Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

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Character Stats and Profiles Wiki
Character Stats and Profiles Wiki
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Articles about Sonic The hedgehog
Composite Composite
Clone Shard the Metal SonicSurge the tenrec
Fandom Sonic the Comic Online
Other Super Smash Bros

Sonic Nicky
All right, now it's the great sonic-sama's turn!!.

Nicky
if only i was stronger, if only i was more brown up, I would never lose to a guy like that.

Brown Sonic
I'll show you speed!

Baby Sonic
That's Longclaw

Sonic Classic
Sonic's the name, speed's the game!

Sonic-adventure-2
The Original Hero Is Back!

Modern Sonic
What you see is what you get! Just a guy who loves adventure! I'm Sonic the Hedgehog.

Sonic Boom
Too slow? Ha! You forgot who you're talking to!

Robotized Mecha Sonic
Mecha Sonic, struggling to fight against Robotnik's programming

Mecha Sonic Adventure
YOU ARE SO GONNA PAY FOR THAT!

Mecha Sonic Adventure
'CAUSE I'M NOT TOO SURPRISED HERE

Sonic Man
to Slow.

Sonic Infected
Think, man, think! One touch and you're not saving anyone! You'll only make it worse!

Darkspine Sonic
If this is your world, then it's a world that I don't want any part of !

Excalibur Sonic
What good is a world that goes on forever? That sounds pretty lame.

Green Hover
Change forms with a Green Wisp for the air-soaring Hover form!

Yellow Drill
The Yellow Wisp says that with the Yellow Drill power, you can travel through soft ground or water. But don't go TOO slow and transform back while underground... That'll mean lights out for you, so be careful, okay?

Orange Wisp
Change forms with an Orange Wisp for the mega high-flying Rocket form!

Red Burst
THE SKY'S THE LIMIT, THANKS TO RED BURST!

Pink Spikes
Change forms with a Pink Wisp for the wall and ceiling-running Spike form!

Cyan Laser
Cyan Laser flies you through the air at blinding speeds. You can choose your direction with Controlpadds when transforming. [...] You'll ricochet off any walls or water you hit as a laser.

Purple Frenzy
Change forms with a Nega-Wisp for the berserker Frenzy form!

Blue Cube
Change forms with a Blue Wisp for the Cube form to swap out Blue Rings!

Jade Ghost
Keep an eye out for the new Jade Wisp. This mysterious creature grants Sonic the ability to pass through walls easily and levitate like a ghost to reach otherwise impossible areas

Violet Void
This guy's Violet Void power kind of floats you around... And pulls other stuff in towards him

Crimson Eagle
CONQUER THE SKY!

Black Bomb (Black Wisp)
BOOM!!

Magenta Rhythm
MASTER THE BEAT!

Gray Quake
POOW!!

Ivory Lightning
ZZZZ!

Indigo Asteroid
UNLEASH THE COSMOS!

Incomplete Shatter Sonic
Whoa. Now this is speed! Nine, you've really outdone yourself

Shatter Sonic
THE WORLD HE KNOWS IS ABOUT TO SHATTER

Sonic Charge
This is my power. And I'm not using it to run away anymore. I'm using it to protect my friends!

Super Sonic Dream

Classic Archie Super Sonic

Classic Archie Ultra Sonic

Ultra Sonic Rings
I'll admit, I don't have a lot of finesse with this kind of power...

Dark Dark Sonic
Is this what you wanted to see...?

Sonic Hyper mode
Haipāmōdo

Water Sonic
body transforms into liquid moves through water with emerald power

Sonic Werehog
Do I need a reason to want to help out a friend?

Sonic the Werehog Unleashed Mode

Boost Sonic
We don't have time to lose. Better kick things up a notch!

Classic Super Sonic (Sonic Forces- Speed Battle)

Super Sonic (Sonic Frontiers)
The present day... The here and now that you've stolen... Time to take it back!

Super Sonic 2
Well, Knuckles, your wish came true, but I got some unfinished business. Take this, Eggman!

Super Sonic 2
THE FINAL HORIZON!

Super Sonic Cyber
Sorry, Master King. Looks like i am going all-out after all

Super Sonic (with Single Super Chaos Emerald)

Eco Sonic
While Eco Sonic makes his way through the leafy terrain of the great rainforest.

Polar Sonic
Polar Sonic Easily sprints and skates across the icy landscape of the southern thundra.

Solar Sonic
That upon reaching the super-heated stretch of sand that makes up the great desert, our hero transforms into a previously unseen version of himself Solar Sonic

Ultra Sonic (Single Super Chaos Emerald)

Super Sonic (vs Enerjack)

Super Sonic (The Demon)
Free! Free at last! Now I will have my revenge... and destroy everything!

Hyper Sonic
With a little courage, I can do anything.

Summary[]

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is Sega's mascot and the eponymous 2protagonist of the Sonic the Hedgehog video game series. He is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name, and possesses lightning-fast reflexes to match. As his species implies, Sonic can also roll up into a concussive ball (primarily to attack his enemies).

Ever since stepping into the battle against iniquity, Sonic has been the champion of peace and is renowned all over the world for saving it countless times. During his many adventures, Sonic has travelled from the ends of the Earth to the far reaches of both space and time; he's faced countless trials that have tested him to the fullest and earned him many titles, allies, and the scorn of those who call him an enemy. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper (yet strong sense of justice, compassion, and love for freedom and adventure), Sonic uses his abilities to protect the innocent from his world and those beyond from those whom endanger it. That goes especially for his arch-nemesis, Dr. Eggman, who he defends the world from most often.

In his latest adventure, Sonic, Amy, and Tails journeyed to the mysterious Starfall Islands in search of the missing Chaos Emeralds. When they get separated after being sucked into a wormhole, Sonic manages to escape and is quick to begin his journey across the five islands in order to save his half-digitized friends from Cyber Space. But with a mysterious voice guiding him, a corruption plaguing him, and dangerous new enemies far and wide, Sonic's "never say die" attitude is pushed to its limits.

Powers and Stats[]

Tier: 7-B | 6-B with Chaos Energy | 5-A | 5-A | 5-A | High 5-A | High 5-A | High 5-A | 4-B | 4-B | 4-B | 4-B | 4-A | 3-B with Boost | 3-B with Deep Power Stones | 3-B | 3-B | 3-B | 3-A | 3-A | 3-A | 3-A | 3-A | 3-A | 3-A | 3-A higher with Hyper Mode | 2-A | 2-A | 2-A | Low 2-C with Emerald Power | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | High 2-A | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | 1-B | Possibly High 1-B | High 1-B | Varies to High 1-B | High 1-B | High 1-B | High 1-B | High 1-B | High 1-B | Low 1-A | Low 1-A | Low 1-A | Low 1-A | 1-A | 1-A

Name: Sonic Maurice the Hedgehog (in Archie comics and in Sonic prime), Big Blue (by Rouge), Blue Blur (by Eggman), Blue Buffoon (by Eggman), Blue Hedgehog (by Eggman), Blue Rat (by erazor Djinn), Blue Wind, Faker (by Shadow), Iblis Trigger (by Mephiles), Little Blue Savior, Knave the Hedgehog, Modern Sonic, Pin cushion, Sir Sonic (by the Knights), Knight of the Wind (by the Knights), The Fastest Thing Alive, The Legendary Blue Hedgehog, World's Fastest Hedgehog, The Legendary User of Wind

Origin: Sonic the Hedgehog

Gender: Male

Age: Unknown

Classification: Hedgehog, Anthropomorphic Hedgehog, Mobian, Ghost, a Being made of Chaos, The embodiment of chaos

Powers and Abilities:[]

Classic Era[]

In Sonic Shogakukan (Origine)

In Promo


In Sonic 1

In Sonic Waku Waku Police

In Sonic Eraser

Sonic Cd

In Ninsei

In Underground


In Sonic 2

In STC

In Aotsh

In Archie

  • Absorption (Can absorb Chaos Energy from Rings and a Chaos Emerald)

In Satam

In Archie

  • Instinctive Reactions (His body is able to move on its own without Sonic's direction. Sonic Spin/Burrowed on instincts, despite suffering amnesia.Capable of using a multitude of fighting techniques and pulling off evasive maneuvers without forethought, as his thoughts were dominated by non-combative issues)

In Sonic Ova

In Archie

  • Blessed (Protection, given to him by The Ancient Walkers through his One Billionth Ring Aura)
  • Paralysis Inducement (By precisely striking nerve clusters with fast-paced pressure point strikes, Sonic is able to take down physically superior opponents and cause paralysis)

In Sonic Generation

In Sonic Dash

In Riders

In Archie

In Sonic X

In Sonic Battle

In Generation

In Sonic Boom

Skills[]

In Sonic CD

  • Statistics Amplification, Invulnerability and Pseudo Flight (With Super Speel Out/Eight Speel Out. can fly in the air, . His increases continually exceed the expectations made by the calculations of the Verse Super-Geniuses, such as Uncle Chuck, Dr. Ivo Robotnik Prime and Dr)
    • Enhanced Statistics Amplification (Sonic can use the Figure-Eight Peel Out technique to dramatically increase his movement speed and amp up his attack power)

In Sonic 3

Spin[]

Spin Dash[]


Toon Force[]

Toon Force, sometimes known as Cartoon Physics, involves characters altering reality or sidestepping natural laws to accomplish impossible tasks for comedic purposes. They twist reality to create amusing and humorous situations, differentiating it from Reality Warping, which has a more serious impact on reality.

In the Sonic License the Force toon is quite present, it grants many abilities

Resistance[]

In Promo

In Paramount

In Satam

Shogakugan

In OAV

  • Extreme Heat (Withstood the heat emanating from lava a few feet away from him)

In Cd

In Archie

  • Mind Manipulation (Unaffected by Enerjak's takeover from the brainwashing hex, which allowed him to possess Knuckles)
  • Precognition (Caused a disturbance and unforeseen event to the Source Of All and the Sword of Acorns, both of which can see all events that have already happened, is happening, and will happen alike, which resulted in the destruction of the last bit of the Source of All)

In Sonic Adventure

In Dash and Spin Manga

Sonic Shuffle

In Sonic Battle

  • Spatial Manipulation (Can withstand attacks from Chaos Magic, which hits opponents with distorted space)
  • Durability Negation (Via Sonic Guard, Sonic can defend from special attacks charged up by the Ichikoro Gauge and release stored energy within it, which instantly knocks out the opponent bypassing their durability in the process)

In Sonic Zero Gravity

In Sonic Secret Rings

In Sonic Unleashed

In Sonic Colors

In Sonic Generation

In IDW

In Sonic Frontiers

In Sonic Boom

Standard Equipment (Abilities)[]

In Satam

In Sonic Underground

In Sonic Dash

In Sonic Prime

In Sonic Boom

Equipment (Resistance)[]

Game Boom

Optional Equipement[]

With Power-Ups

Other

Optional Equipement (Resistance)[]

Other Resistance

Power Sonic[]

Resistance to

(Does not have a Megatal)

Robotized Physiology[]

50% Robotized[]


100% Robotized[]

Same as in base on a vastly enhanced scale

Megatal[]

Resistance to

Boost Energy[]

Boost Energy[]

Passive

Active

Boost Master[]

Passive

Active

Rings Boost[]

Chaos Drives[]

Chaos Drives[]

Active

Chaos Emeralds[]

Chaos Energy

Chaos Energy is an unstable, yet incredibly powerful extra-dimensional energy that encompasses all reality in the Sonicverse

Many residents of Mobius and other realms harness this energy in various ways. Some have a natural connection to the Chaos Force, while others practice magic or draw power from physical sources like Chaos Emeralds, Power Rings, the Master Emerald, Super Emeralds, Anarchy Beryl, Sol Emeralds, and more. The use of Chaos Energy through magical means isn't limited by biology, allowing Mobians, Overlanders, and others to tap into this raw energy within their respective magical traditions.

