| Composite | Composite |
|---|---|
| Clone | Shard the Metal Sonic • Surge the tenrec |
| Fandom | Sonic the Comic Online |
| Other | Super Smash Bros |
| “ | Still, how can a plank like that just float? That's easy to explain. According to the Kutta–Joukowski Theorem, the control surface flow is balanced by the inverse kinetics of the-STOP!! I get it, okay!? It just floats, and that's good enough for me! | „ |
| “ | The Yellow Wisp says that with the Yellow Drill power, you can travel through soft ground or water. But don't go TOO slow and transform back while underground... That'll mean lights out for you, so be careful, okay? | „ |
Summary[]
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is Sega's mascot and the eponymous 2protagonist of the Sonic the Hedgehog video game series. He is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name, and possesses lightning-fast reflexes to match. As his species implies, Sonic can also roll up into a concussive ball (primarily to attack his enemies).
Ever since stepping into the battle against iniquity, Sonic has been the champion of peace and is renowned all over the world for saving it countless times. During his many adventures, Sonic has travelled from the ends of the Earth to the far reaches of both space and time; he's faced countless trials that have tested him to the fullest and earned him many titles, allies, and the scorn of those who call him an enemy. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper (yet strong sense of justice, compassion, and love for freedom and adventure), Sonic uses his abilities to protect the innocent from his world and those beyond from those whom endanger it. That goes especially for his arch-nemesis, Dr. Eggman, who he defends the world from most often.
In his latest adventure, Sonic, Amy, and Tails journeyed to the mysterious Starfall Islands in search of the missing Chaos Emeralds. When they get separated after being sucked into a wormhole, Sonic manages to escape and is quick to begin his journey across the five islands in order to save his half-digitized friends from Cyber Space. But with a mysterious voice guiding him, a corruption plaguing him, and dangerous new enemies far and wide, Sonic's "never say die" attitude is pushed to its limits.
Powers and Stats[]
Tier: 9-A | High 4-C | 2-C | High 1-B | 1-A | High 1-A | 1-S
Name: Sonic Maurice the Hedgehog (in Archie comics), Big Blue (by Rouge), Blue Blur (by Eggman), Blue Buffoon (by Eggman), Blue Hedgehog (by Eggman), Blue Rat (by erazor Djinn), Blue Wind, Faker (by Shadow), Iblis Trigger (by Mephiles), Little Blue Savior, Knave the Hedgehog, Modern Sonic, Pin cushion, Sir Sonic (by the Knights), Knight of the Wind (by the Knights), The Fastest Thing Alive, The Legendary Blue Hedgehog, World's Fastest Hedgehog, The Legendary User of Wind
Origin: Sonic the Hedgehog
Gender: Male
Age: Unknown
Classification: Hedgehog, Anthropomorphic Hedgehog, Mobian, Ghost, a Being made of Chaos, The embodiment of chaos
Powers and Abilities:[]
Physically
- Superhuman Physical Characteristics
- Superhuman Speed
- Small Size (Type 0) (Sonic is 1 Meter tall)
- Natural Weaponry (Can sharpen his spines)
- Self-Sustenance (Type 1) (Is able to breathe in space because it can be in the middle of the little planet chain on its way to little planet, the distance between little planet and the earth is large enough for this to be the case)
- Accelerated Development (Sonic is able to compete against an eggman robot being a replica of himself with the aim of surpassing him, Sonic has the uncanny knack of quickly replicating moves he sees performed from his older counterpart, such as when he replicated the Homing Attack and Modern Sonic's Boost)
Mental
- Rage Power (Grew angry enough to far surpass the calculated limit that was estimated from him by Eggman)
- Indomitable Will (Sonic has shown unparalleled determination during his sonic, anton veruca, metal sonicfight and more, can fight without limit for several days, His unbreakable spirit made Sage question his ability to persist despite being in a state where he could barely stand, allowing her to realize his drive comes from protecting those precious to him. Despite the various challenges and threats he faced during his time on the Starfall Islands, be it enduring his Cyber Corruption to hazardous encounters with the Titans, The End stated that Sonic's courage had never wavered)
- Genius Intelligence (Sonic is easily able to consistently outsmart Robotnik, can assemble machines in a few seconds, and is very clever in his tricks)
- Omnilingustics (Sonic has an implant connected to his nervous system that allows him to understand any language, ranging from aliens to his own dog)
- Hacking (capable of hacking eggman machines)
- Enhanced Hearing and Telescopic vision (As Paulie was literally lost in the sky with his sonic plane he heard his call for help then intervened)
- Enhanced Senses (can hear tails from a long distance)
- Precognition (Innate senses make him sneeze to alert him of incoming danger)
- Enhanced Extrasensory Perception and Information Analysis (Sonic before making a Homing Attack is able to analyze his enemies and perceive their weak point which Sonic persuades as pointers where he must attack and His quills can identify and detect danger)
- Analytical Prediction (Shown to notice patterns in his opponent's style and adapt to fight accordingly)
- Instinctive Reactions (His body is able to move on its own without Sonic's direction. Sonic Spin/Burrowed on instincts, despite suffering amnesia.Capable of using a multitude of fighting techniques and pulling off evasive maneuvers without forethought, as his thoughts were dominated by non-combative issues)
- Acausality (Type 1) (Sonic is not affected by the changes in the password that metal sonic and eggman caused)
Interaction
- Surface Scaling (Sonic Can run on multiple surfaces while running fast enough)
- Water Walking (Can run on water)
- Underground Mobility (Burrowed into Dr. Kintobor's lab and drilled through a checkered hill at high speed)
- Non-Physical Interaction (Can tag the Hyudoros and Boos with his attacks. Is likely capable of destroying Dark Gaia Nightmares and other Dark Gaia creatures like his Werehog self, which are manifestations of the ambient fears, doubts, and anger of people across the world,Capable of interacting, fighting and outpacing his own shadow, Able to Interact with Vector Musical Notes)
Mastery
- Stealth Mastery (Can discreetly enter and exit the eggman marker without being detected)
- Vehicular Mastery (Sonic is able to drive a police car, a helicopter,owns a spaceship, he can also drive a motorcycle, a boat, a plane, hot-air balloons, possibly a bicycle, , masters extreme gear, he can drive some that are multifunction named speedstar, and also can use mecha)
- Martial Arts (Sonic's unique fighting style named Sonic style,in which he specializes in a fluid, precise, and kinetic fighting style based on blitzing foes with a myriad of techniques that are based on all kinds of fighting styles ranging from Capoeira, to Kickboxing, to straight up MMA techniques, along with Sonic's personal fighting style based on his species' ability to curl into a ball. He also boasts great acrobatic skills and agility, along with enhanced reflexes that enable him to evade incoming hindrances with precise and delicate movements, as well as detect attacks beyond his field of vision)
- Paralysis Inducement (By precisely striking nerve clusters with fast-paced pressure point strikes, Sonic is able to take down physically superior opponents and cause paralysis)
- Pressure Point Strikes (Rendered Amy unconscious with a single neck chop)
- Weapon Mastery (Has fought with and consistently wield swords)
Speed
- Afterimage Creation (Leaves afterimages in his wake as he runs)
- Air Manipulation (When sonic runs the wind is manipulative,Has created numerous large tornados repeatedly, alongside direct and concentrated blasts of wind, to break up armies,Using his speed, he can spin around an individual to rid them of oxygen)
- Vibration Manipulation (Can generate earthquakes while running)
- Fire Manipulation & Heat Manipulation (Can use his speed to superheat sand in glass and create bursts of fire and can manipulate fire in "fire and ice")
- Electricity Manipulation (Can charge up static to perform electrical attacks)
- Limited Water Manipulation (Can throw balls of water before the physics of displacement can take effect)
- Smoke Manipulation and Fire Manipulation (Shown several times to produce fire while running fast enough)
- Explosion Manipulation (May have been the one to created an explosion that cause the gigantic stalactite to fall)
- Forcefield Negation (Sonic can bypass the energy shields that protected Eggman's base)
- Forcefield Creation and Molecule Vibration (By vibrating its molecules can create an impenetrable shield)
- Statistics Amplification, Invulnerability and Pseudo Flight (With Super Speel Out/Eight Speel Out. can fly in the air, . His increases continually exceed the expectations made by the calculations of the Verse Super-Geniuses, such as Uncle Chuck, Dr. Ivo Robotnik Prime and Dr)
- Enhanced Statistics Amplification (Sonic can use the Figure-Eight Peel Out technique to dramatically increase his movement speed and amp up his attack power)
Power
- Summoning (By vibrating his vocal cords and whistling at a high pitch that only certain beings can hear, Sonic can summon Dulcy the dragon to aid him in combat)
- Absorption (Can absorb Chaos Energy from Rings and a Chaos Emerald)
Toon Force[]
Toon Force, sometimes known as Cartoon Physics, involves characters altering reality or sidestepping natural laws to accomplish impossible tasks for comedic purposes. They twist reality to create amusing and humorous situations, differentiating it from Reality Warping, which has a more serious impact on reality.
In the Sonic License the Force toon is quite present, it grants many abilities
- Statistics Amplification & Toon Force (Toon Characters strength when they want to make the spectators laugh they develop a ridiculously high strength)
- Elasticity (Can survive and recover from being crushed flat)
- Limited Flight (Can briefly float mid air)
- Sound Manipulation (Ability; Can stun others by yelling)
- Broadway Force (Sonic singing with Manic and Sonia demonstrates that he has his skills)
- Dimensional Storage (Sonic is able to absorb the rings and put them in him, Has all his weapons and objects in a dimension of pockets being behind his back)
- Regeneration (Low-High. regenerated by liquidating)
- Fourth Wall Awareness (This is having the physiology of the toon force can see the viewer)
- Social Influence (Can trick her opponents into looking up repeatedly within the same fight, which even works on the likes of Sonic, Sonic can manipulate his enemies easily)
- Plot Manipulation and Immersion (Capable of scripting, playing out, and leaving his own stories, Amy claimed that the events of Sonic Mania Adventure were the one that animated them and told the story)
Resistance[]
- Extreme Cold (Being a mobian can withstand the cold)
- Cosmic Radiation (Can live in space)
In Promo
- Heat Manipulation (Is noted to be able to take the heat of his speed)
- Poison Manipulation (Swam in a lake Dr. Robotnik was dumping Toxic Sewage in)
In Paramount
- Disease Manipulation (Has an accelerated metabolism)
In Satam
- Electricity Manipulation (feels good despite contact with massive energy fields)
- Mind Manipulation (can fight robotization with a strong enough will)
Shogakugan
- Ice Manipulation and Transmutation (while he had been completely frozen by eggman becoming a living block of ice he was able to return to normal)
- Fungus Manipulation (can resist spores that turn any living thing into a fungus)
In OAV
- Extreme Heat (Withstood the heat emanating from lava a few feet away from him)
In Cd
- Poison and Chemical Products (Can travel through the most dangerous areas of Chemical Plant Zone without any trouble)
- Time Manipulation,Time Stop and Age Manipulation (Can traverse the Special Stages of the Time Stones,which alter and remove time from their stages,The mysterious Time Stones are also said to be able to turn a desert into a jungle, and a polluted lake into a beautiful lake by crossing through time,Able to move normally even after he activates a Time Switch, which freezes enemies in place and stops the in-game counter.Can move within White Space, an area where Time doesn't exist).
In Archie
- Mind Manipulation (Unaffected by Enerjak's takeover from the brainwashing hex, which allowed him to possess Knuckles)
- Precognition (Caused a disturbance and unforeseen event to the Source Of All and the Sword of Acorns, both of which can see all events that have already happened, is happening, and will happen alike, which resulted in the destruction of the last bit of the Source of All)
In Sonic Adventure
- Matter Manipulation and Antimatter Manipulation (Is unaffected by attacks from the Antimatter Cannon and Particle Beam Cannon)
- Acid Manipulation (Can withstand the acid of poison frogs and Slime Djinns with no negative side effects)
In Dash and Spin Manga
- Sleep Manipulation (Knuckles and Sonic fought while sleeping)
Sonic Shuffle
- Curse Manipulation (Resisted the effects of being cursed)
- Corrosion Inducement ( Can interact and fight with Void, whose darkness was corroding away the life within the Nature Zone before it was restored)
- Death Manipulation (Can traverse through areas near Void and can interact with him, in which his presence alone killed off the life within the Nature Zone before it was restored)
- Conceptual Manipulation & Dream Manipulation , Information Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Type 2; Fundamental, Void is said to possess a power of darkness that can bring an end to Maginaryworld which would include the Ancients' dream of persisting their legacy in Cyber Space, with Void himself being referred to as said darkness directly on multiple occasions while directly stating he is the dreams themselves, who Sonic can withstand attacks from)
In Sonic Battle
- Spatial Manipulation (Can withstand attacks from Chaos Magic, which hits opponents with distorted space)
- Durability Negation (Via Sonic Guard, Sonic can defend from special attacks charged up by the Ichikoro Gauge and release stored energy within it, which instantly knocks out the opponent bypassing their durability in the process)
In Sonic Zero Gravity
- Black Holes and Gravity Manipulation (Can survive in close proximity to black holes and resist their gravitational pull)
In Sonic Secret Rings
- Limited Soul Manipulation (Sonic was able to mildly resist Ifrit's soul binding, although Sonic was eventually taken over)
- Madness Manipulation and Corruption (Can withstand the power and presence of the World Rings, which were what likely drove the genies of the Arabian Nights mad)
- Fate Manipulation, Plot Manipulation & Law Manipulation (Despite being said to have been added to the story of the Arabian Nights, as well as being confirmed by the end of Secret Rings, Sonic ultimately defeated Erazor Djinn despite being implied to be the sacrifice that would be key to controlling the World Rings. Defied the grim fate that was said to await him by King Solomon. Those who are written into the story have it become their destiny)
- Text Manipulation (Can withstand the flames of a weakened Ifrit Golem, which were stated to be capable of burning the pages of the Arabian Nights and was unaffected by Alf Layla-Wa Layla's existence that destroyed the Arabian Nights reality)
- Petrification (Can break free from being turned to stone by the Gargoyle Djinn)
In Sonic Unleashed
- Conceptual Mind Manipulation & Corruption (Type 2) (Able to shrug off the wave of energy that allowed Dark Gaia's creatures to be formed across the entirety of the planet, which are conceptual in nature,can resist dark gaia energy by himself
In Sonic Colors
- Deconstruction and Transmutation (Can withstand the effects of the Blue Wisps)
- Sound Manipulation and Electricity Manipulation (Can withstand the effects of the Magenta and Ivory Wisps)
In Sonic Generation
- Void Manipulation, Time Manipulation, Enhanced Conceptual Manipulation, Dream Manipulation & Information Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Type 2; Fundamental, 1 Layer, Unaffected by the Time Eater erasing history and all space-time/reality, leaving everything as a colorless timeless void. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends, including Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks)
In IDW
- Transmutation ,Biological Manipulation and Disease Manipulation (His biometrics allow him to fight the effects of the Metal Virus, which has mutagenic properties that transmute organic life forms into a metal-like substance)
In Sonic Frontiers
- Information Manipulation & Cyber Corruption (Limited Resistance. Sage stated he was enduring cyber corruption better than she calculated after he had already absorbed extensive amounts of cyber corruption upon releasing his friends from their Cyber Cages, though he ultimately succumbed to his cyber corruption at the end of his quest on Rhea Island)
- Sealing (Noted by Sage to have breached and escaped from Cyber Space repeatedly. The End considered Sonic escaping Cyber Space through his own power as doing the impossible)
- Law Manipulation & Causality Manipulation (Upon Sage witnessing Sonic fighting against his corruption while scaling the towers of Rhea Island, who often performed assessments on his performance throughout his journey through calculations that she can perform on the scale of millions, alluded to his defiance as an attempt to transcend causality. Broke out of Cyber Space through his own power as noted by The End, despite it's ability to manipulate the laws of the world to the bottom of causality)
- Interdimensional BFR, Paralysis Inducement, Memory Manipulation, Perception Manipulation & Power Nullification (Gained control over his Cyber Corruption to the point that he no longer felt its physical detriment, which has shown such effects)
In Sonic Boom
Standard Equipment (Abilities)[]
In Satam
- Surface Scaling and Gravity Manipulation (With his Anti-Gravity Shoes , which can also slow his descent)
- Explosion Manipulation (With Bomb.Through explosive bombs or balloons that Sonic can carry on him)
In Sonic Underground
- Sound Manipulation, Energy Projection , Durability Negation (With Medallion sonic with his guitar can generate high sounds, fire lasers and infuse energy into eggman technologies to implode them)
In Sonic Dash
- Construction (With Gems)
In Sonic Prime
- Adaptation and Limited Power Bestowal (With Energy stabilizers)
In Sonic Boom
- Statistics Amplification and Dimensional Travel (with Ultrasonic Speed Amplifier)
Equipment (Resistance)[]
Game Boom
- Energy Projection (With his Enerbeam)
- Wind Manipulation (Cyclone Blaster)
- Wind Manipulation (Feather Blade)
- Sound Manipulation (Battle Trumpet)
- Explosion Manipulation (Explosion Switch)
- Water Manipulation (Water Balloon)
- Non-Physical Interaction (Weapon Grab)
- Energy Projection and Forcefield Creation (Sonic Mecha Armor)
- Biological Manipulation (With Medallion sonic by giving the medallion to manic and Sonia was able to cancel the effects of the velocifer tree which changed the user's body by giving them giant feet)
- Mind Manipulation (With Medallion sonic can cancel eggman's mind control on robotic people)
Optional Equipement[]
With Power-Ups
- Homing Attack (with Mines)
- Fire Manipulation (with Fire)
- Ice Manipulation (with Ice)
- Electricity Manipulation and Paralysis Inducement (with Lightning)
- Perception Manipulation (with Illusion)
- Extrasensory Perception (With the Ionic Residue tracer, Sonic can detect traces of magic despite Ixis covering his tracks to avoid him)
- Energy Projection (Capable of shooting lasers with the Laser Glove)
- Explosion Manipulation (With Sonic Crackers. which are landmines)
- Statistics Amplification (with Golden Gloves)
- Size Manipulation (With the Reduce/Enlarge component, which can shrink or enlarge himself or others)
- Power Nullification, and Invisible Barrier (With the Sword of Light, which negates dark magic and anything stemming from it while protecting him with an unseen barrier, All the abilities from the Sword of Acorns when wielding it)
- Time Travel and Speed Amplification (Via the Time Warp Boogie Board and the Atomic Relativivity Boots)
Other
- Statistics Amplification (With the Herb of Toughness)
- Flight (With Hovercrafts, Balloons, and Rocket Shoes)
- Gravity Manipulation and Black Hole Creation (With the Ark of the Cosmos)
- Fire Manipulation (With the Flame Ring)
- Time Manipulation (With Slow and Time Freezes)
Optional Equipement (Resistance)[]
Other Resistance
- Fear Manipulation (With the Vial of Calm and Philter of Tranquility)
- Poison Manipulation (With Poison Broach)
- Ice Manipulation (With the Hot Quaff, Fiery Hot Quaff, and Ice Broach)
- Petrification (With Stone Protection and Petrification Immunity)
- Paralysis Inducement (With the Paralysis Cure and Paralysis Immunity)
Spin[]
Spin Dash[]
- Statistics Amplification, Speed Amplification (×2) & Aura (Can perform the Spin Dash, a "power-packed maneuver" involving breaking out into a "supercharged launch", that involves spinning in place to build up speed and momentum for high-speed movement. Increasing speed to such a degree to completely blitz opponents to he point of them nearly not moving from the user's perspective, even when said enemies were previously blitzing the user before hand)
- Acrobatics (Hypermobility - Utilizing the Spin Dash requires tight contortion of the body, most-commonly into a ball-like shape. Self-Momentum - The Spin Dash is distinguished from other moves in the instant acceleration it grants[1])
- Bodily Weaponry (Conventional & Unconventional; Users of the Spin Dash weaponise their bodies as a concussive force, with certain individuals being able to use natural body parts to enhance this effect)
- Free Movement (Water Walking; Modern Sonic's Drop Dash allows him to temporarily Spin Dash across bodies of water)
- Damage Boost (Verbatim stated to build up power as it charges[2][3][4])
- Energy Manipulation (The Spin Dash grants energy to use abilities)
- Extrasensory Perception (Users can see what's around them when spinning (be it a Spin Jump or Spin Dash) due to "kinetic eyesight" and potentially "a bit of instinct"[5])
- Limited Vibration Manipulation (Surge's Spin Dash generated shockwaves that lifted nearby cars into the air[6])
- Wind Manipulation & Shockwave Creation (Properly done, those who use the Spin Dash can create sweeping tornadoes[7], Spinning the body at high speeds can be focused into directed shockwaves)
- Attack Reflection (A Spin Attack can reflect attacks)
- Fire Manipulation (Sonic in sonic boom is able to knock sheep into a cage in sudan metal with his spin dash, Those capable of doing the spin dash can generate so much heat that they can generate flames)
- Regeneration Negation (High-Mid. Defeated a Phantom Ruby clone of Chaos 0 in a single strike, leaving it unable to reform despite its clones retaining the original's physiology)
- Matter Manipulation (Spin dash can affect the molecules of an object)
- Shockwave Generation (Can creating shockwaves to knock enemies back)
- Possibly De-Transmutation (Sonic hits Badniks to transform them back into Critters)
- Momentum Manipulation (Drop Dash can let user stores up momentum while in mid-air and drop doown upon where the Spin Dash will instantly initiate and rocket the user in the desired direction, and is described as spin-dashing into an enemy[8] and an attack that homes in on nearby enemies.[9] Usage of the Homing Attack requires familiarity with curling into a ball and spinning around, being described by Sonic as "don't think, roll"[5])
- Instinctive Action (The Homing Attack is described as an automatic movement [10] that makes the user instinctively crash into an opponent's weak point[11])
- Energy Manipulation (The Spin Dash grants energy to use abilities[12])
- Resistance to Statistics Reduction (Using the Spin Dash circumvents the user being hindered by passive speed penalties[13])
Time Stones[]
Time Warp[]
- Beyond-Dimensional Physiology, Higher-Dimensional Manipulation, Spatial Manipulation & Time Manipulation (Sonic is capable of distorting space-time by passing selection markers, exceeding the speed of light, distorting himself in space-time, breaking the wall of space-time, time barriers, surpass time, go beyond the limits of time itself, capable of manipulating the flow of time, reaching a space called Time Warp that transcends space-time)
Time Acceleration[]
- Restoration (Immaterial, Material, Metaphysical, & Temporal. Like his Modern counterpart,Classic Sonic can use his speed to fix space by accelerating through time, which is described as returning colour and life to areas considered 'empty and dead'. Is stated to restore the flow of time by running, While traveling through each area, Modern and Classic Sonic were restoring time/fixing space that ultimately restored the bodies & consciousness of their friends, Is able to restore the minds of those who were affected by the Time Eater with his speed)
- Enhanced Non-Physical Interaction & Nonexistence Interaction (Enhanced Nature Type 1, All Aspects [Other: History, Narrative, Space-Time & Text]; His speed can interact with White Space, a realm of Nonexistence)
Temporal Monster[]
- Acausality (Types 1 & 4) (Time Eater home dimension resides outside of the normal space-time continum, as it was completely unaffected by the total erasure of it, existing even outside of White Space, a realm outside and without time and space)
- Inorganic Physiology & Incorporeality (Visibly made of a gaseous substance)
- Dimensional Travel & Time Travel (Appeared in the Prime World when its own dimension is far outside of it. Can travel to timelines that should not exist, such as the destroyed future of Crisis City)
- Space Survival (Found by Eggman while it was stranded in space for seemingly a long time)
- Cyborgization (Partial. Eggman had altered the Time Eater to complete its plan, but it isn't complete and doesn't have many mechanical parts yet)
- Space-Time Manipulation, Void Manipulation & Existence Erasure (Stated by Eggman to be able to erase time and space. Can create bubbles of distorted time that can affect both Classic and Modern Super Sonic. Stated to have reduced all of space-time and reality to a white void once Eggman unleashed it. Eggman used the Time Eater's ability of erasing Space-Time to undo his past defeats). Its erasure nothing but White Space in its wake)
- Nonexistent Erasure (Enhanced Nature Type 1 & Nature Type 5. History; Its erasure extended even to non-existent timelines such as Silver's original "timeline that never was")
- Information Manipulation (Information Type 2; Fundamental Information), Data Manipulation, Soul Manipulation, Text Manipulation, Plot Manipulation, Dream Manipulation, Mind Manipulation, & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. 1 Layer - Dr. Eggman stated to have used the Time Eater's Existing Erasure powers to undo all of his previous defeats by erasing all of reality. Which would include Maginaryworld, a realm which houses dreams within Fourth Dimensional Space that contains all dreams from the multiverse a space which in itself is Illumina's dream, which would Include the Ancients' Dream of persisting their legacy with Cyber Space. Cyber Space also houses the souls of the Ancients. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends, including Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks. Maginaryworld would also contain the Storybook Worlds due to Erazor Djinn's dream to absorb, rule and remake his own, which are realities fundamentally made of texts, manuscripts and plotlines that create and shape the world)
- Causality Manipulation (Eggman planned on using it to undo all his past defeats, with it rewriting history to do so)
- Portal Creation (It's able to create portals and move them)
- BFR (It's portals send people to several different points in space-time. When it erases something, it gets sent to White Space)
- Time Manipulation (Ranging from Time Travel, slowing down time, and destroying it. Able to send points in time to a white zone of non-existence)
- Sealing (Into White Space, which Tails described as floating in limbo without a body)
Resistance to
- Space-Time Erasure (Unaffected by a place of destabilized space-time and the erasure of it)
Time Eater[]
- Energy Projection, Weapon Creation & Weapon Mastery (Harnessed a ball of energy that dispersed into smaller, quicker projectiles, has created large balls of energy, is capable of shooting smaller and thinner green lasers, and created and controlled clock-like constructs capable of repelling away Super Sonic, as well as several Energy Drills and Spears)
- Breath Attack (Can fire a beam of energy from its mouth and can do so in quick succession)
- Plasma Manipulation (With Sun Burst, which in when it launches a sun-like attack at the enemy)
- Teleportation (The Time Eater can teleport itself away from others)
- Forcefield Creation (Can create basic forcefields)
- Status Effect Inducement, Electricity Manipulation & Paralysis Inducement (Can stun foes with Restraint Trap and can also shoot electric orbs that paralyses foes on contact)
- Enhanced Time Manipulation (Can now slow down even Super Sonic)
Resistance to
- Information Manipulation (Information Type 2; Fundamental Information), Data Manipulation, Soul Manipulation, Text Manipulation, Plot Manipulation, Dream Manipulation, Mind Manipulation, Memory Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept - Can survive attacks from both Modern and Classic Super Sonic at their maximum power, which have said effects)
Time Stones[]
- Age Manipulation, Time Stop & Time Manipulation (Time Stones) (Due to the Time Stones located within, Little Planet's flow of time in some areas are skewed. The Time Stones themselves are said to alter time and change everything around them, can freely control time, clean polluted lakes, and is said to turn a desert into a jungle, and other "time-crossing wonders")
- Fusionism (Dr. Eggman used the Time Stones to create a dimensional merge between the present and past)
- BFR & Sealing (Dr. Eggman's use of the Time Stones caused Classic Tails to be stuck between time)
- Reality Warping (Distorted the sky above Green Hill Zone)
Rings Energy[]
Rings Energy[]
- Energy Manipulation (Ring Energy has demonstrated energizing qualities. In smaller quantities, it can power devices, such as Emerald Detectors and Badniks, Larger amounts of ring energy can also be used to power massive fortresses, Eggman uses them to feed his badnick, the battle kukku also use them to feed their badnick)
- Energy Absorption (Boost can also be fed by rings, each ring absorbed increases the Boost gauge, Boost is said in generations to be part of Chaos energy, it is possible to increase the Boost gauge by absorbing Hyper Go On energy which allows it to benefit from enough Boost energy to perform a boost, Wisp's energy considered infinite)
- Existance Erasure (Material), Hammerspace Manipulation, Invulnerability Negation & Damage Transferral Negation (a rings energy user is able to erase Rings from existence and shatter their opponent, cancelling damage transfer to the rings, as well as temporary invulnerability, we see him with the characters being able to hurt the super forms, the rings disappear from sonic's hammerspace when giganto hits him)
- Power Absorption (Some Rings benefit from different abilities due to the absorption of elements from nature, such as earth, wind, water, ice and lightning, allowing users to manipulate these elements)
- Limited Invulnerability & Damage Transferral (Rings provide full protection to the wearer as long as they possess at least one. When the user sustains damage, a variable number of rings will disperse from their collection, with more durable rings resulting in fewer being lost, Rings have the remarkable ability to enable Base characters to withstand attacks even when faced with an enhanced Supreme opponent)
- Statistics Amplification & Accelerated Development (Ring energy during Sonic Riders events can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. achieving the max ring count during Frontiers events grants Sonic the same speed for his boost that a default level 99 Speed Sonic has, During Speed Battle events, every ring the Sonic characters possess increases their speed, In Sonic Crossworld, car speeds can be increased with ring, during Dream Team events Collecting Rings increases top running speed with Rings Speed)
- Fusionism, Number Manipulation & Quantity Manipulation (Rings Energy Users are able to merge Rings together and they become Super Rings with the value of how many rings he has combined)
- Duplication (Users of Rings Energy can duplicate the number of rings they get, for example they get a Rings number and multiply by 2. Please note that ring multiplication can evolve further, especially with trail multipliers, which increase each time a better trail is used)
- Damage Reduction (Ring Saver allows him to reduce the number of lost Rings from damage while Soul Armor reduces the amount of lost Soul Energy from damage. Sub S-Armour reduces the amount of lost Soul Energy to a greater extend but at the cost of losing more Rings from damage)
- Resurrection (Rings Energy users can be revived in a variety of ways, such as using Revival rings)
- Resurrection, Flight, Aura, Limited Creation, Teleportation (a large number of rings, as demonstrated in Sonic Runners, where when Sonic loses, a certain number of rings can be used to allow him to return to the field, where he teleports, flying through the air, benefiting from a violet aura, so that Sonic doesn't fall straight back down, there are springs that are passively created to prevent him from falling)
- Creation (The more enemies you fight, the more rings you are able to create)
- Transmutation (with Rings Time allows users to transform all badnicks into Rings with their aura)
- Energy Absorption (Boost can also be fed by rings, each ring absorbed increases the Boost gauge, Boost is said in generations to be part of Chaos energy, it is possible to increase the Boost gauge by absorbing Hyper Go On energy which allows it to benefit from enough Boost energy to perform a boost, Wisp's energy considered infinite)
Super Rings[]
- Extrasensory Perception & Non-Physical Interaction (With a number of Rings greater than the value of a giant ring, a chaos energy user is able to interact with giant rings that are invisible and considered intangible)
- Size Manipulation, Invisibility & Intangibility (Type 2. Immaterial) (users of Chaos Energy can vary the size of Rings by making them bigger, in this state they are called Giant Rings, they are a kind of portal rings they allow you to go into other dimensions, but unlike other rings they are invincible on different islands and benefit an intangibility)
- Portal Creation, BFR & Dimensional Travel (Rings can be used to create portals, which can go anywhere in space, or into other dimensions. When a portal opens, it sucks in those close to it, as demonstrated in Sonic Generations, and able to create portals with Ring Portal, Warp Ring, Travel Ring)
Chaos Rings[]
- Creation & Energy Manipulation (Chaos Rings) (Comes from the energy of from the Pillars of the Master Emerald)
Special Attack[]
- Speed Amplification (with Speed Up by spending rings energy is able to increase the speed of users, allows the user to increase his speed)
- Wind Manipulation (Rings energy users can manipulate the wind from a number of rings, as seen with Sonic Wind, Storming Heart and Black Wave)
- Earth Manipulation, Vibration Manipulation & Sound Manipulation (as seen in the Wrath of Gaia ability, which allows users to shake a planet, by making her scream)
- Water Manipulation (the users of chaos energy can manipulate water with hydrokinesis, a certain number of rings are required to manipulate these elements, with abilites such as Chaos Bind and Chaos Strike)
- Electricity Manipulation (Chaos energy users can cast lightning bolts, electrocuting enemies, as seen with Chaos Spear and Thunder Arrow)
- Storm Manipulation (users can manipulate clouds to make lightning strike their opponents, users can manipulate clouds to bring down lightning on their opponents, as seen with Thunder Arrow)
- Storm Manipulation (users can manipulate clouds to make lightning strike their opponents, users can manipulate clouds to bring down lightning on their opponents, as seen with Heaven Justice)
- Light Manipulation (Shadow can give the Chaos Spear luminal properties, allowing him to light candles to most recently destroy weaker darkness-based creature, chaos enegy users can create a flash of light to blind their opponents, as seen with Chaos Spear)
- Paralysis Inducement & Light Manipulation (Power Flash)
- Status Effect Inducement (Rings Energy users, as seen with abilites such as Amy Flash and Charm Ray)
- Vibration Manipulation (Chaos Impact. using Chaos Impact unleashes tremors throughout the area that affects the opposing opponents no matter where they are, causing them to trip)
- Energy Manipulation & Senses Manipulation (Chaos Strike. When performing Chaos Strike, Chaos tenses up in a wide pose and emits a mysterious blue ripple to attack opponents with. In gameplay, Chaos Strike targets the opponent wherever they might be and causes damage when it hits. Additionally, it disorientates the opponent for a short while by disturbing the opposing player's controls)
- Time Stop (Layer 1. The most advanced Chaos energy users can manipulate space-time to stop it, as seen in Time Stop, Tails, Amy and Knuckles, with their resistance to time manipulation demonstrated in Superstars, can have their resistance bypassed by Time Stop in Advanture)
- Statistics Amplification (×8) (Rings Energy users have a high connection Rings Energy can benefit from ancient light-bound capabilities, able to move in a precise direction in space to suck in rings as seen with Air Dash & Double Air Dash, Light Speed Dash, Light Speed Attack, Specifically with the Ancient Light, the Spin Dash can be enhanced to the Light Speed Attack also known as the Light Attack, a technique which coats the user in an aura that will allow the user to wildly attack all nearby enemies within a certain range. Additionally, while charging, beads of light surround the user to dissuade attacks, Sonic can perform a dash in the air, which allows him to absorb all the rings. Sonic follows the position of the rings in the air to absorb them all, An aerial dash that covers extra distance, A move that lets Sonic or Amy to dash through lines of rings, An aerial dash that covers extra distance, To Sonic sonic make a light speed attack, without light speed shoes, you need the power of a Team Blast)
Red Stars Rings[]
- Creation (By doing specific stunts, you can win additional rings,recharge the boost energy, give oxygen to breathe underwater, is able to create gems)
- Duplication (Animals can be duplicated in order to fill dwellings specially made for critters)
- Construction & Technological Manipulation (With Gem, it is possible to create homes)
- BFR & Pocket Reality Manipulation (When the badnicks are destroyed the critters are sucked into hammerspace)
- Enhanced Statistics Amplification & Self-Sustenance (Type 3) (Infinite Boost. the Boost constantly gives infinite energy, it is obtained by collecting all 180 Red Stars Rings from Colors or thanks to Cyloop)
- Stamina Manipulation (During the Sonic Dash events, the characters' stamina was statistically improved, whether it be for the Dash Boost, Magnet, Shield and Headstart, notably by absorbing Rings, 236,100 Rings to reach Max Lv, Gems are just as capable of increasing exp as they are of creating rings and red star rings)
- Statistics Amplification, Aura, Invulnerability Magnetism Manipulation, Energy Manipulation, Fire Manipulation, Plant Manipulation, Light Manipulation, Electricity Manipulation, Sound Manipulation, Damage Boost, Gravity Manipulation, Telekinesis, Vector Manipulation, Transmutation (Macro-Quantum) & Existence Erasure & Soul Erasure (Dash Boost. Is able to amplify the user's statistics, able to generate an aura, which generates a shield, attracts Rings passively, able to amplify the statistics of extreme gear, shadow air shoes and can increase silver's telekinesis abilities, can use a bike, Movie Shadow make a lightning-generating, Amy can generate flowers during her run, can enable generate flowers during her run, generate light, use to steal his fortune cards, Knuckles can manipulate fire and turn continuously on itself, generate music score symbols, Dash Boost is said to enable users to benefit from invulnerability, and when Warrior Shadow performs the Dash Boost, he performs the Chaos Boost. Dash allows you to use Drill Spin Boost, Fortune Boost, which is a Power Boost, Infinite's with Phantom Ruby or a Super Forms, Dash Boost is able makes everything in front of it appear in lightdust, When boosted, it wipes out all surrounding enemies, whether badnick or phantom, to master Dash Boost to perfection, you need over 80,000 Rings)
- Statistics Amplification, Teleportation, Resurrection & Fire Manipulation (HeadStart. After being injured Sonic can get up and directly do a Boost, Is making flames at the back of his race, Headstart requires Red Stars Rings)
- Statistics Amplification & Plasma Manipulation (Super HeadStart. Capable of becoming considerably faster than before, faster than Dash Boost and Headstart, able to generate purple & blue flames behind its stroke, Super Headstart requires Red Stars Rings)
Users: Sonic, Tails, Knuckles, Amy, Cream, Rouge, Shadow, Blaze, Marine, Silver, Tangle, Whisper, Vector, Espio, Charmy, Big, E-123 Omega, Gamma, Fang, Bean, Bark, Honey, Emerl, Gemerl, Chaos, Tikal, Jet, Wave, Storm, Surge, Dread, Rival Sonic, Sir Percival, Sir Galahad, Sir Lancelot, Sir Gawain, Sir Lamorak, Rusty Rose, Thorn Rose, Marine, Omochao, Longclaw, All Resistant, All Restoration Fighters, Eggman, Metal Sonic (Metal Sonic 3.0), Infinite, Sage, Mephiles, Akatendo, Aotendo, Ape Badnick, Bu-Bu, Clam, Condor, Gaogao, Gekogeko, Ginpe, Guards, Guruguru, Hariisen, Jousun, Juggling, Kamaki, Kyaccha, Marun, Minimole, Muukaden, Takkon, Uutsubo, Yadokk, Yukigasen, Bomb, Buzz Bomber, Caterkiller, Chopper, Clucker, Crabmeat, Crawl, Egg Pawn, Fire Rhinobot, Flapper, Grabber, Iwamodoki, Owl Mech, Soccer ball-like variant of the Bomb, Spinner (Metal), Moto Bug, Nebula, Penguinator, Solid Flapper, Thunder Spinner, Gun Beetle, G.U.N. Military Truck, Orca, Sandworm, Yeti, Death Egg Robot, Elite Death Egg Robot, Egg Pawn Rangers, Elite Egg Pawn Rangers, Mech Dragon, Elite Mech Dragon, Death Queen, Elite Death Queen, Death Egg Robot (mass-produced), Giant Aquis, Giant Chopper, Cameron, E-2000, E-2000R, Egg Bishop, Egg Hammer, Egg Knight, Egg Magician, Egg Pawn, Egg Pawn (Casino version), Falco, Flapper, Gold Cameron, Gold Klagen, Heavy-Egg Hammer, Klagen, Rhinoliner, Solid Pawn, Shadow Android, Zavok, Zazz, Zeena, Bat Robot, Beehive, Boom Throwing Combattant, Cannon Launcher, Combat Hover Pod, Combat Mini-sub, Combat Walker, Drill Mole, Flying Bomber, Jumping Combatant, Little Kukku, Nezu, Pilot Combatant, Robo Kukku, Rock Throwing Combattant, Sniper Kukku, E-10000 A, E-10000B, E-10000 C, E-10000 N, E-10000 O, E-10000 P, E-10000 S, E-10000 Y, E-10000G, E-10000R, SCR-GP, Dark Rings (Am-Bush, Beatal, Blitz, Bombbearer, Burboom, Bushbubble, Catalurcher, Dribbler, Floatsam, Gotcha, Gut Buster, Hoverby Mk II, Liftor, Marina Madness Badnik 1, Marina Madness Badnik 2, Metal Sonic Kai, Motorspike, Piranha, Poptank, Ringleader, Spiketower, Ticktock, Triclod, Trundull, Bomb (Knuckles' Chaotix), Heavy the Robot)
Boost Energy[]
Boost Energy[]
- Statistics Amplification (×8), Aura & Forcefield Creation (Boost. The Boost on the tension gauge generates a force field with the aura of the boost to protect the user, all badnick present on the path are literally attomised, the power of the boost can rival the fire boost, the conpresion of the boost can eject an opponent whether it be Sonic or Blaze, the speed is also greatly increased to finish levels quickly, Boost is superior to Team Blast)
- Speed Amplification, Afterimage Creation, (Boost users can generate afterimages while running we see it with the Boost Mode an inferior application of the Boost energy nessesite an eneegy at the level of the power type of the team blast energy precisely speed type to be used)
- Dimensional Travel (Chaos energy users can travel to other dimensions, running in one direction)
- Flight & (Boost Users Can Fly in the air, as we have seen with Air Boost)
- Power Nullification & Forcefield Negation (Attacks made with energy from the Boost can completely cancel energy attacks sent to it but this sacrifices the boost itself, boost users being more powerful than the other can break their opponent's boost shield and cancel their boost, this Boost in the state of a Super Forms allowed Classic Sonic to be superior to Time Eater)
- Space Flight (and in space)
- Vector Manipulation (with Air Boost is capable of exerting a thrust in space, in one direction)
- Aura & Barrier Negation (the Boost used by sonic which can destroy the shield of the Boost used by Shadow)
- Resistance to Telekinesis (Sonic can resist Silver's telekinesis with his boost, and Once activated, Shadow will instantly break free of Silver's psychokinetic grasp. Additionally, Silver is unable to ragdoll him when in this state despite being capable of doing so otherwise)
Power Cores[]
Power Cores[]
- Statistics Amplification (×2), Power Mimicry & Flight (The Energy of Power Cores energy level superior to rings energy allows users to benefit from capabilities based on the copy of biological data, is the amplification of statistics, increased strength, speed and flight capability)
- Aura (When characters use the energy of power cores, they benefit from an aura corresponding to the power cores used)
- Shockwave Creation (Power cores users can generate explosions of wave)
- Electricity Manipulation (Powers cores users can manipulate lightning to attack their opponents, which can be used to inflict damage, paralyze enemies or attract rings to themselves, as seen with Thunder Shot)
- Stamina Increase (Benefiting from Power Cores increases user endurance)
- Fire Manipulation, Magma Manipulation, Explosion Manipulation & Breath Attack (Power Cores )
- Sound Manipulation (Power Cores users can generate a very loud screaming sound when they see it with Vector Breath)
- Chewing Gum Manipulation (Power cores users can generate endless chewing gum to paralyze their opponents)
Super Peel Out[]
- Speed Amplification (×4) (Strangely enough, tricore users automatically benefit from the Super Speel Out, a technique that multiplies speed by 4. You only need the speed type to benefit from this technique)
Team Blast Rings[]
- Statistics Amplification (×8) (Team Blast energy is an energy that comes from powers cores, powers cores are inferior to Team Blast Rings, when the Team Blast Energy gauge is full, energy users can perform a Team Blast Energy, Team Blast Rings users or users who benefit from the Team Blast gauge are able to perform group techniques that combine the strength of all users)
- Transmutation (can turn all enemies around turn into Rings, This can be done with Chaotix Retical)
- Unconventional Resistance to Spatial Manipulation & Time Manipulation (Team Blast energy users can benefit from the Chaos Control resistance demonstrated by Rouge and Omega when using Shadow's Chaos Inferno, energy team blast can be powered by simple Ring)
Only Boost Power Up
Dark Energy[]
- Empowerment & Darkness Manipulation (Increase power through evil actions, such as destroying the gun's robots, damaging architecture or nature, breathing Dark Mist to reanimate the Black Arms or Eggman's Machines, and absorbing the purple Energy Cores that power the dark gauge)
Black Arms[]
- Hive Mind (Constantly controls the entirety of the Black Arms, as they are nothing more than an extension of his will)
- Fire Manipulation (Black Bull and Killer Plant can breath fire)
- Breath Attack & Energy Projection (Can spit out a blue wave of energy)
- Paralysis Inducement (The gas emitted by the Black Comet coming in contact with the Earth's atmosphere, causes a chemical reaction turning into deadly poisonous gas that will paralyze the victims nerve cells)
- Teleportation (Used by the Black Assassins for ambushing)
- Homing Attack & Limited Biological Manipulation (Sand Worms, Death Worms, Killing Worms, Black Volts and Worm Shooters can shoot internal parasitic worms which track the target)
- Possibly Portal Creation (Has a statue of himself with a Warp Hole)
- Dimensional Travel
Ultimate Life Forms Prototype[]
- Power Bestowal (The ultimate life forms have been created using Chaos Drives same Shadow and Biolizard)
Dark Forms[]
- Aura , Empowerment, Willpower Restoration & Awakened Power (By Awakened, their innate villainy, individuals gain enhanced access to Chaos Energy, significantly boosting their power and speed)
- Invulnerability (Shadow's Hero and Dark states render him immune to all sources of damage that could previously harm him, such as enemy attacks)
Resistance to
Without Limiter[]
- Power Bestowal (With the Energy of an immeasurable quantity of Light Cores is a Physiology infused with Chaos Drives)
- Aura & Forcefield Creation (When Shadow removes his limitations, he is able to generate a gigantic aura that enables him to defeat an immeasurable number of mephiles clones)
Black Doom Powers[]
- Illusion Creation (Black Doom can create illusion projections)
- Intangibility (Can phase in and out of the ground)
- Summoning (Can summon various types of Black Arms at will)
- Digital Immersion (His clone teleported Shadow, Doom Eye and hordes of Black Arms inside Digital Circuit)
- Possibly Portal Creation (Has a statue of himself with a Warp Hole)
- BFR (Can teleport enemies far away with a hand gesture or a mere thought)
- Body Control (His Doom Eye can split from the main body to fly far away to scout, spy and communicate with others)
- Telepathy (Can sense Shadow's intentions, emotional state & instantly find his location. Can communicate with Shadow & is aware when he's attacking the Black Arms even when neither the main body nor his Doom Eye aren't present to witness it.)
