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Articles about Sonic The hedgehog
Composite Composite
Clone Shard the Metal SonicSurge the tenrec
Fandom Sonic the Comic Online
Other Super Smash Bros

Sonic Nicky
All right, now it's the great sonic-sama's turn!!.

Nicky
I'm a hedgehog

Brown Sonic
I'll show you speed!

Baby Sonic
That's Longclaw

Sonic Classic
Sonic's the name, speed's the game!

Sonic (SRC)
What you see is what you get! Just a guy who loves adventure! I'm Sonic the Hedgehog.

Sonic-adventure-2
The Original Hero Is Back!

Sonic Boom
Too slow? Ha! You forgot who you're talking to!

Classic Super Sonic (Sonic Forces- Speed Battle)
I just did what I wanted to do. Nobody messes with my friends. See ya!

Super Sonic (Green Eyes)
Time to scramble some Eggman, SUPER SONIC STYLE!

Super Sonic (The Demon)
Free! Free at last! Now I will have my revenge... and destroy everything!

Super Sonic (Sonic Frontiers)
The present day... The here and now that you've stolen... Time to take it back!

Super Sonic Dream
1 of the players will be transformed into a giant. The rest must defeat the giant while avoiding being stepped on!

Hyper Sonic Fanart
With a little courage, I can do anything.

Hyper Sonic (Second Form)
Sonic got all Super Emeralds. Now Sonic can be Hyper Sonic.

Robotized Mecha Sonic
Mecha Sonic, struggling to fight against Robotnik's programming

Mecha Sonic Adventure
YOU ARE SO GONNA PAY FOR THAT!

Mecha Sonic Adventure
'CAUSE I'M NOT TOO SURPRISED HERE

Sonic Hyper mode
Haipāmōdo

Eco Sonic
While Eco Sonic makes his way through the leafy terrain of the great rainforest.

Polar Sonic
Polar Sonic Easily sprints and skates across the icy landscape of the southern thundra.

Solar Sonic
That upon reaching the super-heated stretch of sand that makes up the great desert, our hero transforms into a previously unseen version of himself Solar Sonic

Classic Archie Ultra Sonic
I'll admit, I don't have a lot of finesse with this kind of power...

Ultra Sonic Rings
I'll admit, I don't have a lot of finesse with this kind of power...

Water Sonic
body transforms into liquid moves through water with emerald power

Dark Dark Sonic
Is this what you wanted to see...?

Sonic (Extreme Gear)
Still, how can a plank like that just float? That's easy to explain. According to the Kutta–Joukowski Theorem, the control surface flow is balanced by the inverse kinetics of the-STOP!! I get it, okay!? It just floats, and that's good enough for me!

Sonic (Ark of the Cosmos)
Shift into zero gravity!

Phantom Rider
You're lookin' at the Phantom Rider! I'm about to turn this whole place upside down, and none'a you are fast enough to stop me!

Super Sonic (Riders)
Behold the power of the Chaos Emeralds!

Darkspine Sonic
If this is your world, then it's a world that I don't want any part of !

Excalibur Sonic
What good is a world that goes on forever? That sounds pretty lame.

Sonic Werehog
Do I need a reason to want to help out a friend?

Sonic the Werehog Unleashed Mode
Werehog Sonic howling as he uses Unleashed Mode.

Green Hover
Change forms with a Green Wisp for the air-soaring Hover form!

Yellow Drill
The Yellow Wisp says that with the Yellow Drill power, you can travel through soft ground or water. But don't go TOO slow and transform back while underground... That'll mean lights out for you, so be careful, okay?

Orange Wisp
Change forms with an Orange Wisp for the mega high-flying Rocket form!

Pink Spikes
Change forms with a Pink Wisp for the wall and ceiling-running Spike form!

Cyan Laser
Cyan Laser flies you through the air at blinding speeds. You can choose your direction with Controlpadds when transforming. [...] You'll ricochet off any walls or water you hit as a laser.

Purple Frenzy
Change forms with a Nega-Wisp for the berserker Frenzy form!

Blue Cube
Change forms with a Blue Wisp for the Cube form to swap out Blue Rings!

Red Burst
THE SKY'S THE LIMIT, THANKS TO RED BURST!

Violet Void
This guy's Violet Void power kind of floats you around... And pulls other stuff in towards him

Crimson Eagle
CONQUER THE SKY!

Black Bomb (Black Wisp)
BOOM!!

Magenta Rhythm
MASTER THE BEAT!

Gray Quake
POOW!!

Ivory Lightning
ZZZZ!

Indigo Asteroid
UNLEASH THE COSMOS!

Jade Ghost
Keep an eye out for the new Jade Wisp. This mysterious creature grants Sonic the ability to pass through walls easily and levitate like a ghost to reach otherwise impossible areas

Shatter Sonic (3 Prism Shard)
Whoa. Now this is speed! Nine, you've really outdone yourself

Shatter Sonic
THE WORLD HE KNOWS IS ABOUT TO SHATTER

Sonic Infected
Think, man, think! One touch and you're not saving anyone! You'll only make it worse!

Pixel Sonic
Sonic and friends! Transform into jellyfish, mice, rockets and more to overcome the unique gimmicks of the digital world!

Sonic Cyber
Eh, I've been infused with weird zappy stuff before. Besides, I feel like it gave me some kind of boost!

Sonic (Power Boost)
We don't have time to lose. Better kick things up a notch!

Super Sonic 2
THE FINAL HORIZON!

Super Sonic Cyber
Sorry, Master King. Looks like i am going all-out after all

Summary[]

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is Sega's mascot and the eponymous 2protagonist of the Sonic the Hedgehog video game series. He is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name, and possesses lightning-fast reflexes to match. As his species implies, Sonic can also roll up into a concussive ball (primarily to attack his enemies).

Ever since stepping into the battle against iniquity, Sonic has been the champion of peace and is renowned all over the world for saving it countless times. During his many adventures, Sonic has travelled from the ends of the Earth to the far reaches of both space and time; he's faced countless trials that have tested him to the fullest and earned him many titles, allies, and the scorn of those who call him an enemy. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper (yet strong sense of justice, compassion, and love for freedom and adventure), Sonic uses his abilities to protect the innocent from his world and those beyond from those whom endanger it. That goes especially for his arch-nemesis, Dr. Eggman, who he defends the world from most often.

In his latest adventure, Sonic, Amy, and Tails journeyed to the mysterious Starfall Islands in search of the missing Chaos Emeralds. When they get separated after being sucked into a wormhole, Sonic manages to escape and is quick to begin his journey across the five islands in order to save his half-digitized friends from Cyber Space. But with a mysterious voice guiding him, a corruption plaguing him, and dangerous new enemies far and wide, Sonic's "never say die" attitude is pushed to its limits.

Powers and Stats[]

Tier: 9-A | High 4-C | 2-C | High 1-B | 1-A | High 1-A | 1-S

Name: Sonic Maurice the Hedgehog (in Archie comics), Big Blue (by Rouge), Blue Blur (by Eggman), Blue Buffoon (by Eggman), Blue Hedgehog (by Eggman), Blue Rat (by erazor Djinn), Blue Wind, Faker (by Shadow), Iblis Trigger (by Mephiles), Little Blue Savior, Knave the Hedgehog, Modern Sonic, Pin cushion, Sir Sonic (by the Knights), Knight of the Wind (by the Knights), The Fastest Thing Alive, The Legendary Blue Hedgehog, World's Fastest Hedgehog, The Legendary User of Wind

Origin: Sonic the Hedgehog

Gender: Male

Age: Unknown

Classification: Hedgehog, Anthropomorphic Hedgehog, Mobian, Ghost, a Being made of Chaos, The embodiment of chaos

Powers and Abilities:[]

Physically

Mental

Interaction

Mastery

Speed

Power

Resistance[]

In Promo

In Paramount

In Satam

Shogakugan

In OAV

  • Extreme Heat (Withstood the heat emanating from lava a few feet away from him)

In Cd

In Archie

  • Mind Manipulation (Unaffected by Enerjak's takeover from the brainwashing hex, which allowed him to possess Knuckles)
  • Precognition (Caused a disturbance and unforeseen event to the Source Of All and the Sword of Acorns, both of which can see all events that have already happened, is happening, and will happen alike, which resulted in the destruction of the last bit of the Source of All)

In Sonic Adventure

In Dash and Spin Manga

Sonic Shuffle

In Sonic Battle

  • Spatial Manipulation (Can withstand attacks from Chaos Magic, which hits opponents with distorted space)
  • Durability Negation (Via Sonic Guard, Sonic can defend from special attacks charged up by the Ichikoro Gauge and release stored energy within it, which instantly knocks out the opponent bypassing their durability in the process)

In Sonic Zero Gravity

In Sonic Secret Rings

In Sonic Unleashed

In Sonic Colors

In Sonic Generation

In IDW

In Sonic Frontiers

In Sonic Boom

Standard Equipment (Abilities)[]

In Satam

In Sonic Underground

In Sonic Dash

In Sonic Prime

In Sonic Boom

Equipment (Resistance)[]

Game Boom

Optional Equipement[]

With Power-Ups

Other

Optional Equipement (Resistance)[]

Other Resistance

Spin[]

Spin Dash[]

Users: Sonic, Longclaw, Eggman, Amy, Metal Sonic, Tails, Silver Sonic, Knuckles, Mecha Sonic Mk II, Trip, Prototype, Metal Tails, Metal Knuckles, Metal Amy, Metal Trip, Metal Night, Ray, Mighty, Espio, Vector, Charmy, Mecha Knuckles, Tikal, Cream, Big, Shadow, Rouge, Omega, Gamma, Silver, Blaze, Marine, Mephiles, Metal Sonic 3.0, Sir Gawain, Sir Percival, Sir Galahad, Sir Lancelot, Sir Lamorak, Zeena, Zavok, Zazz, Virtual Hedgehog, Infinite, Rookie, Whisper, Tangle, Rough, Surge, Nine, Rusty Rose, Thorn Rose, Grim Sonic, Sticks and All Rookie of the Resistance

Time Stones[]

Time Warp[]

Time Acceleration[]

Temporal Monster[]

  • Acausality (Types 1 & 4) (Time Eater home dimension resides outside of the normal space-time continum, as it was completely unaffected by the total erasure of it, existing even outside of White Space, a realm outside and without time and space)
  • Inorganic Physiology & Incorporeality (Visibly made of a gaseous substance)
  • Dimensional Travel & Time Travel (Appeared in the Prime World when its own dimension is far outside of it. Can travel to timelines that should not exist, such as the destroyed future of Crisis City)
  • Space Survival (Found by Eggman while it was stranded in space for seemingly a long time)
  • Cyborgization (Partial. Eggman had altered the Time Eater to complete its plan, but it isn't complete and doesn't have many mechanical parts yet)
  • Space-Time Manipulation, Void Manipulation & Existence Erasure (Stated by Eggman to be able to erase time and space. Can create bubbles of distorted time that can affect both Classic and Modern Super Sonic. Stated to have reduced all of space-time and reality to a white void once Eggman unleashed it. Eggman used the Time Eater's ability of erasing Space-Time to undo his past defeats). Its erasure nothing but White Space in its wake)
  • Nonexistent Erasure (Enhanced Nature Type 1 & Nature Type 5. History; Its erasure extended even to non-existent timelines such as Silver's original "timeline that never was")
  • Information Manipulation (Information Type 2; Fundamental Information), Data Manipulation, Soul Manipulation, Text Manipulation, Plot Manipulation, Dream Manipulation, Mind Manipulation, & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. 1 Layer - Dr. Eggman stated to have used the Time Eater's Existing Erasure powers to undo all of his previous defeats by erasing all of reality. Which would include Maginaryworld, a realm which houses dreams within Fourth Dimensional Space that contains all dreams from the multiverse a space which in itself is Illumina's dream, which would Include the Ancients' Dream of persisting their legacy with Cyber Space. Cyber Space also houses the souls of the Ancients. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends, including Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks. Maginaryworld would also contain the Storybook Worlds due to Erazor Djinn's dream to absorb, rule and remake his own, which are realities fundamentally made of texts, manuscripts and plotlines that create and shape the world)
  • Causality Manipulation (Eggman planned on using it to undo all his past defeats, with it rewriting history to do so)
  • Portal Creation (It's able to create portals and move them)
  • BFR (It's portals send people to several different points in space-time. When it erases something, it gets sent to White Space)
  • Time Manipulation (Ranging from Time Travel, slowing down time, and destroying it. Able to send points in time to a white zone of non-existence)
  • Sealing (Into White Space, which Tails described as floating in limbo without a body)

Resistance to

  • Space-Time Erasure (Unaffected by a place of destabilized space-time and the erasure of it)

Time Eater[]

Resistance to

Time Stones[]

Rings Energy[]

Rings Energy[]

Super Rings[]

Chaos Rings[]

Special Attack[]

  • Statistics Amplification (×8) (Rings Energy users have a high connection Rings Energy can benefit from ancient light-bound capabilities, able to move in a precise direction in space to suck in rings as seen with Air Dash & Double Air Dash, Light Speed Dash, Light Speed Attack, Specifically with the Ancient Light, the Spin Dash can be enhanced to the Light Speed Attack also known as the Light Attack, a technique which coats the user in an aura that will allow the user to wildly attack all nearby enemies within a certain range. Additionally, while charging, beads of light surround the user to dissuade attacks, Sonic can perform a dash in the air, which allows him to absorb all the rings. Sonic follows the position of the rings in the air to absorb them all, An aerial dash that covers extra distance, A move that lets Sonic or Amy to dash through lines of rings, An aerial dash that covers extra distance, To Sonic sonic make a light speed attack, without light speed shoes, you need the power of a Team Blast)

Red Stars Rings[]

Users: Sonic, Tails, Knuckles, Amy, Cream, Rouge, Shadow, Blaze, Marine, Silver, Tangle, Whisper, Vector, Espio, Charmy, Big, E-123 Omega, Gamma, Fang, Bean, Bark, Honey, Emerl, Gemerl, Chaos, Tikal, Jet, Wave, Storm, Surge, Dread, Rival Sonic, Sir Percival, Sir Galahad, Sir Lancelot, Sir Gawain, Sir Lamorak, Rusty Rose, Thorn Rose, Marine, Omochao, Longclaw, All Resistant, All Restoration Fighters, Eggman, Metal Sonic (Metal Sonic 3.0), Infinite, Sage, Mephiles, Akatendo, Aotendo, Ape Badnick, Bu-Bu, Clam, Condor, Gaogao, Gekogeko, Ginpe, Guards, Guruguru, Hariisen, Jousun, Juggling, Kamaki, Kyaccha, Marun, Minimole, Muukaden, Takkon, Uutsubo, Yadokk, Yukigasen, Bomb, Buzz Bomber, Caterkiller, Chopper, Clucker, Crabmeat, Crawl, Egg Pawn, Fire Rhinobot, Flapper, Grabber, Iwamodoki, Owl Mech, Soccer ball-like variant of the Bomb, Spinner (Metal), Moto Bug, Nebula, Penguinator, Solid Flapper, Thunder Spinner, Gun Beetle, G.U.N. Military Truck, Orca, Sandworm, Yeti, Death Egg Robot, Elite Death Egg Robot, Egg Pawn Rangers, Elite Egg Pawn Rangers, Mech Dragon, Elite Mech Dragon, Death Queen, Elite Death Queen, Death Egg Robot (mass-produced), Giant Aquis, Giant Chopper, Cameron, E-2000, E-2000R, Egg Bishop, Egg Hammer, Egg Knight, Egg Magician, Egg Pawn, Egg Pawn (Casino version), Falco, Flapper, Gold Cameron, Gold Klagen, Heavy-Egg Hammer, Klagen, Rhinoliner, Solid Pawn, Shadow Android, Zavok, Zazz, Zeena, Bat Robot, Beehive, Boom Throwing Combattant, Cannon Launcher, Combat Hover Pod, Combat Mini-sub, Combat Walker, Drill Mole, Flying Bomber, Jumping Combatant, Little Kukku, Nezu, Pilot Combatant, Robo Kukku, Rock Throwing Combattant, Sniper Kukku, E-10000 A, E-10000B, E-10000 C, E-10000 N, E-10000 O, E-10000 P, E-10000 S, E-10000 Y, E-10000G, E-10000R, SCR-GP, Dark Rings (Am-Bush, Beatal, Blitz, Bombbearer, Burboom, Bushbubble, Catalurcher, Dribbler, Floatsam, Gotcha, Gut Buster, Hoverby Mk II, Liftor, Marina Madness Badnik 1, Marina Madness Badnik 2, Metal Sonic Kai, Motorspike, Piranha, Poptank, Ringleader, Spiketower, Ticktock, Triclod, Trundull, Bomb (Knuckles' Chaotix), Heavy the Robot)

Boost Energy[]

Boost Energy[]

Users: Sonic, Longclaw, Eggman, Amy, Metal Sonic, Tails, Knuckles, Espio, Vector, Charmy, Cream, Big, Shadow, Rouge, Omega, Silver, Blaze, Marine, Mephiles, Jet, Wave, Storm, Sir Galahad, Sir Gawain, Sir Percival, Sir Lancelot, Sir Lamorak, Whisper, Tangle, Surge, Metal Sonic 3.0, Infinite, Nine, Alpha Grim Sonic, Dread, Rusty Rose, Thorn Rose, Sticks, Rival Sonic, Egg Pawn, Moto Bug, Buzz Bomber, Crabmeat, Caterkiller, Zavok, Zazz, Zeena, E-10000 A, E-10000B, E-10000 C, E-10000 N, E-10000 O, E-10000 P, E-10000 S, E-10000 Y, E-10000G, E-10000R, SCR-GP

Power Cores[]

Power Cores[]

Super Peel Out[]

  • Speed Amplification (×4) (Strangely enough, tricore users automatically benefit from the Super Speel Out, a technique that multiplies speed by 4. You only need the speed type to benefit from this technique)

Team Blast Rings[]

  • Statistics Amplification (×8) (Team Blast energy is an energy that comes from powers cores, powers cores are inferior to Team Blast Rings, when the Team Blast Energy gauge is full, energy users can perform a Team Blast Energy, Team Blast Rings users or users who benefit from the Team Blast gauge are able to perform group techniques that combine the strength of all users)
  • Unconventional Resistance to Spatial Manipulation & Time Manipulation (Team Blast energy users can benefit from the Chaos Control resistance demonstrated by Rouge and Omega when using Shadow's Chaos Inferno, energy team blast can be powered by simple Ring)

Only Boost Power Up

Dark Energy[]

  • Empowerment & Darkness Manipulation (Increase power through evil actions, such as destroying the gun's robots, damaging architecture or nature, breathing Dark Mist to reanimate the Black Arms or Eggman's Machines, and absorbing the purple Energy Cores that power the dark gauge)

Black Arms[]

  • Hive Mind (Constantly controls the entirety of the Black Arms, as they are nothing more than an extension of his will)

Ultimate Life Forms Prototype[]

Dark Forms[]

Resistance to

Without Limiter[]

  • Power Bestowal (With the Energy of an immeasurable quantity of Light Cores is a Physiology infused with Chaos Drives)
    • Aura & Forcefield Creation (When Shadow removes his limitations, he is able to generate a gigantic aura that enables him to defeat an immeasurable number of mephiles clones)

Black Doom Powers[]

  • Illusion Creation (Black Doom can create illusion projections)
  • Intangibility (Can phase in and out of the ground)
  • Summoning (Can summon various types of Black Arms at will)
  • Digital Immersion (His clone teleported Shadow, Doom Eye and hordes of Black Arms inside Digital Circuit)
  • BFR (Can teleport enemies far away with a hand gesture or a mere thought)
  • Body Control (His Doom Eye can split from the main body to fly far away to scout, spy and communicate with others)
  • Telepathy (Can sense Shadow's intentions, emotional state & instantly find his location. Can communicate with Shadow & is aware when he's attacking the Black Arms even when neither the main body nor his Doom Eye aren't present to witness it.)
  • Perception Manipulation (Made Shadow experience the Ark incident both from a first & third view perspective)
  • Extrasensory Perception (Can sense the presence of others & feel energy waves)
  • Possibly Mind Control (Took over maverick Artificial Chaos)
  • Weather Manipulation (Can create large storms)
  • Limited Explosion Manipulation (Distracts Shadow with weak explosions so that Doom Eye can easily retreat)
  • Limited Elemental Manipulation, Weapon Creation and Sharpshooting (Can summon a light-blade boomerang that spins towards then enemy and bounces off metallic platforms. Can create two rifts that shoot fiery discs or five that shoot flaming meteors. His aim with the meteor is just about perfect)
  • Hive Mind (Constantly controls the entirety of the Black Arms, as they are nothing more than an extension of his will)
  • Illusionary Duplication (His 3rd eye can create up to six apparitions of himself. Despite the afterimages lacking mass, their attacks are as real as the original's)
  • Biological Paralysis (With the Black Comet)

Devil Forms[]

  • Body Control (Doom Eye can switch on which head its located in order to avoid damage)
  • Life Manipulation & Creation (Produces small life-forms known as Cells through nigh-endless nuclear fission that attack those near them)
  • Energy Projection & Danmaku (Cells shoot lasers at the enemy even when Doom's not facing them. He can raise these orbs over himself, make them circle around him while continuously shooting lasers downwards to make it harder for enemies to get closer)
  • Telekinesis (Can grab cars, rubble, parts of buildings, and other objects from ground to cloud-level)
  • Energy Manipulation
  • Enhanced Energy Projection (Is able to shoot blasts from his hands)
  • Weapon Creation (With his Cells, which he can create attack patterns with and obstacles with)
  • Enhanced Breath Attack (Devil Doom can release overpowering roars and an energy beam from his mouth)
  • Vibration Manipulation (Can generate shockwaves of dark energy)

Resistance to

Neo Devil Forms[]

  • Danmaku
  • Platform Creation & Enhanced Telekinesis (Can create dozens of platforms, which can throw at the target in different patterns. Can controls pieces of buildings in such a precise way he can make paths for Doom Shadow)
  • Electricity Manipulation (His giant eyeball unleash dozens of electric projectile, which can stun even himself)
  • Enhanced Bodily Weaponry (Conventional; Grows a long neck which he can use as a hammer)
  • Damage Boost (Can enhance his physical strikes with electricity or dark energy)
  • Air Manipulation (Drags the victim inside with a wind current)
  • Energy Manipulation (Creates a tube of energy that forces the opponent to navigate it and damages those who touch it)

Users: Shadow, Sonic, Amy with Fortune Card, Dark Chaos Chao, Dark Chao

Only in Super Forms

Hero Energy[]

Nature[]

  • Empowerment (Power up with good deeds, increasing your power through good deeds, such as damaging the Black Arms, destroying the Black Arms' containers and poisonous plants, extinguishing sources of fire, reactivating agent machines and gun machines, and absorbing blue energy cores)

Hero Energy[]

  • Enhanced Hammerspace Manipulation & Magnetism Manipulation (Small-scale energy hero users are capable of absorbing Rings from other people's Hammerspace, as demonstrated by the Fortune Cards)
  • Awakened Power (Those who have mastered hero energy possess an innate spirit that enables them to use Chaos Control when benefiting from Chaos Emerald)

Hero Forms[]

Passive

Active

  • Thread Manipulation & Transmutation (Vector became a superhero called Vectorman, possessing a superhero costume, with a blue Chaos Emerald transmuted into a belt)


Resistance to

Users: Shadow and Amy with Fortune Card

In base form only magical card and forcejewels, in super form masters everything

Magination[]

Nature[]

Piko Piko Hammer[]

  • Weapon Creation & Size Manipulation (Amy is able to create the Piko Piko Hammer, there's more Piko Piko Hammer different and other weapons under the same name, but in different forms, is in modify size and appearance)
    • Shockwave Creation (The Piko Piko Hammer can make energy explosions represented by pink hearts, Bean is able to use his bombs to generate explosions)

Fortune Cards[]

  • Dream Manipulation (Fortune Teller Amy attributes her abilities to dreams)
  • Enhanced Precognition & Clairvoyance (Quantum) (Fortune Cards can be used to predict the future, Eggman has stated that they are capable of perceiving probabilities, and observing the quantum relativity of an uncertain future even infinitesimal, Fortune cards are powerful enough to predict the coming of hyper dimensional beings like solaris)
  • Curse Manipulation (Fortune Cards allow you to create curses to defeat an opponent)
  • Energy Manipulation (Fortune Cars have a very high connection to chaos energy, which gives them access to energy cores, such as dark energy and hero energy)
    • Hammerspace Manipulation (Fortune Cards allow hero energy to be manipulated, enabling them to directly retrieve rings from their opponents' hammerspace)
    • Enhanced Power Mimicry (Fortune Cards allow users to copy all the capabilities of all the energy systems in the verse, with Dark Energy. the abilites of Shadow, Mephiles and Darkspine Sonic, Excalibur Sonic and more, shows with Lucky Draw)
  • Statistics Amplification (Fortune Cards can be used to perform a Boost called Fortune Boost and Card Spin Boost)
  • Flight (Fortune cards let you fly through the air)

Crystalline Energy[]

Magical Cards[]

  • Hammerspace Manipulation (With the Magical Card is able to make lose all the rings of an opponent)
  • Extrasensory Perception (Able to see his opponent's cards)
  • Teleportation (is able to swap places with opponents, magical cards are also able to teleport their opponents, can change a card with a value of 1 to a value of 4)
  • Summoning (can summon forcejewels, can summon monsters)
  • Sealing (can hide his magicals cards, rings and forcejewels)
  • Existance Erasure (can reduce the number of rings)

Forcejeweld[]