Application[]

With Chaos Emerald Powers[]

The Chaos Emeralds (カオスエメラルド Kaosuemerarudo) consist of seven ancient relics that hold boundless power. The capability to wield these emeralds depends on an individual's innate aptitude, with some demonstrating greater skill in unlocking their extraordinary potential. As the ultimate source of Chaos Energy, each Chaos Emerald grants access to the full spectrum of Chaos Powers, magnifying their effects significantly

Single Chaos Emerald Abilities[]

Passive


Active


Skill


Resistance to

Seven Chaos Emeralds[]

Passive

Active

Seven Chaos Emeralds + Sol Emeralds[]

Post Great Harmony[]

References[]

  1. Sonic Jam Official Guide
  2. Sonic the Hedgehog (2006) Japanese instructional booklet
  3. Sonic Origins English/Japanese instruction booklet
  4. Sonic Superstars English/Japanese instruction booklet
  5. 5.0 5.1 Supersonic Q&A (JP)
  6. Sonic the Hedgehog: Imposter Syndrome issue #1
  7. Sonic the Hedgehog issue #51
  8. Sonic Advance 2 Prima Guide
  9. Sonic Heroes Koushiki Guide Book
  10. Sonic Adventure U.S. manual pg. 21
  11. Sonic the Hedgehog (2006): PRIMA Official Game Guide
  12. Sonic the Hedgehog (2006): Official Game Guide
  13. Sonic Labyrinth English manual
  14. Sonic Rush: Water Palace
  15. Sonic Rush Adventure
  16. Sonic the Hedgehog Issue 220
  17. Sonic the Hedgehog Issue 170
  18. Sonic and the Secret Rings
  19. Sonic Frontiers: Vs The End
  20. Sonic Frontiers: Kronos Island
  21. Sonic Frontiers: Rhea Island
  22. Sonic Frontiers (JP): Introduction Cutscene
  23. Sonic Frontiers

(Sonic does not have the Advanced, Masters applications and Specific)

Dark Gaia Energy[]


Dark Gaia Energy is a force that appears in the Sonic the Hedgehog series. It is the life source, the Dark Gaia Force appears as small energy orbs with a purple and white shade




Resistance to

Cyber Energy[]

Cyber Energy[]

Cyber Physiology[]

Cyber Corruption[]

Passive

Full Cyber Corruption[]

The effects on an individual when the process of Cyber Corruption is complete, on top of the precious afflictions.

Monitor[]

  • Power Bestowal (When hit, they grant the user with a self-contained power ups)
    • Damage Reduction (Temporary. With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
    • Resurrection & Duplication (With Extra Life. Grants an extra life, Extra life embodies the body of the individual from which it gives him an additional life and able to count all its capacities)
    • Statistics Amplification (Temporary via Power Sneakers. High Speed power up greatly increase the user's speed. Invincibility greatly enhances the user's durability)

Elemental Shields

Defensive

Power Bestowal

Cyber Forms[]

Prism Energy[]

Prism Energy is a subject that appears in the Sonic Prime television series. It is the energy that comes from the Paradox Prism.



Single Prism Shard[]

Note (Sonic's Prismatic Energy Abilities will also be placed here as he is considered a living Prism Shard according to the Chaos Council)

3 Prism Shard[]

Soul[]

Without Wisp[]

Passive

  • Free Movement & Underground Mobility (With the Yellow Drill Wisp, which allows users of their energy to burrow underground and between gaps without issue as well as move through water at high speeds akin to a torpedo)

  • Ghost Physiology (With Jade Ghost.users can use se wisp to become a phantom)
    • (Should have all the applications concerning the Energy of the Soul)