- Perception Manipulation (Made Shadow experience the Ark incident both from a first & third view perspective)
- Extrasensory Perception (Can sense the presence of others & feel energy waves)
- Possibly Mind Control (Took over maverick Artificial Chaos)
- Weather Manipulation (Can create large storms)
- Limited Explosion Manipulation (Distracts Shadow with weak explosions so that Doom Eye can easily retreat)
- Limited Elemental Manipulation, Weapon Creation and Sharpshooting (Can summon a light-blade boomerang that spins towards then enemy and bounces off metallic platforms. Can create two rifts that shoot fiery discs or five that shoot flaming meteors. His aim with the meteor is just about perfect)
- Hive Mind (Constantly controls the entirety of the Black Arms, as they are nothing more than an extension of his will)
- Illusionary Duplication (His 3rd eye can create up to six apparitions of himself. Despite the afterimages lacking mass, their attacks are as real as the original's)
- Biological Paralysis (With the Black Comet)
Doom Powers[]
- Free Movement (Water Walking) & Attack Reflection (Doom Surf gives Shadow the ability to easily move across water and reflect projectiles)
- Enhanced Energy Projection (Doom Spear allows Shadow to shoot up to five strengthened Chaos Spears at once)
- Transformation, Additional Limbs, Underground Mobility, Surface Scaling & Minor Intangibility (With Doom Morph, Shadow takes on a different form with tendrils for grappling that allows him to travel beneath the ground and along the walls. Doom Morph can also go through grates and similar surfaces)
- Free Movement (Immaterial Walking) & Non-Physical Interaction (Can enter Mephiles' darkness and hit Mephiles' shadow self, as well as general "corruption")
- Aura, Biological Flight, Attack Reflection & Invulnerability (With Doom Wing, which grants Shadow these capabilities)
Resistance to
Devil Forms[]
- Body Control (Doom Eye can switch on which head its located in order to avoid damage)
- Life Manipulation & Creation (Produces small life-forms known as Cells through nigh-endless nuclear fission that attack those near them)
- Energy Projection & Danmaku (Cells shoot lasers at the enemy even when Doom's not facing them. He can raise these orbs over himself, make them circle around him while continuously shooting lasers downwards to make it harder for enemies to get closer)
- Telekinesis (Can grab cars, rubble, parts of buildings, and other objects from ground to cloud-level)
- Energy Manipulation
- Enhanced Energy Projection (Is able to shoot blasts from his hands)
- Weapon Creation (With his Cells, which he can create attack patterns with and obstacles with)
- Enhanced Breath Attack (Devil Doom can release overpowering roars and an energy beam from his mouth)
- Vibration Manipulation (Can generate shockwaves of dark energy)
Resistance to
- Heat Manipulation & Radiation Manipulation (Unbothered by the constant nuclear fission his lower body undergoes)
Neo Devil Forms[]
- Danmaku
- Platform Creation & Enhanced Telekinesis (Can create dozens of platforms, which can throw at the target in different patterns. Can controls pieces of buildings in such a precise way he can make paths for Doom Shadow)
- Electricity Manipulation (His giant eyeball unleash dozens of electric projectile, which can stun even himself)
- Enhanced Bodily Weaponry (Conventional; Grows a long neck which he can use as a hammer)
- Damage Boost (Can enhance his physical strikes with electricity or dark energy)
- Air Manipulation (Drags the victim inside with a wind current)
- Energy Manipulation (Creates a tube of energy that forces the opponent to navigate it and damages those who touch it)
Users: Shadow, Sonic, Amy with Fortune Card, Dark Chaos Chao, Dark Chao
Only in Super Forms
Hero Energy[]
Nature[]
- Empowerment (Power up with good deeds, increasing your power through good deeds, such as damaging the Black Arms, destroying the Black Arms' containers and poisonous plants, extinguishing sources of fire, reactivating agent machines and gun machines, and absorbing blue energy cores)
Hero Energy[]
- Enhanced Hammerspace Manipulation & Magnetism Manipulation (Small-scale energy hero users are capable of absorbing Rings from other people's Hammerspace, as demonstrated by the Fortune Cards)
- Awakened Power (Those who have mastered hero energy possess an innate spirit that enables them to use Chaos Control when benefiting from Chaos Emerald)
Hero Forms[]
Passive
- Aura , Empowerment, Willpower Restoration & Awakened Power (By Awakened, their innate heroism, individuals gain enhanced access to Chaos Energy, significantly boosting their power and speed)
- Invulnerability (Shadow's Hero and Dark states render him immune to all sources of damage that could previously harm him, such as enemy attacks)
Active
- Thread Manipulation & Transmutation (Vector became a superhero called Vectorman, possessing a superhero costume, with a blue Chaos Emerald transmuted into a belt)
Resistance to
In base form only magical card and forcejewels, in super form masters everything
Magination[]
Nature[]
- Enhanced Conceptual Manipulation (Type 1) & (Type 2), Non-duality (Nature Type 3, Dreams & Nightmares), Dream Manipulation & Empathic Manipulation (is the dream of Illumina, which harbors the dreams of those in all other dimensions that appear as if they're projected on a screen when traversing it. When Illumina split into two separate beings, her two halves represented the dreams themselves; Void, who embodied the negative aspect of dreams, and Lumina Flowlight, who embodied the positive aspects of dreams. Dreams are thought to be something an individual wants to do, wants to become, or wants to change by both Lumina and Void, as well as something created in the face of adversity. In spite of negative dreams being comprised of ones that include darkness of the heart from things such as monopolization and domination, their existence had no consequence to Illumina. After Void's defeat, Sonic realized that Void represents the anger, sadness, despair, and emptiness that are a necessary part in order for dreams to exist. This is supported by Tails, who stated something similar. Lumina recognized that it was Illumina's own inner turmoil which caused their separation to begin with, which Lumina managed to overcome to be whole once again)
- Limited Subjective Reality, Creation, & Summoning (After she began losing to Rouge in a fight to reobtain Emerl, Amy formed an illusion of Sonic that aided her in combat. It later disappeared as if it were never there)
- Mind Manipulation & Physics Manipulation (Certain dreams are the direct manifestation of certain parts within an individual's mind,[14] with some having altered physics)
- Abstract Existence (Type 1) (Beings create an avatar of dreams in their dreams)
- Wind Manipulation (Magination Physiology users can split the air with Air Slice)
- Shockwave Creation (user makes a jump, it generates a shock wave with Super Jump, can generate shockwaves with Stomp)
- Transmutation (with Rings Boost.Rings collected also add energy to the Boost Gauge)
Piko Piko Hammer[]
- Weapon Creation & Size Manipulation (Amy is able to create the Piko Piko Hammer, there's more Piko Piko Hammer different and other weapons under the same name, but in different forms, is in modify size and appearance)
- Shockwave Creation (The Piko Piko Hammer can make energy explosions represented by pink hearts, Bean is able to use his bombs to generate explosions)
Fortune Cards[]
- Dream Manipulation (Fortune Teller Amy attributes her abilities to dreams)
- Enhanced Precognition & Clairvoyance (Quantum) (Fortune Cards can be used to predict the future, Eggman has stated that they are capable of perceiving probabilities, and observing the quantum relativity of an uncertain future even infinitesimal, Fortune cards are powerful enough to predict the coming of hyper dimensional beings like solaris)
- Curse Manipulation (Fortune Cards allow you to create curses to defeat an opponent)
- Energy Manipulation (Fortune Cars have a very high connection to chaos energy, which gives them access to energy cores, such as dark energy and hero energy)
- Hammerspace Manipulation (Fortune Cards allow hero energy to be manipulated, enabling them to directly retrieve rings from their opponents' hammerspace)
- Enhanced Power Mimicry (Fortune Cards allow users to copy all the capabilities of all the energy systems in the verse, with Dark Energy. the abilites of Shadow, Mephiles and Darkspine Sonic, Excalibur Sonic and more, shows with Lucky Draw)
- Statistics Amplification (Fortune Cards can be used to perform a Boost called Fortune Boost and Card Spin Boost)
- Flight (Fortune cards let you fly through the air)
Crystalline Energy[]
- Magic, Energy Manipulation Crystal Panipulation & Status Effect Inducement (By casting magic with her wand, Witchcard is able to manipulate crystals, this can paralyze its opponents)
Magical Cards[]
- Hammerspace Manipulation (With the Magical Card is able to make lose all the rings of an opponent)
- Extrasensory Perception (Able to see his opponent's cards)
- Teleportation (is able to swap places with opponents, magical cards are also able to teleport their opponents, can change a card with a value of 1 to a value of 4)
- Summoning (can summon forcejewels, can summon monsters)
- Sealing (can hide his magicals cards, rings and forcejewels)
- Existance Erasure (can reduce the number of rings)
Forcejeweld[]
- BFR
- Forcefield Creation (Can create barriers for a limited amount of time that others can't bypass)
- Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location)
- Body Puppetry (Can force an opponent to move or use their items)
- Light Manipulation (Through a will of their own, Forcejewels can emit a blinding light against enemies of their wielder, usually to prevent pickpocketing)
- Forcefield Creation (Can create barriers for a limited amount of time that others can't bypass)
- Teleportation & BFR (Can teleport others to hsimelf, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location)
- Body Puppetry (Can force an opponent to move, use their items, or stay still for up to 5 turns)
- Hammerspace Manipulation (Can destroy items stored in other characters' hammerpsaces or steal them)
- Inventory Duplication Duplichaos can replicate a Forcejewel already in the user's inventory
- Power Nullification & Dream Manipulation (Minus Rings Spaces. Delete a certain number of user rings)
- Creation (Plus Rings Space. by going to a space you can have rings)
Resistance to
- Paralysis Inducement (Holding one Forcejewel allows the wielder to recover from Medusa's paralyzing light twice as quickly while holding two or more blocks the effect completely)
- BFR, Barrier Creation, Teleportation, Body Puppetry & Hammerspace Manipulation (Blockite negates the effects of any other Forcejewel once)
High Ancient Magic[]
- Magic
- Teleportation (Teleported herself and Sonic in a whirlwind)
- Age Manipulation (Rapidly aged a flower, causing it wither away)
- Summoning (Brought Sonic to the world of Camelot, summoned the Dragon of the Mist during his training session & warped the withered flower on her hand)
- Extrasensory Perception
- Likely Precognition (Foresaw the future of Camelot)
- Enhanced Sight (Merlina was able to watch over all of Sonic’s actions as he ran around King Arthur’s kingdom through her reflecting poo)
- Resistance to Extreme Cold & Cosmic Radiations
Nightmaren[]
- Abstract Existence (Type 1. Exists in a state of being naturally more abstract than realms such as Cyber Space and Fourth Dimensional Space. Dreams and individuals from the dreamworld(s) are indicated to be archetypal in nature)
- Emotional Embodiment (Dream beings can empower themselves with negative emotions and darkness born from the heart)
- Portal Creation and BFR (Dream beings on this level are able to use Paraloops, which can create a temporary lasting black colored circular portal to another location, which Reala can do Paraloops as well[15] and was shown transporting Helen from one of her dream worlds into a different dream world belonging to Will[16] and sending Sonic's dream avatar into different nightmares (dream worlds) made by Wizeman,[17] NiGHTS is capable of doing this with their equivalent Paraloop ability to send Nightmarens and transport them to a different dream world with a rainbow colored portal[16])
- Spatial Manipulation (Paraloops can cause spatial distortions that[18] teleport what is within that area into NiGHTS' hammerspace[19] or even into a different universe of their choosing)
- Black Hole Creation (By flying in a circle while drawing a small are with twinkle dust from their hands, a user can create a deadly area inside[19] due this creating a literal hole[20] in space[15]that destroys enemies within[18] that area)
- Teleportation, BFR, and Dimensional Travel (User can make people who hit an object they throw randomly teleport.[21] Freely capable of teleporting with a purple shimmer effect from one place to another.[22] Capable of travelling to the real world from a dream world in the Night Dimension[16])
- Aura (Explosive; Dream being on this level can surround their bodies[23] with brilliant purple energy for both offensive[24] and defensive purposes)
- Enhanced Energy Projection & Explosion Manipulation (NiGHTS can shoot blasts of blue and purple energy from their body.[25] Can be channeled to fire balls of energy from their hands.[26] Users can additionally release purple tendrils of energy from their bodies that explode on contact[27])
- Fire Manipulation (Dream beings of this level can control flames in various ways[25])
- Summoning (Can be used to summon several Nightopians the user to teleport others)[28]
- Fusionism and Limited Duplication via Dualize (Dream beings can assimilate one's body with their own via touch, this ability is capable of being used with one being or two beings at once[16])
- Light Manipulation (Can be used to emit bright white light from one's body, as well as trails of blue light alongside their twinkle dust from both of their hands,[18] and during a Drill Dash move that creates a long ray of multi-colored light behind ones legs[16])
- Telepathy and Astral Projection (Users can project their bodies and awareness to appear as a spectral figure in a dream world and the real world[18])
- Enhanced Dream Manipulation and Mind Manipulation (NiGHTS can influence other's thoughts to a lesser realist level at lowest and their psyche and very consciousness at best via removing/stealing a target's Ideyas, Ideyas[16] are parts of a being's heart that represent integral aspects, which NiGHTS can remove all but the red Ideya from beings by ripping it from them as every one of the Nightmarens were created to be able to do this feat by Wizeman.[19] Much weaker Nightmarens than NiGHTS created for this same purpose are shown to rapidly accomplish this feat[18])
- Sealing (Superior to the 3rd Level Nightmaren. 3rd Level Nightmaren can seal away Ideya in Ideya Capture.[18] Able to seal others in cages[16])
- Enhanced Reality Warping, Pocket Reality Manipulation, and Creation (Users are able to instantly create copies of ones Dreamworlds with a bright flash of their energy,[18] which it visibly contains an outer space holding many galaxies and would be equivalent to the other parallel dream worlds that are each real universes when NIGHTs and Reala switch roles in the story during the April Fools' Day unlockable)
- Immortality (Type 1, 3 & 8), Incorporeality & Higher-Dimensional Existence (Dream beings such as Void exist as higher Dreams/Magination themselves. Wizeman and his creations can't be destroyed as long as darkness exists within the hearts of humans. NiGHTS seems to be able to live forever on their own self and said to be made of the Dreams of others, which is said to allow them to live for a long time)
- Regeneration (High-Godly: Concept [Type 1], Information [Type 2], Plot & Text; Dream beings such as NiGHTS can survive the destruction of all Nightmarens and Wizeman despite being in sync/linked/chained to their existence[16], and despite being a literal archetype made from Dreams)
- Self-Sustenance (Type 1; NiGHTS doesn't need to breathe underwater or in the void of space[18])
Void[]
- Immortality (Type 1; Like Illumina, he shouldn't be capable of aging)
- Self-Sustenance (Types 1, 2 and 3)
- Enhanced Abstract Existence (Type 1), Higher-Dimensional Existence & Darkness Manipulation (Void is stated by Lumina, his counterpart and the other half of Illumina, refers to him both as the darkness that attacked the Precioustone and the darkness that destroys dreams.[29] Void refers to himself as the dreams themselves, something both Lumina and Sonic come to realize[29])
- Corrosion Inducement (Void's darkness was corroding the life within the Nature Zone before it was restored[29])
- Enhanced Law Manipulation, Causality Manipulation, Conceptual Destruction (Type 1, Independent Universal Concept) & Information Manipulation (Type 2; Fundamental; Void is referred to as the dark aspect of the dreams which make up Maginaryworld, a place where the dreams of all others in the multiverse conjoin, which would include the Ancients' dream of persisting their legacy in Cyber Space. Lumina stated the power of his darkness was wreaking havoc across Maginaryworld, which would eventually cause Maginaryworld to cease existing[29])
- Reality Warping & Dream Manipulation (Void's darkness was repeatedly altering the dreams located within Maginaryworld)
- Dimensional Travel (Freely traveled between several dreams, affecting them as he went along)
- Ice Manipulation (Was turning a beach paradise into a world of never-melting ice[29])
- Teleportation
- Telepathy
- Transformation & Negative Emotion Empowerment (By experiencing the negativity of his existence, Void transformed into a more powerful state)
- Berserk Mode & Large Size (Type 0 in his transformed state, who dwarfs them in size)
- Schockwave Generation (While transformed, produce such effects by repeatedly slamming into the ground)
- Energy Projection (While transformed, Void is capable of emitting several harmful beams at once[29])
Resistance to
Nightmare Fuel[]
- Reality Warping, Dream, Nightmare & Conceptual Manipulation (Type 1, Alteration Eggman corrupted Magination, twisting the essence of dreams and harnessing it into nightmare fuel using the Reverie to establish full control over its dreamscapes due to cutting Ariem off her own power source[30].)
- Multilocation (Type 1, Incorporeal Presence. Harnessing Magination on this level allows one to manifest in several locations simultaneously[30].)
- Portal Creation (Can be used to easily open and attack through portals[30])
- Shockwave Generation (Can be channeled into shockwaves of purple energy[30])
- Energy Projection (Magination can be harnessed into beams of energy[30])
- Body Control, Duplication, Size Manipulation & Additional Limbs (Users can continuously extend the length of their arms, detach them, and create several more[30])
- Homing Attack & Explosion Manipulation (Smaller variations of said arms can home in and detonate on impact)
- Size Manipulation (Eggman uses Magination to increase the size of badnicks)
- Life Manipulation (Animation. Eggman can bring Crabmeat to life to fight Sonic as a Boss)
Reverie[]
- Energy Manipulation & Dream Manipulation (Dream Orb is Pure Dream Energy, Contains the power of reverie, giving Ariem plenty of power for one shot, nightmare eggman)
- Higher-Dimensional Manipulation & Space-Time Manipulation (Dream Orbs give Ariem the ability to create dreams, as demonstrated by the Dreamweave ability)
- Cosmic Awareness (Ariem knows who Sonic is perfectly even though she exists outside the prime zone, and Ariem knows that Cream has been captured in a test tube)
- Conversion to Existance (Dream Orbs can be used to restore Tails, Cream, Amy, Knuckles and Rouge who have been erased from existence)
- Portal Creation, BFR & Sealing (Each Dreamscape is locked in a secure bunker, where it's impossible to get out, Ariem is able to trap eggman into his dream landscape without him running away, the power of the Dream Orbs allows Ariem to make Dream Portal)
- Reality Warping (the Reverie transforms the dreams of the pure of heart into reality)
- Sleep Manipulation (Daydreams can force people in the real world to fall asleep)
- Thread Manipulation (Ariem is able to manipulate strings made of dreams)
- Flight (Ariem can fly)
- Shapeshifting (Ariem can transform directly into Orbs)
- Law Manipulation (Tails after analyzing eggman's systems, Tails persists that it is impossible for eggman to use the full potential of reverie magination, due to the fact that Ariem has been Mandated by his Creators to be the only one to manipulate reverie thanks to the Dream Orbs, and that Ariem's mandatory authorization is required to do so)
- Power Nullification (Ariem's creators have set up a Dormancy protocol to protect the Reverie in case of danger, by deactivating it. Ariem says that by doing so, the Reverie will be totally inaccessible to him)
- Resistance to Power Nullification (Eggman's attempt to neutralize Reves Ariem's power failed)
Illumina (Maginaryworld)[]
- Incorporeality & Higher-Dimensional Existence (Exists as the whole of Lumina and Void, who both exist as the dreams themselves, and dreamt Fourth Dimensional Space into existence)
- Dream & Nightmare Manipulation (Superior in nature to both Ariem and Nightmare Eggman, the latter of which corrupted the essence of dreams into stuff of nightmares using the Reverie to establish complete control over its dreamscapes[31])
- Emotional Embodiment (Some dreams exist as negative emotions and darkness born from the heart)
- Abstract Existence (Type 1. Exists in a state of being naturally more abstract than realms such as Cyber Space and Fourth Dimensional Space)
- Enhanced Law Manipulation, Causality Manipulation, Conceptual Manipulation (Type 1, Independent Universal Concept), & Information Manipulation (Type 2; Fundamental. Void, an aspect of Illumina, is referred to as the dark aspect of the dreams which make up Maginaryworld, a place where the dreams of all others in the multiverse conjoin, which would include the Ancients' dream of persisting their legacy in Cyber Space. Lumina stated the power of his darkness was wreaking havoc across Maginaryworld, which would eventually cause Maginaryworld to cease existing[29])
In base form possess nothing, but can possess all only in super form
Light Cores[]
- Soul Manipulation & Fire Manipulation (Certain individuals possess the attributes of a fiery soul, allowing them to manipulate fire or have certain similar abilities)
- Conceptual Manipulation (Type 2) & Fire Manipulation (One can benefit from powers more or less similar to those gained by absorbing Light Cores, being fueled by Light Cores, being fueled by a Disaster, darkness, as well as the Hope embodying flames)
- Statistics Amplification (Lights cores are able of boosting the power of Sonic, Shadow and Silver)
Users: Sonic, Shadow, Silver, Egg Bomber, Egg Cannon, Egg Commander, Egg Flyer, Egg Gunner, Egg Liner, Egg Rounder, Egg Searcher, Egg Stinger, Egg Sweeper, Egg Armor, Egg Bomber, Egg Guardian Egg Rounder, Egg Cerberus, Egg-Genesis, Egg Buster, Egg Hunter, Egg Lancer, Egg Walker, Egg Hunter, Egg Wyvern
Soul Fire[]
- Soul Manipulation & Fire Manipulation (Certain individuals possess the attributes of a fiery soul, allowing them to manipulate fire or have certain similar abilities)
- Extrasensory Perception (Sensed Sonic's disembodied spirit and the consciousness of Solaris)
- Empowerment & Summoning (If Elise is to express despair or die, the Flames of Disaster will be unleashed onto and devastate the world)
PK[]
- Aura & Psychokinesis (Silver has telekinetic abilities, often signified in a cyan hue that envelops his body[32])
- Flight (Silver has the ability to freely traverse the air through his Psychokinesis[33])
- Energy Projection (Can fire balls of psychic energy[33])
- Matter Manipulation (Stated to manipulate the energy that allows matter to move. Could likely hold his matter together to prevent being vaporized)
- Attack Reflection (Using his control over energy, Silver can easily reflect attacks back to their sender)
- Limited Weapon Creation (Silver can use the things around him[7 to create makeshift weaponry])
- Paralysis Inducement (A telltale sign of Silver's powers is its paralytic abilities; he can lock items into place from afar,[32] stun enemies with a grounded shockwave, can freeze crowds of robots in place simultaneously, and is even being capable of containing the wild Flames of Disaster and being used to project energy directly into somebody[33])
- Teleportation (Able to teleport[34] with his powers)
- Light Manipulation (Capable of projecting his powers to light up dark areas, capable of manipulating light by making holograms)
- Limited Telepathy (Can give his opponents a confused sense of direction and induce vertigo in his opponents through Psychic Control)
- Air Manipulation (Using his powers, Silver can create pockets of air by forming a bubble around him from his powers. Redirected a blast of wind created by Ixis Naugus back at him)
- Technology Manipulation (His Psychokinesis can short-circuit machinery)
- Life Manipulation (Can casually hold and contain concentrated Life Force)
- Forcefield Creation (Can encase others in a forcefield created by his powers)
- Limited Space-Time Manipulation (Can close genesis portals with Pk)
Chaos Boost[]
- Enhanced Statistics Amplification (With Chaos Boost. Shadow by perfecting the Chaos Boost could be strong enough to fight Mephiles, a Chaos Blast power boost is powerful enough to destroy all Mephiles clones, Chaos Blast mastery allows the user to launch Chaos Lance a much larger chaos spear, is Chaos Snap which is just a long range Chaos Control)
- Passive Incorporeality Negation & Power Nullification (Shadow's Chaos Boost immediately forced Mephiles to revert from his incorporeal shadow form into his physical form just by activating the transformation, and in the second fight he could dissipate all of Mephiles's dark energy as well as his shadow monsters, who were stronger than Base Shadow himself, just by activating Chaos Boost)
- Shockwave Creation & Explosion Manipulation (When the Chaos Boost is active, it can generate gigantic energy shockwaves on the ground that injure enemies)
- Explosion Manipulation & Barrier Negation (users with more energy than the opponent can do the Chaos Blast breaking the shield of mephiles)
Flames of Disaster[]
- Fire Manipulation (Attacks with waves of flames)
- Magma Manipulation (Iblis exerts control over molten rock),
- Breath Attack (Iblis is able to breathe fire from its mouth and direct it as an attack)
- Danmaku & Bodily Weaponry (Can hurl out swathes of molten rocks from its body. Phase 2 also uses its body to attack)
- Life Creation (Can create lava-based monsters similar to itself)
- Minor Weather Manipulation (Silver described the world as a wasteland with a sky that never clears since even before his birth. Upon Iblis being sealed within Blaze in another dimension, the sky immediately cleared once again)
Users: Golem (Titan), Biter (Stalker), Taker (Striker), Worm (Gazer) Iblis (Phase 1, 2, 3)
Mephiles[]
- Time Manipulation, Time Travel, Teleportation, Reality Warping, Dimensional Travel & BFR (Sent Silver, Blaze, and himself into the past during a time when Sonic was still alive. Sent Shadow and Rouge forward in time by 200 years with a similar method, something Shadow said felt similar to his Chaos Control, and which was also described by Eggman as sending Sonic,Tails, and Knuckles to a different dimension entirely when he activated a device with similar power of the Solaris Prototype. Mephiles also used it to retreat after Shadow and Omega fought him together)
- Darkness Manipulation, Shapeshifting & Power Mimicry (Mephiles is capable of sinking into someone's shadow, and copying their traits. Additionally, he can cast shadows across the floor and hide within it. Merges into shadows in order to avoid being attacked while still attacking himself)
- Technology Manipulation (Shut down all of Eggman's robots when he emerged from the Scepter of Darkness)
- Corruption & Free Movement (Can cover the floor in corruption. His various forms also being able to freely move through it)
Users: Shadow (Enemy), Mephiles
Solaris[]
Passive
- Beyond-Dimensional Existence (Dr. Eggman referred to Solaris' body of light as proof of its extra-dimensional nature, and twice referred to it as an extra-dimensional being despite his knowledge of Void, Lumina, and the Precioustone. Existed across all of time)
- Inorganic Physiology (Type 1), Intangibility & Incorporeality (Solaris is a being made of light)
- Absorption (Solaris' body was said by Dr. Eggman to have absorbed various dimensions)
- Supernatural Willpower (Solaris' core holds its unprecedented, overflowing will and was able to take its own attacks being flung back at it)
- Temporal Omnipresence, Multilocation (Type 2) & Acausality (Type 3; Stated to exist in the past, present, and future at the same time, with it necessitating that Sonic, Shadow, and Silver destroy it all at once in order to defeat it)
- Time Manipulation, Causality Manipulation & Fate Manipulation (Stated by the Duke of Soleanna to control time and alter history, allowing people to correct past mistakes, while Solaris' power is stated to be able to control fate repeatedly)
Active
- Cosmic Awareness (The eyes of Solaris, referred to as having an unblinking gaze, blink into existence from the rip in the space-time continuum)
- Portal Creation, Space-Time Rifts, Death Manipulation & Gravitational Pull (The Eyes of Solaris are said to be space-time rifts that pulls in those near it) and kill them. Red variants of its eyes hurl objects at passersby)
- Summoning (Mephiles can summon objects from other dimensions)
- Attack Absorption (During its second phase, Solaris uses its "eyes" to absorb attacks)
- Enhanced Energy Projection (It can fire a massive laser from itself, described as blasts of pure energy, and fires right of them at once in its second phase)
- BFR (Solaris tries sucking the Super Hedgehog in front of him into another dimension during their battle)
- Reality Warping
- Existence Erasure & History Erasure (Would have transformed everything into nothing if not stopped, while still managing to have shattered several timelines due to the light that engulfed everything upon its birth, with Shadow revealing to Silver that Mephiles' true intent was to eliminate all of history)
- Creation (Created a time-space rift as a result of its birth)
Resistance to
- Law Manipulation, Causality Manipulation & Information Manipulation (Type 2), Dream Manipulation & Conceptual Manipulation (Concept Destruction: Type 1; Can survive attacks from Super Sonic at his maximum power, which have said effects. Can also survive its own attacks being thrown back at it by Super Silver)
Users: Solaris
Phoenix[]
- Light Manipulation (Chaos Energy users can absorb light to strengthen themselves and allow them to use the Arrow of Light)
- Statistics Amplification, Aura, Forcefield Creation (Arrow of Light acts as a boost, amplifying Sonic's stats in order to strike his opponents by forcing them back with an aura shield)
- Energy Projection & Spatial Manipulation (Can project energy and Additionally, they can use light to perform the Spear of Light, which can close dimensional portals)
- Forcefield Creation (Super Silver is capable of generating a shield with his telekinesis with Shield of Light)
- Enhanced Forcefield Creation (When using the Wings of Light, Solaris puts up a force-field of light surrounding his vulnerable core. This field is virtually impenetrable, withstanding even attacks from Super State users without a scratch. While invisible, blue ripple-patterns will appear on the field whenever an attack impacts it)
Soul Energy[]
Ghost[]
- Statistics Amplification, Darkness Manipulation & Shadow Manipulation, Limited Invulnerability (can also transform into a dark shadow of himself that can move across any surface, although he can be removed from said surface by force, causing him to return to his normal form, by being in the shadows he can amplify his own power)
- Immortality (Type 1 & 7)
- Inorganic Physiology (Type 2)
- Breath Attack
- Fear Manipulation (Souls, more precisely phantom, can generate fear in others)
- Body Control, Elasticity & Size Manipulation (Can control their souls by flattening them)
- Shapeshifting & Incorporeality, Light Manipulation (Phantoms can turn into balls of light)
- Shapeshifting (Phantoms can copy the bodies of those they want to scare)
- Possession (Verse Phantoms Can Inanimate Objects)
- Fire Manipulation (Soul Energy Users can generate green flames)
- Telekinesis (Soul Energy Users manipulate objects remotely)
- Flight (Souls Can Fly)
- Teleportation (Pumpkin Ghosts can teleport to hurt their opponents)
- Fusionism (When two Souls merge the statistics of the people are multiplied the fusion benefits from the abilities of the two fused people)
Neo Forms[]
- Perception Manipulation, Illusion Creation, Subjective Reality & Pocket Reality Manipulation (Capable of creating a reality called Hang Castle, which the user's perception and reality are manipulated)
Mimic Ghost[]
- Shapeshifting & Power Mimicry (Mimic Ghosts are capable of changing shape at will to resemble their opponents and copy their techniques. Mimic is capable of exploiting the abilities of Mimic Ghosts)
Soul Energy[]
- Chi Manipulation (Capable of manipulating his Soul Energy to achieve several affects)
- Ectoplasm Manipulation & Soul Manipulation (Soul Energy is an energy system that allows users to benefit from different powers derived from ectoplasmic energy, affecting bodies, souls, Soul Energy is divided into 3 parts: fire, wind and darkness. These 3 elements are an integral part of Soul Energy)
Wind (Soul Energy)[]
- Speed Amplification & Free Movement (Wind can be manipulated in many ways, it's a power that emphasizes speed and maneuverability, Possesses many Skills that improve his mobility & stats[35])
- Momemtum Manipulation (All-Rounder & Ground. Reduces speed loss caused by rugged terrain)
- Limited Vector Manipulation (Charger Forward. which increases the user's speed, but only in the forward direction)
- Limited Vector Manipulation (Quick movements allow you to move quickly from left to right for greater mobility, especially with Quick Step, movement to the left and right becomes smoother. Quick Air Aerial movement to the left and right becomes smoother, Quick Slide Movement to the left and right during sliding is smoother)
- Momemtum Manipulation (Skimmer Decreases drop in speed when sliding)
- Momemtum Manipulation (With Landing Dash Initial speed increases when landing, and Cancel Dash when landing off a Jump Cancel, your initial speed increases)
- Stamina Manipulation (Quick Jump Decreases charge time required for Charge Jump)
- Durability Increase (Aegis Slider Increases defense power while sliding)
- Resistance to Time Manipulation (Surge Sonic's automatic acceleration during Time Break increases)
- Regeneration & Damage Reduction (with Balance Automatic recovery after taking damage, Down Cancel Press the 2 Button when taking damage to negate knockdown)
- Speed Amplification (×2) (Speed Up aka Power Sneakers is an abilty that used to come from monitor, which was then inserted in item boxes and others, users of chaos energy can use Speed Up it allows the user to increase his speed by 2 to be even faster)
- Enhanced Statistics Amplification (well, Speed Up can be upgraded with soul energy, to enable it to become much faster than before, notably with well as Super Speed Up, or Hyper Speed Up enables you to become much faster)
- Enhanced Statistics Amplification (Turbo Boost. Sonic is able to benefit from the Turbo Boost which is a Boost that Sonic used to evade the attacks of the avatar Solaris in Super Forms, Super Shadow and Super Silver also had to use this Boost, later in the timeline Sonic use it in basic form during the events of Secret Rings, is used for one shot Perfect Dark Gaia in Super Forms)
- Enhanced Statistics Amplification (Rocket Boost is a technique allowing users to benefit from a Boost superior to Turbo Boost, this Boost has been used by Sonic in Secret Rings, Eggman in Forces Speed Battle, and Sonic during frontier events by being powered by Cyber Space)
- Enhanced Statistics Amplification (Sonic with Warp Boost superior to Rocket Boost, only used during Secret Rings events)
Fire (Soul Energy)[]
- Fire Manipulation (The fire element in the Soul Energy increases the user's statistics)
- Limited Fire Manipulation (Handling fire is often about power as Fire Tackle Increased attack power when performing a Short Jump)
- Limited Statistics Amplification (Fire Gaze Increased attack power when performing Jump Cancel)
- Limited Flight (Turbo Jump Increases flight speed while using Jump Dash)
- Limited Statistics Amplification (H-Expand Extends the range of Homing Attacks)
- Fire Manipulation (Fire Lock-On Allows Homing Attack when locked-on to Fire Soul)
- Limited Statistics Amplification (Homing Stability Decreases recovery time after performing Homing Attack)
- Statistics Amplification, Magma Manipulation & Free Movement (Volcano Slider Increases attack power while sliding)
- Statistics Amplification (Fire Step Increased attack power granted to Back Step)
- Explosion Manipulation (With Crest of Fire, his Homing Attack causes explosions upon hitting his targets[35])
Dark (Soul Energy)[]
- Darkness Manipulation (Able to transmute soul energy into rings, for each ring absorbed, it grants 2 pearl of soul energy)
- Chi Restoration (When the number of Rings decreases, the Soul Energy level increases drastically)
- Limited Magnetism Manipulation (Possesses Skills that allow him to passive attract Pearls[35])
- Limited Transmutation (With Ring Exchange, he can convert each Ring he takes into 2 Pearls[35], as seen with Pearl Collector, Super Pearl Collector, Hyper Pearl Collector)
- Limited Creation (Ring Bonus provides him with 5 Rings from the start of the mission while Power Restart does it after revival[35])
- Creation (Users of the Rings Energy in the various Sonic games can literally create rings by their own simple actions, as can be seen with abilites such as rings start or when the player starts a game he automatically benefits from a certain amount of rings - the number can vary, sometimes it's when certain tasks are done or simply when fighting enemies, for example when Sonic destroys a badnick rings are automatically generated in his hammerspace)
- Damage Reduction (Ring Saver[35] allows him to reduce the number of lost Rings from damage while Soul Armor[35] reduces the amount of lost Soul Energy from damage. Sub S-Armour[35] reduces the amount of lost Soul Energy to a greater extend but at the cost of losing more Rings from damage.)
- Self-Resurrection (So long as Sonic has enough Soul Gauge energy, a lethal attack will instead take said energy from him and allow him to continue fighting[36])
- Resurrection & Immortality (Type 2 & 3) (So long as Sonic has enough Soul Gauge energy, a lethal attack will instead take said energy from him and allow him to continue fighting)
- Statistics Amplification (With Mini Turbo and Turbo Boost users can increase their speed to become even faster, this boost has been used against solaris, and has been used for one shot dark gaia although this was done in super form this boost should be superior to standard boosts)
- Statistics Amplification (Even faster with Rocket Boost, which is superior to the Turbo Boost used by other users. like Eggman in Speed Battle, and Sonic in Frontiers using Rocket Boost in Cyberspace requiring energy capsules from cyberspace to use)
- Statistics Amplification (The Warp Boost, also known as the Rocket Boost, enables users to become much faster)
Time Break[]
- Time Manipulation (Sonic can use Time Break, a technique that allows him to stop time is to Sonic can use Time Break down slow it down)
Speed Break[]
- Statistics Amplification (Speed Break is a technique that allows users to become ultra-fast, generating shockwaves as they run. It enabled Sonic in darkspine form to send back the Spirit Blast, a ball filled with writing, with ease, Superior to Turbo Boost, Rocket Boost and Warp Boost, which are even stacked lower than Speed Break)
Djinn Powers[]
- Limited Magic, Granting & Summoning (By rubbing her ring[36], Sonic can summon Shahra who can grant him simple wishes)
- Reality Warping (As a Djinn, Erazor can reshape reality in accordance with wishes he grants)
- Smoke Manipulation (Can turn his body into black smoke)
- Summoning (Of ghosts, Djinn and various other monsters)
- Immortality (Types 1 and 8, reliant on his Magic Lamp)
- Energy Manipulation
- Size Manipulation (Can grow larger in size)
- Resurrection (Brought Shahra back to life)
- Shapeshifting (Turned himself into sand after he was defeated)
- Possibly Extrasensory Perception (Shahra could sense when new elements were added to the Arabian Nights)
- Curse Manipulation, Fire Manipulation, & Life Stealing, Death Manipulation (Anyone struck with the Arrow of Judgement curse, will die once the flame is extinguished)
- Necromancy (Cursed King Solomon, turning him into an undead and resurrected the 40 Thieves)
- Damage Boost (Enhances his sword slashes with fire)
- Telekinesis (Levitated the Night Palace)
- Teleportation (Proficient at using it for both travel and combat)
Spirit of Water[]
- Self-Sustenance (Type 1, 2 & 3)
- Omniscience (The Chao are all-knowing)
- Incorporeality, Inorganic Physiology & Immortality (Type 1, 2, 3, 4, 5, 6, 7 & 8), Resurrection (Chaos is the spirit of water, With each attack, it can regenerate itself, being made entirely of water, The Chao, upon seeing aspects of reality, can transform themselves and copy them in order to take on new forms after a cycle of reincarnation, The End cannot kill the ancients by manipulating their deaths, The spirits of the ancients can be contained in avatars called koko)
- Water Manipulation (Being the spirit of water, he is able to manipulate water)
- Body Control, Bodily Weaponry & Weapon Creation (can change their body can create water claws)
- Magic (Chao are also fairies)
- Flight (The Ancients and the Chao can fly)
Soul Energy[]
- Forcefield Creation & Limited Energy Restoration (With Caliburn and other sword he can use Guard, creating a barrier which may generate energy for the Soul Gauge when blocking attacks)
- Limited Vector Manipulation (Quick movements allow you to move quickly from left to right for greater mobility, especially with Quick Step, movement to the left and right becomes smoother, can move even faster with Quick Step +1, higher with Quick Step +2, and even higher with Quick Step +3)
- Enhanced Statistics Amplification (well, Speed Up can be upgraded with soul energy, to enable it to become much faster than before, notably with Speed+1, Speed+2 and Speed+3)
- Momemtum Manipulation (With Landing Dash Initial speed increases when landing, can move even faster with Landing Dash +1, higher with Landing Dash +2, and even higher with Landing Dash +3)
- Statistics Amplification (can increases Grind speed. can move even faster with Quick Grind +1, higher with Quick Grind +2, and even higher with Quick Grind +3)
- Vector Manipulation (Quick Air Aerial movement to the left and right becomes smoother, can move even faster with Quick Air +1, higher with Quick Air +2, and even higher with Quick Air +3)
- Vector Manipulation (Able to jump after colliding with midair object with Splash Jump)
- Limited Flight (Turbo Jump Increases flight speed while using Jump Dash, can move even faster with Turbo Jump +1, higher with Turbo Jump +2)
- Statistics Amplification (Improves starting acceleration with Charger can move even faster with Charger +1, higher with Charger +2, and even higher with Charger +3)
- Statistics Amplification (Increases Soul Surge's attack range with Expand Surge Attack, can move even faster with Expand Surge Attack +1, higher with Expand Surge Attack +2, and even higher with Expand Surge Attack +3)
- Momemtum Manipulation (All-Rounder Reduces speed loss caused by rugged terrain)
- Extrasensory Perception (Hidden Fairies become easier to find with Hidden Fairy Lock On)
- Regeneration & Damage Reduction (Down Cancel Press the 2 Button when taking damage to negate knockdown)
- Damage Reduction (Ring Saver[35] allows him to reduce the number of lost Rings from damage while Soul Armor[35] reduces the amount of lost Soul Energy from damage. Sub S-Armour[35] reduces the amount of lost Soul Energy to a greater extend but at the cost of losing more Rings from damage.)
- Accelerated Development (Running fills your Soul Gauge with Soul Assimilator)
- Energy Manipulation (Soul Gauge increases whenever Rings decreased with Soul Barrier)
- Magnetism Manipulation (Pulls in nearby fairies with Fairy Collector, can move even faster with Fairy Collector +1, higher with Fairy Collector +2)
- Limited Creation (Ring Bonus provides him with 5 Rings from the start of the mission while Power Restart does it after revival[35])
- Energy Manipulation (Start missions with energy in the Soul Gauge, with Gauge Bonus, can move even faster with Gauge Bonus +1, higher with Gauge Bonus +2, and even higher with Gauge Bonus +3, and massively higher with Gauge Bonus +4)
- Energy Manipulation (Increases the range of a Lunge Attack with Lunge Advance, can move even faster with Lunge Advance +1, higher with Lunge Advance +2)
- Invulnerability (Longer invulnerability time when starting Aerial Attack with Aegis Aerial, can move even faster with Aegis Aerial +1, higher with Aegis Aerial +2)
- Statistics Amplification (Increases attacks during an Aerial Attack with Multiple Aerial, can move even faster with Multiple Aerial +1, higher with Multiple Aerial +2)
- Probability Manipulation' (Perfect Hits becomes easier with Easy Surge, can move even faster with Easy Surge +1, higher with Easy Surge +2)
- Energy Manipulation & Statistics Amplification (Rings increase with each Soul Surge attack with Ring Present, can move even faster with Ring Present +1, higher with Ring Present +2)
- Statistics Amplification (Soul Gauge increased based upon 'hit count.' with Surge Rescue, can move even faster with Surge Rescue +1, higher with Surge Rescue +2)
- Statistics Amplification (Rings increase based upon 'hit count.' with Ring Rescue, can move even faster with Ring Rescue +1, higher with Ring Rescue +2)
- Statistics Amplification (Increases the duration of a guard with Aegis Guard, can move even faster with Aegis Guard +1, higher with Aegis Guard +2)
- Statistics Amplification (Improves reaction time after collisions with Quick Return, can move even faster with Quick Return +1, higher with Quick Return +2)
- Statistics Amplification (Lunch Attack)
- Statistics Amplification (Aerial Attack)
- Shockwave Creation (Increases the attack area of a Lunge Attack, Lunch Spread, higher with Lunch Spread +1)
- Shockwave Creation (Increases the attack area of an Aerial Attack with Aerial Spread, higher with Aerial Spread +1)
- Shockwave Creation (Increases the attack area of ground attacks with Attack Spread, higher with Attack Spread +1)
- Shockwave Creation (Increases the attack area of midair attacks with Air Attack Spread, higher with Air Attack Spread +1)
- Forcefield Creation (Guard with just the right timing with Perfect Guard, higher with Easy Perfect Guard, even higher with Easy Perfect Guard +2)
- Free Movement (Increased wall-climbing speed after using Jump Dash with Dash Climb)
- Limited Flight (Attack becomes possible when using a short jump)
- Forcefield Negation (Shields become easier to break with Shield Break, higher with Shield Break +1)
- Energy Manipulation (Soul Gauge consumption reduced with Slow Gauge, higher with Slow Gauge +1, even higher with Slow Gauge +2)
- Durability Negation (Giant Killer, higher with Giant Killer +1)
- Durability Negation (Dragon Killer, higher with Dragon Killer +1)
- Immortality (Type 2. Sonic's Soul Energy for his Soul Surge substitutes as his vitality, allowing him to persist with said energy rather than dying)
Soul Surge[]
- Statistics Amplification (With Soul Surge, Sonic can boost either his travel speed akin to Speed Break or his attack power and combat speed)
- Danmaku, Damage Boost & Pain Manipulation (Wild Meteor. Users of this technique can affect several enemies by throwing their sword)
- Shockwave Creation (users to create an explosion of wind called Rose Typhoon)
- Explosion Manipulation (Rose Typhoon. When the user uses this technique, it generates a large explosion resembling a Chaos Blast, Amy does it with a new version of her Piko Piko Hammer)
- Explosion Manipulation (Chaos Blast.Users use this technique to make an explosion of energy)
- Statistics Amplification & Flight (With Chaos Charge. The Chaos Charge's icon takes the form of a sphere of blue energy that flies forward. In gameplay, this power-up becomes a blue aura that surrounds the user while they fly down the track)
- Statistics Amplification & Mind Manipulation & Telekinesis (With Psychic Surge. The Psychic Surge's icon takes the form of a cyan ring with a smaller cyan ring on the inside of it. A cyan aura radiates from the rings, with bright yellow star-like sparkles floating above it. In gameplay, Sir Galahad expands a circular seal made of two decorated rings (one large and one smaller) of pure psychokinetic energy)
Zeti[]
- Electricity Manipulation, Magnetism Manipulation, Hacking, Information Manipulation (Type 2) (The Oni are capable of hacking into Egg Net, allowing them to manipulate cyberspace information networks and manipulate electromagnetic fields to control Eggman's technology)
- Shockwave Creation (Oni are capable of creating shock waves)
- Energy Projection (Oni are capable of projecting energy)
- Telekinesis (Oni are capable of using telekinesis, which allows them to manipulate fruit)
- Metal Manipulation Oni are capable of manipulating metal)
- Ice Manipulation (Oni are capable of manipulating ice)
- Wind Manipulation (Oni are capable of manipulating strong winds)
- Energy Manipulation & Thread Manipulation (Oni are capable to manipulate energy threads)
- Darkness Manipulation, Animal Manipulation, Duplication, Intangibility (Which he can use to darken areas to blind opponents, Manifest flocks of black bats, and create shadowy clones of himself, which possess intangibility)
Writing[]
3 World Rings (Negative Emotion)[]
- Statistics Amplification, Abstract Existence, Empowerment, Soul Manipulation & Transformation (Empowered by the World Rings, with each being a manifestation of a specific emotion, Merged by the World Rings of Rage, Sadness, and Hatred, with each being a manifestation of a specific emotion, physical representation of Arabian Nights, Darkspine Sonic is able to generate his own Soul Energy in a move similar to the Spin Dash)
- Greater Fire Manipulation (Darkspine is able to not only lace his attacks with flames, but conjure and charge it to create blasts as well)
- Empowerment (Empowered by the World Rings of Rage, Hatred and Sadness, with each being a manifestation of a specific emotion)
- Reality Warping & Space-Time Manipulation (Restored the Arabian Nights reality, along with its space-time, with a wave of the hand after it was destroyed by Alf Layla wa-Layla)
- Text Manipulation (Can bend and manipulate the reality of the Arabian Nights, a reality comprised of innumerable inscriptions)
- Enhanced Reality Warping, Space-Time Manipulation, Passive Law Manipulation & Text Manipulation (Can reshape entire realities in his image. Reduced the space-time continuum to a void, Restored the Arabian Nights reality, along with its space-time, with a wave of the hand after it was destroyed by Alf Layla wa-Layla, His mere existence completely destroyed the Arabian Nights reality and was ultimately going to recreate it completely, including the very principles the Arabian Nights reality functioned on, Can bend and manipulate the reality of the Arabian Nights, a reality comprised of innumerable inscriptions)
- Dimensional Travel
- Flight
- Self-Sustenance (Type 3)
4 World Rings (Positive Emotion)[]
- Fire Manipulation
- Energy Projection
- Summoning & Explosion Manipulation (Summons a ton of explosive barrels and lava)
- Text Manipulation (Was stated to be able to burn the entirety of the Arabian Nights reality with its fire)
- Madness Manipulation (Hate sealed in Green Rings can passively drive you insane the spirits of the jungle)
- Wind Manipulation (The Happiness & Pleasure can manipulate the wind)
- Extrasensory Perception (By Feeling the Wishes & Desire one can see the light of the astral plane)
- Self-Sustenance (Type 3)
- Additional Arms (Possesses 6 arms in this state)
- Emotional Empowerment (Empowered by the World Rings, with each being a manifestation of a specific emotion)
- Dimensional Travel
- Enhanced Reality Warping and Space-Time Manipulation (Can reshape entire realities in his image. Reduced the space-time continuum to a void)
- Passive Law Manipulation & Text Destruction (His mere existence completely destroyed the Arabian Nights reality and was ultimately going to recreate it completely, including the very principles the Arabian Nights reality functioned on)
Calibur[]
- Immortality Negation (Using Caliburn in conjunction with Arondight, Galatine and Laevatein, he was able to negate the immortality of King Arthur before striking him down)
Death Calibur[]
- Energy Projection (Can fire energy balls in different patterns)
- Electricity Manipulation (Deathcalibur can fire bolts of lighting which can close in on the target & stun them if hit)
- Teleportation (Warps away after his horse loses control)
- Portal Creation (Creates a rift allowing him to surprise attack the opponent from a safe distance)
- Summoning (Can summon the forces of the underworld in battle)
Excalibur[]
- Statistics Amplification, Ectoplasm Manipulation, Soul Manipulation, & Darkness Manipulation (Excalibur amplifies Sonic's power, With the Energy of the soul, Excalibur is said to be sacred, Can merge with the forces of the underworld)
- Flight (The transformation allows Sonic to move freely through the air)
- Body Control (Of Excalibur, who can extend itself for greater reach)
- Attack Reflection (Can reflect magical attacks)
- Power Nullification (Can shatter magic barriers with sword attacks)
- Durability Negation (Excalibur is said to have power to cut through any kind of material in its vicinity, with said power, Sonic was able to completely bypass the Dark Queen's defenses in a single blow)
- Fusionism (Caliburn can fuse with Arondinght, Galatine and Laevatein into Excaliburn and turning Sonic into Excaliburn Sonic)
Excalibur Scabbard[]
- Weather Manipulation (Can create hazardous storms)
- Power Bestowal & Life Manipulation (Can bestow immortality onto anything she desires)
- Immortality (Types 1, and 8, reliant on the Scabbard of Excalibur)
- Self-Sustenance (Types 1 & 2)
- Flight (Shows this ability during her boss fight)
- Aura (Is coated in a fiery blue aura)
- Energy Projection (Can create energy orbs and fire them at opponents)
- Forcefield Creation (Can create energy forcefields to protect herself and damage others)
- Darkness Manipulation
- Master Swordsmanship & Weapon Creation (Can create dual Death Caliburn)
- Additional Limbs (Possesses 4 arms in her transformed state)
- Weather Manipulation (Can create hazardous storms)
- Power Bestowal (Can bestow immortality onto anything she desires)
Writing[]
- Creation, Law Manipulation, Plot Manipulation & Text Manipulation (By reaping the Arabian Nights, Erazor could corrupt their text to edit the storybook world, create new genies and [absorb its power] which would’ve resulted erased the Arabian Nights’ stories. Ultimately was the one to restore them with it being stated it would've been hard to restore otherwise)
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to absorb, rule and remake the Arabian Nights, a reality that is fundamentally made of texts/manuscripts and narratives, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
All except Dark Gaia Base and Perfect Dark Gaia abilites
Dark Gaia Energy[]
- Conceptual Manipulation (Type 1 & 2) Darkness Manipulation, Deconstruction, Magic, Elemental Manipulation, Life Manipulation, Soul Manipulation, Ectoplasm Manipulation, Chi Manipulation, Mind Manipulation, Fear Manipulation, Madness Manipulation, Empathic Manipulation, Sound Manipulation & Text Manipulation (Dark Gaia Energy represents darkness, which must be balanced with light. Darkness embodies destruction, and light embodies creation. Dark Gaia Energy and Light Gaia Energy are the spirit of the earth, the former being made of things such as ambient fears, doubts, anger, grief, quiet sighs, gossipy insults, and each word used to shout at others or talk about them behind their backs, described as phantomatic, spiritual and demonic, perceived as magic and an lunar energy)
Dark Gaia Energy[]
- Underground Mobility (Dark Eels dwell in cracks on the walls and floors and shoot out energy bullets from their mouth)
- Explosion Manipulation & Self-Destruction (With Spikes, small mites that expand and explode)
- Life Creation (Big Mothers spawn Little Rexes from itself)
- Elasticity (Nightmares, Big Mothers can stretch out their arms to attack at further range)
- Bodily Weaponry (Killer Bees & Little Rexes attack using their stingers and claws respectively)
- Forcefield Creation, Freeze Breath, & Air Manipulation (From Dark Moray)
- Shockwave Creation (From Titans and Dark Moray)
- Light Manipulation, Energy Manipulation, Electricity Manipulation & Healing (with Moon Energy summon orbs of energy to give it a power boost, or even heal itself from any damage it might have received)
- Magic
- Healing (With Dark Master and Cure Master)
- Energy Projection (From the Dark Eel, Evil Flower, Dark Master, and Sniper Bat)
- Electricity Manipulation (From Dark Guardian, Lightning Master, and Thunder Bat[37][38])
- Summoning (From Fright Master, which will endlessly summon Frights unless stopped[39])
- Fire Manipulation (From the Fire Master[40])
Werehog Form[]
- Statistics Amplification & Transformation (The Werehog is a transformation that occurs once the Sun goes down)
- Energy Manipulation (Can manipulate Dark Gaia Force for various effects)
- Size Manipulation (Capable of enlarging his arms and hands to increase the power and range of his attacks even further)
- Enhanced Non-Physical Interaction (Can destroy Dark Gaia's minions several of which are manifestations of people's negative thoughts, emontions and actions)
- Statistics Amplification (Able to use Dark Gaia Energy to augment his striking power)
- Forcefield Creation (Can use Dark Gaia Energy to form defensive barriers around himself)
- Greater Vibration Manipulation (He can cause destructive tremors with the colossal force of his blows)
- Status Effect Inducement (His attacks can cause dizziness in an opponent)
- Aura & Rage Power (Can enter Unleashed Mode, a temporary state signified by a blue hue which grants vastly greater strength and speed)
Unleashed Mode[]
- Statistics Amplification (With Unleashed Mode, it is able to amplify its capabilities)
Dark Gaia[]
- Incorporeality & Abstract Existence (Type 2. Dark Gaia is a hyper-energy organism spawned from the planet's core,Sonic Unleashed: Gaia Manuscripts (Videotape 9) with Professor Pickle theorizing Dark Gaia and Light Gaia are the planet's very will for the balance of light and darkness that Chip states has happened since the beginning of time. Cure Masters are referred to as phantoms, Bats as ghouls, and Frights as spirits)
- Self-Sustenance (Types 1, 2, and 3)
- Immortality (Types 1 and 8)
- Mind Reading (Type 2, Multi-Minded) & Omnipresence Spatial (Type 1, Incorporeal Presence. After being prematurely awakened, it broke down into smaller fragments that manifest as the nightly Gaia creatures, Sonic Unleashed: Collection Room. "What we see now is an incomplete form. Consider it luck and misfortunate. But, its awakening still sent its pieces flying and ruptured the planet. If my theory is correct, our nightly pests are the fragments of Dark Gaia." - Professor Pickle. and are implied to be born from Dark Gaia itself, Sonic Unleashed: Encyclopedia - Bestiary - Titan)
- Energy Manipulation & Corruption (Type 1 and 2, Physical & Non-Physical Corruption. Dark Gaia's influence is spread through both physical and non-physical means, from corrupting the emotions within people to corrupting ambient energies, and the climates of a location itself)
- Mind Manipulation & Emotional Manipulation (Dark Gaia's influence can bring out the darkness of one's heart, with Gaia creatures often being manifestations of various emotions and actions; fears, doubts, anger, grief, and each word used to shout at others or talk about them behind their backs. Some Gaia creatures are even able to weaponize human sorrow and grief)
- Possession (Mental & Spiritual. Dark Gaia Nightmares manifest directly within a person's body and influences both their actions and emotions)
- Forcefield Creation (Able to produce a momentary barrier that stops enemies from interrupting an attack)
- Transformation & Plant Manipulation (Dark Gaia's dark energy can be drawn up by ordinary flowers through soil, turning them into beings that spit pure evil at passersby)
- Animal Manipulation (Through its energy, it can corrupt animals such as bees, bats, and phoenixes)
- Negative Energy Empowerment (Stated to grow strong on the negative energies of the world)
- Energy Absorption (Stripped Werehog Sonic of his Gaia Energy and absorbed it)
- Energy Projection (With some charge-up, Dark Gaia can shoot a beam straight from its chest and launch smaller projectiles)
Resistance to
Perfect Dark Gaia[]
- Additional Arms (Upon awakening to its Perfect form, Dark Gaia grew several extra limbs)
- Energy Projection
- Breath Attack (Can shoot a giant beam of energy from its mouth[41])
- Invulnerability Negation (Can bypass the invulnerability of a Super form with its attacks)
- Enhanced Energy Manipulation
- Electricity Manipulation & Status Effect Inducement (Able to shoot orbs that can damage and stun an enemy)