  • BFR
  • Forcefield Creation (Can create barriers for a limited amount of time that others can't bypass)
  • Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location)
  • Body Puppetry (Can force an opponent to move or use their items)
  • Light Manipulation (Through a will of their own, Forcejewels can emit a blinding light against enemies of their wielder, usually to prevent pickpocketing)
  • Forcefield Creation (Can create barriers for a limited amount of time that others can't bypass)
  • Teleportation & BFR (Can teleport others to hsimelf, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location)
  • Body Puppetry (Can force an opponent to move, use their items, or stay still for up to 5 turns)
  • Hammerspace Manipulation (Can destroy items stored in other characters' hammerpsaces or steal them)
  • Inventory Duplication Duplichaos can replicate a Forcejewel already in the user's inventory

Resistance to

Nightmaren[]

Void[]

Resistance to

Nightmare Fuel[]

Reverie[]

  • Energy Manipulation & Dream Manipulation (Dream Orb is Pure Dream Energy, Contains the power of reverie, giving Ariem plenty of power for one shot, nightmare eggman)
  • Cosmic Awareness (Ariem knows who Sonic is perfectly even though she exists outside the prime zone, and Ariem knows that Cream has been captured in a test tube)
  • Conversion to Existance (Dream Orbs can be used to restore Tails, Cream, Amy, Knuckles and Rouge who have been erased from existence)
  • Portal Creation, BFR & Sealing (Each Dreamscape is locked in a secure bunker, where it's impossible to get out, Ariem is able to trap eggman into his dream landscape without him running away, the power of the Dream Orbs allows Ariem to make Dream Portal)
  • Reality Warping (the Reverie transforms the dreams of the pure of heart into reality)
  • Sleep Manipulation (Daydreams can force people in the real world to fall asleep)
  • Thread Manipulation (Ariem is able to manipulate strings made of dreams)
  • Flight (Ariem can fly)
  • Shapeshifting (Ariem can transform directly into Orbs)
  • Law Manipulation (Tails after analyzing eggman's systems, Tails persists that it is impossible for eggman to use the full potential of reverie magination, due to the fact that Ariem has been Mandated by his Creators to be the only one to manipulate reverie thanks to the Dream Orbs, and that Ariem's mandatory authorization is required to do so)
    • Power Nullification (Ariem's creators have set up a Dormancy protocol to protect the Reverie in case of danger, by deactivating it. Ariem says that by doing so, the Reverie will be totally inaccessible to him)

Illumina (Maginaryworld)[]

Users: Illumina, Void, Ariem, Eggman, Doctor Crabulous, Factory Foremen, The Four Man, Guardian Hunter

In base form possess nothing, but can possess all only in super form

Light Cores[]

  • Soul Manipulation & Fire Manipulation (Certain individuals possess the attributes of a fiery soul, allowing them to manipulate fire or have certain similar abilities)
    • Conceptual Manipulation (Type 2) & Fire Manipulation (One can benefit from powers more or less similar to those gained by absorbing Light Cores, being fueled by Light Cores, being fueled by a Disaster, darkness, as well as the Hope embodying flames)

Users: Sonic, Shadow, Silver, Egg Bomber, Egg Cannon, Egg Commander, Egg Flyer, Egg Gunner, Egg Liner, Egg Rounder, Egg Searcher, Egg Stinger, Egg Sweeper, Egg Armor, Egg Bomber, Egg Guardian Egg Rounder, Egg Cerberus, Egg-Genesis, Egg Buster, Egg Hunter, Egg Lancer, Egg Walker, Egg Hunter, Egg Wyvern

Soul Fire[]

  • Soul Manipulation & Fire Manipulation (Certain individuals possess the attributes of a fiery soul, allowing them to manipulate fire or have certain similar abilities)
    • Extrasensory Perception (Sensed Sonic's disembodied spirit and the consciousness of Solaris)
    • Empowerment & Summoning (If Elise is to express despair or die, the Flames of Disaster will be unleashed onto and devastate the world)

PK[]

Chaos Boost[]

Flames of Disaster[]

Users: Golem (Titan), Biter (Stalker), Taker (Striker), Worm (Gazer) Iblis (Phase 1, 2, 3)

Mephiles[]

Users: Shadow (Enemy), Mephiles

Solaris[]

Passive

Active

Resistance to

Users: Solaris

Phoenix[]

Soul Energy[]

Neo Forms[]

Mimic Ghost[]

  • Shapeshifting & Power Mimicry (Mimic Ghosts are capable of changing shape at will to resemble their opponents and copy their techniques. Mimic is capable of exploiting the abilities of Mimic Ghosts)

Soul Energy[]

  • Chi Manipulation (Capable of manipulating his Soul Energy to achieve several affects)
    • Ectoplasm Manipulation & Soul Manipulation (Soul Energy is an energy system that allows users to benefit from different powers derived from ectoplasmic energy, affecting bodies, souls, Soul Energy is divided into 3 parts: fire, wind and darkness. These 3 elements are an integral part of Soul Energy)

Wind (Soul Energy)[]

Dark (Soul Energy)[]

Time Break[]

Speed Break[]

  • Statistics Amplification (Speed Break is a technique that allows users to become ultra-fast, generating shockwaves as they run. It enabled Sonic in darkspine form to send back the Spirit Blast, a ball filled with writing, with ease, Superior to Turbo Boost, Rocket Boost and Warp Boost, which are even stacked lower than Speed Break)

Djinn Powers[]

Spirit of Water[]

  • Self-Sustenance (Type 1, 2 & 3)
  • Omniscience (The Chao are all-knowing)
  • Incorporeality, Inorganic Physiology & Immortality (Type 1, 2, 3, 4, 5, 6, 7 & 8), Resurrection (Chaos is the spirit of water, With each attack, it can regenerate itself, being made entirely of water, The Chao, upon seeing aspects of reality, can transform themselves and copy them in order to take on new forms after a cycle of reincarnation, The End cannot kill the ancients by manipulating their deaths, The spirits of the ancients can be contained in avatars called koko)
  • Water Manipulation (Being the spirit of water, he is able to manipulate water)
  • Body Control, Bodily Weaponry & Weapon Creation (can change their body can create water claws)
  • Magic (Chao are also fairies)
  • Flight (The Ancients and the Chao can fly)

Soul Energy[]

Soul Surge[]

Zeti[]

Writing[]

3 World Rings (Negative Emotion)[]

4 World Rings (Positive Emotion)[]

Calibur[]

  • Immortality Negation (Using Caliburn in conjunction with Arondight, Galatine and Laevatein, he was able to negate the immortality of King Arthur before striking him down)

Excalibur[]

Writing[]

All except Dark Gaia Base and Perfect Dark Gaia abilites

Dark Gaia Energy[]

Dark Gaia[]

Resistance to

Users: Sonic, Chip, Dark Gaia, Big Mother, Dark Bat (Dark Bat Sniper, Thunder Bat), Dark Master (Fire Master, Fright Master, Lightning Master, Power Master, Cure Master), Dark Eel, Dark Fright (Red Fright), Evil Flower,  Killer Bee (Red Killer Bee), Little Rex (Red Rex), Deep Nightmare (Red Deep Nightmare), Spike, Titan (Red Titan), Dark Moray, Dark Guardian, Dark Gaia Phoenix, Aero-Cannon (Aero-Chaser), Bat, Bug, Egg Blizzard (Egg Flame, Egg Typhoon), Egg Burst (Egg Shackles, Thunder Ball), Egg Fighter (Egg Shooter) Launcher (H, V, H+V), Egg Typhoon, Fish, Interceptor, Little Fighter, Mole Cannon, Tornado Defense, Egg Beetle (Egg Lancer), Egg Devil Ray, Egg Dragon

All except Mother Wisp's abilites and negative form

Hyper Go On[]

Hyper Go On[]

Hyper-go-on

Nature

Orange Rocket[]

Green Hover[]

Pink Spikes[]

Red Burst[]

Cyan Laser[]

Jade Ghost[]

Gray Quake[]

Magenta Rhythm[]

Crimson Eagle[]

Ivory Lightning[]

Boost[]

  • Statistics Amplification (×8), Aura & Forcefield Creation (Boost. The Boost on the tension gauge generates a force field with the aura of the boost to protect the user, all badnick present on the path are literally attomised, the power of the boost can rival the fire boost, the conpresion of the boost can eject an opponent whether it be Sonic or Blaze, the speed is also greatly increased to finish levels quickly, Boost is superior to Team Blast)

Dark Boost[]

Infinite Boost[]

Purple Frenzy[]

Violet Void[]

Mother Wisp[]

  • Life Manipulation & Power Bestowal (Able to create all the Wisp, is to grant them their abilities and create the Hyper Go On that keeps all the Wisp alive)

Dark Mother Wisp[]

Users: Sonic, Amy, Metal Sonic, Tails, Knuckles, Espio, Vector, Charmy, Cream, Big, Shadow, Rouge, Omega, Silver, Blaze, Mephiles, Rotatatron, Captain Jelly, Frigate Orcan, Refreshinator, Admiral Jelly, Frigate Skullian, and All Rookie (Wisp Master), Whisper, Tangle, Surge, Lanolin, Black Moto Bug, Big Chaser, Larva, Mole, Prism Spinner, Sprinkler, Rotatatron, Globotron, Captain Jelly, Frigate Orcan, Refreshinator, Drillinator, Admiral Jelly, Grav Machine, Frigate Skullian, Egg Tank, Egg Walker, Missile Pod, Death Crab, Death Egg Robot, Death Queen

Control up to 4 Prism Shards

Prism Energy[]

Single Prism Shard[]

Note (Sonic's Prismatic Energy Abilities will also be placed here as he is considered a living Prism Shard according to the Chaos Council)

Users: Sonic, Nine, Thorn Rose, Chaos Sonic, Knuckles the Dread, Mr Doctor Eggman, Dr. Babble, Dr Deep, Dr Don't, Dr Done

Life Energy[]

Life Energy[]

Users: Sonic, Tails, Zazz, Zavok, Zeena, Master Zik, Zomom, Zor, Super Egg Robo

Can only harness the power of the phantom ruby prototype

Phantom Energy[]

Phantom Ruby Energy[]

Phantom Ruby Final Product[]

Resistance to

Abundance of Phantom Ruby Prototype[]

Enhanced Phantom Copy[]

Enhanced Finalised Product[]

Resistance to

  • Energy Manipulation (During Speed Forces battle events, characters benefit from the basic abilities of the Phantom Ruby, When the game begins, players already have phantom rubies and must obtain more to unlock other characters)
  • Teleportation (Can use the energy of the Phantom Ruby to teleport to one of the areas during the competition)
  • Statistics Amplification (Although the abilities come from Item Boxes, the Phantom Ruby's abilities can improve them by making them faster, stronger, and more durable, When the rings are dispensed to improve a abilities, the cubes of the phantom ruby appear)

Users: Doctor Eggman, Hard Boiled Heavies, Heavy King, Heavy Gunner, Heavy Shinobi, Heavy Magician, Heavy Rider, Infinite, Metal Sonic

Cyber Energy[]

Cyber Energy[]

Eggnet[]

Critters Energy[]

Users: Mecha Sonic, Pit Master, Hiyoko Master (Mecha Hiyoko), Balance Master, Dohyo Master, Charge Master, Lady Bug Boss, Bead Worm Boss, Bouncy Boss Robot, Tree Crawler Boss, Sphere-o-Bot Boss, Item Mecha, Toad Mecha, Electrical Discharge Mecha, Watermelon Mecha, Spring Mecha, Jellyfish Mecha (Water Strider Mecha), Caterpillar Mecha, Cooperation Mecha Group, Electric Catfish Mecha, Elephant Mecha, Light Bird Mecha, Spider Mecha, Soap Bubble Mecha, Mole Mecha, Darts Mecha, Rush Mecha, Scarab Beetle Mecha, Trampling Mecha, Mecha-Bu, Cling Mecha, Laser Mecha, Spotted Garden Eel Mecha, Mecha Gorilla, Pig Badnick, Shiversaw, Hotaru (Hotaru Hi-Watt), Aquis (Giant Aquis), Stunpalon, Pierrot, Jellyfish (Water Strider Mecha), Gorilla Badnick, Ptera (Mini Ptera Mecha), Meter Droid, Drillerdroid, Kani Pearl, Needle Man, Tart Turtle, Springshell, Marve-Shupopolous-Gou, Giga Thomas "Pen" (Penguin Bomber), Scorpius, Toxic Pools Boss, Robo Head, Fire Breath, Big Shaker, Tunnelbot, Bowling Spin, Big Icedus, Twin Hammer, Hey Ho, Gapsule, Heat Arms, Death Ball, DD Wrecker, Amoeba Droid, Egg Janken, Crabmeat (Taraban, GamiGami, Missile GaniGani, Shellcracker, Dr Crabulus), Chopper (Flying Chopper, Masher, Mega Chopper, Giant Chopper, Bone Batabata, Small Chopper, BFish, Chop Chop, Super Chopper), Ball Hog (Buton, Hell TonTon, Gold TonTon), Bomb (Big Bomb (Matryoshka-Bom), Bomblin, Bomb), Buzz Bomber (Buzzer, Poh-Bee (Tonbo (V1, V2))) Super Buzz Bomber, Death Queen), Ordinaut (Unidasu, Uni Uni, Orbinaut)/(Gohla, Star Pointer, Big Icebus, Flamer, Flamer, Storm Gola, Tubinaut, Zombie Orbinaut, Cactinaut, Bombaberry), Turtloids, Rexon, Spiker (V1, V2), Helicorn, Nebula (Cactus, Helicorn), Splats (Rabibin), BatBrain, Fly Thorn (Fly Thorn 03), Grapes Mech, Penguinator Aquis (Giant Aquis), Snail Blaster, Blowfish Transporter (BFB), Balkiry (V2), Spiny, Snovy, ASRT, Robo Squid, Spikes, Aero-Chaser (Aero-Cannon), Sprinkler, Galaga Bee, Octus (Octus Ink, Octus Boost, Mega Octus), Crawl (Guardian Crab) Antlion (Antlion Mother), Clucker (Foot Kokeko, Torococco)/Cluckoid, Pata-Bata (Hoverby Mk 2)/Butterdroid, Dragonfly (Big Dragonfly), Big Gola, Cube, Dung Beetle, Gustav Turtle, Manbou, Manta, Snowstalker, Storm Gola, Utsubo, Jaws, Newtron, Anton, Slicer, Mushmeanie, Madmole, Blaster, Batbot (BatBot V2), Larva, Mole, Prism Spinner, Jawz, Fullboar, Scarabesque, Zoomer, Asteron, Bubbles, Whisp, Barrel Thrower, Bastion, Bottaco, Coaster Buzzsaw, Coulon, Crawlshell, Green Beetle Badnik, Kanga Clanga, Moocolon Quili-Quili, Security Machine, Sourthan, Tick-Tock Drone, Skorp, Hotaru (Hotaru Hi-Watt), Flasher (Flasher Mk 2), Roller (Roller MK2), Armadiloid, Bumpalo, Cactinaut, Cactula, Canister, Driller, Fire Dropper, IceBomba, Juggle Saw, Matryoshka-Bom, Mic Drop, Rattlekiller, Sentry Bug Shutterbug, Sweep Badnick (Sonic Mania Plus), Turbo Turtle, Vultron, Woodrow, Dango, Kabasira, Scarab, Kanabun (V1, V2), Turbo Spiker, Rhinobot, Pointdexter, Mantis, Bugernaut, Blastoid, Toxomister, Tecknosqueek, Fireworm, Bloominator, Antilon Badnick, Centipede Badnick, Clam Badnick, Earthworn Badnick, Sea Snake Badnick, LadyBuggy (Boing-o-bot), Bomblur, Radal Tap, Spidal Tap, Bat Badnick, Bee Badnick, Bug Badnick, Bunny Badnick, Crock Badnick, Dragfly Badnick, Firefly Badnick, Fish Badnick, Hunter Badnick, Mouse Badnick, Octopus Badnick, Pengo Badnick, Scorpy Badnick, Scouter Badnick, Shell Badnick, Snake Badnick, Snowman Badnick, Spider Badnick, Walker Badnick, Whirl Badnick, Octopus Badnick, Sandoom Badnick, Aroro, Beroro, Dragogo, Flowawa, Gabubu, Gaikoko, Kabutoto, Kibaba, Mukaka, Nyororo, Ototo, Peppepe, Puyoyo, Robototo, Takoko, Toriri, Yadokaka, Chainspike, Rock'n, Spikebonker, Ribot (V1, V2, V3), Flybot (Flybot767), Clamer, Corkey, Saruder, Sparkle, Magma Worm, Cluck, Rexxon, Ferron, Buster (Krondor), Bubbler (Bubbler Mother), Gator, Redz, Snail, Stegway, Game-Game, Zaririn

Eggman Battery[]

Inventions

Resistance to

Nature[]

Resistance to


50% Robotized[]


100% Robotized[]

Same as in base on a vastly enhanced scale

Megatal[]

Resistance to

Man[]

TV Monitor[]

Nature (Tv Monitor)[]

  • Data Manipulation & Possibly Information Manipulation (Type 2) (Television monitors are televisions connected to a network that transmits data and displays it on a screen, to have the capacity retranscribed sue the screen it must destroy the television at destroying the television it is that we gets the capacity that is contained within it, knowing that all the information networks come from cyber space there may be a link between the monitors and cyber energy)

TV Monitor[]

Users: Sonic, Tails, Knuckles, Amy, Cream, Rouge, Shadow, Blaze, Vector, Espio, Charmy, Eggman, Metal Sonic, Ray, Mighty

Item Boxes[]

Nature[]

Innate

  • Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
  • Power Bestowal (When hit, they grant the user with a self-contained power ups)
  • Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)

Nature (Power Up)[]

  • Statistics Amplification (Although the abilities come from Item Boxes, the Phantom Ruby's abilities can improve them by making them faster, stronger, and more durable, When the rings are dispensed to improve a abilities, the cubes of the phantom ruby appear)

Projectile[]

Boost[]

Badnik[]

Spirit of Water[]

Items[]

Nature[]

Projectile[]

Boost[]

Trap[]

Item[]

Phantom Ruby[]

Warlock

Cursed Samorai

Extreme Gear[]

Prismatic Energy[]

Power Up (Extreme Gear)[]

  • Creation (Tee Shot/Free Throw creates a giant golf ball or basketball to damage enemies)
  • Speed Amplification (Soda Rocket/Octo-Boost: creates an octopus or soda can that grants Extreme Gear Riders a temporary speed boost)
  • Homing Attack & Explosion Manipulation (Target Torpedo creates a homing missile that locks onto enemies)
  • Creation (Ring Can creates a can that, when shaken, releases a shower of Rings)
  • Limited Existence Erasure (Bowling Strike summons bowling balls that damage opponents and erase Rings they roll over)
  • Ink Manipulation & Status Effect Inducement (Octo-Ink summons an octopus which squirts ink behind itself, creating an ink bubble that obscures the vision of those who ride into it)
  • Status Effect Inducement (Colorball obscures the vision of those who pick up the item with a myriad of colors)
  • Explosion Manipulation (Explosion/Missile creates a bomb that either rolls along the ground or can be thrown, which explodes after a certain amount of time. Or, summons a missile which can be launched by Gravity Control, which explodes upon hitting the ground. Both also have slight homing properties, as they will turn away from walls to avoid wasting the explosion)
  • Technology Manipulation & Power Nullification (Self-Afflicted. When breaking open a Parts Lock Item Box, the playable character's tech is temporarily shut down except for the tech's mobility)
  • Enhanced Air Manipulation (Special Item for a limited time grants the racer unlimited Air for boosts, and a special attack when performing a Kick Dash)
  • Berserk Mode (Attack Item makes the rider get off their board and charge forward with reckless abandon, damaging anyone in their way)
  • Forcefield Creation (Shield creates a shield that blocks attacks once)
  • Healing (Extra Hit Point increases the vitality of those who pick up the item)
  • Magnetism Manipulation (Magnetic Barrier creates a field around the rider that sucks in nearby Rings)
  • Speed Amplification (High Speed provides a short term burst of extra speed)
  • Speed Reduction (Self-Afflicted; Speed Down temporarily slows down the user of the ability via attaching a ball and chain to their Extreme Gear)
  • Forcefield Creation (Invincible Barrier creates a shield for a limited time, which can take hits from anything without breaking)
  • Air Manipulation (Air Up adds a certain amount of Air Fuel to the Extreme Gear's fuel tank)
  • Gravity Manipulation (GP Up: adds a certain amount of Gravity energy to the Extreme Gear's supply, enabling more Gravity Control)

Machine (Power Up)[]

Users: Sonic, Tails, Knuckles, Amy, Cream, Rouge, Shadow, Blaze, Marine, Silver, Tangle, Whisper, Vector, Espio, Charmy, Big, E-123 Omega, Gamma, Fang, Bean, Bark, Honey, Emerl, Gemerl, Chaos, Tikal, Jet, Wave, Storm, Surge, Dread, Rival Sonic, Sir Percival, Sir Galahad, Sir Lancelot, Sir Gawain, Sir Lamorak, Rusty Rose, Thorn Rose, Marine, Omochao, Longclaw, All Resistant, All Restoration Fighters, Eggman, Metal Sonic (Metal Sonic 3.0), Infinite, Sage, Mephiles, Zazz, Zavok, Zeena, E-10000 A, E-10000B, E-10000 C, E-10000 N, E-10000 O, E-10000 P, E-10000 S, E-10000 Y, E-10000G, E-10000R, SCR-GP

Digital Circuit[]

Ichikoro Gauge[]

  • Durability Negation (Info Type 2) (The Ichikoro Gauge is an energy system based on durabilty negation that enables users to beat an opponent in a single move under certain conditions, powering with energy restoration or increasing damage to the shield)
  • Forcefield Creation, Energy Restoration & Durability Negation (With his Guard Skill. Sonic can defend himself by creating a pulsing purple barrier, Each time the opponent attacks, the ichikoro gauge increases)
    • Earth Manipulation (Knuckles Guard, Knuckles uses earth elementals to defend himself by creating a pulsing purple barrier, Receiving damage, blocking attacks with his Guard Skill)
    • Empowerment (Amy Guard, Amy can defend herself by creating a pulsing purple barrier. Receiving damage, blocking attacks with her Guard Skill)
    • Summoning (Chao Knight, Cream can use Cheese to defend herself by creating a pulsing purple barrier. Receiving damage)
  • Healing, Energy Restoration & Durability Negation (With Heal Skill Receiving damage, blocking attacks with his Guard Skill, he can heal from damage with Heal Skill, The Ichikoro Gauge allows Sonic to knock out comparable opponents in one hit once enough energy is transferred to it, using his Heal Skill will generate energy for the Ichikoro Gauge, When Sonic uses Guard with Calibur or another sword, soul energy increases)
    • Sub-Atomic Manipulation & Density Manipulation (he can heal at supersonic speed from any damage he may have taken with Sonic Heal)
    • Technology Manipulation & Energy Manipulation (Tails' heal skill. Heals damage with a healing machine)
    • Earth Manipulation (Knuckles can heal himself using the power of the Earth. and using Heal Skill will generate energy for the Ichikoro Gauge)
    • Empowerment (She can heal herself simply by thinking of Sonic. using Heal Skill will generate energy for the Ichikoro Gauge, that she developed to protect Sonic)
    • Empowerment (Through the pureness of her heart, Cream can heal damage with the Cream Heal, Recovery Mode. Gamma he can heal from damage and with his Guard Skill, Uses water elementals to heal damage)
  • Gravity Manipulation (chaos energy users make asteroids fall can knock down asteroids)

Extreme Gear[]

Extreme Gear[]

Gear Parts:

Attachments[]

  • Strength Amplification (Attack Level 1/2/3 provide a boost in attack power by 1, 2, or 3 stages)
  • Defense Amplification (Guard Level 1/2/3: provide a boost to defense by 1, 2, or 3 stages)
  • Speed Amplification (Speed Level 1/2/3: provide a boost to speed by 1, 2, or 3 stages)
  • Stamina Amplification (Air Level 1/2/3: provide a boost to the air tank's maximum capacity by 1, 2, or 3 stages)
  • Summoning & Statistics Amplification (Egg: creates an egg that, after 20 seconds, will hatch into a crow that boosts strength, speed, and durability by a massive amount)
  • Invisibility (Invisibility: for 60 seconds, makes the user invisible and undetectable on the minimap)

Bike Gears/Wheel Gears:

  • Strength Amplification (With Bike and Wheel Extreme Gears, riders can smash through obstacles and barricades bare-handed)

Air Ride Gears:

Yacht Gears:

Board/Skate Gears:

Users: Sonic, Tails, Knuckles, Amy, Cream, Rouge, Shadow, Blaze, Marine, Silver, Tangle, Whisper, Vector, Espio, Charmy, Big, E-123 Omega, Gamma, Fang, Bean, Bark, Honey, Emerl, Gemerl, Chaos, Tikal, Jet, Wave, Storm, Surge, Dread, Rival Sonic, Sir Percival, Sir Galahad, Sir Lancelot, Sir Gawain, Sir Lamorak, Rusty Rose, Thorn Rose, Marine, Omochao, Longclaw, All Resistant, All Restoration Fighters, Eggman, Metal Sonic (Metal Sonic 3.0), Infinite, Sage, Mephiles. E-10000 A, E-10000B, E-10000 C, E-10000 N, E-10000 O, E-10000 P, E-10000 S, E-10000 Y, E-10000G, E-10000R, SCR-GP

Ark of the Cosmos[]

Gadget[]

Cyloop[]

Cyber Physiology[]

Cyber Corruption (Cyber Forms)[]

Passive

Full Cyber Corruption (Cyber Forms)[]

The effects on an individual when the process of Cyber Corruption is complete, on top of the precious afflictions.