Attack Potency: City level (Sonic is superior to Animals Energy and Flicky Energy, that can be used as a power source for badniks, the endurance of a badnick is said to be infinite, as proven in Scarpnik Island, where the badnicks of the past are still running, During the events of Sonic 1, Eggman's power source was the Animals and Flicky, which he probably used to power Scrap Brain, an island made of metal used as eggman's base, Sonic is able breaking the sound barrier, becoming a blue hedgehog, managed to beat the Egg Crusher which was his final weapon) | Island level with Chaos Energy (Could fight the Eggpod, which harnessed the energy of his quill and was amplified to, this level) | Multi-Continent level (Sonic during the events of Sonic CD, Sonic has enough energy to go to little planet in over 10 seconds, Sonic should rise above the multiple eggman robots that are powered by the flowers of little planet who possess the energy of little planet, Sonic fights Superior to Eggman's last mecha the Eggman Spinner, Sonic has enough energy to return to little planet in 3 seconds with Amy in his arms) | Large Planet level (Sonic destroys the chains of little planet, is probably responsible for a firework that is the size of little planet showing its face, because he does the exact same thing in sonic mania, can with ease hurt the moon just for fun) higher (Sonic more powerful than before) even higher (Sonic is comparable to Tails, able to beat Kukku Empire beating, Kukku Walker, Battle Kukku XVI and 2) massively higher (Mecha Kukku and 2, Kukku Cruiser, Doctor Fukurokov, Great Battle Kukku X, that are powered by a Ring) infinitely higher (Comparable to Master Robots like Antlion, Evil Goose, Sealion, Evil Pig, Metal Boarer and Silver Sonic, Sonic fights Eggman's various mecha like, Drill Eggman, Submarine) massively higher (Drill Eggman II & Submarine Eggman II which is an improved version of the previous one) | Dwarf Star level (Silver Mecha Sonic, fight the Death Egg described as the ultimate robot for fight Sonic) | Dwarf Star level (Sonic evolves above Mettalix who has trained to fight copies of Sonic) even higher (Mettalix claims to be powered by little planet, granting it limiteless power) massively higher (superior to metamorphia who used Power Mimicry on Sonic, Sonic even beat her) | Dwarf Star level as a Power Sonic (Stronger before as a Power Sonic, Sonic while he was fighting eggman he wanted to show him his new power, Sonic transforms and becomes Power Sonic he a shape covered with blue flame) | Solar System level (Sonic is comparable to Knuckles, and is compared to being a living Chaos Emerald) higher (Comparable to Mecha Sonic Mk 2 being a stronger version than the previous one) | Solar System level (Comparable to Shortfuse the Cybernik which consists of a Megatal alloy designed for the best eggman badniks) higher (Can tank a Death Egg laser) | Solar System level (Sonic takes on different eggman mecha with Ray and Mighty) | Solar System level (During Spin Ball events, Sonic can take the sun with one hand just to lighten it's teeth) | Multi Solar System level (Sonic is comparable to Pseudo Sonic, Superior to Eggman who survived the destruction of the Dimensional tunnel, emerging in the Warp of Confusion, the destruction of a dimension containing a starry sky should is at this level) | Multi Galaxy level with Boost (Movie Boost) (After getting full confidence and control in his own powers,he has absorbed the power of the quill which the Eggpod was using and easily overpowered it shortly after, this time should fit the power of all its spines that are capable of generating an omnidirectional explosion of Chaos Energy being a destructive energy in all the observable universe) | Multi Galaxy level (Sonic is able to rival the power of 4 Chaos Emeralds, battling Supreme High Robotnik) | Multi Galaxy level with Deep Power Stone (With the possession of the Deep Power Stone, Sonic's abilities are greatly increased due to its power equivalent to 10,000 Power Rings) | Multi Galaxy level (Comparable to Pseudo Sonic and Anti Sonic aka Scourge, Fought in the Multiversal battle involving thousands of Sonics against Robo Robotnik, comparable E.V.E a robot capable of evolving infinitely in terms of power, each time it evolves it takes on a new form and becomes stronger, Fought alongside freedom fighters the Scourge team, Sonic survives the destruction of the dimension e Al and Cal) | Multi Galaxy level (Sonic during the events of Labyrinth finds himself alone to capable different eggman robot without the help of tails living his own adventure, Sonic fights a robot from the Mecha series called Mecha Gorilla) | Multi Galaxy level (Sonic during Blast fights eggman with his brand new mecha series) | High Universe level (Sonic during 3D Blast fights eggman, releases his new final weapon against Sonic, it's called final fight, Superior to all Eggman's machines should evolve above the one that allowed eggman to divide a Chaos Emerald into 5 Emerald Shard of a Chaos emerald, the Durability of a Chaos emerald like all the others is so high that it is able to resist the creation of a Big bang) | High Universe level (Sonic fought Silver Sonic is beaten) | High Universe level (Sonic battles the Death Egg Robot in base form, Sonic shows is able to battle Metal Sonic, Sonic beats Egg Heart causing the destruction of the Death Egg Mk2) | High Universe level (Sonic during Chaos events fights various Master Robots, Eggman from Sonic Chaos reaches the universal level for these machines being able to create the Egg Sleeping Zone, that the energy used in the creation of these machines is that of a simple battery) | High Universe level (During the Triple Trouble events, Sonic shows himself capable of fighting Knuckles, Metal & Fang, Knuckles is able to destroy a Chaos Emerald, the Chaos Emerald being able to withstand the big bang in terms of durability, there is an infinite amount of matter in the universe because there are an infinite number of planets in the universe) | High Universe level (Sonic survived the explosion that one-shot the King of Acorn, who had beaten Sally in a single blow) higher with 3 Power Rings (able to beat the battles that had to be used to have the most powerful army in the world with the use of power rings that he increased to 3 during the fight) | High Universe level as a Mecha Sonic (Stronger than before as a Mecha Sonic stated by Dr. Robotnik Prime to be superior to his organic self. Fought organic Knuckles overwhelming and beating him to pulp fiction. Fought evenly with Bunnie, made her use her shield to protect herself from his attacks, and eventually overwhelmed her, The idea of roboticized Mecha Sonic was originally deemed to dangerous to risk) | High Universe level (comparable to Geoffrey St John among the strongest mobians in charge of protecting the Kingdom of Acorn, comparable to Eggman physically amplified, survives the explosion of the Ultimate Annihilator at the end of the end game, comparable to Warlord Kodos who survived the feist attack, comparable to monkey khan powered by Power Rings) | High Universe level (During Sonic R events, Sonic doesn't evolve) | High Universe level (Sonic is comparable to an EggRobo which was partially impregnated with the energy of a Phantom Ruby) higher (comparable to Metal Sonic with Hyper Maximum V) even higher (comparable to Eggman Chaos Robot, powered by a Phantom Ruby) massively higher (during Mania Sonic caused that he was able to compete with the 7 Chaos Emeralds with Metal Sonic, only one of its Chaos Emerald divided into Emerald Shard was capable of creating a zone) | High Universe level (During Sonic Drift events, Sonic doesn't evolve) | High Universe level (Sonic during Superstars events fights various eggman robots ) higher with Emerald Power (use Emerald Power abilities to defeat enemies instead of using a spin dash which does less damage) | High Universe level (During Sonic Drift 2 events, Sonic doesn't evolve) | High Universe level (During Sonic Fighters events, Sonic becomes considerably stronger than before) higher with Hyper Mode (Sonic is filled with the energy of a Chaos Emerald) | Universe+ level (4 Spatial Dimension. Sonic comparable to Knuckles during the Sonic fighters era, Sonic evolve at the level of Dark Rings being a set of 50 Rings precisely Super Rings seen as a tesseract and the energy of the pillar of the Master Emeralds, Dark Rings being able to create a zone, the zones being of parallel univers, it is shown that in this area we can manipulate space-time, in the bad ending the Dark Rings are used to set the city on fire a little too long) | Universe+ level (Superior to Metal Sonic where 13 metallix are shown to be capable of powering the alpha device which can have enough energy to explosed Little Planet and should be superior to the Power Of Miracle Planet which was described as Limitless and Infinite by the Emperor Metallix himself, Sonic is comparable to Knuckles who is comparable to Morain who claims to be the strongest epeist in an entire alternate universe) higher (Sonic superior has the entire special badnick service, superior to eggman's previous robot, Comparable to Brutus who resists several Super Sonic blows, Comparable to Shortfuse the Cybernik new form who fights side by side against Metal Amy and Metal Jonnylightfoot) even higher (Sonic Post Running Wild is comparable to Super Sonic in basic form) massively higher (During the events of the Drakon Empire era, Sonic proved to be comparable to the Sentinels in Metal Knuckles) | High Multiverse level (Moebuis Spirit Users can benefit from a higher dimensional existence to send help when sending a person for example Amy and Tekno, allows Amy and Tekno to reach a place where a part of time that is supposed to be infinite in size is seen as a single person in a place larger than itself, the 4th Dimension and a half, Since a rational number is greater than a natural number, it cannot be used in equations involving sums, products, powers and whole numbers, and should therefore in principle have the same cardinalities as real numbers, so a 4th dimension and a half should eventually bring back to Aleph 1) higher (comparable to Master Sentinels, which are superior to normal sentinels, similar to King Sonic, can easily beat the splitzoids that were designed to beat sonic on its comeback) even higher (Comparable to the plax machines powered by the planet) | High Multiverse level in Adventure Era (Sonic massively stronger than before as he trained during the Classic and Modern events,Sonic is able to beat and scare Chaos 0, which is a concentrate of radiation from the Master Emerald making it liquid but stronger than before) higher (sonic evolves to a power superior to chaos 4 which contains more than 4 Chaos Emerald) even higher (capable of battle Chaos 6 powered by 6 Chaos Emerald) | High Multiverse level (During Shuffle events, Comparable to Tails, Knuckles, Amy and Eggman, survived after falling on a star, has escaped the pull of a black hole that absorbs stars at high speed, fought Precioustone Amethyst, Crystal, Diamond, Garnet, Pearl and Sapphire, comparable to the monster from the 4th Dimension) | High Multiverse level (Comparable to Silver Sonic 2 aka Mecha Sonic Mk3, comparable to Metal Sonic 2.5) (gets a new mecha sonic form) resists the blow of his own super form powered by 6 Chaos Emerald, Sonic allied with Chaotix to fight Dark Legion, comparable to Hunter powered by Master Emerald) | High Multiverse level (superior to Shadow in base form which was created with the energy of 7 Chaos Emerald and Chaos Drives, Who had previously fought Emerl, is who beat Super Sonic in a single stroke) infinitely higher with the Light Speed Attack (The LSA is capable of letting Sonic one-shot enemies he normally takes several hits to kill) | High Multiverse level () | High Multiverse level (While he had to use Power Rings to beat Dark Chao, Sonic evolves into a basic form on top of Dark Chao, comparable to Emerl who fought alongside him powered by Power Rings, comparable to Vernacular being able to create thousands of Power Rings, comparable to Speed 500, fighting X Robot with the help of Tails, Amy and Knuckles, comparable to 5 colored copies and a classic version of himself) | High Multiverse level (allied with Shadow to fight Metal Sonic, Comparable to Eggman Physically, comparable to multiple Metal Sonic Trompers) | High Multiverse level (Superior to Egg X, superior to Super EggRobo Z (XX)) | High Multiverse level as a Dark Sonic (It has a power that is far superior to its base form. It effortlessly annihilated the Gold Metarex, which was deliberately designed to measure its power) | High Multiverse level (Sonic, stronger than before, manages to fight beings powered by power cores which are a multicator of 2 or more) higher (superior to Metal Madness) even higher (comparable to Shadow who says he is stronger than before, sonic and shadow cooperate to beat black doom) massively higher with Team Blast (with the energy of 3 power cores and with the help of 2 other people we can launch the attack, it is said by starline that the power cores multiply the user's power by 2) | High Multiverse level (Sonic trains several times during this arc, with his friends) higher (once again stronger being comparable to emerl powered by a Chaos Emerald) even higher (until rivaled against an Emerl powered by 7 Chaos Emeralds, with the Final Egg Beater capable of destroying all the stars in the space) massively higher (superior to Gemerl declare to be superior to Emerl, Egg Destroyer, superior to Egg King, Captain Whisker and Ghost Titian) | High Hyperverse level in Moderne Era (Sonic fights when the new eggman robots arrive in the Modern Era: Egg Wyvern, Comparable to Silver, comparable to Blaze, Fought Egg King alongside Blaze, fought Ghost Titan alongside Blaze, and Comparable to Ifrit who capable of creating a dimension in a dimensional rift, containing a city, stars, it is affirmed by Eggman Nega that he is the switch of the dimension) | High Multiverse level (Comparable to Scourge who obtained a form thanks to the power of the Master Emerald he fought at Shadow's side, Comparable to Ixis and Mammoth Mongul powered by the crown of acorn and the sword of acorn with which he killed the ancient walkers, is forced aurora to dodge the attack, comparable to a.d.a.m who defeated with great ease, Eggman and Shadow, comparable to Egg Beater, Comparable to modern version of Scourge Team, Comparable to Metal Scourge and Metal Sonic, comparable to Super Scourge, fought Iron Queen and Iron King, Comparable to a Chaos Emerald, after the events of Great Harmony, where one Chaos Emerald is comparable to multiple Chaos Emerald, at least 500 000 Billion or more since there was enough to fill an ocean, Sonic battles Ixis powered by a Chaos Emerald) | High Hyperverse level (Sonic evolves while fighting various enemies, The Guardians of Babylon creating a sun in existence fought Sonic, Tails, Knuckles, Jet, Wave and Storm at the same time, in a new arc with the Babylonians Sonic is capable of beating Moebuis strip) higher with Shahra Rings & World Rings (Superior to Erazor Djinn capable of controlling the Night Place which contains the astral plane with a infinite size) | High Hyperverse level (Sonic is capable of hurting Gaia several times in base form, Gaia capable of destroying and breaking the planet into pieces, because Light Gaia was not strong enough to win the fight alone call sonic for help, Light Gaia Powered by the 7 Chaos Emeralds) higher with Caliburn (Superior to King Arthur who would merge with the forces of hell, just her sheath is capable of creating a hole in the clouds, being able to break Nimue barrier) even higher with Wisp (while a single Wisp is capable of powering Sonic and making him stronger) | High Hyperverse level as a Excalibur Sonic (Sonic by the fusion of the sacred swords of the Knights of the Round Table with Caliburn Sonic was able to transform and become Excalibur Sonic, becoming considerably amplifying his abilities) | High Hyperverse level as a Werehog (Sonic Stronger than before Sonic Werehog is a Form that was formed by the conjunction of Dark Gaia's energy and the Chaos Emeralds,which was enough to mature Dark Gaia into his perfect form once he absorbed said energy, in this form Sonic was able to defeat the Egg Dragoon dark gaia's energy is massively Above than the rings has a whole) | High Hyperverse level (Comparable to Silver Sonic, Metal Sonic, Metal Sally and Metal Knuckles) higher (fought with Silver against Metal Sonic, Silver who fought Dark Enerjack in basic form, comparable to Mecha Eta, comparable to Mecha Eta comparable to Dark Gaia monsters, in basic form) | High Hyperverse level as a Sonic Man (Stronger than before he has defeated eighteen Robot Masters, including the prototype, Break Man, Comparable to Mega Man, equipped with a processor similar to that of Quick Man in order to take into account its incredible speed, even after the latter had taken him by surprise) | High Hyperverse level (Sonic evolves at the end of Sonic Colors above a large amount of Wisp, in terms of power, Sonic during this arc survived inside the singularity of a black hole) | High Hyperverse level (Sonic after the events of Generation, is comparable a Werehog, as evidenced by his victory over the Egg Dragoon in the age of Sonic generations, while it was himself Werehog who had defeated him before, superior to EggRobo) | High Hyperverse level With Wisp (Sonic when he fights Zavok, Zor, Zik, Zeena, the Captain Jelly and Metal Sonic fueled by the energy of the planet he needs the Wisp to inflict more damage on them) higher (Sonic being powered by the planet's energy becomes stronger than before and defeats EggRobo with ease) even higher with the Final Colors Blaster (Which is a technique that uses 7 Wisp to beat Nega Wisp) | High Hyperverse level (Sonic destroying his universe by breaking the Paradox Prism causes the destruction of his universe and manage to survive its destruction, Sonic says he is the creator of his universes, the main universe called Prime Zone was destroyed said to be a ghostly dimension) higher (The Chaos Councilman claims Sonic can amplify a Prism Shard, the Prism Shard which also survived the destruction of Prime Zone, Sonic can generate an explosion extending multiversal distances at least 2 universes the Void and New Woke City, Nine being a Tails of another universe just as intelligent declared that Sonic was a generator of living ShatterSpace, Sonic is superior to Doctor Deep who is one of the most combat-skilled Eggmans) | High Hyperverse level (The Councilor of Chaos amplifies the power of the eggforcers with the energy of 3 Prism, although it seemed difficult to beat the giant eggforces, the resistance still managed to cope) higher (the Chaos Council with 3 Prism created the Black Eggforcers who are superior to the giant) even higher (After a new defeat an intergatoire was carried out with Nine with the aim of finding Sonic's weaknesses which worked led to the creation of a new robot created with the energy of 3 prism, it is called Chaos Sonic a fight was carried out against this one it was hard enough to the points, where Renegede Knuks, Rebel Rouge, and Knuckles the Dread came to the help to reverse the situation) massively higher (The 3 Prisms due to overuse are said to be more charged than ever before, which served as an opportunity to beat Chaos Sonic, Sonic can bypass the force fields of the 3 prism overcharged, evolve above 3 Prism Shard is equivalent to shaking the Void, the Void being a dimension that exists between dimensions, the dimensions held inside the void when they are cracked it shows the dimension of the void, this is demonstrated with Ghosthill let it be inside, or outside, is the sinister, for the Void Dimensions, the Dimensions are just simple diamonds contained inside it, when the universe is destroyed, crystals emerge, After Sonic and Nine managed to get to Ghosthill) infinitely higher (Sonic and Shadow had to face Eggforcers which they beat with two no problem so the Chaos Concils gave them all the prismatic energy they had left, but Sonic and Shadow still managed to handle the situation, so Doctor Babble and Doctor Deep arrived too but this time amplified by the prismatic energy they had left) | High Hyperverse level as a Shatter Sonic (Incomplete With 3 Prism + Himself also being a living Prism) (When Sonic and Nine are in a bad situation Sonic asks Nine to give him prism energy so that he'll be strong and fast enough to defeat their enemies, Sonic stronger and faster than ever before beats his enemies with ease saving shadow along the way) | High Hyperverse level (Sonic with the help of Shadow can easily beat a Chaos Sonic powered by 4 Prism Shard) higher (Sonic defeats Nine after amplifying his power twice in a row, comparable to an angry Nine) | High Hyperverse level as a Shatter Sonic (with 4 Prism + Himself also being a living Prism) (Eggforces as a last resort to beat Sonic is friends he uses all the prismatic energy he has obtained over a long period to create a Prismatic Titan, Nine Faced with this situation brings Sonic and the Paradox Prism into conjunction to create a New Form, that makes him considerably stronger than before just imploding him with the Super Speel Out, Sonic powered by the entire Paradox Prism evolves above 6 to an indefinite number of universes but higher because Nine stipulates that there is a large amount of Shatterspace) | High Hyperverse level (Fought on an equal footing with Infinite after six months of captivity, when he had already been defeated by him effortlessly, Infinite is a being powered by the Phantom ruby who is capable of creating a sun, remove a sun, capable of creating a cosmos, capable of creating a building of infinite size, a structure called Null Space a space which is said to be of infinite size, there are galaxy in this structure, which strangely when it is destroyed shows the sky where the resistance is fought, confirming that it is a different plane of existence than a simple dimension, be a null space independent of dimensionality, where the scientific approach is not possible, capable of creating a dimension of infinite size, can create a dimension where time is constantly changing, able to affect parrallel dimensions, capable of creating parallel dimensions, which allows you to become a superform) higher (Could damage the Death Egg Robot, which was said to surpass Infinite) | High Hyperverse level (Sonic is superior to Egg Hammer which was superior to boost, superior to many Super badnick like Death Crab, superior to Modern Neo Metal Sonic in basic form with copied biological data, comparable to Starline powered by Warp Topaz and Power Cores, Sonic Shadow and Knuckles are able to compete against Neo Metal Sonic who is powered by the Master Emerald) | High Hyperverse level (comparable to Rough's Meca and Tumble capable of being invulnerable to Piko Piko Hammer, comparable to Zombot and Zombot Rough which were previously comparable to him in battle) | High Hyperverse level as a Metal Virus Sonic (Corrupted by the Metal Virus, Powered by 7 Chaos Emerald allows mobians to compete with Sonic and his friends and overwhelm them, Metal virus sonic has a hard time fighting a zombot shadow) | High Hyperverse level (Effortlessly dealt with Eggman's Omega-infused robot, which was causing problems for several of his friends at once, these friends are comparable to Zombot amplified by 7 Chaos Emerald) | High Hyperverse level (comparable to the badnick existing outside the tesseract in eggman's infinite labyrinth, Sonic can warp the infinite labyrinth, then to infinity with eggman's dreams demonstrates with the infinite labyrinth that dreams can constantly fold in on themselves to infinity, comparable to the Quasi Badnick resulting from the fusion between two badnicks, superior to 3 Egg Viper) | High Hyperverse level (As Eggman's infinite labyrinth was created and powered by eggman's simple battery, all these machines evolve to the level of the infinite labyrinth) higher (Comparable to Metal Sonic, who claims to be constantly evolving in higher dimensions, powered by the 7 Emerald Chaos, spatial dimension evolving from 4, 4.5, 12, 57 to 5 Million, infinity) | High Hyperverse level (Sonic base form comparable to Surge having biometric data from Sonic, Shadow and Neo Metal Sonic, is metal virus previously amplified by the energy of 7 Chaos Emerald, While Surge benefits from a propulsion Electricity manages to put it on the ground several times) even higher (Sonic hard resisted his boost by Surge, Sonic managed to survive Hyper Maximum V from Metal Sonic but ended up with broken knee) massively higher with Cyan Wisp (to submerge with Cyan Wisp, Surge Dynamo powered by the energy of Eggman's badnicks and all of Whisper's Wisps except are Cyan Wisp) infinitely higher (Sonic after being put back on his feet shows himself to be able to fight Surge with increased strength thanks to the energy of the Last Wisp of Whisper's, the Eggman's base and Chaos Drives) | High Hyperverse level (Sonic fights Mecha Sonic Mk 2 who has emotions making him much stronger able to beat Metal Knuckles in one hit, capable of beating a tails with weapon and being able to beat Sonic in a single hit, then just after Sonic comes back and beats him in a single hit too, superior to Super Mecha Sonic Mk2 via Tails declarations) | High Hyperverse level (Sonic with a simple spin dash Surpasses an excessive amount of Fake Giant Chaos Emeralds, who have enough power to stop shadow and make silver scream in pain, An abundance of Giant Fake Chaos Emerald Superior to all Chaos Drives and Power Cores) | High Hyperverse level (During Speed Simulator events, Sonic becomes considerably stronger than before, Sonic superior to Metal Sonic which is powered by Chao is used life force to power it, should be superior to Iblis which after consuming a Chao it would be unstoppable, Sonic is comparable to Metal Sonic Mach 3.0, Comparable to Tails who resisted the explosion of energy generated by Android Shadow who reborn the whole world because he was powered by Rebirth Energy which causes temporal anomalies and is a danger to the world and also the timeline according to Tails, Fought Armored Metal Sonic who is said by Eggman to be stronger, faster, more unstoppable than Sonic, Comparable to Shadow who accumulated Chaos energy from Chaos Orbs, Espio trains all the characters in Speed Simulator in martial arts, making them considerably stronger) | High Hyperverse level (Sonic has increased the power of the Apocalyptic Machine capable of destroying 100 or 1 universes, Eggman owns 2 of them, and claims that the second one he created is more powerful than the first, when the 2 energies converge a black hole is formed, Sonic enters the black hole and survives its destruction, Amy Rose caused a repetitive temporal incident, Sonic is superior to a metamorph claiming to be eggman's brother, this metamorph survived the destruction of his universe which was destroyed by the eggman of his universe, eggman's book states that Zone could be based on string theory that of superstrings according to cubot, eggman writes that there are 12 spatial dimensions, The Eggman of the Mirror dimension also wrote the same thing) | High Hyperverse level (Sonic during the events of Sonic Frontiers fights different, Superior to Asura, who beat Knuckles instantly, mini bosses being generated by Cyber Space, Hermit Koco constantly asserts that Sonic becomes considerably stronger) higher (Sonic constantly evolves throughout the story at the end of the story he becomes 246 times stronger than before because of Red Seed of Power) | High Hyperverse level (Sonic while celebrating Amy's birthday had to fight, the mirage express, the mirage express itself is able to hold all of sonic's friends, but sonic with his new skills during the events allowed him to be the only one able to get out, and hurted the mirage express) higher with Phantom Rush (allows it to be 1.2 times stronger) | High Hyperverse level with Boost (able to push Time Eater with his boost) higher with Energy Cores (By absorbing the energy cores, Sonic is able to benefit from a stronger violet boost than the original, and can beat Shadow's boost with ease) even higher with Double Boost (With the union of 2 Boost amplify the speed of the users) massively higher with Triple Boost (the union of 3 Boost amplifies the speed of 3 Users) infinitely higher with Power Boost | High Hyperverse level (Having returned to an amplified world of Magination comparable to Dr.Crabulus and Nightmare Eggman, we know that each individual when dreaming creates a dream world, originating from the Precious Stone, we can dream many times and create other dream worlds, dreams in themselves are realities, dimensions, said to be infinite in size, dreams are well constructed as a whole because people can think in space, there are an infinite number of dreams, there are an infinite number that are extra-dimensional, from the fact that it gathers dreams of people from other dimensions) | Varies (Powered by the All Chaos Emeralds or others, which possess immense chaotic energies with fluctuating power levels, Sonic being able to harness different levels of positive or even negative energy. As far as chaos energy is concerned, its power depends on a difference of factors enabling it to make users stronger. This involves converting thoughts, wishes, dreams, emotions, writing, story, magic, Information, into power) | High Hyperverse level as a Darkspine Sonic (Able Defeated Alf Layla-Wa Layla, who destroyed the World of Arabian Nights reality just by existing and planned to recreate it in his image. he recreate the arabic nights with a hand gesture, and is powered by the World Rings) | Low Outerverse level with Super Forms (comparable to the first time axis, manipulating time is equivalent to manipulating transinfinite numbers and affecting parallel dimensions on a conceptual level, regarding the evolution of the super form in the series, Super Sonic fought various enemies like, Phantom King, powered by the Phantom Ruby which allows her to create a universe where time changes every moment, comparable to Dark Dragon, Superior to Super Shadow, being able to beat him in a single blow) | Low Outerverse level (even higher up we find the enemies who must have been beaten with the Super Sonic Boost, Sonic and Shadow capable of making stars tremble by creating chaos control, After Chaos Control returns, the stars seem out of order, Sonic fought Final Hazard with the help of shadow, Shadow beat him by raising his rings limiter, fought Super Egg Robot on the moon, fought Egg Shooter, sonic fought in space shows the earth on the horizon, Super Gemerl needed eggman's help to beat him, Super Sonic has enough energy to fly to the non-aggression zone in no time) even higher (fought Metal Overlord, as far as he was concerned, Super Sonic, Super Knuckles and Super Tails had to use Hyper Mode to beat him", is also he used a team blast named Super Sonic Overdrive, an attack which has the power of 3 Power Cores) | Low Outerverse level (Solaris, who is a super, hyper-dimensional being transcendent, which exists everywhere in space is time, he destroys the universe by existing, they consumed other universes during the fight, sonic is his friends in fighting one of his avatar who was inked in time, and without armor he didn't have it, Super Sonic, Super Shadow and Super Silver were involved during the fight, Super Sonic although the fight was easy when he was in time, the fight became harder when he stopped being so, Super Sonic at the end of the fight arrives having failed to beat him, The Arrow of Light and the Shield of Light were used to defeat him faster and received help from Super Shadow and Super Silver) higher (Egg Salamander received help from Burning Blaze to defeat him, he used a Double Boost to defeat the enemies, 14 Emeralds are involved in the fight) even higher (Egg Wizard which is powered by the power of stars, a weapon that maintains the existence of parallel universes in cosmology, could be used to create a world transcending dimensions Sonic received help from Burning Blaze to defeat him, 7 Chaos Emerald after the great harmony are involved and the Emerald Sol) massively higher (capable of beating Time Eater received help himself but in classic form, Time Eater is capable of destroying the entire space-time continuum together, is capable of shaking WhiteSpace a structure large enough to exist between each dimension, it is said to be infinite in size, in its final form it is capable of creating another temporal axis infinite in size, Super Sonic and Super Classic Sonic had to use Double Boost to fight him) | Low Outerverse level (Super Sonic comparable to Perfect Chaos powered by 7 Super Chaos Emerald) | infinitely higher (Perfect Dark Gaia Sonic received help from Light Gaia to beat him, Sonic had to use Turbo to win from Tails although his relatively supposed Perfect Dark Gaia would be on the same level as Avatar of The End, fought Giganto, Wyvern, Knight, Supreme, who are beings generated by Cyber Space, The End Avatar) | Low Outerverse level with Starfall Forms and Cyber Super Forms (All Information. Cyberspace being a dream made of information called a digital dream, it downloads hopes memories and dreams, confirms by tails, it is said that Cyberspace is a different dimensional axis, which transcends space and time, that cyberspace data contains data that rises beyond quantification, cyberspace is a place where all the world's information converges, the information that exists is information about people, in cyberspace there are digital monsters, which send avatars made of pixel into reality, Cyberspace contains digital universes that can be created like Nicole's, there should be the techno base, the colossum, the digital dimension, the game land, the cyber station area, plus Sonic's planet itself is a component of information because by dividing it into 7 poached realities we see that one of the parts called Cyber Track is a world made of information, the digital beings of the verse are claimed to be omnipotent, omniscient, omnivoyant, Furthermore, the information contained in cosmologies can give abilities, as shown by TV monitors, a simple television which, once destroyed, gives us abilities, as shown by entities, and also cybercorruption, dreams can contain mathematics and chaos energy being a supersubtantial that gives energy to all living beings can give energy to mathematics which in abstract living beings also shows that chaos energy can contain mathematics as a whole, mathematics, on the set of numbers represented in sonic, there are natural integers, relative, decimal, rational, real, arithmetic, mathematical logical numbers moreover cyberspace creates logical disparities down to the bottom of causality showing that logical mathematics really exists, there are transinfinite mathematics, Omega, Epsilon, Delta, Beta, Gamma, Eta, Theta, Iota, Kappa, Lambda, Mu, Nu, Xi, Omicron, Pi, Psi, Rho, Sigma, Tau, Upsilon, Phi, Chi, imaginary number, mathematics are balanced in cosmologies they are considered dancing mathematics, they are accompanied by theorems like Kutta Joukowski Lift created by the The Ancient Babylonians, sonic dimensions are generated by mathematics, some dreams are said to be closed to dimensions, having no possible scientific approach, demonstrating that they are independent of dimensionality) | Low Outerverse level as a Ultra Sonic (Ultra Sonic powered by a large number of Rings) higher (while a Super Chaos Emerald being empty can grant super form to users, powered by a single super chaos emeralds can become Ultra Sonic) | Low Outerverse level as a Hyper Sonic (Considerably more in are Hyper formed being powered by the 7 Super Chaos Emerald and the Master Emerald) | Outerverse level as a (Off Panel) (Sonic of Off Panel transcends quantitative perceiving the Sonic license as fiction, please note that he has never penetrated reality, as a being living in the Off Panel he has total control of the work by telling stories, regarding cosmology having as qualitative superiority, the same for Chaos Energy who in quantitative superiorities is only a copy of the real chaos energy which actually exists in the Off Panel) | Outerverse level as a Super Sonic (Off Panel) (Chaos energy can lead to becoming a hyperdimensional being, dreams are the things we do, the things we become, and the things that change, Lumina represents dreams of peace , freedom, nature, journey, the ideyas should be a by-product of illumina ideyas represent the positive aspects of dreams the Red Ideya of Courage, the White Ideya of Purity, the Blue Ideya of Intelligence, the Green Ideya of Wisdom/Growth and the Yellow Ideya of Hope, Void being its half represents darkness, Lust, monopolization, domination, anger, sadness, despair, emptiness, should also represent nightmares, People dream for against bitter things, Void is also a dream, Void and Illumina cannot exist without each other, Void is necessary for the existence of dreams, can cope with emotional adversity, Nights being that nightmare, can dualize with a dream, in every dream there is a Nightopia, or in that same Nightopia there are dreams of the same person evolving towards a recursivity evolving towards infinity, in each dream the lower dreams are like simple luminous projections, seen as infinitesimal luminous bubbles, certain beings transcending them see them as a simple simulation, the dreams are contained by Wiseman in the Nightmare zone, each dream is a different plane of existence, to travel between dreams you have to become more real or less real, sonic characters thanks to ariem were able to go into dream factory perceiving each person's dreams as a simple conceptual liquid, although there is an infinite number of possible dreams there is also an infinite number of impossible dreams, part of the Chaos Energy. the things that come from Chaos Energy are said to enable them to become omnipotent gods, destined to be platonic beings, transcending limitations, the Chaos Force being the physical manifestation of the force of Chaos, being beyond all comprehension, where the concept of time is irrelevant, existing beyond space-time, although the Chaos Force is important in cosmology, it shouldn't be above all cosmology because in principle the Chaos Force is a concept, it's the result of people's thoughts, Aurora says it's a Dream when it's an entity of the Chaos Force, is can watch the dreams of others in the force of Chaos, all this was simple for DeadLine to imagine, which means he'll be in Maginaryworld which means there are dreams with a higher level of understanding than some and Chaos Force is one of them, DeadLine may also be in Maginaryworld because he represents a concept imagined by people and he embodies that concept)