- Damage Boost & Aura (Can coat its claws with energy to further enhance the damage it inflicts)
- Earth Manipulation, Magma Manipulation, & Explosion Manipulation (Is capable of generating lava on all its territory when leaving the earth)
All except Mother Wisp's abilites and negative form
Hyper Go On[]
Hyper Go On[]

Nature
- Soul Manipulation, Ectoplasm Manipulation, Life Manipulation, Chi Manipulation, Fire Manipulation, Power Nullification, Fusionism, Empowerment, Empathic Manipulation, Void Manipulation, Spatial Manipulation & Time Manipulation (The energy of the Wisp called Hyper go On is a vital energy which is necessary to their existence, it can be used as a source of energy for machines or other living organisms possessing properties, the Wisp powered by this energy are phantoms/fire spirits, A Wisp User, whether with a Wispon or of a traditional nature, must absorb the soul of a Wisp to benefit from its properties, If the wisp does not agree with the fusion, it transforms into a negative version of itself, converting the positive and negative energy of the hyper go on, so that what was good becomes evil, when the Hyper Go On enters into conjunction with the energy of the chaos emerald it deactivates them, Able to use all the power of a Wisp is able to merge with a Wisp, granting a physiology of fire, phantom, and made of Hyper Go On energy being a source of vitality for the Wisp, the explosion of Hyper Go On caused the creation of a black hole with an event horizon)
Orange Rocket[]
- Statistics Amplification, Explosion Manipulation & Vector Manipulation (Wispon users use Orange Rocket to send explosive attacks at their opponents, and the attacks can bounce off surfaces to hit opponents)
- Transformation & Flight (With Orange Rocket. Able to fly like a rocket and generate explosions)
Green Hover[]
- Statistics Amplification, Wind Manipulation & Flight (With Hover Wispon. When a Wips user attacks, his opponent loses his weight and goes far into the air, has been absorbed by Surge to beat Whisper, Tails and Sonic, was used for the Final Colors Blaster only for the Wii version, is considered a boost in speed battle forces, enabling you to beat any opponent)
- Transformation, Flight (Spaceflight) , Enhanced Senses & Telekinesis (Able to fly and see great distances in the distance, and carry objects at a distance)
Blue Cube[]
- Statistics Amplification, Status Effect Inducement, Transmutation, and Platform Creation (With Cube Wispon, which turns enemies into small blue bits and can create platforms even while in midair. Can freeze enemies solid in the Cube Wispon's energy)
- Transmutation & Plateform Creation (Blue Ring) (A mix between Rings Energy and the power of a Blue Wisp which allows you to change Rings things while containing them in a Shield, Transmuting a badnick creates a Super Rings worth 5 Rings)
- Transformation & Inorganic Physiology (With Blue Cube.by pounding the ground is capable of changing everything it surrounds into rings)
Pink Spikes[]
- Statistics Amplification, Crystal Manipulation (Wispon users who are able to handle Pink Spikes are able to handle crystal, and can also create crystal edged weapons, Surge, who had fled from Whisper powered by Spikes, Surge after absorbing Spikes proved stronger than Whisper with Cube)
- Transformation, Inorganic Physiology, Surface Scaling, Status Effect Inducement & Damage Reduction (AOE. With Pink Spikes. Users of Pink Spike are able to move on any surface, can prevent their opponents from moving, and reduce collision damage)
Red Burst[]
- Statistics Amplification, Fire Manipulation & Explosion Manipulation (With Burst Wispon, Able to Manipulate Fire like a flamethrower and also make explosions)
- Transformation, Intangibility (Type 1. Elemental Intangibility), Inorganic Physiology, Flight, Light Manipulation & Fire Manipulation (Passive) (AOE. With Red Burst. can become flames, capable of generating explosions of fire, making a light flash)
Yellow Drill[]
- Statistics Amplification, Weapon Creation & Free Movement (Able to create a drill that will be used to beat his opponents, can also be used to stick to walls)
Cyan Laser[]
- Statistics Amplification, Light Manipulation, Crystal Manipulation & Homing Attack (Can fire a beam of light, after generating crystals which converge to hit the target wherever it is, Whisper defeated a Chaos energy user powered by a Chaos Emerald)
- Transformation, Inorganic Physiology, Intangibility (Type 2. Immaterial), Vector Manipulation (With Cyan Laser. which lets the user hurtle forward as a destructive beam of energy, Cyan Laser is faster than Triple Boost and Yellow Drill, superior to an Emerald Chaos, it allows an injured surge to have more Wisp)
Jade Ghost[]
- Statistics Amplification, Transformation, Intangibility (Type 2. Immaterial), Immortality (Type 7. UnDead) & Inorganic Physiology, Flight (With Jade Ghost. Jade Ghost users can have a phantomatic physiology, giving them all the abilities of phantomatics)
Gray Quake[]
- Statistics Amplification, Vibration Manipulation & Earth Manipulation (Capable of producing earthquakes and generating obstacles)
- Transformation, Inorganic Physiology, Vibration Manipulation & Shockwave Generation (AOE.With Gray Quake. can become a metal ball capable of making the ground vibrate by creating shock waves)
Magenta Rhythm[]
- Statistics Amplification, Text Manipulation, Sound Manipulation, Shockwave Generation, Light Manipulation, Perception Manipulation & Darkness Manipulation (with Magenta Wisp. The Magenta Wisp can manipulate Sound, can cut robots with sound, make shock waves, manipulate light, and able causes all opponents to become disorientated and obscures their view of the track)
- Abstract Existence (Type 1) & Limited Flight (Those who use magenta Rhythm are able to transform themselves into musical notes, to move through the air, making jumps)
Crimson Eagle[]
- Statistics Amplification, Weapon Creation & Fire Manipulation & Explosion Manipulation (Can send an fire eagle to defeat this opponent)
- Transformation, Flight & Fire Manipulation (Passive) (With Crimson Eagle. Can become a Red Eagle that can fly)
Black Bomb[]
Indigo Asteroid[]
- Statistics Amplification, Transmutation & Gravitational Levitation (With Asteroid Wispon. Can create a clone made of Violet cube, allows the user to destroy enemies by swinging them and can fly while acting like he's a black hole in space)
- Transformation, Higher-Dimensional Existence (Type 1), Deconstruction, Transmutation, Black Hole Creation, Gravity Manipulation & Size Manipulation (With the Indigo Asteroid Wisp, which breaks down enemies and objects in its orbit and grows the more it consumes)
Ivory Lightning[]
- Statistics Amplification, Electricity Manipulation & Flight (With Lightning Wispon, Allows you to generate an electric whip that can destroy everyone in your path and be able to fly)
- Transformation, Electricity Manipulation (Passive) , Intangibility (Type 2. Immaterial) & Homing Attack (With Ivory Lightning. Can become lightning is capable of manipulating lightning and capable of homing attacks)
Fire Aura[]
- Aura & Fire Manipulation (with Fire Aura Can passively generate flames around its body)
Floral Aura[]
- Aura & Plant Manipulation (Floral Aura. Can passively generate plants with aura)
Ice Aura[]
- Aura & Ice Manipulation (Ice Aura. Able to generate a Ice Aura from Sonic Aura)
Light Aura[]
- Aura & Ice Manipulation (Light Aura. Able to generate a Light Aura from Sonic Aura)
Sonic Movie Aura[]
- Aura & Ice Manipulation (Sonic Movie Aura. Able to generate a Electric Aura from Sonic Aura)
Boost[]
- Statistics Amplification (×8), Aura & Forcefield Creation (Boost. The Boost on the tension gauge generates a force field with the aura of the boost to protect the user, all badnick present on the path are literally attomised, the power of the boost can rival the fire boost, the conpresion of the boost can eject an opponent whether it be Sonic or Blaze, the speed is also greatly increased to finish levels quickly, Boost is superior to Team Blast)
Dark Boost[]
- Statistics Amplification, Aura, Forcefield Creation & Darkness Manipulation (Chaos energy users can manipulate darkness, handling tenebrous concentrates various abilities, This refers to the Soul Energy, and can able use Dark Boost. which allows him to stack his boost with darkness manipulation)
Movie Boost[]
- Statistics Amplification & Electricity Manipulation (Can manipulate lightning using the Movie Boost,Movie Aura, EMP Boost)
Light Boost[]
- Statistics Amplification, Aura, Forcefield Creation & Light Manipulation (able to use Light Boost. which allows him to stack his boost with light manipulation)
Floral Boost[]
- Statistics Amplification, Aura, Forcefield Creation & Plant Manipulation (able to use Floral Boost. Able to amplify its statistics and attack opponents)
Ice Boost[]
- Statistics Amplification, Aura, Forcefield Creation & Ice Manipulation (able to use Ice Boost. Able to amplify its statistics and attack opponents)
Fire Boost[]
- Statistics Amplification, Aura, Forcefield Creation & Fire Manipulation (able to use Fire Boost. Able to amplify its statistics and attack opponents)
Infinite Boost[]
- Enhanced Statistics Amplification & Self-Sustenance (Type 3) (Infinite Boost. the Boost constantly gives infinite energy, it is obtained by collecting all 180 Red Stars Rings from Colors or thanks to Cyloop)
Double Boost[]
- Enhanced Statistics Amplification (×64) (With Double Boost. Sonic and Rookie combine their strengths by merging them to amplify their power and speed, during Sonic Crossworld events sonic can use the energy of 2 Wisp to do the Double Boost)
Triple Boost[]
- Enhanced Statistics Amplification (×512) (With Triple Boost. When three users merge their boosts they become more powerful, during Sonic Crossworld awakenings, Sonic can use the energy of 3 Wisp to perform the Triple Boost)
Final Colors Blaster (7 Wisp)[]
- Massively Enhanced Statistics Amplification & Enhanced Aura (×2 097 152) (Seven Wisp) (Final Color Blaster. Wii's Final Colors Blaster is superior to Final Color's Ds version because it requires the use of 7 Wisp combined to make a Boost)
Purple Frenzy[]
- Statistics Amplification, Transformation, Water Manipulation (Passive), Size Manipulation, Natural Weaponry & Absorption (With Purple Frenzy. can become a monster with gigantic fangs, or the more it eats the more it grows)
Violet Void[]
- Statistics Amplification, Teleportation, Void Manipulation & Black Hole Creation (With Void Wispon,By Manipulating Void, Wisp users can teleport)
- Magnetism Manipulation & Hammerspace Manipulation (Can enable users to Sucks in Rings and item capsules from the track, and Wisps fired by opponents)
- Nonexistent Physiology (Nature 1. Material) (Aspect 1. Spiritual Nonexistence), Statistics Reduction & Void Manipulation (With Violet Void. Capable of becoming the Void is Sucking in everything it surrounds and making it instantly disappear)
Mother Wisp[]
- Life Manipulation & Power Bestowal (Able to create all the Wisp, is to grant them their abilities and create the Hyper Go On that keeps all the Wisp alive)
Dark Mother Wisp[]
- Statistics Amplification (With Negative Energy, Nega Mother Wisp. Fought with Super Sonic. Far superior to her Wisps, who can single-handedly create black holes and can collectively stop a much large one created from the same energy source)
Control up to 4 Prism Shards
Prism Energy[]
Single Prism Shard[]
Note (Sonic's Prismatic Energy Abilities will also be placed here as he is considered a living Prism Shard according to the Chaos Council)
- Energy Manipulation (The Paradox Prism generates a powerful and supernatural form of energy. The Chaos Council was able to power an entire city and their machines using just one of its shards[42])
- Power Bestowal (Imbued Sonic with its energy, granting him the power to travel between Shatterspaces[43]),
- Limited Technology Manipulation (Sonic was able to cause a power outage using a burst of Prism Energy[44]),
- Statistics Amplification (Amplified the Chaos Council's Eggforcers[45]),
- Portal Creation & Dimensional Travel (Nine used a Prism Shard to open dimensional portals[42])
- Plant Manipulation (Thorn used a Prism Shard to induce rapid plant growth[46])
- Weather Manipulation (Can create lightning, whirlwinds, and storms[47]), likely several others (Nine stated that the full capabilities of Prism Energy have not yet been explored[42])
- Dimensional Travel (Layer 1.Sonic using this energy can travel between dimensions, while Shadow couldn't)
- Adaptation (In each universe in which he goes he can create a new ability)
- Forcefield Creation & Platform Creation (Able to create platforms on which he can walk in the air and which are able to protect him from enemy attacks)
- Weapon Creation & Surface Scaling (Is capable of creating weapons for his hand and feet)
- Levitation & Free Movement (Able to levitate on water)
- Technology Manipulation & Electricity Manipulation (Can generate technical weapons that generate electricity with Crossed Wires)
- Statistics Amplification (Boost your stats by becoming faster and stronger with energy prismatic Jungle Run, Hammer Slam, Metal March)
3 Prism Shard[]
- Enhanced Statistics Amplification (Eggman Can Amplify His Robot's Statistics)
- Size Manipulation (Can increase the size of Eggforcer robots)
- Existence Erasure (Improperly used Prisms can erase people from existence said by tails)
- Spatial Manipulation & Time Manipulation (Can create Holes in Space-Time, which vibration on 3 space-time continuums)
- Transmutation & Deconstruction (With the energy of three Prisms being capable of destroying everything inside the universe by Transmuting them into prisms then making them disappear)
Paradox Prism[]
- Energy Projection (Can be used to project energy with Energy Cannon)
- Enhanced Forcefield Creation (Tails with the energy of 4 Prism is able to create a force field the shield generated by Tails is strong enough to protect them from the destruction of universes)
- Crystal Manipulation (With the energy of 4 Prism is able to create a crystal castle)
- Creation & Power Mimecry (Able to create Robots with the same abilities as Sonic, Tails, Amy, Knuckles, Rouge and Big)
- Duplication (Able to Multiply his own Robot created)
- Electricity Manipulation (Able to generate lightning when making his attacks)
- Energy Projection (Nine is capable of projecting energy with the power of 4 Prism)
- Holograms Creation (Nine is capable of generating holograms of himself in another Universe)
- Weather Manipulation (Nine can create Clouds to attack the enemies base)
- Creation, Spatial Manipulation & Reality Warping (Shattered reality and created a myriad of alternate dimensions[43])
Every Prismatic Energy[]
- Energy Absorption, Multiverse Restoration, Existence Erasure & Causality Manipulation (The 4 Prism can absorb Sonic energy to restore 4 universes, after absorption Sonic will be erased from existence after a certain time, after absorbing the power of Sonic the Paradox Prism will return to where he was found in time, the characters of Sonic Prism remain where they are even though logically he should not exist, the portals show that they are similar with Sonic)
Life Energy[]
Life Energy[]
- Life Manipulation (Animation, Healing, Regeneration, Life Stealing, Instant-Death, Statistics Amplification) (Sonic sucks a small portion of the vital energy sucked from all living beings so that he makes it stronger, gives him an aura, and a passive force field, and the energy of the planet gives power to the chaos emerald)
- Energy Projection (It's able to fire sweeping lasers and rapid-fire energy balls)
- Electricity Manipulation (It can shoot beams of electricity from its hands)
- Fire Manipulation (Can shoot balls of fire)
- Forcefield Creation (By drilling, it can create constructs to block his opponent's path)
- Black Hole Generation (With a certain attack, a psuedo-black hole forms upon impact which defeats Sonic in one hit if it lands)
- Shockwave Creation & Reactive Power Level (Its power output increases the more damage it takes)
Can only harness the power of the phantom ruby prototype
Phantom Energy[]
Phantom Ruby Energy[]
- Soul Manipulation, Mind Manipulation, Dream Manipulation, Information Manipulation (Type 2) (The phantom ruby uses the mind, perception and dreams to manipulate virtual reality. The energy of the phantom ruby is devoid of space and comes from the realm of the spirit)
Phantom Ruby[]
- Teleportation, Gravity Manipulation, Reality Warping, Space-Time Manipulation (Able to teleport enemies to another location by making them fly through the air due to gravity, because of the space-time deformation created by the phantom ruby)
- Portal Creation, BFR, Dimensional Travel & Time Travel (The Ruby transported Classic Sonic to the future)
- Acausality (Type 4) (The Phantom Ruby can exist in the Egg Reverie Zone or time, each delaying constantly)
Heavy Forms[]
- Power Bestowal (Transformed a group of Eggrobos into the Hard Boiled Heavies)
- Magic, Aura, Flight, Summoning, Creation, Teleportation, Spatial Manipulation, Pocket Reality Manipulation, Shapeshifting & Power Mimicry (Able to use magic represented by a star background, able to summon objects or animals, able to teleport and copy the abilities of Fang, Bean and Bark by taking on their appearance)
- Afterimage Creation, Ice Manipulation, Weapon Creation, Explosion Manipulation (Can generate uplifting images, manipulate freezing ice with a simple touch, create explosive and ranged weapons)
- Energy Projection & Danmaku (Able to project energy)
Giga Forms[]
- Statistics Amplification (Grants its wielders increase stats)
- Weapon Creation & Explosion Manipulation (to create explosive bombs)
- Energy Projection (Able to project energy)
- Possibly Crystal Shapeshifting & Inorganic Physiology (The shape is probably made of crystal because when Giga Metal is beaten or imploded into veiled crystals representing the Phantom Ruby)
Phantom Forms[]
- Forcefield Creation, BFR, Teleportation, Energy Manipulation, Crystal Manipulation (Able to generate a constantly activated shield, able to teleport enemies to another location, able to generate energy and crystal constructions, able to generate electricity)
- Creation, Space-Time Manipulation (With its full power, the Phantom Ruby can create entire dimensions such as the Egg Reverie Zone)
- Crystal Manipulation & Void Manipulation (The Egg Reverie Zone is said to be a crystallized void)
Phantom Copy[]
- Enhanced Duplication & Power Mimicry (Can materialize thousands of clones of Shadow, Chaos 0, Zavok, Metal Sonic, and Infinite to aid him in combat with the Phantom Ruby, Is also capable of duplicating itself with Deadly Replica)
- Size Manipulation (the clones from Phantom Ruby can change size at will, demonstrate with Metal Sonic)
- Empathic Manipulation & Soul Manipulation (The Clones of the Phantom Ruby are said to be heartless and soulless)
Phantom Ruby Final Product[]
- Statistics Amplification (×1 000 000 000), Power Bestowal & Energy Manipulation (Granted both Infinite their various abilities through its energy. Various abilities showcased from those powered by the Phantom Ruby are energy-based, Grants its wielder increased stats, Infinite is said to be 1 trillion times stronger than Sonic's enemies)
- Gravity Manipulation (Infinite used the Phantom Ruby to reverse gravity and actively mess with it)
- Beyond-Dimensional Existence (Type 2. Qualitative Superiority. The Phantom Ruby is able to create null space, which contains all cosmology existing as a background, and is said to be independent of dimensionality)
- Portal Creation, Pocket Reality Manipulation, Creation, Spatial Manipulation, BFR, Sealing, & Dimensional Travel Negation (The Phantom Ruby created Null Space, Null Space is closed off from all other dimensions. Within this space, no one on Earth was able to contact or detect Sonic, despite having the technology to communicate with Sonic from across dimensions)
- Weapon Creation (Users of the Phantom Ruby are able to create various weapons, from constructs of cubes, to artillery cannons and small turrets)
- Homing Attack (The cubes generated by the phantom ruby can constantly pursue their opponents)
- Telepathy & Perception Manipulation (Stated by Tails to be influencing the perception of the planet itself with leftover Phantom Ruby energy, something that affects everybody born native to the planet. However, due to Eggman's inability to control it fully, the thoughts and impressions of others were gathered and influenced reality as well)
- Reality Warping (the users of phantom ruby are able of distorting reality with Reality Warp)
- Illusion Creation & Perception Manipulation (The Phantom Ruby creates a virtual reality that the brain believes it to be real, and thus becoming reality for that person)
- Enhanced Paralysis Inducement (Infinite is capable of paralyzing Super Shadow)
- Energy Projection (Allows infinite to project energy)
- Teleportation (Infinite can teleport away from rookie)
- Telekinesis (can use his telekinesis to carry Moto Bug)
Resistance to
Abundance of Phantom Ruby Prototype[]
- Pocket Reality Creation, Portal Creation & BFR (With the Death Egg Robot)
- Greater Duplication (Can materialize thousands of clones of Shadow, Chaos 0, Zavok, Metal Sonic, and Infinite to aid him in combat with the Phantom Ruby)
- Absorption (The Phantom Ruby-empowered Death Egg Robot absorbed Infinite and the Phantom Ruby prototype)
Enhanced Phantom Copy[]
- Summoning (Several worlds he created utilized weapons and entities against Super Sonic; such as the Space Colony Ark, Perfect Chaos, Dark Gaia, and the Mother Wisp)
- Duplication (Created several duplicates of Perfect Chaos that were only weaker due to the mechanisms of the Chaos Emeralds' emotional empowerment)
Enhanced Finalised Product[]
- Supernatural Willpower (Can activate a Phantom Ruby prototype, something which can only be achieved by a user with a strong enough will)
- Subjective Reality, Law Manipulation, Causality Manipulation, Memory Manipulation, Spatial Manipulation, Subjective Reality, Dream Manipulation, Law Manipulation, Causality Manipulation, Memory Manipulation, & Perception Manipulation (With the Egg Field, as it would have brought to reality Dr. Eggman's desired world as "truth" if it hadn't been destroyed. Sonic, Tails, and Knuckles were having false memories implanted in their mind. These “Otherworlds” are labeled as “infinite” and “super-other dimensional”. Due to Otherworld being powered by the Phantom Ruby, a far superior power source than what Eggman used to create his Test Run maze, and the Phantom Ruby demonstrating many of the same abilities as Test Run, along with Otherworld being created with a similar purpose to Test Run of trapping characters in alternate worlds forever, Otherworld should have the same dimensionality as Test Run, Created alternate worlds with his Phantom Ruby in an identical fashion to his Egg Field, which apply these effects to the world itself and the individuals caught in the alteration of reality)
Resistance to
- Conceptual Manipulation (Type 1, Independent Universal Concept) , Law Manipulation, Causality Manipulation, Dream Manipulation& Information Manipulation (Type 2, Fundamental.) (Endured blows from Super Sonic at his full power, which have said effects)
- Energy Manipulation (During Speed Forces battle events, characters benefit from the basic abilities of the Phantom Ruby, When the game begins, players already have phantom rubies and must obtain more to unlock other characters)
- Teleportation (Can use the energy of the Phantom Ruby to teleport to one of the areas during the competition)
- Statistics Amplification (Although the abilities come from Item Boxes, the Phantom Ruby's abilities can improve them by making them faster, stronger, and more durable, When the rings are dispensed to improve a abilities, the cubes of the phantom ruby appear)
Cyber Energy[]
Cyber Energy[]
- Logic Manipulation & Law Manipulation (Cyber Energy defies the laws of the real world and manifests logical disparities to the bottom of causality)
- Data Manipulation & Information Manipulation (CyberSpace) (Type 2, Fundamental. Cyber Space a World of Information is a world comprised fundamentally of gathered data and information, a place Sage states countless pieces of information become one,[48] and where Cyber Energy originates)
- Memory Manipulation & Conceptual Manipulation (Type 3) (Cyberspace had the Ancients memories, hopes, dreams and the very essences of who they were)
- Soul Manipulation (Cyberspace also had the Ancients' souls uploaded into it, with Amy, Knuckles and Tails having happened the same once they were stranded on it)
- Nonexistent Physiology & Void Manipulation (Nature Type 3. Paradoxical) (All Aspects. Spiritual, Conceptual, Mental, Information, Other) (Digitization limits how much one can interact with the world around them. Sonic notes Amy and Knuckles seem to be both inside and outside of Cyber Space, with Sage stating they are drifting between Cyber Space and the real world, supported by Tails stating that he has memories, thoughts, and consciousness, but no physical adaptability, feeling like everything is just out of reach. Those who become trapped in Cyber Space are stated to live a virtual existence that cannot interact with the real world, Aspect 1 [Spiritual] - Amy calls her Digitized state "only a soul now too" after witnessing Kocos pass onto Cyber Space, with Sonic implying Knuckles' soul is "cyberized too" and implying Tails' Digitized body is currently his soul after seeing Amy and Knuckles' similar state, Aspect 2 [Conceptual, Type 3] - The Ancients uploaded their hopes, dreams, memories, being described as "their very essences", "everything that made them who they were" by Tails; as he, Amy, and Knuckles were trapped in Cyber Space, their essences should be retained within the realm alongside them, Aspect 4 [Information]. Sage refers to Cyber Space as a space where countless pieces of information become one, with Dr. Eggman stating he "is the world itself, and the world is me". Due to existing purely as their souls separate from Cyber Space, Digitized Amy, Tails, and Knuckles' real bodies should also exist as information; inversely, their Digitized souls should lack it)
Eggnet[]
Critters Energy[]
- Damage Transferal, Technology Manipulation, Bodily Weaponry, Weapon Creation, Flight, Elemental Manipulation, Invisibility, Sound Manipulation, Deconstruction, Construction, Matter Manipulation, Poison Manipulation, Forcefield Creation, Soul Manipulation, Mind Manipulation, Information Manipulation (Type 2), Dream Manipulation, Abstract Existence, Telekinesis, Attack Reflection, Paralysis Inducement, Power Mimicry, Status Effect Inducement, Pocket Reality Manipulation, Immortality (Type 1, 2, 3, 4, 5, 6, 7 & 8), Omniscience, Dream Manipulation, Conceptual Manipulation (Type 1) (The badnik's body can injure with a single touch, can create technological weapons such as claws, spikes, drills, crawlers, tails, or bombs and missiles, generating explosions. Their technology allows them to swim and live on the seabed, travel underground, and fly through the air with wings, jetpacks, or spatially. They can manipulate energy, light, lightning, fire, water, ice, crystal, air, sound, earth, metal, darkness, poisons, diseases, adhesives, force fields, magnetism, matter, antimatter, subatomic, atomic, organic, biological, spirit and soul, informational, imaginary, conceptual, whether projections, auras, weapons, or their very nature of existence, they can also make themselves invisible, possess telekinesis, copy their opponents' movements, paralyze their opponents, manipulate pocket dimensions, reflect their opponents' attacks, because of Eggnet's connection to cyberspace, they have omniscience, and their consciousness and beings reside in cyberspace. If a Badnick is destroyed, it retains its spirit)
Users: Mecha Sonic, Pit Master, Hiyoko Master (Mecha Hiyoko), Balance Master, Dohyo Master, Charge Master, Lady Bug Boss, Bead Worm Boss, Bouncy Boss Robot, Tree Crawler Boss, Sphere-o-Bot Boss, Item Mecha, Toad Mecha, Electrical Discharge Mecha, Watermelon Mecha, Spring Mecha, Jellyfish Mecha (Water Strider Mecha), Caterpillar Mecha, Cooperation Mecha Group, Electric Catfish Mecha, Elephant Mecha, Light Bird Mecha, Spider Mecha, Soap Bubble Mecha, Mole Mecha, Darts Mecha, Rush Mecha, Scarab Beetle Mecha, Trampling Mecha, Mecha-Bu, Cling Mecha, Laser Mecha, Spotted Garden Eel Mecha, Mecha Gorilla, Pig Badnick, Shiversaw, Hotaru (Hotaru Hi-Watt), Aquis (Giant Aquis), Stunpalon, Pierrot, Jellyfish (Water Strider Mecha), Gorilla Badnick, Ptera (Mini Ptera Mecha), Meter Droid, Drillerdroid, Kani Pearl, Needle Man, Tart Turtle, Springshell, Marve-Shupopolous-Gou, Giga Thomas "Pen" (Penguin Bomber), Scorpius, Toxic Pools Boss, Robo Head, Fire Breath, Big Shaker, Tunnelbot, Bowling Spin, Big Icedus, Twin Hammer, Hey Ho, Gapsule, Heat Arms, Death Ball, DD Wrecker, Amoeba Droid, Egg Janken, Crabmeat (Taraban, GamiGami, Missile GaniGani, Shellcracker, Dr Crabulus), Chopper (Flying Chopper, Masher, Mega Chopper, Giant Chopper, Bone Batabata, Small Chopper, BFish, Chop Chop, Super Chopper), Ball Hog (Buton, Hell TonTon, Gold TonTon), Bomb (Big Bomb (Matryoshka-Bom), Bomblin, Bomb), Buzz Bomber (Buzzer, Poh-Bee (Tonbo (V1, V2))) Super Buzz Bomber, Death Queen), Ordinaut (Unidasu, Uni Uni, Orbinaut)/(Gohla, Star Pointer, Big Icebus, Flamer, Flamer, Storm Gola, Tubinaut, Zombie Orbinaut, Cactinaut, Bombaberry), Turtloids, Rexon, Spiker (V1, V2), Helicorn, Nebula (Cactus, Helicorn), Splats (Rabibin), BatBrain, Fly Thorn (Fly Thorn 03), Grapes Mech, Penguinator Aquis (Giant Aquis), Snail Blaster, Blowfish Transporter (BFB), Balkiry (V2), Spiny, Snovy, ASRT, Robo Squid, Spikes, Aero-Chaser (Aero-Cannon), Sprinkler, Galaga Bee, Octus (Octus Ink, Octus Boost, Mega Octus), Crawl (Guardian Crab) Antlion (Antlion Mother), Clucker (Foot Kokeko, Torococco)/Cluckoid, Pata-Bata (Hoverby Mk 2)/Butterdroid, Dragonfly (Big Dragonfly), Big Gola, Cube, Dung Beetle, Gustav Turtle, Manbou, Manta, Snowstalker, Storm Gola, Utsubo, Jaws, Newtron, Anton, Slicer, Mushmeanie, Madmole, Blaster, Batbot (BatBot V2), Larva, Mole, Prism Spinner, Jawz, Fullboar, Scarabesque, Zoomer, Asteron, Bubbles, Whisp, Barrel Thrower, Bastion, Bottaco, Coaster Buzzsaw, Coulon, Crawlshell, Green Beetle Badnik, Kanga Clanga, Moocolon Quili-Quili, Security Machine, Sourthan, Tick-Tock Drone, Skorp, Hotaru (Hotaru Hi-Watt), Flasher (Flasher Mk 2), Roller (Roller MK2), Armadiloid, Bumpalo, Cactinaut, Cactula, Canister, Driller, Fire Dropper, IceBomba, Juggle Saw, Matryoshka-Bom, Mic Drop, Rattlekiller, Sentry Bug Shutterbug, Sweep Badnick (Sonic Mania Plus), Turbo Turtle, Vultron, Woodrow, Dango, Kabasira, Scarab, Kanabun (V1, V2), Turbo Spiker, Rhinobot, Pointdexter, Mantis, Bugernaut, Blastoid, Toxomister, Tecknosqueek, Fireworm, Bloominator, Antilon Badnick, Centipede Badnick, Clam Badnick, Earthworn Badnick, Sea Snake Badnick, LadyBuggy (Boing-o-bot), Bomblur, Radal Tap, Spidal Tap, Bat Badnick, Bee Badnick, Bug Badnick, Bunny Badnick, Crock Badnick, Dragfly Badnick, Firefly Badnick, Fish Badnick, Hunter Badnick, Mouse Badnick, Octopus Badnick, Pengo Badnick, Scorpy Badnick, Scouter Badnick, Shell Badnick, Snake Badnick, Snowman Badnick, Spider Badnick, Walker Badnick, Whirl Badnick, Octopus Badnick, Sandoom Badnick, Aroro, Beroro, Dragogo, Flowawa, Gabubu, Gaikoko, Kabutoto, Kibaba, Mukaka, Nyororo, Ototo, Peppepe, Puyoyo, Robototo, Takoko, Toriri, Yadokaka, Chainspike, Rock'n, Spikebonker, Ribot (V1, V2, V3), Flybot (Flybot767), Clamer, Corkey, Saruder, Sparkle, Magma Worm, Cluck, Rexxon, Ferron, Buster (Krondor), Bubbler (Bubbler Mother), Gator, Redz, Snail, Stegway, Game-Game, Zaririn
Eggman Battery[]
- Fusionism (Can merge with various other machines and vehicles created by Eggman. Connected to an ancient statue that Eggman didn't create.[49] Merged with scrap metal to create a dangerous mech.[50] Fused with random parts to create the Klepto Mobile[51])
- Natural Weaponry (Has numerous weapons built into it and has various attachments, such as; a wrecking ball,a spike,[52] a flamethrower,[53] tendrils, and drills[54])
- Additional Limbs (Through various attachments to the Eggmobile)
- Duplication (Upon being hit, one of the orbs surrounding it will split off into an identically appearing Eggman and Eggmobile balloon.[55] A variation of it has balloons which bounce around and harm those who touch it[56])
- Energy Projection (With the Egg Bubble, it can fire several energy projectiles.[57]
- Explosion Manipulation (It can fire missiles[58])
- Fire Manipulation (Can drop a ball of fire that spreads its flame across the floor[59])
- Air Manipulation (With the Egg Bubble, which uses air bubbles as its shielding[57])
- Ice Manipulation (With the Egg Froster. Capable of blowing out freezing air from devices that orbit it[60])
- Electricity Manipulation (It has tendrils which produced a shock that heavily stunned Classic Knuckles)
- Magnetism Manipulation (With a magnet which detracts from below it[50])
- Homing Attack (The Eggmobile can drop an iron ball that chases Sonic around and with Homing Missile)
- Underground Mobility (Can burrow into the floor and ceiling with its drills[61])
- Poisons & Chemical Products (The Egg Poison can weaponize Mega Mack to use against its foes[62])
- Forcefield Creation (The Eggmobile can produce a forcefield that blocks any incoming attack)
- Energy Projection & Damage Transferal Negation/Limited Durability Negation (Can fire a constant beam which can one-shot Sonic regardless of how many rings he holds)
- Telekinesis (It has a tractor beam that can pick up objects and kidnap people from under it[63])
- Homing Attack & Explosion Manipulation (With homing missiles that can be fired rapidly. It can also drop bombs directly beneath it[64])
- Limited Camouflage (Can disguise every space on the map at once)
- Dimensional Storage Negation (Can replace the cards in a character's inventory with "Eggman cards", can also place a carbuncle into thier inventory without needing to be anywhere near proximity, which are fairies that will eat one item from thier victim's inventory before going away. Even with seemingly no inventions whatsoever, he can reach into Sonic's hammerspace and steal 50 rings from him without the latter noticing until it's too late)
- Statistics Reduction (Can cause a temporary movement speed debuff)
- Sleep Manipulation (The Eggmobile can spray out sleeping gas that left Sonic/Tails unconscious overnight[63], and can also do so via a light from under it)
- Ice Manipulation (Can fire Ice Beams to trap foes in blocks of ice that not even Sonic or Tails can break out of despite normally being able to do so easily)
- Temperature Manipulation & Creation Has a large floating orb capable of creating rings and blasting heat that can push back Team Sonic)
- Size Manipulation & Statistics Amplification (Can enlarge others and amplify their power to the point that they flatten and one-shot characters who were previously comparable to them)
- Electricity Manipulation (Can shoot lightning from below)
- Possible Enhanced Senses (Can detect the camouflaged rails in Green Cave)
- Fragrance Manipulation and Possible Paralysis Inducement (His farts are potent enough to harm the likes of Sonic and Knuckles, as well as possibly paralyzing them)
- Dimensional Travel (Eventually escaped from White Space without any resources)
- Blinding (Capable of dropping bombs which can temporarily blind foes[65])
- Blinding (Capable of dropping bombs which can temporarily blind foes)
- Further Hammerspace Manipulation (Even from outside the battlefield, can easily steal Mysterious Orbs from the player’s hammerspace and give them to his machines)
Inventions
- Fire Manipulation (With the Egg Scorcher Mark III)
- Magnetism Manipulation (With the Egg Graviton)
- Weather Manipulation (With the Egg Scrambler, Eggman can change seasons)
- Explosion Manipulation
- Gravity Manipulation (The Death Egg has devices that allow it to flip gravity)
- Energy Manipulation
- Size-Shifting (Eggman has a beam that can shrink his opponent inside Metallic Madness and beams that can grow the opponent back)
- Body Control
- Plasma Manipulation (The Crystal Egg Zone boss has plasma projectiles)
- Duplication (With one beam attack, can create a near perfect duplicate of someone, down to the same abillities, weapons, and the same fighting style along with comparable skill)
- Sealing & Absorption (The small creatures that Eggman captures are put inside his Badniks, where they act as batteries for them. Eggman will usually seal them inside his capsules until he brings them back to his base. Capsules can even seal incorporeal beings such as Hyudoros)
- Pain Manipulation (With the Eggman Mark)
- Teleportation (Built a teleporter)
- Statistics Amplification (With Dash, he can temporarily increase his speed)
- Invulnerability (With Invincible)
- Light Manipulation (With Flash)
- Status Effect Inducement (With Reverse he can confuse his opponents, reversing their sense of direction)
- Time Manipulation (Has used an hourglass-like contraption to undo the destruction of his Death Egg Robot and the Egg Fortress Zone)
- Status Effect Inducement (Can blind opponents with his party popper)
- Deconstruction (Annihilated part of a building with a handgun)
- Information Analysis
- Forcefield Creation & BFR (The Solaris Prototype traps the targets inside an energy field & teleports them into another time period)
- Homing Missiles, Vibration Emission
- Life Force Absorption (Can drain a planet's life-energy with the Extractor)
- Gravity Manipulation (His robots can negate gravity)
- Transmutation (With the Roboticized)
- Forcefield Creation (Generator Badniks create an energy forcefield around Eggman's Emerald Hill Mech)
- Ice Manipulation (Can shoot ice missiles and lasers that freeze opponents solid)
- Crystal Manipulation & Sealing (Trapped Amy in an "impenetrable crystal")
- Omnidirectional Shock Wave Generation (Which induces dizziness upon impact)
- Pocket Reality Manipulation, Spatial Manipulation, Physics Manipulation, Law Manipulation & Gravity Manipulation (With Eggman's Tower. Trapped Sonic, Tails, and Amy in a space of his own creation that continuously changed around them due to a spatial warping effect, having bent the laws of physics themselves to his will in order to create a space that circumvents spatial laws, allowing him to construct an autonomously tessellating, proportionally expansive structure with no limitations Eggman could also freely control gravity within this space)
- Limited Fusionism (With Combination Badniks, which he can send en-masse most easily within this space but which can be employed elsewhere)
- Creation, Conceptual Manipulation (Type 1), Dream Manipulation, Physics Manipulation, Mind Manipulation, Plot Manipulation, Text Manipulation, Information Manipulation (Type 2), Data Manipulation, Memory Manipulation and Soul Manipulation (Created an entire dream world in his image, with dreams having various intrinsic fundamental aspects to them)
- Pain Manipulation & likely Death Manipulation (Self-Afflicted. When breaking open a Robotnik Item Box, it deals the same amount of damage to the user as a Badnik. Hitting with a shield power up will take it away, hitting it with rings will cause them to be dropped, and breaking it open without rings will kill the playable character[66])
Resistance to
- Magma Manipulation (Unharmed by submersion into lava[53])
- Transmutation (Eggman's mechs are not converted into rings by Chaotix Recital)
- Teleportation (Shown all throughout Sonic Shuffle[67])
- Forcefield Creation (The Egg Walker has a shield)
- Paralysis Inducement (Eggman possesses a trap that that shoots electricity through the victim's body stunning them in spite of their strength)
- Enhanced Senses (Unlike other enemies in Sonic Heroes, the Egg Emperor can see Espio through his invisibillity)
- Hypnosis & Memory Manipulation (Outfitted his goggles to negate the effects of Starline's hypnosis glove, which have such effects[68])
Nature[]
- Inorganic Physiology (Type 2; Is robotic in nature)
- Disease Manipulation & Size Manipulation (Type 4;It is a virus. By its appearances, its likely meant to be around the same size as a Bacteriophage)
- Duplication (While it was impossible to create enough Metal Virus to infect the world, Dr. Eggman note he doesn't have to. All he needs is to let the virus spread itself, inferring it self-duplicates)
- Regeneration (Mid-High; Can regenerate from Sonic's speed burning it off)
- Reactive Evolution (Adapted to Dr. Eggman's attempt to regain control of its coding. Slowly overcame Sonic's ability to burn it off from Sonic's failed attempts to get rid of it with his speed, which has caused it to mutate further)
- Deconstruction (of its infected over time? As the Metal Virus mutates, it becomes unsustainable. The effected cells will suffer a form of apoptosis. At best, the host will survive 200 years before collapse through disintegration)
Resistance to
Metal Virus[]
- Disease Manipulation, Biological Manipulation, Corruption (Type 1) and Transmutation (Carries the Metal Virus, allowing him to infect living organisms through physical contact and turn them into Metallic substance. The infection also spreads faster when repeated contact is made)
- Immortality (Type 2 & 3; Kit was certain that, the Egg Breaker destroyed her, only for her to emerge healthy. Is implied to have recovered from countless other, increasingly dangerous incidents)
50% Robotized[]
- Partially Roboticized (Half of her body was turned into a robot)
- Enhanced Senses
- Flight (Via rocket boosters in her feet)
- Energy Projection (Via her Arm Cannon)
- Elasticity (Has extendable arms and legs)
- Forcefield Creation (With Shields) & Attack Reflection (With Shield Type 2)
- Non-Physical Interaction (Punched Naugus while he was still a shadow)
100% Robotized[]
Same as in base on a vastly enhanced scale
- Self-Sustenance (Types 1, 2 and 3)
- Inorganic Physiology (Type 2) (when robotized, Sonic transforms into a robotic being)
- Flight (Energetic propulsion at the bottom of his feet, allowing him to soar into the sky)
- Energy Projection (can fire beams from his eyes)
- Explosion Manipulation (capable of firing missiles)
- Enhanced Senses (has infrared vision)
- Analytical Prediction and Accelerated Development (Transformative; Intelligence. Sonic's transformation into Mecha Sonic allows him to do quick mental calculations that allow him to predict his opponent's moves)
Megatal[]
- Electricity Detection (Through his built-in sensors)
- Heat Manipulation with heat ray
Resistance to
- Fire Manipulation, Heat Manipulation & Mind Manipulation (Unscathed by a blast of fire. Withstood being submerged in molten lava for months)
Man[]
- Weapon Mastery (With Ring Launcher, Spin Slash, and Spring Shield),
- Energy Projection (With Spin Dasher)
- Danmaku (With Homing Shot)
- Fire Manipulation (With Fire Dasher)
- Forcefield Creation (With Energy Shield)
- Electricity Manipulation (With Thunder Dasher)
TV Monitor[]
Nature (Tv Monitor)[]
- Data Manipulation & Possibly Information Manipulation (Type 2) (Television monitors are televisions connected to a network that transmits data and displays it on a screen, to have the capacity retranscribed sue the screen it must destroy the television at destroying the television it is that we gets the capacity that is contained within it, knowing that all the information networks come from cyber space there may be a link between the monitors and cyber energy)
TV Monitor[]
- Pain Manipulation & likely Death Manipulation (Self-Afflicted. When breaking open a Robotnik Item Box, it deals the same amount of damage to the user as a Badnik. Hitting with a shield power up will take it away, hitting it with rings will cause them to be dropped, and breaking it open without rings will kill the playable character[66])
- Forcefield Creation (Chaos energy users can use shields, a force-field-generating ability that can be obtained with rings, monitors, or item boxes by ascending high enough in chaos energy to have literal mastery in basic form, the shield cannot be circumvented by the hax, whether material, spiritual, informative or conceptual)
- Existance Erasure (Material) (The Shield, when destroyed, can erase things from existence, as objects or badnick)
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing & Water Manipulation (Type 3; the Aqua Shield allows the user to breathe underwater without worrying about air[69])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[66])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[69])
- Dimensional Travel (The Chaos Emerald monitor sends the user to a Special Stage that holds a Chaos Emerald[70])
- Statistics Amplification (Temporary via Speed Shoes. This item greatly increase the user's speed. Invincibility greatly enhances the user's durability. Hercules Muscles increase the user's strength)
- Size Manipulation (With Grow and Shrink, which respectively doubles and halves the user's height[71])
- Statistics Reduction (Self-Afflicted. While under the effects of Shrink, the user's jumping height and maximum speed is reduced[71])
- Flight (Technological; With the Rocket Shoes, which grant the user temporary flight[72][70])
- Teleportation (The teleportation item box switches the positions of two different characters between one another[73])
- Damage Reduction (Temporary. With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[74])
- Forcefield Creation (Via Shields) & Damage Reduction (Via Invincibility. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder. Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Temperature Manipulation & Durability Negation (With the Heat Barrier, Shadow the Hedgehog shield equally damages Black Arms soldiers, Egg Pawn and G.U.N. soldiers with its aura)
- Statistics Amplification (Temporary. High-Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability)
Item Boxes[]
Nature[]
- Chaos Manipulation & Text Manipulation (Symbols) (Item Boxes give a random ability to a user, the ability obtained can come from any energy system, and can obtain any weapon)
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
- Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
- Weapon Creation & Explosion Manipulation (The user can summon the Smart Bomb to cause all enemies in the field of vision to be destroyed)
- Weapon Creation (Gives the user a skateboard to bounce on Badniks[75])
- Homing Attack (Via Target Torpedo) & Explosion Manipulation (Users can summon a bomb to explode other Riders on the race track or a torpedo tor track them down)
- Reversal Perception (users can reverse their opponent's movements, as demonstrated by the Confusion ability)
Nature (Power Up)[]
- Statistics Amplification (Although the abilities come from Item Boxes, the Phantom Ruby's abilities can improve them by making them faster, stronger, and more durable, When the rings are dispensed to improve a abilities, the cubes of the phantom ruby appear)
Projectile[]
- Fire Manipulation (Fireball. users are able to generate fireballs, to attack their enemies)
- Wind Manipulation (users can generate tornadoes, with Whirlwind)
- Wind Manipulation & Fire Manipulation (Combining the manipulation of wind and fire can create fire blazes, as well as fire whirlwinds, Fire Whirl)
- Ice Manipulation & Paralysis Inducement (users are able to manipulate ice, creating ice waves and can paralysed by the control of its opponents with Ice Wave)
- Electricity Manipulation (users can manipulate lightning bolts they see with Lightning)
Boost[]
- Statistics Amplification, Aura, Forcefield Creation & Reversal Perception (users can reverse their opponent's movement, This abilitiy can be amplified by the boost creating the Confusion Boost, Distorts the opponent's vision, Drops a small orb of Illusion that distorts the opponent's vision, and can also be used to enhance user statistics)
- Speed Amplification (×2) (Power Sneakers. allows the user to increase his speed by 2 to be even faster)
- Statistics Amplification, Aura, Forcefield Creation, Plasma Manipulation & Fire Manipulation (able to use Fire Boost. Able to amplify its statistics and attack opponents, The Fire Boost creates a shield of fire around the user with a fire trail, the flames generated range from red, blue to purple, the boost can be charged to increase the user's statistics, can generate fire in water without the flames going out)
- Statistics Amplification, Aura, Forcefield Creation, Wind Manipulation & Hammerspace Manipulation (can create a storm with Wind Boost Boost is in effect will be left floating helplessly in the air temporarily while slowing down momentarily and also lose Rings. In addition, these affected characters will have their lost Rings transferred to the user of the Wind Boost)
- Statistics Amplification, Aura, Forcefield Creation, Wind Manipulation & Fire Manipulation (Can create a tornado of fire, and can amplify the statistics with Blazing Aura)
- Statistics Amplification, Aura, Forcefield Creation, Ice Manipulation & Flight (can stacking boosts with Ice Boost)
- Statistics Amplification, Aura, Forcefield Creation & Reversal Perception (users can reverse their opponent's movement, This abilitiy can be amplified by the boost creating the Confusion Boost, Distorts the opponent's vision, Drops a small orb of Illusion that distorts the opponent's vision, and can also be used to enhance user statistics)
- Statistics Amplification, Aura, Electricity Manipulation, Magnetism Manipulation & Power Nullification (able to perform a boost, generating electricity, capable of attracting rings, as well as raising the abilities of its opponents Electro Boost)
Trap[]
- Absolute Zero & Ice Manipulation (can create explosive ice mines with Ice Mine)
- Weather Manipulation, Electricity Manipulation & Reversal Perception (with Confusion Mine. users can generate mines that can turn an opponent's perception upside down. These mines appear as clouds generated out of nowhere, striking with a violet lightning bolt that reverses other people's perception)
- Technology Manipulation (able to generate a technological machine that can increase the speed of opponents by manipulating the wind Tornado)
- Paralysis Inducement & Light Manipulation (there are abilites like Captive Light, able generate a flash)
Badnik[]
- Technology Manipulation (Able to summon badniks to harm their opponents with Balkiry, Moto Bug, Honor Guard, Chopper Chomp, Frozen Chopper Chomp, Missile Lunch, Rocket Boost)
Spirit of Water[]
- Chao Summoning (Able to summon Chao Chao Attack, Chao Chase, Chao Guardians, Chao-nado)
Items[]
- Explosion Manipulation (able to create a bomb with Explosive Mine)
- Plant Manipulation (Can use a bashosen using Bashosen)
- Law Manipulation & Hammerspace Manipulation (able of blocking his opponent's hammerspace users, provided he uses rings to unblock himself Booby Trap)
- Ice Manipulation (Can use weapons capable of freezing opponents as they explode with Blizzard Bomb)
Nature[]
- Power Bestowal (During Forces Speed Battle, different characters are only available with emeralds. You have to spend a certain number of emeralds to get characters with their abilities. There are a, large, number, of, abilities)
Projectile[]
- Statistics Amplification, Aura, Forcefield Creation & Sound Manipulation, Symbol Manipulation (users can manipulate music, and when they manipulate music, they generate music notes, in their attacks, which allow them to hurt their opponents or see him in particular with Solo Hit)
- Information Manipulation (Type 2), Sound Manipulation & Power Nullification (able of sending a digital attack, representing a digital soundtrack, is able to disable the capabilities of its opponents with Audio Assault)
- Sound Manipulation & Symbols Manipulation (Musical Notes Generates sound and music notes in its wake)
- Ice Manipulation (Snowball can create snowballs to attack enemies)
- Rainbow Manipulation (users can use magic to manipulate rainbows, clouds and light to create rays that injure their opponents with Rainbow Blast)
- Shockwave Creation & Vibration Manipulation (users can hit the ground so hard that they generate tramblings so powerful that they slow down everyone on the track with Fearless Strike)
- Water Manipulation (with Wipeout users are capable of generating gigantic vages of sea water against their opponents)
- Weapon Creation & Ice Manipulation (Devastating Trident. This powerful trident can pierce through multiple rivals damaging them and leaving a slowing trail in its)
- Energy Manipulation & Mind Manipulation (Blow Kiss. With a simple kiss, he can force his opponents to lose their rings)
Boost[]
- Statistics Amplification, Aura, Forcefield Creation, Sound Manipulation, Symbol Manipulation & Vector Manipulation (Able to perform a boost, each time the user goes in a different direction the speed of the user increases with Beat Boost, and Bass Boost)
- Statistics Amplification, Aura Forcefield Creation & Magic (Able to boost the user's statistics with magic, and generate rainbows that inflict damage Magical Boost)
- Statistics Amplification, Aura Forcefield Creation & Magnetism Manipulation (Able to boost its statistics and suck up the rings around it Golden Boost)
- Statistics Amplification, Aura, Forcefield Creation & Magnetism Manipulation (Able to boost its statistics by draining the absorbing rings with Gold Rush)
- Statistics Amplification, Aura, Forcefield Creation, Wind Manipulation & Plant Manipulation (able to use Bam-Boost, Able to boost its statistics and generate a wake of wind that destabilises opponents, covers him in a foil shoot, 'leaves' your rivals in its, slow-going, windy wake)
- Statistics Amplification, Aura, Forcefield Creation, Sound Manipulation, Symbol Manipulation (Able to boost its statistics by generating a musical note with Ultimate Wave Form)
- Light Manipulation & Sound Manipulation (Able to boost his guitar Bass Rush)
- Statistics Amplification, Aura, Forcefield Creation & Ice Manipulation (can create snowflakes to attack enemies with Jingle Boost)
- Statistics Amplification & Teleportation (With Chaos Punishement, users are able to perform Chaos Control without Chaos Emerald with soul energy such as Chaos Spear, Chaos Blast and Chaos Punishment aka Chaos Charge, which only allows them to teleport to attack the opponent)
- Statistics Amplification, Endurance Increase, Limited Sound Manipulation, Empowerment, Forcefield Creation & Electricity Manipulation & Magnetism Manipulation (EMP Boost. the form of a sphere of blue lightning that surrounds the user, Breaking the sound barrier, It's no shock that this boost electrocutes zaps rivals)
- Statistics Amplification, Aura, Electricity Manipulation, Magnetism Manipulation & Power Nullification (able to perform a boost, generating electricity, capable of attracting rings, as well as raising the abilities of its opponents Electro Boost)
- Enhanced Statistics Amplification (With Chaos Boost. Shadow by perfecting the Chaos Boost could be strong enough to fight Mephiles, a Chaos Blast power boost is powerful enough to destroy all Mephiles clones, Chaos Blast mastery allows the user to launch Chaos Lance a much larger chaos spear, is Chaos Snap which is just a long range Chaos Control)
- Passive Incorporeality Negation & Power Nullification (Shadow's Chaos Boost immediately forced Mephiles to revert from his incorporeal shadow form into his physical form just by activating the transformation, and in the second fight he could dissipate all of Mephiles's dark energy as well as his shadow monsters, who were stronger than Base Shadow himself, just by activating Chaos Boost)
- Shockwave Creation & Explosion Manipulation (When the Chaos Boost is active, it can generate gigantic energy shockwaves on the ground that injure enemies)
- Explosion Manipulation & Barrier Negation (users with more energy than the opponent can do the Chaos Blast breaking the shield of mephiles)
- Statistics Amplification, Aura, Forcefield Creation & Ice Manipulation (Freezing Dash. Allow to dash forward freezing rivals, that get in your way. Block damage with three ice shields. Lose a shield if you take tems damage)
Trap[]
- Weapon Creation, Explosion Manipulation, Magma Manipulation & Damage Boost (users are able to manipulate lava, as seen with the Lava Bomb, by invoking lava which, when touched, explodes to injure the opponent)
- Storm Manipulation (users are able to block the use of power by other users Also with Zap Trap, which paralyzes the opponents)
- Earth Manipulation & Plant Manipulation (and able to generate rocks from the ground with Rocky Road)
- Weather Manipulation & Ice Manipulation (Ice Strike. Conjure the power of winter and rain down ice spikes from above)
Item[]
- Organic Manipulation & Reversal Perception (Jester Sonic can reverse the perception of his opponents with Sonic-in-the Box)
- Organic Manipulation, Plant Manipulation, Symbols Manipulation, Sound Manipulation (able of generating tombours that will be projected into the air by the music with DrumBeat)
- Sound Manipulation (capable of sending out a wave of sound with Hard Rock)
- Energy Projection (Chaos Slash)
- Statistics Amplification, Technological Manipulation, Electricity Manipulation & Forcefield Creation (can use EMP with a gadget for create a shield with EMP Shield)
- Summoning (users benefit from a hammerspace that allows them to summon weapons at will)
- Statistics Amplification (with Surge is an electropropulsion user and is able to use his electricity in weapons and shields Berserker's Axes, Viking Offense, Thunder Shield Wall)
- Statistics Amplification (Big is able to boost with an umbrella as well as manipulate certain elements Umbrella Boost, Festive Umbrella Boost)
- Ice Manipulation (Jet is capable of handling ice with Trap Shot)
- Technology Manipulation (able to generate a technological machine that can increase the speed of opponents by manipulating the wind Tornado, Blue Tournado)
- Law Manipulation & Hammerspace Manipulation (able of blocking his opponent's hammerspace users, provided he uses rings to unblock himself Booby Trap)
- Weapon Creation (Knuckles is able to generate several weapons from the ground to block his opponents with Spear Trap)
- Explosion Manipulation (able to create a bomb with Explosive Mine, Panda Mine-ium, Gift Trapped, Flue Shot, Phychic Surprise)
- Explosion Manipulation (is able to create fireworks to hurt his opponent with Pyro-Mine)
- Technology Manipulation (Able to summon badnicks to harm their opponents with Balkiry, Moto Bug, Honor Guard, Chopper Chomp, Frozen Chopper Chomp, Missile Lunch, Rocket Boost)
- Plant Manipulation (Can use a bashosen using Bashosen)
- Explosion Manipulation (Can use explosive weapons with Bat Bomb)
- Ice Manipulation (Can use weapons capable of freezing opponents as they explode with Blizzard Bomb)
- Explosion Manipulation (Can throw cannonballs at opponents by generating cannon fire Broadside)
- Chao Summoning (Able to summon Chao Chao Attack, Chao Chase, Chao Guardians, Chao-nado)
- Forcefield Creation (with Brutal Barrier)
- Earth Manipulation (Able to create tombstones with Dead End)
- Plant Manipulation, Fire Manipulation & Animal Manipulation (Able to generate a pumpkin and manipulate fire as well as control bats with Drac-o'-Lantern)
- Fire Manipulation (Able to generate a fire dragon to injure opponents with Dragon Dance)
- Sound Manipulation & Hammerspace Manipulation (Manipulating the sound can prevent the use of hammerspace with Hard Rock)
- Death Manipulation (Harvest Time)
- Platform Creation & Statistics Amplification (Can generate platforms enabling users to amplify user statistics with Home Run)
- Plant Manipulation (Able to generate water jet plants Lilytrap)
- Statistics Amplification (Able to throw bullets to injure opponents Savage Throw and Strike Out)
- Limited Existence Erasure (Bowling Strike summons bowling balls that damage opponents and erase Rings they roll over)
- Ink Manipulation & Status Effect Inducement (Octo-Ink summons an octopus which squirts ink behind itself, creating an ink bubble that obscures the vision of those who ride into it)
- Weapon Creation, Fire Manipulation & Energy Manipulation (Able to shoot flaming arrows, powers derived from a dragon with Blazing Arrow)
- Biological Manipulation, Metal Manipulation & Bone Manipulation (Able to summon traps, representing jaws closing with Dragon Trap)
Phantom Ruby[]
- Enhanced Statistics Amplification & Magnetism Manipulation (Can become even stronger than before with phantom ruby by giving it a boost same and can absorb Rings when its maximum power is reached Phantom Dash)
- Duplication (The Phantom Ruby can be used to make a copy of yourself with Deadly Replica)
- Reality Warping (Can generate a huge wave of Phantom energy to cut down all enemies with Reality Warp)
Warlock
- Weapon Creation & Reality Warping (Can create weapons with the Phantom Ruby to distort reality with Phantom Dagger)
Cursed Samorai
- Curse Manipulation, Soul Manipulation, Energy Manipulation, Statistics Amplification (With the Cursed Katana, he is able to slice through his opponents' souls, absorbing their energy to become faster with Soul Slash)
- Portal Creation, Shapeshifting, Immortality (Type 7), Intangibility, Statistics Amplification (Opens a portal to the spirit realm, becoming a phantom himself in order to be faster and outrun his opponents with Spirit Step)
- Reality Warping, Spatial Manipulation, Time Manipulation, Soul Manipulation, Explosion Manipulation (Unleash the power of the spiritual realm with a powerful explosion with Phantom Bomb)
Extreme Gear[]
- Statistics Amplification & Gravity Manipulation (The Boost can amplify the speed of an extreme gear, as Wrench Rush, When the boost is activated, wrenches turn around the opponent)
- Statistics Amplification & Gravity Manipulation (Pit Stop)
- Statistics Amplification, Wind Manipulation & Gravity Manipulation (can create a tornado, injuring their opponents and speeding up their work with Slipstream Whirlwind which is based on gravity)
- Statistics Amplification (Pit Stop. Use the Pit Stop to give your Extreme Gear a burst of speed!)