Super Cyber Forms[]

Users: Sonic, Amy, Tails, Knuckles, Eggman, Banger, Bubble, Cyclone, Shell, Soldier, Asura, Ninja, Squid, Tower, Capture, Hopper, Jellyfish, Sniper, Shark, Sumo, Strider, Tank, Eagle, Fortress, Shinobi, Excavator, Spider, Balloon, Wolf, Ghost, Kunoichi, Caterpillar, Master Ninja, Ninga, Master Ninja+, Red Pillar, Silver Hammer, Red Pillar, Spider+, Tank+, Giganto, Wyvern, Knight, Supreme, The End

Rebirth Energy[]

Nature[]

  • Statistics Amplification, Accelerated Development & Duplication (Trails have the ability to increase the exp charged by Chaos Orb, which in Speed Simulator increases a character's statistics, multiplies the number of Rings obtained, and benefits from Damage, which can be assimilated to Confusion Boost, an ability allowing the user to use the energy of Phantom Ruby. Not all Trails have the same number of Confusion Boost stacked, which can range from +0 to ×45611233 for the best Trail, it's the same for the number of Rings that can be obtained and the exp, Trails that are part of Chaos energy are abilities generated by Chao eggs, Chao can also be called ancient which are Chao ancestors, who by dint of using Master Emerald, Chaos Emerald and Cyber Energy have become Chao, Chao eggs allow the user to manipulate all the energy systems in the verse)

Chaos Emeralds[]

Chaos Energy

Chaos Energy is an unstable, yet incredibly powerful extra-dimensional energy that encompasses all reality in the Sonicverse

Many residents of Mobius and other realms harness this energy in various ways. Some have a natural connection to the Chaos Force, while others practice magic or draw power from physical sources like Chaos Emeralds, Power Rings, the Master Emerald, Super Emeralds, Anarchy Beryl, Sol Emeralds, and more. The use of Chaos Energy through magical means isn't limited by biology, allowing Mobians, Overlanders, and others to tap into this raw energy within their respective magical traditions.

Application[]

With Chaos Emerald Powers[]

The Chaos Emeralds (カオスエメラルド Kaosuemerarudo) consist of seven ancient relics that hold boundless power. The capability to wield these emeralds depends on an individual's innate aptitude, with some demonstrating greater skill in unlocking their extraordinary potential. As the ultimate source of Chaos Energy, each Chaos Emerald grants access to the full spectrum of Chaos Powers, magnifying their effects significantly

Invisibility Chaos Emerald[]

Power Rings[]

Possesion

Absorption

3 Power Rings[]

50 Power Rings[]

Magic[]

In Sonic the Hedgehog the Magic is manipulated by any person he gains by any ability

Magitek[]

Users: Ixis Vale, Ixis Naugus, Ultra Sonic, Mammouth Mongul, Enchantress,

Single Chaos Emerald[]

Passive

Active

Resistance to

6 Chaos Emerald of Prime Zone[]

Chaos Force Deity[]

Resistance to

Users: Lara Su-Jani Ca(Lara Jak), Aurora, Enerjak

Anarchy Beryl[]

Seven Chaos Emeralds[]

Ultra Sonic[]

  • Transformation & Statistics Amplification (With Single Super Chaos Emerald)
  • Time Acceleration (Chaos Energy can be used to move time forward and speed up the flow of time, as displayed by Ultra Sonic.)
  • Accelerated Development (Passive; Abilities. Ultra Sonic's transformation gives him complete mastery over the elements and the skills to use it accordingly without prior training or knowledge on the matter)
  • Enhanced Time Manipulation (Was able to move time forward with sheer speed alone),
  • Continuously Rising Power (Had used a Super Emerald to progress through his transformations, and was constantly getting faster and stronger with the amount of Chaos Energy he was being exposed to)
  • Adaptation (Is shown and stated to change his form to match his environment, taking the forms of Polar Sonic, Solar Sonic, and Eco Sonic)
  • Dimensional BFR (Can create portals to a zone of his choice that suctions enemies in, leaving them trapped)

Resistance to

Super Sonic (Seven Super Chaos Emerald)[]

Super Forms (Master Emerald)[]

Genesis Wave[]

Super Genesis Wave[]

Active

  • Enhanced Invulnerability (the Egg-Wily Machine X being unable to injure Super Sonic and Super Armor Mega Man despite sharing the same power source. While they are impervious to injury, they are subject to being staggered or launched backwards with sufficient force)

Resistance to

Single Chaos Drives[]

Users: Beat, Boa-Boa, Buyoon, Cart Kiki, Cop Speeder, Egg Keeper, Fighter Aircraft A, Fighter Aircraft B, Ice Ball, Icecap's unnamed aircraft, Kiki, Leon, Maid robot, Mechanical fish, Pirate, Rhinotank, Satellite, Saru Air A, Spark Unit, Spinner, Sweeper, Thunder Spinner, E-101 Beta, E-102 Gamma, E-103 Delta, E-104 Epsilon, E-105 Zeta, ZERO, Egg Beetle, E-1000, Egg Golem, Big Foot Type A, Big Foot Type B, Giga Trooper, Gold Beetle, Gun Beetle, GUN Soldier, GUN Trooper, Mono Beetle, Rocket Beetle, Spark Beetle

Skill Piece[]

Star Skill[]

Effect[]


Users: Sonic, Chip, Dark Gaia, Big Mother, Dark Bat (Dark Bat Sniper, Thunder Bat), Dark Master (Fire Master, Fright Master, Lightning Master, Power Master, Cure Master), Dark Eel, Dark Fright (Red Fright), Evil Flower,  Killer Bee (Red Killer Bee), Little Rex (Red Rex), Deep Nightmare (Red Deep Nightmare), Spike, Titan (Red Titan), Dark Moray, Dark Guardian, Dark Gaia Phoenix, Aero-Cannon (Aero-Chaser), Bat, Bug, Egg Blizzard (Egg Flame, Egg Typhoon), Egg Burst (Egg Shackles, Thunder Ball), Egg Fighter (Egg Shooter) Launcher (H, V, H+V), Egg Typhoon, Fish, Interceptor, Little Fighter, Mole Cannon, Tornado Defense, Egg Beetle (Egg Lancer), Egg Devil Ray, Egg Dragoon

Giant Fake Chaos Emerald[]

Single Chaos Emerald Abilities[]

Passive

Active

Resistance to

Users: Zavok, Zeena, Zazz, Zor, Master Zik, Zeena, Rouge the Bat, Vector the Crocodile

Seven Chaos Emeralds[]

Passive

Active

Users: Mephiles

Hyper Mode[]

Users: Espio, Fang, Bean, Bark, Honey

Super Powers[]

Super Forms[]

Resistance to

Super Sonic Boost[]

  • Enhanced Statistics Amplification (Super Sonic Boost. The Super Sonic Boost is a Technique used by Sonic for the first time during the Generation events, Sonic use it to fight Time Eater, Final Hizard, Super Egg Robot, Super Egg Robot Z, Ultimate Gemerl, Egg Slamander, Egg Wizard, Perfect Dark Gaia)

  • Enhanced Statistics Amplification (Super Sonic and Classic Sonic by merging their two Super Sonic Boost are able to create the Super Sonic Missile is a technique having many similarities with the Double Boost, Super Sonic and Classic Super Sonic using the Super Sonic Missile have one shot Time Eater)

References[]

  1. Sonic Jam Official Guide
  2. Sonic the Hedgehog (2006) Japanese instructional booklet
  3. Sonic Origins English/Japanese instruction booklet
  4. Sonic Superstars English/Japanese instruction booklet
  5. 5.0 5.1 Supersonic Q&A (JP)
  6. Sonic the Hedgehog: Imposter Syndrome issue #1
  7. Sonic the Hedgehog issue #51
  8. Sonic Advance 2 Prima Guide
  9. Sonic Heroes Koushiki Guide Book
  10. Sonic Adventure U.S. manual pg. 21
  11. Sonic the Hedgehog (2006): PRIMA Official Game Guide
  12. Sonic the Hedgehog (2006): Official Game Guide
  13. Sonic Labyrinth English manual
  14. Sonic Dream Team: Official Concept Art]
  15. 15.0 15.1 Official English NiGHTS into Dreams Website by Sonic Team
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 NiGHTS: Journey of Dreams
  17. Sonic Lost World: Deadly Six Edition
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 NiGHTS into Dreams
  19. 19.0 19.1 19.2 NiGHTS into Dreams Japanese Manual
  20. NiGHTS into Dreams Japanese manual on Steam version port
  21. Sega Superstar Tennis: Nights Superstar move
  22. NiGHTS Dream Wheel
  23. Sonic Riders: Zero Gravity
  24. Sonic Riders
  25. 25.0 25.1 Sonic & All Stars Racing Transformed
  26. Sonic & All-Stars Racing Transformed
  27. SEGA Superstars
  28. Sega Superstar Tennis
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Sonic Shuffle
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Sonic Dream Team: Ego City (Vs. Nightmare Eggman)
  31. Sonic Dream Team: Vs. Nightmare Eggman
  32. 32.0 32.1 Sonic the Hedgehog (2006): Crisis City (Silver's Story)
  33. 33.0 33.1 33.2 Sonic the Hedgehog (2006): Silver's Story
  34. Sonic Generations (3DS): Silver Boss
  35. 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 35.11 Sonic and the Secret Rings Saikyou Kouryaku Guide
  36. 36.0 36.1 36.2 Sonic and the Secret Rings
  37. Sonic Unleashed: Encyclopedia - Bestiary - Lightning master
  38. Sonic Unleashed: Encyclopedia - Bestiary - Thunder Bat
  39. Sonic Unleashed: Encyclopedia - Bestiary - Fright Master
  40. Sonic Unleashed: Encyclopedia - Bestiary - Fire Master
  41. Sonic Unleashed: Vs Perfect Dark Gaia
  42. 42.0 42.1 42.2 Sonic Prime S1E6, "Situation: Grim"
  43. 43.0 43.1 Sonic Prime S1E7, "It Takes One to No Place"
  44. Sonic Prime S1E2, "The Yoke's On You"
  45. Sonic Prime S1E3, "Escape from New Yoke
  46. Sonic Prime S1E5, "Barking Up the Wrong Tree"
  47. Sonic Prime S1E8, "There's No ARRGH in "Team""
  48. Sonic Frontiers (JP): Chaos Island
  49. Sonic 3D Blast: Rusty Ruin Zone Boss
  50. 50.0 50.1 Sonic 4: Episode II Oil Desert Zone Boss
  51. Sonic Mania: Phantom King Boss
  52. Sonic the Hedgehog 1: Spring Yard Zone Boss
  53. 53.0 53.1 Sonic the Hedgehog 2: Hill Top Zone Boss
  54. Sonic Mania Adventures
  55. Sonic the Hedgehog 2: Metropolis Zone Boss
  56. Sonic the Hedgehog 4 Episode I: Mad Gear Zone Boss
  57. 57.0 57.1 Sonic CD: Tidal Tempest Zone Boss
  58. Sonic Origins
  59. Sonic the Hedgehog 1: Marble Zone Boss
  60. Sonic 3D Blast: Diamond Dust Zone Boss
  61. Sonic the Hedgehog 2: Mystic Cave Zone Boss
  62. Sonic the Hedgehog 2: Chemical Plant Zone Boss
  63. 63.0 63.1 Sonic Adventure
  64. Sonic Battle
  65. Sonic Runners: Story Mode
  66. 66.0 66.1 66.2 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
  67. Sonic Shuffle
  68. Sonic the Hedgehog: Bad Guys #1
  69. 69.0 69.1 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
  70. 70.0 70.1 Sonic the Hedgehog Triple Trouble
  71. 71.0 71.1 Knuckles' Chaotix
  72. Sonic the Hedgehog Chaos
  73. Sonic the Hedgehog 2: 2-Player Mode
  74. Sonic Drift 2
  75. Sonic Generations; "City Escape"
  76. Sonic Frontiers - Showdown Trailer
  77. 77.0 77.1 77.2 77.3 77.4 Sonic Frontiers: Ouranos Island
  78. 78.0 78.1 78.2 Sonic Frontiers: Ouranos Island
  79. Sonic Frontiers: Chaos Island
  80. Sonic Frontiers: Ares Island
  81. Sonic the Hedgehog Issue 251
  82. Sonic the Hedgehog Issue 220
  83. Knuckles (miniseries) Issue 2-3
  84. Sonic the Hedgehog Issue 185
  85. Sonic the Hedgehog issue #225
  86. Sonic the Hedgehog issue #224
  87. Sonic the Hedgehog Issue 170
  88. The Murder of Sonic the Hedgehog
  89. Sonic Prime S1E7, "It Takes One to No Place"
  90. Sonic Rivals: Silver's Story
  91. Sonic Advance 3 English Manual
  92. Sonic the Hedgehog Encyclo-speed-ia: Sonic Advance 3
  93. Sonic Advance 3
  94. Sonic the Hedgehog Encyclo-speed-ia: Sonic Advance 3
  95. Sonic Rivals 2 Manual
  96. 96.0 96.1 Sonic Battle Saikyou Guide
  97. Sonic Battle Japanese Website
  98. Sonic Rivals
  99. 99.0 99.1 Shadow the Hedgehog (2005) Saikyou Kouryaku Guide
  100. Sonic the Hedgehog (2006): Shadow's Story
  101. Sonic Frontiers: Vs The End
  102. Sonic Frontiers: Kronos Island
  103. Sonic Frontiers: Rhea Island
  104. Sonic Frontiers (JP): Introduction Cutscene
  105. Sonic Frontiers
  106. Sonic Rush: Water Palace
  107. Sonic Rush Adventure
  108. 108.0 108.1 108.2 108.3 108.4 108.5 108.6 108.7 Cite error: Invalid <ref> tag; no text was provided for refs named SRE


Large Star level (Chaos Emerald (Past). Emerl caused the destruction of the 4th Great Civilization, The Chaos Emeralds restored the planet several times during the battle between Chip and Dark Gaia at the time, Tikal used the Master Emerald in order to stop Chaos, who was going to cause the destruction of the planet's surface, The Black Arms are easily capable of conquering the planet, being able to shut down the gun, convert the population into energy, possessing machines powerful enough to contain this energy, transporting Glyphic Canyon and Sky Troops, and claiming to be able to land Black Comet on the planet, the Chaos Emeralds are capable of destroying Black Comet)

High Universe level (Tails Adventure. Sonic is Comparable to Tails, able to beat Kukku Empire beating, Tails is able of withstanding a massive fire explosion that destroys part of Cocoa Island, the Kukku's weapon is able of ignite Cacao Island, On Poloy Forest, he fought Combat Hover Pod, Combat Walker, and Bird Walker. On Vocanic Tunnel, he fought Bat Robot, Nezu, and Mecha Golem. On Polly Mountain, he fought Jumping Combatant, Bomb Throwing Combatant, Rock Throwing Combatant, and Battle Kukku XVI. On Lake Rokcy, he fought Combat Mini-Sub, Flying Bomber, and Kukku Cruiser. On Cavern Island, he fought Bat Robot, Drill Mole, Nezu, and Mecha Golem. On Green Island, he fought Beehive and Little Kukku. On Caron Forest, he fought Combat Hover Pod and Combat Walker. On Lake Crystal, he fought Flying Bomber and Jumping Combatant. On Polly Mountain, he fought Bat Robot, Drill Mole, and Nezu. On Battle Fortress, he fought Sniper Kukku, Cannon Launcher, Flying Bomber, Pilot Combatant, Sniper Kukku, Robo Kukku, Dr. Fukurokov, Battle Kukku XVI, and Great Battle Kukku, Tails destroyed Battle Fortress, also known as Kukku Island)

High Universe level (Sonic 1. Sonic is superior to Critters Energy, that can be used as a power source for badniks, the energy of a badnik is said to be infinite, each badnik destroyed by Sonic has been destroyed at the atomic level. Eggman claims that with the badniks, he will be able to raze South Island, Sonic has had to fight various badniks, all of whom have been able to get round his toughness, causing him to lose rings, On Green Hill, Sonic has fought Buzz Bomber, Crabmeat, Chopper, MotoBug and Newtron, and has also fought as a boss Egg Wrecker, possibly comparable to Super Sonic) higher (On Marble Zone Sonic fought Batbrain, Buzz Bomber again and CaterKiller fought at the end Egg Scorcher, possibly comparable to Super Sonic) higher (On the Labyrinth Zone fought Burrobot, Jaws and Unidasu, and Egg Stinger, comparable to Super Sonic) higher (On the Starlight Zone fought Bomb and Uni Uni and Egg Spiker, possibly comparable to Super Sonic) higher (at the Scrap Brain Zone fought Ball Hog, Bomb again, Burrobot again, Caterkiller again, Jaws again and Unidasu again, fought Egg Crusher in the Final Zone, possibly comparable to Super Sonic)

Low Multiverse level (S2 Game Gear. Comparable to Master Robots like Antlion, Evil Goose, Sealion, Evil Pig, Metal Boarer and Silver Sonic)

Low Multiverse level (S2 Genesis. Sonic more powerful than before, Sonic with the help of Tails, Knuckles and Amy has fought various badniks, Sonic fights Eggman's various mecha and badniks, the badnik generate a gigantic explosion across West Side Island, the badniks are strong enough to build the Death Egg, said to be the size of a star, said to be a destroyer of the planet, on Emerald Hill has fought Buzzer, Coconuts, Masher and as boss Egg Drillster, possibly comparable to Super Sonic) higher (on Chemical Plant Zone is comparable to Grabber, Spiny is bossed by Egg Poison, possibly comparable to Super Sonic) higher (on Aquatic Ruin Zone has fought Chop Chop, Grounder and Whisp as well as Egg Hammer as boss, possibly comparable to Super Sonic) higher (on Casino Night Zone has fought Crawl and Egg Claw as boss, possibly comparable to Super Sonic) higher (on Hill Top Zone has fought Gohla, Rexon and Spiker as well as Egg Scorcher version Mk 2 which is superior to the previous one, possibly comparable to Super Sonic) higher (on Mystic Cave Sonic has fought Crawlton, Flasher as well as Egg Digger as boss aka Drill Eggman 2, possibly comparable to Super Sonic) higher (on Oil Ocean Zone has fought Aquis and Octus as well as Sub Marine Eggman 2, possibly comparable to Super Sonic) higher (on Metropolis Zone fought Asteron, Shellcraker, Slicer and Egg Bouncer as bosses, possibly comparable to Super Sonic) higher (on Wing Fortress Zone fought Clucker, a Death Egg Zone comparable to Silver Mecha Sonic better than Silver Sonic, possibly comparable to Super Sonic) higher (Can be compared to Death Egg in basic form, Sonic resists the destruction of the Death Egg, Sonic destroyed the Death Egg)

Low Multiverse level (Super Sonic (S2). Super Sonic during the Sonic 2 events, fought the Death Egg Robot, Super Sonic resists the destruction of the Death Egg)

Low Multiverse level (Spin Ball. Sonic is able to bring about the destruction of the island, powered by 12 Chaos Emeralds, during the Spin Ball events, fought multiple bosses and badniks like, Cluckbird, Magma Worm and Rexxon at Toxic Caves and Scorpius as boss, fought Cluckbird, Ferron and Magma Worm at Toxic Pools and Toxic Pools as boss, fought Cluckbird again and Ferron again and Roboiler as boss at Lava PowerHouse, a The Machine fought Buster, Cluckbird again, Krondor and Veg-O-Machine as boss, a showdown fought Krondor and Robotnik's Ship as boss, and the Final Showdown fought Krondor and Final Showdown Boss)

Low Multiverse level with Deep Power Stone (Sonic & Sally. With the possession of the Deep Power Stone, Sonic's abilities are greatly increased due to its power equivalent to 10,000 Power Rings)

Low Multiverse level (Archie Issue 1-12 Comparable to Pseudo Sonic and Anti Sonic aka Scourge, Fought in the Multiversal battle involving thousands of Sonics against Robo Robotnik)

Low Multiverse level (STC 1-20. Sonic evolves above Mettalix who has trained to fight copies of Sonic) higher (Mettalix claims to be powered by little planet, granting it limiteless power) even higher (superior to metamorphia who used Power Mimicry on Sonic, Sonic even beat her)

Low Multiverse level (Virgin Book. the durability of a Chaos emerald like all the others is so high that it is able to resist the creation of a big bang during events of Virgin Book, able fight the monster of the 4th dimension, wanting the complete destruction of the 4th Dimension the time-sharers who protect the temporal axis from multiversal threat help sonic)

Low Multiverse level (S3 & Knuckles. With the help of Tails, Knuckles and Amy have fought multiple badniks and different bosses, on Angel Island they fought Bloominator, Caterkiller Jr, Monkey Dude, Rhinobot and Fire Breath possibly comparable to Super Sonic, Fire Breath set Angel Island ablaze in an instant) higher (and Egg Scorcher Mk 3, possibly comparable to Super Sonic) higher (on Hydro City they fought Blastoid, Bugernaut, Jawz, Mega Chopper, Pointdexter, Turbo Spiker and Big Shaker with Egg Vortex, in Marble Garden they fought Bubbles, Mantis, Relief, Spiker and Tunnelbot, possibly comparable to Super Sonic) higher (and Egg Drillster Mk 2, possibly comparable to Super Sonic) higher (on Carnival Night fought Batbot, Clamer, Sparkle and Bowling Spin, possibly comparable to Super Sonic) higher (and Egg Gravitron, possibly comparable to Super Sonic) higher (on IceCap fought Penguinator, Star Pointer and Big Icedus, possibly comparable to Super Sonic) higher (and Egg Froster, possibly comparable to Super Sonic) higher (on Launch Base Zone fought Corker, Flybot767, Orbinaut, Ribot, Snale Blaster and Twin Hammer, possibly comparable to Super Sonic) higher (and Egg Cannon, possibly comparable to Super Sonic) higher (and Egg Rocket, possibly comparable to Super Sonic)

higher (and Big Arms, possibly comparable to Super Sonic, caused the destruction of the Death Egg) higher (on Mushroom Hill fought Butterdroid, Cluckoid, Dragonfly, Madmole, Mushmeanie and Hey No, possibly comparable to Super Sonic) higher (with Egg Scrambler, possibly comparable to Super Sonic) higher (on Flying Battery Zone fought Blaster, Technoqueek, Gapsule, possibly comparable to Super Sonic) higher (and Laser Prison, possibly comparable to Super Sonic) higher (and Egg Hanger, possibly comparable to Super Sonic) higher (on Sandopolis fought Hyudoro, Rock'n, Sandworm, Skorp as well as Guardian, possibly comparable to Super Sonic) higher (and Egg Golem, possibly comparable to Super Sonic) higher (on Lava Reef Zone fought Fireworm, Iwamodoki, Toxomister as well as Heat Arms, possibly comparable to Super Sonic) higher (and Egg Inferno, possibly comparable to Super Sonic, Hidden Palace Zone fought Knuckles, and is compared to being a living Chaos Emerald, Defeated Super Sonic at the beginning of the game) higher (on Sky Santuary Zone fought Eggrobo, Egg Wrecker, Egg Bouncer, Comparable to Mecha Sonic Mk 2 being a stronger version than the previous one, possibly comparable to Super Sonic) higher (on Death Egg Zone fought different enemies like Spikebonker, ChainSpike and Red Eye, possibly comparable to Super Sonic) higher (Death Ball, possibly comparable to Super Sonic)

Low Multiverse level (Sonic (OVA). Fought Metal Robotnik, comparable to Hyper Metal Sonic)

Low Multiverse level (Sonic Underground. Comparable to Manic stopped the destruction of Moebius caused by the Chaos Emeralds, Sonic, Sonia, and Manic caused the destruction of multiple stars)

Low Multiverse level (Labyrinth. Sonic during the events of Labyrinth finds himself alone to able different eggman robot without the help of tails living his own adventure, The Badniks build the Sonic Labyrinth mazes, The size of the castles is extremely large, reaching up to the clouds, containing cities with massive buildings, as well as multiple mountains, and an entire sea, Sonic fought Flowawa, Peppepe and Toriri, Sonic fights a robot from the Mecha series called Mecha Gorilla on the Labyrinth of the Sky, Kabutoto, Ototo, Puyoyo, Takoko, Yadokaka and Kani Pearl on the Labyrinth of the Sea, Kibaba, Mukaka and Needle Man on the Labyrinth Factory, Aroro, Beroro, Dragogo, Gabubu, Gaikoko, Nyororo, Robototo and Smiley Bomb on the Labyrinth of the Castle)

Low Multiverse level (Blast. Sonic during Blast fights eggman with his brand new mecha series, With the help of Knuckles, back on top they fought Buzzer, Coconuts, Masher and Green Hill Zone Boss, the Yellow Desert Zone fought Batbot, Sandoom and Yellow Desert Zone Boss, on Red Volcano Zone fought Gohla, Rexon and Red Volcano Zone Boss, the Blue Marine Zone fought Aquis, Crabmeat, Octopus, Blue Marine Zone Boss, the Silver Castle Zone fought Egg Pogo, Egg Saucer, Egg Sentry and Silver Castle Zone Boss, and Final Boss, Sonic to destroy the Death Egg once again)

Low Multiverse level (3D Blast. Sonic during 3D Blast fights eggman, Eggman can generate a dimensional ring generator, Eggman can generate a dimensional ring generator similar to the Giant Ring, on Green Grove Zone fought Hunter, Scouter, Snake and Green Grove Zone Boss, in Rusty Ruin Zone fought Bee, Crock, and Rusty Ruin Zone Boss, on Spring Stadium fought Dragfly, Fish, Shell, Spider and Spring Stadium Zone Boss, on Diamant Dust Zone fought Bunny, Pengo, Snowman and Diamant Dust Zone Boss, on Volcano Vallet Zone fought Bat, Bug, Firefly, Scorpy and Volcano Vallet Zone Boss, on Gene Gadget Zone fought Fish, Mouse, Octopus, and Gene Gadget Zone Boss, on Panic Puppet Zone fought Walker, Whirl and Panic Puppet Zone Boss, on Final Fight fought Final Weapon)