Speed: Peak Humain to Superhuman (Sonic was trained by Jonnylightfoot,a rabbit who is declared as the former mobius racing world champion, mobians should be able to adapt to mobius conditions and be able to walk on walls) higher Sonic's speed can evolve from 1 millisecond) | Subsonic higher (movement to 200mph) | Subsonic+ (400 mph) higher (500 mph) | Transonic (until he is able to break the sound barrier which grants him a speed of up to 1234km/h) | Massively Hypersonic (Sonic can running through Green Hill in Less than Two Seconds grants him 61000 m/s) higher (it is say to be faster than Lightning, Lightning can go at 270,000 Mph, which will grant him 120700 M/s) Sub-Relativiste+ with Spin Dash (capable of crossing earth moon in a few moments) | FTL (Sonic can move in nanoseconds) | Massively FTL+ with Spaceship (Sonic with his red spaceship, flies through space at high speed, letting a large number of stars flash by) | Massively FTL+ (Sonic takes a big swing to go to little planet then run on Little Planet's chain to go to Little Planet's, them, Sonic is able go from Little Planet's to Earth in 3 seconds which is equal to this value 6.7857e+16 c) higher with Super Speel Out | Massively FTL+ (Sonic is comparable to his brothers and sisters, who are able to travel to the stars from Earth expand the created constellation move the solar systems and destroy them) | Massively FTL+ (Sonic crosses a star dimension and a bridge dimension too, dressed in a starry sky in just a few moments) | Infinite (Sonic can cross the Cosmic Interstate by running has come to an end, is able to go to other sonic in other universes and able to cross the neutral zone a place outside the cosmic interstate) | Immeasurable (faster than Amy who can maintain a distance between herself and the Time Waster who is a creation of the Time Stream, at the origin of the creation of the time, which is faster than the Spirits of the Past, The Spirit of the Past declares that Amy and Tekno are outside of time) higher (Sonic Appearance From Sonic Advanture 2 Is Said To Be Faster Than Before, can make an omnidirectional explosion on 2 separate space-time contiums, Sonic states that he is faster than time, Sonic can restore space and time simply by running, this is said to be with his speed, Through using the Ultra Sonic Speed ​​Amplifier caused Sonic to go so fast that he was out of face with the plane of existence of the rest, Through increasing his speed sonic managed to generate more speed than the amplifier and managed to return to his plane of existence along with tails) | Immeasurable (Sonic faster than infinite who dodged his Boost before, after infinite sent sonic and the avatar to nullspace,sonic with the avatar manage to escape from it,nullspace is a world of nothingness and is closed of from all dimensions) | Immeasurable (Faster than ever before during the frontier era, He was able to escape from cyberspace with his own power,which was considered completely impossible by The End, superior to Amy who is said by the ancients to be able to move between dimensions due to the fact that she is actually in cyberspace which contains dimensions, Sonic Post "Murder of Sonic the Hedgehog" claims to be faster than mathematics) | Irrevalant as a Off Panel Sonic (Sonic is faster than the authors of Sonic Archie who desperately tries to draw him, authors who are behind all that is conceptual in Sonic Archie demonstrated by DeadLine, evolve above the speed of the authors of sonic archie its would be evolved above the very concept of speed) | Irrelevant (As Super Sonic, even when The End is infinitely times stronger than all villains like solaris,time eater or Egg wizard, meaning that sonic is faster than all of the villains) | Irrelevant (As Super Sonic 2 and Super Cyber Sonic) | Irrevelant (As a Hyper Sonic)