Prismatic Energy[]
- Plant Manipulation (able to generate a tree trunk, to beat his opponents Sharp Shelter)
- Plant Manipulation (able of generating plant roots that can injure opponents Hedge Maze)
Power Up (Extreme Gear)[]
- Creation (Tee Shot/Free Throw creates a giant golf ball or basketball to damage enemies)
- Speed Amplification (Soda Rocket/Octo-Boost: creates an octopus or soda can that grants Extreme Gear Riders a temporary speed boost)
- Homing Attack & Explosion Manipulation (Target Torpedo creates a homing missile that locks onto enemies)
- Creation (Ring Can creates a can that, when shaken, releases a shower of Rings)
- Limited Existence Erasure (Bowling Strike summons bowling balls that damage opponents and erase Rings they roll over)
- Ink Manipulation & Status Effect Inducement (Octo-Ink summons an octopus which squirts ink behind itself, creating an ink bubble that obscures the vision of those who ride into it)
- Status Effect Inducement (Colorball obscures the vision of those who pick up the item with a myriad of colors)
- Explosion Manipulation (Explosion/Missile creates a bomb that either rolls along the ground or can be thrown, which explodes after a certain amount of time. Or, summons a missile which can be launched by Gravity Control, which explodes upon hitting the ground. Both also have slight homing properties, as they will turn away from walls to avoid wasting the explosion)
- Technology Manipulation & Power Nullification (Self-Afflicted. When breaking open a Parts Lock Item Box, the playable character's tech is temporarily shut down except for the tech's mobility)
- Enhanced Air Manipulation (Special Item for a limited time grants the racer unlimited Air for boosts, and a special attack when performing a Kick Dash)
- Berserk Mode (Attack Item makes the rider get off their board and charge forward with reckless abandon, damaging anyone in their way)
- Forcefield Creation (Shield creates a shield that blocks attacks once)
- Healing (Extra Hit Point increases the vitality of those who pick up the item)
- Magnetism Manipulation (Magnetic Barrier creates a field around the rider that sucks in nearby Rings)
- Speed Amplification (High Speed provides a short term burst of extra speed)
- Speed Reduction (Self-Afflicted; Speed Down temporarily slows down the user of the ability via attaching a ball and chain to their Extreme Gear)
- Forcefield Creation (Invincible Barrier creates a shield for a limited time, which can take hits from anything without breaking)
- Air Manipulation (Air Up adds a certain amount of Air Fuel to the Extreme Gear's fuel tank)
- Gravity Manipulation (GP Up: adds a certain amount of Gravity energy to the Extreme Gear's supply, enabling more Gravity Control)
Machine (Power Up)[]
- Technology Manipulation, Large Size (Type 0) & Statistics Amplification (Monster Truck, The Monster Truck is a transformation that allows users to make their cars bigger, more powerful and faster)
- Limited Power Nullification (Monster Truck can cancel Slicer under the condition that monster truck are stopped)
- Homing Attack, Existence Erasure, Hammerspace Manipulation (Silcer. Silcer is capable of cutting in half any car in the game, whether it's badnicks, eggman mechs or beings from cyber space like giganto, slicer attacks always hit the opponent, and able to remove all elements of the hammerspace of its opponents)
- Homing Attack & Explosion Manipulation (Homing Punch. Can throw a boxing glove with a cheeky head that explodes when it hits opponents)
- Wind Manipulation & Power Nullification (Tornado. Can create a tornado and nullify all attacks from opponents)
- Existance Erasure & Hammerspace Manipulation (Weights. able to remove all elements of the hammerspace of its opponents)
- Status Effect Inducement (Slime. able of advancing the victim and disrupting the movements of opponents)
- Inorganic Physiology & Damage Reduction (Shield. with shield is able to become metal, is able to reduce the attacks caused by the adversaries)
Pixel Forms[]
- Abstract Existence & Transformation (In Cyber Station, it is capable of transforming into a Pixel version, into bits of living data)
- Teleportation & Information Manipulation (Type 2) (can teleport through networks, using satellite dishes)
- Shapeshifting & Biological Manipulation & Information Manipulation (Type 2), Flight (Can transform into a jellyfish)
- Shapeshifting & Biological Manipulation & Information Manipulation (Type 2), Flight (transform into a mice)
- Shapeshifting, Technological Manipulation & Information Manipulation (Type 2) (Able to transform into a rocket)
Digital Circuit[]
- Information Analysis & Omniscience (Contains databases on every person who exists in the universe)
- Reality Warping (Can create parallel realities, being used in a virtual space for training purposes)
Ichikoro Gauge[]
- Durability Negation (Info Type 2) (The Ichikoro Gauge is an energy system based on durabilty negation that enables users to beat an opponent in a single move under certain conditions, powering with energy restoration or increasing damage to the shield)
- Forcefield Creation, Energy Restoration & Durability Negation (With his Guard Skill. Sonic can defend himself by creating a pulsing purple barrier, Each time the opponent attacks, the ichikoro gauge increases)
- Earth Manipulation (Knuckles Guard, Knuckles uses earth elementals to defend himself by creating a pulsing purple barrier, Receiving damage, blocking attacks with his Guard Skill)
- Empowerment (Amy Guard, Amy can defend herself by creating a pulsing purple barrier. Receiving damage, blocking attacks with her Guard Skill)
- Summoning (Chao Knight, Cream can use Cheese to defend herself by creating a pulsing purple barrier. Receiving damage)
- Healing, Energy Restoration & Durability Negation (With Heal Skill Receiving damage, blocking attacks with his Guard Skill, he can heal from damage with Heal Skill, The Ichikoro Gauge allows Sonic to knock out comparable opponents in one hit once enough energy is transferred to it, using his Heal Skill will generate energy for the Ichikoro Gauge, When Sonic uses Guard with Calibur or another sword, soul energy increases)
- Sub-Atomic Manipulation & Density Manipulation (he can heal at supersonic speed from any damage he may have taken with Sonic Heal)
- Technology Manipulation & Energy Manipulation (Tails' heal skill. Heals damage with a healing machine)
- Earth Manipulation (Knuckles can heal himself using the power of the Earth. and using Heal Skill will generate energy for the Ichikoro Gauge)
- Empowerment (She can heal herself simply by thinking of Sonic. using Heal Skill will generate energy for the Ichikoro Gauge, that she developed to protect Sonic)
- Empowerment (Through the pureness of her heart, Cream can heal damage with the Cream Heal, Recovery Mode. Gamma he can heal from damage and with his Guard Skill, Uses water elementals to heal damage)
- Gravity Manipulation (chaos energy users make asteroids fall can knock down asteroids)
Extreme Gear[]
Extreme Gear[]
- Technological Flight (All Extreme Gears are able to take flight, their ability to do so hinted by Tails to relate to the Kutta-Joukowski Theorem)
- Adaptation & Spaceflight (Extreme gear users are able to transform extreme gear according to their environment, whether on land, in the sea, in the air or in space, and more the Extreme Gear are said to 'float in space'. The original Extreme Gear were developed by the Babylonians, who are aliens that invented space travel)
- Additional Limbs (Extreme Gear come equipped with a cord to attach to other riders to allow both to ride on the Gear)
- Air Manipulation (Many Gears run off of Air, allowing them to create tornadoes with the Tornado Trap at the cost of large amounts of Air, as well as perform Air Boosts to increase speed, drift to make turns around tight corners, and regain Air via performing Tricks, doing specific actions like grinding/air riding/smashing obstacles, or reaching an Air refueling station)
- Gravity Manipulation (Many of the Gears in Sonic Riders: Zero Gravity enhance the natural use of gravity manipulation from the Gravity Band/Arks of the Cosmos, either by increasing the storage amount of Gravity energy, enhancing the effectiveness of gravity dives or Gravity Control, or by regaining Gravity energy by performing Gear-specific actions and Tricks)
- Transformation (The Gear in Sonic Riders: Zero Gravity can transform into alternate forms by expending rings, primarily into the Bike, Wheel, Air Ride, or Yacht-type gears to unlock new movement abilities)
- Berserk Mode (Riders can use specific power-ups to enter an "Attack Mode" state where they will immediately damage and stun any riders they pass on the track for a limited time)
- Non-Physical Interaction (Can be used to ride on rainbows, as well as lasers and stardust roads)
- Friction Resistance (Due to being hoverboards, can travel in off-road areas without losing much speed, with some Gears having increased effectiveness in this field)
- Speed Amplification (Extreme Gears are capable of boosting the speed and acceleration of their riders, with some Gear having far more speed potential than others)
- Self-Statistics Reduction (Many gears will sacrifice one attribute to boost others, including top speed, amount of Air and gravity energy that can be gained, or cornering ability)
- Limited Fusionism (Merges the Air Tanks of two Extreme Gear together so that the air gain and loss of one Gear affects the other and vice versa)
- Electricity Manipulation & Extrasensory Perception (Using a radar tracker, the linked Extreme Gear can sense the progression of each other, so if one gets too far ahead, it administers an electric shock to the further rider to slow them down)
Gear Parts:
- Speed Amplification & Friction Resistance (Start Speed Up, Max Speed Up & Durability Up increase the acceleration, top speed, and endurance stat of the board)
- Rail Grinding, Strength Amplification & Flight (Start Speed Up, Max Speed Up, Durability Up: grant the type-specific board abilities from Sonic Riders: Zero Gravity to any Gear)
- Invisibility & Intangibility (1 layer. Invisibility turns the rider invisible and intangible to attacks, even from characters like Knuckles who can tag King Boom Boo)
- Air Manipulation (Air Saver decreases consumption of air boards use when doing air-hungry actions)
- Air Manipulation & Speed Amplification (Trick Boost/Rapid Dash/Rapid Stream give a speed boost after landing a Trick, doing a kick Dash, or riding a Slipstream respectively)
- Air Manipulation (Extra Air/Air Plus increases Air Gauge capacity or amount of Air gained from Tricks)
- Magnetism Manipulation (Ring Eater pulls in nearby Rings)
- Probability Manipulation (Item Lock Rings/Air forces random item boxes to spawn only power-ups that increase Ring count or Air supply respectively)
- Sound Manipulation (Non-Combat Applicable; Music Change 1/2: Changes the background noise to match one of two iconic music pieces)
Attachments[]
- Strength Amplification (Attack Level 1/2/3 provide a boost in attack power by 1, 2, or 3 stages)
- Defense Amplification (Guard Level 1/2/3: provide a boost to defense by 1, 2, or 3 stages)
- Speed Amplification (Speed Level 1/2/3: provide a boost to speed by 1, 2, or 3 stages)
- Stamina Amplification (Air Level 1/2/3: provide a boost to the air tank's maximum capacity by 1, 2, or 3 stages)
- Summoning & Statistics Amplification (Egg: creates an egg that, after 20 seconds, will hatch into a crow that boosts strength, speed, and durability by a massive amount)
- Invisibility (Invisibility: for 60 seconds, makes the user invisible and undetectable on the minimap)
Bike Gears/Wheel Gears:
- Strength Amplification (With Bike and Wheel Extreme Gears, riders can smash through obstacles and barricades bare-handed)
Air Ride Gears:
Yacht Gears:
- Flight, Air Manipulation/Statistics Amplification (Yacht Extreme Gears allow for further acceleration when in a rival's Slipstreams)
Board/Skate Gears:
- Enhanced Vehicular Mastery and Acrobatics (Allows riders to precariously balance on rails in order to take shortcuts, as well as jump between them)
- Transformation, Invulnerability & True Flight (With the Chaos Emerald Extreme Gear exclusive to Sonic)
- Invulnerability (Fortress makes the rider immune to damage from any power-ups or attacks from other racers)
- Probability Manipulation (Angel * Devil changes the probability of getting certain items from Random Item Boxes, with Angel mode increasing the probability of getting beneficial items like more extra Rings, more Air/Gravity points, and berserk mode Item Boxes, and Devil mode increasing the chance of getting detrimental power-ups like Parts Lock)
- Instinctive Action (Auto Slider Gear automatically performs drifts around corners without input from the rider)
- Probability Manipulation (Beginner increases chance of getting beneficial items from random Item Boxes)
- Enhanced Berserk Mode (Berserker Gear riders are forced into the attack mode state for the entire race)
- Creation (When performing a trick of the same Rank 3 times in a row, the rider of Bingo Star instantly receives a payout of Rings, which increases based on the Rank of the Trick)
- Gravity Manipulation and Berserk Mode (Upon reaching a certain amount of gravity energy, the Big Bang Gear converts it into Attack Mode for the rider)
- Explosion Manipulation (Explosion ceeates miniature explosions to damage riders behind the Gear whenever the Gear's rider does a dash)
- Creation & Self-Power Nullification (Gambler can create extra Rings for the Gear's rider if they can complete a challenge, but can also disable a rider's special abilities)
- Sound Manipulation (Non-Combat Applicable; Hang-On/Super Hang-On changes the background noise to match that of the classic SEGA game Hang-On)
- Resistance to Air Manipulation (The Heavy Bike is heavy enough that it remains undisturbed by strong wind turbulence)
- Invisibility & Instinctive Action (Kunoichi and Shinobi users are rendered invisible on the game's minimap and to other racers, and will automatically use Gravity Control to stick to walls without input from the rider)
- Possible Momentum Manipulation (Light Board users maintain momentum for far longer when doing Boosts, and can adjust momentum to make it easier to move around turns)
- Enhanced Gravity Manipulation, Statistics Amplification & Enhanced Berserk Mode (Mag increases time in berserk mode, increases base statistics, or allows for unlimited gravity actions for 25 seconds, depending on the Gear Mode)
- Status Effect Inducement, Speed Reduction, Technology Manipulation & Gravity Manipulation Negation (Magic Broom grants multiple negative status effects to the opponent, including preventing them from using Gravity Control, negating any Gear Changes, granting the Colorball status effect to fog up their vision, and reducing their speed)
- Creation (Opa-Opa creates an anvil to drop on the opponent for heavy damage)
- Statistics Amplification (Potential draws out a rider's hidden power to boost all their base stats)
- Instinctive Action (Rail Linker riders can grind on rails without making the active choice to do so)
- Absorption (When making contact with another rider, Steel riders will steal their Rings)
- Magnetism Manipulation (The Crazy creates a magnetic barrier to suck in nearby Rings)
- Creation (Wanted creates extra Rings if the rider can make it through a combat encounter unscathed)
Key of Babylon Guardian[]
- Reality Warping (Is able to reshape the entirety of the Babylon digital treasure vault into dimensions that "evoke feelings of hell")
- Inorganic Physiology (Type 2), Incorporeality (1 Layer; Sonic merely passes through the Guardian's lamp when boosting through it, despite he and other characters being able to touch and damage King Boom Boo. Implied to be merely a hologram connected to the digital treasure vault, as it releases sparks upon being hit and fading away, the same sparks that appear when the dimension shifts to its digital form)
- Energy Projection (Can fire energy balls from his hands)
- Status Effect Inducement (Can leave behind traps with his energy blasts, which stun enemies who land on them)
- Data Manipulation (Can control the entirety of the Babylon Treasure vault, which is a digital space)
- Size Manipulation (Can compress its form to fit inside its lamp)
Ark of the Cosmos[]
- Electricity Manipulation and Paralysis Inducement (Both GP and HD's attacks induce electric shock on the target that temporarily paralyzes them)
- Flight (All SCR units can fly with the jets on their back)
- Transformation (SCR units can curl into a ball to act as their own Extreme Gear)
- Gravity Manipulation & Pseudo-Black Hole Creation (SCR-HD is fueled by an Ark of the Cosmos, which amplifies gravity to form black holes, and both it and GP are capable of using Gravity Control and Gravity Dive)
- Self-Destruction (Upon scanning another Ark of the Cosmos, SCR-HD suddenly exploded)
- Limited Resurrection (Eggman hypothesized that the reason SCR-HD was still active after exploding was due to an electromagnetic pulse reactivating its buffer)
- Limited Technology Manipulation (The stone's power can control all the SCR robots when combined with the Mother Computer. All the SCR units follow HD due to it possessing an Ark of the Cosmos)
- Magnetism Manipulation (The Arks exude a unique magnetic field, and all the Arks attract each other)
- Energy-based Transmutation (The Arks can convert mass-energy into other types of energy, with a range encompassing an entire planet)
- Energy Projection (Can fire blasts from its arm cannon)
- Earth Manipulation (Can condense several chunks of space debris together to hurl at targets)
- Enhanced Black Hole Creation (Fueled by all 5 Arks, forming a supermassive black hole threatening to suck in the planet)
- Enhanced Gravity Manipulation (Can induce Gravity Control on a scale encompassing the entirety of Babylon Garden, forcing all racers to enter Gravity Dive)
Gadget[]
- Hammerspace Expansion (Gadgets created by Dodon Pa can allow users to increase the size of their hammerspace to hold more Rings and more, such as 200 Ring Limit, 130 Ring Limit, Inventory Plus)
- Hammerspace Manipulation (Gadgets created by Dodon Pa allow users to steal the rings of other grand prix participants, such as Mini Ring Thief, Ring Thief)
- Statistics Amplification (Gadgets created by Dodon Pa can enable users to increase the speed of their machines by obtaining rings, such as Ring Gain Boost)
- Wind Manipulation (Gadgets created by Dodon Pa can enable users to generate wakes that can destabilise the opponent's machines, such as Extended Slipstream)
- Statistics Amplification (Gadgets created by Dodon Pa allow users to become faster by performing a boost when touching their opponent's machine, such as Collision Boost)
- Stamina Manipulation (Gadgets created by Dodon Pa can help users fill the Boost Charge more quickly, such as Lv1 Quick Charge, Lv2 Quick Charge, Perfect Charge Boost, Technical Drift, Counter Quick Charge)
- Statistics Amplification & Invulnerability (Ultimate Quick Charge. The level 4 Boost can allow users to become faster than before by giving them a speed superior to the Triple Boost and making them invincible)
- Limited Creation (Gadgets created by Dodon Pa allow users to generate rings, such as Dash Panel Bounty, Item Attack Bounty, Starting Boost Bounty, Air Trick Bounty, Runoff Bounty)
- Sealing (The gadgets created by Dodon Pa enable users to resist the destruction of their objects in hammerspace, such as Item Keeper)
- Enhanced Healing (Gadgets created by Dodon Pa enable users to restore their machines more quickly after damage, such as Quick Recovery, Crash Pads)
- Probability Manipulation (The gadgets created by Dodon Pa allow users to increase the chance of benefiting from dangerous items, such as Hazard Item Up, Attack Item Chance Up, Defense Item Chance Up, Speed Item Chance Up, Giant Rocket Punch, Short Fuse)
- Summoning (Double Boost Specialist, Warp Ring Specialist, Monster Truck Starter. The gadgets created by Dodon Pa allow users to summoning 2 Wisp and more)
Cyloop[]
- Power Bestowal (Greater exposure to Cyber Energy bestowed Sonic with the Cross Slash, Cyclone Kick, and Grand Slam techniques; Sonic acknowledged the infusion of Cyber Energy in his body gave him a boost)
- Creation (Cyloop users can create an endless rings)
- Barrier Negation (also with Cyloop allow to destroy the forcefield created by the cyber space monster)
- Limited Telekinesis (Chaos energy users can use telekinesis to move objects, notably with Cyloop, can also infinitely rotate opponents in the air to attack them, but this telekinesis necessitates wrapping the aura around the opponent)
- Enhanced Statistics Amplification & Self-Sustenance (Type 3) (Infinite Boost. the Boost constantly gives infinite energy, it is obtained by collecting all 180 Red Stars Rings from Colors or thanks to Cyloop)
Cyber Physiology[]
- Creation & Abstract Existence (The Cyber Space created by the elders passively generated virtual robots to protect the islands of Starfall)
- Shapeshifting (Information can change appearance, fusee is others)
- Portal Creation (Soldiers are able to appear through portals that place them on the ground[76])
- Limited Resurrection (Non-combat applicable; Once every few nights, signified by falling meteors, a Starfall will occur that replenishes items and resurrects enemies across the Starfall Islands)
- Shockwave Generation (Chaos Island Soldiers can erupt shockwaves from the ground to provide cover and dissuade or harm attackers, Ouranos Soldiers can erupt shockwaves from the ground[77], Able to erupt spikes from the ground by slamming into it[78])
- Forcefield Creation (As well as the barriers they can hide themselves within, Ouranos Soldiers have red forcefields they can employ to protect them in one direction, Excavator and later variants are able to cast forcefields of energy to protect them[79])
- Statistics Amplification & Dimensional Travel (Portal Gear. With the Weapon Portal Gear created by the Ancients, which allows you to open and light up a Cyberspace, the mini bosses seem to be powered by this)
- Platform Creation (Squid being at least powered by a Chaos Emerald is capable of creating platforms)
- Fire Manipulation (Tank powered by Chaos Emeralds is capable of projecting fire)
- Intangibility (Ghost can become intangible)
- Hammerspace Manipulation & Death Manipulation (Ghost can steal rings from Sonic and his friends in their hammerspace and cause their instant death right after)
- Explosion Manipulation (Shoots out projectiles that explode with Cyber Energy)
- Forcefield Creation (Ninja are able to make red, transparent forcefields to shield from frontal attacks,Soldiers from Ares Island and onwards can create defenses in the form of barriers to shield against attacks[80])
- Teleportation (Kunoichi is capable of teleporting to initiate surprise attacks[77])
- Duplication (Master Ninja is able to create four duplicates it uses to attack enemies[77])
- Energy Projection (Master Ninja can shoot out laser beams,[77] and is able to do so through its duplicates as well if its attacks are parried[77], Can fire lasers and shoot out projectiles that erupt into pillars of energy, Silver Hammer is able to fire two spinning lasers to dissuade opponents,[78] and its pillars of energy travel much farther in distance[78])
- Danmaku (Excavator fires three shots at once, and does so faster than its previous variant, and Silver Hammer fires five projectiles at once, and at a faster rate than any previous variant)
Cyber Corruption (Cyber Forms)[]
Passive
- Acausality (Type 5. Causality Transcendence) (Beings connected to cyber space transcend Causality)
- Corruption (Type 1 & Type 2, Physical/Non-Physical Corruption. 1 layer. Cyber Energy physically enters the body of those it comes into contact with, such as the energy guarding the Cyber Cages that held Sonic's friends. Tails stated that he was becoming more corrupted with every interaction with Cyber Space, with Amy and Knuckles also suffering from the corruption without interacting with Cyber Energy directly, as The End began corrupting everything on the island once it became free. Even Sonic, who resisted Dark Gaia's corruption solely by his strength of will, had ultimately become corrupted by it)
- Law Manipulation & Causality Manipulation (The defensive forcefield and portal leading to Cyber Space produced by approaching the Starfall Islands was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality. Sage alluded to Sonic's defiance of his Cyber Corruption as an attempt to transcend causality)
- Sensation Manipulation (Eventually caused Sonic to lose his sense of touch entirely, being unable to feel his body)
- Memory Manipulation (Those afflicted by Cyber Corruption eventually causes them to forget their own name)
- Paralysis Inducement (The progression of Cyber Corruption in one's body makes it harder to move over time)
- Power Nullification (Cyber Corruption nullifies access to certain abilities)
- Abstract Existence (Amy, Knuckles and Tails are part of Cyberspace as beings)
- Enhanced Limited Forcefield Creation (Tails, Amy and Knights are able to strengthen the sage's shield)
- Forced Intangibility (Digitization limits how much one can interact with the world around them)
Full Cyber Corruption (Cyber Forms)[]
The effects on an individual when the process of Cyber Corruption is complete, on top of the precious afflictions.
- Soul Manipulation (Cyberization holds the victim's soul prisoner)
- Immobilization (Becoming fully corrupted renders the victim completely unable to move)
- Interdimensional BFR (An individual being overcome with Cyber Corruption will result in them becoming stuck between realities)
Super Forms 2[]
- Statistics Amplification (To control cyber corruption you must at least have super fitness, have a high enough level in terms of power and mastery to control cyber corruption)
- Plateform Creation (Utilizing his Cyloop, he has the ability to generate a platform both above and beneath his adversary, exerting immense crushing force)
- Possibly Density Manipulation (Executing his Cyloop on The End results in the platforms supporting Supreme exerting additional crushing pressure, yet it remains unclear whether this is due to an increase in the platform's weight or simply a surge in the applied force)
- Cyber Aura, Greater Information Manipulation (Type 2, Fundamental) & Cyber Corruption (Type 1 - Physical Corruption), Interdimensional BFR, Memory Manipulation, Perception Manipulation, Paralysis Inducement, & Power Nullification (Super Sonic's mastery over, Cyber Corruption enables himxto unleash a formidable aura explosion. This newfound control allows him to harness Cyber Corruption's, potency in conjunction with his Super State, affording him the ability to utilize this formidable power, as evidenced by the demonstrated effects of Corruption)
Super Cyber Forms[]
- Statistics Amplification (Sonic becomes considerably stronger than before in mastering cybercorruption to the point of becoming it)
Rebirth Energy[]
Nature[]
- Statistics Amplification, Accelerated Development & Duplication (Trails have the ability to increase the exp charged by Chaos Orb, which in Speed Simulator increases a character's statistics, multiplies the number of Rings obtained, and benefits from Damage, which can be assimilated to Confusion Boost, an ability allowing the user to use the energy of Phantom Ruby. Not all Trails have the same number of Confusion Boost stacked, which can range from +0 to ×45611233 for the best Trail, it's the same for the number of Rings that can be obtained and the exp, Trails that are part of Chaos energy are abilities generated by Chao eggs, Chao can also be called ancient which are Chao ancestors, who by dint of using Master Emerald, Chaos Emerald and Cyber Energy have become Chao, Chao eggs allow the user to manipulate all the energy systems in the verse)
- Statistics Amplification, Accelerated Development, Duplication, Aura (the Rebirth Energy is an energy manipulated during Speed Simulator events this energy system allows the user by absorbing an immeasurable amount of Chaos Orbs to be able to increase the power of his blows by multiplying them by 0.25 each time the user reaches level 100, the energy system allows the user to greatly increase his stats)
- Magnetism Manipulation (Can use Magnetism to increase the range of Magnetism)
- Stamina Manipulation (With Stamina, endurance consumption is reduced even if it is infinite)
- Probability Manipulation (Can increase your chances of getting a better Chao, or a better Trail in the Vending Machine)
- Accelerated Development (With each step down, increase in power)
- Adaptation (May increase the time spent underwater without breathing)
- Probability Manipulation (Increases the rate of event task completion and currency pickup)
- Statistics Amplification (Raise the door by jumping in the air)
- Statistics Amplification (Can increase its speed)
- Wind Manipulation (May increase glide stats)
- Duplication (May increase projectile rate)
Chaos Emeralds[]

Chaos Energy is an unstable, yet incredibly powerful extra-dimensional energy that encompasses all reality in the Sonicverse
Many residents of Mobius and other realms harness this energy in various ways. Some have a natural connection to the Chaos Force, while others practice magic or draw power from physical sources like Chaos Emeralds, Power Rings, the Master Emerald, Super Emeralds, Anarchy Beryl, Sol Emeralds, and more. The use of Chaos Energy through magical means isn't limited by biology, allowing Mobians, Overlanders, and others to tap into this raw energy within their respective magical traditions.
Application[]
With Chaos Emerald Powers[]
The Chaos Emeralds (カオスエメラルド Kaosuemerarudo) consist of seven ancient relics that hold boundless power. The capability to wield these emeralds depends on an individual's innate aptitude, with some demonstrating greater skill in unlocking their extraordinary potential. As the ultimate source of Chaos Energy, each Chaos Emerald grants access to the full spectrum of Chaos Powers, magnifying their effects significantly
Chaos Energy[]
- Chaos Manipulation (Destabilization, Randomization, Unpredictability, Entropy Manipulation, Deconstruction, Primordial Chaos) (The Power of Chaos is inherently chaotic, causing several destructive happenings to occur bringing hindrance to order. It is the source of energy and vitality to all livings things, thus existing as a basic aspect of all lifeforms. the very basis of its energy being the Chaos Emeralds/Power of Chaos. The Power of Chaos is highly volatile if not controlled properly; be it by the lack of aptitude, knowledge, or due to outside circumstances, its chaotic nature will induce negative effects on those attempting to use it, due to its inherent destructive behavior. Examples include their power quickly weakening, losing control and creating great devastation to oneself and all around them, and debilitating the user while clouding their mind with noise. More extreme examples include the disintigration of body parts and the destruction of reality without proper guidance of its power,The Master Emeralds are an item that exists throughout all of space and time)
Seven Magical Emerald[]
- Forcefield Creation & Aura (With the use of 7 Magical Emerald Sonic uses them to get golden armor, Sonic with Golden Armor benefits from an aura completely covering his golden armor)
- Flight (A user of golden armor is able to fly through the air)
- Dimensional Travel (Princess Alucion says that with the 7 Magical Emeralds the user can go wherever he wants, Sonic uses it to teleport away from the special stage)
Users: Princess Alucion, Sonic
- Statistics Amplification (Sonic can become even stronger by absorbing emerald energy)
- Energy Manipulation (Able to power machines and project chaos emerald energy)
Invisibility Chaos Emerald[]
- Invisibility (Invisibility Chaos Emerald) (Able to use the Chaos Emerald of invisibility to become invisible)
Invulnerability Chaos Emerald[]
- Statistics Amplification, Invulnerability, Muscular Manipulation, Attack Reflection (The user of Chaos Emerald of Invincibility is given a more muscular body, all attacks sent towards the user are automatically returned to the recipient passively, and he benefits from an invulnerability that makes him invulnerable to all types of attack)
Immortality Chaos Emerald[]
- Statistics Amplification, Immortality (Types 1 & 3) and Regeneration (Immortality Chaos Emerald) (Low-High) (With the use of Chaos Emerald of Immortality able to benefit from immortality making the user able to live forever, is able to regenerate ad infinitum even while mummified, Able to make ultisators stronger than before)
Supreme Forms[]
- Statistics Amplification, Electricity Manipulation, Smoke Manipulation, Size Manipulation, Biological Manipulation, Golden Manipulation & Time Manipulation (Became considerably stronger than before by absorbing the energy of the 4 Chaos Emerald, Able to generate electricity around his body and can generate smoke around his body, can increase his size, give life to metal by giving it all the biological properties to make it alive, Chaos emerald generated gold rings around the wrists, Able to manipulate time)
2 Emerald Shard (Underground)[]
Without User
- Vibration Manipulation, Shockwave Creation, Wind Manipulation, Electricity Manipulation, Weather Manipulation (2 Emerlad Shard) (are capable of shaking the entire planet moebius, the aura of the stone being on a planetary level, generating electricity, destroying the moebius ecosystem to the point of creating clouds of lightning)
Absorption
- Statistics Amplification (Can make users considerably stronger than before)
- Body Control, Shapeshifting & Body Weaponry (Able to change body structure as he pleases to the point of creating weapons with his body)
Resistance to
Single Chaos Emerald (Underground)[]
- Levitation (Able to keep Angel Island in the sky)
Dark Forms[]
- Aura, Darkness Manipulation, Rage Power, Empowerment (Sonic, angry at the news that his friends had probably lost their lives, generated a new form called dark sonic, powered by 7 Fake Chaos Emeralds created by the Metarex. The 7 Fake Chaos Emeralds made him so powerful that he was able to beat the Metarex designed to defeat him with disconcerting ease)
Guardian[]
- Pain Manipulation (users of Chaos energy can, if they wish, cause suffering in others with a wave of their hand)
- Electricity Manipulation (Those with a strong connection to the Chaos Force have used the Thunder Arrow technique, where they discharge lightning bolts made of Chaos Energy in attempt to electrocute their victims)
- BFR (the user can warp objects across space and time without going with them)
Power Rings[]
Possesion
- Statistics Amplification & Speed Amplification (Power Rings) (can amplify the user's strength, with Rings providing a greater increase in strength, sonic uses several wisp with boost to fight zazz powered by a large quantity of Power Rings)
- Heat Generation (A Power Ring jamming a gear eventually caused the gear itself to begin melting after the Power Ring started to glow)
- Technology Manipulation (Power Rings can remove energy barriers)
- Mind Restoration (A Power Ring can restore or block out manipulation to the mind)
- Memory Manipulation (A Power Ring restored Sonic's memories upon him touching it)
- Purification (Types 2 & 3) (Power Rings have been shown to be capable of removing the negative energies of corruptive mind control, as well as aid Sonic in restoring his speed when it was impaired)
- Power Nullification (A single ring was used to inhibit Dulcy's ability to breathe fire)
- Stamina Recovery (Can be used to regain stamina)
- Telekinesis (Users can wish for items to be telekinetically moved)
- Power Bestowal (Can provide as an energy source to various machinery and grant protection from abilities)
- Unconventional Resistance to Magic (Power Rings grant protection from magic)
- Unconventional Resistance to Corruption (Type 2) (The Iron Queen could only corrupt Monkey Khan after the Power Ring was taken off)
- Unconventional Resistance to Mind Manipulation (A Power Ring can restore or block out manipulation to the mind)
Absorption
- Statistics Amplification & Speed Amplification (Power Rings) (can amplify the user's strength, with Rings providing a greater increase in strength, sonic uses several wisp with boost to fight zazz powered by a large quantity of Power Rings)
- Healing & Resurrection (Bodyhop.Under a time of great distress, Sonic managed to revive his father through the use of a Power Ring)
- BFR (Showcased by both Nate and Sonic on separate occasions, Power Rings have the capability of sending the desired target to any place that the wielder chooses. This can be anywhere, be it to the Zone of Silence or Mega Man's own, separate multiverse.[81])
3 Power Rings[]
- Unconventional Resistance to Statistics Reduction (3 Power Rings) (Sonic can with 3 Power Rings resist the inertia field)
Power Rings Matrix[]
- Invulnerability (Dr. Robotnik states having the Power Ring Matrix, a chain mail within the skin of the Death Egg, grants the war ship to be invulnerable to outside attacks, later shown tanked Naugus's magical attacks. Sally would target the only place on the Death Egg that wouldn't be covered by the Power Ring Matrix due to the Doctor's ruse)
Resistance to
- Biological Manipulation, Matter Manipulation (Atomic) & Transmutation (The Death Egg Mark 2's Power Ring matrix rendered it immune to the Crystalline Magic of Ixis Naugus, which works on Atomic level. The energy of a single Chaos Emerald later reverted Bunnie's Roboticized limbs back to normal, and reverted mutations)
50 Power Rings[]
- Absorption (50 Power Rings) (With the energy of an abundance of Power Rings, enough to cover each arm, users can absorb energy from the opponent to transform and become relatively similar in power)
- Unconventional Resistance to Extrasensory Perception (50 Power Rings) (Enough Power Rings on each arm allowed Sonic, Knuckles, and Tails to evade Master Mogul's, visualization of reality)
1 Billion Power Rings[]
- Statistics Amplification (1 Billion Power Rings. Whatever the number of Power Rings, a Chaos Emerald is superior, quote by eggman)
- Blessed (Protection, given to him by The Ancient Walkers through his One Billionth Ring Aura)
- Immortality (Types 8) (The latter is reliant on Sonic's One Billionth Power Ring Aura, which allowed him to recover from being erased from existence by the Ultimate Annihilator after it overloaded. Was vaporized by Robotnik's Swatbots, something supported and explicitly stated by the Narrator, which put him in a limbo-like area before being able to return later on)
- Physical Restoration, Soul Restoration, Life-Force Retainment (Sonic's Aura is confirmed to be able to return his physical and spiritual essence)
- Magic and Reality Warping (Limited. His Aura is stated to override reality in a ripple of magical energy)
- Clairvoyance (Those that use Power Rings are capable of calling upon it for knowledge, though it causes discomfort to those who do so)
Radiation[]
- Statistics Amplification (Physiology. subjected to the full force of the energy of a Chaos Emerald)
- Attack Reflection (Those of Knuckles' family being people believed to be living Chaos Emeralds, they have the ability to reflect attacks from their opponents)
- Forcefield Creation & Damage Absorption (Able to absorb attacks created by an explosion)
- Flight (Particularly skilled Chaos Force wielders can achieve flight by channeling Chaos Energy)
- Telekinesis (Skilled Chaos Force users have repeatedly shown to be able to levitate objects through midair with their minds)
- Air Manipulation (Knuckles, using Chaos Energy produced a huge whirlwind)
- Radiation Manipulation (Knuckles using Chaos Energy generated a lot of radiation, leaving a room uninhabitable, even for Mobians)
- Regeneration (Mid-Low) (With enough Chaos Energy, beings can quickly regenerate wounds)
Users: Janelle-Li
Magic[]
In Sonic the Hedgehog the Magic is manipulated by any person he gains by any ability
Sorcerer[]
- Electricity Manipulation (Magic Users can generate lightning)
- Plant Manipulation & Status Effect Inducement (Magic users can use the plants on the ground to entwine enemies and prevent them from moving)
- Energy Manipulation (Magic users can make energy constructions)
- Forcefield Creation (Able to protect with an energy barrier)
- Energy Projection (Able to project energy)
- Flight (Magic Users can fly)
- Mind Manipulation (With Mind link. Able to make a mental link with a super form)
- Fusionism and Power Nullification (Can Merge Sonic and Super Sonic by force)
Crystalline Magic[]
- Transmutation (Atomic) & Crystal Manipulation (Crystalline Magic involves the transformation of non-living materials into resilient green crystals. Practitioners can crystallize an adversary's weapons and armor, rendering them ineffective. Cybernetic and robotic foes are especially susceptible to this form of transmutation)
Users: Witchcart
Ixis Magicks[]
- Elemental Manipulation (Ixis Magic. Ixis Wizards exhibit mastery over a range of elemental powers)
- Air Manipulation (They can manipulate gusts of wind and controlled vortexes to disrupt and unbalance opponents)
- Regeneration (Users of Ixis Magicks possess a Mid-High level of regenerative abilities, allowing them to reform from dispersing into smoke)
- Darkness Manipulation & Shadow Manipulation (Utilizing shadow-melding, they can appear at any desired location, causing discomfort to those less skilled in this technique)
- Earth Manipulation (Ixis Magicks users can easily manipulate rocks and subterranean materials, creating or sealing passages and forming defensive granite walls)
- Fire Manipulation (They harness the power of fire and brimstone for both offense, through fiery blasts, air, and defense, transforming themselves into scorching flames)
- Ice Manipulation (Mastery over ice allows them to freeze surroundings or immobilize targets)
- Smoke Manipulation (Ixis Magicks users can transform into a smoke-like substance , Magicks have repeatedly shown the capability of turning into,and adopt its properties)
- Water Manipulation (They can manipulate water for various purposes, including creating shields)
- Weather Manipulation (Users can summon formidable snowstorms, inducing whiteouts of significant intensity)
Magitek[]
- Technology Manipulation (Magitek, sometimes referred to as Technomagic, represents a derivation of the earlier mentioned Ixis Magicks, essentially functioning as an indirect utilization of Chaos Energy. Practitioners hold the ability to manipulate electrical impulses and electronic signals, granting them control over all forms of electronics and machinery)
- Data Manipulation & Power Bestowal (This control even extends to digital environments)
- Nanotechnology (Can control nanites)
Single Chaos Emerald[]
Passive
- Gravity Manipulation (The infinite energy of a Chaos Emerald can be use to negate the forces of gravity on an object)
Active
- Statistics Amplification (×1000) (When someone uses the energy of a Chaos Emerald he can amplify his own power)
- Energy Projection & Plasma Manipulation (Can shoot lasers and plasma blasts)
- Mind Restoration (A Chaos Emerald restored Naugus' broken mind.[82])
- Transmutation (The power of Chaos Emeralds and their Chaos Energy can revert and block out transfigurations and mutations)
- Blood Manipulation (Can recreate a bunnie body part by incorporating health and dear)
- Duplication (2 Max.Mammoth Mogul is capable of duplicate tails, Mammoth Mongul being powered by a Chaos Emerald)
- Technology Manipulation (With one Emerald users can disable technology)
Resistance to
- Life Force Absorption, Mind Erasure and Soul Erasure, and Poison Manipulation (Both Mammoth Mogul and Enerjak were subjected to Egg Grape chambers and resisted their effects without lasting repercussions, the latter due to the power of a Chaos Emerald. The Egg Grape chambers erases the victim's mind and soul, infuses them with toxins, and saps them of their energy, with even the briefest exposure to them causing severe dips in mental capability and driving Naugus to insanity)
Chaos Control (Chaos Emerald of Prime Zone)[]
- Teleportation (Chaos Control is foremost associated with the ability to instantaneously warp across space, allowing users to teleport from one place to another. With enough energy, users can teleport objects as large as the Space Colony ARK. The technique is shown to cause a side effect that disrupts space-time, slightly reverting the causality-bending effects of the Genesis Wave and restoring memories)
- Portal Creation (Chaos Control can be used to form portals to different locations. With a single Chaos Emerald, Dr. Eggman and Dr. Wily could create inter-dimensional portals that led to the Skull Egg Zone, a pocket dimension situated between their two worlds, which reside in separate multiverses)
- Paralysis Inducement (Shadow with Chaos Control demobilized the army of Metal Sonic Troopers by raising his hand)
- Unconventional Resistance to Power Nullification (Due to being all-powerful within the Special Zone, the godlike Feist was able to disable Shadow's affinity for Chaos Energy, nullifying his ability to harness Chaos Energy despite there being an abundance to tap into. Upon obtaining a Chaos Emerald, Shadow is able to overcome Feist's nullification entirely and escape the Special Zone via Chaos Control)
6 Chaos Emerald of Prime Zone[]
- Duplication and Multiples Sleves (Chaos Energy can be used to duplicate oneself or others, as displayed by Sonic unintentionally creating a separate version of Super Sonic from the red Chaos Emeralds on Thoraxia)
Chaos Forms[]
- Possession (Easily took control of another echidna)
- Telepathy (Spoke to his father through his mind)
- Extrasensory Perception (Detected Merlin and Athair‘s astral projection when they were not visibly present)
- Time Travel (Traveled to specific locations to the past in an attempt to rewrite his history)
- Enhanced Chaos Manipulation and Fate Manipulation (Due to the amount of Chaos Energy that Sonic has been exposed to, he has become the Embodiment of Chaos. As referred to by Dr. Eggman Mark 2, he is the patently unpredictable, the constant inconsistency, the hiccup on the quantum level that throws everything off to ensure Sonic’s victory)
- Immortality (Type 9. Transcendental Immortality. Beings existing in the force of chaos exist independently of the plane on which they can be killed)
Chaos Force Deity[]
- Higher-Dimensional Existence, Large Size (Type 11), and Acausality (Type 4) (Becoming one with the Chaos Force, which transcends all space and time across infinite realities, grants beings a infinite aleph-dimensional existence)
- Abstract Existence (Type 1) and Incorporeality (The Chaos Force is the embodiment of all Chaos Energy in existence; the process of becoming one with the Chaos Force is described as transcending your corporeal shell. Lacking a true physical form, those one with the Chaos Force are perceived differently between individuals, who simply see them as they imagine them to be. The "corporeal world" and the Chaos Force are also explicitly differentiated by the Complete Sonic Comic Encyclopedia)
- Avatar Creation & Astral Projection (As demonstrated by Enerjak and the Ancient Walkers, it is possible for Chaos Force deities to interact with the corporeal world either through creating physical avatars or projecting images of themselves.)
- Cosmic Awareness (Those that become one with the Chaos Force are said to "unlock the secrets of the universe", implying they attain vast knowledge of the workings of the cosmos. They are capable of perceiving phenomena on an interdimensional scale.)