Low Multiverse level (Tails Sky Patrol. Sonic superior to Bearanger who was comparable to Tails during the Skypatrol events, Tails has entered the Training Area) higher (Rail Canyon fought Ballon Gun, Bee Fly, Dorigame, Tobikoshi Crow is like Boss Hocke-Wulf a member of the Witchcarters) higher (on Ruin Wood fought Ballon Gun, Bound Head, Captureberry, Gon, Haneruton, Minokichi and as Boss Bearanger) higher (on Metal Island fought Balloon Gun, Dorigame, Tobikoshi Crow and Carrotia a Member of the Witchcarters) higher (on Dark Castle fought Balloon Gun, Bound Head, Carronade, Dorigame, Gon, Haneruton, Tashiya, Tobikoshi Crow and as boss the Witchcarters leader Witchcart, Witchcart can use her magic to create Metal Island and Dark Castle) higher (During Flying off the Rails event, Tails claims not to be able to bypass Bearanger's toughness with Spin Dash claiming he's tougher than the badnik he faced)

Low Multiverse level (SegaSonic. Sonic takes on different eggman mecha with Ray and Mighty, With Mighty and Ray's help, he defeated various badniks and bosses, after crossing Volcano Vault and Icy isle, he fought Antilon Badnik and Centipede Badnik in Desert Dodge, after crossing Trap Tower, Landslide Limbo fought Sea Snake Badnik in Wild Water Way, and finally fought Eggman in Eggman's Tower, [Eggman blew up the island])

Low Multiverse level (Knuckles Chaotix. Sonic comparable to Knuckles during the Sonic fighters era, Sonic evolve at the level of Dark Rings being a set of 50 Rings precisely and the energy of the pillar of the Master Emeralds, Dark Rings being able to create a zone, the zones being of parallel univers, it is shown that in this area we can manipulate space-time, Knuckles with the help of Mighty, Espio, Charmy, Vector, Heavy and Bomb, all badniks are powered by Dark Rings, on Isolated Island fought Liftor, on Botanic Base fought Am-Bush, Burboom, BushBubble, Catalurcher, Spiketower, and Botanic Base Boss, on Speed Slicer fought Dribbler, Gotcha, Hoverby Mk 2, Needlenose as well as Speed Slicer Boss, on Amazing Arena fought Beatal, MotorSpike, Ticktock, Triclod as well as Amazing Arena Boss, on Techno Tower fought Blitz, Bombbearer, Gut Buster, Ringleader, Trundull and Techno Tower Boss, on Marina Madness fought Floatsam, Marina Madness Badnik 1 and 2, Piranha, Poptank and Marina Madness boss, on World Entrance fought Metal Sonic and its much stronger transformation powered by Dark Rings Metal Sonic Kai)

Low Multiverse level (Shogakukan. Sonic can build a snowman the size of a planet, capable of destroying part of the moon with a snowball) higher (Charmy's peck becomes considerably more powerful than before) higher (Even stronger than before with Power Sonic) higher (Manages to control the energy of Chaos. A Chaos Emerald is the basis of a mecha created by Eggman, powered by a Chaos Emerald)

Low Multiverse level (STC 20-169. Comparable to Shortfuse the Cybernik which consists of a Megatal alloy designed for the best eggman badniks) higher (Can tank a Death Egg laser) | Low Multiverse level (Superior to Metal Sonic where 13 metallix are shown to be able of powering the alpha device which can have enough energy to explosed Little Planet and should be superior to the Power Of Miracle Planet which was described as Limitless and Infinite by the Emperor Metallix himself, Sonic is comparable to Knuckles who is comparable to Morain who claims to be the strongest epeist in an entire alternate universe) higher (Sonic superior has the entire special badnik service, superior to eggman's previous robot, Comparable to Brutus who resists several Super Sonic blows, Comparable to Shortfuse the Cybernik new form who fights side by side against Metal Amy and Metal Jonnylightfoot)

Low Multiverse level (Chaos. Sonic during Chaos events fights various Master Robots, onTurquois Hill fought Boing-o-Bot and Buzz Bomber has the Master Robot Laby Bug) higher (on Gigalopolis fought Buzz Bomber, Metal-o-Turtle is the Master Robot Bead Worm) higher (on the Sleeping Egg fought Frogger, Veg-o-bot and the Master Robot Bouncy Eggman, the Eggman machines being able to create the Egg Sleeping Zone a parallel dimension) higher (on Mecha Green Hill Zone, Green Hill Robotize by Eggman, Sonic fought Boing-o-bot and Coconuts as well as Master Robots Tree Crawler) higher (on Aqua Planet fought Mecha Hiyoko and as Master Robot Sphere-o-bot) higher (on Electric Egg Zone fought Bomblin, Buzz Bomber as Master Robots Laser Walker)

Low Multiverse level (Triple Trouble. During the Triple Trouble events, Sonic has become much stronger than before, the badnik have transformed flicky Island into a labyrinth to trap sonic, Sonic shows himself able of fighting Knuckles, Metal & Fang, Sonic with the help of Tails, on Great Turquoise Zone fought Bombaberry, Springshell, and bosses like Tart Turtle, on Sunset Park Zone fought Bombaberry, Kameka, Ladybuggy and Marve-Shupopolocus-Gou, on Meta Junglira Zone fought Rabibin, Ridal Tap and Wood Buttarundorf, on Robotnik Winter Zone fought Penguin Bomber, Spidal Tap, and as Boss Giga Thomas Pen, a Tidal Plant Zone fought Eeliotte as well as Knuckles, then a Atomic Destroyer Zone fought different enemies like Bomblur, Mecha Hiyoko, as well as Metal Sonic and Eggman with Different Meca)

Low Multiverse level (Sonic R. Comparable to Metal Knuckles and Doll Tails, possibly comparable to Super Sonic)

Low Multiverse level (Archie Issue 13-50. Sonic survived the explosion that one-shot the King of Acorn, who had beaten Sally in a single blow) higher with 3 Power Rings (able to beat the battles that had to be used to have the most powerful army in the world with the use of power rings that he increased to 3 during the fight) | Low Multiverse level as a Mecha Sonic (Stronger than before as a Mecha Sonic stated by Dr. Robotnik Prime to be superior to his organic self. Fought organic Knuckles overwhelming and beating him to pulp fiction. Fought evenly with Bunnie, made her use her shield to protect herself from his attacks, and eventually overwhelmed her, The idea of roboticized Mecha Sonic was originally deemed to dangerous to risk) | Low Multiverse level (comparable E.V.E a robot able of evolving infinitely in terms of power, each time it evolves it takes on a new form and becomes stronger, E.V.E caused the destruction of several planets, Fought alongside freedom fighters the Scourge team, Sonic survives the destruction of the dimension Al and Cal only one of its Chaos Emerald divided into Emerald Shard was able of creating a zone, comparable to Geoffrey St John among the strongest mobians in charge of protecting the Kingdom of Acorn, comparable to Eggman physically amplified, survives the explosion of the Ultimate Annihilator at the end of the end game, comparable to Warlord Kodos who survived the feist attack, comparable to monkey khan powered by Power Rings)

Low Multiverse level as a Ultra Sonic (Ultra Classic Sonic. Ultra Sonic powered by a large number of Rings)

Low Multiverse level (STC Issue 20-169. Sonic Post Running Wild is comparable to Super Sonic in basic form) massively higher (During the events of the Drakon Empire era, Sonic proved to be comparable to the Sentinels in Metal Knuckles)

High Hyperverse level (Super Sonic (STC). [he could easily destroy the Earth with the the Moon]. Superior to Eggman, powered by the Master Emerald, Could have been larger than the planet itself, he can rewrite all the realities of Prime Zone and Special Zone multiple times, superior to Time Waster, capable of destroying the timeline, located above the limbo dimension, a 4.5-dimensional structure, during the events of Shanazar, it was explained that when quantum particles exist, a parallel dimension is created, with the duality of realities acting as quantum and subatomic particles, Time Waster existing in a space outside of space and time where time is perceived as finite)

High Hyperverse level (148-174. Superior to Amy and Tekno, who faced Time Waster, being said to be the only ones capable of defeating him) higher (comparable to Master Sentinels, which are superior to normal sentinels, similar to King Sonic, can easily beat the splitzoids that were designed to beat sonic on its comeback) higher (Comparable to the plax machines powered by the planet)

Unknown level (Super Sonic (Generation). Classic Super Sonic does not fit in with Time Eater because he was helped by his modern counterpart, Furthermore, the Chaos Emeralds used are those of Modern Sonic)

High Hyperverse level (Mania. With the help of Tails, Knuckles, Mighty, Ray, on Green Hill Zone fought Batbrain, Buzz Bomber, Chopper, CrabMeat, Motobug, Newtron as well as DD Wrecker, possibly comparable to Super Sonic) higher (Death Egg Robot, possibly comparable to Super Sonic) higher (on Chemical Plant Zone fought Caterkiller, Grabber, Spiny, as well as Amoeba Droid, possibly comparable to Super Sonic) higher (and Mean Bean Machine, possibly comparable to Super Sonic) higher (on Studiopolis Zone fought Canister, Mic Drop, Shutterbug, Tubinaut as well as Heavy Gunner, possibly comparable to Super Sonic) higher (and Weather Globe, possibly comparable to Super Sonic) higher (on Flying Battery Zone fought Blaster, Clucker, Madmole, Technosqueek, Zombie Orbinaut, as well as Big Squeeze, possibly comparable to Super Sonic) higher (and Spider Mobile, possibly comparable to Super Sonic) higher (on Press Garden Zone fought Asteron, Dragonfly, IceBomba, Juggle Saw, Splats, Woodrow as well as Shiversaw, possibly comparable to Super Sonic) higher (and Heavy Shinobi, possibly comparable to Super Sonic) higher (on Stardust Speedway fought Dango, Hotaru, Kabasira, Kanabun, Silver Sonic, as well as Hotaru Hi-Watt, possibly comparable to Super Sonic) higher (and Metal Sonic, possibly comparable to Super Sonic) higher (on Hydrocity has fought Blastoid, Bugernaut, Jawz, Jellygnite, Mega Chopper, Pointdexter, Turbo Spiker, as well as Dive Eggman, possibly comparable to Super Sonic) higher (and Laundro-Mobile, possibly comparable to Super Sonic, has fought different enemies such as Armadiloid, Bumpalo, Cactinaut, Cactula, Rattlekiller, Roller Mark 2, Vultron, as well as Uber Caterkiller, possibly comparable to Super Sonic) higher (and Heavy Magician, possibly comparable to Super Sonic) higher (on Oil Ocean has fought Aquis, Gohla, Octus, as well as Meter Droid, possibly comparable to Super Sonic) higher (and Mega Octus, possibly comparable to Super Sonic) higher (on Lava Reef Zone fought Iwamadoki, Fireworm, Rexon, Toxomister as well as Drillerdroid, possibly comparable to Super Sonic) higher (and Heavy Rider, possibly comparable to Super Sonic and Heavy King) higher (on Metallic Madness Zone fought Amy Doll, Driller, Fire Dropper, Matryoshka-Bom, Mecha-Bu, Poh-Bee, Scarab as well as Egg Pistons Mk 2, possibly comparable to Super Sonic) higher (and Gachapandora, possibly comparable to Super Sonic) higher (on Titanic Monarch Zone fought ball hog, Flasher Mk 2, Sentry Bug, Turbo Turtle, as well as Crimson Eye, possibly comparable to Super Sonic) higher (and Phantom Egg, possibly comparable to Super Sonic, powered by a False Phantom Ruby)

High Hyperverse level (Classic Forces. Classic Sonic from Forces does not adapt to any character, whether it be Chaos 0, Egg Dragon, or Infinite, even Classic Super Sonic doesn't have their levels)

High Hyperverse level (Super Sonic (Mania). Sonic is comparable to an EggRobo which was partially impregnated with the energy of a Phantom Ruby, able to remove a sun, can create a dimension where time is constantly changing, False Phantom Ruby powerful enough to rival Classic Super Sonic comparable to Phantom King, The False Phantom Ruby is used to create the Egg Reverie, a dimension that contains one instantaneous time per second per real number that can exist in the past, present and future)

High Hyperverse level with Time Stones (Classic Speed Simulator. The Time Stones are able of creating a dimensional fusion, as well as stopping the fusion) higher (Classic Tails survived the attack of the Time Stone)

High Hyperverse level (Superstars. During Superstars Sonic battles various eggman robots, much stronger than before and powerful enough to require the help of Tails, Knuckles and Amy, Trip, in Bridge Island fought Batbrain, Buzz Bomber, Chopper, Crabmeat, Fly Thorn, Mosasaurus possibly comparable to Super Sonic) higher (and Hammer Egg Robot, possibly comparable to Super Sonic) higher (on Speed Jungle fought Batbrain, Cling Mecha, Crawlton, Fly Thorn, Green Beetle Badnik, Item Badnik, Rush Mecha, Splats, Toad Mecha and Mosquito, possibly comparable to Super Sonic) higher (and (Speed Jungle Zone Boss, possibly comparable to Super Sonic) higher (on Sky Temple fought Blaster, Electrical Discharge Mecha, Fly Thorn, Green Beetle Badnik, Laser Mecha, as well as Sky Temple Zone Boss, possibly comparable to Super Sonic) higher (on Pinball Carnival Zone fought Barrel Thrower, Batbrain, Coaster Buzzsaw, Crawlshell, Kanga Clanga, Splats and Tails Doll as well as Pierrot, possibly comparable to Super Sonic) higher (and Pinball Carnival Zone Boss, possibly comparable to Super Sonic) higher (on Lagoon City Zone fought Barrel Thrower, Chopper, Crabmeat, Electric Catfish Mecha, Electrical Discharge Mecha, Fly Thorn 03, Grapes Mech, Spotted Garden Eel Mecha, Watermelon Mecha, Water Strider Mecha, Jellyfish Badnik, possibly comparable to Super Sonic) higher (and Lagoon City Zone Boss, possibly comparable to Super Sonic) higher (fought Mole Mecha, Skorp, Spider Mecha, Trampling Mecha, Uni Uni as well as Mole, possibly comparable to Super Sonic) higher (on Press Factory fought Batbrain, Elephant Mecha, Green Beetle Badnik, Hotaru, Jellyfish Mecha, Snail Blaster, Tick-Tock Drone, as well as Gorilla Badnik, possibly comparable to Super Sonic) higher (and Press Factory Zone Boss, possibly comparable to Super Sonic) higher (on Golden Capital Zone fought Cooperation Mecha Group, Jellyfish Mecha, Scarab Beetle Mecha, Slicer, Soap Bubble Mecha, Uni Uni as well as Pig Badnik, possibly comparable to Super Sonic) higher (and Fang the Hunter, possibly comparable to Super Sonic, comparable to Marvelous Queen by Fang the Sniper, powered by the Warp Topaz a weapon able of destabilizing the core of a planet, able of destroying planets and deforming an entire space time at its peak) higher (on Cyber Station Zone fought Amidakuji Mech, Batbrain, Buzz Bomber, Crabmeat, Fly Thorn, and the Metal Fighters a team composed of Prototype, Metal Sonic, Metal Knuckles, Metal Amy, Metal Tails as well as Metal Trip, possibly comparable to Super Sonic, Sonic, Tails, Knuckles, Amy, and the Badniks converted their existence into bits of data in Cyberstation) higher (During the Frozen Base Zone events fought Bastion, Bottaco, Coulon, Fly Thorn, Light Bird Mecha, Mini Ptera Mecha, Moocolon, Quili-Quili, Southan, Spring Mecha, Trampolin Mecha, Uni Uni as well as Ptera, possibly comparable to Super Sonic) higher (on Egg Fortress fought Anton, Caterpillar Mecha, Darts Mecha, Mecha-Bu, Security Machine, as well as Big Egg, possibly comparable to Super Sonic)

High Hyperverse level (Fighters. During the Fighters Events is organized a fighting tournament to determine who will have the Chaos Emerald, Sonic is comparable to the different participant of the tournament which counts Sonic, Tails, Amy, Knuckles, Espio, Fang, Bean, Bark, Honey, Eggman and Metal Sonic) higher with Hyper Mode (Sonic is filled with the energy of Seven Chaos Emerald) higher (Comparable to Metal Sonic who survived the destruction of the Death Egg 2)

High Hyperverse level (Super Sonic (Fighters). Super Sonic returns to face Eggman with the E-Mech)

High Hyperverse level in Adventure Era (Pocket Adventure. Fought Knuckles, Silver Sonic and various Eggman Mecas and badnik, On Neo South Island Zone fought Buzzer, Coconuts, Masher, as well as Neo South Island Boss, On Secret Plant Zone, fought Spiny as well as Secret Plant Zone Boss, on Cosmic Casino Zone as well as Cosmic Casino Zone Boss, on Aquatic Relix Zone fought Chop Chop, Grounder, Whisp and Knuckles, on Sky Chase Zone fought Balkiry, Nebula, on Aerobase Zone fought Clucker and Mecha Sonic, on Gigantic Angel Zone fought Asteron, Shellcracker, Slicer and Gigantic Angel Zone Boss, on Last Utopia Zone fought Last Utopia Zone Boss, power by a Chaos Emerald)

High Hyperverse level (Super Sonic (Superstars). Classic Super Sonic fought Dark Dragon, Dark Dragon is able to generate gigantic clouds the size of several islands, can generate tournades the size of a country, can make asteroids fall at very high speed, is able to generate dozens of black holes at will, the fight ended with Dark Dragon being sealed in the Black Onyx)

High Hyperverse level (Sonic 4 EP1. on Splash Hill Zone fought Bubbles, Buzzer, Chopper, Moto Bug, Newtron and Egg Wrencker, possibly comparable to Super Sonic) higher (on Casino Street Zone fought Batbot, Bubbles, Crawl and Catch Eggman, possibly comparable to Super Sonic) higher (on Lost Labyrinth Zone fought Bubbles, Burrotbot, Jawz, Orbinaut and Egg Mobile, possibly comparable to Super Sonic) higher (on Mad Gear Zone fought Asteron, Bubbles, Shellcracker, Slicer and Flying Eggman, possibly comparable to Super Sonic) higher (on E.G.G Station Zone fought Egg Wrecker, Catch Eggman, Egg Mobile, Flying Eggman, possibly comparable to Super Sonic) higher (and The Death Egg Robot, possibly comparable to Super Sonic)

High Hyperverse level (Sonic 4 EP 2. With the help of Tails, on Sylvania Castle Zone fought Bubbles, Chop Chop, Fullboar, Mantis, Zoomer and Egg Serpentleaf, possibly comparable to Super Sonic) higher (on White Park fought Bubbles, Chop Chop, Fullboar, Snowy, Spikes, Steelion and Metal Sonic, possibly comparable to Super Sonic) higher (on Oil Desert Zone fought Sandworm, Bubbles, Flamer, Scarabesque, as well as Egg Scrap Mech, possibly comparable to Super Sonic) higher (on Sky Fortress Zone fought Balkiry, Bubbles, Clucker, Fullboar, Turtloids as well as Metal Carrier, possibly comparable to Super Sonic) higher (on Death Egg Mk 2 Zone fought Eggman, possibly comparable to Super Sonic) higher (Metal Sonic, possibly comparable to Super Sonic) higher as well as Egg Heart, possibly comparable to Super Sonic)

High Hyperverse level (Adventure. Sonic massively stronger than before as he trained during the Classic and Modern events, With the help of Tails, Knuckles, Amy, E-102 Gamma, and Big, comparable to Eggman's Robot powered by Chaos Drives, on Emerald Coast fought Kiki, Rhinotank, Sweeper, on Windy Walley fought Boa-Boa, Leon, Rhinotank and E-103 Delta) higher (on Casinopolis fought Bladed Spinner, Electro Spinner, Pirate, on Icecap fought Boa-Boa, Iceball, Icecap, on Twinckle Park fought Buyoon, Cart Kiki, Kiki, Sweeper) higher (on Speed Highway fought Cop Speeder, Spinner, Thunder Spinner, Unidasu, on Red Montain fought Gohla, Kiki, Spinner, as well as E-104 Epsilon) higher (on Sky Deck fought Spinner, Thunder Spinner, Unidasu as well as E-102 Gamma) higher (Sonic is able to beat and scare Chaos 0, which is a concentrate of radiation from the Master Emerald making it liquid but stronger than before) higher (sonic evolves to a power superior to chaos 4 which contains more than 4 Chaos Emerald) higher (able of battle Chaos 6 powered by 6 Chaos Emerald) higher (on Hot Shelter fought, Egg Keeper, Kiki, Leon, as well as E-105 Zeta) higher (on Lost World fought Boa-Boa, Leon, Gohla) higher (on Final Egg fought Beat, Egg Keeper, Spark Unit, Spinner, Thunder Spinner as well as Egg Viper)

High Hyperverse level (Super Sonic (Adventure). Super Sonic can defeating Perfect Chaos powered by the 7 Chaos Emeralds, Tikal says Perfect Chaos could destroy the world) higher with Bolt Lightning (Sonic uses a technique called Bolt Lightning that amplifies his abilities)

High Hyperverse level (Shuffle. During Shuffle events, Comparable to Tails, Knuckles, Amy and Eggman, survived after falling on a star, has escaped the pull of a black hole that absorbs stars at high speed, fought Precioustone Amethyst, Crystal, Diamond, Garnet, Pearl and Sapphire, comparable to the monster from the 4th Dimension, Sonic is vastly inferior to Void because he is unable to overcome his durability, even when teamed up with Amy, Tails, and Knuckles)

High Hyperverse level (Adventure 2. Comparable to Eggman's Robot powered by Chaos Drives, on City Espace fought Spark Beetle, Spring Beetle, Bomb Beetle, Gun Beetle, Gun Hunter, Gun Wing, Laser Hunter, Mono Beetle, Shield Hunter, and on Metal Harbor fought Blue Eagle, Bomb Beetle, Gun Hawk, Mono Beetle, Spring Beetle, and On Green Forest fought Bomb Beetle, Gun Hunter, Laser Hunter, Mono Beetle, Rhino Spike and superior to Shadow in base form which was created with the energy of 7 Chaos Emerald and Chaos Drives, Who had previously fought Emerl, Emerl strong enough to destroy the 4th Great Civilisation) higher (On Aquatic Mine fought Boom Boo, Mono Beetle, Rhino Spike, and On Pyramide Cave fought Boom Boo, as well as E-1000, Sonic takes on a Death Chamber Egg Golem, On Crazy Gadget fought Artificial Chaos P-1 and its superior version Artificial Chaos P-100, Float Type, Gun Beetle, Gun Hunter, Mono Beetle, Shield Hunter, Spark Beetle and Eggman, On Final Rush fought Gun Hawk, Hornet-6, Hornet-9, Artificial Chaos P-1, Float Type, Laser Hawk, Sky Hawk as well as Shadow again, Float Type, Hornet-3, Hornet-6, Hornet-9, Laser Hunter, Shield Hunter before fighting Sonic) higher with the Light Speed Attack (The LSA is able of letting Sonic one-shot enemies he normally takes several hits to kill)

High Hyperverse level (Sonic 3 (Movie).Sonic Rage Boost is comparable to Shadow Rage Boost, Shadow can create a black hole able of destroying a mountain, able to powered the Eclispe Cannon able of vaporizing the entire planet, Superior to Knuckles' one shot Eggman powered by the Master Emerald, Eggman powered by the Master Emerald claims he has enough energy to conquer the planet, the universe and the multiverse with ease)

High Hyperverse level (Archie Issue 72-159. Comparable to Silver Sonic 2 aka Mecha Sonic Mk3, comparable to Metal Sonic 2.5) (gets a new mecha sonic form) resists the blow of his own super form powered by 6 Chaos Emerald, Sonic allied with Chaotix to fight Dark Legion, comparable to Hunter powered by Master Emerald)

High Hyperverse level (Dash and Spin Manga. Eggman is capable of withstanding a very large laser attack)

High Hyperverse level (Advance. With the help of Amy, Tails, Knuckles on Neo Green Hill Zone fought Buzzer, GamiGami, KeroKero, Kiki, Rhinotank and Egg Hammer Tank, on Secret Base Zone fought Mogu, Senbon, Tentou and Egg Press, on Casino Paradise fought Hanabii, Pierrot, Slot and Egg Ball, on Ice Mountain fought Drisame, Kuraa, Pen, Yukimaru and Egg Spider, on Angel Island fought Buzzer, Leon, Rhinotank, Wamu and Mecha Knuckles) higher (on Egg Rocket fought Mirror, Mogu, Oct, on Cosmic Angel fought Mirror, Mogu, Oct and Egg Snake, on X Zone fought Egg Mobile-H, Egg Mobile-D, Egg X)