Lifting Strength: Class 5 (Comparable to a Swatbots that can lift steel beams. Easily lifted a walrus and a barbell with one hand) | Multi Stellar (Comparable to its siblings being able to move their constellations) | Galactic (Equivalent to a Chaos Emerald after the great Harmony, evolving multiple times above an emerald chaos who are able to move continents in the world of sonic) | Immeasurable with Boost (is able to repel time eater,which is able to hold space and time) | Immeasurable (With slight difficulty, Darkspine can push back and launch the Spirit Blast. Said attack is stated to be a giant pink orb of power with the words of the book in it, which implies that Alf Layla wa-Layla is using reality itself within it due to the Arabian Nights' world being formed by texts and manuscripts) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic. Capable of pushing back Solaris with his attacks) | Irrevalant (With Super Chaos Emerald)

Striking Strength: Small Building Class | Large Building Class | Multi-City Block Class (Similar to Ap) | Island Class (Similar to Ap) |Small Country Class | Multi-Continental Class | Small Planet Class | Solar System Class | Multi Solar System Class (Similar to Ap) | Multi Galaxy Class (Similar to Ap) | Universe Class (Similar to Ap) | Universe+ Class (Similar to Ap) | Multiverse+ Class | Complex Multiverse Class (Similar to Ap) | High Hyperverse Class (Similar to Ap) | Outerverse Class (Similar to Ap) | Low Outerverse Class (Similar to Ap) | Low Outerverse Class (Similar to AP)

Durability: Small Building Level | Large Building Level | Multi-City Block level (Similar to Ap) | Island Level (Similar to Ap) | Small Country level | Multi-Continental Level | Small Planet Level | Solar System Level | Multi Solar System Level (Similar to Ap) | Multi Galaxy Level (Similar to Ap) | Universe Level (Similar to Ap)| Universe+ Level (Similar to Ap) | High Multiverse+ level | Complex Multiverse Class (Similar to Ap) | High Hyperverse Level (Similar to Ap) | Outerverse Level (Similar to Ap) | Low Outerverse Level (Similar to Ap) | Low Outerverse Level (Similar to AP)

Stamina: Superhuman (He can fight and run for a long time, even with things like metal virus or cyber corruption constantly weaking him) | with Chaos Energy Limitless (The energy within just one of Sonic's quills was measured as "unlimited" by Eggman's machinery) | Limitless with Super Form (the chaos emeralds have Unlimited power)

Range: Standard melee range,Hundreds of meters with abilities | Chaos Energy no Mastered (Standard Melee Range; Several Meters with standard electrical blasts, Planetary via shockwaves (Created an electric shockwave that reached our satellite) | Chaos Energy Mastered (up to Universal, Sonic's charged blast at the baseball field reached Tails' home planet that he claimed was across the universe. However, it had no meaningful effect on the residents of his planet and took several hours to get there) | Standard melee range, Extended melee range with Caliburn, Hundreds of meters with abilities and Color Powers | Extended melee range, higher with Excalibur's extension, Thousands of kilometers with abilities | Several meters via Elasticity, Hundreds of meters with abilities | Standard melee range, Hyperverse with abilities | Standard melee range. Irrelevant with abilities. | Standard melee range. Irrelevant with abilities. | Standard melee range. Irrelevant with abilities. Temporal Area of Effect with his attacks at his peak, which can affect beings throughout all of time, dimensionality and concept | Standard melee range. Several meters with Hyper Flash. Up to Irrelevant, with his abilities, Temporal Area of Effect with his attacks

Standard Equipment:

Power Sneakers, Chaos Emeralds (Has collected and carried the Chaos Emeralds throughout various

installments), Rings, Item Boxes, Light Speed Shoes/Light Chip, Crystal Ring, Bounce Bracelet, Flame Ring, and Magic Hands

Same as before (excluding the Flame Ring and Magic Hands), Wisps, and Sonic Crackers

Excalibur

None Notable

World Rings

Chaos Emeralds

Super Emeralds

Intelligence: Genius (Because of Sonic Aotsh and Sonic Archie we can perceive that sonic's intelligence is obviously very high due to the fact that he can manipulate eggman's machines being very complex and manipulate eggman himself to do stupid actions While he has a IQ of 300) Sonic also can:

Weaknesses: None Notably | its Darkspine form manifests as more violent.