- Immortality (Types 1 and 5) (Chaos Force deities are not bound by conventional death, with the goddess Aurora lamenting the finite lifespans of normal Mobians in contrast to those one with the Chaos Force such as herself, stated to be long detached from mortal life)
- Omnipresence (The Chaos Force is the all-encompassing energy of the universe. Becoming one with the Chaos Force has been described as "taking your place in the cosmos" and being "cloaked within the fabric of eternity")
- Self-Sustenance (Types 1, 2, and 3) (Lacking a physical body altogether, Chaos Force deities naturally do not need to eat, sleep, and cannot experience fatigue. Due to embodying all Chaos Energy they should possess infinite energy)
- Mind Manipulation (Extremely powerful Chaos Force wielders are capable of mind control, as shown when Enerjak took control of the Chaotix[83].)
- Memory Manipulation (Powerful Chaos Force users can erase memories[84].)
- Possession (Skilled users of the Chaos Force are able to take control of other beings and can act/speak in their stead without any indication of such a thing happening.)
- Creation (Powerful Chaos Force users could use their dominion over reality to create objects and structures from nothing, with Mammoth Mogul stating his Super Form possessed the power to create entire universes)
- Soul Manipulation (As displayed by Dark Enerjak, it is possible for Chaos Force wielders to remove people's spirits from their bodies, leaving them as little more than lifeless husks)
- Telepathy (Conduits of Chaos Energy are capable of speaking in the minds of others as if they were talking in their ear)
- Information Analysis (Able to have information about their opponents by visualizing them)
- Deconstruction (Molecular) (from disassembling and reassembling people and objects on a molecular level)
- Enhanced Air Manipulation (Enerjak created a pocket of air for Knuckles to breathe in and made that he could not breathe)
- Probability Manipulation & Curse Manipulation (Chaos Force deities are capable of placing curses to ensure the targets always fail in their future endeavours)
Resistance to
- Information Analysis (Nicole gravely underestimated the threat Enerjak posed despite being able to analyze cross-dimensional magic from another multiverse and the destruction of the infinite multiverse)
Users: Lara Su-Jani Ca(Lara Jak), Aurora, Enerjak
Anarchy Beryl[]
- Enhanced Self-Sustenance (Type 1 & 3) (with no signs of fatigue whatsoever for the entire duration of their showdown. Barring cases where one transforms via Anarchy Beryl, it is stated that whenever a Super State user reverts to their base forms they are left in peak physical condition and even given a small boost, further showcasing that they do not tire for the duration of their Super Form)
- Statistics Amplification, Invulnerability & Resistance to Telekinesis (Super Scourge after absorbing the power of Anarchy Beryl is able to benefit from a Super form that makes him invulnerable and capable of breaking silver's PK)
- Resistance to Paralysis Inducement (Silver's psychokinetic hold did nothing more than bring Super Scourge to a temporary stop, who proceeded to effortlessly escape it)
Seven Chaos Emeralds[]
- Self-Sustenance (Type 1 & 3) (Super Forms have shown the ability to live indefinitely without oxygen; A quality of the Super Forms is their ability to never tire for the entire duration that it lasts, as physical manifestations of the Chaos Force (such as the Chaos Emeralds) allow direct access)
- Flight & Spaceflight (One of the most exemplified traits of a Super State is their ability to freely maneuver through midair via flight. This is utilized from simply hovering above the ground to flying through the outer reaches of space at incredible velocities)
Ultra Sonic[]
- Transformation & Statistics Amplification (With Single Super Chaos Emerald)
- Time Acceleration (Chaos Energy can be used to move time forward and speed up the flow of time, as displayed by Ultra Sonic.)
- Accelerated Development (Passive; Abilities. Ultra Sonic's transformation gives him complete mastery over the elements and the skills to use it accordingly without prior training or knowledge on the matter)
- Enhanced Time Manipulation (Was able to move time forward with sheer speed alone),
- Continuously Rising Power (Had used a Super Emerald to progress through his transformations, and was constantly getting faster and stronger with the amount of Chaos Energy he was being exposed to)
- Adaptation (Is shown and stated to change his form to match his environment, taking the forms of Polar Sonic, Solar Sonic, and Eco Sonic)
- Dimensional BFR (Can create portals to a zone of his choice that suctions enemies in, leaving them trapped)
Resistance to
- Time Manipulation (Tanked the Time Beam, which forced time to flow backwards)
Super Forms (Master Emerald)[]
- Resistance Negation (Continued to weaken Enerjak with his Holy Manipulation despite him resisting its effects. Erased Enerjak and other Chaos Force beings despite them being resistant to Conceptual Manipulation and Existence Erasure)
- Size Manipulation & Large Size (Up to Type 5) (Can grow to become larger than planet Earth/Moebuis at the point where he can hold it in his hands)
- Resistance Negation (Continued to weaken Enerjak with his Holy Manipulation despite him resisting its effects. Erased Enerjak and other Chaos Force beings despite them being resistant to Conceptual Manipulation and Existence Erasure)
- Resistance to Electricity Manipulation (Electricity harnessed through the Thunder Arrow technique by Enerjak did nothing meaningful to Super Sonic, who admitted as much himself)
- Resistance to Magic (Super Sonic was able to resist the Chaos Magic of Enerjak, remarking that all his magic did was annoy him. Despite his wide array of abilities, Enerjak admitted to be incapable of destroying Super Sonic. With the Power Ring Matrix built into the Death Egg[85], the war ship was immune to Ixis Naugus's Crystallization magic powered by a Post-Harmony Chaos Emerald. The same magic that had perviously killed Nicole's nanites[86] for good.)
- Fusionism (Feist was capable of fusing all the innumerable Chaos Emeralds throughout the universe into a single set of seven)
- Pocket Reality Manipulation (Through the power of the Chaos Emeralds, Feist reshaped the Zone of Silence[87] to create the Special Zone and possesses complete dominion over the realm)
Genesis Wave[]
- Pocket Reality Manipulation (Users can create, reshape and manipulate pocket realities. With a single Chaos Emerald, Dr. Eggman and Dr. Wily created the Skull Egg Zone, a pocket dimension)
- Law Manipulation (fundamentally altering how reality functions. With a single Chaos Emerald Dr. Eggman and Wily created a Zone that bends the rules of time and space, where in hours barely equated to seconds in conventional space-time)
- Acausality Negation (Genesis Waves with one Chaos Emerald are able to affect a decoupled from time Silver)
Super Genesis Wave[]
Active
- Existence Erasure (Super Genesis Wave. Chaos Energy can be used to erase enemies from reality, as Doctor Eggman and Wily planned to do with the Super Genesis Wave. Since the Super Genesis Wave's effects encompass the past, present, and future across the entire multiverse, this would make it so targets never existed at all)
- Enhanced Energy Manipulation and Creation (Can create golden constructs of punches and kicks as well as golden chains to restrain Wyvern)
- Soul Manipulation (Erased the Next Evolution, an entire spiritual plane of existence)
- Causality Manipulation (Chaos Energy can be used to rearrange and [rewrite the past, present, and future, altering the timeline])
- Memory Manipulation (Chaos Energy can be used to rewrite or erase memories, with the denizens of Sonic and Mega Man's universes only remembering what Eggman wanted them to remember after the Genesis Wave)
- Enhanced Invulnerability (the Egg-Wily Machine X being unable to injure Super Sonic and Super Armor Mega Man despite sharing the same power source. While they are impervious to injury, they are subject to being staggered or launched backwards with sufficient force)
Resistance to
- Conceptual Manipulation (Type 1), Law Manipulation, Matter Manipulation (Molecular & Quantum), Memory Manipulation, Existence Erasure, Space-Time Manipulation, Causality Manipulation, Resistance Negation & Reality Warping (Super Sonic and Super Armor Mega Man, were unaffected by these things when the Super Genesis Wave activated during their battle)
Single Chaos Drives[]
- Statistics Amplification, Accelerated Development & Empowerment (Chaos Drives are capable of increasing a chaos's swimming, flying, running, power, endurance and emotional abilities, as the chao evolves, certain chao become stronger continuously by fighting)
- Antimatter Manipulation (The Gun's Robots can be powered by Chaos Drives and can project antimatter)
- Energy Projection (Gun Robot powered by Chaos Drives can project energy into the air)
- Weapon Creation & Technology Manipulation (Gun Robots powered by Chaos Drives can generate Rockets with infinity like Heavy Dog)
- Homing Attack (Gun robots powered by Chaos Drives can generate homing rockets)
- Teleportation (The Gold Beetle, a robot powered by Chaos Drives, has been given the ability to teleport itself)
- Forcefield Creation & Electricity Manipulation (Spark Beetle powered by Chaos Drives is capable of generating a shield of electricity)
- Restauration (Physical & Energy. Can Rebuild Wispon from Wispers)
Users: Beat, Boa-Boa, Buyoon, Cart Kiki, Cop Speeder, Egg Keeper, Fighter Aircraft A, Fighter Aircraft B, Ice Ball, Icecap's unnamed aircraft, Kiki, Leon, Maid robot, Mechanical fish, Pirate, Rhinotank, Satellite, Saru Air A, Spark Unit, Spinner, Sweeper, Thunder Spinner, E-101 Beta, E-102 Gamma, E-103 Delta, E-104 Epsilon, E-105 Zeta, ZERO, Egg Beetle, E-1000, Egg Golem, Big Foot Type A, Big Foot Type B, Giga Trooper, Gold Beetle, Gun Beetle, GUN Soldier, GUN Trooper, Mono Beetle, Rocket Beetle, Spark Beetle
Skill Piece[]
- Danmaku & Shockwave Creation (The Spin Slash creates a shockwave-like multi-hitting attack. With Sonic Boom sonic can be so fast that it breaks the sound barrier and makes a sonic boom.Sonic Boom allows the user to release a torrent of rapid-fire shockwaves. Cyclone Slash does this to an even greater extent with many more hits in quicker succession)
- Energy Projection & Homing Attack (The Homing Shot lets the user launch tracking energy spheres at the opponent)
- Energy Explosion (With the Multi-lock skill, which can lock onto 4 targets in close proximity before swiftly bouncing between them and causing a heart-shaped explosion to go off above them)
- Weapon Creation (Tails is able to construct and attack with an endless amount of wrenches)
- Enhanced Statistics Amplification (With Power Boost. Achieving the max ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has, he charges up with blue energy. This allows him to run even faster, via Power Boost)
- Enhanced Statistics Amplification & Afterimage Creation (Users of the Chaos energy sonic able to use Phantom Rush a technique allow the user to become stronger by attacking the enemies making reshaping images, reshaping images sonic so fast, that sonic can create several copies of himself to attack)
- Vector Manipulation (With the Wild Rush, which grants the user an aura as they hone in on their opponent, Wild Rush allows users to zigzag in the air to move in a specific direction)
- Attack Reflection (Chaos energy users can deflect their opponents' attacks, whatever the nature of the attack, Through his Parry, parry an attack and can reflect energy-based projectiles back at his opponent)
Star Skill[]
- Power Bestowal & Statistics Amplification, (Skill Star. objects give users different abilities, and are used to beat enemies during a rumble battle, The Skill Star can also increase the statistics of the given powers by increasing their power, speed and range)
- Speed Amplification & Magnetism Manipulation (with the On Your Right skill Sonic is able to attract all rings to himself and increasing its speed)
- Shockwave Creation (AOE) Light Manipulation (Able to use the ability Ground Punch, being a technique allow the users to perform a shockwave, hitting the ground, during the attack the light stars rotate around the users, and eventually explode when it hits the opponent)
- Shockwave Creation (Punch Can perform a power punch generating a shockwave, Kick being an ability allowing the user to kick quite quickly, generating a shockwave)
- Shockwave Creation (Tackle. Can run fast enough to generate a shock wave as it runs, making a sonic boom)
- Statistics Amplification (Baseball Slide. Allows the user to slide on the ground, in order to cover distances faster)
- Statistics Amplification (Dodge Roll is a technique used to dodge an opponent's attack by jumping or rolling over)
- Momentum Manipulation (Stomp Attack. Users can perform a stomp with the aim of attacking)
- Momentum Manipulation (With Dive Kick you can perform a precision attack while in the air, launching a kick in the direction of your opponent)
- Magnetism Manipulation (AOE) & Elemental Absorption (Allows the user to attract Rings in order to absorb them with Rings Swipe)
- Forcefield Creation (AOE) (Guard's users are capable of generating a force field to protect themselves from attack)
- Damage Boost (the Combo Strike User are capable of performing several rapid attacks repeatedly, then delivering a super-powered attack the whole way through, just with their punch)
- Aura (Explosive & Overwhelming) (with Charge Blast. Chaos energy users with their auras are able to generate several bursts of energy repeatedly)
Effect[]
- Aura (Explosive) & (Materialized) & Light Manipulation (By manipulating the effects of light, users of chaos energy can benefit from a range of different abilities)
- Aura (Explosive & Meterialized) & Golden Manipulation (Golden Crowns. Can generate golden crowns in its wake)
- Aura (Explosive & Meterialized) & Silver Manipulation (Able to generate manipulate silver, using it to benefit from an aura, continuously creating Silver Crowns)
- Aura (Materialized) & Organic Manipulation (With BBQ can generate an aura exercising the principle of barbecue, this means that users create continuous moobs of meat)
- Aura (Explosive) & Fire Manipulation (Flames. can generate flames in your wake)
- Aura (Explosive) & Gold Manipulation (Golden Streak. Able to generate an aura exerting golden pulls, which glow with an extremely bright light)
- Aura (Explosive) & Weather Manipulation (Rainbow.Able to manipulate and generate a rainbow aura, multicoloured)
- Aura (Explosive) & Light Manipulation (Broad Speed Stripe. Able to manipulate a rainbow, which does not have the same properties as the standard rainbow of another colour)
- Aura (Explosive) & Light Manipulation (Uses 5. Photokinetic Constructs) (Able to generate Aura referring to other individuals)
- Aura (Explosive) & Light Manipulation (Photokinetic Constructs) (Sparkles.Able to generate Sparks of Light while running this is demonstrated with class effects)
- Aura (Explosive) & Text Manipulation (Musical Notes. Able to generate musical notes in are Aura)
- Aura (Explosive) & Empowerment (Hearts.Able to generate an aura made of hearts)
- Aura (Explosive) & Bubble Manipulation (Bubbles. Able to have an aura made of soap and water bubbles)
- Light Manipulation (Light Pillar. is able to generate pillars of light with each step taken on the ground)
- Aura (Explosive) & Electricity Manipulation (Streak. able generate a stream of energy in your wake)
- Limited Biological Manipulation (Pawprints. users are able to have cat prints everywhere they walk)
- Limited Earth Manipulation (with Shoeprints is able to create shoeprints, whatever the pair of shoes he owns)
- Aura (Explosive), Enhanced Energy Manipulation & Light Manipulation (Cosmic Energy. Can generate an aura made of cosmic energy)
- Aura (Materialized) & Information Manipulation (Type 2) (Glowing Circuits. Can generate an aura made of energy from a digital computer circuit)
- Aura (Materialized) & Organic Manipulation (Halloween Candies. Can create an aura that generates candy and lollipops)
- Aura (Materialized), Organic Manipulation, Acid Manipulation & Curse Manipulation (Chemical Blobs. Can generate an aura that creates blobs composed of gelatin filled with chemicals at Eggman's chemical plant)
- Aura (Explosive) & Shockwave Creation (Slashes. can generate an aura that performs infinite slash attacks)
- Aura (Explosive) & Electricity Manipulation (Yellow Lightning. Capable of generating yellow bolt)
- Aura (Explosive) & Electricity Manipulation (Red Bolt. capable of generating red bolt)
- Aura (Explosive), Smoke Manipulation & Light Manipulation (Blue Neon Bean. Capable of generating neon lasers)
Chaos Control[]
- Empowerment (Chaos Control is a rare ability that can be performed by people with an innate potential for Chaos Energy by tapping into their inner spirit. A fundamental aspect of Chaos Control is that it's a reality warping skill allowing its user to control the fabric of the universe, altering space-time to perform a variety of effects)
- Enhanced Space-Time Manipulation & Time Stop (Chaos Control. referred to as a reality warping skill and allows it’s user to control the fabric of the universe)
- Teleportation (Chaos Control allows for the teleportation of not only the user, but other objects as well.[88])
- Unconventional Resistance to Spatial Manipulation and Reality Warping (Due to Shadow using Chaos Control at the time reality was affected by the destruction of the Paradox Prism, he was left unaffected in the wake of its effects on the universe and its inhabitants[89])
- Light Manipulation (Chaos Control can be used to generate intense light during teleportation)
- Dimensional Travel (Chaos Control can also be used for interdimensional travel[90])
- BFR (Chaos Control can be used to forcefully teleport a target to different regions of the planet)
- Sealing (Chaos Control can be used to seal others in different dimensions. Under specific circumstances it can also be used conduit to seal immaterial beings into a proper vessel)
- Time Manipulation (2 Layers: Chaos Control can be used from slowing down time to outright stopping it, with the user allowing their allies to remain unaffected. It can also be focused to merely alter the flow of time for a specific target. Chaos Control works on beings who can normally function when the flow of time has been altered, reversed, halted, removed and perpetually distorted)
- Fissionism & Pocket Reality Manipulation (Dr. Eggman split the world[91] into seven pockets of reality[92] by using Chaos Control[93])
- Data Manipulation (Converted 1/7th of the planet into a cyberworld during his usage of Chaos Control.[94] Additionally, Chaos control can be used to enter and exit separate universes that exist within computer mainframes)
- Fusionism (By using Chaos Control, the Biolizard fused with the Ark. Mephiles with a Chaos Emerald could fuse with his legion minions into giant monsters. When using all the Chaos Emeralds, he fused back with Iblis into Solaris)
- Healing & Forcefield Creation (Shadow uses Chaos Control to enhance his healing skill, Shadow Heal, and his guard skill, Shadow Guard)
- Limited Energy Restoration & Damage Boost (Attacking enemies, countering attacks or blocking them can built up energy for Chaos Control.[95] Receiving damage, blocking attacks with Shadow Guard, and utilizing Shadow Heal will generate energy for the Ichikoro Gauge, which allows Shadow to knock out comparable opponents in one special move enough energy is transferred to it.)
- Durability Negation (Chaos Control can be used to create space-time distorting attacks for several techniques. Chaos Magic allows the user to spawn distortions with a snap of their fingers, Roaming Chaos launches them as a projectile that homes back to the user, Chaos Burst cloaks the user's entire body in a space-time vortex damaging enemies around them, and ??? (Shadow) triplicates the user before trapping the enemy between 3 distortions.[96][97])
- Damage Boost (Chaos Nightmare & Chaos Upper cloak Shadow's fist in space-time distortions for more devastating punches[96])
- Intangibility (Spatial; Through Chaos Burst, the user can use Chaos Control to hide within distorted space)
- Portal Creation (Chaos Control can be used to create space-time rifts allowing the user to teleport themselves and others[98].)
- Aura (Chaos Control can generate an aura when flying or teleporting. After charging the Chaos Control Gauge, Shadow's body radiates in electricity)
- Status Effect Inducement (Shadow can use Chaos Control to mess with or restrain his enemy's movements)
- Statistics Amplification (Chaos Control can be used to propell the user on the ground or in the air at immense speeds)
- Limited Fire & Earth Manipulation (Black Doom can create two to five black holes that shoot fiery discs and flaming meteors[99])
- Weapon Creation (Black Doom can use Chaos Control to summon sonic boomerangs that spins towards then enemy and bounces off obstacles[99])
- Summoning (Chaos Control can be used to summon others at will. Mephiles can use a Chaos Emerald to forth the other emeralds accross space & time.)
- Duplication (With ???, Awakened Emerl uses the power Chaos Control enhanced to its upmost limit to tripicate himself and engulf the opponent in a space-time distortion)
- Time Travel (With Dual Chaos Control, two people can initiate a simultaneous Chaos Control in order to create a rift that leads to the desired point in time[100])
- Vector Manipulation (With Dual Chaos Control, Super Sonic and Super Shadow brought the ARK back to its original orbit nullifying its crash course)
Giant Fake Chaos Emerald[]
- Enhanced Statistics Amplification (Giant Fake Chaos Emerald) (The Energy of False Chaos Emerald is superior to the energy of Chaos Drives and Power Cores in comparison, should multiply the power of an individual by 8, Blaze claimed that the giant fake Chaos Emerald would be on par with a single Chaos Emerald, Blaze claimed that the energy of the Giant Chaos Emerald had the same value as a Chaos Emerald)
- Regeneration (High) & Crystal Manipulation, Accelerated Development, Size Manipulation (Chaos Energy included in the False Chaos Emerald Allowing immaterial things to grow and regenerate like a living being)
- Life Absorption & Biological Absorption (the False Chaos Emeralds absorbs the life of the planet together)
- BFR & Spatial Intangibility (Eggman thanks to the energy of the False Chaos Emerald shows that he can make a spatial movement , which allows the user not to be affected by the attacks of his enemies)
- Electricity Manipulation & Pain Manipulation (Silver after touching the electricity of False Chaos Emerald suffered immense pain)
- Matter Manipulation & BFR (Can disperse Molecules of individuals into oblivion)
- Confusion Manipulation (Shadow after returning in conjunction with the energy of the false Chaos emeralds had a growing headache)
- Size Manipulation, Crystal Manipulation, & Poisonous Energy (Lanolin and Sonic both confirmed the city was growing in size, a direct result of it strip-mining the planet that Sonic theorized would eventually pave the entire planet. The City's Fake Chaos Emeralds grow more crystals as their energy is used, with the energy being detrimental to the user)
- Portal Creation, Spatial Manipulation, & Tracking (With Warp Gate Technology throughout the city, which pursues the ones who activate it)
- Summoning (Through the Central Tower, Dr. Eggman is able to summon his Badniks en-masse to its location)
- Teleportation, Forceful Intangibility, & Forceful Invisibility (With Spatial-Displacement Traps located around Eggperial City, which forces those caught in them to be unable to interact with or be seen by the tangible world)
- Sealing & Matter Manipulation (Atomic; The improved, second version of the Spatial-Displacement Traps encapsulate a person before scattering their atoms as a means of incapacitation. This works on incorporeal beings as well, as they were a threat to the new Diamond Cutters despite them already being in a state of forced incorporeality from the old version of the trap)
Single Chaos Emerald Void[]
- Unconventional Resistance to Existence Erasure, Conceptual Erasure (Type 1), Plot Erasure (Type 2) & Information Erasure (Chaos Energy still emanated and projected from a Chaos Emerald despite being erased by the Time Eater)
Single Chaos Emerald Abilities[]
Passive
- Accelerated Development (A Chaos Emerald increases the user's power by 160% continuously and infinitely)
- Stamina Manipulation & Self-Sustenance (Type 3) (Can increase the endurance of Sonic's characters, Tails when he had a single Chaos Emerald in hand said that it could give infinite energy)
- Radiation Manipulation (Chaos Emeralds are said to be nuclear weapons)
- Supernatural Luck (Big said that a chaos emerald brought him luck and that it was his lucky charm)
- Clairvoyance (A Chaos Emerald can project images of an individual in someone's mind)
- Regeneration (Low-Mid) (Egg Juggler powered by a Chaos Emerald is capable of regenerating severed arms)
- Aura (Explosive & Materialized), Energy Manipulation & Electricity Manipulation (Egg Juggler powered by a Chaos Emerald can generate an explosive aura made of energy and electricity)
Active
- Light Manipulation (Mephiles Can Dazzle Sonic with the Use of a Chaos Emeralds)
- Telekinesis (A Chaos Emerald can put a Continent back in its place on earth)
- Flight (Chaos Energy user allows one to fly)
- Power Mimicry (After witnessing Shadow perform Chaos Control, Sonic was later able to replicate the use of the technique and perform Chaos Control himself)
- Crystal Manipulation & Size Manipulation (Able to rebuild the Master Emerald after being split into several emerald shards, is able to manipulate the size of the Master emerald, Sonic is probably responsible for the shape of the different emerald chaos forms)
- Information Manipulation (Type 2) (Egg Juggler powered by a Chaos Emerald sends out a digital attack resembling a television screen with network interference)
Resistance to
- Disease Manipulation, Biological Manipulation, Transmutation, & Corruption (Type 1 – Physical Corruption. Zavok resists the Metal Virus while fueled by a Chaos Emerald, The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot)
- Spatial Manipulation, Subjective Reality, Dream Manipulation, Law Manipulation, Causality Manipulation, Memory Manipulation, Perception Manipulation, & Unconventional Resistance to Reality Warping & Transmutation (Chaos Energy provides resistance against the Altered Phantom Ruby prototype used by Dr.Eggman to alter the world and history, in which such effects were observed, more Chaos Energy in one's possession grants a stronger resistance, such as through more Chaos Emeralds)
- Existence Erasure, Conceptual Manipulation & Information Manipulation (is chaos Emerald survived the time eater's erasure of existence)
- Hacking, Technology Manipulation & Information Analysis (Egg Juggler powered by a Chaos Emerald to resist hacking and information analysis by Tails Metric, destroying the robot used for hacking)
Users: Zavok, Zeena, Zazz, Zor, Master Zik, Zeena, Rouge the Bat, Vector the Crocodile
- Extrasensory Perception (Purple Chaos Emerald) (With Vision, which allows the user to see hidden platforms and objects that would otherwise be invisible)
- Nonexistent Interation (Can interact with invisible objects that didn't exist before)
- Underwater Breathing, Elemental Intangibility & Water Shapeshifting (Cyan Chaos Emerald) (Full conversion; with Water, which can change one's entire physiological makeup to liquify themselves and move within bodies of water)
- Plant Manipulation & Plateform Creation (Green Chaos Emerald) (With Ivy, which makes a vine grows out of the ground to help the user to get to higher places)
- Magma Shapeshifting & Elemental Intangibility (Red Chaos Emerald) (Full conversion; with Bullet, which allows one to change its direction in midair while turning oneself into a ball of magma)
- Temporal Deceleration (Yellow Chaos Emerald) (With Slow, which slows down time for everyone around the user except their allies)
- Power Bestowal, Homing Attack, Air Manipulation, Weapon Duplication & Fire Breath (Grey Chaos Emerald) (With Extra, a new ability is granted though it varies from user to user. It grants early access to the Homing Attack for Sonic, shockwave punches for Knuckles, allows Tails to create tornadoes, Amy to endlessly throw and replicate her hammer, and Trip to breathe fire)
With 2 Chaos Emeralds[]
- Accelerated Development (A Chaos Emerald increases the user's power by 160% continuously and infinitely)
Users: Voxai Overmind
With 5 Chaos Emerald[]
- Accelerated Development (A Chaos Emerald increases the user's power by 160% continuously and infinitely)
- Sealing & Speed Reduction (The Chaos Emeralds can be used to create, objects which renders the individual slower, which can only be removed by Chaos Energy of an equal or greater amount)
With 6 Chaos Emeralds[]
Seven Chaos Emeralds[]
Passive
- Accelerated Development (A Chaos Emerald increases the user's power by 160% continuously and infinitely)
- Life Manipulation, Stamina Manipulation, Power Bestowal (Chaos Energy exists as a natural part of every living being, being the "super-substance" that gives energy and vitality to all living things, with higher amounts of Chaos Energy giving more stamina and vitality the more one has of it)
- Radiation Manipulation (Chaos Energy is implied to be radioactive, as it can be used to power up nuclear weapons)
- Limited Magnetism Manipulation (The Chaos Emerald attract each other)
- Acausality (Type 4) (The Chaos Emeralds possess the unique ability to operate within the Egg Reverie Zone, a dimension characterized by constant time distortion, resulting in Base characters helplessly floating upon reversion. Sage, a highly advanced AI capable of performing millions of calculations, described Sonic's actions as an attempt to defy causality by resisting his escalating cyber corruption. Super Sonic, with Sage's assistance from within Supreme, ultimately triumphed over The End. The End acknowledged its impending defeat as something transcending the laws of time, despite its inherent connection to fate's rule over the universe, Super Sonic viewed this victory as a liberation from the chains of fate)
- Subjective Reality (The Chaos Emeralds are often portrayed as extraordinary gems, described as wondrous and miracule, capable of performing, miraculous feats when gathered together. with them turning one's thoughts into reality to perform miracles, [The culmination of this gathering results in the Super form. With this attribute being what was used to bring Elise's wish to reality and revive Sonic back to life)
- Invulnerability Negation (Most entities capable of penetrating the invulnerability of a Super State are fueled by Chaos Energy derived from the Chaos Emeralds)
Active
- Spacial Slicing & Gravitational pull (By cutting through space, Chaos Emerald users are able to manipulate gravity)
- Death Manipulation (Users of the Chaos Emerald can create special temporal vulnerabilities, which kill instantly the people who kill them by attracting everyone who senses approach)
- Restoration of Time, Physical, Immaterial, Energy Restoration & Regeneration (High-Godly : History & Concept (Type 1), Information (Type 2), Plot & History. The Chaos Emerald by Restoring everything in the Cosmology should be able to do this)
- Enhanced Dream Manipulation, Empathic Manipulation, Mind Manipulation, Plot Manipulation & Enhanced Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. The Chaos Emeralds are said to be the super-substances of dreams, rooting them as the source of all the dreams contained within Fourth Dimensional Space alongside the realm itself [a space which in itself is Illumina's dream within Maginaryworld, a world made of dreams, with dreams such as Erazor djinn's desire to absorb, rule and remake[36] the Arabian Nights being also contained there, a universe that is fundamentally made of texts/manuscripts and narratives, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny, with emotions themselves being necessary for Maginaryworld and Dreams to exist. Certain dreams are the direct manifestation of certain parts within an individual's mind. Allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time, which would include realms such as Maginaryworld by extension)
- Enhanced Light Manipulation (Solaris' immediate transformation engulfed reality in a blinding light)
- Healing, Restoration (Physical, Energy & Metaphysical-History, Concept [Type 1]; Information [Type 2]; Plot & History. All the technology of the Ancients relied entirely on the Chaos Emeralds. This included robots capable of self-reformation through gravitational pull, allowing them to perpetually continue their tasks . Moreover, these emeralds possessed the ability to restore broken structures and fix themselves, even rejuvenating from an inert state triggered by intense emotions. They also had the power to revive lost or altered memories. Super Sonic harnessed the true potential of the Chaos Emeralds to calm Perfect Chaos, taming its fury and transforming it back. Additionally, Super Sonic purified Mother Wisp, returning her to normal after being corrupted into a Nega-Wisp due to energy drainage by Eggman)
- Enhanced Causality Manipulation, Law Manipulation, Logic Manipulation & Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems, including Cyber Space, a realm stated by The End to be a separate reality[101] and also referred to by Dr. Eggman as a digital dimension.[102] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[103] When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[104] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)[105]
Users: Mephiles
Hyper Mode[]
- Statistics Amplification (Users can increase the speed of their attacks through Hyper Mode, a state granted to them by having a Chaos Emerald that is signified by a glittering aura, Hyper Mode is superior to Team Blast, which did not one-shot Metal Overlord, since it writes that Hyper Mode is what allowed Super Sonic, Super Knuckles, and Super Tails to beat Metal Overlord)
Users: Espio, Fang, Bean, Bark, Honey
Pyrokinesis[]
- Enhanced Fire Manipulation, Wind Manipulation, Heat Generation (Blaze has pyrokinetic abilities strong enough to stay alight while underwater, please note Fire requires oxygen to burn, and water generally stifles combustion by limiting access to oxygen, so in a way it must at least generate air for this to be possible,[106] which she can harness in a variety of ways; from lacing her attacks with them, erupting pillars of flames or thaw beings who were frozen solid.[107]])
- Flight (Capable of flight)
- Homing Attack (Via Fire Claw, which acts as a Homing Attack similar in fashion to Sonic's)
- Explosion Manipulation (Royal Powers allow users to make fire explosions)
- Weapon Creation (Royal Power Users can generate fire weapons)
- Biological Manipulation (By manipulating fire, can speed up the biological process of plants, within a day)
- Limited Power Nullification (Can easily dispel columns of fire and erase beings of fire)
Fire Boost[]
- Statistics Amplification, Aura, Forcefield Creation, Plasma Manipulation & Fire Manipulation (able to use Fire Boost. Able to amplify its statistics and attack opponents, The Fire Boost creates a shield of fire around the user with a fire trail, the flames generated range from red, blue to purple, the boost can be charged to increase the user's statistics, can generate fire in water without the flames going out)
Seven Sol Emerald[]
Sol Emeralds possess the same set of abilities as Seven Chaos Emeralds
- Weapon Creation (Can utilize a sword-like laser to attack[108])
- Bodily Weaponry (With its claws, which the mecha can attack with, and can shoot its arm akin to a projectile),[108]
- Energy Manipulation & Energy Projection (Can fire wide blasts of energy, use mechanical devices which also fire laser blasts from it, and energy balls that change direction after being fired[108])
- Danmaku & Explosion Inducement and Homing Attack (With its homing rockets, which it can shoot en-masse[108])
- Spatial Slicing & Gravitational Pull (It can create a large spatial rift that sucks in anything nearby[108])
- Invulnerability Negation (Can bypass the Invulnerability of a Super Form with several of its attacks[108])
- Creation (Can create dimensions[108])
- Memory Manipulation (The Sol Emeralds Restored Sonic's memory)
- Fire Manipulation (The Sol Emerald are able to manipulate fire, a fire considerably stronger than those of their royal powers)
- Enhanced Dimensional Travel (The Chaos Emerald and Sol Emerald can allow users to group time travel)
Resistance to
Master Emerald[]
Active
- Levitation (When she is positioned on Angel Island she makes her float)
- Omniscience (Eggman after being powered by the Master Emeralds claims to know everyone)
- Sealing (Tikal, can use the Master Emerald to seal Perfect Chaos)
- Clairvoyance (Knuckles can ask Master Emerald anything and she will show him)
- Power Nullification (Can negate the power of Chaos Emerald Chaos Emerald)
- Reverse Radiation Manipulation and Biological Manipulation (Can return Chaos to its original form)
Skill
Resistance to
- Electricity Manipulation, Paralysis Inducement, Power Nullification & Stamina Reduction (Despite Super Neo Metal being affect by the effects of the Chaos Spear, once he started to transforming into Metal Overlord by absorbing Chaos Energy from the Master Emerald, he was left completely unaffected by its effects. On this level Chaos Energy users can also withstand the Aura of full power Super Forms, which have power nullification effects)
Users: Tikal
Super Powers[]
- Enhanced Invulnerability (Super forms are stated by multiple different sources to be invincible, indestructible and invulnerable, and are merely unaffected by conventional attacks from a bunch of different enemies, such as Perfect Chaos, Time Eater, Ultimate Gemerl and the Great Eggman Robo)
- Invulnerability Negation (Can harm other Super form users with this trait)
- Self-Sustenance (Types 1 & 3)
- Aura (Super Powers users benefit from an aura)
- Afterimage Creation (Super Form users create clear afterimages by simple movement)
- Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. People's Dreams can lead to the Creation of a Super Forms this was shown with Sonic)
Super Forms[]
- Greater Aura (Explosive, Overwhelming, Materialized & Catastrophe-inducing. With intense anger, Sonic is capable of making everyone disappear into dust with his aura, Super Forms at full power can expand their aura to a large enough extent that it fully consumes enemies surrounding them and even shattering several alternate worlds)
- Light Manipulation & Electricity Manipulation (Each blow and attack given by a Super Form at this level is said to produce "lighting" and "sparks of electricity", with each blow making "flashes of light" so bright that make it impossible to differentiate night and day")
- Electricity Manipulation (A Super Form's aura can generate electricity)
- Heat Generation (A Super Form's aura generates immense heat, to the point that it instantly vaporized the Metal Virus, in spite of it constantly regenerate from Sonic's attempts to burn it off and being able to withstand the heat of Shadow's Chaos Spears and Rocket Shoes' jets)
- Power Nullification (Can Undo all of Eggman's dream creations with aura, Dr. Eggman theorized that Super Sonic's power neutralized "Otherworldification". Nullified the creations of Super Eggman made from the Phantom Ruby with his aura alone, his aura evaporating the alternate worlds created Dr. Eggman like a mist. Eggman referred to this as Sonic eradicating all of his dreams, an idea to be taken literally due to the Phantom Ruby applying everyone's inner desires to the planet)
- Empathic Manipulation & Purification (Type 3; Spiritual Healing; The power of the Chaos Emeralds enabled Super Sonic to counteract the negative energies within Perfect Chaos. This transformation caused Perfect Chaos to return to its original form, cleansing it of its malevolent influence and restoring its benevolent nature. It also rendered Perfect Chaos's will to fight dormant)
- Enhanced Energy Projection & Homing Attack (Super Forms at this level can fire multiple homing energy projectiles, at once)
- Weapon Creation (Super Forms can create a variety of constructs golden constructs of punches and kicks, golden chains, sword-like constructs to both hold opponents in place and to stab into them)
- Duplication (Super Forms can create hollow energy duplicates of oneself to strike an enemy alongside the user)
Resistance to
- Death Manipulation (The full power of the Chaos Emeralds' allowed Super Forms to withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Greater Resistance to Cyber Energy (Full Corruption, Despite Sonic's corruption worsening throughout his journey across the Starfall Islands, becoming both more physically prominent and debilitating, transforming into Super Sonic always halted its progression)
Super Sonic Boost[]
- Enhanced Statistics Amplification (Super Sonic Boost. The Super Sonic Boost is a Technique used by Sonic for the first time during the Generation events, Sonic use it to fight Time Eater, Final Hizard, Super Egg Robot, Super Egg Robot Z, Ultimate Gemerl, Egg Slamander, Egg Wizard, Perfect Dark Gaia)
- Enhanced Statistics Amplification (Super Sonic and Classic Sonic by merging their two Super Sonic Boost are able to create the Super Sonic Missile is a technique having many similarities with the Double Boost, Super Sonic and Classic Super Sonic using the Super Sonic Missile have one shot Time Eater)
Passive
- Water Breathing
- Afterimage Creation
- Summoning & Animal Manipulation (Hyper Form users have the capability to call forth Flickies, which then engage in offensive actions against nearby adversaries)
- Power Bestowal (Each Flicky accompanying accompanying the Hyper Form has an aura and color indicative of a state similar to a Super Form)
Active
- Light Manipulation (With the Hyper Flash technique, an Hyper Form can emit a blinding flash of light that damages all enemies within range)
- Shockwave Generation (With the Gliding Shockwave Attack, Hyper Form users can cause devastating tremors that damage all enemies in their vicinity)
- Weapon Duplication (Hyper Forms can produce an endless amount of weapons for them to use)
References[]
- ↑ Sonic Jam Official Guide
- ↑ Sonic the Hedgehog (2006) Japanese instructional booklet
- ↑ Sonic Origins English/Japanese instruction booklet
- ↑ Sonic Superstars English/Japanese instruction booklet
- ↑ 5.0 5.1 Supersonic Q&A (JP)
- ↑ Sonic the Hedgehog: Imposter Syndrome issue #1
- ↑ Sonic the Hedgehog issue #51
- ↑ Sonic Advance 2 Prima Guide
- ↑ Sonic Heroes Koushiki Guide Book
- ↑ Sonic Adventure U.S. manual pg. 21
- ↑ Sonic the Hedgehog (2006): PRIMA Official Game Guide
- ↑ Sonic the Hedgehog (2006): Official Game Guide
- ↑ Sonic Labyrinth English manual
- ↑ Sonic Dream Team: Official Concept Art]
- ↑ 15.0 15.1 Official English NiGHTS into Dreams Website by Sonic Team
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 NiGHTS: Journey of Dreams
- ↑ Sonic Lost World: Deadly Six Edition
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 NiGHTS into Dreams
- ↑ 19.0 19.1 19.2 NiGHTS into Dreams Japanese Manual
- ↑ NiGHTS into Dreams Japanese manual on Steam version port
- ↑ Sega Superstar Tennis: Nights Superstar move
- ↑ NiGHTS Dream Wheel
- ↑ Sonic Riders: Zero Gravity
- ↑ Sonic Riders
- ↑ 25.0 25.1 Sonic & All Stars Racing Transformed
- ↑ Sonic & All-Stars Racing Transformed
- ↑ SEGA Superstars
- ↑ Sega Superstar Tennis
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Sonic Shuffle
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 Sonic Dream Team: Ego City (Vs. Nightmare Eggman)
- ↑ Sonic Dream Team: Vs. Nightmare Eggman
- ↑ 32.0 32.1 Sonic the Hedgehog (2006): Crisis City (Silver's Story)
- ↑ 33.0 33.1 33.2 Sonic the Hedgehog (2006): Silver's Story
- ↑ Sonic Generations (3DS): Silver Boss
- ↑ 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 35.11 Sonic and the Secret Rings Saikyou Kouryaku Guide
- ↑ 36.0 36.1 36.2 Sonic and the Secret Rings
- ↑ Sonic Unleashed: Encyclopedia - Bestiary - Lightning master
- ↑ Sonic Unleashed: Encyclopedia - Bestiary - Thunder Bat
- ↑ Sonic Unleashed: Encyclopedia - Bestiary - Fright Master
- ↑ Sonic Unleashed: Encyclopedia - Bestiary - Fire Master
- ↑ Sonic Unleashed: Vs Perfect Dark Gaia
- ↑ 42.0 42.1 42.2 Sonic Prime S1E6, "Situation: Grim"
- ↑ 43.0 43.1 Sonic Prime S1E7, "It Takes One to No Place"
- ↑ Sonic Prime S1E2, "The Yoke's On You"
- ↑ Sonic Prime S1E3, "Escape from New Yoke
- ↑ Sonic Prime S1E5, "Barking Up the Wrong Tree"
- ↑ Sonic Prime S1E8, "There's No ARRGH in "Team""
- ↑ Sonic Frontiers (JP): Chaos Island
- ↑ Sonic 3D Blast: Rusty Ruin Zone Boss
- ↑ 50.0 50.1 Sonic 4: Episode II Oil Desert Zone Boss
- ↑ Sonic Mania: Phantom King Boss
- ↑ Sonic the Hedgehog 1: Spring Yard Zone Boss
- ↑ 53.0 53.1 Sonic the Hedgehog 2: Hill Top Zone Boss
- ↑ Sonic Mania Adventures
- ↑ Sonic the Hedgehog 2: Metropolis Zone Boss
- ↑ Sonic the Hedgehog 4 Episode I: Mad Gear Zone Boss
- ↑ 57.0 57.1 Sonic CD: Tidal Tempest Zone Boss
- ↑ Sonic Origins
- ↑ Sonic the Hedgehog 1: Marble Zone Boss
- ↑ Sonic 3D Blast: Diamond Dust Zone Boss
- ↑ Sonic the Hedgehog 2: Mystic Cave Zone Boss
- ↑ Sonic the Hedgehog 2: Chemical Plant Zone Boss
- ↑ 63.0 63.1 Sonic Adventure
- ↑ Sonic Battle
- ↑ Sonic Runners: Story Mode
- ↑ 66.0 66.1 66.2 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
- ↑ Sonic Shuffle
- ↑ Sonic the Hedgehog: Bad Guys #1
- ↑ 69.0 69.1 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
- ↑ 70.0 70.1 Sonic the Hedgehog Triple Trouble
- ↑ 71.0 71.1 Knuckles' Chaotix
- ↑ Sonic the Hedgehog Chaos
- ↑ Sonic the Hedgehog 2: 2-Player Mode
- ↑ Sonic Drift 2
- ↑ Sonic Generations; "City Escape"
- ↑ Sonic Frontiers - Showdown Trailer
- ↑ 77.0 77.1 77.2 77.3 77.4 Sonic Frontiers: Ouranos Island
- ↑ 78.0 78.1 78.2 Sonic Frontiers: Ouranos Island
- ↑ Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Ares Island
- ↑ Sonic the Hedgehog Issue 251
- ↑ Sonic the Hedgehog Issue 220
- ↑ Knuckles (miniseries) Issue 2-3
- ↑ Sonic the Hedgehog Issue 185
- ↑ Sonic the Hedgehog issue #225
- ↑ Sonic the Hedgehog issue #224
- ↑ Sonic the Hedgehog Issue 170
- ↑ The Murder of Sonic the Hedgehog
- ↑ Sonic Prime S1E7, "It Takes One to No Place"
- ↑ Sonic Rivals: Silver's Story
- ↑ Sonic Advance 3 English Manual
- ↑ Sonic the Hedgehog Encyclo-speed-ia: Sonic Advance 3
- ↑ Sonic Advance 3
- ↑ Sonic the Hedgehog Encyclo-speed-ia: Sonic Advance 3
- ↑ Sonic Rivals 2 Manual
- ↑ 96.0 96.1 Sonic Battle Saikyou Guide
- ↑ Sonic Battle Japanese Website
- ↑ Sonic Rivals
- ↑ 99.0 99.1 Shadow the Hedgehog (2005) Saikyou Kouryaku Guide
- ↑ Sonic the Hedgehog (2006): Shadow's Story
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers: Kronos Island
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers (JP): Introduction Cutscene
- ↑ Sonic Frontiers
- ↑ Sonic Rush: Water Palace
- ↑ Sonic Rush Adventure
- ↑ 108.0 108.1 108.2 108.3 108.4 108.5 108.6 108.7 Cite error: Invalid
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Large Star level (Chaos Emerald (Past). Emerl caused the destruction of the 4th Great Civilization, The Chaos Emeralds restored the planet several times during the battle between Chip and Dark Gaia at the time, Tikal used the Master Emerald in order to stop Chaos, who was going to cause the destruction of the planet's surface, The Black Arms are easily capable of conquering the planet, being able to shut down the gun, convert the population into energy, possessing machines powerful enough to contain this energy, transporting Glyphic Canyon and Sky Troops, and claiming to be able to land Black Comet on the planet, the Chaos Emeralds are capable of destroying Black Comet)
Large Star level (Sonic 1 (Movie). Baby Sonic able to give Long Claw a blow hard enough to wake her up, Longclaw being powerful enough to fight the echidna and able to create the Master Emerald, Longclaw slaughtered the echidna powering the Master Emerald during the Moebuis War) | Large Star level (Could fight the Eggpod, which harnessed the energy of his quill and was amplified to, this level) | High Universe level (After getting full confidence and control in his own powers, he has absorbed the power of the quill which the Eggpod was using and easily overpowered it shortly after, this time should fit the power of all its spines that are able of generating an omnidirectional explosion of Chaos Energy being a destructive energy in all the universe)
High Universe level (Tails Adventure. Sonic is Comparable to Tails, able to beat Kukku Empire beating, Tails is able of withstanding a massive fire explosion that destroys part of Cocoa Island, the Kukku's weapon is able of ignite Cacao Island, On Poloy Forest, he fought Combat Hover Pod, Combat Walker, and Bird Walker. On Vocanic Tunnel, he fought Bat Robot, Nezu, and Mecha Golem. On Polly Mountain, he fought Jumping Combatant, Bomb Throwing Combatant, Rock Throwing Combatant, and Battle Kukku XVI. On Lake Rokcy, he fought Combat Mini-Sub, Flying Bomber, and Kukku Cruiser. On Cavern Island, he fought Bat Robot, Drill Mole, Nezu, and Mecha Golem. On Green Island, he fought Beehive and Little Kukku. On Caron Forest, he fought Combat Hover Pod and Combat Walker. On Lake Crystal, he fought Flying Bomber and Jumping Combatant. On Polly Mountain, he fought Bat Robot, Drill Mole, and Nezu. On Battle Fortress, he fought Sniper Kukku, Cannon Launcher, Flying Bomber, Pilot Combatant, Sniper Kukku, Robo Kukku, Dr. Fukurokov, Battle Kukku XVI, and Great Battle Kukku, Tails destroyed Battle Fortress, also known as Kukku Island)
High Universe level (Sonic 1. Sonic is superior to Critters Energy, that can be used as a power source for badniks, the energy of a badnik is said to be infinite, each badnik destroyed by Sonic has been destroyed at the atomic level. Eggman claims that with the badniks, he will be able to raze South Island, Sonic has had to fight various badniks, all of whom have been able to get round his toughness, causing him to lose rings, On Green Hill, Sonic has fought Buzz Bomber, Crabmeat, Chopper, MotoBug and Newtron, and has also fought as a boss Egg Wrecker, possibly comparable to Super Sonic) higher (On Marble Zone Sonic fought Batbrain, Buzz Bomber again and CaterKiller fought at the end Egg Scorcher, possibly comparable to Super Sonic) higher (On the Labyrinth Zone fought Burrobot, Jaws and Unidasu, and Egg Stinger, comparable to Super Sonic) higher (On the Starlight Zone fought Bomb and Uni Uni and Egg Spiker, possibly comparable to Super Sonic) higher (at the Scrap Brain Zone fought Ball Hog, Bomb again, Burrobot again, Caterkiller again, Jaws again and Unidasu again, fought Egg Crusher in the Final Zone, possibly comparable to Super Sonic)
Low Multiverse level (CD. Sonic during the events of Sonic CD, Sonic has enough energy to go to little planet in over 10 seconds, Sonic should rise above the multiple eggman robots that are powered by the flowers of little planet who possess the energy of little planet, the badnik can destroy the surface of Little Planet, Little Planet is the size of a star, Sonic is capable of distorting space-time by passing selection markers, distorting himself in space-time, breaking the wall of space-time, time barriers, surpass time, go beyond the limits of time itself, capable of manipulating the flow of time, reaching a space called Time Warp that transcends space-time, on Palmtree Tree fought a EGG-HVC-001) higher (on Collision Chaos fought Egg Tilter) higher (on Tidal Tempest fought Egg Bubble) higher (on Quartz Quadrant fought Egg Conveyer) higher (on Wacky Workbench fought Egg Razer) higher (on Stardust Speedway fought Metal Sonic being a robot that transcends time) higher (on Metallic Madness fought Egg Spinner, Sonic has enough energy to return to little planet in 3 seconds with Amy in his arms, Sonic destroys the chains of little planet)
Low Multiverse level (S2 Game Gear. Comparable to Master Robots like Antlion, Evil Goose, Sealion, Evil Pig, Metal Boarer and Silver Sonic)
Low Multiverse level (S2 Genesis. Sonic more powerful than before, Sonic with the help of Tails, Knuckles and Amy has fought various badniks, Sonic fights Eggman's various mecha and badniks, the badnik generate a gigantic explosion across West Side Island, the badniks are strong enough to build the Death Egg, said to be the size of a star, said to be a destroyer of the planet, on Emerald Hill has fought Buzzer, Coconuts, Masher and as boss Egg Drillster, possibly comparable to Super Sonic) higher (on Chemical Plant Zone is comparable to Grabber, Spiny is bossed by Egg Poison, possibly comparable to Super Sonic) higher (on Aquatic Ruin Zone has fought Chop Chop, Grounder and Whisp as well as Egg Hammer as boss, possibly comparable to Super Sonic) higher (on Casino Night Zone has fought Crawl and Egg Claw as boss, possibly comparable to Super Sonic) higher (on Hill Top Zone has fought Gohla, Rexon and Spiker as well as Egg Scorcher version Mk 2 which is superior to the previous one, possibly comparable to Super Sonic) higher (on Mystic Cave Sonic has fought Crawlton, Flasher as well as Egg Digger as boss aka Drill Eggman 2, possibly comparable to Super Sonic) higher (on Oil Ocean Zone has fought Aquis and Octus as well as Sub Marine Eggman 2, possibly comparable to Super Sonic) higher (on Metropolis Zone fought Asteron, Shellcraker, Slicer and Egg Bouncer as bosses, possibly comparable to Super Sonic) higher (on Wing Fortress Zone fought Clucker, a Death Egg Zone comparable to Silver Mecha Sonic better than Silver Sonic, possibly comparable to Super Sonic) higher (Can be compared to Death Egg in basic form, Sonic resists the destruction of the Death Egg, Sonic destroyed the Death Egg)
Low Multiverse level (Super Sonic (S2). Super Sonic during the Sonic 2 events, fought the Death Egg Robot, Super Sonic resists the destruction of the Death Egg)
Low Multiverse level (Spin Ball. Sonic is able to bring about the destruction of the island, powered by 12 Chaos Emeralds, during the Spin Ball events, fought multiple bosses and badniks like, Cluckbird, Magma Worm and Rexxon at Toxic Caves and Scorpius as boss, fought Cluckbird, Ferron and Magma Worm at Toxic Pools and Toxic Pools as boss, fought Cluckbird again and Ferron again and Roboiler as boss at Lava PowerHouse, a The Machine fought Buster, Cluckbird again, Krondor and Veg-O-Machine as boss, a showdown fought Krondor and Robotnik's Ship as boss, and the Final Showdown fought Krondor and Final Showdown Boss)
Low Multiverse level (Aotsh. Sonic can take the sun with one hand just to lighten it's teeth, Sonic is comparable to Pseudo Sonic, Superior to Eggman who survived the destruction of the Dimensional tunnel, emerging in the Warp of Confusion, the destruction of a dimension containing a starry sky should is at this level) | Low Multiverse level (Sonic is able to rival the power of 4 Chaos Emeralds, battling Supreme High Robotnik)
Low Multiverse level with Deep Power Stone (Sonic & Sally. With the possession of the Deep Power Stone, Sonic's abilities are greatly increased due to its power equivalent to 10,000 Power Rings)
Low Multiverse level (Archie Issue 1-12 Comparable to Pseudo Sonic and Anti Sonic aka Scourge, Fought in the Multiversal battle involving thousands of Sonics against Robo Robotnik)
Low Multiverse level (STC 1-20. Sonic evolves above Mettalix who has trained to fight copies of Sonic) higher (Mettalix claims to be powered by little planet, granting it limiteless power) even higher (superior to metamorphia who used Power Mimicry on Sonic, Sonic even beat her)
Low Multiverse level (Virgin Book. the durability of a Chaos emerald like all the others is so high that it is able to resist the creation of a big bang during events of Virgin Book, able fight the monster of the 4th dimension, wanting the complete destruction of the 4th Dimension the time-sharers who protect the temporal axis from multiversal threat help sonic)
Low Multiverse level (S3 & Knuckles. With the help of Tails, Knuckles and Amy have fought multiple badniks and different bosses, on Angel Island they fought Bloominator, Caterkiller Jr, Monkey Dude, Rhinobot and Fire Breath possibly comparable to Super Sonic, Fire Breath set Angel Island ablaze in an instant) higher (and Egg Scorcher Mk 3, possibly comparable to Super Sonic) higher (on Hydro City they fought Blastoid, Bugernaut, Jawz, Mega Chopper, Pointdexter, Turbo Spiker and Big Shaker with Egg Vortex, in Marble Garden they fought Bubbles, Mantis, Relief, Spiker and Tunnelbot, possibly comparable to Super Sonic) higher (and Egg Drillster Mk 2, possibly comparable to Super Sonic) higher (on Carnival Night fought Batbot, Clamer, Sparkle and Bowling Spin, possibly comparable to Super Sonic) higher (and Egg Gravitron, possibly comparable to Super Sonic) higher (on IceCap fought Penguinator, Star Pointer and Big Icedus, possibly comparable to Super Sonic) higher (and Egg Froster, possibly comparable to Super Sonic) higher (on Launch Base Zone fought Corker, Flybot767, Orbinaut, Ribot, Snale Blaster and Twin Hammer, possibly comparable to Super Sonic) higher (and Egg Cannon, possibly comparable to Super Sonic) higher (and Egg Rocket, possibly comparable to Super Sonic)
higher (and Big Arms, possibly comparable to Super Sonic, caused the destruction of the Death Egg) higher (on Mushroom Hill fought Butterdroid, Cluckoid, Dragonfly, Madmole, Mushmeanie and Hey No, possibly comparable to Super Sonic) higher (with Egg Scrambler, possibly comparable to Super Sonic) higher (on Flying Battery Zone fought Blaster, Technoqueek, Gapsule, possibly comparable to Super Sonic) higher (and Laser Prison, possibly comparable to Super Sonic) higher (and Egg Hanger, possibly comparable to Super Sonic) higher (on Sandopolis fought Hyudoro, Rock'n, Sandworm, Skorp as well as Guardian, possibly comparable to Super Sonic) higher (and Egg Golem, possibly comparable to Super Sonic) higher (on Lava Reef Zone fought Fireworm, Iwamodoki, Toxomister as well as Heat Arms, possibly comparable to Super Sonic) higher (and Egg Inferno, possibly comparable to Super Sonic, Hidden Palace Zone fought Knuckles, and is compared to being a living Chaos Emerald, Defeated Super Sonic at the beginning of the game) higher (on Sky Santuary Zone fought Eggrobo, Egg Wrecker, Egg Bouncer, Comparable to Mecha Sonic Mk 2 being a stronger version than the previous one, possibly comparable to Super Sonic) higher (on Death Egg Zone fought different enemies like Spikebonker, ChainSpike and Red Eye, possibly comparable to Super Sonic) higher (Death Ball, possibly comparable to Super Sonic)Low Multiverse level (Sonic (OVA). Fought Metal Robotnik, comparable to Hyper Metal Sonic)