High Hyperverse level (Advance 2. With the help of Amy, Tails, Knuckles, Cream, on Leaf Forest fought Buzzer, Kiki, Mon and Egg Hammer Tank 2, on Hot Crater fought Gohla, Koura, Kubinaga, Kura-Kura and Egg Bomber Tank, on Music Plant fought Bell, Circus, Piko-Piko, Yado and Egg Totem, on Ice Paradise fought Balloon, Hammerhead, Pen and Aero Egg, on Sky Canyon fought Buzzer, Madillo, Straw and Egg Saucer, on Techno Base fought Flickey, Kyura, Star and Egg-Go-Round, on Egg Utopia fought Buzzer, Geji-Geji, Mouse, Spinner and Egg Frog, on XX fought EggHammerTankII, Egg Bomber Tank, Egg Totem, Aero Egg, Egg Saucer, Egg-Go-Round, Egg Frog)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Shuffle). Although Super Sonic is vastly inferior to Void, not even capable of overcoming his durability, even when teamed up with Amy, Tails, and Knuckles, Although dreams converge toward Super Sonic, Super Sonic evolve in a higher algorithm, rising above an infinite number of higher planes of existence, Nights is superior to Wizeman, capable of destroying the nightmare zone, in the nightmare zone, we can dream many times and create other dream worlds, dreams in themselves are realities, dimensions, said to be infinite in size, dreams are well constructed as a whole because people can think in space, there are an infinite number of dreams, there are an infinite number that are extra-dimensional, from the fact that it gathers dreams of people from other dimensions, the nightmare zone contains dreams from the collective unconscious, incorporating nightmares into them, negative and positive emotions make up dreams, the dream the desire to do something, become something, or change something,Nights being that nightmare, can dualize with a dream, in every dream there is a Nightopia, or in that same Nightopia there are dreams of the same person evolving towards a recursivity evolving towards infinity, in each dream the lower dreams are like simple luminous projections, seen as infinitesimal luminous bubbles, the dreams are contained by Wiseman in the Nightmare zone, each dream is a different plane of existence, to travel between dreams you have to become more real or less real, The dreams of Maginary World come from every person, in every dimension. Maginary World is the essence of everyone's dreams. Void represents emptiness and darkness, dreams of ambition, possession, domination, pain, sadness, suffering, Lumina represents the dreams of peace, freedom, nature, Void and Lumina are both precious stones, Void and Lumina are both the same person Illumina, Maginary World is a world projected by the Precious Stones, Void cannot exist without Lumina. Illumina exists and does not exist, Illumina is the physical representation of all dreams and their aspects, Illumina's transcendence is qualitative view the 4th dimension as mere dreams originating from one's imagination, Illumina being the essence of dreams, is herself transcended qualitatively by Reverie perceived as an amber liquid the essence of dreams being contained in the magination, Those who can dream in reverie have absolute power over quantitative beings)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie Issue 72-184. During the events of Sonic Adventure, in Archie Sonic, Tails, and Knuckles, as well as Knuckles, evolve to a whole new level. Sonic able of harming his own super form and resisting its attacks. Sonic evolves to the level of existence of DeadLine, perceiving the Chaos Force as mere fiction. Tails, in his basic form, combines his strength with that of other Tails to create Titan Tails, who defeats Mammoth Mongul, able of destroying a million multiverse zones with a single hand and able of destroying all zones of existence, defeating a combat weapon from the Zone Cops, which come from the perpendicular zone, a zone crossing perpendicularly through all other zones. existing on the same higher-dimensional axis. Knuckles, meanwhile, evolves in a higher plane of existence, beyond space-time, where the force of chaos resides. Beings residing in the force of Chaos exist in the dreams of every person, or the concept of time is irrelevant, Chaos Knuckles is comparable to Turbo Tails, Sonic and Tails fought Mammoth Mongul, who created a copy of Turbo Tails, and defeated this copy with a single Chaos Emerald, whose energy was absorbed by a.d.a.m during the Great Harmony, which fought Super Sonic, Comparable to Scourge, having absorbed the power of the Master Emerald, relating to Mammoth Mongul powered by the Crown of Acorn and the Sword of Acorn powered by the Source of All, The source of everything is all that exists, whether it be cosmic particles of matter, the past, present, and future, or information, which killed the ancient walkers in one blow in the force of chaos, the sword was able to compete with the Sword of Light, which Sonic will possess during his confrontation with Ixis Naugus, fought alongside Shadow Enerjak in his basic form, injuring him several times)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Adventure 2). even higher up we find the enemies who must have been beaten with the Super Sonic Boost, Super Sonic and Super Shadow shake stars and galaxies with chaos control, After Chaos Control returns, the stars seem out of order, Sonic fought Final Hazard with the help of shadow, Shadow beat him by raising his rings limiter, during Adventure 2 the Chaos Emeralds were used several times to exert pressure, the Eclipse Cannon able to destroy a piece of the moon)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Advance). fought Super Egg Robot on the moon, Super Sonic must use Super Sonic Boost to bypass his durability)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Advance 2. superior to Super EggRobo Z (XX), who is a superior version of Super Egg Robo who once fought Super Sonic, Super Sonic was forced to use the Super Sonic Boost repeatedly to win)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Heroes. comparable to Eggman's Robot powered by Power Cores, Neo Metal Sonic is capable of creating Hang Castle, a phantomatic dimension containing a moon, On Seaside Hill comparable to Egg Pawn, Flapper, Cannon Flapper, On Ocean Place comparable to Egg Pawn, Flapper, Cannon Flapper as well as Egg Hawk, Sonic, stronger than before, manages to fight beings powered by power cores which are a multicator of 2 or more) higher (on Grand Metropolis comparable to Cameron, Cannon Flapper, Egg Pawn, Flapper, Gold Cameron, Gun Flapper, Needle Flapper) higher (on Power Plant fought Cameron, Flapper, Cannon Flapper, Gun Flapper, Needle Flapper, Bomb Flapper, Laser Flapper, Solid Flapper, Gold Cameron) higher (on Casino Park fought Cameron, Casino Pawn, Solid Pawn, Gold Cameron, Gold Klagen, Klagen) higher (on Bingo Highway fought Cannon Flapper, Casino Pawn, Gold Klagen, Klagen, Laser Flapper, Search Flapper, Solid Flapper and Robot Carnival) higher (on Rail Canyon fought Cameron, Egg Pawn, Bomb Flapper, Cannon Flapper, Laser Flapper, Klagen, Rhinoliner) higher (on Bullet Station fought Egg Pawn, Gold Klagen, Rhinoliner, Klagen and Egg Albatross) higher (on Frog Forest fought Cameron, Egg Knight, Egg Pawn, Gold Cameron) higher (on Lost Jungle fought Bomb Flapper, Cannon Flapper, Needle Flapper, Egg Hammer, Heavy-Egg Hammer, Klagen) higher (on Hang Castle fought Egg Bishop, Egg Knight, Egg Magician, Egg Pawn, Gun Flapper, Laser Flapper, Search Flapper, Pumpkin Ghost) higher (on Mystic Mansion fought Egg Bishop, Egg Hammer, Egg Knight, Egg Magician, Egg Pawn, Heavy-Egg Hammer, Rhinoliner, Pumpkin Ghost as well as Robot Storm) higher (on Egg Fleet fought E-2000, E-2000R, Egg Pawn, Falco, on Final Fortress fought E-2000, E-2000R, Egg Hammer, Egg Pawn, Heavy-Egg Hammer, and Sonic comparable to an Egg Emperor, and comparable to Metal Madness) higher (Fought Fake Metal Sonic, Fake Metal Tails, and Fake Metal Knuckles)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Advance 2). fought Egg Shooter, sonic fought in space shows the earth on the horizon, Super Sonic must use Super Sonic Boost to bypass his durability)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Heroes). Super Sonic, with the help of Super Tails and Super Knuckles, battled Metal Overlord, Chaos Control, Super Sonic Overdrive and Hyper Mode, all of which were used to defeat him)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Shadow. Powering up with Chaos Emeralds is comparable to Devil Doom, which can generate infinite nuclear fission) higher as a Dark Super Shadow and Hero Super Shadow (Super Shadow can use Dark Super Shadow and Hero Super Shadow to become stronger against Devil Doom)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Battle. Sonic trains several times during this arc, with his friends, comparable to to Emerl, who possesses AI capable of creating Virtual Training, which consists of creating 9 virtual spaces. Using information collected from its opponents, the AI can grant abilities to those it faces, like Chaos Control) higher (once again stronger being comparable to emerl powered by a Chaos Emerald) even higher (until rivaled against an Emerl powered by 7 Chaos Emeralds, with the Final Egg Beater able destroy the multiple stars)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX (S1). Sonic uses Power Rings to amplify his abilities. Sonic boosts his power with the Spin Dash to make his attacks more powerful) higher (Sonic stronger than ever, comparable to Chaos powered by 6 Chaos Emeralds, a single Chaos Emerald is capable of reversing time on a timeline operating in a higher time frame, Superior to Egg-99 Eggsterminator)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX Comics. While he had to use Power Rings to beat Dark Chao, Sonic evolves into a basic form on top of Dark Chao, comparable to Emerl who fought alongside him powered by Power Rings, comparable to Vernacular being able to create thousands of Power Rings, Comparable to Red Rogue, superior to Eggman's robots, which were defeated while powered by the Master Emerald and Moon Emerald) higher (comparable to Speed 5000, fighting X Robot with the help of Tails, Amy and Knuckles, comparable to 5 colored copies and a classic version of himself) higher (comparable to Super Megatized Bokkun and Vector-Zilla, allied with Shadow to fight Metal Sonic)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX (S2). Comparable to Emerl powered by the Chaos Emeralds, superior to Super Sonic against Perfect Chaos, Tikal having stated that his power above space and time)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (SX Comics). Super Sonic, powered by 7 Chaos Emeralds, manages to defeat Perfect Chaos, powered by 7 Chaos Emeralds, as well as the power of the Master Emerald and Eggman's technology, possessing a superior form called ChaosBot)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms / as a Dark Sonic (Dark Sonic. It has a power that is far superior to its base form. It effortlessly annihilated the Gold Metarex, which was deliberately designed to measure its power)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (SX (S3). Superior to Final Mova's initial basic form, powered by several Planet Eggs, Final Mova is said to be capable of destroying the universe, making it superior to its Super Forms when it fought Dark Oak)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Advance 3. On Route 99, Comparable to Eggman's Robot powered by Rings, able fight to Gemerl, said to be superior to Emerl) higher (Comparable to EggHammer 3) higher (On Sunset Hill, fought Base Gemerl) higher (fought Egg Ball No.2 and on Ocean Base fought EggFoot) higher (on Toy Kingdom, fought Base Gemerl and EggCube) higher (On Twinkle Snow, fought Egg Chase) higher (on Cyber Track fought Base Gemerl and EggSpinBall) higher (On Chaos Angel fought Egg Gravity) even higher (On Altar Emerald fought Base Gemerl to Hyper EggRobo)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms / in Moderne Era (Rush. On Night Carnival fought Battle Flapper, Egg Pawn Bunny and Egg Libra, on Leaf Storm fought Egg Pawn, Egg Pawn Manager (gun), Flapper and Egg Hammer Mega, on Water Place fought Electric Klagen, Flapper, Klagen, Knight Pawn, Sea Pawn and Egg Turtle, on Mirage Road fought Egg Bishop, Egg Hammer, Egg Pawn and Egg Scarab, on Altitude Limit fought Cannon Flapper, Falco, Flapper and Egg Eagle, on Dead Line fought Egg Pawn Manager (SF gun), Solid Pawn and Blaze, comparable to Blaze with Boost) higher (on Unknown fought Egg King)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Master Emerald Master Emerald destroys the 7 pocket dimensions created by a Chaos Emerald)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (06. Sonic, Shadow and Silver powered by Light Cores and Chaos Drives that make it much stronger than before, Eggman's robots, Mephiles and Iblis henchmen are powered by Light Cores, On Wave Ocean fought Egg Bomber, Egg Cannon, Egg Commander, Egg Flyer, Egg Gunner, Egg Liner, Egg Rounder, Egg Searcher) higher (Egg Stinger superior version of Egg Gunner) higher (Egg Sweeper superior version of Egg Bomber, On Dusty Desert fought Egg Armor superior version of Egg Sweeper, Egg Bomber, Egg Guardian, Egg Gunner) higher (Egg Rounder superior version of Egg Commander, Egg Searcher) higher (Egg Stinger superior version of Egg Gunner, Egg Sweeper, as well as Egg Cerberus who fought Shadow with Chaos Boost) higher (On White Acropolis fought Egg Cannon, Egg Guardian, Egg Gunner, Egg Liner, Egg Searcher, Egg Sweeper) higher (On Soleanna Castle Town Sonic fought Silver with PK who fought on Crisis City, Golem, Biter) higher (Taker superior version of Biter, Worm as well as Iblis (First Form) avatar of Solaris' spirit) higher (on Flame Core fought Golem, Iblis Biter, Iblis Taker, Iblis Worm, Iblis (Second Form)) higher (on Tropical Jungle fought Egg Bomber, Egg Flyer, Egg Guardian, Egg Gunner, Egg Stinger as well as Egg-Genesis) having faced Silver) higher (On Kingdom Vallet fought Egg Armor, Egg Buster, Egg Bomber, Egg Cannon, Egg Flyer, Egg Guardian, Egg Gunner) higher (Egg Hunter superior version of Egg Searcher) higher (Egg Lancer superior version of Egg Stinger, Egg Liner, Egg Searcher, Egg Stinger) higher (Egg Walker superior version of Egg Cannon) higher (On Aquatic Base fought Egg Bomber) higher (Egg Buster superior version of Egg Gunner, Egg Cannon, Egg Flyer, Egg Guardian, Egg Gunner, Egg Hunter, Egg Lancer, Egg Rounder, Egg Searcher, Egg Stinger, and Egg Wyvern said to be his most terrifying creation)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie 184-220. Comparable to Mammoth Mongul powered by a Chaos Emerald) higher (Comparable to Modern version of Scourge Team, comparable to Metal Scourge and Metal Sonic, Comparable to King Scourge, comparable to Super Scourge)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Rush Adventure). Comparable to Shadow who fought Blaze and Metal Sonic, superior to Shadow and Omega who hurt Feist, comparable to Finitevus) higher (fought Iron Queen and Iron King) higher (Comparable to Bunnie Rabbot, as well as all of her allies)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Advance 3). Ultimate Gemerl needed eggman's help to beat him, Super Sonic has enough energy to fly to the non-aggression zone in no time)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Rush). Egg Salamander received help from Burning Blaze to defeat him, 14 Emeralds are involved in the fight, the Chaos Emeralds and Sol Emeralds can destroy the Sol Dimension and Prime World, can cut in half the exception, containing the Sol Dimension and Prime World, could be used to create a world transcending dimensions) higher (he used a Double Boost to defeat the enemies)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (06). Solaris, who is a super-dimensional, hyper-dimensional being transcendent, which exists everywhere in space is time, he destroys the universe by existing, they consumed other dimension during the fight, Solaris is able of destroying the very concept of time itself, sonic is his friends in fighting one of his avatar who was inked in time, and without armor he didn't have it, spatial dimension evolving from 4, 4.5, 5, 12, string theory and super string Theory,57 to 5 Million, infinite, infinite number of infinitely hierarchical in all directions, infinite possibilities of spatial dimensions and an infinite number of space-time, the time axis is transinfinite, an infinite possibilities number of other worlds, and alternative, Solaris creates End of World, a void without space-time, the first form of Solaris possesses armor that keeps it in the second temporal dimension, Super Sonic, Super Shadow and Super Silver were involved during the fight) higher (The Arrow of Light and the Shield of Light were used to defeat him faster and received help from Super Shadow and Super Silver)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Riders. Sonic evolves while fighting various enemies, The Guardians of Babylon able creating a infinite universe the Digital Dimensions, fought Sonic, Tails, Knuckles, Jet, Wave and Storm at the same time, possibly comparable to Extreme Gear Super Sonic)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Rush Adventure. On Plant Kingdom fought Nibbles, Ptera, Triceratank and Ghost Rex, on Machine Labyrinth fought Shisaku-gata Dump, Shisaku-gata Jet, Shisaku-gata Spanner and Ghost Pendulum, on Coral Cave fought Barrier Angler, Dive Bat, Eleki Angler, Rapid Crab and Ghost Kraken, On Haunter Ship fought Bomb Ghost, Kaizoku Skeleton, Skull Fire and Ghost Pirate, On Sky Babylon fought Kaizoku Gun, Kaizoku Sword, Sky Moon and Ghost Condor, On Blizzard Peaks fought Crystal Head, Kaizoku Glider, Kaizoku Snowball and Ghost Whale, On Pirate Island fought Kaizoku Hover Bomb, Kaizoku Hover Gunner as well as Captain Whisker and Johnny, On Big Sweel fought Ghost Titan)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Rush Adventure). Comparable to Tails fighting Speedy aka Battle Kukku XVI, Fukurov's robots such as Mole Mech) higher (Superior to the power of a Sol Emerald, having one-shot Team Dark when it was empty) higher (Silver is much stronger than before, having trained with Mammoth Mongul, comparable to the Prelate Forms granted by Dark Enerjack, comparable to Dark Enerjack and Jeni-Ca, weapon of Sword of Acorn) higher (Scourge managed to escape from the Perpendicular Zone) higher

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Super Sonic (Rush Adventure). Egg Wizard which is powered by the power of stars, a weapon that maintains the existence of parallel universes, an infinite number of parallel dimensions, Sonic received help from Burning Blaze to defeat him)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Rivals. On Forest Walls fought Egg Pawn as well as a variant of Egg Pawn, Cannon Flapper, then fought Venoom and as Boss Egg Turtle, On Colosseum Highway Zone fought Egg Pawn, Vultur as well as Egg Falcon, On Spark Zone fought Egg Pawn, as well as one of its variant Cannon Flipper, MonoClown also fought Egg Lynk, On Death Yard Zone Cannon Flapper, Metal Hound, Egg Kong, On Meteor Base Zone fought Egg Pawn, Cannon Flapper, Drill Worm, as well as Egg Destroyer, powered by the Master Emerald an object that exists in all space-time)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Rivals 2. On Blue Coast fought Espio fought Metal Sonic, Rouge fought Tails, Shadow fought Silver, Knuckles fought Sonic, Sonic fought Egg Pawn, as well as Egg Liner, On Sunset Forest fought Espio fought Tails, Knuckles fought Shadow, Metal Sonic fought Rouge, Sonic fought Silver, Sonic fought Bombat Egg Crawler, On Neon Place Zone fought Egg Dealer, On Frontier Canyon Espio fought Sonic, Knuckles fought Metal Sonic, Rouge fought Shadow, Silver fought Tails, Sonic fought Egg Bull, On Mystic Haunt Zone fought Bombat, Hyudoro, Snake as well as Mimic Ghost and Egg Phantom, On Chaotic Inferno a universe created with the help of the 7 Chaos Emerald, fought Bombat, Fire Beetle, Guardon Crab, Snake, as well as the Boss Metal Sonic 3.0 a superior version of Metal Sonic, also fought Ifrit)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Riders Zero Gravity. On Moebius Trip, Sonic is able of beating Master Core:Abis, able to create a black hole able of destroying everything and able to spins stars and galaxies in the universe) higher with Ark of the Cosmos (Users of the Ark of Chaos are considerably stronger after having benefited from it, able to use Gravity Points, Gravity Control and Gravity Dive, superior to Super Sonic Boost)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Riders Zero Gravity). Babylon Rogue fights Kukku Empire, Kukku Empire defeats Babylon Rogue, Ixis Empire and Mobius, Jet possesses Gravity Rings) higher (Secret Freedom Fighters defeated King Naugus, Mighty and Matilda comparable to Bunnie's ally) higher (Metal Sonic 3.0 vs. Metal Sonic, Metal stronger than before with Power Gem) higher (comparable to Captain Metal) Captain Metal survived the Burning Fire Boost Burning Blaze)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Archie (Genesis Wave) 220-247. Comparable to a Chaos Emerald, after the events of Great Harmony, where one Chaos Emerald is comparable to multiple Chaos Emerald, at least Billion or more since there was enough to fill an ocean, Sonic battles Ixis powered by a Chaos Emerald, Sonic possessed the Sword of Light) higher (Comparable to Silver Sonic and Metal Sonic) higher (The Chaos Emeralds reach new levels of power called Genesis Wave, allowing them to eliminate Chaos Constant at the quantum level) higher (Sally becomes Robotizer and turns into Mecha Sally, capable of defeating Sonic in one shot without difficulty) higher (Mecha Sally has been further enhanced by being powered by a post-Genesis Wave Power Ring) higher (Metal Sonic returns in a new form, accompanied by several other allies, Metal Tails, and Metal Amy, all of whom are defeated by Silver's new team) higher (Comparable to Titan Metal Sonic, Metal Knuckles, Thrash, Metal Sonic 3.0 a.k.a Shard the Metal Sonic and Krudzu Hybrid Hydra)

High Hyperverse level in quantitative forms to Outerverse level in qualitative forms (Extreme Gear Super Sonic (Riders Zero Gravity). Super Sonic during the Zero Gravity events with his Extreme Gear is comparable to the other fighters on the track, is relative to the Boss like Master Core:Abis)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms / with Shahra Rings (Secret Rings. Erazor's henchmen can beat King Solomon and who had defeated the Golem Ifrit, higher version of Ifrit, able of burning down half of a thousand and one Nights, the StoryBooks World is a world containing all the writings of every person considered to be stories, consisting fundamentally of texts, manuscripts, descriptions, images, and narratives. The written words constitute the story and the world itself. All characters follow a predefined plot that acts as law and destiny, because their destinies are already written. A person can create several stories, ten thousand stories, or an infinite number of stories containing an infinite number of writings. the writings can describe the material, metaphysics, space, time, dimensions, the timeless, planes of existence, each story is separated by chapters, The books have an introduction to summarize what will happen in the book. The summary of each story has several worlds, which are separated by paragraphs. The world called Lost Prologue, also called World 0, its qualitative superiority, transcending lower existences to the point that they disappear into nothingness. It is considered a world between reality and fiction. Sonic evolves in a higher narrative layer called Sans Oasis, also known as World 1. Sans Oasis is called "The First Real World of Arabian Nights." Each story is saved and archived on a piece of paper, and all the books are contained in World Libraires, Sonic through Lost Prologue fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn) higher with Shahra Rings (on Sand Oasis fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, as well as Sand Scorpion) higher with Shahra Rings & Yellow World Rings (on Dinosaur Jungle fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, Rafflesia Djinn) higher with Shahra Rings & Yellow World Rings, Green World Rings & Aqua World Rings (on Evil Fountry fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, Golen Djinn, as well as Golem Ifrit, which is powered by the Red World Rings, who had beaten Erazor basic form without absorption of writing) higher (with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings & Red World Rings (on Levitated Ruin fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, as well as Gargoyle Djinn, on Pirate Storm fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, and Slime Djinn as well as Captain Bemoth) higher with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings & Red World Rings (on Skeleton Dome fought Blue Ma Djinn, Green Ma Djinn, Red Ma Djinn, Skeleton Djinn) higher with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings, Red World Rings & White World Rings (on Night Place fought Erazor Djinn, Erazor Djinn has erased more than a thousand stories) higher with Shahra Rings, Yellow World Rings, Green World Rings, Aqua World Rings, Blue World Rings, Red World Rings & Purple World Rings

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Black Knight. Sonic having been summoned by Merlina, has atomised EyeBall-One, Fish-One, Giant-One, Crawling One, without Caliburn just by passing by them) higher with Caliburn (After benefiting from Caliburn at Misty Lake, he fought Mist Dragon) higher with Caliburn (on Camelot Castle, Superior to King Arthur who would merge with the forces of underworld, Possessing a negative version of excalibur called Death Caliburn, just her sheath is able of being able to break Nimue barrier) higher with Caliburn (On Deep Woop, Superior to Sir Lancelot with Arondight, one of the Sacred Swords, Sir Lancelot is said to be the ultimate Knight, being one of the strongest beings in the use of Chaos energy, while not possessing the same physiology as Shadow who infuses him with Chaos Drives he is able to do Chaos Control without any Chaos Emerald) higher with Caliburn (on Titanic Plain, Comparable to Sir Gawain, who owns Galatine, one of the Sacred Swords) higher with Caliburn (after Cristal Cave, on Molten Mine fought Sir Percival, who benefits from Blaze's royal powers called Pyrokinesis, Sir Percival possesses one of the sacred swords called Leavatein) higher with Caliburn (on Faraway Avalon, Sonic killed King Arthur powered by Death Caliburn, the Elder of Excalibur, Arondight, Galatine, and Leavatein) higher with Caliburn (Sonic again comparable to Sir Lancelot trained is much stronger than before) higher with Caliburn (On Knight's Passage fought Eyeball-One, Fish-One, Soldier-One, On Shrouded Forest fought Fish-One (blue), Great Megalith, The Cauldron, on Dragon Lair fought Earth Dragon)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Excalibur Sonic (Black Knight). Sonic by the fusion of the sacred swords of the Knights of the Round Table with Caliburn Sonic was able to transform and become Excalibur Sonic, becoming considerably amplifying his abilities, (on Dark Hollow fought Dark Queen, Although inferior to Dark Queen, Dark Queen is the creator of King Arthur and his henchmen, and underworld is powered by the excalibur bull, Dark Queen is able of breaking space, Sonic and Dark Queen's actions lead to the total rewriting of the Arthur and the Black Knight)