Notable Attacks/Techniques:

  • Air Kick: Sonic jumps into the air and kicks out to counter an aerial combatant.
  • Air Spin: Sonic jumps into the air, curling into a ball to counter an aerial combatant in a manner reminiscent to the Spin Jump.
  • Blue Tornado: Sonic uses the Spin Dash to encircle around opponents through midair while leaving a blue trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent. This can yank the opponents off their feet and fling them into the air, disorient enemies, or blow away their weaponry or equipment.
  • Bound Jump: In mid-air, Sonic curls into a ball and performs the Spin Attack straight downwards to slam down on any target below him. If he impacts the ground, Sonic will be propelled back into the air with enhanced jumping height.
  • Chao Attack: When Sonic has his own Chao, as shown when he partnered with Cream in Sonic Advanced 3, he can command his Chao to home in on any nearby enemies and attack them.
  • Cross Slash: Sonic moves around the enemy in an arc, letting loose a stream of shockwaves as he hovers through the air.
  • Cyclone Kick: A powerful cyclone that hits anything near Sonic as he ascends through the air.
  • Dash Spin: Sonic runs at his opponent before carrying his momentum into a Spin Attack.
  • Dodge Spin: After dodging an attack, Sonic immediately retaliates with a high speed Spin Attack that barrels through his opponent and sends them flying into the air.
    • Dodge Spin Dive: Rather than dodging and doing a Spin Attack, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
  • Double Kick: Sonic sends two consecutive kicks towards his opponent.
    • Triple Kick: Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
  • Double Spin: Sonic jumps into the air as he curls into a ball, hitting his opponent once before landing in front of them while in position to immediately perform a Spin Attack.
  • Flying Kick: For particularly sturdy enemies that are impervious to Sonic's normal attacks, this is an alternate and much more powerful method. Sonic zips towards an enemy like he would for a Homing Attack, and then immediately strikes them with a mid-air kick to sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
  • Foot Crush: Sonic brings up a foot, smashing it down onto the foot of the other opponent to leave them reeling in pain.
  • Foot Sweep: Sonic drops to the ground, balances on one hand, and then sweeps one of his legs around in a 360 degree circle that resembles break-dancing, damaging anything he comes into contact with.
  • Grand Slam: A powerful Spin Attack with a follow-up kick to launch the enemy away.
  • Hammer Attack: Using his Piko Piko Hammer, Sonic pounces on opponents.
  • Head Spin: After jumping up and curling into a ball, Sonic spins on top of them and moves towards the back of their head to land a devastating hit that knocks them forward.
  • High Kick: Sonic does a jumping kick that sends his opponent into the air after impact.
    • Dodge High Kick: After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
    • Back High Kick: While spinning around, Sonic kicks out to hit his opponent when they're behind him.
  • Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward (potentially repeatedly) or attack other enemies in the vicinity.
    • Focused Homing Attack: Sonic locks on up to six enemies at once and executes a far swifter and stronger version of the Homing Attack. This attack can be charged up to dish out attacks capable of quickly overwhelming beings with comparable durability to Sonic himself.
  • Homing Shot: Sonic launches a volley of energy spheres that home in on his opponent.
  • Hop Kick: Sonic hops into the air before landing and doing a sweeping kick.
  • Hop Punch: Sonic hops into the air while reeling back a fist and quickly throws out his fist in a sweeping motion.
  • Horse Kick: Sonic turns and supports himself on his hands, throwing both feet out in a powerful motion behind him to hit the opponent and launch them away from him.
  • Humming Top: Sonic thrusts his body forward through midair while spinning and sticking his legs outward to attack foes, thereby increasing his horizontal speed to gain distance.
  • Kick: Sonic does a somersault and attacks forward along the ground while stretching out both his feet in front of him. When doing so, he is surrounded in a blue aura to ward off hindrances.
  • Light Speed Attack: Sonic harnesses his conserved energies and charges up in a manner nigh-akin to the Spin Dash. The difference being that while charging, light orbs will encircle Sonic's body and damage enemies upon contact, discouraging interruption of the technique. Once finished, Sonic excitedly utters "Ready!" and takes on a cyan hue, before rocketing off at high speeds to unleash a far faster and stronger Homing Attack. This technique automatically targets every enemy in the vicinity upon execution, allowing Sonic to pull of a rapid onslaught of Homing Attacks to strike all enemies in range.
  • Loop Kick: A looping, rapidly accelerating kick attack that Sonic performs while in midair.
  • Punch Spin: After a quick jab to leave his opponent slightly stunned, Sonic makes a quick stride to get behind them and attack.
  • Recovery Smash: After being thrown back by an attack, Sonic can recover before he hits the ground to lead with a fierce counterattack.
    • Twin Punch Spin: Sonic performs the Punch Spin, but Sonic gives two quick jabs before getting behind them rather than one.
  • Rush Spin: After a quick flurry of four punches, Sonic uses his Spin Dash technique to send his opponent up into the air after impact so he can move behind them.
  • S. Air Cracker: Sonic drops a landmine from the sky directly underneath him, which flashes blue and explodes when touched or if another landmine is placed elsewhere.
  • Scissor Punch: Sonic rears both hands back before slamming them closed on the opponent's head and dizzying them.
  • Side Kick: Sonic sends a swift horizontal kick towards his opponent.
    • Double Side Kick: Sonic adds an additional kick towards his opponent.
    • Triple Side Kick: Sonic sends yet another kick towards his opponent, the final launching them back.
  • Smackback Kick: Sonic charges up a horizontal kick that sends his opponent flying back on impact.
  • Stomp: While in the air, Sonic rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
  • Somersault: Sonic flips his body and attacks with his legs.
    • Fire Somersault: A variation of the somersault, imbuing Sonic's kicks with intense flames when he has the Flame Ring equipped.
    • Skid Attack: Sonic performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
  • Somersault Kick: Sonic kicks out with his leg while in midair, releasing a thin blue wave of unknown properties as a projectile that can strike enemies from afar. Upon impacting a foe, it induces an affect akin to dizziness and leaves enemies to his mercy.
  • Sonic Boom: A high-speed kick which unleashes a flurry of powerful shockwaves at the enemy, which Sonic can aim at other enemies within the same barrage while remaining stationary.
  • Sonic Drive: Sonic tosses a Ring to mislead opponents then performs a Spin Attack that homes in on the Ring, dealing damage to anyone caught in the path and launching them.
  • Sonic Eagle: Sonic performs a powerful overhead axe kick from a frontward somersault, slamming opponents into the ground.
  • Sonic Meteor: Sonic performs a Spin Attack, traveling straight downward and bouncing off surfaces he impacts. When slamming against enemies, this technique does perpetual damage.
  • Sonic Rocket: Sonic performs a powerful downwards kick whilst in mid-air.
  • Sonic Storm: While in the air, Sonic performs a variant of Sonic Wave, unleashing shock waves that travel downwards diagonally while Sonic himself is sent flying a very small distance back from the recoil.
  • Sonic Wave: Sonic curls into a ball and rapidly spins, as if to perform a Spin Dash, however, he instead unleashes a shock wave that darts forward, whilst he himself is propelled backwards due to recoil. This move can also be aimed, and the wave itself also "carry" opponents to deal perpetual damage.
  • Sonic Wind: Sonic raises his fist to generates a small cyclone made of sharp, sky blue winds, which ensnare his opponent to deal damage.
  • Spin Attack: While moving at high speeds Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk.
    • Flying Spin Attack: While in a vulnerable mid-air position, Sonic performs the Spin Attack as a means of self-defense.
    • Spin Jump: Sonic leaps into the air and proceeds to perform a Spin Attack.
  • Spin Dive: Sonic launches into the air and curls up into a ball before ramming down onto his opponent from above.
  • Spin Rocket: When near a vertical surface, such as a wall, Sonic jumps against it and curls into the position of a Spin Attack before launching himself towards his opponent at great speeds.
  • Spin Slash: Sonic repeatedly encircles an area directly in front of his enemy with a multi-hit spinning attack for repeated damage.
  • Spiral Spin: Sonic curls himself up before launching himself in a gyrating motion and hurting anyone that he makes contact with.
    • Spiral Feint: Sonic begins to launch his Spiral Spin but stops soon after, instead launching himself towards the opponent for a Spin Attack.
    • Double Feint: Sonic proceeds to do the Spiral Feint, but stops his attack once more to catch dodging or suspecting enemies by surprise.
  • Stomp Dive: Sonic launches into the air before stomping down on his opponent.
  • Volley Toss: Sonic uppercuts his opponent, launching them into the air in the process.
    • Toss & Attack: After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
  • Wall Spin: Sonic runs up a vertical surface before leaping backwards and performing a Spin Attack at his opponent.
    • Wall Stomp: Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
  • Wild Rush: With this attack, Sonic distances himself from the enemy before zigzagging through the air to striking his opponent and allowing for a continued assault afterwards.
  • Windmill: While in mid-air, Sonic utilizes break dance moves to execute a 360 degree spin kick to strike opponents by sticking out one leg.
  • Windup Punch: Sonic stand on one foot and leans back as he begins to wind up a punch in a circular moment before launching a punch that sends the opponent flying back.

Sonic Style: Sonic's unique fighting style, in which he specializes in a fluid, precise, and kinetic fighting style based on blitzing foes with a myriad of techniques that are based on all kinds of fighting styles ranging from Capoeira, to Kickboxing, to straight up MMA techniques, along with Sonic's personal fighting style based on his species' ability to curl into a ball. He also boasts great acrobatic skills and agility, along with enhanced reflexes that enable him to evade incoming hindrances with precise and delicate movements, as well as detect attacks beyond his field of vision.

  • Cyloop: Leaving a light trail in his wake, enclosing it will result in various possible effects taking place. This ranges from launching several enemies into the air at once to freely creating Rings and giving himself an unending amount of Boost for several minutes.
  • Back Step: Sonic does a swift backflip, which allows him to quickly backtrack or reposition himself better within a fight.
  • Boost: Sonic coats himself in a blue aura and rockets forward at top speed, granting instant acceleration and turning him into a highly destructive projectile able to mow down anything in his path.
  • Cartwheel: Sonic cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
  • Charge Jump: Sonic crouches slightly down and gathers up his strength, which is signified by a small red aura surrounding him. When releasing his charge, Sonic will then execute a jump that is much higher than his regular jump, allowing him to reach higher places. This can be done when he is running, though it will cause him to slide along the ground and slow down before doing the jump.
  • Dizzy Spin: In an attempt to confuse and dizzy his opponent, Sonic drops down into the position of a Spin Attack before quickly circling the opponent and speeding up before stopping.
  • Drift: Sonic creates friction to one of his sides while either sliding or spinning at high speed, causing his direction to shift rapidly in a smooth curve without him losing much of his momentum.
  • Drop Kick: Sonic runs at his opponent before jumping into a horizontal stance and doing a standard dropkick with both feet pointing towards his opponent.
  • Hop Jump: Sonic assumes a more aerodynamic pose as he flies through midair. He then does a upward spring in midair to gain extra height.
  • Insta-Shield: For an instant, Sonic creates a temporary shield around himself that can slash enemies within his range. This allows Sonic to attain simultaneous offense and defense, and allows him to bypass forcefields.
  • Jump Dash: Sonic launches himself straight forward in midair with a burst of speed, leaving a blue trail in his wake. This is useful for gaining air mobility, crossing gaps, and maneuvering across obstacles.
  • Parry: While guarding, Sonic automatically parries attacks that strike him and deflects them without harm. A successful parry will slow things to a crawl without affecting Sonic himself, allowing more leeway for him to react.
  • Phantom Rush: With a maxed out combo meter, Sonic enters this state. His attacks are 1.2x stronger and he attacks so quickly that it appears as if four of him are attacking at once. This lasts indefinitely, so long as Sonic can keep his combo meter running.
  • Quick Step: Sonic running at high speeds, Sonic performs a swift-strafing movement to the left or right. When doing so, Sonic appears as nothing but a blur, indicating his short burst speed is swifter than his steady pace.
  • Radial Burst: With a pulse of energy, Sonic uses Radial Burst and is capable of negating the effects of the Color Powers.
  • Skydiving: Sonic is capable of controlling his descend during a midair dive by making his body more or less aerodynamic. As a result, he can control whether they will fall faster or slower through midair.
  • Slide: Sonic falls back while running and slides along the ground with his feet in front of him that creates an aura field.
  • Super Peel Out: Sonic begins to move his legs in a pattern similar to the "infinity" symbol to build up speed, all while remaining stationary. After which, he rockets off with immensely increased speed and mobility, even nimbler the Spin Dash. This technique allowed Sonic to match Metal Sonic's V. Maximum Overdrive Attack, which is stated to increase Metal Sonic's speed four times over, meaning Sonic's Super Peel Out grants a similar increase.
  • Sonic Ballet: Sonic performs an aerial forward somersault. This serves to increase the his torque, with the force created from it being used to give a burst forward in mid-air.
  • Sonic Boom: Sonic launches himself forward with a burst of speed so great that it breaks the sound barrier before continuing to move at a steady pace. While active, the Sonic Boom grants Sonic increased speed and invulnerability, allowing him to damage enemies and opponents with mere physical contact.
  • Sonic Flare: Sonic falls straight down and carries his entire body on one hand. Using break dance moves (via the flare technique in acrobatics),he then does a sweeping kick across the opponent in a circular motion, before shifting over to his other hand and lifting his legs up on one hand (and then hopping back into neutral stance).
  • Sonic Guard: Sonic crosses his arms at speeds dwarfing sound to brace himself from oncoming attacks. This forms a purple, pulsing spherical orb around Sonic's body that acts as a shield that blocks any incoming attacks.
  • Sonic Heal: Sonic vibrates his molecules at a speed dwarfing sound, healing any physical damage he may have received.
  • Sonic Leap: Sonic kicks forward in a stepping bound, offering a small boost in speed.
  • Speed Up: Sonic emits blue sparkles and greatly increases his speed for up to ten seconds.
  • Spin Dash: Sonic curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility.
    • Fireball Spin Dash: Sonic curls into a ball and spears forward through mid-air at high speeds like a comet of flames by using his Spin Dash in conjunction with the Flame Shield.
  • Strike Dash: While running, Sonic can activate an effect similar to the Invulnerability Monitor that gives him immunity to damage for several seconds.
  • Time Stop: Sonic evokes a power of undefined nature that inverts all colors in the vicinity. This effect pauses the flow of time and leaves the opponent completely immobilized.
  • Triangle Jump: Sonic latches onto a wall, allowing him to quickly jump horizontally from one wall to another.
  • Weapon Grab: Using this move, Sonic is capable of taking weapons from an opponent and using it against them. This move also takes weapons from Hammerspace.

