors, which allows him to find other pathways quickly.
      • Pink Spike: Turns into a pink spikeball. Which allows Sonic to stick onto walls, destroy harder material, and spindash.
      • Purple Frenzy: Turns into a purple shark. Which allows Sonic to eat and destroy everything in his path. He grows larger the more he eats.
      • Red Burst: Turns into a fire ball. Allows him to explode and fly in the air.
      • Violent Void: Turns into a giant black void. Which absorbs and consume everything nearby. The larger it grows, the stronger it gets.
      • Indigo Asteroid: Turns into a asteroid. Sonic can deconstruct all matter into small cubes that will orbit around him.
      • Crimson Eagle: Turns into a red bird. Allows Sonic to fly in the air.
      • Magenta Rhythm: Using the power of a Magenta Wisp, the user turns into a large magenta-colored eighth note. When in this form, they are able to bounce on air that allows them to move throughout it in semi-flight.
      • Black Bomb: Turns into a giant black bomb. Sonic can roll around and kill enemies. Eventually Sonic will explode and turn back to normal.
      • Grey Quake: Turns into a giant grey rock. Allows him to spindash as well as create giant shockwaves that kill enemies.
      • Ivory Lightning: Turns into a lightning bolt. Allows Sonic to create lightning to home onto enemies from great distances. He can also travel on wire-lines for better travel.

  • Flight: Sonic can fly in the air. Which is useful for airborne enemies.
  • Super Sonic Boost: Similar to his Modern Counterpart. He can create a aura around him that increases his speed by alot.
  • Super Sonic Flash: Sonic emits a bright light. Which allows to temporarily boost his own speed.

    • Hyper Flash: Sonic can emit a bright light that covers the entire screen. Which kills any enemy who is in range of it.


    Note: Classic Sonic, also Sonic from the Past actually had the timeline split by the time Sonic Generations happened, which allowed Sonic Mania to happen.

    Gallery[]

    Notable Matchups[]

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Notes/Explanations[]

    1. 2,165.67018872 Quettatons of TNT
    2. 2,334,098,423 m/s
    3. 546,581,941 times faster than light
    4. 2.8743514e+34 kg

    References[]

    1. 1.0 1.1 1.2 Sonic the Hedgehog (1991)
    2. 2.0 2.1 2.2 2.3 2.4 Sonic 3 & Knuckles
    3. 3.0 3.1 3.2 3.3 3.4 Sonic Mania
    4. Sonic & Knuckles - Sandpolis Zone Act 2
    5. Sonic the Fighters
    6. 6.0 6.1 Sonic CD
    7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Sonic Generations
    8. Sonic Generations 3DS
    9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Sonic Forces
    10. Sonic Unleashed
    11. Sonic Adventure
    12. Sonic Unleashed Xbox 360 Manual - Pg. 7
    13. Sonic Generations 3DS - Egg Emperor Boss
    14. Sonic Lost World 3DS
    15. Sonic Unleashed - Perfect Dark Gaia
    16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Sonic the Hedgehog (2006)
    17. Sonic Adventure - Perfect Chaos Boss Fight
    18. Sonic the Hedgehog Encyclo-speed-ia - Pg. 54
    19. Sonic Adventure 2
    20. Sonic Advance (GBA) - Secret Final Boss
    21. Sonic the Hedgehog Encyclo-speed-ia - Pg. 164
    22. Sonic the Hedgehog Encyclo-speed-ia - Pg. 236
    23. Page 16 of the Japanese Sonic CD manual
    24. Sonic Chaos SMS EU Manual pg. 34
    25. Sonic Shuffle
    26. Sonic the Hedgehog Encyclo-speed-ia - Pg. 239
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