High Hyperverse level in quantitative forms to High Outerverse level in qualitative forms (Black Knight. At the Colosseum, Shadow, Sir Lamorak, and Amy fought with a new Piko Piko Hammer that could rival Excalibur Sonic in battle)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Unleashed. During the Unleashed events, on Windmill isle fought Aero-Cannon, Egg Fighter, Spinner, as well as Interceptor) higher (on Rooftop Run fought Aero-Cannon, Egg Fighter, Spinner, Thunder Spinner a superior version of Spinner, Aero-Chaser, Egg Launcher, as well as Egg Devil Ray and Egg Cauldron) higher (on Savannah Citadel fought Aero-Cannon, Egg Fighter, Spinner, Egg Flame, fought Egg Beetle) higher (on Cool Edge fought, Egg Fighter, Spinner, Thunder Spinner, Aero-Cannon, Egg Shackle, Thunder Ball, Egg Blizzard, Mole Cannon) higher (on Dragon Road fought Aero-Cannon, Egg Fighter, Egg Flame, Egg Launcher, Spinner, Thunder Spinner, Egg Typhoon, Gold Aero-Cannon as well as Interceptor) higher (on Arid Sand fought Egg Fighter, Egg Launcher, Spinner, Thunder Spinner, Mole Cannon, on Skyscraper Scamper as well as Aero-Cannon, Aero-Chaser, Gold Aero-Cannon, Spinner, Thunder Spinner, Egg Fighter, Egg Launcher, Egg Typhoon and Interceptor) higher (on Jungle Joyride fought Aero-Cannon, Aero-Chaser, Egg Fighter, Egg Flame, Egg Launcher, Gold Aero-Cannon, Spinner, Thunder Spinner, Egg Shackle, Egg Burst and Interceptor, as well Egg Lancer) higher (on Eggman Land fought Egg Fighter, Egg Launcher, Mole Cannon, Spinner, Thunder Spinner and Interceptor, as well Egg Cauldron)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms / (Darkspine Sonic. Red World Rings, Purple World Rings & Green World Rings (Able Defeated Alf Layla-Wa Layla, who destroyed the World of Arabian Nights reality just by existing and planned to recreate it in his image. Alf Layla-Wa Layla is powered by 4 World Rings, Sonic recreate the arabian nights with a hand gesture, maintain the existence of 1001 universes and metaphysical the astral plane, and is powered by the World Rings)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Werehog. The 7 Chaos Emeralds were used to destroy the planet, absorb all the darkness in the universe, create Werehog Sonic, and awaken Dark Gaia in this form Sonic was able to defeat the Egg Dragoon dark gaia's energy is massively Above than the rings has a whole, Fought Dark Gaia Phoenix, Dark Moray, Dark Guardian, and Egg Dragoon) higher (Feeding Chaos Orbs is much stronger than before with Unleashed Mode)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Unleashed. Sonic is able of hurting Gaia several times in base form, Dark Gaia who withstood an attack from the Chaos Energy Cannon and able of destroying and breaking the planet into pieces absorb the power of Werehog Sonic, because Light Gaia was not strong enough to win the fight alone call sonic for help, Light Gaia Powered by the 7 Chaos Emeralds)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Comparable to Metal Sonic, comparable to E-106 Eta, Chaos, and Tikal return to defeat the monsters of Dark Gaia)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms

higher (Archie (Total Eclipse). Comparable to Black Death and Eclipse the Darkling) higher (Fighting the Monsters of Dark Gaia) higher (Eclipse is stronger than before with his monster forms, but is defeated by Chaos Control used with the Master Emerald)

High Hyperverse level in quantitative forms to High Outerverse level+ (Unleashed Control. Mighty, having trained with Moss for a long time, returns stronger than ever, ThunderBolt's team comes and fights with a Mecha amplifying his powers with electricity, Sonic transforms into Werehog, beats Thunderbolt with ease) higher (fights Mighty hand-to-hand) higher (Sonic masters his Werehog in Unleashed mode, equipped with a Mecha called the War Warlus with 5 people on board, comparable to Egg Lamda, Egg Kappa) higher (Comparable to Dark Gaia's watches, which are powered by Emerald Shards from the Master Emerald) higher (Bunnie vs Cassia) higher (Comparable to Porcupine, Fennec, and Mole fighting Super Badnicks) higher (With the Key of Gaia, he is able to go to another dimension where Last Light exists)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Archie (Spark of Life). Sally is stronger than before with the Rings Blade, can use a Shield and Sword with his Blade Rings to become stronger) higher (Overclocked Nicole defeats Phage, Nicole is defeated, Nicole powered by Red Stars Rings powering a digital kingdom, comparable to Phage, a computer program that consumes everything) higher (Nicole had to transform into Overlocked to defeat Phage)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Chronicles Brotherhood. During Chronicles events fought Marauder Scout, Giant Scorpion, Swatbot Mk 2, Shadow, Procurator Shade, Nocturnus Velite, Imperator Ix, Noctorus Hastatus, Eggbot, Assault Drone Mk 2, Commander Syrax, Zoah Brute, General Raxos, Thelxe, Voxai Conspirator, Overmind Ligaia, Overmind Leucoise, Overmind Raidne, Perfect Scylla, Perfect Charyb and Imperator Ix, power by 7 Chaos Emerald)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Colors. Sonic is comparable to Metal Sonic having absorbed the power of multiple Wisps) higher (Eggman's machines and badnik are powered by Wisps. absorbing a wisp makes the user much stronger than before, a single wisp can transform into a black hole, when hyper go on is converted into negative energy, Sonic has trained extensively in martial arts, at Tropical Resort, he fought Egg Pawn, Mole, Spinner, Sprinkler, Globotron, and Rotatatron, possibly comparable to Super Sonic) higher (At Sweet Mountain, he fought Egg Pawn, Mole, Spinner, Buzzer, and Captain Jelly, possibly comparable to Super Sonic) higher (At Starlight Carnival, he fought Spiny, Egg Chaser, Egg Pawn, Moto Bug, Mole, Spinner, Buzzer, and Frigate Orcan, possibly comparable to Super Sonic) higher (On Planet Wisp, he fought Egg Chaser, Egg Pawn, Spinner, Uni Uni, Mole, Drillinator, and Refreshinator, possibly comparable to Super Sonic) higher (At Aquarium Park, he fought Big Chaser, Egg Pawn, Crabmeat, Jawz, Chopper, Sandworm, Spinner, Thunder Spinner, Uni Uni, and Admiral Jelly, possibly comparable to Super Sonic) higher (On Asteroid Coaster, he fought Moto Bug, Black Moto Bug, Egg Pawn, Sandworm, Moto Bug, Grav Machine, possibly comparable to Super Sonic) higher (Frigate Skullian, possibly comparable to Super Sonic) higher (On Terminal Velocity, he fought Egg Chaser, Moto Bug, Big Chaser, and Nega-Wisp Armor, possibly comparable to Super Sonic) even higher with the Final Colors Blaster (Which is a technique that uses 7 Wisp to beat Nega Wisp) massively higher (Sonic evolves at the end of Sonic Colors above a large amount of Wisp, in terms of power, Sonic during this arc survived inside the singularity of a black hole, have a event horizon)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Super Sonic (Colors). fought Dark Mother Wisp, who was stronger than Mother Wisp as well as all the Wisps, whether they were positive or negative energy)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (All Stars Racing. Sonic is comparable to Knuckles powered by Master Emerald with Emerald Power, and Super Shadow, Metal Sonic Maximum OverDrive, Giant Piko Piko of Amy)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Prime (S2). The Councilor of Chaos amplifies the power of the eggforcers with the energy of 3 Prism, although it seemed difficult to beat the giant eggforces, the resistance still managed to cope) higher (the Chaos Council with 3 Prism created the Jumbo Eggforcers who are superior to the giant) even higher (After a new defeat an intergatoire was carried out with Nine with the aim of finding Sonic's weaknesses which worked led to the creation of a new robot created with the energy of 3 prism, it is called Chaos Sonic a fight was carried out against this one it was hard enough to the points, where Renegede Knuks, Rebel Rouge, and Knuckles the Dread came to the help to reverse the situation) higher (The 3 Prisms due to overuse are said to be more charged than ever before, which served as an opportunity to beat Chaos Sonic, Sonic can bypass the force fields of the 3 prism overcharged, evolve above 3 Prism Shard is equivalent to shaking the Void, the Void being a dimension that exists between dimensions, the dimensions held inside the void when they are cracked it shows the dimension of the void, this is demonstrated with Ghosthill let it be inside, or outside, is the sinister, for the Void Dimensions, when the shatterspace is destroyed, crystals emerge, After Sonic and Nine managed to get to Ghosthill, causes the destruction of Ghost Hill, which can destroy all shatterspace) higher (Sonic and Shadow had to face Eggforcers which they beat with two no problem so the Chaos Concils gave them all the prismatic energy they had left, but Sonic and Shadow still managed to handle the situation, so Doctor Babble and Doctor Deep arrived too but this time amplified by the prismatic energy they had left)

High Hyperverse level in quantitative forms to High Outerverse level in meta-qualitative forms (Prime (S3). Nine shook the multiverse with the energy of Paradox Prism and its 5 Prism Shards, Sonic with the help of Shadow can easily beat a Alpha Grim Sonic, powered by Paradox Prism) higher (Sonic defeats Nine after amplifying his power twice in a row) higher (comparable to Nine, Nine with the Paradox Prism is capable of accelerating the destruction of all shatterspace) higher (Sonic restores all shatterspaces destroyed with his energy. as well as the Prisms of Paradox, returning to a previous state where the Prism of Paradox was never destroyed)

High Hyperverse level in quantitative forms to High Outerverse level+ (SxS Generation. can survive,destruction of the entire space-time continuum together, able to restore time by accelerating time while running in White Space, a space without space-time continuum, White Space contains the Doom Zone, which is considered a non-Euclidean structure)

High Hyperverse level in quantitative forms to High Outerverse level+ (Shadow (SxS Generation). survived the multiversal explosion of Time Eater, Time Eater is able of destroying the entire space-time continuum together, Shadow is comparable to Doom Eye in basic form, being capable of creating the Doom Zone, said to be non-Euclidean)

High Hyperverse level in quantitative forms to High Outerverse level+ (Shadow (Doom Spear & Doom Blast).Shadow is capable of defeating Biolizard)

High Hyperverse level in quantitative forms to High Outerverse level+ (Shadow (Doom Spear, Doom Blast, Doom Surf & Doom Morph). Fought Black Flash, Cyclone, and Soldier on Chaos Island, Fought Sonic but got beaten, comparable to Mephiles, claiming that he would be able to restore an entire timeline in its basic form)

High Hyperverse level in quantitative forms to High Outerverse level+ (SxS Generation. Sonic is superior to Shadow Doom Powers, in base form, beating him with a simple homing attack. Shadow couldn't beat Sonic and stole the Chaos Emerald, so he had to steal it without Sonic noticing) higher with Dark Boost (with Energy Cores) (By absorbing the energy cores, Sonic is able to benefit from a stronger violet boost than the original, and can beat Shadow's boost with ease)

High Hyperverse level in quantitative forms to High Outerverse level+ (Doom Wing. Capable of defeating Devil Doom as well as Neo Devil Doom, can damage Neo Devil Doom with the power of a single Chaos Emerald using Chaos Control)

High Hyperverse level in quantitative forms to High Outerverse level+ (SxS Generation. An empty Chaos Emerald without Chaos Energy is superior to Time Eater, Time Eater is able of shaking WhiteSpace a structure containing all the timelines, White Space is a dimensionless space without space-time) higher (Superior to Perfect Chaos in base form, although it is possible to use Super Sonic to fight him) higher (comparable to Silver who survived the multiversal explosion of Time Eater, possibly comparable to Super Sonic) higher (Superior to Egg Dragoon, possibly comparable to Super Sonic)

High Hyperverse level in quantitative forms to High Outerverse level+ (Dash. Comparable to Sonic, Tails, Knuckles, Amy, Silver, Rouge, Cream, Espio, Blaze, Classic Sonic, Shadow fought Eggman) higher (Rings are used to increase user stats, red star rings are also used) higher (Stronger than before with Dash Boost) higher (Even stronger with Headstart, a superior version of Dash Boost) higher (Massively faster than before with Super Headstart)

High Hyperverse level in quantitative forms to High Outerverse level+ (Jump Fever. The destroyed Badniks are powered by an energy source capable of enabling Sonic to travel through space, With the help of Tails, Knuckles, Amy, Shadow, Rouge, Blaze and Silver, on Green Hill fought Buzz Bomber, Crabmeat, Motobug and Dr. Eggman & Electric Egg Mobile, on Mountain Zone fought Bomb, Caterkiller, Dr. Eggman & Electric Egg Mobile equipped with lasers, on Jungle Zone fought Bubbles, Spikes, Moto Bug, Dr. Eggman & Electric Egg Mobile equipped with rockets, on Blue Sky Zone fought Batbrain, Moto bug, Nebula, Spinner, Dr. Eggman & Electric Egg Mobile equipped with bombs, on Blue Sky Zone fought Batbrain, Moto bug, Nebula, Spinner, Dr. Eggman & Electric Egg Mobile equipped with bombs. Eggman & Electric Egg Mobile equipped with rockets, on Blue Sky Zone fought Batbrain, Moto bug, Nebula, Spinner, Dr. Eggman & Electric Egg Mobile equipped with bombs, on Mechanical Zone fought Bomb, Batbrain, Moto Bug, Dr. Eggman & Electric Egg Mobile equipped with lasers and rockets)

High Hyperverse level in quantitative forms to High Outerverse level+ (Blade of Courage (CoroCoro Comics). Sonic needs Yuuta, who can manipulate the Blade of Courage powerful enough to stop the dimensional destruction of a kingdom, to beat Eggman, who has a new weapon capable of crystallising the world, a single chaos emerald could easily stop the crystallization of the world)

High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (SxS Generation). Super Sonic and Classic Super Sonic with the Chaos Emeralds of the Modern Era fought Time Eater, Time Eater is able of destroying the entire space-time continuum together, the multiverse contains an infinite number of universes, is able of shaking WhiteSpace a structure containing all the timelines, White Space is a dimensionless space without space-time) higher (In its second form, more powerful than before thanks to Eggman, also created the Infinite Tunnel Dimension, being a different dimension, Super Sonic with Time Eater fighting until the end of time, Time Eater exists outside the Infinite Tunnel Dimension, and able of creating the Lair of the Time Eater, which is outside the multiverse and white Space, the force of Super Sonic transcends space-time)

High Hyperverse level in quantitative forms to High Outerverse level+ (Free Riders. Comparable to Riders Tails, Riders Knuckles, Riders, Riders Amy, Riders Eggman, and Riders Shadow, as well as Jet, Wave, Storm, and E-10000B being just Metal Sonic) higher (Comparable to Metal Sonic with biologic data copied from All World Grand Prix participants, due to the presence of Extreme Gear Super Sonic, Extreme Gear Super Sonic to use Super Sonic Boost, Metal Sonic had to copy his data as well)

High Hyperverse level in quantitative forms to High Outerverse level+ (Lost World. On Windy Hill with the help of Wisp like Indigo, Red, Cyan fought Snail Blaster, Batbrain, Chopper, Sheep, Uni Uni, Buzz Bomber, Caterkiller, Moto Bug, Newtron, Sandworm, Spinner, Big Nal, Batbrain, Grabber) higher (Comparable to Zazz relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Desert Ruin with the help of Black, Crimson, Yellow, Gray, Indigo, fought Buzz Bomber, Cactus Ball, Crawlton, Gohla, Grabber, Moto Bug, Snail Blaster, Balkiry, Blaster, Galaga Bee, Butterdroid, Anton, Antlion, Antlion Mother, Sandworm, Spinner, Sandworm) higher (Comparable to Zomom relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Tropical Coast with the help of Cyan, Orange, Yellow, Black, Ivory, fought Blowfish Transporter, Buzz Bomber, Clucker, Crabmeat, Egg Pawn, Jaws, Manbou, Moto Bug, Uni Uni, Cluckoid, Crawlton, Nebula, Utsubo, Coconuts, Octus, Spiker, Spikes, Balkiry, BFB, Blowfish Transporter, Spinner, Thunder Spinner) higher (Comparable to Master Zik relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Frozen Factory using Black, Cyan, Gray, Ivory, fought Aquis, Burrobot, Chopper, Gohla, Moto Bug, Snail Blaster, Uni Uni, Bomb, Cluckoid, Missile Ganigani, Yeti, Crawl, Egg Pawn, Nebula, Ball Hog, Dung Beetle, Octus, Penguinator, Sprinkler, Unidasu, Crawlton, Buzz Bomber, Spinner, Thunder Spinner) higher (Comparable to Zeena relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Silent Forest with the help of Black, Crimson, Magenta, Yellow, Cyan, Gray, Ivory, fought Big Dragonfly, Egg Pawn, Madmole, Moto Bug, Mushmeanie, Tarantula, Torococco, Dragonfly, Gold Tonton, Hell Tonton, Slicer, Bomb, Caterkiller, Foot Kokeko, Laser Grabber, Penguinator, Burrobot, Buzz Bomber, Crawl, Grabber, Uni Uni, Underground Moai, Clucker, Gustav Turtle, Newtron, Spinner, Thunder Spinner, Torococco, Unidasu) higher (Comparable to Zor relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Sky Road with the help of Crimson, Magenta, Black, Cyan, Indigo, Red Wisp fought Big Nal, Chopper, Egg Pawn, Galaga Bee, Gustav Turtle, Newtron, Sandworm, Sheep, Snail Blaster, Unidasu, BFB, Blowfish Transporter, Turtloids, Antlion, Gold Tonton, Bone Batabata, Boo, Boom Boo, Cactus Ball, Gohla, Uni Uni, Buzz Bomber, Mushmeanie, Sprinkler, Balkiry, Crawl, Slicer, Spinner, Balkiry, Moto Bug, Slicer, Spinner, Thunder Spinner) higher (Comparable to Zavok relative to Sonic powered by a Wisp and by Chaos Emerald) higher (On Lava Moutain with the help of Green, Red, Indigo, Ivory, Gray, Yellow, Cyan Wisp fought Buzz Bomber, Manta, Nebula, Torococco, Clucker, Missile Ganigani, Crawl, Egg Pawn, Slicer) higher (Comparable to Deadly Six powered by Life Energy relative to Sonic powered by a Wisp and by Chaos Emerald) higher (Sonic being powered by the planet's energy becomes stronger than before and defeats EggRobo with ease) higher (On Hidden World fought Cube, Balkiry, Blowfish Transporter, Egg Pawn, Nebula, Turtloids and Baku Baku)

High Hyperverse level in quantitative forms to High Outerverse level+ (Lost World (Nights DLC). Sonic comparable to Nights, Able to beat Puffy, Wizeman Hands, Clawz, Jackle and Gillwing)

High Hyperverse level in quantitative forms to High Outerverse level+ (All Stars Racing Transformed. although Sonic not evolves, his car allows him to do what looks like Double Boost) higher (and Triple Boost)

High Hyperverse level in quantitative forms to High Outerverse level+ (Runners. With the help of Amy, Tails, Knuckles, Vector, Espio, Charmy, Cream, Tikal, Big, Shadow, Rouge, Omega, Blaze, Silver, and Sticks comparable to Metal Sonic, and Mephiles as well as Sonic in his Werehog form, on Green Hill fought Caterkiller, Moto Bug, Spinner as well as Eggman and Zazz, on Sky Road fought Balkiry, Buzz Bomber, Egg Pawn as well as Eggman, on Lava Moutain fought Crabmeat, Nebula, Snail Blaster as well as Eggman, fought Super Egg Pawn, superior to Egg Pawn, Metal Sonic powered by Chaos Emeralds, fought Super Erazor Djinn, as well as Zazz powered by Power Rings)

High Hyperverse level in quantitative forms to High Outerverse level+ (Runners Adventure. With the help of Amy, Tails, Knuckles, Vector, Espio, Charmy, Shadow, Rouge, Omega and Chip, on Green Hill fought Buzz Bomber, Caterkiller, Crabmeat, Moto Bug, Pata-Bata as well as Iron Ball Eggmobile, on Desert Ruin fought Buzz Bomber, Caterkiller, Snail Blaster, Spinner and Iron Ball Eggmobile, on Lava Moutain fought Buzz Bomber, Caterkiller, Crabmeat, Snail Blaster, Spinner and Iron Ball Eggmobile, on Sky Sanctuary fought Balkiry, Caterkiller, Crabmeat, Moto Bug, Nebula and Iron Ball Eggmobile)

High Hyperverse level in quantitative forms to High Outerverse level+ (Rise of Lyric. Comparable to Shadow without Limiter, Comparable to Lyric)

High Hyperverse level in quantitative forms to High Outerverse level+ (Shattered Crystal. Comparable to Sticks, Shadow, Metal Sonic and Lyric)

High Hyperverse level in quantitative forms to High Outerverse level+ (Fire & Ice. Sonic comparable to Double Trouple, requiring the entire Team Sonic to be beaten)

High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Boom (S1). Sonic superior to eggman's solar-powered Robot, Sonic comparable to Amy who caused a time loop with Piko Piko Hammer, on a range of 12 spatial dimensions, or more than an large quantity of spatial dimension, Sonic is superior to Apocalyptic Machine which can create a black hole, destroy the planet, destroy the universe and could probably destroy 1000 Universe, Comparable to Metal Sonic with the Particle Accelerator)

High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Boom (S2). Superior to Eggman's machines, Eggman able of generating a black hole with Eggs-Boson Super-configurator, Comparable to Eggman's false brother, who is a metamorph having survived the destruction of a universe, Nominatus has total control of a digital world containing 2 universes, one of which contains a planet, Sonic and Shadow comparable to Metal Sonic)

High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Boom Dash. Sonic benefits from Spirit's energy to amplify his abilities, superior to Eggman) higher with Dash (after absorbing a certain number of blue orbs is able to perform a Dash)

High Hyperverse level in quantitative forms to High Outerverse level+ (Archie (End). Silver with 5 other PK users, redirecting information to a single mind, using the Bigger-Maker Machine, Bigger Silver fought the Second Devourer, who was capable of opening the Genesis Portal, causing the total collapse of the Dimensional Matrix, said to be a living mathematical improbability) higher (The Witchcarters arrive in Sonic, powered by the magic of Ixis of Witchcard. Metal Sonic fights them and is then corrupted. Eggman calls on his Egg Bosses to fight Ixis Naugus and Witchcard) higher (Eggman possesses pure energy armor and defeats Ixis Naugus and Witchcard) higher (Omega is corrupted by Ixis' magic) higher (Ixis Naugus, powered by the Master Emerald, becomes much stronger than before) higher (Amy masters Ixis' magic in its basic form, as Ixis Naugus)

High Hyperverse level in quantitative forms to High Outerverse level+ (Forces. On Lost Valley with the help of White Wisp fought Buzz Bomber, Egg Pawn and Moto Bug, on Egg Gate fought Egg Chaser, Egg Pawn and Buzz Bomber as well as a Zavok with the Super badnik Death Queen, possibly comparable to Super Sonic) higher (on Arsenal Pyramid with the help of Rookie fought Buzz Bomber, Egg Pawn, Nebula) higher (On Luminous Forest fought Buzz Bomber, Egg Pawn, Egg Walker, Moto Bug, Nebula as well as Infinite, possibly comparable to Super Sonic, Fought on an equal footing with Infinite after six months of captivity, when he had already been defeated by him effortlessly, Infinite described as Eggman's ultimate weapon said to be 1 trillionfold stronger than all Eggman's weapons, said to be the strongest enemy Sonic has fought in basic form, Infinite claims that Sonic's abilities surpass previous data, Sonic claims to be more powerful after every second, Infinite is a being powered by the false phantom ruby finalised product, superior to a false phantom ruby can affects the parallel dimension) higher (on Sunset Heights comparable to Enemies Buzz Bomber and Egg Pawn) higher (comparable to the Metal Sonic Clone, possibly comparable to Super Sonic) higher with Double Boost (Sonic defeated Infinite with the help of Rookie in the 2th clash with the use of the Double, With the union of 2 Boost amplify the speed of the users, Double Boost is so powerful that it can break through Null Space) higher (On Eggman Empire Fortress, Infinite battles an entire army of resistance fighters armed with Wisp, generating clones of Metal Sonic, Zavok, Chaos and Shadow, Infinite is able of creating a sun, Rookie wipes it out with a false phantom ruby, Infinite able create a structure called Null Space a space which is said to be of infinite size, an endless void of nothingness closed off from all other dimensions, While Sonic was previously overwhelmed by the False Phantom Ruby Finalised Product and Infinite clones) higher (Could damage the Death Egg Robot, amplified by an immeasurable quantity of False Phantom Ruby and the Finalized Product of Phantom Ruby, able of creating a dimension with several galaxies, Mega Death Egg Robot which was said to surpass Infinite, The Mega Death Egg Robot is possibly comparable to Super Sonic) higher with Triple Boost (the union of 3 Boost amplifies the speed of 3 Users, we cause the total destruction of galaxies and reality)

High Hyperverse level in quantitative forms to High Outerverse level+ (Forces Speed Battle. The characters participate in a competition with the goal of winning a fake phantom ruby. The more phantom rubies the characters win, the more they evolve into statues in the resistance, progressing from Rookie, Scout, Fighters, Specialist, Veteran, Leader, Hero, Master, Elite, and Champion, The participants are Sonic, Amy, Tails, Knuckles, Charmy, Omega, Espio, Rouge, Vector, Shadow)

High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Neo Metal Sonic Saga). The Militia is a group of highly trained resistance fighters consisting of Rookies, all of whom are masters in the use of Wispon, allowing them to manipulate hyper go on and thus use the power of the Wisp, which is powerful enough to create black holes with an event horizon. they have mastered the spin dash, ring energy, and boost energy. Despite their level, they are unable to defeat Badniks solo and must work together and prepare in order to defeat them, It should be noted that the badniks from the Classic era up to Adventure were all thrown onto Scrapnik Island, all badniks are constantly connected to Eggnet, which is said to be comparable to Digital Circuit and Cyberspace, an the case of Super Badniks, they are unable to defeat them and require the intervention of high-ranking members of the resistance, who can benefit from the title of commander or lead entire squads. Sonic can easily one-shot a Super Badnik, such as Super Egg Hammer, Super Death Crab, Super Blowfish, and Super Motobug, Super Buzz Bomber, comparable to Starline powered by Warp Topaz, Sonic Shadow and Knuckles are able to compete against Neo Metal Sonic who is powered by the Master Emerald)

High Hyperverse level in quantitative forms to High Outerverse level+ (Team Sonic Racing. During Team Racing Events, Sonic benefits from Dodon Pa's technology, which fueled by the teamwork of Sonic's characters, is powerful enough to create a Type V civilization)