  • Chaos Control: With a Chaos Emerald handy, Sonic is capable of utilizing Chaos Control to manipulate the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, perform inter-dimensional or time travel, distort space-time, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.
  • Hyper Mode: Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
    • Air Hyper Start: Sonic jumps into the air to do a downward punch before landing and alternating between a quick flurry of punches and kicks, entering Hyper Mode in the process.
    • Emerald Dive: Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in Hyper Mode.
    • Hyper Start: Sonic enters Hyper Mode, opening up with a kick towards the opponent before performing four Scissor Punches before doing a series of punches and kicks to finish the combo.
  • Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Sonic to turn the tides of a losing battle. When all of the necessary energy is built up, Sonic flashes slightly. The next technique Sonic does will defeat his opponent in a single hit. There are several ways to build up energy for this.
    • Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
    • Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
    • Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
  • Sonic the Hedgehog's Soul Gauge: The Soul Gauge is a skill Sonic acquired during his adventures throughout the Storybook Era, and is ultimately utilized for a myriad of special abilities that Sonic is incapable of doing without it. This entails both offensive and defensive capabilities, be it from enhancing his attacks or allowing him to move at high speeds near-instantaneously. It runs off of Soul Gauge energy, which is also referred to as Soul and implies that the energy comes from Sonic's very soul itself. He can get this energy from attacking enemies, defeating them, and through several other means.
    • Speed Break: The first of two primary functions of the Soul Surge. Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them.
    • Time Break: The second of two primary functions of the Soul Surge. Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Contrary to popular belief, this technique does not actually slow down Sonic himself outside of gameplay.
      • Soul Armor: Sonic loses less Soul Energy when he gets hit.
      • Soul Assimilator: Simply by running, Sonic's Soul Gauge will begin to refill.
      • Soul Barrier: Upon taking damage, Sonic is given Soul Energy that is put into his Soul Gauge.
      • Soul Resurrection: So long as he has enough, Sonic uses the energy from his Soul Gauge to resurrect within the midst of combat.

  • Homing Dash: With Caliburn, Sonic jumps into the air and homes directly into a target at high speeds while leaving a colored trail in his wake like the Homing Attack without curling into a ball and allows Sonic to strike immediately.
  • Sonic the Hedgehog's Soul Surge: A branching pathway of harnessing Soul when in conjunction with Caliburn. Sonic is capable of producing up to three main affects. The first includes Sonic dashing up to his opponent to the full extent of his speed, appearing as a nearly instantaneous movement, and delivering a powerful slash with Caliburn to his opponent energized by this conserved energy. The second involves Sonic leaping towards his opponent and striking them with a midair kick energized by his conserved energies. The third involves accelerating beyond his top speed on a dime in a with a high-speed dash, capable of easily blitzing foes with initially comparable speeds. This also comes with many of the same or slightly different abilities than the ones from his time with Shahra in the world of the Arabian Nights.
    • Soul Assimilator: Simply by running, Sonic's Soul Gauge will begin to refill.
    • Soul Barrier: Upon taking damage, Sonic is given Soul Energy that is put into his Soul Gauge.
    • Soul Resurrection: Sonic's Soul Gauge energy acts a supplement for his health when he would normally perish within combat.
    • Surge Rescue: Sonic is allowed more energy to his Soul Gauge the more he hits his enemies.
  • Styles: Due to his exceptional skill as a swordsman and quick learning as a whole, Sonic can use different styles of combat with Caliburn in his possession. Each style offers a different approach to combat, allowing for Sonic to change whenever it's necessary or favorable with the situation at hand.
    • Cavalier Style: The first of three different primary fighting styles. The Cavalier Style grants Sonic greater speed, though at the cost of lowering the damage he can deal to his opponent.
    • Knight Style: The second of three different primary fighting styles. The Knight Style grants Sonic an equal balance in power and speed with its main focus being the increase in the usage of Soul Surge.
    • Paladin Style: The third and final style of the three primary fighting styles. The Paladin Style grants Sonic power in the form of greater attack damage, though at the cost of lowering his speed.

  • Air Ride: With the Extreme Gear, Sonic is able to take flight in mid-air.
    • Air Slide: With the Extreme Gear, this technique allows Sonic to take high-speed turns
    • Kick Dash: Sonic releases a burst of air from the rear of his Extreme Gear, resulting in him being propelled forward at high speeds.

    • Acceleration: Greatly improves Sonic's acceleration rate, allowing him to reach top speeds in a heartbeat.
    • Athleticism: Sonic loses less speed when moving uphill and in water.
    • Breath Holder: Prolongs Sonic's oxygen supply in underwater environments
    • Hercules Muscles: Enhances Sonic's upper body strength.
    • Magic Hands: In a small explosion which consumes the targets, Sonic shrinks the enemy down to roughly the size of a basketball and traps them in a transparent sphere. Sonic can then explode the sphere to destroy them or simply leave them incapacitated.
    • Popo Spring: When equipping the Popo Spring, Sonic obtains a mobile spring underneath his shoes that supplements his jumping height.
    • Power Brake: Allows Sonic to come to a dead stop, regardless of how fast he is running.
    • Ring Time: When using Ring Time, Sonic is surrounded by a transparent aura that lasts for fifteen seconds. Any enemies that get near Sonic during this time will then be turned into Gold Rings.
    • Serial Homing: Allows Sonic to do sequential Homing Attacks faster.
    • Shields: Items that Sonic is able to use to defend himself, which come in four different variants.
      • Normal Shield: Using the Normal Shield, Sonic is encased is a defensive orb that acts as a barrier that protects him from damage. Once struck with a sufficiently powerful attack, the shield will disperse and Sonic may be subjected to knockback, but he will not suffer physical harm.
      • Fire Shield: Using the Fire Shield, Sonic is encased in a fiery bubble of flames that acts as a barrier that protects him from damage. This renders him immune to the harmful effects of fire and heat based hazards. This shield is tough enough to enable Sonic to literally stand in molten lava undamaged. It also enables a mid-air jump dubbed the "Fireball Spin Dash", enabling Sonic to spear forward through midair at high speeds in a comet of flames, dealing damage to anything caught in his wake. Additionally, the Fire Shield will burn anything it comes in contact with.
      • Aqua Shield: Using the Aqua Shield (also called the Bubble Shield), Sonic is encased in a sphere-shaped shield similar to a water bubble. This shield allows Sonic to breath underwater indefinitely without fear of drowning. It also allows Sonic to quickly plummet downward and bounce along the ground, or collide with an enemy from above. It has the ability to repel certain projectiles, not including spiked projectiles (for obvious reasons) and explosives.
      • Thunder Shield: Using the Thunder Shield (also called the Lightning Shield or Magnetic Shield), Sonic is encased in a defensive orb of electricity. It renders him immune to electricity and energy based hazards and attacks. It also apparently emits a magnetic field that attracts things like Rings. It also allows Sonic to gain an additional air jump.
    • Skateboard: Allows Sonic to ride a Skateboard.
    • Sure-Footed: Enables Sonic to always and instantly land on his feet after taking damage regardless of the positioning he was in after getting sent flying.


    • Color Powers: The power of the Wisps' Hyper-Go-On Energy, which Sonic can harness in a multitude of ways by temporarily absorbing a Wisp. Each Color Power is dependent on what Wisp Sonic absorbs, as each has their own unique set of abilities for him to tap into.
      • Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. He is then able to roll over enemies or induce widespread explosions by detonating himself without causing self-harm, which can grow in size and power depending on how many enemies he's trampled or destroyed.
      • Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground that spread out for a sizeable distance in all directions.
      • Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered as well as being capable of performing a dash attack.
      • Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, he gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, he can bounce off them as if they were reflective surfaces. When hitting enemies, it causes great damage.
      • Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair and deal damage to enemies on contact while transformed.
      • Gray Quake: Using the power of a Gray Wisp, Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses some form of adhesive properties, allowing Sonic to scale walls despite his weight in this form.
      • Indigo Asteroid: Using the power of an Indigo Wisp, Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. As such, he is capable of creating a powerful gravitational pull around himself that's strong enough yank surrounding objects and enemies into himself, subsequently transmuting the captured matter into life-less material for his ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
      • Ivory Lightning: Using the power of an Ivory Wisp, Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
      • Jade Ghost: As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
      • Magenta Rhythm: Using the power of a Magenta Wisp, Sonic turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
      • Orange Rocket: Using the power of an Orange Wisp, Sonic turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds that also damages anything caught in his way.
      • Pink Spikes: Using the power of a Pink Wisp, Sonic turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to it that allows him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment his signature Spin Dash, making it much more powerful than normal.
      • Purple Frenzy: Using the power of a Purple Wisp, Sonic turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, he gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects that are neither too heavy nor rooted to the ground.
      • Red Burst: Using the power of a Red Wisp, Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains pyrokinetic abilities. He is able to form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
      • Violet Void: Using the power of a Violet Wisp, Sonic turns into a fast-moving, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole and can warp space and time to draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Sonic is granted a degree of intangibility, allowing him to pass through obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Sonic to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. The Violet Void can draw in objects the size of the Frigate Skullian at maximum size, a massive aircraft.
      • Yellow Drill: Using the power of a Yellow Wisp, Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing Sonic to move as a living torpedol
    • Final Color Blaster: Also referred to as Unlimited Colors. All the Wisps gather together and use their combined Hyper Go-On (in conjunction with Sonic's Homing Attack) in one vibrant and powerful attack.