Low Multiverse level (Sonic Underground. Comparable to Manic stopped the destruction of Moebius caused by the Chaos Emeralds, Sonic, Sonia, and Manic caused the destruction of multiple stars)
Low Multiverse level (Labyrinth. Sonic during the events of Labyrinth finds himself alone to able different eggman robot without the help of tails living his own adventure, The Badniks build the Sonic Labyrinth mazes, The size of the castles is extremely large, reaching up to the clouds, containing cities with massive buildings, as well as multiple mountains, and an entire sea, Sonic fought Flowawa, Peppepe and Toriri, Sonic fights a robot from the Mecha series called Mecha Gorilla on the Labyrinth of the Sky, Kabutoto, Ototo, Puyoyo, Takoko, Yadokaka and Kani Pearl on the Labyrinth of the Sea, Kibaba, Mukaka and Needle Man on the Labyrinth Factory, Aroro, Beroro, Dragogo, Gabubu, Gaikoko, Nyororo, Robototo and Smiley Bomb on the Labyrinth of the Castle)
Low Multiverse level (Blast. Sonic during Blast fights eggman with his brand new mecha series, With the help of Knuckles, back on top they fought Buzzer, Coconuts, Masher and Green Hill Zone Boss, the Yellow Desert Zone fought Batbot, Sandoom and Yellow Desert Zone Boss, on Red Volcano Zone fought Gohla, Rexon and Red Volcano Zone Boss, the Blue Marine Zone fought Aquis, Crabmeat, Octopus, Blue Marine Zone Boss, the Silver Castle Zone fought Egg Pogo, Egg Saucer, Egg Sentry and Silver Castle Zone Boss, and Final Boss, Sonic to destroy the Death Egg once again)
Low Multiverse level (3D Blast. Sonic during 3D Blast fights eggman, Eggman can generate a dimensional ring generator, Eggman can generate a dimensional ring generator similar to the Giant Ring, on Green Grove Zone fought Hunter, Scouter, Snake and Green Grove Zone Boss, in Rusty Ruin Zone fought Bee, Crock, and Rusty Ruin Zone Boss, on Spring Stadium fought Dragfly, Fish, Shell, Spider and Spring Stadium Zone Boss, on Diamant Dust Zone fought Bunny, Pengo, Snowman and Diamant Dust Zone Boss, on Volcano Vallet Zone fought Bat, Bug, Firefly, Scorpy and Volcano Vallet Zone Boss, on Gene Gadget Zone fought Fish, Mouse, Octopus, and Gene Gadget Zone Boss, on Panic Puppet Zone fought Walker, Whirl and Panic Puppet Zone Boss, on Final Fight fought Final Weapon)
Low Multiverse level (Tails Sky Patrol. Sonic superior to Bearanger who was comparable to Tails during the Skypatrol events, Tails has entered the Training Area) higher (Rail Canyon fought Ballon Gun, Bee Fly, Dorigame, Tobikoshi Crow is like Boss Hocke-Wulf a member of the Witchcarters) higher (on Ruin Wood fought Ballon Gun, Bound Head, Captureberry, Gon, Haneruton, Minokichi and as Boss Bearanger) higher (on Metal Island fought Balloon Gun, Dorigame, Tobikoshi Crow and Carrotia a Member of the Witchcarters) higher (on Dark Castle fought Balloon Gun, Bound Head, Carronade, Dorigame, Gon, Haneruton, Tashiya, Tobikoshi Crow and as boss the Witchcarters leader Witchcart, Witchcart can use her magic to create Metal Island and Dark Castle) higher (During Flying off the Rails event, Tails claims not to be able to bypass Bearanger's toughness with Spin Dash claiming he's tougher than the badnik he faced)
Low Multiverse level (SegaSonic. Sonic takes on different eggman mecha with Ray and Mighty, With Mighty and Ray's help, he defeated various badniks and bosses, after crossing Volcano Vault and Icy isle, he fought Antilon Badnik and Centipede Badnik in Desert Dodge, after crossing Trap Tower, Landslide Limbo fought Sea Snake Badnik in Wild Water Way, and finally fought Eggman in Eggman's Tower, [Eggman blew up the island])
Low Multiverse level (Knuckles Chaotix. Sonic comparable to Knuckles during the Sonic fighters era, Sonic evolve at the level of Dark Rings being a set of 50 Rings precisely and the energy of the pillar of the Master Emeralds, Dark Rings being able to create a zone, the zones being of parallel univers, it is shown that in this area we can manipulate space-time, Knuckles with the help of Mighty, Espio, Charmy, Vector, Heavy and Bomb, all badniks are powered by Dark Rings, on Isolated Island fought Liftor, on Botanic Base fought Am-Bush, Burboom, BushBubble, Catalurcher, Spiketower, and Botanic Base Boss, on Speed Slicer fought Dribbler, Gotcha, Hoverby Mk 2, Needlenose as well as Speed Slicer Boss, on Amazing Arena fought Beatal, MotorSpike, Ticktock, Triclod as well as Amazing Arena Boss, on Techno Tower fought Blitz, Bombbearer, Gut Buster, Ringleader, Trundull and Techno Tower Boss, on Marina Madness fought Floatsam, Marina Madness Badnik 1 and 2, Piranha, Poptank and Marina Madness boss, on World Entrance fought Metal Sonic and its much stronger transformation powered by Dark Rings Metal Sonic Kai)
Low Multiverse level (Shogakukan. Sonic can build a snowman the size of a planet, capable of destroying part of the moon with a snowball) higher (Charmy's peck becomes considerably more powerful than before) higher (Even stronger than before with Power Sonic) higher (Manages to control the energy of Chaos. A Chaos Emerald is the basis of a mecha created by Eggman, powered by a Chaos Emerald)
Low Multiverse level (STC 20-169. Comparable to Shortfuse the Cybernik which consists of a Megatal alloy designed for the best eggman badniks) higher (Can tank a Death Egg laser) | Low Multiverse level (Superior to Metal Sonic where 13 metallix are shown to be able of powering the alpha device which can have enough energy to explosed Little Planet and should be superior to the Power Of Miracle Planet which was described as Limitless and Infinite by the Emperor Metallix himself, Sonic is comparable to Knuckles who is comparable to Morain who claims to be the strongest epeist in an entire alternate universe) higher (Sonic superior has the entire special badnik service, superior to eggman's previous robot, Comparable to Brutus who resists several Super Sonic blows, Comparable to Shortfuse the Cybernik new form who fights side by side against Metal Amy and Metal Jonnylightfoot)
Low Multiverse level (Chaos. Sonic during Chaos events fights various Master Robots, onTurquois Hill fought Boing-o-Bot and Buzz Bomber has the Master Robot Laby Bug) higher (on Gigalopolis fought Buzz Bomber, Metal-o-Turtle is the Master Robot Bead Worm) higher (on the Sleeping Egg fought Frogger, Veg-o-bot and the Master Robot Bouncy Eggman, the Eggman machines being able to create the Egg Sleeping Zone a parallel dimension) higher (on Mecha Green Hill Zone, Green Hill Robotize by Eggman, Sonic fought Boing-o-bot and Coconuts as well as Master Robots Tree Crawler) higher (on Aqua Planet fought Mecha Hiyoko and as Master Robot Sphere-o-bot) higher (on Electric Egg Zone fought Bomblin, Buzz Bomber as Master Robots Laser Walker)
Low Multiverse level (Triple Trouble. During the Triple Trouble events, Sonic has become much stronger than before, the badnik have transformed flicky Island into a labyrinth to trap sonic, Sonic shows himself able of fighting Knuckles, Metal & Fang, Sonic with the help of Tails, on Great Turquoise Zone fought Bombaberry, Springshell, and bosses like Tart Turtle, on Sunset Park Zone fought Bombaberry, Kameka, Ladybuggy and Marve-Shupopolocus-Gou, on Meta Junglira Zone fought Rabibin, Ridal Tap and Wood Buttarundorf, on Robotnik Winter Zone fought Penguin Bomber, Spidal Tap, and as Boss Giga Thomas Pen, a Tidal Plant Zone fought Eeliotte as well as Knuckles, then a Atomic Destroyer Zone fought different enemies like Bomblur, Mecha Hiyoko, as well as Metal Sonic and Eggman with Different Meca)
Low Multiverse level (Sonic R. Comparable to Metal Knuckles and Doll Tails, possibly comparable to Super Sonic)
Low Multiverse level (Archie Issue 13-50. Sonic survived the explosion that one-shot the King of Acorn, who had beaten Sally in a single blow) higher with 3 Power Rings (able to beat the battles that had to be used to have the most powerful army in the world with the use of power rings that he increased to 3 during the fight) | Low Multiverse level as a Mecha Sonic (Stronger than before as a Mecha Sonic stated by Dr. Robotnik Prime to be superior to his organic self. Fought organic Knuckles overwhelming and beating him to pulp fiction. Fought evenly with Bunnie, made her use her shield to protect herself from his attacks, and eventually overwhelmed her, The idea of roboticized Mecha Sonic was originally deemed to dangerous to risk) | Low Multiverse level (comparable E.V.E a robot able of evolving infinitely in terms of power, each time it evolves it takes on a new form and becomes stronger, E.V.E caused the destruction of several planets, Fought alongside freedom fighters the Scourge team, Sonic survives the destruction of the dimension Al and Cal only one of its Chaos Emerald divided into Emerald Shard was able of creating a zone, comparable to Geoffrey St John among the strongest mobians in charge of protecting the Kingdom of Acorn, comparable to Eggman physically amplified, survives the explosion of the Ultimate Annihilator at the end of the end game, comparable to Warlord Kodos who survived the feist attack, comparable to monkey khan powered by Power Rings)
Low Multiverse level as a Ultra Sonic (Ultra Classic Sonic. Ultra Sonic powered by a large number of Rings)
Low Multiverse level (STC Issue 20-169. Sonic Post Running Wild is comparable to Super Sonic in basic form) massively higher (During the events of the Drakon Empire era, Sonic proved to be comparable to the Sentinels in Metal Knuckles)
High Hyperverse level (Super Sonic (STC). [he could easily destroy the Earth with the the Moon]. Superior to Eggman, powered by the Master Emerald, Could have been larger than the planet itself, he can rewrite all the realities of Prime Zone and Special Zone multiple times, superior to Time Waster, capable of destroying the timeline, located above the limbo dimension, a 4.5-dimensional structure, during the events of Shanazar, it was explained that when quantum particles exist, a parallel dimension is created, with the duality of realities acting as quantum and subatomic particles, Time Waster existing in a space outside of space and time where time is perceived as finite)
High Hyperverse level (148-174. Superior to Amy and Tekno, who faced Time Waster, being said to be the only ones capable of defeating him) higher (comparable to Master Sentinels, which are superior to normal sentinels, similar to King Sonic, can easily beat the splitzoids that were designed to beat sonic on its comeback) higher (Comparable to the plax machines powered by the planet)
High Hyperverse level (Classic SxS Generation. Comparable to blowing up Metal Sonic with a single kick while in Hyper Maximum V, possibly comparable to Super Sonic) higher (shooting down the Death Egg Robot with ease, possibly comparable to Super Sonic)
Unknown level (Super Sonic (Generation). Classic Super Sonic does not fit in with Time Eater because he was helped by his modern counterpart, Furthermore, the Chaos Emeralds used are those of Modern Sonic)
High Hyperverse level (Mania. With the help of Tails, Knuckles, Mighty, Ray, on Green Hill Zone fought Batbrain, Buzz Bomber, Chopper, CrabMeat, Motobug, Newtron as well as DD Wrecker, possibly comparable to Super Sonic) higher (Death Egg Robot, possibly comparable to Super Sonic) higher (on Chemical Plant Zone fought Caterkiller, Grabber, Spiny, as well as Amoeba Droid, possibly comparable to Super Sonic) higher (and Mean Bean Machine, possibly comparable to Super Sonic) higher (on Studiopolis Zone fought Canister, Mic Drop, Shutterbug, Tubinaut as well as Heavy Gunner, possibly comparable to Super Sonic) higher (and Weather Globe, possibly comparable to Super Sonic) higher (on Flying Battery Zone fought Blaster, Clucker, Madmole, Technosqueek, Zombie Orbinaut, as well as Big Squeeze, possibly comparable to Super Sonic) higher (and Spider Mobile, possibly comparable to Super Sonic) higher (on Press Garden Zone fought Asteron, Dragonfly, IceBomba, Juggle Saw, Splats, Woodrow as well as Shiversaw, possibly comparable to Super Sonic) higher (and Heavy Shinobi, possibly comparable to Super Sonic) higher (on Stardust Speedway fought Dango, Hotaru, Kabasira, Kanabun, Silver Sonic, as well as Hotaru Hi-Watt, possibly comparable to Super Sonic) higher (and Metal Sonic, possibly comparable to Super Sonic) higher (on Hydrocity has fought Blastoid, Bugernaut, Jawz, Jellygnite, Mega Chopper, Pointdexter, Turbo Spiker, as well as Dive Eggman, possibly comparable to Super Sonic) higher (and Laundro-Mobile, possibly comparable to Super Sonic, has fought different enemies such as Armadiloid, Bumpalo, Cactinaut, Cactula, Rattlekiller, Roller Mark 2, Vultron, as well as Uber Caterkiller, possibly comparable to Super Sonic) higher (and Heavy Magician, possibly comparable to Super Sonic) higher (on Oil Ocean has fought Aquis, Gohla, Octus, as well as Meter Droid, possibly comparable to Super Sonic) higher (and Mega Octus, possibly comparable to Super Sonic) higher (on Lava Reef Zone fought Iwamadoki, Fireworm, Rexon, Toxomister as well as Drillerdroid, possibly comparable to Super Sonic) higher (and Heavy Rider, possibly comparable to Super Sonic and Heavy King) higher (on Metallic Madness Zone fought Amy Doll, Driller, Fire Dropper, Matryoshka-Bom, Mecha-Bu, Poh-Bee, Scarab as well as Egg Pistons Mk 2, possibly comparable to Super Sonic) higher (and Gachapandora, possibly comparable to Super Sonic) higher (on Titanic Monarch Zone fought ball hog, Flasher Mk 2, Sentry Bug, Turbo Turtle, as well as Crimson Eye, possibly comparable to Super Sonic) higher (and Phantom Egg, possibly comparable to Super Sonic, powered by a False Phantom Ruby)
High Hyperverse level (Classic Forces. Classic Sonic from Forces does not adapt to any character, whether it be Chaos 0, Egg Dragon, or Infinite, even Classic Super Sonic doesn't have their levels)
High Hyperverse level (Super Sonic (Mania). Sonic is comparable to an EggRobo which was partially impregnated with the energy of a Phantom Ruby, able to remove a sun, can create a dimension where time is constantly changing, False Phantom Ruby powerful enough to rival Classic Super Sonic comparable to Phantom King, The False Phantom Ruby is used to create the Egg Reverie, a dimension that contains one instantaneous time per second per real number that can exist in the past, present and future)
High Hyperverse level (Mania Adventures. Sonic during Sonic Mania caused that he was able to compete with the 7 Chaos Emeralds with Metal Sonic)
High Hyperverse level with Time Stones (Classic Speed Simulator. The Time Stones are able of creating a dimensional fusion, as well as stopping the fusion) higher (Classic Tails survived the attack of the Time Stone)
High Hyperverse level (Superstars. During Superstars Sonic battles various eggman robots, much stronger than before and powerful enough to require the help of Tails, Knuckles and Amy, Trip, in Bridge Island fought Batbrain, Buzz Bomber, Chopper, Crabmeat, Fly Thorn, Mosasaurus possibly comparable to Super Sonic) higher (and Hammer Egg Robot, possibly comparable to Super Sonic) higher (on Speed Jungle fought Batbrain, Cling Mecha, Crawlton, Fly Thorn, Green Beetle Badnik, Item Badnik, Rush Mecha, Splats, Toad Mecha and Mosquito, possibly comparable to Super Sonic) higher (and (Speed Jungle Zone Boss, possibly comparable to Super Sonic) higher (on Sky Temple fought Blaster, Electrical Discharge Mecha, Fly Thorn, Green Beetle Badnik, Laser Mecha, as well as Sky Temple Zone Boss, possibly comparable to Super Sonic) higher (on Pinball Carnival Zone fought Barrel Thrower, Batbrain, Coaster Buzzsaw, Crawlshell, Kanga Clanga, Splats and Tails Doll as well as Pierrot, possibly comparable to Super Sonic) higher (and Pinball Carnival Zone Boss, possibly comparable to Super Sonic) higher (on Lagoon City Zone fought Barrel Thrower, Chopper, Crabmeat, Electric Catfish Mecha, Electrical Discharge Mecha, Fly Thorn 03, Grapes Mech, Spotted Garden Eel Mecha, Watermelon Mecha, Water Strider Mecha, Jellyfish Badnik, possibly comparable to Super Sonic) higher (and Lagoon City Zone Boss, possibly comparable to Super Sonic) higher (fought Mole Mecha, Skorp, Spider Mecha, Trampling Mecha, Uni Uni as well as Mole, possibly comparable to Super Sonic) higher (on Press Factory fought Batbrain, Elephant Mecha, Green Beetle Badnik, Hotaru, Jellyfish Mecha, Snail Blaster, Tick-Tock Drone, as well as Gorilla Badnik, possibly comparable to Super Sonic) higher (and Press Factory Zone Boss, possibly comparable to Super Sonic) higher (on Golden Capital Zone fought Cooperation Mecha Group, Jellyfish Mecha, Scarab Beetle Mecha, Slicer, Soap Bubble Mecha, Uni Uni as well as Pig Badnik, possibly comparable to Super Sonic) higher (and Fang the Hunter, possibly comparable to Super Sonic, comparable to Marvelous Queen by Fang the Sniper, powered by the Warp Topaz a weapon able of destabilizing the core of a planet, able of destroying planets and deforming an entire space time at its peak) higher (on Cyber Station Zone fought Amidakuji Mech, Batbrain, Buzz Bomber, Crabmeat, Fly Thorn, and the Metal Fighters a team composed of Prototype, Metal Sonic, Metal Knuckles, Metal Amy, Metal Tails as well as Metal Trip, possibly comparable to Super Sonic, Sonic, Tails, Knuckles, Amy, and the Badniks converted their existence into bits of data in Cyberstation) higher (During the Frozen Base Zone events fought Bastion, Bottaco, Coulon, Fly Thorn, Light Bird Mecha, Mini Ptera Mecha, Moocolon, Quili-Quili, Southan, Spring Mecha, Trampolin Mecha, Uni Uni as well as Ptera, possibly comparable to Super Sonic) higher (on Egg Fortress fought Anton, Caterpillar Mecha, Darts Mecha, Mecha-Bu, Security Machine, as well as Big Egg, possibly comparable to Super Sonic)
High Hyperverse level (Fighters. During the Fighters Events is organized a fighting tournament to determine who will have the Chaos Emerald, Sonic is comparable to the different participant of the tournament which counts Sonic, Tails, Amy, Knuckles, Espio, Fang, Bean, Bark, Honey, Eggman and Metal Sonic) higher with Hyper Mode (Sonic is filled with the energy of Seven Chaos Emerald) higher (Comparable to Metal Sonic who survived the destruction of the Death Egg 2)
High Hyperverse level (Super Sonic (Fighters). Super Sonic returns to face Eggman with the E-Mech)
High Hyperverse level in Adventure Era (Pocket Adventure. Fought Knuckles, Silver Sonic and various Eggman Mecas and badnik, On Neo South Island Zone fought Buzzer, Coconuts, Masher, as well as Neo South Island Boss, On Secret Plant Zone, fought Spiny as well as Secret Plant Zone Boss, on Cosmic Casino Zone as well as Cosmic Casino Zone Boss, on Aquatic Relix Zone fought Chop Chop, Grounder, Whisp and Knuckles, on Sky Chase Zone fought Balkiry, Nebula, on Aerobase Zone fought Clucker and Mecha Sonic, on Gigantic Angel Zone fought Asteron, Shellcracker, Slicer and Gigantic Angel Zone Boss, on Last Utopia Zone fought Last Utopia Zone Boss, power by a Chaos Emerald)
High Hyperverse level (Super Sonic (Superstars). Classic Super Sonic fought Dark Dragon, Dark Dragon is able to generate gigantic clouds the size of several islands, can generate tournades the size of a country, can make asteroids fall at very high speed, is able to generate dozens of black holes at will, the fight ended with Dark Dragon being sealed in the Black Onyx)
High Hyperverse level (Super Sonic (Pocket Adventure). Super Sonic comparable to Chaotic Space Zone boss a superior version of the Death Egg Robot)
High Hyperverse level (Sonic 4 EP1. on Splash Hill Zone fought Bubbles, Buzzer, Chopper, Moto Bug, Newtron and Egg Wrencker, possibly comparable to Super Sonic) higher (on Casino Street Zone fought Batbot, Bubbles, Crawl and Catch Eggman, possibly comparable to Super Sonic) higher (on Lost Labyrinth Zone fought Bubbles, Burrotbot, Jawz, Orbinaut and Egg Mobile, possibly comparable to Super Sonic) higher (on Mad Gear Zone fought Asteron, Bubbles, Shellcracker, Slicer and Flying Eggman, possibly comparable to Super Sonic) higher (on E.G.G Station Zone fought Egg Wrecker, Catch Eggman, Egg Mobile, Flying Eggman, possibly comparable to Super Sonic) higher (and The Death Egg Robot, possibly comparable to Super Sonic)
High Hyperverse level (Sonic 4 EP 2. With the help of Tails, on Sylvania Castle Zone fought Bubbles, Chop Chop, Fullboar, Mantis, Zoomer and Egg Serpentleaf, possibly comparable to Super Sonic) higher (on White Park fought Bubbles, Chop Chop, Fullboar, Snowy, Spikes, Steelion and Metal Sonic, possibly comparable to Super Sonic) higher (on Oil Desert Zone fought Sandworm, Bubbles, Flamer, Scarabesque, as well as Egg Scrap Mech, possibly comparable to Super Sonic) higher (on Sky Fortress Zone fought Balkiry, Bubbles, Clucker, Fullboar, Turtloids as well as Metal Carrier, possibly comparable to Super Sonic) higher (on Death Egg Mk 2 Zone fought Eggman, possibly comparable to Super Sonic) higher (Metal Sonic, possibly comparable to Super Sonic) higher as well as Egg Heart, possibly comparable to Super Sonic)
High Hyperverse level (Adventure. Sonic massively stronger than before as he trained during the Classic and Modern events, With the help of Tails, Knuckles, Amy, E-102 Gamma, and Big, comparable to Eggman's Robot powered by Chaos Drives, on Emerald Coast fought Kiki, Rhinotank, Sweeper, on Windy Walley fought Boa-Boa, Leon, Rhinotank and E-103 Delta) higher (on Casinopolis fought Bladed Spinner, Electro Spinner, Pirate, on Icecap fought Boa-Boa, Iceball, Icecap, on Twinckle Park fought Buyoon, Cart Kiki, Kiki, Sweeper) higher (on Speed Highway fought Cop Speeder, Spinner, Thunder Spinner, Unidasu, on Red Montain fought Gohla, Kiki, Spinner, as well as E-104 Epsilon) higher (on Sky Deck fought Spinner, Thunder Spinner, Unidasu as well as E-102 Gamma) higher (Sonic is able to beat and scare Chaos 0, which is a concentrate of radiation from the Master Emerald making it liquid but stronger than before) higher (sonic evolves to a power superior to chaos 4 which contains more than 4 Chaos Emerald) higher (able of battle Chaos 6 powered by 6 Chaos Emerald) higher (on Hot Shelter fought, Egg Keeper, Kiki, Leon, as well as E-105 Zeta) higher (on Lost World fought Boa-Boa, Leon, Gohla) higher (on Final Egg fought Beat, Egg Keeper, Spark Unit, Spinner, Thunder Spinner as well as Egg Viper)
High Hyperverse level (Super Sonic (Adventure). Super Sonic can defeating Perfect Chaos powered by the 7 Chaos Emeralds, Tikal says Perfect Chaos could destroy the world) higher with Bolt Lightning (Sonic uses a technique called Bolt Lightning that amplifies his abilities)
High Hyperverse level (Shuffle. During Shuffle events, Comparable to Tails, Knuckles, Amy and Eggman, survived after falling on a star, has escaped the pull of a black hole that absorbs stars at high speed, fought Precioustone Amethyst, Crystal, Diamond, Garnet, Pearl and Sapphire, comparable to the monster from the 4th Dimension, Sonic is vastly inferior to Void because he is unable to overcome his durability, even when teamed up with Amy, Tails, and Knuckles)
High Hyperverse level (Adventure 2. Comparable to Eggman's Robot powered by Chaos Drives, on City Espace fought Spark Beetle, Spring Beetle, Bomb Beetle, Gun Beetle, Gun Hunter, Gun Wing, Laser Hunter, Mono Beetle, Shield Hunter, and on Metal Harbor fought Blue Eagle, Bomb Beetle, Gun Hawk, Mono Beetle, Spring Beetle, and On Green Forest fought Bomb Beetle, Gun Hunter, Laser Hunter, Mono Beetle, Rhino Spike and superior to Shadow in base form which was created with the energy of 7 Chaos Emerald and Chaos Drives, Who had previously fought Emerl, Emerl strong enough to destroy the 4th Great Civilisation) higher (On Aquatic Mine fought Boom Boo, Mono Beetle, Rhino Spike, and On Pyramide Cave fought Boom Boo, as well as E-1000, Sonic takes on a Death Chamber Egg Golem, On Crazy Gadget fought Artificial Chaos P-1 and its superior version Artificial Chaos P-100, Float Type, Gun Beetle, Gun Hunter, Mono Beetle, Shield Hunter, Spark Beetle and Eggman, On Final Rush fought Gun Hawk, Hornet-6, Hornet-9, Artificial Chaos P-1, Float Type, Laser Hawk, Sky Hawk as well as Shadow again, Float Type, Hornet-3, Hornet-6, Hornet-9, Laser Hunter, Shield Hunter before fighting Sonic) higher with the Light Speed Attack (The LSA is able of letting Sonic one-shot enemies he normally takes several hits to kill)
High Hyperverse level (Sonic 3 (Movie).Sonic Rage Boost is comparable to Shadow Rage Boost, Shadow can create a black hole able of destroying a mountain, able to powered the Eclispe Cannon able of vaporizing the entire planet, Superior to Knuckles' one shot Eggman powered by the Master Emerald, Eggman powered by the Master Emerald claims he has enough energy to conquer the planet, the universe and the multiverse with ease)
High Hyperverse level (Archie Issue 72-159. Comparable to Silver Sonic 2 aka Mecha Sonic Mk3, comparable to Metal Sonic 2.5) (gets a new mecha sonic form) resists the blow of his own super form powered by 6 Chaos Emerald, Sonic allied with Chaotix to fight Dark Legion, comparable to Hunter powered by Master Emerald)
High Hyperverse level (Dash and Spin Manga. Eggman is capable of withstanding a very large laser attack)
High Hyperverse level (Advance. With the help of Amy, Tails, Knuckles on Neo Green Hill Zone fought Buzzer, GamiGami, KeroKero, Kiki, Rhinotank and Egg Hammer Tank, on Secret Base Zone fought Mogu, Senbon, Tentou and Egg Press, on Casino Paradise fought Hanabii, Pierrot, Slot and Egg Ball, on Ice Mountain fought Drisame, Kuraa, Pen, Yukimaru and Egg Spider, on Angel Island fought Buzzer, Leon, Rhinotank, Wamu and Mecha Knuckles) higher (on Egg Rocket fought Mirror, Mogu, Oct, on Cosmic Angel fought Mirror, Mogu, Oct and Egg Snake, on X Zone fought Egg Mobile-H, Egg Mobile-D, Egg X)
High Hyperverse level (Advance 2. With the help of Amy, Tails, Knuckles, Cream, on Leaf Forest fought Buzzer, Kiki, Mon and Egg Hammer Tank 2, on Hot Crater fought Gohla, Koura, Kubinaga, Kura-Kura and Egg Bomber Tank, on Music Plant fought Bell, Circus, Piko-Piko, Yado and Egg Totem, on Ice Paradise fought Balloon, Hammerhead, Pen and Aero Egg, on Sky Canyon fought Buzzer, Madillo, Straw and Egg Saucer, on Techno Base fought Flickey, Kyura, Star and Egg-Go-Round, on Egg Utopia fought Buzzer, Geji-Geji, Mouse, Spinner and Egg Frog, on XX fought EggHammerTankII, Egg Bomber Tank, Egg Totem, Aero Egg, Egg Saucer, Egg-Go-Round, Egg Frog)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Shuffle). Although Super Sonic is vastly inferior to Void, not even capable of overcoming his durability, even when teamed up with Amy, Tails, and Knuckles, Although dreams converge toward Super Sonic, Super Sonic evolve in a higher algorithm, rising above an infinite number of higher planes of existence, Nights is superior to Wizeman, capable of destroying the nightmare zone, in the nightmare zone, we can dream many times and create other dream worlds, dreams in themselves are realities, dimensions, said to be infinite in size, dreams are well constructed as a whole because people can think in space, there are an infinite number of dreams, there are an infinite number that are extra-dimensional, from the fact that it gathers dreams of people from other dimensions, the nightmare zone contains dreams from the collective unconscious, incorporating nightmares into them, negative and positive emotions make up dreams, the dream the desire to do something, become something, or change something,Nights being that nightmare, can dualize with a dream, in every dream there is a Nightopia, or in that same Nightopia there are dreams of the same person evolving towards a recursivity evolving towards infinity, in each dream the lower dreams are like simple luminous projections, seen as infinitesimal luminous bubbles, the dreams are contained by Wiseman in the Nightmare zone, each dream is a different plane of existence, to travel between dreams you have to become more real or less real, The dreams of Maginary World come from every person, in every dimension. Maginary World is the essence of everyone's dreams. Void represents emptiness and darkness, dreams of ambition, possession, domination, pain, sadness, suffering, Lumina represents the dreams of peace, freedom, nature, Void and Lumina are both precious stones, Void and Lumina are both the same person Illumina, Maginary World is a world projected by the Precious Stones, Void cannot exist without Lumina. Illumina exists and does not exist, Illumina is the physical representation of all dreams and their aspects, Illumina's transcendence is qualitative view the 4th dimension as mere dreams originating from one's imagination, Illumina being the essence of dreams, is herself transcended qualitatively by Reverie perceived as an amber liquid the essence of dreams being contained in the magination, Those who can dream in reverie have absolute power over quantitative beings)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie Issue 72-184. During the events of Sonic Adventure, in Archie Sonic, Tails, and Knuckles, as well as Knuckles, evolve to a whole new level. Sonic able of harming his own super form and resisting its attacks. Sonic evolves to the level of existence of DeadLine, perceiving the Chaos Force as mere fiction. Tails, in his basic form, combines his strength with that of other Tails to create Titan Tails, who defeats Mammoth Mongul, able of destroying a million multiverse zones with a single hand and able of destroying all zones of existence, defeating a combat weapon from the Zone Cops, which come from the perpendicular zone, a zone crossing perpendicularly through all other zones. existing on the same higher-dimensional axis. Knuckles, meanwhile, evolves in a higher plane of existence, beyond space-time, where the force of chaos resides. Beings residing in the force of Chaos exist in the dreams of every person, or the concept of time is irrelevant, Chaos Knuckles is comparable to Turbo Tails, Sonic and Tails fought Mammoth Mongul, who created a copy of Turbo Tails, and defeated this copy with a single Chaos Emerald, whose energy was absorbed by a.d.a.m during the Great Harmony, which fought Super Sonic, Comparable to Scourge, having absorbed the power of the Master Emerald, relating to Mammoth Mongul powered by the Crown of Acorn and the Sword of Acorn powered by the Source of All, The source of everything is all that exists, whether it be cosmic particles of matter, the past, present, and future, or information, which killed the ancient walkers in one blow in the force of chaos, the sword was able to compete with the Sword of Light, which Sonic will possess during his confrontation with Ixis Naugus, fought alongside Shadow Enerjak in his basic form, injuring him several times)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Adventure 2). even higher up we find the enemies who must have been beaten with the Super Sonic Boost, Super Sonic and Super Shadow shake stars and galaxies with chaos control, After Chaos Control returns, the stars seem out of order, Sonic fought Final Hazard with the help of shadow, Shadow beat him by raising his rings limiter, during Adventure 2 the Chaos Emeralds were used several times to exert pressure, the Eclipse Cannon able to destroy a piece of the moon)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Advance). fought Super Egg Robot on the moon, Super Sonic must use Super Sonic Boost to bypass his durability)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Advance 2. superior to Super EggRobo Z (XX), who is a superior version of Super Egg Robo who once fought Super Sonic, Super Sonic was forced to use the Super Sonic Boost repeatedly to win)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Heroes. comparable to Eggman's Robot powered by Power Cores, Neo Metal Sonic is capable of creating Hang Castle, a phantomatic dimension containing a moon, On Seaside Hill comparable to Egg Pawn, Flapper, Cannon Flapper, On Ocean Place comparable to Egg Pawn, Flapper, Cannon Flapper as well as Egg Hawk, Sonic, stronger than before, manages to fight beings powered by power cores which are a multicator of 2 or more) higher (on Grand Metropolis comparable to Cameron, Cannon Flapper, Egg Pawn, Flapper, Gold Cameron, Gun Flapper, Needle Flapper) higher (on Power Plant fought Cameron, Flapper, Cannon Flapper, Gun Flapper, Needle Flapper, Bomb Flapper, Laser Flapper, Solid Flapper, Gold Cameron) higher (on Casino Park fought Cameron, Casino Pawn, Solid Pawn, Gold Cameron, Gold Klagen, Klagen) higher (on Bingo Highway fought Cannon Flapper, Casino Pawn, Gold Klagen, Klagen, Laser Flapper, Search Flapper, Solid Flapper and Robot Carnival) higher (on Rail Canyon fought Cameron, Egg Pawn, Bomb Flapper, Cannon Flapper, Laser Flapper, Klagen, Rhinoliner) higher (on Bullet Station fought Egg Pawn, Gold Klagen, Rhinoliner, Klagen and Egg Albatross) higher (on Frog Forest fought Cameron, Egg Knight, Egg Pawn, Gold Cameron) higher (on Lost Jungle fought Bomb Flapper, Cannon Flapper, Needle Flapper, Egg Hammer, Heavy-Egg Hammer, Klagen) higher (on Hang Castle fought Egg Bishop, Egg Knight, Egg Magician, Egg Pawn, Gun Flapper, Laser Flapper, Search Flapper, Pumpkin Ghost) higher (on Mystic Mansion fought Egg Bishop, Egg Hammer, Egg Knight, Egg Magician, Egg Pawn, Heavy-Egg Hammer, Rhinoliner, Pumpkin Ghost as well as Robot Storm) higher (on Egg Fleet fought E-2000, E-2000R, Egg Pawn, Falco, on Final Fortress fought E-2000, E-2000R, Egg Hammer, Egg Pawn, Heavy-Egg Hammer, and Sonic comparable to an Egg Emperor, and comparable to Metal Madness) higher (Fought Fake Metal Sonic, Fake Metal Tails, and Fake Metal Knuckles)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Advance 2). fought Egg Shooter, sonic fought in space shows the earth on the horizon, Super Sonic must use Super Sonic Boost to bypass his durability)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Heroes). Super Sonic, with the help of Super Tails and Super Knuckles, battled Metal Overlord, Chaos Control, Super Sonic Overdrive and Hyper Mode, all of which were used to defeat him)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Shadow (Game). Sonic superior to Shadow who says he is stronger than before, sonic and shadow cooperate to beat black doom, Feed the Chaos Emeralds using chaos control, Black Doom says Chaos Emerald could easily pierce stars and able of destroying central city with the Cannon Eclipse powered by a single Chaos Emerald, Shadow destroyed Digital Circuit's Core Program, said to be a false plane of existence created by Eggman from Cyberspace, being an information highway, infinite information, containing multiple branches of data, database, surpassing the physical composition) higher (able to infiltrate Eggman's database, delete Mad Matrix's data, containing a fragmented data branch containing multiple, terminals, which are not connected)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Shadow. Powering up with Chaos Emeralds is comparable to Devil Doom, which can generate infinite nuclear fission) higher as a Dark Super Shadow and Hero Super Shadow (Super Shadow can use Dark Super Shadow and Hero Super Shadow to become stronger against Devil Doom)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Battle. Sonic trains several times during this arc, with his friends, comparable to to Emerl, who possesses AI capable of creating Virtual Training, which consists of creating 9 virtual spaces. Using information collected from its opponents, the AI can grant abilities to those it faces, like Chaos Control) higher (once again stronger being comparable to emerl powered by a Chaos Emerald) even higher (until rivaled against an Emerl powered by 7 Chaos Emeralds, with the Final Egg Beater able destroy the multiple stars)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX (S1). Sonic uses Power Rings to amplify his abilities. Sonic boosts his power with the Spin Dash to make his attacks more powerful) higher (Sonic stronger than ever, comparable to Chaos powered by 6 Chaos Emeralds, a single Chaos Emerald is capable of reversing time on a timeline operating in a higher time frame, Superior to Egg-99 Eggsterminator)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX Comics. While he had to use Power Rings to beat Dark Chao, Sonic evolves into a basic form on top of Dark Chao, comparable to Emerl who fought alongside him powered by Power Rings, comparable to Vernacular being able to create thousands of Power Rings, Comparable to Red Rogue, superior to Eggman's robots, which were defeated while powered by the Master Emerald and Moon Emerald) higher (comparable to Speed 5000, fighting X Robot with the help of Tails, Amy and Knuckles, comparable to 5 colored copies and a classic version of himself) higher (comparable to Super Megatized Bokkun and Vector-Zilla, allied with Shadow to fight Metal Sonic)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX (S2). Comparable to Emerl powered by the Chaos Emeralds, superior to Super Sonic against Perfect Chaos, Tikal having stated that his power above space and time)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (SX Comics). Super Sonic, powered by 7 Chaos Emeralds, manages to defeat Perfect Chaos, powered by 7 Chaos Emeralds, as well as the power of the Master Emerald and Eggman's technology, possessing a superior form called ChaosBot)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms / as a Dark Sonic (Dark Sonic. It has a power that is far superior to its base form. It effortlessly annihilated the Gold Metarex, which was deliberately designed to measure its power)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX (S3). Superior to Final Mova's initial basic form, powered by several Planet Eggs, Final Mova is said to be capable of destroying the universe, making it superior to its Super Forms when it fought Dark Oak)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Advance 3. On Route 99, Comparable to Eggman's Robot powered by Rings, able fight to Gemerl, said to be superior to Emerl) higher (Comparable to EggHammer 3) higher (On Sunset Hill, fought Base Gemerl) higher (fought Egg Ball No.2 and on Ocean Base fought EggFoot) higher (on Toy Kingdom, fought Base Gemerl and EggCube) higher (On Twinkle Snow, fought Egg Chase) higher (on Cyber Track fought Base Gemerl and EggSpinBall) higher (On Chaos Angel fought Egg Gravity) even higher (On Altar Emerald fought Base Gemerl to Hyper EggRobo)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms in forms qualitative (Jump/Jump 2. On Green fought Buzzer, On Blue Sky Zone fought Jousun, On Machanical Zone fought Condor, On Mountain Zone fought Takkon, On Jungle Zone fought Akatendo, On Cosmic Zone fought Hariisen)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms / in Moderne Era (Rush. On Night Carnival fought Battle Flapper, Egg Pawn Bunny and Egg Libra, on Leaf Storm fought Egg Pawn, Egg Pawn Manager (gun), Flapper and Egg Hammer Mega, on Water Place fought Electric Klagen, Flapper, Klagen, Knight Pawn, Sea Pawn and Egg Turtle, on Mirage Road fought Egg Bishop, Egg Hammer, Egg Pawn and Egg Scarab, on Altitude Limit fought Cannon Flapper, Falco, Flapper and Egg Eagle, on Dead Line fought Egg Pawn Manager (SF gun), Solid Pawn and Blaze, comparable to Blaze with Boost) higher (on Unknown fought Egg King)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Master Emerald Master Emerald destroys the 7 pocket dimensions created by a Chaos Emerald)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (06. Sonic, Shadow and Silver powered by Light Cores and Chaos Drives that make it much stronger than before, Eggman's robots, Mephiles and Iblis henchmen are powered by Light Cores, On Wave Ocean fought Egg Bomber, Egg Cannon, Egg Commander, Egg Flyer, Egg Gunner, Egg Liner, Egg Rounder, Egg Searcher) higher (Egg Stinger superior version of Egg Gunner) higher (Egg Sweeper superior version of Egg Bomber, On Dusty Desert fought Egg Armor superior version of Egg Sweeper, Egg Bomber, Egg Guardian, Egg Gunner) higher (Egg Rounder superior version of Egg Commander, Egg Searcher) higher (Egg Stinger superior version of Egg Gunner, Egg Sweeper, as well as Egg Cerberus who fought Shadow with Chaos Boost) higher (On White Acropolis fought Egg Cannon, Egg Guardian, Egg Gunner, Egg Liner, Egg Searcher, Egg Sweeper) higher (On Soleanna Castle Town Sonic fought Silver with PK who fought on Crisis City, Golem, Biter) higher (Taker superior version of Biter, Worm as well as Iblis (First Form) avatar of Solaris' spirit) higher (on Flame Core fought Golem, Iblis Biter, Iblis Taker, Iblis Worm, Iblis (Second Form)) higher (on Tropical Jungle fought Egg Bomber, Egg Flyer, Egg Guardian, Egg Gunner, Egg Stinger as well as Egg-Genesis) having faced Silver) higher (On Kingdom Vallet fought Egg Armor, Egg Buster, Egg Bomber, Egg Cannon, Egg Flyer, Egg Guardian, Egg Gunner) higher (Egg Hunter superior version of Egg Searcher) higher (Egg Lancer superior version of Egg Stinger, Egg Liner, Egg Searcher, Egg Stinger) higher (Egg Walker superior version of Egg Cannon) higher (On Aquatic Base fought Egg Bomber) higher (Egg Buster superior version of Egg Gunner, Egg Cannon, Egg Flyer, Egg Guardian, Egg Gunner, Egg Hunter, Egg Lancer, Egg Rounder, Egg Searcher, Egg Stinger, and Egg Wyvern said to be his most terrifying creation)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie 184-220. Comparable to Mammoth Mongul powered by a Chaos Emerald) higher (Comparable to Modern version of Scourge Team, comparable to Metal Scourge and Metal Sonic, Comparable to King Scourge, comparable to Super Scourge)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Rush Adventure). Comparable to Shadow who fought Blaze and Metal Sonic, superior to Shadow and Omega who hurt Feist, comparable to Finitevus) higher (fought Iron Queen and Iron King) higher (Comparable to Bunnie Rabbot, as well as all of her allies)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Advance 3). Ultimate Gemerl needed eggman's help to beat him, Super Sonic has enough energy to fly to the non-aggression zone in no time)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Rush). Egg Salamander received help from Burning Blaze to defeat him, 14 Emeralds are involved in the fight, the Chaos Emeralds and Sol Emeralds can destroy the Sol Dimension and Prime World, can cut in half the exception, containing the Sol Dimension and Prime World, could be used to create a world transcending dimensions) higher (he used a Double Boost to defeat the enemies)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (06). Solaris, who is a super-dimensional, hyper-dimensional being transcendent, which exists everywhere in space is time, he destroys the universe by existing, they consumed other dimension during the fight, Solaris is able of destroying the very concept of time itself, sonic is his friends in fighting one of his avatar who was inked in time, and without armor he didn't have it, spatial dimension evolving from 4, 4.5, 5, 12, string theory and super string Theory,57 to 5 Million, infinite, infinite number of infinitely hierarchical in all directions, infinite possibilities of spatial dimensions and an infinite number of space-time, the time axis is transinfinite, an infinite possibilities number of other worlds, and alternative, Solaris creates End of World, a void without space-time, the first form of Solaris possesses armor that keeps it in the second temporal dimension, Super Sonic, Super Shadow and Super Silver were involved during the fight) higher (The Arrow of Light and the Shield of Light were used to defeat him faster and received help from Super Shadow and Super Silver)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Riders. Sonic evolves while fighting various enemies, The Guardians of Babylon able creating a infinite universe the Digital Dimensions, fought Sonic, Tails, Knuckles, Jet, Wave and Storm at the same time, possibly comparable to Extreme Gear Super Sonic)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Rush Adventure. On Plant Kingdom fought Nibbles, Ptera, Triceratank and Ghost Rex, on Machine Labyrinth fought Shisaku-gata Dump, Shisaku-gata Jet, Shisaku-gata Spanner and Ghost Pendulum, on Coral Cave fought Barrier Angler, Dive Bat, Eleki Angler, Rapid Crab and Ghost Kraken, On Haunter Ship fought Bomb Ghost, Kaizoku Skeleton, Skull Fire and Ghost Pirate, On Sky Babylon fought Kaizoku Gun, Kaizoku Sword, Sky Moon and Ghost Condor, On Blizzard Peaks fought Crystal Head, Kaizoku Glider, Kaizoku Snowball and Ghost Whale, On Pirate Island fought Kaizoku Hover Bomb, Kaizoku Hover Gunner as well as Captain Whisker and Johnny, On Big Sweel fought Ghost Titan)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Rush Adventure). Comparable to Tails fighting Speedy aka Battle Kukku XVI, Fukurov's robots such as Mole Mech) higher (Superior to the power of a Sol Emerald, having one-shot Team Dark when it was empty) higher (Silver is much stronger than before, having trained with Mammoth Mongul, comparable to the Prelate Forms granted by Dark Enerjack, comparable to Dark Enerjack and Jeni-Ca, weapon of Sword of Acorn) higher (Scourge managed to escape from the Perpendicular Zone) higher
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Rush Adventure). Egg Wizard which is powered by the power of stars, a weapon that maintains the existence of parallel universes, an infinite number of parallel dimensions, Sonic received help from Burning Blaze to defeat him)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Rivals. On Forest Walls fought Egg Pawn as well as a variant of Egg Pawn, Cannon Flapper, then fought Venoom and as Boss Egg Turtle, On Colosseum Highway Zone fought Egg Pawn, Vultur as well as Egg Falcon, On Spark Zone fought Egg Pawn, as well as one of its variant Cannon Flipper, MonoClown also fought Egg Lynk, On Death Yard Zone Cannon Flapper, Metal Hound, Egg Kong, On Meteor Base Zone fought Egg Pawn, Cannon Flapper, Drill Worm, as well as Egg Destroyer, powered by the Master Emerald an object that exists in all space-time)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Rivals 2. On Blue Coast fought Espio fought Metal Sonic, Rouge fought Tails, Shadow fought Silver, Knuckles fought Sonic, Sonic fought Egg Pawn, as well as Egg Liner, On Sunset Forest fought Espio fought Tails, Knuckles fought Shadow, Metal Sonic fought Rouge, Sonic fought Silver, Sonic fought Bombat Egg Crawler, On Neon Place Zone fought Egg Dealer, On Frontier Canyon Espio fought Sonic, Knuckles fought Metal Sonic, Rouge fought Shadow, Silver fought Tails, Sonic fought Egg Bull, On Mystic Haunt Zone fought Bombat, Hyudoro, Snake as well as Mimic Ghost and Egg Phantom, On Chaotic Inferno a universe created with the help of the 7 Chaos Emerald, fought Bombat, Fire Beetle, Guardon Crab, Snake, as well as the Boss Metal Sonic 3.0 a superior version of Metal Sonic, also fought Ifrit)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Riders Zero Gravity. On Moebius Trip, Sonic is able of beating Master Core:Abis, able to create a black hole able of destroying everything and able to spins stars and galaxies in the universe) higher with Ark of the Cosmos (Users of the Ark of Chaos are considerably stronger after having benefited from it, able to use Gravity Points, Gravity Control and Gravity Dive, superior to Super Sonic Boost)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Riders Zero Gravity). Babylon Rogue fights Kukku Empire, Kukku Empire defeats Babylon Rogue, Ixis Empire and Mobius, Jet possesses Gravity Rings) higher (Secret Freedom Fighters defeated King Naugus, Mighty and Matilda comparable to Bunnie's ally) higher (Metal Sonic 3.0 vs. Metal Sonic, Metal stronger than before with Power Gem) higher (comparable to Captain Metal) Captain Metal survived the Burning Fire Boost Burning Blaze)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Genesis Wave) 220-247. Comparable to a Chaos Emerald, after the events of Great Harmony, where one Chaos Emerald is comparable to multiple Chaos Emerald, at least Billion or more since there was enough to fill an ocean, Sonic battles Ixis powered by a Chaos Emerald, Sonic possessed the Sword of Light) higher (Comparable to Silver Sonic and Metal Sonic) higher (The Chaos Emeralds reach new levels of power called Genesis Wave, allowing them to eliminate Chaos Constant at the quantum level) higher (Sally becomes Robotizer and turns into Mecha Sally, capable of defeating Sonic in one shot without difficulty) higher (Mecha Sally has been further enhanced by being powered by a post-Genesis Wave Power Ring) higher (Metal Sonic returns in a new form, accompanied by several other allies, Metal Tails, and Metal Amy, all of whom are defeated by Silver's new team) higher (Comparable to Titan Metal Sonic, Metal Knuckles, Thrash, Metal Sonic 3.0 a.k.a Shard the Metal Sonic and Krudzu Hybrid Hydra)
High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Extreme Gear Super Sonic (Riders Zero Gravity). Super Sonic during the Zero Gravity events with his Extreme Gear is comparable to the other fighters on the track, is relative to the Boss like Master Core:Abis)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms / with Shahra Rings (Secret Rings. Erazor's henchmen can beat King Solomon and who had defeated the Golem Ifrit, higher version of Ifrit, able of burning down half of a thousand and one Nights, the StoryBooks World is a world containing all the writings of every person considered to be stories, consisting fundamentally of texts, manuscripts, descriptions, images, and narratives. The written words constitute the story and the world itself. All characters follow a predefined plot that acts as law and destiny, because their destinies are already written. A person can create several stories, ten thousand stories, or an infinite number of stories containing an infinite number of writings. the writings can describe the material, metaphysics, space, time, dimensions, the timeless, planes of existence, each story is separated by chapters, The books have an introduction to summarize what will happen in the book. The summary of each story has several worlds, which are separated by paragraphs. The world called Lost Prologue, also called World 0, its qualitative superiority, transcending lower existences to the point that they disappear into nothingness. It is considered a world between reality and fiction. Sonic evolves in a higher narrative layer called Sans Oasis, also known as World 1. Sans Oasis is called "The First Real World of Arabian Nights." Each story is saved and archived on a piece of paper, and all the books are contained in World Libraires, Sonic through Lost Prologue fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn) higher with Shahra Rings (on Sand Oasis fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, as well as Sand Scorpion) higher with Shahra Rings & Yellow World Rings (on Dinosaur Jungle fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, Rafflesia Djinn) higher with Shahra Rings & Yellow World Rings, Green World Rings & Aqua World Rings (on Evil Fountry fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, Golen Djinn, as well as Golem Ifrit, which is powered by the Red World Rings, who had beaten Erazor basic form without absorption of writing) higher (with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings & Red World Rings (on Levitated Ruin fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, as well as Gargoyle Djinn, on Pirate Storm fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, and Slime Djinn as well as Captain Bemoth) higher with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings & Red World Rings (on Skeleton Dome fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, Skeleton Djinn) higher with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings, Red World Rings & White World Rings (on Night Place fought Erazor Djinn, Erazor Djinn has erased more than a thousand stories) higher with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings, Red World Rings & Purple World Rings
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Black Knight. Sonic having been summoned by Merlina, has atomised EyeBall-One, Fish-One, Giant-One, Crawling One, without Caliburn just by passing by them) higher with Caliburn (After benefiting from Caliburn at Misty Lake, he fought Mist Dragon) higher with Caliburn (on Camelot Castle, Superior to King Arthur who would merge with the forces of underworld, Possessing a negative version of excalibur called Death Caliburn, just her sheath is able of being able to break Nimue barrier) higher with Caliburn (On Deep Woop, Superior to Sir Lancelot with Arondight, one of the Sacred Swords, Sir Lancelot is said to be the ultimate Knight, being one of the strongest beings in the use of Chaos energy, while not possessing the same physiology as Shadow who infuses him with Chaos Drives he is able to do Chaos Control without any Chaos Emerald) higher with Caliburn (on Titanic Plain, Comparable to Sir Gawain, who owns Galatine, one of the Sacred Swords) higher with Caliburn (after Cristal Cave, on Molten Mine fought Sir Percival, who benefits from Blaze's royal powers called Pyrokinesis, Sir Percival possesses one of the sacred swords called Leavatein) higher with Caliburn (on Faraway Avalon, Sonic killed King Arthur powered by Death Caliburn, the Elder of Excalibur, Arondight, Galatine, and Leavatein) higher with Caliburn (Sonic again comparable to Sir Lancelot trained is much stronger than before) higher with Caliburn (On Knight's Passage fought Eyeball-One, Fish-One, Soldier-One, On Shrouded Forest fought Fish-One (blue), Great Megalith, The Cauldron, on Dragon Lair fought Earth Dragon)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Excalibur Sonic (Black Knight). Sonic by the fusion of the sacred swords of the Knights of the Round Table with Caliburn Sonic was able to transform and become Excalibur Sonic, becoming considerably amplifying his abilities, (on Dark Hollow fought Dark Queen, Although inferior to Dark Queen, Dark Queen is the creator of King Arthur and his henchmen, and underworld is powered by the excalibur bull, Dark Queen is able of breaking space, Sonic and Dark Queen's actions lead to the total rewriting of the Arthur and the Black Knight)
High Hyperverse level in quantitative forms to High Outerverse level in qualitative forms (Black Knight. At the Colosseum, Shadow, Sir Lamorak, and Amy fought with a new Piko Piko Hammer that could rival Excalibur Sonic in battle)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Unleashed. During the Unleashed events, on Windmill isle fought Aero-Cannon, Egg Fighter, Spinner, as well as Interceptor) higher (on Rooftop Run fought Aero-Cannon, Egg Fighter, Spinner, Thunder Spinner a superior version of Spinner, Aero-Chaser, Egg Launcher, as well as Egg Devil Ray and Egg Cauldron) higher (on Savannah Citadel fought Aero-Cannon, Egg Fighter, Spinner, Egg Flame, fought Egg Beetle) higher (on Cool Edge fought, Egg Fighter, Spinner, Thunder Spinner, Aero-Cannon, Egg Shackle, Thunder Ball, Egg Blizzard, Mole Cannon) higher (on Dragon Road fought Aero-Cannon, Egg Fighter, Egg Flame, Egg Launcher, Spinner, Thunder Spinner, Egg Typhoon, Gold Aero-Cannon as well as Interceptor) higher (on Arid Sand fought Egg Fighter, Egg Launcher, Spinner, Thunder Spinner, Mole Cannon, on Skyscraper Scamper as well as Aero-Cannon, Aero-Chaser, Gold Aero-Cannon, Spinner, Thunder Spinner, Egg Fighter, Egg Launcher, Egg Typhoon and Interceptor) higher (on Jungle Joyride fought Aero-Cannon, Aero-Chaser, Egg Fighter, Egg Flame, Egg Launcher, Gold Aero-Cannon, Spinner, Thunder Spinner, Egg Shackle, Egg Burst and Interceptor, as well Egg Lancer) higher (on Eggman Land fought Egg Fighter, Egg Launcher, Mole Cannon, Spinner, Thunder Spinner and Interceptor, as well Egg Cauldron)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms / (Darkspine Sonic. Red World Rings, Purple World Rings & Green World Rings (Able Defeated Alf Layla-Wa Layla, who destroyed the World of Arabian Nights reality just by existing and planned to recreate it in his image. Alf Layla-Wa Layla is powered by 4 World Rings, Sonic recreate the arabian nights with a hand gesture, maintain the existence of 1001 universes and metaphysical the astral plane, and is powered by the World Rings)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Werehog. The 7 Chaos Emeralds were used to destroy the planet, absorb all the darkness in the universe, create Werehog Sonic, and awaken Dark Gaia in this form Sonic was able to defeat the Egg Dragoon dark gaia's energy is massively Above than the rings has a whole, Fought Dark Gaia Phoenix, Dark Moray, Dark Guardian, and Egg Dragoon) higher (Feeding Chaos Orbs is much stronger than before with Unleashed Mode)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Unleashed. Sonic is able of hurting Gaia several times in base form, Dark Gaia who withstood an attack from the Chaos Energy Cannon and able of destroying and breaking the planet into pieces absorb the power of Werehog Sonic, because Light Gaia was not strong enough to win the fight alone call sonic for help, Light Gaia Powered by the 7 Chaos Emeralds)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Comparable to Metal Sonic, comparable to E-106 Eta, Chaos, and Tikal return to defeat the monsters of Dark Gaia)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms
higher (Archie (Total Eclipse). Comparable to Black Death and Eclipse the Darkling) higher (Fighting the Monsters of Dark Gaia) higher (Eclipse is stronger than before with his monster forms, but is defeated by Chaos Control used with the Master Emerald)High Hyperverse level in quantitative forms to High Outerverse level+ (Unleashed Control. Mighty, having trained with Moss for a long time, returns stronger than ever, ThunderBolt's team comes and fights with a Mecha amplifying his powers with electricity, Sonic transforms into Werehog, beats Thunderbolt with ease) higher (fights Mighty hand-to-hand) higher (Sonic masters his Werehog in Unleashed mode, equipped with a Mecha called the War Warlus with 5 people on board, comparable to Egg Lamda, Egg Kappa) higher (Comparable to Dark Gaia's watches, which are powered by Emerald Shards from the Master Emerald) higher (Bunnie vs Cassia) higher (Comparable to Porcupine, Fennec, and Mole fighting Super Badnicks) higher (With the Key of Gaia, he is able to go to another dimension where Last Light exists)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Archie (Spark of Life). Sally is stronger than before with the Rings Blade, can use a Shield and Sword with his Blade Rings to become stronger) higher (Overclocked Nicole defeats Phage, Nicole is defeated, Nicole powered by Red Stars Rings powering a digital kingdom, comparable to Phage, a computer program that consumes everything) higher (Nicole had to transform into Overlocked to defeat Phage)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Chronicles Brotherhood. During Chronicles events fought Marauder Scout, Giant Scorpion, Swatbot Mk 2, Shadow, Procurator Shade, Nocturnus Velite, Imperator Ix, Noctorus Hastatus, Eggbot, Assault Drone Mk 2, Commander Syrax, Zoah Brute, General Raxos, Thelxe, Voxai Conspirator, Overmind Ligaia, Overmind Leucoise, Overmind Raidne, Perfect Scylla, Perfect Charyb and Imperator Ix, power by 7 Chaos Emerald)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Colors. Sonic is comparable to Metal Sonic having absorbed the power of multiple Wisps) higher (Eggman's machines and badnik are powered by Wisps. absorbing a wisp makes the user much stronger than before, a single wisp can transform into a black hole, when hyper go on is converted into negative energy, Sonic has trained extensively in martial arts, at Tropical Resort, he fought Egg Pawn, Mole, Spinner, Sprinkler, Globotron, and Rotatatron, possibly comparable to Super Sonic) higher (At Sweet Mountain, he fought Egg Pawn, Mole, Spinner, Buzzer, and Captain Jelly, possibly comparable to Super Sonic) higher (At Starlight Carnival, he fought Spiny, Egg Chaser, Egg Pawn, Moto Bug, Mole, Spinner, Buzzer, and Frigate Orcan, possibly comparable to Super Sonic) higher (On Planet Wisp, he fought Egg Chaser, Egg Pawn, Spinner, Uni Uni, Mole, Drillinator, and Refreshinator, possibly comparable to Super Sonic) higher (At Aquarium Park, he fought Big Chaser, Egg Pawn, Crabmeat, Jawz, Chopper, Sandworm, Spinner, Thunder Spinner, Uni Uni, and Admiral Jelly, possibly comparable to Super Sonic) higher (On Asteroid Coaster, he fought Moto Bug, Black Moto Bug, Egg Pawn, Sandworm, Moto Bug, Grav Machine, possibly comparable to Super Sonic) higher (Frigate Skullian, possibly comparable to Super Sonic) higher (On Terminal Velocity, he fought Egg Chaser, Moto Bug, Big Chaser, and Nega-Wisp Armor, possibly comparable to Super Sonic) even higher with the Final Colors Blaster (Which is a technique that uses 7 Wisp to beat Nega Wisp) massively higher (Sonic evolves at the end of Sonic Colors above a large amount of Wisp, in terms of power, Sonic during this arc survived inside the singularity of a black hole, have a event horizon)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Super Sonic (Colors). fought Dark Mother Wisp, who was stronger than Mother Wisp as well as all the Wisps, whether they were positive or negative energy)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (All Stars Racing. Sonic is comparable to Knuckles powered by Master Emerald with Emerald Power, and Super Shadow, Metal Sonic Maximum OverDrive, Giant Piko Piko of Amy)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Prime (S1). Sonic destroying his Prime World by breaking the Paradox Prism causes the destruction of his Prime World and manage to survive its destruction, the main universe called Prime Zone was destroyed said to be a ghostly dimension, Sonic says he is the creator of all shatterspace , Each shatterspace has a temporal dimension that moves in different directions, creating a new multiverse, each shatterspace is contained within the void that contains all shatterspaces, Chaos Control can be used, which means that the time of void exists in a higher qualitative framework) higher (The Chaos Councilman claims Sonic can amplify a Prism Shard, the Prism Shard which also survived the destruction of Prime Zone, Sonic can generate an explosion extending multiversal distances at least 2 shatterspaces the Void and New Woke City, Nine being a Tails of another shatterspace just as intelligent declared that Sonic was a generator of living ShatterSpace, Sonic is superior to Doctor Deep who is one of the most combat-skilled Eggmans)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Prime (S2). The Councilor of Chaos amplifies the power of the eggforcers with the energy of 3 Prism, although it seemed difficult to beat the giant eggforces, the resistance still managed to cope) higher (the Chaos Council with 3 Prism created the Jumbo Eggforcers who are superior to the giant) even higher (After a new defeat an intergatoire was carried out with Nine with the aim of finding Sonic's weaknesses which worked led to the creation of a new robot created with the energy of 3 prism, it is called Chaos Sonic a fight was carried out against this one it was hard enough to the points, where Renegede Knuks, Rebel Rouge, and Knuckles the Dread came to the help to reverse the situation) higher (The 3 Prisms due to overuse are said to be more charged than ever before, which served as an opportunity to beat Chaos Sonic, Sonic can bypass the force fields of the 3 prism overcharged, evolve above 3 Prism Shard is equivalent to shaking the Void, the Void being a dimension that exists between dimensions, the dimensions held inside the void when they are cracked it shows the dimension of the void, this is demonstrated with Ghosthill let it be inside, or outside, is the sinister, for the Void Dimensions, when the shatterspace is destroyed, crystals emerge, After Sonic and Nine managed to get to Ghosthill, causes the destruction of Ghost Hill, which can destroy all shatterspace) higher (Sonic and Shadow had to face Eggforcers which they beat with two no problem so the Chaos Concils gave them all the prismatic energy they had left, but Sonic and Shadow still managed to handle the situation, so Doctor Babble and Doctor Deep arrived too but this time amplified by the prismatic energy they had left)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Shatter Sonic/Prismatic Sonic (3 Prism). When Sonic and Nine are in a bad situation Sonic asks Nine to give him prism energy so that he'll be strong and fast enough to defeat their enemies, Sonic stronger and faster than ever before beats his enemies with ease saving shadow along the way)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Shatter Sonic/Prismatic Sonic (4 Prism). Eggforces as a last resort to beat Sonic is friends he uses all the prismatic energy he has obtained over a long period to create a Prismatic Titan, Nine Faced with this situation brings Sonic and the Paradox Prism into conjunction to create a New Form, that makes him considerably stronger than before just imploding him with the Super Speel Out, Sonic powered by the entire Paradox Prism evolves above 6 to an indefinite number of shatterspaces but higher because Nine stipulates that there is a large amount of Shatterspace)
High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Prime (S3). Nine shook the multiverse with the energy of Paradox Prism and its 5 Prism Shards, Sonic with the help of Shadow can easily beat a Alpha Grim Sonic, powered by Paradox Prism) higher (Sonic defeats Nine after amplifying his power twice in a row) higher (comparable to Nine, Nine with the Paradox Prism is capable of accelerating the destruction of all shatterspace) higher (Sonic restores all shatterspaces destroyed with his energy. as well as the Prisms of Paradox, returning to a previous state where the Prism of Paradox was never destroyed)
High Hyperverse level in quantitative forms to High Outerverse level+ (SxS Generation. can survive,destruction of the entire space-time continuum together, able to restore time by accelerating time while running in White Space, a space without space-time continuum, White Space contains the Doom Zone, which is considered a non-Euclidean structure)
High Hyperverse level in quantitative forms to High Outerverse level+ (Shadow (SxS Generation). survived the multiversal explosion of Time Eater, Time Eater is able of destroying the entire space-time continuum together, Shadow is comparable to Doom Eye in basic form, being capable of creating the Doom Zone, said to be non-Euclidean)
High Hyperverse level in quantitative forms to High Outerverse level+ (Shadow (Doom Spear & Doom Blast).Shadow is capable of defeating Biolizard)
High Hyperverse level in quantitative forms to High Outerverse level+ (Shadow (Doom Spear, Doom Blast, Doom Surf). Similar to the badniks in Sonic Forces, even though they come from the Doom Zone, Similar to Doom Eye, Black Doom is said to evolve in terms of power, comparable to Metal Overlord, Metal Sonic being able to release it in its basic form now)
High Hyperverse level in quantitative forms to High Outerverse level+ (Shadow (Doom Spear, Doom Blast, Doom Surf & Doom Morph). Fought Black Flash, Cyclone, and Soldier on Chaos Island, Fought Sonic but got beaten, comparable to Mephiles, claiming that he would be able to restore an entire timeline in its basic form)
High Hyperverse level in quantitative forms to High Outerverse level+ (SxS Generation. Sonic is superior to Shadow Doom Powers, in base form, beating him with a simple homing attack. Shadow couldn't beat Sonic and stole the Chaos Emerald, so he had to steal it without Sonic noticing) higher with Dark Boost (with Energy Cores) (By absorbing the energy cores, Sonic is able to benefit from a stronger violet boost than the original, and can beat Shadow's boost with ease)
High Hyperverse level in quantitative forms to High Outerverse level+ (Doom Wing. Capable of defeating Devil Doom as well as Neo Devil Doom, can damage Neo Devil Doom with the power of a single Chaos Emerald using Chaos Control)
High Hyperverse level in quantitative forms to High Outerverse level+ (SxS Generation. An empty Chaos Emerald without Chaos Energy is superior to Time Eater, Time Eater is able of shaking WhiteSpace a structure containing all the timelines, White Space is a dimensionless space without space-time) higher (Superior to Perfect Chaos in base form, although it is possible to use Super Sonic to fight him) higher (comparable to Silver who survived the multiversal explosion of Time Eater, possibly comparable to Super Sonic) higher (Superior to Egg Dragoon, possibly comparable to Super Sonic)
High Hyperverse level in quantitative forms to High Outerverse level+ (Dash. Comparable to Sonic, Tails, Knuckles, Amy, Silver, Rouge, Cream, Espio, Blaze, Classic Sonic, Shadow fought Eggman) higher (Rings are used to increase user stats, red star rings are also used) higher (Stronger than before with Dash Boost) higher (Even stronger with Headstart, a superior version of Dash Boost) higher (Massively faster than before with Super Headstart)
High Hyperverse level in quantitative forms to High Outerverse level+ (Jump Fever. The destroyed Badniks are powered by an energy source capable of enabling Sonic to travel through space, With the help of Tails, Knuckles, Amy, Shadow, Rouge, Blaze and Silver, on Green Hill fought Buzz Bomber, Crabmeat, Motobug and Dr. Eggman & Electric Egg Mobile, on Mountain Zone fought Bomb, Caterkiller, Dr. Eggman & Electric Egg Mobile equipped with lasers, on Jungle Zone fought Bubbles, Spikes, Moto Bug, Dr. Eggman & Electric Egg Mobile equipped with rockets, on Blue Sky Zone fought Batbrain, Moto bug, Nebula, Spinner, Dr. Eggman & Electric Egg Mobile equipped with bombs, on Blue Sky Zone fought Batbrain, Moto bug, Nebula, Spinner, Dr. Eggman & Electric Egg Mobile equipped with bombs. Eggman & Electric Egg Mobile equipped with rockets, on Blue Sky Zone fought Batbrain, Moto bug, Nebula, Spinner, Dr. Eggman & Electric Egg Mobile equipped with bombs, on Mechanical Zone fought Bomb, Batbrain, Moto Bug, Dr. Eggman & Electric Egg Mobile equipped with lasers and rockets)
High Hyperverse level in quantitative forms to High Outerverse level+ (Blade of Courage (CoroCoro Comics). Sonic needs Yuuta, who can manipulate the Blade of Courage powerful enough to stop the dimensional destruction of a kingdom, to beat Eggman, who has a new weapon capable of crystallising the world, a single chaos emerald could easily stop the crystallization of the world)
High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (SxS Generation). Super Sonic and Classic Super Sonic with the Chaos Emeralds of the Modern Era fought Time Eater, Time Eater is able of destroying the entire space-time continuum together, the multiverse contains an infinite number of universes, is able of shaking WhiteSpace a structure containing all the timelines, White Space is a dimensionless space without space-time) higher (In its second form, more powerful than before thanks to Eggman, also created the Infinite Tunnel Dimension, being a different dimension, Super Sonic with Time Eater fighting until the end of time, Time Eater exists outside the Infinite Tunnel Dimension, and able of creating the Lair of the Time Eater, which is outside the multiverse and white Space, the force of Super Sonic transcends space-time)
High Hyperverse level in quantitative forms to High Outerverse level+ (Free Riders. Comparable to Riders Tails, Riders Knuckles, Riders, Riders Amy, Riders Eggman, and Riders Shadow, as well as Jet, Wave, Storm, and E-10000B being just Metal Sonic) higher (Comparable to Metal Sonic with biologic data copied from All World Grand Prix participants, due to the presence of Extreme Gear Super Sonic, Extreme Gear Super Sonic to use Super Sonic Boost, Metal Sonic had to copy his data as well)
High Hyperverse level in quantitative forms to High Outerverse level+ (Lost World. On Windy Hill with the help of Wisp like Indigo, Red, Cyan fought Snail Blaster, Batbrain, Chopper, Sheep, Uni Uni, Buzz Bomber, Caterkiller, Moto Bug, Newtron, Sandworm, Spinner, Big Nal, Batbrain, Grabber) higher (Comparable to Zazz relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Desert Ruin with the help of Black, Crimson, Yellow, Gray, Indigo, fought Buzz Bomber, Cactus Ball, Crawlton, Gohla, Grabber, Moto Bug, Snail Blaster, Balkiry, Blaster, Galaga Bee, Butterdroid, Anton, Antlion, Antlion Mother, Sandworm, Spinner, Sandworm) higher (Comparable to Zomom relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Tropical Coast with the help of Cyan, Orange, Yellow, Black, Ivory, fought Blowfish Transporter, Buzz Bomber, Clucker, Crabmeat, Egg Pawn, Jaws, Manbou, Moto Bug, Uni Uni, Cluckoid, Crawlton, Nebula, Utsubo, Coconuts, Octus, Spiker, Spikes, Balkiry, BFB, Blowfish Transporter, Spinner, Thunder Spinner) higher (Comparable to Master Zik relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Frozen Factory using Black, Cyan, Gray, Ivory, fought Aquis, Burrobot, Chopper, Gohla, Moto Bug, Snail Blaster, Uni Uni, Bomb, Cluckoid, Missile Ganigani, Yeti, Crawl, Egg Pawn, Nebula, Ball Hog, Dung Beetle, Octus, Penguinator, Sprinkler, Unidasu, Crawlton, Buzz Bomber, Spinner, Thunder Spinner) higher (Comparable to Zeena relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Silent Forest with the help of Black, Crimson, Magenta, Yellow, Cyan, Gray, Ivory, fought Big Dragonfly, Egg Pawn, Madmole, Moto Bug, Mushmeanie, Tarantula, Torococco, Dragonfly, Gold Tonton, Hell Tonton, Slicer, Bomb, Caterkiller, Foot Kokeko, Laser Grabber, Penguinator, Burrobot, Buzz Bomber, Crawl, Grabber, Uni Uni, Underground Moai, Clucker, Gustav Turtle, Newtron, Spinner, Thunder Spinner, Torococco, Unidasu) higher (Comparable to Zor relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Sky Road with the help of Crimson, Magenta, Black, Cyan, Indigo, Red Wisp fought Big Nal, Chopper, Egg Pawn, Galaga Bee, Gustav Turtle, Newtron, Sandworm, Sheep, Snail Blaster, Unidasu, BFB, Blowfish Transporter, Turtloids, Antlion, Gold Tonton, Bone Batabata, Boo, Boom Boo, Cactus Ball, Gohla, Uni Uni, Buzz Bomber, Mushmeanie, Sprinkler, Balkiry, Crawl, Slicer, Spinner, Balkiry, Moto Bug, Slicer, Spinner, Thunder Spinner) higher (Comparable to Zavok relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Lava Moutain with the help of Green, Red, Indigo, Ivory, Gray, Yellow, Cyan Wisp fought Buzz Bomber, Manta, Nebula, Torococco, Clucker, Missile Ganigani, Crawl, Egg Pawn, Slicer) higher (Comparable to Deadly Six powered by Life Energy relative to Sonic powered by a Wisp and by Chaos Emerald) higher (Sonic being powered by the planet's energy becomes stronger than before and defeats EggRobo with ease) higher (On Hidden World fought Cube, Balkiry, Blowfish Transporter, Egg Pawn, Nebula, Turtloids and Baku Baku)
High Hyperverse level in quantitative forms to High Outerverse level+ (Lost World (Nights DLC). Sonic comparable to Nights, Able to beat Puffy, Wizeman Hands, Clawz, Jackle and Gillwing)
High Hyperverse level in quantitative forms to High Outerverse level+ (All Stars Racing Transformed. although Sonic not evolves, his car allows him to do what looks like Double Boost) higher (and Triple Boost)
High Hyperverse level in quantitative forms to High Outerverse level+ (Runners. With the help of Amy, Tails, Knuckles, Vector, Espio, Charmy, Cream, Tikal, Big, Shadow, Rouge, Omega, Blaze, Silver, and Sticks comparable to Metal Sonic, and Mephiles as well as Sonic in his Werehog form, on Green Hill fought Caterkiller, Moto Bug, Spinner as well as Eggman and Zazz, on Sky Road fought Balkiry, Buzz Bomber, Egg Pawn as well as Eggman, on Lava Moutain fought Crabmeat, Nebula, Snail Blaster as well as Eggman, fought Super Egg Pawn, superior to Egg Pawn, Metal Sonic powered by Chaos Emeralds, fought Super Erazor Djinn, as well as Zazz powered by Power Rings)
High Hyperverse level in quantitative forms to High Outerverse level+ (Runners Adventure. With the help of Amy, Tails, Knuckles, Vector, Espio, Charmy, Shadow, Rouge, Omega and Chip, on Green Hill fought Buzz Bomber, Caterkiller, Crabmeat, Moto Bug, Pata-Bata as well as Iron Ball Eggmobile, on Desert Ruin fought Buzz Bomber, Caterkiller, Snail Blaster, Spinner and Iron Ball Eggmobile, on Lava Moutain fought Buzz Bomber, Caterkiller, Crabmeat, Snail Blaster, Spinner and Iron Ball Eggmobile, on Sky Sanctuary fought Balkiry, Caterkiller, Crabmeat, Moto Bug, Nebula and Iron Ball Eggmobile)
High Hyperverse level in quantitative forms to High Outerverse level+ (Rise of Lyric. Comparable to Shadow without Limiter, Comparable to Lyric)
High Hyperverse level in quantitative forms to High Outerverse level+ (Shattered Crystal. Comparable to Sticks, Shadow, Metal Sonic and Lyric)
High Hyperverse level in quantitative forms to High Outerverse level+ (Fire & Ice. Sonic comparable to Double Trouple, requiring the entire Team Sonic to be beaten)
High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Boom (S1). Sonic superior to eggman's solar-powered Robot, Sonic comparable to Amy who caused a time loop with Piko Piko Hammer, on a range of 12 spatial dimensions, or more than an large quantity of spatial dimension, Sonic is superior to Apocalyptic Machine which can create a black hole, destroy the planet, destroy the universe and could probably destroy 1000 Universe, Comparable to Metal Sonic with the Particle Accelerator)
High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Boom (S2). Superior to Eggman's machines, Eggman able of generating a black hole with Eggs-Boson Super-configurator, Comparable to Eggman's false brother, who is a metamorph having survived the destruction of a universe, Nominatus has total control of a digital world containing 2 universes, one of which contains a planet, Sonic and Shadow comparable to Metal Sonic)
High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Boom Dash. Sonic benefits from Spirit's energy to amplify his abilities, superior to Eggman) higher with Dash (after absorbing a certain number of blue orbs is able to perform a Dash)
High Hyperverse level in quantitative forms to High Outerverse level+ (Archie (End). Silver with 5 other PK users, redirecting information to a single mind, using the Bigger-Maker Machine, Bigger Silver fought the Second Devourer, who was capable of opening the Genesis Portal, causing the total collapse of the Dimensional Matrix, said to be a living mathematical improbability) higher (The Witchcarters arrive in Sonic, powered by the magic of Ixis of Witchcard. Metal Sonic fights them and is then corrupted. Eggman calls on his Egg Bosses to fight Ixis Naugus and Witchcard) higher (Eggman possesses pure energy armor and defeats Ixis Naugus and Witchcard) higher (Omega is corrupted by Ixis' magic) higher (Ixis Naugus, powered by the Master Emerald, becomes much stronger than before) higher (Amy masters Ixis' magic in its basic form, as Ixis Naugus)
High Hyperverse level in quantitative forms to High Outerverse level+ (Forces. On Lost Valley with the help of White Wisp fought Buzz Bomber, Egg Pawn and Moto Bug, on Egg Gate fought Egg Chaser, Egg Pawn and Buzz Bomber as well as a Zavok with the Super badnik Death Queen, possibly comparable to Super Sonic) higher (on Arsenal Pyramid with the help of Rookie fought Buzz Bomber, Egg Pawn, Nebula) higher (On Luminous Forest fought Buzz Bomber, Egg Pawn, Egg Walker, Moto Bug, Nebula as well as Infinite, possibly comparable to Super Sonic, Fought on an equal footing with Infinite after six months of captivity, when he had already been defeated by him effortlessly, Infinite described as Eggman's ultimate weapon said to be 1 trillionfold stronger than all Eggman's weapons, said to be the strongest enemy Sonic has fought in basic form, Infinite claims that Sonic's abilities surpass previous data, Sonic claims to be more powerful after every second, Infinite is a being powered by the false phantom ruby finalised product, superior to a false phantom ruby can affects the parallel dimension) higher (on Sunset Heights comparable to Enemies Buzz Bomber and Egg Pawn) higher (comparable to the Metal Sonic Clone, possibly comparable to Super Sonic) higher with Double Boost (Sonic defeated Infinite with the help of Rookie in the 2th clash with the use of the Double, With the union of 2 Boost amplify the speed of the users, Double Boost is so powerful that it can break through Null Space) higher (On Eggman Empire Fortress, Infinite battles an entire army of resistance fighters armed with Wisp, generating clones of Metal Sonic, Zavok, Chaos and Shadow, Infinite is able of creating a sun, Rookie wipes it out with a false phantom ruby, Infinite able create a structure called Null Space a space which is said to be of infinite size, an endless void of nothingness closed off from all other dimensions, While Sonic was previously overwhelmed by the False Phantom Ruby Finalised Product and Infinite clones) higher (Could damage the Death Egg Robot, amplified by an immeasurable quantity of False Phantom Ruby and the Finalized Product of Phantom Ruby, able of creating a dimension with several galaxies, Mega Death Egg Robot which was said to surpass Infinite, The Mega Death Egg Robot is possibly comparable to Super Sonic) higher with Triple Boost (the union of 3 Boost amplifies the speed of 3 Users, we cause the total destruction of galaxies and reality)
High Hyperverse level in quantitative forms to High Outerverse level+ (Forces Speed Battle. The characters participate in a competition with the goal of winning a fake phantom ruby. The more phantom rubies the characters win, the more they evolve into statues in the resistance, progressing from Rookie, Scout, Fighters, Specialist, Veteran, Leader, Hero, Master, Elite, and Champion, The participants are Sonic, Amy, Tails, Knuckles, Charmy, Omega, Espio, Rouge, Vector, Shadow)
High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Neo Metal Sonic Saga). The Militia is a group of highly trained resistance fighters consisting of Rookies, all of whom are masters in the use of Wispon, allowing them to manipulate hyper go on and thus use the power of the Wisp, which is powerful enough to create black holes with an event horizon. they have mastered the spin dash, ring energy, and boost energy. Despite their level, they are unable to defeat Badniks solo and must work together and prepare in order to defeat them, It should be noted that the badniks from the Classic era up to Adventure were all thrown onto Scrapnik Island, all badniks are constantly connected to Eggnet, which is said to be comparable to Digital Circuit and Cyberspace, an the case of Super Badniks, they are unable to defeat them and require the intervention of high-ranking members of the resistance, who can benefit from the title of commander or lead entire squads. Sonic can easily one-shot a Super Badnik, such as Super Egg Hammer, Super Death Crab, Super Blowfish, and Super Motobug, Super Buzz Bomber, comparable to Starline powered by Warp Topaz, Sonic Shadow and Knuckles are able to compete against Neo Metal Sonic who is powered by the Master Emerald)
High Hyperverse level in quantitative forms to High Outerverse level+ (Team Sonic Racing. During Team Racing Events, Sonic benefits from Dodon Pa's technology, which fueled by the teamwork of Sonic's characters, is powerful enough to create a Type V civilization)
High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Channel (Cover Stories). Comparable to Metal Sonic, who claims to be constantly evolving in higher dimensions, powered by the 7 Chaos Emeralds, Comparable to Silver stopped Eclipse Cannon attack that could pierce stars, Silver has mastered Shield of Light in its basic form)
High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Metal Virus Saga) comparable to Rough's Meca and Tumble able of being invulnerable to Piko Piko Hammer, comparable to Zombot and Zombot Rough which were previously comparable to him in battle, The Metal Virus has thrown Eggnet into chaos) higher as a Metal Virus Sonic (Corrupted by the Metal Virus, Powered by 7 Chaos Emerald allows mobians to compete with Sonic and his friends and overwhelm them, Corrupted sonic has a hard time fighting a zombot shadow) higher (Superior to Metal Sonic tanks Zavok attacks powered by a Chaos Emerald, Superior to Silver's ability to stop Zavok's attacks powered by a Chaos Emerald) higher (Effortlessly dealt with Eggman's Omega-infused robot, which was causing problems for several of his friends at once, Omega is said to be four times stronger)
High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Metal Virus Saga). able to defeat Zavok in one-shot, Silver managed to detransmute the Metal Virus, which had infected the continent and even the entire planet, The Metal Virus has thrown Eggnet into chaos, sending all the metal virus to the sun, Super Sonic and Silver generating a gigantic intergalactic explosion visible from the planet, created an explosion that distorted the space-time, Eggman claimed that Sonic could easily eliminate the Metal Virus)
High Hyperverse level in quantitative forms to High Outerverse level+ (Dash+. Comparable to Sonic, Tails, Knuckles, Amy, Silver, Rouge, Cream, Espio, Blaze, Classic Sonic, Shadow, Omega, Rouge, Big, Vector, Charmy, Jet, Tangle, Whisper, Sir Lancelot, Longclaw, as well Excalibur Sonic, Werehog Sonic, fought Eggman, Zazz and Doctor Babble)
High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Channel (Otherworld Comedy). Sonic is comparable to Vectorman, who is powered by 7 Chaos Emeralds)
High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Otherworld Comedy). Comparable to Super Eggman able of creating a cosmos and able of creating parallel dimensions, an infinite number of universes, create a superdimensional space, which allows you to become a superform) higher with Arrow of Light (Super Sonic was forced to use Arrow of Light against Super Eggman)
High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Imposter Syndrome). comparable to the Quasi Badnik resulting from the fusion between two badniks, existing outside the tesseract in eggman's infinite labyrinth, Sonic generated a shockwave traveling intergalactic distances, Sonic can warp the infinite labyrinth, with the help of Amy from are Piko Piko Hammer to break the infinite maze, The infinite labyrinth is a structure that constantly folds in on itself to infinity, superior to 3 Egg Viper) higher (Sonic base form comparable to Surge having biometric data from Sonic, Shadow and Neo Metal Sonic, the metal virus has also been used, metal virus previously amplified by the energy of 7 Chaos Emerald, the power of Tricore, Before fighting, Sonic had to undergo extremely rigorous training, fighting endless waves of Badniks and Super Badniks from the modern era, as the ancient ones had been thrown onto Scrapnik Island, fought Super Egg Breaker, the ancient egg breaker capable of rivaling Dark Shadow and Hero Shadow, Superior to Starline with Tricore, Can defeat Metal Sonic by snapping his fingers, While Surge benefits from a propulsion Electricity manages to put it on the ground several times) higher (Sonic hard resisted his boost by Surge, Sonic managed to survive Hyper Maximum V from Metal Sonic but ended up with broken knee) higher with Cyan Wisp (to submerge with Cyan Wisp, Surge powered by the energy of Eggman's badniks and all of Whisper's Wisps except are Cyan Wisp) higher (Sonic after being put back on his feet shows himself to be able to fight Surge with increased strength thanks to the energy of the Last Wisp of Whisper's, the Eggman's base and Chaos Drives)
High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Scrapnik Island). Sonic fights Mecha Sonic Mk 2 who has emotions making him much stronger able to beat Metal Knuckles in one hit, able of beating a tails with weapon and being able to beat Sonic in a single hit, then just after Sonic comes back and beats him in a single hit too, superior to Super Mecha Sonic Mk2 via Tails declarations, Mecha Sonic Mk 2 was reinforced by E-117 Sigma)
High Hyperverse level in quantitative forms to High Outerverse level+ (Frontiers. Cyberspace data transcends all hierarchical extensions of infinite hierarchies of maginary world dreams and Storybooks world, existing in data archives. cyberspace data rises above quantification, surpassing physical composition as well as the reach, containing the information of the verse, or all information forming as one, creating logical disparities to the depths of causality, comparable to Knuckles, who is comparable to Sage, born from the technology of the ancients, On Kronos Island fought Banger, Bubble, Cyclone, Shell, Soldier as well as different bosses like Asura,Ninja, Squid, Tower, Sonic comparable to the cyberspace programming algorithm, and the data in cyberspace is rising above quantification) higher with Hermit Koco boost,Red Seed of Power and Blue Seed of Defense (Sonic evolves to the level of the ancient machines powered by 7 Chaos Emeralds, On Ares Island fought Capture, Hopper, Jellyfish, Sniper, Soldier as well as bosses like Shark, Sumo, Strider, Tank) higher with Hermit Koco boost, Red Seed of Power and Blue Seed of Defense (On Chaos Island fought Cyclone, Eagle, Soldier as well as bosses like Fortress, Shinobi superior to Ninja, Excavator superior to Tower, Spider) higher with Hermit Koco boost, Red Seed of Power and Blue Seed of Defense (On Rhea Island fought Balloon, Bubble, Cyclone, Jellyfish, Sniper, Soldier) higher with Hermit Koco boost, Red Seed of Power and Blue Seed of Defense
High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Frontiers). fought Giganto) higher fought Wyvern)
High Hyperverse level in quantitative forms to High Outerverse level+ (Frontiers. Sonic is strong enough to counter Knight's attacks in Base form, On Ouranos Island fought Moto Bug, Buzzer, Spinner, Thunder Spinner, as well as Balloon, Capture, Soldier, Wolf, Ghost, Kunoichi superior to Shinobi, Caterpillar, Master Ninja superior version of Ninga, Master Ninja+ superior version of Master Ninja, Red Pillar superior to Excavator, Silver Hammer superior to Red Pillar, Spider+ superior to Spider, Tank+ superior to Tank) higher with Phantom Rush (allows it to be 1.2 times stronger) massively higher with Rocket Boost infinitely higher Power Boost
High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Frontiers). fought Knight) higher (fought Supreme) higher (fought The End, stronger than all the enemies Sonic has fought, The End can destroy the walls between dimensions and consume everything, The End pretends to be the void that consumes all, being an abyss capable of consuming an infinite number of stars, an infinite number of worlds, and an infinite number of lives, The End is the harmonization that governs the destiny of all that exists in the universe. all forms of life would meet their demise at its hands, and it claims that its harmonization is superior to the dreams of the verse)
High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Final Horizon). fought Giganto, Super Sonic fought Giganto again during Master Koco's trial. The Giganto in Master Koco's trials is stronger than Wyvern, Knight, Supreme, and The End) higher (fought Wyvern, Super Sonic fought Wyvern again during Master Koco's trial. The Wyvern in Master Koco's trials is stronger than Giganto, Knight, Supreme, and The End, as well as Giganto at 100% during Master Koco's trial)
High Hyperverse level in quantitative forms to High Outerverse level+ (Frontiers. Sonic is strong enough to counter Knight's 100% attacks in Base form)
High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator. During Speed Simulator events, Sonic becomes considerably stronger than before, on Green Hill fought Moto Bug) higher (on Lost Valley fought Spinner) higher (on Emerald Hill fought Burrotbot, Buzz Bomber, and Chopper as well as Super Badnik like Super Buzz Bomber, Super Chopper, Super Burrobot is as boss fought Eggman) higher (on New Yoke City fought Egg Forcer, as well as Security Drone) higher (on Hill Top fought Rexxon, Gohla, Spiker, as well as Neo Metal Sonic) higher (on Speed Jungle fought Bat Brain, Fly Thorn, Splats) higher (on Cyber Station Pixel Crabmeat, Pixel Batbrain) higher (on City Escape G. U.N Beetle) higher (on Space Colony Ark Super Sonic fought Super Neo Metal Sonic) higher (on Radical Haghway fought Boo and Boom Boo, on Pumpkin Hill fought Dark Bat) higher (on Autumn Forest fought Helicorn) higher (on Space Colony Ark Super Sonic fought Super Neo Metal Sonic) higher (on Metro City G.U.N Beetle)
High Hyperverse level in quantitative forms to High Outerverse level+ (Prime Dash. The characters are strong enough to move from one shatterspace to another shatterspace, Comparable to Sonic, Tails, Knuckles, Amy, Silver, Rouge, Cream, Espio, Blaze, Classic Sonic, Shadow, Omega, Rouge, Big, Vector, Charmy, Jet, Tangle, Whisper, Sir Lancelot, Longclaw, Rusty Rose, Sir Gawain, Dread, Thorn Rose, Nine, as well Excalibur Sonic, Werehog Sonic, Darkspine Sonic, Super Sonic, Super Shadow, Super Silver fought Eggman and Zazz)
High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator (Prime Events). During Scavenger Hunt, Sonic comparable to Sailor Tails, during Save Amy event able to break the crystal created by Eggman which is blocking Amy, During Prime Events, stronger than ever before with Paradox Prism Trail) higher (During Save Classic Tails Sonic superior to Metal Sonic which is powered by Chao is used life force to power it, should be superior to Iblis which after consuming a Chao it would be unstoppable, Sonic is comparable to Metal Sonic Mach 3.0, Comparable to Tails who resisted the explosion of energy generated by Android Shadow who reborn the whole world because he was powered by Rebirth Energy which causes temporal anomalies and is a danger to the world and also the timeline according to Tails) higher (during Meteor Mystery comparable to Fake Metal Knuckles, Fake Metal Sonic, Fake Metal Tails, during Boo Bash comparable to Reaper Metal Sonic, during Pumpkin Panic comparable to Skeleton Knuckles and Vampire Sonic, during Cauldron Quest comparable to Witch Rouge, during Unleash the Beast events Sonic has mastered the Dark Gaia energy in its Werehog form)
High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Final Horizon). fought Knight, Super Sonic fought Knight again during Master Koco's trial. The Wyvern in Master Koco's trials is stronger than Giganto, Wyvern, Supreme, and The End, as well as Giganto and Wyvern at 100% during Master King trial) higher fought Supreme, Super Sonic fought Supreme again during Master Koco's trial. The Wyvern in Master Koco's trials is stronger than Giganto, Knight, Wyvern, and The End, as well as Giganto, Wyvern and Knight at 100% during Master King trial) higher (Super Sonic is comparable to The End possessing Supreme, much stronger than before, Stronger than Giganto, Wyvern, Knight, and Supreme during the Master King trials)
High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator (Frontiers Event). During Deductive Detective/Play Detective, Similar to Detective Tails, Golden Metal Sonic 3.0, During Frontiers Tag Comparable to Frontiers Sonic masters Cyber Energy trail and Cyber Corruption Trail Cyber Corruption nearly defeated Super Sonic during the battle against The End) higher (During Shinobi Strike/Play Ninja, Sonic characters train hard learning Jitsu with Jitsu Scrolls, with Master Espio, comparable to Kunoichi Amy, During Resistance Rebound comparable to Rebel Rouge, During Espio's Insight/Ninja Espio Events Comparable to Ninja Espio) higher (During Release Shadow Sonic masters Chaos Spear, During Jewel Rush Similar to Prime Rouge, During Android Anomaly Similar to Android Shadow and Mechanic Tails, During Hologram Havoc Similar to Hologram Metal Sonic, During Blaze Event and Maid Blaze Event masters Royal Powers with Trail)
High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Urban Warfare). Eggman can create dimensional traps, capable of transporting someone to another dimensional plane, Sonic with a simple spin dash Surpasses an excessive amount of Fake Giant Chaos Emeralds, who have enough power to stop shadow and make silver scream in pain, An abundance of Giant Fake Chaos Emerald Superior to all Chaos Drives and Power Cores) higher (Sonic is able to withstand the energy explosion of the chaos of the warp topaz, concentrating the energy of Super Sonic and Super Silver to power up)
High Hyperverse level in quantitative forms to High Outerverse level+ (Murder. Sonic, while celebrating Amy's birthday, had to battle the Mirage Express. The Mirage Express itself was capable of holding all of Sonic's friends, but thanks to his new skills acquired during the events of Sonic Frontiers referring to the Power Boost, Sonic was the only one able to escape and damage the Mirage Express)
High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator (Superstars Event). During Super Sonic Part 1: Silver's Quest, comparable to Silver, During Super Sonic Part 2: Powering Up, After obtaining the Chaos Emeralds, he fought Neo Metal Sonic, who was strong enough to fight Super Sonic, and Emerald Energy Trail Master's Degree, Chaos Sonic Quest comparable to Chaos Sonic) higher (During Charming Sparks Comparable to Circuit Metal Sonic, it is said to be powered by CyperStation code) higher (During Overpowered Silver Event Comparable to Overpowered Silver, Sonic masters Psychokinesis Trail) higher (During Shuriken Strike Sonic becomes a Ninja) higher (During Super Metal Overlord Event fought Super Metal Overlord in Super Forms, is then comparable in basic form) higher (During Howl at the Moon, Comparable to enemies that can rival Chained Werehog)
High Hyperverse level in quantitative forms to High Outerverse level+ (During SxS Generation Event Comparable to Doom Shadow, Sonic and his friends master doom powers with Doom Trail, although the applications are significantly inferior to those possessed by Shadow) higher (During Metal Sonic Revenge, comparable to Armored Metal Sonic, stronger than Metal Sonic) higher (During Shadow Ninja Event Comparable to Shadow Ninja who has mastered martial arts) higher (During Kunoichi Rouge Challenge, Comparable to Kunoichi Rouge having learned martial arts)
High Hyperverse level in quantitative forms to High Outerverse level+ (Dream Team. During the Dream Team Sonic events, with Amy, Tails, Knuckles, Cream, Rouge fought various badniks all powered by Boost Energy, the bosses are powered by Magination containing the essence of all dreams, The Nightmare Zone and Maginary World with Illumina are transcended by Dream Factory contained within Reverie, which is ruled by Ariem, On Scrambled Shores fought Buzz Bomber, Crabmeat, Egg Pawn, as well as Dr Crabulous a superior version of Crambeat) higher (on Dream Factory fought Buzz Bomber, Egg Pawn as well as The Four Man) higher (on Nightmare Maze fought Buzz Bomber, Caterkiller, Motobug, as well as Egg Pawn and Guardian Hunter who was created by Eggman in order to defeat and capture Ariem and use his power being powerful enough to control the reverie, guardian of reverie, and weaver of dreams) higher (on Egg City fought Buzz Bomber, Egg Pawn as well as Nightmare Eggman, able to manipulate the Dream World, surpass Ariem's authority over the Dream World, Eggman is able of creating Scrambled Shores, Dream Factory, Nightmare Maze, Ego City, Ariem break Eggman's dreams by creating a dream containing Eggman's other dreams, known as Fractured Dreams) higher (comparable to Shadow capable of destroying the Nightmares that infect Fractured Dreams)
High Hyperverse level in quantitative forms to High Outerverse level+ (Rumble. Eggman is capable of creating a reality, called Egg Toy Land, where toys will be the avatars of Sonic and his friends, Eggman can manipulate gravity throughout the entire structure, Sonic is comparable to Vectorman, aka Hero Vector, a transformation benefiting from the power of a Chaos Emerald, as well as Excalibur Sonic and Mother Wisp, a superior version of Boost has also been used, called Hyper Boost, on Green Hill fought Buzz Bomber, Egg Pawn, Moto Bug, Chopper, Iwamodoki, Flapper, Bomb, Thunder Spinner, Gun Beetle as well as the Death Egg Robot and Death Egg Robot Mark 2) higher (on Chemical Plant fought Flapper) higher (on Sky Sanctuary fought Crawl, Flapper, Gun Beetle, Egg Pawn) higher (on City Espace fought Moto Bug, Solid Flapper, Crawl, Iwamodoki, Bomb, as well as GUN Military Truck) higher (on Seaside Hill fought Egg Pawn, Solid Flapper, Crawl, Iwamodoki, Crabmeat, Flapper, Giant Chopper, on Desert Ruin fought Flapper, Sandworm) higher (on Frozen Factory fought Flapper, Penguinator, Egg Pawn, Solid Flapper) higher (on Silent Forest fought Grabber, Thunder Spinner, Owl Mech, on Lava Moutain fought Bomb) higher (On Game Land fought the Giant Death Egg Robot) higher (as well as its superior version Elite Death Egg Robot) higher (fought the Giant Egg Pawn Rangers) higher (fought the Giant Egg Pawn Rangers Elite superior to the Egg Pawn Rangers) higher (fought Giant Mech Dragon) higher (fought Giant Mech Dragon Elite) higher (fought Giant Death Queen) higher (fought Giant Death Queen Elite) higher (fought Giant Biolizard) higher (fought Giant Biolizard Elite)
High Hyperverse level in quantitative forms to Extraverse level (IDW (Phantom Rider). Sonic says he is faster than mathematics as a whole) higher (as a Phantom Riders Sonic better than before with Digital armor, Phantom Rider better than all Riders, Comparable to Lanolin, who trained, Superior to Surge) higher (Comparable to Clutch, which is superior to Surge)
High Hyperverse level in quantitative forms to Extraverse level (During Phantom Rider Event Comparable to enemies that can rival Phantom Rider) higher (During Super Shadow Event Part 1: Silver the Hedgehog comparable to Silver, During Super Shadow Event Part 2: Super Shadow, capable of erasing illusions created by the Phantom Ruby, can defeat all Super Badnicks generated by the Phantom Ruby, comparable to Super Shadow) higher (Karate Showdown Sonic and Shadow are skilled in karate) higher (During Super Shadow Returns, comparable to Super Shadow who fought Infinite, having defeated Super Neo Metal Sonic) higher (During Dark or Hero, comparable to Hero Shadow and Dark Shadow, possess a large amount of energy cores)
High Hyperverse level in quantitative forms to Extraverse level (Super Sonic Starfall/Super Super 2. Super Sonic 2 completely outclassed The End, able to injure him with a simple snap of his fingers, although he was subsequently defeated by The End with a giant orb of energy that caused Sonic to lose his new Super Forms as well as his Sonic Forms. Sonic transformed again and defeated him)
High Hyperverse level in quantitative forms to Extraverse level (Crossworld. During Sonic Crossworld events, Sonic can be compared to Eggman, Amy, Metal Sonic, Tails, Knuckles, Vector, Espio, Charmy, Big, Cream, Egg Pawn, Shadow, Rouge, E-103 Omega, Jet, Wave, Storm, Silver, Blaze, Zavok, Zazz, Nine, Rusty Rose, Knuckles the Dread, and Sage Those who possess its second form are powerful enough to resist the attacks of The End, who has disabled Super Sonic 2 and Super Sonic, causing him to revert to his basic form. Tails Cyber, Knuckles Cyber, and Amy Cyber should evolve to this level because Sage could not resist The End's attacks alone, although even with their help, it takes a small number of attacks to defeat them, as well Tangle and Whisper, each character, according to the script, faces off against at least several opponents, which means that they evolve above the Triple Boost thousands of times, Eggman claims that Eggnet is comparable to Digital Circuit) higher (All participants can compete with Super Sonic after completing each Grand Prix) higher (comparable to the Rival Sonic being an AI derived from information data collected from Sonic, which was created using Dodon Pa technology that Sage claims is comparable to that of Cyberspace, Dodon Pa uses the Ancients information network in his machines, and able to simulate)
High Hyperverse level in quantitative forms to Extraverse level (Speed Simulator (Crossworld Event). During the Fractured Time event, Silver in his basic form is able to accumulate rebirth energy, allowing him to undo the time fragmentation caused by Time Eater and stabilize his worlds, remove distortion, and restore his worlds, Silver has restored all timelines, each timeline containing a fractured space had different time dimensions) higher (Comparable to Rival Sonic in his Super Forms, powered by data collected on the Chaos Emerald servers) higher (Similar to Super Silver, who fought Time Eater, Time Eater creates another infinite tunnel dimension, Time Eater was going to destroy another story, Infinite Tunnel Dimension became a time rift because of Time Eater, or only unstable time remains Super Silver beats Time Eater, Super Silver finally seals Time Eater) higher (During Riders Codex all information data from all forms of Sonic and his friends converge in Simulation Super Sonic, comparable to Riders Super Sonic) higher (During Chrono Silver Timefall, Comparable to Silver, Silver evolves and becomes considerably stronger than before, Mastering PK and EMP boost, he possesses armor that amplifies his abilities, Silver is capable of stabilizing a chronology sufficiently to close it with the Holo-Tech Sword)
High Hyperverse level in quantitative forms to Extraverse level (IDW (Sequin). Sonic is able to damage Egg Juggler with a Spin Attack) higher (Egg Juggler becomes stronger than before, fueled by a Chaos Emerald, with Egg Juggler's power increasing by 0% to 110% or more, Sonic and Shadow can damage Egg Juggler powered by a Chaos Emerald) higher (Egg Juggler's power increases again by 50%, the Celestial Troop uses the spin dash to one-shot Egg Juggler)
High Hyperverse level in quantitative forms to Extraverse level (Blitz. During the Sonic Blitz events, sonic fought against his friends, Sonic fought Eggman, Ray, Chao, Froggy, Charmy, Big, Chaos, King Boom Boo, Marine, Wave, Sir Galahad, Conductor, Pachacamac, Grouder, Amy, Ricky and Super Sonic) higher (Sonic fought to Tikal and Storm, Bean, Silver, Chip, Sir Galahad, Blaze, Dr Fukurorov, Heavy Shinobi, Flicky, Cream, Metal Sonic, Tangle, Bark, Knuckles, Doom Eye, Trip, Vanilla with Chocola)
High Hyperverse level in quantitative forms to Extraverse level (Super Sonic (Chaos Emerald & Master Emerald). Super Sonic, powered by absolutely all of the Chaos energy from the Master Emerald and Chaos Emeralds, would be able to defeat Final Mova's third form, although if he does so, he will die, according to Tails)
High Hyperverse level in quantitative forms to Extraverse level (Super Sonic Cyber. Being amplified by much more information than before, it is able to benefit from a new form that allows it to kill The End and Supreme)
High Hyperverse level in quantitative forms to Extraverse level (Super Sonic (Super Chaos Emerald). Super Sonic comparable to Archie Perfect Chaos powered by 7 Super Chaos Emerald)
High Hyperverse level in quantitative forms to Extraverse level (Ultra Sonic (Super Chaos Emerald). while a Super Chaos Emerald being empty can grant super form to users, powered by a single super chaos emeralds can become Ultra Sonic)
High Hyperverse level in quantitative forms to Extraverse level (Hyper Sonic. Considerably more in are Hyper formed being powered by the 7 Super Chaos Emerald and the Master Emerald)
Speed: Peak Humain to Superhuman (Sonic was trained by Jonnylightfoot,a rabbit who is declared as the former mobius racing world champion, mobians should be able to adapt to mobius conditions and be able to walk on walls) higher Sonic's speed can evolve from 1 millisecond) Subsonic higher (movement to 200mph) Subsonic+ (400 mph) higher (500 mph) Transonic (until he is able to break the sound barrier which grants him a speed of up to 1234km/h) Massively Hypersonic (Sonic can running through Green Hill in Less than Two Seconds grants him 61000 m/s) higher (it is say to be faster than Lightning, which will grant him 120700 M/s) | Sub-Relativiste+ with Spin Dash (capable of crossing earth moon in a few moments) FTL (Sonic can move in nanoseconds) Massively FTL+ with Spaceship (Sonic with his red spaceship, flies through space at high speed, letting a large number of stars flash by) Massively FTL+ (Sonic takes a big swing to go to little planet then run on Little Planet's chain to go to Little Planet's, them, Sonic is able go from Little Planet's to Earth in 3 seconds) higher with Super Speel Out Massively FTL+ (During the Spinball events, Sonic traveled interstellar distances) Massively FTL+ (Sonic is comparable to his brothers and sisters, who are able to travel to the stars from Earth expand the created constellation move the solar systems and destroy them) Massively FTL+ (Sonic crosses a star dimension and a bridge dimension too, dressed in a starry sky in just a few moments) Infinite (Sonic can cross the Cosmic Interstate by running has come to an end, is able to go to other sonic in other universes and able to cross the neutral zone a place outside the cosmic interstate) Immeasurable (Faster than before is said during the events of Sonic 2 to be faster than the times) Immeasurable (faster than Amy who can maintain a distance between herself and the Time Waster who is a creation of the Time Stream, at the origin of the creation of the time, which is faster than the Spirits of the Past, The Spirit of the Past declares that Amy and Tekno are outside of time) Omnipresent/Irrevalant (faster in basic form than Super Sonic and Sonic Rush's Burning Blaze, which was able to traverse the entire macrocosm, except for the dimension containing the Prime World universe and the Sol Dimension, Sonic Appearance From Sonic Advanture 2 Is Said To Be Faster Than Before, can make an omnidirectional explosion on 2 separate space-time contiums, Sonic states that he is faster than time, Sonic can restore space and time simply by running, this is said to be with his speed, Through using the Ultra Sonic Speed Amplifier caused Sonic to go so fast that he was out of face with the plane of existence of the rest, Through increasing his speed sonic managed to generate more speed than the amplifier and managed to return to his plane of existence along with tails) Omnipresent/Irrevalant (Sonic faster than infinite who dodged his Boost before, after infinite sent sonic and the avatar to nullspace, sonic with the avatar manage to escape from it,nullspace is a world of nothingness and is closed of from all dimensions, Sonic, Amy, Tails, Knuckles, Shadow and Silver can easily travel through space) Omnipresent/Irrevalant (Faster than ever before during the frontier era, He was able to escape from cyberspace with his own power,which was considered completely impossible by The End, superior to Amy who is said by the ancients to be able to move between dimensions due to the fact that she is actually in cyberspace which contains dimensions, Sonic Post "Murder of Sonic the Hedgehog" claims to be faster than mathematics) Omnipresent/Irrevalant as a Off Panel Sonic (Sonic is faster than the authors of Sonic Archie who desperately tries to draw him, authors who are behind all that is conceptual in Sonic Archie demonstrated by DeadLine, evolve above the speed of the authors of sonic archie its would be evolved above the very concept of speed) Omnipresent/Irrevalant (As Super Sonic, even when The End is infinitely times stronger than all villains like solaris,time eater or Egg wizard, meaning that sonic is faster than all of the villains) Omnipresent/Irrevalant (As Super Sonic 2 and Super Cyber Sonic) Omnipresent/Irrevalant (As a Hyper Sonic)
Lifting Strength: Class 5 (Comparable to a Swatbots that can lift steel beams. Easily lifted a walrus and a barbell with one hand) | Multi Stellar (Comparable to its siblings being able to move their constellations) | Galactic (Equivalent to a Chaos Emerald after the great Harmony, evolving multiple times above an emerald chaos who are able to move continents in the world of sonic) | Immeasurable with Boost (is able to repel time eater,which is able to hold space and time) | Immeasurable (With slight difficulty, Darkspine can push back and launch the Spirit Blast. Said attack is stated to be a giant pink orb of power with the words of the book in it, which implies that Alf Layla wa-Layla is using reality itself within it due to the Arabian Nights' world being formed by texts and manuscripts) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic. Capable of pushing back Solaris with his attacks) | Irrevalant (With Super Chaos Emerald)
Striking Strength: Small Building Class | Large Building Class | Multi-City Block Class (Similar to Ap) | Island Class (Similar to Ap) |Small Country Class | Multi-Continental Class | Small Planet Class | Solar System Class | Multi Solar System Class (Similar to Ap) | Multi Galaxy Class (Similar to Ap) | Universe Class (Similar to Ap) | Universe+ Class (Similar to Ap) | Multiverse+ Class | Complex Multiverse Class (Similar to Ap) | High Hyperverse Class (Similar to Ap) | Outerverse Class (Similar to Ap) | Low Outerverse Class (Similar to Ap) | Low Outerverse Class (Similar to AP)
Durability: Small Building Level | Large Building Level | Multi-City Block level (Similar to Ap) | Island Level (Similar to Ap) | Small Country level | Multi-Continental Level | Small Planet Level | Solar System Level | Multi Solar System Level (Similar to Ap) | Multi Galaxy Level (Similar to Ap) | Universe Level (Similar to Ap)| Universe+ Level (Similar to Ap) | High Multiverse+ level | Complex Multiverse Class (Similar to Ap) | High Hyperverse Level (Similar to Ap) | Outerverse Level (Similar to Ap) | Low Outerverse Level (Similar to Ap) | Low Outerverse Level (Similar to AP)
Stamina: Superhuman (He can fight and run for a long time, even with things like metal virus or cyber corruption constantly weaking him) | with Chaos Energy Limitless (The energy within just one of Sonic's quills was measured as "unlimited" by Eggman's machinery) | Limitless with Super Form (the chaos emeralds have Unlimited power)
Range: Standard melee range,Hundreds of meters with abilities | Chaos Energy no Mastered (Standard Melee Range; Several Meters with standard electrical blasts, Planetary via shockwaves (Created an electric shockwave that reached our satellite) | Chaos Energy Mastered (up to Universal, Sonic's charged blast at the baseball field reached Tails' home planet that he claimed was across the universe. However, it had no meaningful effect on the residents of his planet and took several hours to get there) | Standard melee range, Extended melee range with Caliburn, Hundreds of meters with abilities and Color Powers | Extended melee range, higher with Excalibur's extension, Thousands of kilometers with abilities | Several meters via Elasticity, Hundreds of meters with abilities | Standard melee range, Hyperverse with abilities | Standard melee range. Irrelevant with abilities. | Standard melee range. Irrelevant with abilities. | Standard melee range. Irrelevant with abilities. Temporal Area of Effect with his attacks at his peak, which can affect beings throughout all of time, dimensionality and concept | Standard melee range. Several meters with Hyper Flash. Up to Irrelevant, with his abilities, Temporal Area of Effect with his attacks
| Standard Equipment: |
|---|
Power Sneakers, Chaos Emeralds (Has collected and carried the Chaos Emeralds throughout various installments), Rings, Item Boxes, Light Speed Shoes/Light Chip, Crystal Ring, Bounce Bracelet, Flame Ring, and Magic HandsSame as before (excluding the Flame Ring and Magic Hands), Wisps, and Sonic Crackers
Excalibur None Notable World Rings Chaos Emeralds Super Emeralds |
| Optional Equipement: |
|---|
Shahra's Ring, Caliburn (Sonic the Hedgehog) Caliburn, World Rings, an Ark of the Cosmos, Extreme Gear, Piko Piko Hammer, Gems, Time Stones, Power-Ups, Extreme Gear, Flame Ring, Magic Gloves, Arondight, Galatine, Laevatein, Herb of Toughness, Fiery Quaff, Hot Fiery Quaff, Vial of Calm, Philter of Tranquility, Super Antidote, Stone Protection, Petrification Immunity, Paralysis Cure, Paralysis Immunity. RC Vehicles |
Intelligence: Genius (Because of Sonic Aotsh and Sonic Archie we can perceive that sonic's intelligence is obviously very high due to the fact that he can manipulate eggman's machines being very complex and manipulate eggman himself to do stupid actions While he has a IQ of 300) Sonic also can:
- Analyse/Observation: Quickly runs around a house and determines exactly how much of which material they will need to fix it.