High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Channel (Cover Stories). Comparable to Metal Sonic, who claims to be constantly evolving in higher dimensions, powered by the 7 Chaos Emeralds, Comparable to Silver stopped Eclipse Cannon attack that could pierce stars, Silver has mastered Shield of Light in its basic form)

High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Metal Virus Saga) comparable to Rough's Meca and Tumble able of being invulnerable to Piko Piko Hammer, comparable to Zombot and Zombot Rough which were previously comparable to him in battle, The Metal Virus has thrown Eggnet into chaos) higher as a Metal Virus Sonic (Corrupted by the Metal Virus, Powered by 7 Chaos Emerald allows mobians to compete with Sonic and his friends and overwhelm them, Corrupted sonic has a hard time fighting a zombot shadow) higher (Superior to Metal Sonic tanks Zavok attacks powered by a Chaos Emerald, Superior to Silver's ability to stop Zavok's attacks powered by a Chaos Emerald) higher (Effortlessly dealt with Eggman's Omega-infused robot, which was causing problems for several of his friends at once, Omega is said to be four times stronger)

High Hyperverse level in quantitative forms to High Outerverse level+ (Dash+. Comparable to Sonic, Tails, Knuckles, Amy, Silver, Rouge, Cream, Espio, Blaze, Classic Sonic, Shadow, Omega, Rouge, Big, Vector, Charmy, Jet, Tangle, Whisper, Sir Lancelot, Longclaw, as well Excalibur Sonic, Werehog Sonic, fought Eggman, Zazz and Doctor Babble)

High Hyperverse level in quantitative forms to High Outerverse level+ (Sonic Channel (Otherworld Comedy). Sonic is comparable to Vectorman, who is powered by 7 Chaos Emeralds)

High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Otherworld Comedy). Comparable to Super Eggman able of creating a cosmos and able of creating parallel dimensions, an infinite number of universes, create a superdimensional space, which allows you to become a superform) higher with Arrow of Light (Super Sonic was forced to use Arrow of Light against Super Eggman)

High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Imposter Syndrome). comparable to the Quasi Badnik resulting from the fusion between two badniks, existing outside the tesseract in eggman's infinite labyrinth, Sonic generated a shockwave traveling intergalactic distances, Sonic can warp the infinite labyrinth, with the help of Amy from are Piko Piko Hammer to break the infinite maze, The infinite labyrinth is a structure that constantly folds in on itself to infinity, superior to 3 Egg Viper) higher (Sonic base form comparable to Surge having biometric data from Sonic, Shadow and Neo Metal Sonic, the metal virus has also been used, metal virus previously amplified by the energy of 7 Chaos Emerald, the power of Tricore, Before fighting, Sonic had to undergo extremely rigorous training, fighting endless waves of Badniks and Super Badniks from the modern era, as the ancient ones had been thrown onto Scrapnik Island, fought Super Egg Breaker, the ancient egg breaker capable of rivaling Dark Shadow and Hero Shadow, Superior to Starline with Tricore, Can defeat Metal Sonic by snapping his fingers, While Surge benefits from a propulsion Electricity manages to put it on the ground several times) higher (Sonic hard resisted his boost by Surge, Sonic managed to survive Hyper Maximum V from Metal Sonic but ended up with broken knee) higher with Cyan Wisp (to submerge with Cyan Wisp, Surge powered by the energy of Eggman's badniks and all of Whisper's Wisps except are Cyan Wisp) higher (Sonic after being put back on his feet shows himself to be able to fight Surge with increased strength thanks to the energy of the Last Wisp of Whisper's, the Eggman's base and Chaos Drives)

High Hyperverse level in quantitative forms to High Outerverse level+ (IDW (Scrapnik Island). Sonic fights Mecha Sonic Mk 2 who has emotions making him much stronger able to beat Metal Knuckles in one hit, able of beating a tails with weapon and being able to beat Sonic in a single hit, then just after Sonic comes back and beats him in a single hit too, superior to Super Mecha Sonic Mk2 via Tails declarations, Mecha Sonic Mk 2 was reinforced by E-117 Sigma)

High Hyperverse level in quantitative forms to High Outerverse level+ (Frontiers. Cyberspace data transcends all hierarchical extensions of infinite hierarchies of maginary world dreams and Storybooks world, existing in data archives. cyberspace data rises above quantification, surpassing physical composition as well as the reach, containing the information of the verse, or all information forming as one, creating logical disparities to the depths of causality, comparable to Knuckles, who is comparable to Sage, born from the technology of the ancients, On Kronos Island fought Banger, Bubble, Cyclone, Shell, Soldier as well as different bosses like Asura,Ninja, Squid, Tower, Sonic comparable to the cyberspace programming algorithm, and the data in cyberspace is rising above quantification) higher with Hermit Koco boost,Red Seed of Power and Blue Seed of Defense (Sonic evolves to the level of the ancient machines powered by 7 Chaos Emeralds, On Ares Island fought Capture, Hopper, Jellyfish, Sniper, Soldier as well as bosses like Shark, Sumo, Strider, Tank) higher with Hermit Koco boost, Red Seed of Power and Blue Seed of Defense (On Chaos Island fought Cyclone, Eagle, Soldier as well as bosses like Fortress, Shinobi superior to Ninja, Excavator superior to Tower, Spider) higher with Hermit Koco boost, Red Seed of Power and Blue Seed of Defense (On Rhea Island fought Balloon, Bubble, Cyclone, Jellyfish, Sniper, Soldier) higher with Hermit Koco boost, Red Seed of Power and Blue Seed of Defense

High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Frontiers). fought Giganto) higher fought Wyvern)

High Hyperverse level in quantitative forms to High Outerverse level+ (Frontiers. Sonic is strong enough to counter Knight's attacks in Base form, On Ouranos Island fought Moto Bug, Buzzer, Spinner, Thunder Spinner, as well as Balloon, Capture, Soldier, Wolf, Ghost, Kunoichi superior to Shinobi, Caterpillar, Master Ninja superior version of Ninga, Master Ninja+ superior version of Master Ninja, Red Pillar superior to Excavator, Silver Hammer superior to Red Pillar, Spider+ superior to Spider, Tank+ superior to Tank) higher with Phantom Rush (allows it to be 1.2 times stronger) massively higher with Rocket Boost infinitely higher Power Boost

High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Final Horizon). fought Giganto, Super Sonic fought Giganto again during Master Koco's trial. The Giganto in Master Koco's trials is stronger than Wyvern, Knight, Supreme, and The End) higher (fought Wyvern, Super Sonic fought Wyvern again during Master Koco's trial. The Wyvern in Master Koco's trials is stronger than Giganto, Knight, Supreme, and The End, as well as Giganto at 100% during Master Koco's trial)

High Hyperverse level in quantitative forms to High Outerverse level+ (Frontiers. Sonic is strong enough to counter Knight's 100% attacks in Base form)

High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator. During Speed Simulator events, Sonic becomes considerably stronger than before, on Green Hill fought Moto Bug) higher (on Lost Valley fought Spinner) higher (on Emerald Hill fought Burrotbot, Buzz Bomber, and Chopper as well as Super Badnik like Super Buzz Bomber, Super Chopper, Super Burrobot is as boss fought Eggman) higher (on New Yoke City fought Egg Forcer, as well as Security Drone) higher (on Hill Top fought Rexxon, Gohla, Spiker, as well as Neo Metal Sonic) higher (on Speed Jungle fought Bat Brain, Fly Thorn, Splats) higher (on Cyber Station Pixel Crabmeat, Pixel Batbrain) higher (on City Escape G. U.N Beetle) higher (on Space Colony Ark Super Sonic fought Super Neo Metal Sonic) higher (on Radical Haghway fought Boo and Boom Boo, on Pumpkin Hill fought Dark Bat) higher (on Autumn Forest fought Helicorn) higher (on Space Colony Ark Super Sonic fought Super Neo Metal Sonic) higher (on Metro City G.U.N Beetle)

High Hyperverse level in quantitative forms to High Outerverse level+ (Prime Dash. The characters are strong enough to move from one shatterspace to another shatterspace, Comparable to Sonic, Tails, Knuckles, Amy, Silver, Rouge, Cream, Espio, Blaze, Classic Sonic, Shadow, Omega, Rouge, Big, Vector, Charmy, Jet, Tangle, Whisper, Sir Lancelot, Longclaw, Rusty Rose, Sir Gawain, Dread, Thorn Rose, Nine, as well Excalibur Sonic, Werehog Sonic, Darkspine Sonic, Super Sonic, Super Shadow, Super Silver fought Eggman and Zazz)

High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator (Prime Events). During Scavenger Hunt, Sonic comparable to Sailor Tails, during Save Amy event able to break the crystal created by Eggman which is blocking Amy, During Prime Events, stronger than ever before with Paradox Prism Trail) higher (During Save Classic Tails Sonic superior to Metal Sonic which is powered by Chao is used life force to power it, should be superior to Iblis which after consuming a Chao it would be unstoppable, Sonic is comparable to Metal Sonic Mach 3.0, Comparable to Tails who resisted the explosion of energy generated by Android Shadow who reborn the whole world because he was powered by Rebirth Energy which causes temporal anomalies and is a danger to the world and also the timeline according to Tails) higher (during Meteor Mystery comparable to Fake Metal Knuckles, Fake Metal Sonic, Fake Metal Tails, during Boo Bash comparable to Reaper Metal Sonic, during Pumpkin Panic comparable to Skeleton Knuckles and Vampire Sonic, during Cauldron Quest comparable to Witch Rouge, during Unleash the Beast events Sonic has mastered the Dark Gaia energy in its Werehog form)

High Hyperverse level in quantitative forms to High Outerverse level+ (Super Sonic (Final Horizon). fought Knight, Super Sonic fought Knight again during Master Koco's trial. The Wyvern in Master Koco's trials is stronger than Giganto, Wyvern, Supreme, and The End, as well as Giganto and Wyvern at 100% during Master King trial) higher fought Supreme, Super Sonic fought Supreme again during Master Koco's trial. The Wyvern in Master Koco's trials is stronger than Giganto, Knight, Wyvern, and The End, as well as Giganto, Wyvern and Knight at 100% during Master King trial) higher (Super Sonic is comparable to The End possessing Supreme, much stronger than before, Stronger than Giganto, Wyvern, Knight, and Supreme during the Master King trials)

High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator (Frontiers Event). During Deductive Detective/Play Detective, Similar to Detective Tails, Golden Metal Sonic 3.0, During Frontiers Tag Comparable to Frontiers Sonic masters Cyber Energy trail and Cyber Corruption Trail Cyber Corruption nearly defeated Super Sonic during the battle against The End) higher (During Shinobi Strike/Play Ninja, Sonic characters train hard learning Jitsu with Jitsu Scrolls, with Master Espio, comparable to Kunoichi Amy, During Resistance Rebound comparable to Rebel Rouge, During Espio's Insight/Ninja Espio Events Comparable to Ninja Espio) higher (During Release Shadow Sonic masters Chaos Spear, During Jewel Rush Similar to Prime Rouge, During Android Anomaly Similar to Android Shadow and Mechanic Tails, During Hologram Havoc Similar to Hologram Metal Sonic, During Blaze Event and Maid Blaze Event masters Royal Powers with Trail)

High Hyperverse level in quantitative forms to High Outerverse level+ (Speed Simulator (Superstars Event). During Super Sonic Part 1: Silver's Quest, comparable to Silver, During Super Sonic Part 2: Powering Up, After obtaining the Chaos Emeralds, he fought Neo Metal Sonic, who was strong enough to fight Super Sonic, and Emerald Energy Trail Master's Degree, Chaos Sonic Quest comparable to Chaos Sonic) higher (During Charming Sparks Comparable to Circuit Metal Sonic, it is said to be powered by CyperStation code) higher (During Overpowered Silver Event Comparable to Overpowered Silver, Sonic masters Psychokinesis Trail) higher (During Shuriken Strike Sonic becomes a Ninja) higher (During Super Metal Overlord Event fought Super Metal Overlord in Super Forms, is then comparable in basic form) higher (During Howl at the Moon, Comparable to enemies that can rival Chained Werehog)

High Hyperverse level in quantitative forms to High Outerverse level+ (During SxS Generation Event Comparable to Doom Shadow, Sonic and his friends master doom powers with Doom Trail, although the applications are significantly inferior to those possessed by Shadow) higher (During Metal Sonic Revenge, comparable to Armored Metal Sonic, stronger than Metal Sonic) higher (During Shadow Ninja Event Comparable to Shadow Ninja who has mastered martial arts) higher (During Kunoichi Rouge Challenge, Comparable to Kunoichi Rouge having learned martial arts)

High Hyperverse level in quantitative forms to High Outerverse level+ (Dream Team. During the Dream Team Sonic events, with Amy, Tails, Knuckles, Cream, Rouge fought various badniks all powered by Boost Energy, the bosses are powered by Magination containing the essence of all dreams, The Nightmare Zone and Maginary World with Illumina are transcended by Dream Factory contained within Reverie, which is ruled by Ariem, On Scrambled Shores fought Buzz Bomber, Crabmeat, Egg Pawn, as well as Dr Crabulous a superior version of Crambeat) higher (on Dream Factory fought Buzz Bomber, Egg Pawn as well as The Four Man) higher (on Nightmare Maze fought Buzz Bomber, Caterkiller, Motobug, as well as Egg Pawn and Guardian Hunter who was created by Eggman in order to defeat and capture Ariem and use his power being powerful enough to control the reverie, guardian of reverie, and weaver of dreams) higher (on Egg City fought Buzz Bomber, Egg Pawn as well as Nightmare Eggman, able to manipulate the Dream World, surpass Ariem's authority over the Dream World, Eggman is able of creating Scrambled Shores, Dream Factory, Nightmare Maze, Ego City, Ariem break Eggman's dreams by creating a dream containing Eggman's other dreams, known as Fractured Dreams) higher (comparable to Shadow capable of destroying the Nightmares that infect Fractured Dreams)

High Hyperverse level in quantitative forms to High Outerverse level+ (Rumble. Eggman is capable of creating a reality, called Egg Toy Land, where toys will be the avatars of Sonic and his friends, Eggman can manipulate gravity throughout the entire structure, Sonic is comparable to Vectorman, aka Hero Vector, a transformation benefiting from the power of a Chaos Emerald, as well as Excalibur Sonic and Mother Wisp, a superior version of Boost has also been used, called Hyper Boost, on Green Hill fought Buzz Bomber, Egg Pawn, Moto Bug, Chopper, Iwamodoki, Flapper, Bomb, Thunder Spinner, Gun Beetle as well as the Death Egg Robot and Death Egg Robot Mark 2) higher (on Chemical Plant fought Flapper) higher (on Sky Sanctuary fought Crawl, Flapper, Gun Beetle, Egg Pawn) higher (on City Espace fought Moto Bug, Solid Flapper, Crawl, Iwamodoki, Bomb, as well as GUN Military Truck) higher (on Seaside Hill fought Egg Pawn, Solid Flapper, Crawl, Iwamodoki, Crabmeat, Flapper, Giant Chopper, on Desert Ruin fought Flapper, Sandworm) higher (on Frozen Factory fought Flapper, Penguinator, Egg Pawn, Solid Flapper) higher (on Silent Forest fought Grabber, Thunder Spinner, Owl Mech, on Lava Moutain fought Bomb) higher (On Game Land fought the Giant Death Egg Robot) higher (as well as its superior version Elite Death Egg Robot) higher (fought the Giant Egg Pawn Rangers) higher (fought the Giant Egg Pawn Rangers Elite superior to the Egg Pawn Rangers) higher (fought Giant Mech Dragon) higher (fought Giant Mech Dragon Elite) higher (fought Giant Death Queen) higher (fought Giant Death Queen Elite) higher (fought Giant Biolizard) higher (fought Giant Biolizard Elite)

High Hyperverse level in quantitative forms to Extraverse level (During Phantom Rider Event Comparable to enemies that can rival Phantom Rider) higher (During Super Shadow Event Part 1: Silver the Hedgehog comparable to Silver, During Super Shadow Event Part 2: Super Shadow, capable of erasing illusions created by the Phantom Ruby, can defeat all Super Badnicks generated by the Phantom Ruby, comparable to Super Shadow) higher (Karate Showdown Sonic and Shadow are skilled in karate) higher (During Super Shadow Returns, comparable to Super Shadow who fought Infinite, having defeated Super Neo Metal Sonic) higher (During Dark or Hero, comparable to Hero Shadow and Dark Shadow, possess a large amount of energy cores)

High Hyperverse level in quantitative forms to Extraverse level (Speed Simulator (Crossworld Event). During the Fractured Time event, Silver in his basic form is able to accumulate rebirth energy, allowing him to undo the time fragmentation caused by Time Eater and stabilize his worlds, remove distortion, and restore his worlds, Silver has restored all timelines, each timeline containing a fractured space had different time dimensions) higher (Comparable to Rival Sonic in his Super Forms, powered by data collected on the Chaos Emerald servers) higher (Similar to Super Silver, who fought Time Eater, Time Eater creates another infinite tunnel dimension, Time Eater was going to destroy another story, Infinite Tunnel Dimension became a time rift because of Time Eater, or only unstable time remains Super Silver beats Time Eater, Super Silver finally seals Time Eater) higher (During Riders Codex all information data from all forms of Sonic and his friends converge in Simulation Super Sonic, comparable to Riders Super Sonic) higher (During Chrono Silver Timefall, Comparable to Silver, Silver evolves and becomes considerably stronger than before, Mastering PK and EMP boost, he possesses armor that amplifies his abilities, Silver is capable of stabilizing a chronology sufficiently to close it with the Holo-Tech Sword)

High Hyperverse level in quantitative forms to Extraverse level (Blitz. During the Sonic Blitz events, sonic fought against his friends, Sonic fought Eggman, Ray, Chao, Froggy, Charmy, Big, Chaos, King Boom Boo, Marine, Wave, Sir Galahad, Conductor, Pachacamac, Grouder, Amy, Ricky and Super Sonic) higher (Sonic fought to Tikal and Storm, Bean, Silver, Chip, Sir Galahad, Blaze, Dr Fukurorov, Heavy Shinobi, Flicky, Cream, Metal Sonic, Tangle, Bark, Knuckles, Doom Eye, Trip, Vanilla with Chocola)

High Hyperverse level in quantitative forms to Extraverse level (Super Sonic (Chaos Emerald & Master Emerald). Super Sonic, powered by absolutely all of the Chaos energy from the Master Emerald and Chaos Emeralds, would be able to defeat Final Mova's third form, although if he does so, he will die, according to Tails)

High Hyperverse level in quantitative forms to Extraverse level (Super Sonic (Super Chaos Emerald). Super Sonic comparable to Archie Perfect Chaos powered by 7 Super Chaos Emerald)

High Hyperverse level in quantitative forms to Extraverse level (Ultra Sonic (Super Chaos Emerald). while a Super Chaos Emerald being empty can grant super form to users, powered by a single super chaos emeralds can become Ultra Sonic)

High Hyperverse level in quantitative forms to Extraverse level (Hyper Sonic. Considerably more in are Hyper formed being powered by the 7 Super Chaos Emerald and the Master Emerald)


Speed: Peak Humain to Superhuman (Sonic was trained by Jonnylightfoot,a rabbit who is declared as the former mobius racing world champion, mobians should be able to adapt to mobius conditions and be able to walk on walls) higher Sonic's speed can evolve from 1 millisecond) Subsonic higher (movement to 200mph) Subsonic+ (400 mph) higher (500 mph) Transonic (until he is able to break the sound barrier which grants him a speed of up to 1234km/h) Massively Hypersonic (Sonic can running through Green Hill in Less than Two Seconds grants him 61000 m/s) higher (it is say to be faster than Lightning, which will grant him 120700 M/s) | Sub-Relativiste+ with Spin Dash (capable of crossing earth moon in a few moments) FTL (Sonic can move in nanoseconds) Massively FTL+ with Spaceship (Sonic with his red spaceship, flies through space at high speed, letting a large number of stars flash by) Massively FTL+ (Sonic takes a big swing to go to little planet then run on Little Planet's chain to go to Little Planet's, them, Sonic is able go from Little Planet's to Earth in 3 seconds) higher with Super Speel Out Massively FTL+ (During the Spinball events, Sonic traveled interstellar distances) Massively FTL+ (Sonic is comparable to his brothers and sisters, who are able to travel to the stars from Earth expand the created constellation move the solar systems and destroy them) Massively FTL+ (Sonic crosses a star dimension and a bridge dimension too, dressed in a starry sky in just a few moments) Infinite (Sonic can cross the Cosmic Interstate by running has come to an end, is able to go to other sonic in other universes and able to cross the neutral zone a place outside the cosmic interstate) Immeasurable (Faster than before is said during the events of Sonic 2 to be faster than the times) Immeasurable (faster than Amy who can maintain a distance between herself and the Time Waster who is a creation of the Time Stream, at the origin of the creation of the time, which is faster than the Spirits of the Past, The Spirit of the Past declares that Amy and Tekno are outside of time) Omnipresent/Irrevalant (faster in basic form than Super Sonic and Sonic Rush's Burning Blaze, which was able to traverse the entire macrocosm, except for the dimension containing the Prime World universe and the Sol Dimension, Sonic Appearance From Sonic Advanture 2 Is Said To Be Faster Than Before, can make an omnidirectional explosion on 2 separate space-time contiums, Sonic states that he is faster than time, Sonic can restore space and time simply by running, this is said to be with his speed, Through using the Ultra Sonic Speed ​​Amplifier caused Sonic to go so fast that he was out of face with the plane of existence of the rest, Through increasing his speed sonic managed to generate more speed than the amplifier and managed to return to his plane of existence along with tails) Omnipresent/Irrevalant (Sonic faster than infinite who dodged his Boost before, after infinite sent sonic and the avatar to nullspace, sonic with the avatar manage to escape from it,nullspace is a world of nothingness and is closed of from all dimensions, Sonic, Amy, Tails, Knuckles, Shadow and Silver can easily travel through space) Omnipresent/Irrevalant (Faster than ever before during the frontier era, He was able to escape from cyberspace with his own power,which was considered completely impossible by The End, superior to Amy who is said by the ancients to be able to move between dimensions due to the fact that she is actually in cyberspace which contains dimensions, Sonic Post "Murder of Sonic the Hedgehog" claims to be faster than mathematics) Omnipresent/Irrevalant as a Off Panel Sonic (Sonic is faster than the authors of Sonic Archie who desperately tries to draw him, authors who are behind all that is conceptual in Sonic Archie demonstrated by DeadLine, evolve above the speed of the authors of sonic archie its would be evolved above the very concept of speed) Omnipresent/Irrevalant (As Super Sonic, even when The End is infinitely times stronger than all villains like solaris,time eater or Egg wizard, meaning that sonic is faster than all of the villains) Omnipresent/Irrevalant (As Super Sonic 2 and Super Cyber Sonic) Omnipresent/Irrevalant (As a Hyper Sonic)

Lifting Strength: Class 5 (Comparable to a Swatbots that can lift steel beams. Easily lifted a walrus and a barbell with one hand) | Multi Stellar (Comparable to its siblings being able to move their constellations) | Galactic (Equivalent to a Chaos Emerald after the great Harmony, evolving multiple times above an emerald chaos who are able to move continents in the world of sonic) | Immeasurable with Boost (is able to repel time eater,which is able to hold space and time) | Immeasurable (With slight difficulty, Darkspine can push back and launch the Spirit Blast. Said attack is stated to be a giant pink orb of power with the words of the book in it, which implies that Alf Layla wa-Layla is using reality itself within it due to the Arabian Nights' world being formed by texts and manuscripts) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic. Capable of pushing back Solaris with his attacks) | Irrevalant (With Super Chaos Emerald)

Striking Strength: Small Building Class | Large Building Class | Multi-City Block Class (Similar to Ap) | Island Class (Similar to Ap) |Small Country Class | Multi-Continental Class | Small Planet Class | Solar System Class | Multi Solar System Class (Similar to Ap) | Multi Galaxy Class (Similar to Ap) | Universe Class (Similar to Ap) | Universe+ Class (Similar to Ap) | Multiverse+ Class | Complex Multiverse Class (Similar to Ap) | High Hyperverse Class (Similar to Ap) | Outerverse Class (Similar to Ap) | Low Outerverse Class (Similar to Ap) | Low Outerverse Class (Similar to AP)

Durability: Small Building Level | Large Building Level | Multi-City Block level (Similar to Ap) | Island Level (Similar to Ap) | Small Country level | Multi-Continental Level | Small Planet Level | Solar System Level | Multi Solar System Level (Similar to Ap) | Multi Galaxy Level (Similar to Ap) | Universe Level (Similar to Ap)| Universe+ Level (Similar to Ap) | High Multiverse+ level | Complex Multiverse Class (Similar to Ap) | High Hyperverse Level (Similar to Ap) | Outerverse Level (Similar to Ap) | Low Outerverse Level (Similar to Ap) | Low Outerverse Level (Similar to AP)

Stamina: Superhuman (He can fight and run for a long time, even with things like metal virus or cyber corruption constantly weaking him) | with Chaos Energy Limitless (The energy within just one of Sonic's quills was measured as "unlimited" by Eggman's machinery) | Limitless with Super Form (the chaos emeralds have Unlimited power)

Range: Standard melee range,Hundreds of meters with abilities | Chaos Energy no Mastered (Standard Melee Range; Several Meters with standard electrical blasts, Planetary via shockwaves (Created an electric shockwave that reached our satellite) | Chaos Energy Mastered (up to Universal, Sonic's charged blast at the baseball field reached Tails' home planet that he claimed was across the universe. However, it had no meaningful effect on the residents of his planet and took several hours to get there) | Standard melee range, Extended melee range with Caliburn, Hundreds of meters with abilities and Color Powers | Extended melee range, higher with Excalibur's extension, Thousands of kilometers with abilities | Several meters via Elasticity, Hundreds of meters with abilities | Standard melee range, Hyperverse with abilities | Standard melee range. Irrelevant with abilities. | Standard melee range. Irrelevant with abilities. | Standard melee range. Irrelevant with abilities. Temporal Area of Effect with his attacks at his peak, which can affect beings throughout all of time, dimensionality and concept | Standard melee range. Several meters with Hyper Flash. Up to Irrelevant, with his abilities, Temporal Area of Effect with his attacks

Standard Equipment:

Power Sneakers, Chaos Emeralds (Has collected and carried the Chaos Emeralds throughout various

installments), Rings, Item Boxes, Light Speed Shoes/Light Chip, Crystal Ring, Bounce Bracelet, Flame Ring, and Magic Hands

Same as before (excluding the Flame Ring and Magic Hands), Wisps, and Sonic Crackers

Excalibur

None Notable

World Rings

Chaos Emeralds

Super Emeralds

Intelligence: Genius (Because of Sonic Aotsh and Sonic Archie we can perceive that sonic's intelligence is obviously very high due to the fact that he can manipulate eggman's machines being very complex and manipulate eggman himself to do stupid actions While he has a IQ of 300) Sonic also can:

Weaknesses: None Notably | its Darkspine form manifests as more violent.