    • Aerial Claw Slash: Sonic jumps into mid-air where he performs two vertical slashes with both his left and right hand.
      • Hurricane Combo: Sonic then stretches his arms and hands out before sweeping them vertically in front of him while slashing with his hands. He then keeps his arms outstretched and spins around in mid-air, ascending higher, while slashing in a wide circle. Sonic then finishes off the attack by delivering a roundhouse punch in mid-air to his opponent with his right fist.
      • Typhoon Combo: After performing the Aerial Claw Slash, Sonic stretches out his arms and spins around himself vertically while slashing in mid-air. Sonic then finishes off by doing a quick forward dash through mid-air, where he again stretches out his arms and spins around while slashing.
    • Aerial Piledriver: Sonic jumps high into the air and grabs a mid-air opponent with both his legs and arms while turning the opponent upside down. While holding onto the opponent, Sonic then spins the opponent around itself while diving down in a piledriver-like fashion, where he slams the opponent's head directly into the ground.
    • Beatdown: Sonic grabs a nearby foe and begins swinging it back and forth over himself, slamming it to the ground with such force that he produces destructive shockwaves upon impact that can damage nearby foes. After having slammed the foe into the ground five times, Sonic jumps into the air and crushes it with a final hit to the ground.
    • Comet Punch: Sonic pulls back his right fist channels a large amount of Dark Gaia Force through it. Once charged enough, Sonic tags his opponent with a single forward and extremely powerful punch.
    • Diving Bodypress: Sonic jumps high into the air where he spreads out his arms, claws and legs before diving straight down, front first, and slamming into the ground in a body slam-like fashion.
    • Donkey Kick Combo: Sonic does two forward extended jabs with his left and right fist, which is followed up with two similar jabs with his left and right fist, except that he enlarges his fists for extra damage and hits faster. Following up, Sonic jumps forward and lands on his hands before turning around and trusting his feet into the opponent in a bucking-like fashion with a purple aura around his feet.
    • Double Axle Combo: Sonic does two forward extended jabs with his left and right fist. After that, Sonic swings his right arm upward and around him as he slashes with it and follows it up by jumping up and quickly spinning horizontally around in the air before delivering a large karate chop to his opponent with his right hand. From there, Sonic lands on the ground before finishing off by delivering a series of rapid mid-air stomps to his opponent.
    • Double Kick Combo: Sonic does an extended jab with his right fist and follows up with front kick with his right foot. After that, Sonic swings around and leaps at the opponent, striking them quickly with both his feet and knocks them off their feet. This move can stun the enemies if successful.
    • Earthshaker: Sonic enlarges his arms and fists and begins hammering down with both fists numerous times, and with such force that he creates small tremors, before fishing off with an extra powerful hit to the ground with both fists.
    • Egg Scrambler: Sonic does two extended vertical slashes with his left and right hands before stretching his arms and hands out the sides and spinning around like a top while slashing with his hands. He then jumps forward with his arms and hands outstretched, where he spins around once more before landing on the ground and crossing his arms to launch an "X"-shaped slash in front of him with both hands.
    • Flying Double-Punch: Sonic jumps into the air before doing two forward and extended jabs with his left and right fists.
      • Flying Double-Punch Crush: Sonic follows up the attack by launching a forward somersault kick with his left leg while still in mid-air, knocking his opponent through the air.
      • Crescent Moon Strike: After performing the Flying Double-Punch, Sonic launches an uppercut while doing a flip before launching a bombardment of rapid punches in mid-air. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent with a body flip as he stretches out his arms, bashing his opponent into the ground.
      • Shooting Star Combo: After performing the Flying Double-Punch, Sonic stretches out his arms and does a cartwheel in mid-air while slashing at his opponent. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent in a powerful bash that knocks the opponent into the ground.
    • Knuckle Sandwich Combo: Sonic does two forward extended jabs with his left and right fist, which he follows up with two similar jabs with his left and right fist that he enlarges for extra damage and speed. Sonic then jumps slightly into the air, where he enlarges his right hand and stretches out and swings his right arm in a wide arch above him in a slashing motion and down on his opponent. After that, Sonic enlarges both his hands and stretches out both his arms as he throws two simultaneous slashing uppercuts side-by-side as he jumps.
      • Unleashed Knuckle Sandwich: After performing the Knuckle Sandwich Combo, Sonic launches a series of several rapid punches before enlarging his right fist and then throwing a single powerful punch at his opponent.
    • Rolling Kick Combo: Sonic stretches out his right arm and makes a vertical slash with his right hand before launching a wide roundhouse kick with his left leg, where he spins around twice. After finishing his kicks, Sonic falls down and balances on both hands and swings his legs around in a 360 degree spin in similarity to a break dance spin before falling down on his back and jumping back on his feet.
    • Sho-Claw-Ken: Sonic does two vertical claw uppercuts with both his left and right hand. This is followed by Sonic jumping high into air while hitting his opponent with a powerful, extended, and energy-enveloped upward claw punch that knocks the opponent into the air with him.
    • Sho-Hog-Ken: Sonic does two forward and extended jabs with his left and right fists. After that, Sonic throws a powerful and extended jumping uppercut that's enveloped in energy to knock his opponent into the air with him.
    • Spinning Needle Attack: Sonic launches forward with his body aligned horizontally. He then puts his arms down the sides of his body and quickly rotates his body, turning himself into a piercing drill moving through mid-air in a torpedo fashion while leaving a cyan spiral-shaped energy trail.
    • Tricky Tornado Uppercut: Sonic does a forward somersault along the ground as he is in a guarding position before launching a very high jumping uppercut with his left arm where he stretches it out as he punches and spins around in mid-air.
    • Triple Wild Claw: Sonic charges forward and slashes upward with his left hand and then his right hand in front of him, making them cross together above him in a "X" fashion. After that, Sonic brings his arms slightly back before slashing with both his hands in front of him at the same time in a cross chop-like fashion.
    • Ultimate Wild Combo: Sonic does two forward extended vertical slashes with his left and right hand, which he follows by stretching his arms and hands out the sides and spins around on the ground like a top while slashing with his hands. Sonic then jumps forward through mid-air while still having his arms and hands outstretched, where he spins around once again before landing on the ground. There, he then stretches out his arms and starts sweeping them vertically in front of him while slashing.
    • Were-Claw: Sonic the Werehog makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion. This damages and dizzies enemies.
    • Were-Claw Charge: Sonic charges forward while doing several quick and ferocious slashing motions in front of him with his claws, mowing down any foe in his path.
    • Were-Cyclone: Sonic pulls back his right fist and begins focusing a large amount of energy into it. Once charged enough, Sonic stretches his arms out to the sides and spins rapidly, slashing out with his claws in a circular motion. After doing this for a second, Sonic reverses his spin for about half a second before stopping and punching out to each side with both his fists enlarged.
    • Were-Tornado: Sonic pulls back his right fist and begins focusing energy into it. Once charged enough, he stretches his arms out to the sides and spins rapidly while slashing out with his claws in a circular motion.
    • Were-Hammer: Sonic does two forward and extended jabs with his left and right fists before thrusting his right arm forward in a wide slashing uppercut to the opponent. After that, Sonic follows up by swinging his left fist in a wide arch above him and right down on the opponent.
      • Feral Were-Hammer: Sonic follows up by throwing two simultaneous punches with both his fists side-by-side at his opponent, where he enlarges his fists and stretches his arms over a large area as he punches.
    • Were-Rush: Sonic dashes through mid-air and swings both of his arms back so they cross over, before crossing both of his arms in front of him and causing a powerful slash attack in a cross chop fashion.
    • Were-Wallop: Sonic the Werehog stretches his arms upward as he performs a double uppercut to his opponents while slashing upwards with his energy-enveloped claws.
    • Werewheel Rush: Sonic launches a series of offensive cartwheels along the ground, where he punches anyone caught in his path. At the end of his series of cartwheels, Sonic jumps into the air and brings his hands together in a collective fist before performing a forward somersault to bringing his fists down on opponents, utilizing his momentum from his flip to increase the impact.
    • Wild Were-Whip: Sonic steps backwards from a guarded position before bringing both his arms behind his back and placing the palms of his hands on the ground. After this, he stretches out his arms and swings them simultaneously over himself in a wide arch while slashing and brings his claws down in front of him in a similar fashion to a whip.
    • Wild Whirl: Sonic does two forward and extended vertical slashes with his left and right hand before enlarging his right fist and stretches out his right arm as he spins clockwise around himself, striking his opponent with a backhand punch from his right fist. While keeping his right arm outstretched, Sonic immediately after spins around himself counter-clockwise while slashing out in a wide circle.
      • Feral Wild Whirl: Sonic then stretches his arms and hands out the sides and spins around several times like a top while slashing with his hands over a long range.
      • Wild Whirl Were-Hammer: After performing the Wild Whirl, Sonic jumps high into the air and enlarges his right fist before throwing it directly and vertically into the ground in a powerful punch, with the impact being powerful enough to knock any nearby opponent into the air.
    • Dash: Sonic assumes a runner's position before running on all fours, greatly increasing his speed within his Werehog state for greater speed and maneuverability.
    • Unleashed Mode: Sonic the Werehog taps into the energies of Dark Gaia that he has absorbed. When activating the mode, Sonic howls and his entire body becomes surrounded in a light blue energy aura. While active, Sonic's physical prowess is greatly amplified for a limited period of time.

    • Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
    • Reality Manipulation: Due to being empowered by three of the seven World Rings Darkspine Sonic possesses a degree of control over the fabric of reality. He can rewrite universes in his image and reverse the effects of reality warping on a universal scale.
    • Soul Refill: By curling himself into a ball in a similar manner to him revving up a Spin Dash, Darkspine Sonic can quickly and effectively refill his Soul Gauge for further usage of his abilities.
    • Speed Break: Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them. Just like Time Break, Darkspine Sonic can use this technique nigh-limitlessly due to creating his own energy to fuel it.
    • Time Break: Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Unlike his base form, Darkspine Sonic can use this nigh-limitlessly due to creating his own energy to fuel the technique. This move has no canonical impact on his own speed and doesn't effect him, as shown in cutscenes.

    Chaos Energy Manipulation: In his Super form, Sonic's Chaos Energy based powers are enhanced on a tremendous scale. In addition, he gains new Chaos Powers. Due to being empowered by the Emeralds' Positive energies, Sonic is capable of neutralizing negative energies. He can also purify negative emotions, like when he reverted Perfect Chaos back to normal by purifying it of its anger and rage (rendering his will to fight inert). Also, Sonic can unleash powerful blasts of Chaos Energy and channel Chaos Energy to amplify the power of his strikes and form defensive barriers.

    • Arrow of Light: Super Sonic draws light into his body and begins absorbing it. Once he has gathered enough light, Super Sonic immerses himself in the gathered light, thus turning himself into "an arrow of light", and charges into the opponent with immense force.
    • Deflect: Super Sonic swings his arm forward, which covers him in a shield of slate-gray energy that deflects enemy projectiles back at the enemy.
    • Super Sonic Boost: Super Sonic surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
    • Super Sonic Spinning: Super Sonic curls into a ball and begin spinning while charging up Chaos Energy. Once charged, he shoots himself forward as a powerful project and rams into nearby targets.
    • Turbo Boost: Super Sonic surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.

    • Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction.

    1. Sonic Unleashed: Vs Perfect Dark Gaia
    2. Sonic Unleashed: Encyclopedia - Bestiary - Lightning master
    3. Sonic Unleashed: Encyclopedia - Bestiary - Thunder Bat
    4. Sonic Unleashed: Encyclopedia - Bestiary - Fright Master
    5. Sonic Unleashed: Encyclopedia - Bestiary - Fire Master
    6. Sonic Frontiers (JP): Chaos Island
    7. Sonic Frontiers - Showdown Trailer
    8. 8.0 8.1 8.2 8.3 8.4 Sonic Frontiers: Ouranos Island
    9. 9.0 9.1 9.2 9.3 Sonic Frontiers: Ouranos Island
    10. Sonic Frontiers: Chaos Island
    11. Sonic Frontiers: Ares Island
    12. Sonic Drift 2
    13. 13.0 13.1 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
    14. 14.0 14.1 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
    15. 15.0 15.1 Knuckles' Chaotix
    16. Sonic the Hedgehog 2: 2-Player Mode
    17. Sonic the Hedgehog Chaos
    18. 18.0 18.1 Sonic the Hedgehog Triple Trouble
    19. 19.0 19.1 19.2 Sonic Prime S1E6, "Situation: Grim"
    20. 20.0 20.1 Sonic Prime S1E7, "It Takes One to No Place"
    21. Sonic Prime S1E2, "The Yoke's On You"
    22. Sonic Prime S1E3, "Escape from New Yoke
    23. Sonic Prime S1E5, "Barking Up the Wrong Tree"
    24. Sonic Prime S1E8, "There's No ARRGH in "Team""
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