- Acting: Pretends to be a robot repairman sent by Dr. Robotnik so that he can hop inside of Robotnik's tree destroying robots.
- PSI: Reprogram some robots to attack Scratch and Grounder.
- Memory: is able to construct a large structure after looking at the blueprints for a few seconds.
- Knowledge: Figures out that if he gets up to space where the air pressure is thinner the force field that he's trapped in will expand and weaken, Explains how Robotnik froze the mountain that they were on, Listens in on Scratch and Grounder's conversation while they are drilling underground by placing a stethoscope to the ground as he runs, Ties parachutes to the sides of a falling stage wagon, allowing it to float safely to the bottom.
- Deduction: Figures out who stole his hi-tops.
- Construction: Rebuilds a destroyed escape pod using some spare parts from Scratch and Grounder.
Weaknesses: None Notably | its Darkspine form manifests as more violent.
Notable Attacks/Techniques:
- Air Kick: Sonic jumps into the air and kicks out to counter an aerial combatant.
- Air Spin: Sonic jumps into the air, curling into a ball to counter an aerial combatant in a manner reminiscent to the Spin Jump.
- Blue Tornado: Sonic uses the Spin Dash to encircle around opponents through midair while leaving a blue trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent. This can yank the opponents off their feet and fling them into the air, disorient enemies, or blow away their weaponry or equipment.
- Bound Jump: In mid-air, Sonic curls into a ball and performs the Spin Attack straight downwards to slam down on any target below him. If he impacts the ground, Sonic will be propelled back into the air with enhanced jumping height.
- Chao Attack: When Sonic has his own Chao, as shown when he partnered with Cream in Sonic Advanced 3, he can command his Chao to home in on any nearby enemies and attack them.
- Cross Slash: Sonic moves around the enemy in an arc, letting loose a stream of shockwaves as he hovers through the air.
- Cyclone Kick: A powerful cyclone that hits anything near Sonic as he ascends through the air.
- Dash Spin: Sonic runs at his opponent before carrying his momentum into a Spin Attack.
- Dodge Spin: After dodging an attack, Sonic immediately retaliates with a high speed Spin Attack that barrels through his opponent and sends them flying into the air.
- Dodge Spin Dive: Rather than dodging and doing a Spin Attack, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
- Double Kick: Sonic sends two consecutive kicks towards his opponent.
- Triple Kick: Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
- Double Spin: Sonic jumps into the air as he curls into a ball, hitting his opponent once before landing in front of them while in position to immediately perform a Spin Attack.
- Flying Kick: For particularly sturdy enemies that are impervious to Sonic's normal attacks, this is an alternate and much more powerful method. Sonic zips towards an enemy like he would for a Homing Attack, and then immediately strikes them with a mid-air kick to sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
- Foot Crush: Sonic brings up a foot, smashing it down onto the foot of the other opponent to leave them reeling in pain.
- Foot Sweep: Sonic drops to the ground, balances on one hand, and then sweeps one of his legs around in a 360 degree circle that resembles break-dancing, damaging anything he comes into contact with.
- Grand Slam: A powerful Spin Attack with a follow-up kick to launch the enemy away.
- Hammer Attack: Using his Piko Piko Hammer, Sonic pounces on opponents.
- Head Spin: After jumping up and curling into a ball, Sonic spins on top of them and moves towards the back of their head to land a devastating hit that knocks them forward.
- High Kick: Sonic does a jumping kick that sends his opponent into the air after impact.
- Dodge High Kick: After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
- Back High Kick: While spinning around, Sonic kicks out to hit his opponent when they're behind him.
- Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward (potentially repeatedly) or attack other enemies in the vicinity.
- Focused Homing Attack: Sonic locks on up to six enemies at once and executes a far swifter and stronger version of the Homing Attack. This attack can be charged up to dish out attacks capable of quickly overwhelming beings with comparable durability to Sonic himself.
- Homing Shot: Sonic launches a volley of energy spheres that home in on his opponent.
- Hop Kick: Sonic hops into the air before landing and doing a sweeping kick.
- Hop Punch: Sonic hops into the air while reeling back a fist and quickly throws out his fist in a sweeping motion.
- Horse Kick: Sonic turns and supports himself on his hands, throwing both feet out in a powerful motion behind him to hit the opponent and launch them away from him.
- Humming Top: Sonic thrusts his body forward through midair while spinning and sticking his legs outward to attack foes, thereby increasing his horizontal speed to gain distance.
- Kick: Sonic does a somersault and attacks forward along the ground while stretching out both his feet in front of him. When doing so, he is surrounded in a blue aura to ward off hindrances.
- Light Speed Attack: Sonic harnesses his conserved energies and charges up in a manner nigh-akin to the Spin Dash. The difference being that while charging, light orbs will encircle Sonic's body and damage enemies upon contact, discouraging interruption of the technique. Once finished, Sonic excitedly utters "Ready!" and takes on a cyan hue, before rocketing off at high speeds to unleash a far faster and stronger Homing Attack. This technique automatically targets every enemy in the vicinity upon execution, allowing Sonic to pull of a rapid onslaught of Homing Attacks to strike all enemies in range.
- Loop Kick: A looping, rapidly accelerating kick attack that Sonic performs while in midair.
- Punch Spin: After a quick jab to leave his opponent slightly stunned, Sonic makes a quick stride to get behind them and attack.
- Recovery Smash: After being thrown back by an attack, Sonic can recover before he hits the ground to lead with a fierce counterattack.
- Twin Punch Spin: Sonic performs the Punch Spin, but Sonic gives two quick jabs before getting behind them rather than one.
- Rush Spin: After a quick flurry of four punches, Sonic uses his Spin Dash technique to send his opponent up into the air after impact so he can move behind them.
- S. Air Cracker: Sonic drops a landmine from the sky directly underneath him, which flashes blue and explodes when touched or if another landmine is placed elsewhere.
- Scissor Punch: Sonic rears both hands back before slamming them closed on the opponent's head and dizzying them.
- Side Kick: Sonic sends a swift horizontal kick towards his opponent.
- Double Side Kick: Sonic adds an additional kick towards his opponent.
- Triple Side Kick: Sonic sends yet another kick towards his opponent, the final launching them back.
- Smackback Kick: Sonic charges up a horizontal kick that sends his opponent flying back on impact.
- Stomp: While in the air, Sonic rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
- Somersault: Sonic flips his body and attacks with his legs.
- Fire Somersault: A variation of the somersault, imbuing Sonic's kicks with intense flames when he has the Flame Ring equipped.
- Skid Attack: Sonic performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
- Somersault Kick: Sonic kicks out with his leg while in midair, releasing a thin blue wave of unknown properties as a projectile that can strike enemies from afar. Upon impacting a foe, it induces an affect akin to dizziness and leaves enemies to his mercy.
- Sonic Boom: A high-speed kick which unleashes a flurry of powerful shockwaves at the enemy, which Sonic can aim at other enemies within the same barrage while remaining stationary.
- Sonic Drive: Sonic tosses a Ring to mislead opponents then performs a Spin Attack that homes in on the Ring, dealing damage to anyone caught in the path and launching them.
- Sonic Eagle: Sonic performs a powerful overhead axe kick from a frontward somersault, slamming opponents into the ground.
- Sonic Meteor: Sonic performs a Spin Attack, traveling straight downward and bouncing off surfaces he impacts. When slamming against enemies, this technique does perpetual damage.
- Sonic Rocket: Sonic performs a powerful downwards kick whilst in mid-air.
- Sonic Storm: While in the air, Sonic performs a variant of Sonic Wave, unleashing shock waves that travel downwards diagonally while Sonic himself is sent flying a very small distance back from the recoil.
- Sonic Wave: Sonic curls into a ball and rapidly spins, as if to perform a Spin Dash, however, he instead unleashes a shock wave that darts forward, whilst he himself is propelled backwards due to recoil. This move can also be aimed, and the wave itself also "carry" opponents to deal perpetual damage.
- Sonic Wind: Sonic raises his fist to generates a small cyclone made of sharp, sky blue winds, which ensnare his opponent to deal damage.
- Spin Attack: While moving at high speeds Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk.
- Flying Spin Attack: While in a vulnerable mid-air position, Sonic performs the Spin Attack as a means of self-defense.
- Spin Jump: Sonic leaps into the air and proceeds to perform a Spin Attack.
- Spin Dive: Sonic launches into the air and curls up into a ball before ramming down onto his opponent from above.
- Spin Rocket: When near a vertical surface, such as a wall, Sonic jumps against it and curls into the position of a Spin Attack before launching himself towards his opponent at great speeds.
- Spin Slash: Sonic repeatedly encircles an area directly in front of his enemy with a multi-hit spinning attack for repeated damage.
- Spiral Spin: Sonic curls himself up before launching himself in a gyrating motion and hurting anyone that he makes contact with.
- Spiral Feint: Sonic begins to launch his Spiral Spin but stops soon after, instead launching himself towards the opponent for a Spin Attack.
- Double Feint: Sonic proceeds to do the Spiral Feint, but stops his attack once more to catch dodging or suspecting enemies by surprise.
- Stomp Dive: Sonic launches into the air before stomping down on his opponent.
- Volley Toss: Sonic uppercuts his opponent, launching them into the air in the process.
- Toss & Attack: After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
- Wall Spin: Sonic runs up a vertical surface before leaping backwards and performing a Spin Attack at his opponent.
- Wall Stomp: Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
- Wild Rush: With this attack, Sonic distances himself from the enemy before zigzagging through the air to striking his opponent and allowing for a continued assault afterwards.
- Windmill: While in mid-air, Sonic utilizes break dance moves to execute a 360 degree spin kick to strike opponents by sticking out one leg.
- Windup Punch: Sonic stand on one foot and leans back as he begins to wind up a punch in a circular moment before launching a punch that sends the opponent flying back.
Sonic Style: Sonic's unique fighting style, in which he specializes in a fluid, precise, and kinetic fighting style based on blitzing foes with a myriad of techniques that are based on all kinds of fighting styles ranging from Capoeira, to Kickboxing, to straight up MMA techniques, along with Sonic's personal fighting style based on his species' ability to curl into a ball. He also boasts great acrobatic skills and agility, along with enhanced reflexes that enable him to evade incoming hindrances with precise and delicate movements, as well as detect attacks beyond his field of vision.
- Cyloop: Leaving a light trail in his wake, enclosing it will result in various possible effects taking place. This ranges from launching several enemies into the air at once to freely creating Rings and giving himself an unending amount of Boost for several minutes.
- Quick Cyloop: This variant allows Sonic to use the move much more quickly, making it even more difficult to react and avoid it.
- Back Step: Sonic does a swift backflip, which allows him to quickly backtrack or reposition himself better within a fight.
- Boost: Sonic coats himself in a blue aura and rockets forward at top speed, granting instant acceleration and turning him into a highly destructive projectile able to mow down anything in his path.
- Air Boost: An airborne variation of the Boost, used to increase the Sonic's speed in midair and soar through the sky. Sonic's use for this technique can range from quick evasion away from an enemy, to surfing through the air for long distances, cancelling attacks before they strike a target, and more.
- Power Boost: Should Sonic enable his Boost while at maximum Ring capacity, Sonic will emit blue lightning around him while his speed is increased even further. Should Sonic lose Rings, his Boost will be reverted to normal once more.
- Cartwheel: Sonic cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
- Charge Jump: Sonic crouches slightly down and gathers up his strength, which is signified by a small red aura surrounding him. When releasing his charge, Sonic will then execute a jump that is much higher than his regular jump, allowing him to reach higher places. This can be done when he is running, though it will cause him to slide along the ground and slow down before doing the jump.
- Dizzy Spin: In an attempt to confuse and dizzy his opponent, Sonic drops down into the position of a Spin Attack before quickly circling the opponent and speeding up before stopping.
- Drift: Sonic creates friction to one of his sides while either sliding or spinning at high speed, causing his direction to shift rapidly in a smooth curve without him losing much of his momentum.
- Drop Kick: Sonic runs at his opponent before jumping into a horizontal stance and doing a standard dropkick with both feet pointing towards his opponent.
- Hop Jump: Sonic assumes a more aerodynamic pose as he flies through midair. He then does a upward spring in midair to gain extra height.
- Insta-Shield: For an instant, Sonic creates a temporary shield around himself that can slash enemies within his range. This allows Sonic to attain simultaneous offense and defense, and allows him to bypass forcefields.
- Jump Dash: Sonic launches himself straight forward in midair with a burst of speed, leaving a blue trail in his wake. This is useful for gaining air mobility, crossing gaps, and maneuvering across obstacles.
- Parry: While guarding, Sonic automatically parries attacks that strike him and deflects them without harm. A successful parry will slow things to a crawl without affecting Sonic himself, allowing more leeway for him to react.
- Phantom Rush: With a maxed out combo meter, Sonic enters this state. His attacks are 1.2x stronger and he attacks so quickly that it appears as if four of him are attacking at once. This lasts indefinitely, so long as Sonic can keep his combo meter running.
- Quick Step: Sonic running at high speeds, Sonic performs a swift-strafing movement to the left or right. When doing so, Sonic appears as nothing but a blur, indicating his short burst speed is swifter than his steady pace.
- Radial Burst: With a pulse of energy, Sonic uses Radial Burst and is capable of negating the effects of the Color Powers.
- Skydiving: Sonic is capable of controlling his descend during a midair dive by making his body more or less aerodynamic. As a result, he can control whether they will fall faster or slower through midair.
- Slide: Sonic falls back while running and slides along the ground with his feet in front of him that creates an aura field.
- Super Peel Out: Sonic begins to move his legs in a pattern similar to the "infinity" symbol to build up speed, all while remaining stationary. After which, he rockets off with immensely increased speed and mobility, even nimbler the Spin Dash. This technique allowed Sonic to match Metal Sonic's V. Maximum Overdrive Attack, which is stated to increase Metal Sonic's speed four times over, meaning Sonic's Super Peel Out grants a similar increase.
- Sonic Ballet: Sonic performs an aerial forward somersault. This serves to increase the his torque, with the force created from it being used to give a burst forward in mid-air.
- Sonic Boom: Sonic launches himself forward with a burst of speed so great that it breaks the sound barrier before continuing to move at a steady pace. While active, the Sonic Boom grants Sonic increased speed and invulnerability, allowing him to damage enemies and opponents with mere physical contact.
- Sonic Flare: Sonic falls straight down and carries his entire body on one hand. Using break dance moves (via the flare technique in acrobatics),he then does a sweeping kick across the opponent in a circular motion, before shifting over to his other hand and lifting his legs up on one hand (and then hopping back into neutral stance).
- Sonic Guard: Sonic crosses his arms at speeds dwarfing sound to brace himself from oncoming attacks. This forms a purple, pulsing spherical orb around Sonic's body that acts as a shield that blocks any incoming attacks.
- Sonic Heal: Sonic vibrates his molecules at a speed dwarfing sound, healing any physical damage he may have received.
- Sonic Leap: Sonic kicks forward in a stepping bound, offering a small boost in speed.
- Speed Up: Sonic emits blue sparkles and greatly increases his speed for up to ten seconds.
- Spin Dash: Sonic curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility.
- Fireball Spin Dash: Sonic curls into a ball and spears forward through mid-air at high speeds like a comet of flames by using his Spin Dash in conjunction with the Flame Shield.
- Strike Dash: While running, Sonic can activate an effect similar to the Invulnerability Monitor that gives him immunity to damage for several seconds.
- Time Stop: Sonic evokes a power of undefined nature that inverts all colors in the vicinity. This effect pauses the flow of time and leaves the opponent completely immobilized.
- Triangle Jump: Sonic latches onto a wall, allowing him to quickly jump horizontally from one wall to another.
- Weapon Grab: Using this move, Sonic is capable of taking weapons from an opponent and using it against them. This move also takes weapons from Hammerspace.
- Chaos Control: With a Chaos Emerald handy, Sonic is capable of utilizing Chaos Control to manipulate the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, perform inter-dimensional or time travel, distort space-time, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.
- Hyper Mode: Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
- Air Hyper Start: Sonic jumps into the air to do a downward punch before landing and alternating between a quick flurry of punches and kicks, entering Hyper Mode in the process.
- Emerald Dive: Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in Hyper Mode.
- Hyper Start: Sonic enters Hyper Mode, opening up with a kick towards the opponent before performing four Scissor Punches before doing a series of punches and kicks to finish the combo.
- Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Sonic to turn the tides of a losing battle. When all of the necessary energy is built up, Sonic flashes slightly. The next technique Sonic does will defeat his opponent in a single hit. There are several ways to build up energy for this.
- Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
- Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
- Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
- Sonic the Hedgehog's Soul Gauge: The Soul Gauge is a skill Sonic acquired during his adventures throughout the Storybook Era, and is ultimately utilized for a myriad of special abilities that Sonic is incapable of doing without it. This entails both offensive and defensive capabilities, be it from enhancing his attacks or allowing him to move at high speeds near-instantaneously. It runs off of Soul Gauge energy, which is also referred to as Soul and implies that the energy comes from Sonic's very soul itself. He can get this energy from attacking enemies, defeating them, and through several other means.
- Speed Break: The first of two primary functions of the Soul Surge. Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them.
- Time Break: The second of two primary functions of the Soul Surge. Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Contrary to popular belief, this technique does not actually slow down Sonic himself outside of gameplay.
- Soul Armor: Sonic loses less Soul Energy when he gets hit.
- Soul Assimilator: Simply by running, Sonic's Soul Gauge will begin to refill.
- Soul Barrier: Upon taking damage, Sonic is given Soul Energy that is put into his Soul Gauge.
- Soul Resurrection: So long as he has enough, Sonic uses the energy from his Soul Gauge to resurrect within the midst of combat.
- Homing Dash: With Caliburn, Sonic jumps into the air and homes directly into a target at high speeds while leaving a colored trail in his wake like the Homing Attack without curling into a ball and allows Sonic to strike immediately.
- Sonic the Hedgehog's Soul Surge: A branching pathway of harnessing Soul when in conjunction with Caliburn. Sonic is capable of producing up to three main affects. The first includes Sonic dashing up to his opponent to the full extent of his speed, appearing as a nearly instantaneous movement, and delivering a powerful slash with Caliburn to his opponent energized by this conserved energy. The second involves Sonic leaping towards his opponent and striking them with a midair kick energized by his conserved energies. The third involves accelerating beyond his top speed on a dime in a with a high-speed dash, capable of easily blitzing foes with initially comparable speeds. This also comes with many of the same or slightly different abilities than the ones from his time with Shahra in the world of the Arabian Nights.
- Soul Assimilator: Simply by running, Sonic's Soul Gauge will begin to refill.
- Soul Barrier: Upon taking damage, Sonic is given Soul Energy that is put into his Soul Gauge.
- Soul Resurrection: Sonic's Soul Gauge energy acts a supplement for his health when he would normally perish within combat.
- Surge Rescue: Sonic is allowed more energy to his Soul Gauge the more he hits his enemies.
- Styles: Due to his exceptional skill as a swordsman and quick learning as a whole, Sonic can use different styles of combat with Caliburn in his possession. Each style offers a different approach to combat, allowing for Sonic to change whenever it's necessary or favorable with the situation at hand.
- Cavalier Style: The first of three different primary fighting styles. The Cavalier Style grants Sonic greater speed, though at the cost of lowering the damage he can deal to his opponent.
- Knight Style: The second of three different primary fighting styles. The Knight Style grants Sonic an equal balance in power and speed with its main focus being the increase in the usage of Soul Surge.
- Paladin Style: The third and final style of the three primary fighting styles. The Paladin Style grants Sonic power in the form of greater attack damage, though at the cost of lowering his speed.
- Air Slide: With the Extreme Gear, this technique allows Sonic to take high-speed turns
- Kick Dash: Sonic releases a burst of air from the rear of his Extreme Gear, resulting in him being propelled forward at high speeds.
- Acceleration: Greatly improves Sonic's acceleration rate, allowing him to reach top speeds in a heartbeat.
- Athleticism: Sonic loses less speed when moving uphill and in water.
- Breath Holder: Prolongs Sonic's oxygen supply in underwater environments
- Hercules Muscles: Enhances Sonic's upper body strength.
- Magic Hands: In a small explosion which consumes the targets, Sonic shrinks the enemy down to roughly the size of a basketball and traps them in a transparent sphere. Sonic can then explode the sphere to destroy them or simply leave them incapacitated.
- Popo Spring: When equipping the Popo Spring, Sonic obtains a mobile spring underneath his shoes that supplements his jumping height.
- Power Brake: Allows Sonic to come to a dead stop, regardless of how fast he is running.
- Ring Time: When using Ring Time, Sonic is surrounded by a transparent aura that lasts for fifteen seconds. Any enemies that get near Sonic during this time will then be turned into Gold Rings.
- Serial Homing: Allows Sonic to do sequential Homing Attacks faster.
- Shields: Items that Sonic is able to use to defend himself, which come in four different variants.
- Normal Shield: Using the Normal Shield, Sonic is encased is a defensive orb that acts as a barrier that protects him from damage. Once struck with a sufficiently powerful attack, the shield will disperse and Sonic may be subjected to knockback, but he will not suffer physical harm.
- Fire Shield: Using the Fire Shield, Sonic is encased in a fiery bubble of flames that acts as a barrier that protects him from damage. This renders him immune to the harmful effects of fire and heat based hazards. This shield is tough enough to enable Sonic to literally stand in molten lava undamaged. It also enables a mid-air jump dubbed the "Fireball Spin Dash", enabling Sonic to spear forward through midair at high speeds in a comet of flames, dealing damage to anything caught in his wake. Additionally, the Fire Shield will burn anything it comes in contact with.
- Aqua Shield: Using the Aqua Shield (also called the Bubble Shield), Sonic is encased in a sphere-shaped shield similar to a water bubble. This shield allows Sonic to breath underwater indefinitely without fear of drowning. It also allows Sonic to quickly plummet downward and bounce along the ground, or collide with an enemy from above. It has the ability to repel certain projectiles, not including spiked projectiles (for obvious reasons) and explosives.
- Thunder Shield: Using the Thunder Shield (also called the Lightning Shield or Magnetic Shield), Sonic is encased in a defensive orb of electricity. It renders him immune to electricity and energy based hazards and attacks. It also apparently emits a magnetic field that attracts things like Rings. It also allows Sonic to gain an additional air jump.
- Skateboard: Allows Sonic to ride a Skateboard.
- Sure-Footed: Enables Sonic to always and instantly land on his feet after taking damage regardless of the positioning he was in after getting sent flying.
- Color Powers: The power of the Wisps' Hyper-Go-On Energy, which Sonic can harness in a multitude of ways by temporarily absorbing a Wisp. Each Color Power is dependent on what Wisp Sonic absorbs, as each has their own unique set of abilities for him to tap into.
- Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. He is then able to roll over enemies or induce widespread explosions by detonating himself without causing self-harm, which can grow in size and power depending on how many enemies he's trampled or destroyed.
- Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground that spread out for a sizeable distance in all directions.
- Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered as well as being capable of performing a dash attack.
- Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, he gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, he can bounce off them as if they were reflective surfaces. When hitting enemies, it causes great damage.
- Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair and deal damage to enemies on contact while transformed.
- Gray Quake: Using the power of a Gray Wisp, Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses some form of adhesive properties, allowing Sonic to scale walls despite his weight in this form.
- Indigo Asteroid: Using the power of an Indigo Wisp, Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. As such, he is capable of creating a powerful gravitational pull around himself that's strong enough yank surrounding objects and enemies into himself, subsequently transmuting the captured matter into life-less material for his ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
- Ivory Lightning: Using the power of an Ivory Wisp, Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
- Jade Ghost: As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
- Magenta Rhythm: Using the power of a Magenta Wisp, Sonic turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
- Orange Rocket: Using the power of an Orange Wisp, Sonic turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds that also damages anything caught in his way.
- Pink Spikes: Using the power of a Pink Wisp, Sonic turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to it that allows him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment his signature Spin Dash, making it much more powerful than normal.
- Purple Frenzy: Using the power of a Purple Wisp, Sonic turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, he gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects that are neither too heavy nor rooted to the ground.
- Red Burst: Using the power of a Red Wisp, Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains pyrokinetic abilities. He is able to form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
- Violet Void: Using the power of a Violet Wisp, Sonic turns into a fast-moving, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole and can warp space and time to draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Sonic is granted a degree of intangibility, allowing him to pass through obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Sonic to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. The Violet Void can draw in objects the size of the Frigate Skullian at maximum size, a massive aircraft.
- Yellow Drill: Using the power of a Yellow Wisp, Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing Sonic to move as a living torpedol
- Final Color Blaster: Also referred to as Unlimited Colors. All the Wisps gather together and use their combined Hyper Go-On (in conjunction with Sonic's Homing Attack) in one vibrant and powerful attack.
- Aerial Claw Slash: Sonic jumps into mid-air where he performs two vertical slashes with both his left and right hand.
- Hurricane Combo: Sonic then stretches his arms and hands out before sweeping them vertically in front of him while slashing with his hands. He then keeps his arms outstretched and spins around in mid-air, ascending higher, while slashing in a wide circle. Sonic then finishes off the attack by delivering a roundhouse punch in mid-air to his opponent with his right fist.
- Typhoon Combo: After performing the Aerial Claw Slash, Sonic stretches out his arms and spins around himself vertically while slashing in mid-air. Sonic then finishes off by doing a quick forward dash through mid-air, where he again stretches out his arms and spins around while slashing.
- Aerial Piledriver: Sonic jumps high into the air and grabs a mid-air opponent with both his legs and arms while turning the opponent upside down. While holding onto the opponent, Sonic then spins the opponent around itself while diving down in a piledriver-like fashion, where he slams the opponent's head directly into the ground.
- Beatdown: Sonic grabs a nearby foe and begins swinging it back and forth over himself, slamming it to the ground with such force that he produces destructive shockwaves upon impact that can damage nearby foes. After having slammed the foe into the ground five times, Sonic jumps into the air and crushes it with a final hit to the ground.
- Comet Punch: Sonic pulls back his right fist channels a large amount of Dark Gaia Force through it. Once charged enough, Sonic tags his opponent with a single forward and extremely powerful punch.
- Diving Bodypress: Sonic jumps high into the air where he spreads out his arms, claws and legs before diving straight down, front first, and slamming into the ground in a body slam-like fashion.
- Donkey Kick Combo: Sonic does two forward extended jabs with his left and right fist, which is followed up with two similar jabs with his left and right fist, except that he enlarges his fists for extra damage and hits faster. Following up, Sonic jumps forward and lands on his hands before turning around and trusting his feet into the opponent in a bucking-like fashion with a purple aura around his feet.
- Double Axle Combo: Sonic does two forward extended jabs with his left and right fist. After that, Sonic swings his right arm upward and around him as he slashes with it and follows it up by jumping up and quickly spinning horizontally around in the air before delivering a large karate chop to his opponent with his right hand. From there, Sonic lands on the ground before finishing off by delivering a series of rapid mid-air stomps to his opponent.
- Double Kick Combo: Sonic does an extended jab with his right fist and follows up with front kick with his right foot. After that, Sonic swings around and leaps at the opponent, striking them quickly with both his feet and knocks them off their feet. This move can stun the enemies if successful.
- Earthshaker: Sonic enlarges his arms and fists and begins hammering down with both fists numerous times, and with such force that he creates small tremors, before fishing off with an extra powerful hit to the ground with both fists.
- Egg Scrambler: Sonic does two extended vertical slashes with his left and right hands before stretching his arms and hands out the sides and spinning around like a top while slashing with his hands. He then jumps forward with his arms and hands outstretched, where he spins around once more before landing on the ground and crossing his arms to launch an "X"-shaped slash in front of him with both hands.
- Flying Double-Punch: Sonic jumps into the air before doing two forward and extended jabs with his left and right fists.
- Flying Double-Punch Crush: Sonic follows up the attack by launching a forward somersault kick with his left leg while still in mid-air, knocking his opponent through the air.
- Crescent Moon Strike: After performing the Flying Double-Punch, Sonic launches an uppercut while doing a flip before launching a bombardment of rapid punches in mid-air. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent with a body flip as he stretches out his arms, bashing his opponent into the ground.
- Shooting Star Combo: After performing the Flying Double-Punch, Sonic stretches out his arms and does a cartwheel in mid-air while slashing at his opponent. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent in a powerful bash that knocks the opponent into the ground.
- Knuckle Sandwich Combo: Sonic does two forward extended jabs with his left and right fist, which he follows up with two similar jabs with his left and right fist that he enlarges for extra damage and speed. Sonic then jumps slightly into the air, where he enlarges his right hand and stretches out and swings his right arm in a wide arch above him in a slashing motion and down on his opponent. After that, Sonic enlarges both his hands and stretches out both his arms as he throws two simultaneous slashing uppercuts side-by-side as he jumps.
- Unleashed Knuckle Sandwich: After performing the Knuckle Sandwich Combo, Sonic launches a series of several rapid punches before enlarging his right fist and then throwing a single powerful punch at his opponent.
- Rolling Kick Combo: Sonic stretches out his right arm and makes a vertical slash with his right hand before launching a wide roundhouse kick with his left leg, where he spins around twice. After finishing his kicks, Sonic falls down and balances on both hands and swings his legs around in a 360 degree spin in similarity to a break dance spin before falling down on his back and jumping back on his feet.
- Sho-Claw-Ken: Sonic does two vertical claw uppercuts with both his left and right hand. This is followed by Sonic jumping high into air while hitting his opponent with a powerful, extended, and energy-enveloped upward claw punch that knocks the opponent into the air with him.
- Sho-Hog-Ken: Sonic does two forward and extended jabs with his left and right fists. After that, Sonic throws a powerful and extended jumping uppercut that's enveloped in energy to knock his opponent into the air with him.
- Spinning Needle Attack: Sonic launches forward with his body aligned horizontally. He then puts his arms down the sides of his body and quickly rotates his body, turning himself into a piercing drill moving through mid-air in a torpedo fashion while leaving a cyan spiral-shaped energy trail.
- Tricky Tornado Uppercut: Sonic does a forward somersault along the ground as he is in a guarding position before launching a very high jumping uppercut with his left arm where he stretches it out as he punches and spins around in mid-air.
- Triple Wild Claw: Sonic charges forward and slashes upward with his left hand and then his right hand in front of him, making them cross together above him in a "X" fashion. After that, Sonic brings his arms slightly back before slashing with both his hands in front of him at the same time in a cross chop-like fashion.
- Ultimate Wild Combo: Sonic does two forward extended vertical slashes with his left and right hand, which he follows by stretching his arms and hands out the sides and spins around on the ground like a top while slashing with his hands. Sonic then jumps forward through mid-air while still having his arms and hands outstretched, where he spins around once again before landing on the ground. There, he then stretches out his arms and starts sweeping them vertically in front of him while slashing.
- Were-Claw: Sonic the Werehog makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion. This damages and dizzies enemies.
- Were-Claw Charge: Sonic charges forward while doing several quick and ferocious slashing motions in front of him with his claws, mowing down any foe in his path.
- Were-Cyclone: Sonic pulls back his right fist and begins focusing a large amount of energy into it. Once charged enough, Sonic stretches his arms out to the sides and spins rapidly, slashing out with his claws in a circular motion. After doing this for a second, Sonic reverses his spin for about half a second before stopping and punching out to each side with both his fists enlarged.
- Were-Tornado: Sonic pulls back his right fist and begins focusing energy into it. Once charged enough, he stretches his arms out to the sides and spins rapidly while slashing out with his claws in a circular motion.
- Were-Hammer: Sonic does two forward and extended jabs with his left and right fists before thrusting his right arm forward in a wide slashing uppercut to the opponent. After that, Sonic follows up by swinging his left fist in a wide arch above him and right down on the opponent.
- Feral Were-Hammer: Sonic follows up by throwing two simultaneous punches with both his fists side-by-side at his opponent, where he enlarges his fists and stretches his arms over a large area as he punches.
- Were-Rush: Sonic dashes through mid-air and swings both of his arms back so they cross over, before crossing both of his arms in front of him and causing a powerful slash attack in a cross chop fashion.
- Were-Wallop: Sonic the Werehog stretches his arms upward as he performs a double uppercut to his opponents while slashing upwards with his energy-enveloped claws.
- Werewheel Rush: Sonic launches a series of offensive cartwheels along the ground, where he punches anyone caught in his path. At the end of his series of cartwheels, Sonic jumps into the air and brings his hands together in a collective fist before performing a forward somersault to bringing his fists down on opponents, utilizing his momentum from his flip to increase the impact.
- Wild Were-Whip: Sonic steps backwards from a guarded position before bringing both his arms behind his back and placing the palms of his hands on the ground. After this, he stretches out his arms and swings them simultaneously over himself in a wide arch while slashing and brings his claws down in front of him in a similar fashion to a whip.
- Wild Whirl: Sonic does two forward and extended vertical slashes with his left and right hand before enlarging his right fist and stretches out his right arm as he spins clockwise around himself, striking his opponent with a backhand punch from his right fist. While keeping his right arm outstretched, Sonic immediately after spins around himself counter-clockwise while slashing out in a wide circle.
- Feral Wild Whirl: Sonic then stretches his arms and hands out the sides and spins around several times like a top while slashing with his hands over a long range.
- Wild Whirl Were-Hammer: After performing the Wild Whirl, Sonic jumps high into the air and enlarges his right fist before throwing it directly and vertically into the ground in a powerful punch, with the impact being powerful enough to knock any nearby opponent into the air.
- Dash: Sonic assumes a runner's position before running on all fours, greatly increasing his speed within his Werehog state for greater speed and maneuverability.
- Unleashed Mode: Sonic the Werehog taps into the energies of Dark Gaia that he has absorbed. When activating the mode, Sonic howls and his entire body becomes surrounded in a light blue energy aura. While active, Sonic's physical prowess is greatly amplified for a limited period of time.
- Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
- Reality Manipulation: Due to being empowered by three of the seven World Rings Darkspine Sonic possesses a degree of control over the fabric of reality. He can rewrite universes in his image and reverse the effects of reality warping on a universal scale.
- Soul Refill: By curling himself into a ball in a similar manner to him revving up a Spin Dash, Darkspine Sonic can quickly and effectively refill his Soul Gauge for further usage of his abilities.
- Speed Break: Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them. Just like Time Break, Darkspine Sonic can use this technique nigh-limitlessly due to creating his own energy to fuel it.
- Time Break: Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Unlike his base form, Darkspine Sonic can use this nigh-limitlessly due to creating his own energy to fuel the technique. This move has no canonical impact on his own speed and doesn't effect him, as shown in cutscenes.
Chaos Energy Manipulation: In his Super form, Sonic's Chaos Energy based powers are enhanced on a tremendous scale. In addition, he gains new Chaos Powers. Due to being empowered by the Emeralds' Positive energies, Sonic is capable of neutralizing negative energies. He can also purify negative emotions, like when he reverted Perfect Chaos back to normal by purifying it of its anger and rage (rendering his will to fight inert). Also, Sonic can unleash powerful blasts of Chaos Energy and channel Chaos Energy to amplify the power of his strikes and form defensive barriers.
- Arrow of Light: Super Sonic draws light into his body and begins absorbing it. Once he has gathered enough light, Super Sonic immerses himself in the gathered light, thus turning himself into "an arrow of light", and charges into the opponent with immense force.
- Constructs: Alongside his normal moveset, Super Sonic can create golden constructs of punches and kicks to attack his enemy in a quick barrage. Against the Wyvern Titan, Super Sonic created chains by using his Cyloop on it. During his fight against the Knight, Super Sonic had created sword-like constructs that stab through the Titan to both hold it in place or attack it directly using one. Super Sonic can create energy duplicates of himself to strike an enemy with fiercer power.
- Deflect: Super Sonic swings his arm forward, which covers him in a shield of slate-gray energy that deflects enemy projectiles back at the enemy.
- Super Sonic Boost: Super Sonic surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
- Super Sonic Spinning: Super Sonic curls into a ball and begin spinning while charging up Chaos Energy. Once charged, he shoots himself forward as a powerful project and rams into nearby targets.
- Turbo Boost: Super Sonic surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.
- Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction.







































































































