Notable Attacks/Techniques:

  • Air Kick: Sonic jumps into the air and kicks out to counter an aerial combatant.
  • Air Spin: Sonic jumps into the air, curling into a ball to counter an aerial combatant in a manner reminiscent to the Spin Jump.
  • Blue Tornado: Sonic uses the Spin Dash to encircle around opponents through midair while leaving a blue trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent. This can yank the opponents off their feet and fling them into the air, disorient enemies, or blow away their weaponry or equipment.
  • Bound Jump: In mid-air, Sonic curls into a ball and performs the Spin Attack straight downwards to slam down on any target below him. If he impacts the ground, Sonic will be propelled back into the air with enhanced jumping height.
  • Chao Attack: When Sonic has his own Chao, as shown when he partnered with Cream in Sonic Advanced 3, he can command his Chao to home in on any nearby enemies and attack them.
  • Cross Slash: Sonic moves around the enemy in an arc, letting loose a stream of shockwaves as he hovers through the air.
  • Cyclone Kick: A powerful cyclone that hits anything near Sonic as he ascends through the air.
  • Dash Spin: Sonic runs at his opponent before carrying his momentum into a Spin Attack.
  • Dodge Spin: After dodging an attack, Sonic immediately retaliates with a high speed Spin Attack that barrels through his opponent and sends them flying into the air.
    • Dodge Spin Dive: Rather than dodging and doing a Spin Attack, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
  • Double Kick: Sonic sends two consecutive kicks towards his opponent.
    • Triple Kick: Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
  • Double Spin: Sonic jumps into the air as he curls into a ball, hitting his opponent once before landing in front of them while in position to immediately perform a Spin Attack.
  • Flying Kick: For particularly sturdy enemies that are impervious to Sonic's normal attacks, this is an alternate and much more powerful method. Sonic zips towards an enemy like he would for a Homing Attack, and then immediately strikes them with a mid-air kick to sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
  • Foot Crush: Sonic brings up a foot, smashing it down onto the foot of the other opponent to leave them reeling in pain.
  • Foot Sweep: Sonic drops to the ground, balances on one hand, and then sweeps one of his legs around in a 360 degree circle that resembles break-dancing, damaging anything he comes into contact with.
  • Grand Slam: A powerful Spin Attack with a follow-up kick to launch the enemy away.
  • Hammer Attack: Using his Piko Piko Hammer, Sonic pounces on opponents.
  • Head Spin: After jumping up and curling into a ball, Sonic spins on top of them and moves towards the back of their head to land a devastating hit that knocks them forward.
  • High Kick: Sonic does a jumping kick that sends his opponent into the air after impact.
    • Dodge High Kick: After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
    • Back High Kick: While spinning around, Sonic kicks out to hit his opponent when they're behind him.
  • Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward (potentially repeatedly) or attack other enemies in the vicinity.
    • Focused Homing Attack: Sonic locks on up to six enemies at once and executes a far swifter and stronger version of the Homing Attack. This attack can be charged up to dish out attacks capable of quickly overwhelming beings with comparable durability to Sonic himself.
  • Homing Shot: Sonic launches a volley of energy spheres that home in on his opponent.
  • Hop Kick: Sonic hops into the air before landing and doing a sweeping kick.
  • Hop Punch: Sonic hops into the air while reeling back a fist and quickly throws out his fist in a sweeping motion.
  • Horse Kick: Sonic turns and supports himself on his hands, throwing both feet out in a powerful motion behind him to hit the opponent and launch them away from him.
  • Humming Top: Sonic thrusts his body forward through midair while spinning and sticking his legs outward to attack foes, thereby increasing his horizontal speed to gain distance.
  • Kick: Sonic does a somersault and attacks forward along the ground while stretching out both his feet in front of him. When doing so, he is surrounded in a blue aura to ward off hindrances.
  • Light Speed Attack: Sonic harnesses his conserved energies and charges up in a manner nigh-akin to the Spin Dash. The difference being that while charging, light orbs will encircle Sonic's body and damage enemies upon contact, discouraging interruption of the technique. Once finished, Sonic excitedly utters "Ready!" and takes on a cyan hue, before rocketing off at high speeds to unleash a far faster and stronger Homing Attack. This technique automatically targets every enemy in the vicinity upon execution, allowing Sonic to pull of a rapid onslaught of Homing Attacks to strike all enemies in range.
  • Loop Kick: A looping, rapidly accelerating kick attack that Sonic performs while in midair.
  • Punch Spin: After a quick jab to leave his opponent slightly stunned, Sonic makes a quick stride to get behind them and attack.
  • Recovery Smash: After being thrown back by an attack, Sonic can recover before he hits the ground to lead with a fierce counterattack.
    • Twin Punch Spin: Sonic performs the Punch Spin, but Sonic gives two quick jabs before getting behind them rather than one.
  • Rush Spin: After a quick flurry of four punches, Sonic uses his Spin Dash technique to send his opponent up into the air after impact so he can move behind them.
  • S. Air Cracker: Sonic drops a landmine from the sky directly underneath him, which flashes blue and explodes when touched or if another landmine is placed elsewhere.
  • Scissor Punch: Sonic rears both hands back before slamming them closed on the opponent's head and dizzying them.
  • Side Kick: Sonic sends a swift horizontal kick towards his opponent.
    • Double Side Kick: Sonic adds an additional kick towards his opponent.
    • Triple Side Kick: Sonic sends yet another kick towards his opponent, the final launching them back.
  • Smackback Kick: Sonic charges up a horizontal kick that sends his opponent flying back on impact.
  • Stomp: While in the air, Sonic rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
  • Somersault: Sonic flips his body and attacks with his legs.
    • Fire Somersault: A variation of the somersault, imbuing Sonic's kicks with intense flames when he has the Flame Ring equipped.
    • Skid Attack: Sonic performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
  • Somersault Kick: Sonic kicks out with his leg while in midair, releasing a thin blue wave of unknown properties as a projectile that can strike enemies from afar. Upon impacting a foe, it induces an affect akin to dizziness and leaves enemies to his mercy.
  • Sonic Boom: A high-speed kick which unleashes a flurry of powerful shockwaves at the enemy, which Sonic can aim at other enemies within the same barrage while remaining stationary.
  • Sonic Drive: Sonic tosses a Ring to mislead opponents then performs a Spin Attack that homes in on the Ring, dealing damage to anyone caught in the path and launching them.
  • Sonic Eagle: Sonic performs a powerful overhead axe kick from a frontward somersault, slamming opponents into the ground.
  • Sonic Meteor: Sonic performs a Spin Attack, traveling straight downward and bouncing off surfaces he impacts. When slamming against enemies, this technique does perpetual damage.
  • Sonic Rocket: Sonic performs a powerful downwards kick whilst in mid-air.
  • Sonic Storm: While in the air, Sonic performs a variant of Sonic Wave, unleashing shock waves that travel downwards diagonally while Sonic himself is sent flying a very small distance back from the recoil.
  • Sonic Wave: Sonic curls into a ball and rapidly spins, as if to perform a Spin Dash, however, he instead unleashes a shock wave that darts forward, whilst he himself is propelled backwards due to recoil. This move can also be aimed, and the wave itself also "carry" opponents to deal perpetual damage.
  • Sonic Wind: Sonic raises his fist to generates a small cyclone made of sharp, sky blue winds, which ensnare his opponent to deal damage.
  • Spin Attack: While moving at high speeds Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk.
    • Flying Spin Attack: While in a vulnerable mid-air position, Sonic performs the Spin Attack as a means of self-defense.
    • Spin Jump: Sonic leaps into the air and proceeds to perform a Spin Attack.
  • Spin Dive: Sonic launches into the air and curls up into a ball before ramming down onto his opponent from above.
  • Spin Rocket: When near a vertical surface, such as a wall, Sonic jumps against it and curls into the position of a Spin Attack before launching himself towards his opponent at great speeds.
  • Spin Slash: Sonic repeatedly encircles an area directly in front of his enemy with a multi-hit spinning attack for repeated damage.
  • Spiral Spin: Sonic curls himself up before launching himself in a gyrating motion and hurting anyone that he makes contact with.
    • Spiral Feint: Sonic begins to launch his Spiral Spin but stops soon after, instead launching himself towards the opponent for a Spin Attack.
    • Double Feint: Sonic proceeds to do the Spiral Feint, but stops his attack once more to catch dodging or suspecting enemies by surprise.
  • Stomp Dive: Sonic launches into the air before stomping down on his opponent.
  • Volley Toss: Sonic uppercuts his opponent, launching them into the air in the process.
    • Toss & Attack: After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
  • Wall Spin: Sonic runs up a vertical surface before leaping backwards and performing a Spin Attack at his opponent.
    • Wall Stomp: Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
  • Wild Rush: With this attack, Sonic distances himself from the enemy before zigzagging through the air to striking his opponent and allowing for a continued assault afterwards.
  • Windmill: While in mid-air, Sonic utilizes break dance moves to execute a 360 degree spin kick to strike opponents by sticking out one leg.
  • Windup Punch: Sonic stand on one foot and leans back as he begins to wind up a punch in a circular moment before launching a punch that sends the opponent flying back.

Sonic Style: Sonic's unique fighting style, in which he specializes in a fluid, precise, and kinetic fighting style based on blitzing foes with a myriad of techniques that are based on all kinds of fighting styles ranging from Capoeira, to Kickboxing, to straight up MMA techniques, along with Sonic's personal fighting style based on his species' ability to curl into a ball. He also boasts great acrobatic skills and agility, along with enhanced reflexes that enable him to evade incoming hindrances with precise and delicate movements, as well as detect attacks beyond his field of vision.

  • Cyloop: Leaving a light trail in his wake, enclosing it will result in various possible effects taking place. This ranges from launching several enemies into the air at once to freely creating Rings and giving himself an unending amount of Boost for several minutes.
  • Back Step: Sonic does a swift backflip, which allows him to quickly backtrack or reposition himself better within a fight.
  • Boost: Sonic coats himself in a blue aura and rockets forward at top speed, granting instant acceleration and turning him into a highly destructive projectile able to mow down anything in his path.
  • Cartwheel: Sonic cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
  • Charge Jump: Sonic crouches slightly down and gathers up his strength, which is signified by a small red aura surrounding him. When releasing his charge, Sonic will then execute a jump that is much higher than his regular jump, allowing him to reach higher places. This can be done when he is running, though it will cause him to slide along the ground and slow down before doing the jump.
  • Dizzy Spin: In an attempt to confuse and dizzy his opponent, Sonic drops down into the position of a Spin Attack before quickly circling the opponent and speeding up before stopping.
  • Drift: Sonic creates friction to one of his sides while either sliding or spinning at high speed, causing his direction to shift rapidly in a smooth curve without him losing much of his momentum.
  • Drop Kick: Sonic runs at his opponent before jumping into a horizontal stance and doing a standard dropkick with both feet pointing towards his opponent.
  • Hop Jump: Sonic assumes a more aerodynamic pose as he flies through midair. He then does a upward spring in midair to gain extra height.
  • Insta-Shield: For an instant, Sonic creates a temporary shield around himself that can slash enemies within his range. This allows Sonic to attain simultaneous offense and defense, and allows him to bypass forcefields.
  • Jump Dash: Sonic launches himself straight forward in midair with a burst of speed, leaving a blue trail in his wake. This is useful for gaining air mobility, crossing gaps, and maneuvering across obstacles.
  • Parry: While guarding, Sonic automatically parries attacks that strike him and deflects them without harm. A successful parry will slow things to a crawl without affecting Sonic himself, allowing more leeway for him to react.
  • Phantom Rush: With a maxed out combo meter, Sonic enters this state. His attacks are 1.2x stronger and he attacks so quickly that it appears as if four of him are attacking at once. This lasts indefinitely, so long as Sonic can keep his combo meter running.
  • Quick Step: Sonic running at high speeds, Sonic performs a swift-strafing movement to the left or right. When doing so, Sonic appears as nothing but a blur, indicating his short burst speed is swifter than his steady pace.
  • Radial Burst: With a pulse of energy, Sonic uses Radial Burst and is capable of negating the effects of the Color Powers.
  • Skydiving: Sonic is capable of controlling his descend during a midair dive by making his body more or less aerodynamic. As a result, he can control whether they will fall faster or slower through midair.
  • Slide: Sonic falls back while running and slides along the ground with his feet in front of him that creates an aura field.
  • Super Peel Out: Sonic begins to move his legs in a pattern similar to the "infinity" symbol to build up speed, all while remaining stationary. After which, he rockets off with immensely increased speed and mobility, even nimbler the Spin Dash. This technique allowed Sonic to match Metal Sonic's V. Maximum Overdrive Attack, which is stated to increase Metal Sonic's speed four times over, meaning Sonic's Super Peel Out grants a similar increase.
  • Sonic Ballet: Sonic performs an aerial forward somersault. This serves to increase the his torque, with the force created from it being used to give a burst forward in mid-air.
  • Sonic Boom: Sonic launches himself forward with a burst of speed so great that it breaks the sound barrier before continuing to move at a steady pace. While active, the Sonic Boom grants Sonic increased speed and invulnerability, allowing him to damage enemies and opponents with mere physical contact.
  • Sonic Flare: Sonic falls straight down and carries his entire body on one hand. Using break dance moves (via the flare technique in acrobatics),he then does a sweeping kick across the opponent in a circular motion, before shifting over to his other hand and lifting his legs up on one hand (and then hopping back into neutral stance).
  • Sonic Guard: Sonic crosses his arms at speeds dwarfing sound to brace himself from oncoming attacks. This forms a purple, pulsing spherical orb around Sonic's body that acts as a shield that blocks any incoming attacks.
  • Sonic Heal: Sonic vibrates his molecules at a speed dwarfing sound, healing any physical damage he may have received.
  • Sonic Leap: Sonic kicks forward in a stepping bound, offering a small boost in speed.
  • Speed Up: Sonic emits blue sparkles and greatly increases his speed for up to ten seconds.
  • Spin Dash: Sonic curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility.
    • Fireball Spin Dash: Sonic curls into a ball and spears forward through mid-air at high speeds like a comet of flames by using his Spin Dash in conjunction with the Flame Shield.
  • Strike Dash: While running, Sonic can activate an effect similar to the Invulnerability Monitor that gives him immunity to damage for several seconds.
  • Time Stop: Sonic evokes a power of undefined nature that inverts all colors in the vicinity. This effect pauses the flow of time and leaves the opponent completely immobilized.
  • Triangle Jump: Sonic latches onto a wall, allowing him to quickly jump horizontally from one wall to another.
  • Weapon Grab: Using this move, Sonic is capable of taking weapons from an opponent and using it against them. This move also takes weapons from Hammerspace.

  • Chaos Control: With a Chaos Emerald handy, Sonic is capable of utilizing Chaos Control to manipulate the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, perform inter-dimensional or time travel, distort space-time, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.
  • Hyper Mode: Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
    • Air Hyper Start: Sonic jumps into the air to do a downward punch before landing and alternating between a quick flurry of punches and kicks, entering Hyper Mode in the process.
    • Emerald Dive: Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in Hyper Mode.
    • Hyper Start: Sonic enters Hyper Mode, opening up with a kick towards the opponent before performing four Scissor Punches before doing a series of punches and kicks to finish the combo.
  • Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Sonic to turn the tides of a losing battle. When all of the necessary energy is built up, Sonic flashes slightly. The next technique Sonic does will defeat his opponent in a single hit. There are several ways to build up energy for this.
    • Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
    • Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
    • Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
  • Sonic the Hedgehog's Soul Gauge: The Soul Gauge is a skill Sonic acquired during his adventures throughout the Storybook Era, and is ultimately utilized for a myriad of special abilities that Sonic is incapable of doing without it. This entails both offensive and defensive capabilities, be it from enhancing his attacks or allowing him to move at high speeds near-instantaneously. It runs off of Soul Gauge energy, which is also referred to as Soul and implies that the energy comes from Sonic's very soul itself. He can get this energy from attacking enemies, defeating them, and through several other means.
    • Speed Break: The first of two primary functions of the Soul Surge. Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them.
    • Time Break: The second of two primary functions of the Soul Surge. Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Contrary to popular belief, this technique does not actually slow down Sonic himself outside of gameplay.
      • Soul Armor: Sonic loses less Soul Energy when he gets hit.
      • Soul Assimilator: Simply by running, Sonic's Soul Gauge will begin to refill.
      • Soul Barrier: Upon taking damage, Sonic is given Soul Energy that is put into his Soul Gauge.
      • Soul Resurrection: So long as he has enough, Sonic uses the energy from his Soul Gauge to resurrect within the midst of combat.

  • Homing Dash: With Caliburn, Sonic jumps into the air and homes directly into a target at high speeds while leaving a colored trail in his wake like the Homing Attack without curling into a ball and allows Sonic to strike immediately.
  • Sonic the Hedgehog's Soul Surge: A branching pathway of harnessing Soul when in conjunction with Caliburn. Sonic is capable of producing up to three main affects. The first includes Sonic dashing up to his opponent to the full extent of his speed, appearing as a nearly instantaneous movement, and delivering a powerful slash with Caliburn to his opponent energized by this conserved energy. The second involves Sonic leaping towards his opponent and striking them with a midair kick energized by his conserved energies. The third involves accelerating beyond his top speed on a dime in a with a high-speed dash, capable of easily blitzing foes with initially comparable speeds. This also comes with many of the same or slightly different abilities than the ones from his time with Shahra in the world of the Arabian Nights.
    • Soul Assimilator: Simply by running, Sonic's Soul Gauge will begin to refill.
    • Soul Barrier: Upon taking damage, Sonic is given Soul Energy that is put into his Soul Gauge.
    • Soul Resurrection: Sonic's Soul Gauge energy acts a supplement for his health when he would normally perish within combat.
    • Surge Rescue: Sonic is allowed more energy to his Soul Gauge the more he hits his enemies.
  • Styles: Due to his exceptional skill as a swordsman and quick learning as a whole, Sonic can use different styles of combat with Caliburn in his possession. Each style offers a different approach to combat, allowing for Sonic to change whenever it's necessary or favorable with the situation at hand.
    • Cavalier Style: The first of three different primary fighting styles. The Cavalier Style grants Sonic greater speed, though at the cost of lowering the damage he can deal to his opponent.
    • Knight Style: The second of three different primary fighting styles. The Knight Style grants Sonic an equal balance in power and speed with its main focus being the increase in the usage of Soul Surge.
    • Paladin Style: The third and final style of the three primary fighting styles. The Paladin Style grants Sonic power in the form of greater attack damage, though at the cost of lowering his speed.

  • Air Ride: With the Extreme Gear, Sonic is able to take flight in mid-air.
    • Air Slide: With the Extreme Gear, this technique allows Sonic to take high-speed turns
    • Kick Dash: Sonic releases a burst of air from the rear of his Extreme Gear, resulting in him being propelled forward at high speeds.

    • Acceleration: Greatly improves Sonic's acceleration rate, allowing him to reach top speeds in a heartbeat.
    • Athleticism: Sonic loses less speed when moving uphill and in water.
    • Breath Holder: Prolongs Sonic's oxygen supply in underwater environments
    • Hercules Muscles: Enhances Sonic's upper body strength.
    • Magic Hands: In a small explosion which consumes the targets, Sonic shrinks the enemy down to roughly the size of a basketball and traps them in a transparent sphere. Sonic can then explode the sphere to destroy them or simply leave them incapacitated.
    • Popo Spring: When equipping the Popo Spring, Sonic obtains a mobile spring underneath his shoes that supplements his jumping height.
    • Power Brake: Allows Sonic to come to a dead stop, regardless of how fast he is running.
    • Ring Time: When using Ring Time, Sonic is surrounded by a transparent aura that lasts for fifteen seconds. Any enemies that get near Sonic during this time will then be turned into Gold Rings.
    • Serial Homing: Allows Sonic to do sequential Homing Attacks faster.
    • Shields: Items that Sonic is able to use to defend himself, which come in four different variants.
      • Normal Shield: Using the Normal Shield, Sonic is encased is a defensive orb that acts as a barrier that protects him from damage. Once struck with a sufficiently powerful attack, the shield will disperse and Sonic may be subjected to knockback, but he will not suffer physical harm.
      • Fire Shield: Using the Fire Shield, Sonic is encased in a fiery bubble of flames that acts as a barrier that protects him from damage. This renders him immune to the harmful effects of fire and heat based hazards. This shield is tough enough to enable Sonic to literally stand in molten lava undamaged. It also enables a mid-air jump dubbed the "Fireball Spin Dash", enabling Sonic to spear forward through midair at high speeds in a comet of flames, dealing damage to anything caught in his wake. Additionally, the Fire Shield will burn anything it comes in contact with.
      • Aqua Shield: Using the Aqua Shield (also called the Bubble Shield), Sonic is encased in a sphere-shaped shield similar to a water bubble. This shield allows Sonic to breath underwater indefinitely without fear of drowning. It also allows Sonic to quickly plummet downward and bounce along the ground, or collide with an enemy from above. It has the ability to repel certain projectiles, not including spiked projectiles (for obvious reasons) and explosives.
      • Thunder Shield: Using the Thunder Shield (also called the Lightning Shield or Magnetic Shield), Sonic is encased in a defensive orb of electricity. It renders him immune to electricity and energy based hazards and attacks. It also apparently emits a magnetic field that attracts things like Rings. It also allows Sonic to gain an additional air jump.
    • Skateboard: Allows Sonic to ride a Skateboard.
    • Sure-Footed: Enables Sonic to always and instantly land on his feet after taking damage regardless of the positioning he was in after getting sent flying.


    • Color Powers: The power of the Wisps' Hyper-Go-On Energy, which Sonic can harness in a multitude of ways by temporarily absorbing a Wisp. Each Color Power is dependent on what Wisp Sonic absorbs, as each has their own unique set of abilities for him to tap into.
      • Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. He is then able to roll over enemies or induce widespread explosions by detonating himself without causing self-harm, which can grow in size and power depending on how many enemies he's trampled or destroyed.
      • Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground that spread out for a sizeable distance in all directions.
      • Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered as well as being capable of performing a dash attack.
      • Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, he gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, he can bounce off them as if they were reflective surfaces. When hitting enemies, it causes great damage.
      • Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair and deal damage to enemies on contact while transformed.
      • Gray Quake: Using the power of a Gray Wisp, Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses some form of adhesive properties, allowing Sonic to scale walls despite his weight in this form.
      • Indigo Asteroid: Using the power of an Indigo Wisp, Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. As such, he is capable of creating a powerful gravitational pull around himself that's strong enough yank surrounding objects and enemies into himself, subsequently transmuting the captured matter into life-less material for his ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
      • Ivory Lightning: Using the power of an Ivory Wisp, Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
      • Jade Ghost: As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
      • Magenta Rhythm: Using the power of a Magenta Wisp, Sonic turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
      • Orange Rocket: Using the power of an Orange Wisp, Sonic turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds that also damages anything caught in his way.
      • Pink Spikes: Using the power of a Pink Wisp, Sonic turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to it that allows him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment his signature Spin Dash, making it much more powerful than normal.
      • Purple Frenzy: Using the power of a Purple Wisp, Sonic turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, he gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects that are neither too heavy nor rooted to the ground.
      • Red Burst: Using the power of a Red Wisp, Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains pyrokinetic abilities. He is able to form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
      • Violet Void: Using the power of a Violet Wisp, Sonic turns into a fast-moving, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole and can warp space and time to draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Sonic is granted a degree of intangibility, allowing him to pass through obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Sonic to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. The Violet Void can draw in objects the size of the Frigate Skullian at maximum size, a massive aircraft.
      • Yellow Drill: Using the power of a Yellow Wisp, Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing Sonic to move as a living torpedol
    • Final Color Blaster: Also referred to as Unlimited Colors. All the Wisps gather together and use their combined Hyper Go-On (in conjunction with Sonic's Homing Attack) in one vibrant and powerful attack.

    • Aerial Claw Slash: Sonic jumps into mid-air where he performs two vertical slashes with both his left and right hand.
      • Hurricane Combo: Sonic then stretches his arms and hands out before sweeping them vertically in front of him while slashing with his hands. He then keeps his arms outstretched and spins around in mid-air, ascending higher, while slashing in a wide circle. Sonic then finishes off the attack by delivering a roundhouse punch in mid-air to his opponent with his right fist.
      • Typhoon Combo: After performing the Aerial Claw Slash, Sonic stretches out his arms and spins around himself vertically while slashing in mid-air. Sonic then finishes off by doing a quick forward dash through mid-air, where he again stretches out his arms and spins around while slashing.
    • Aerial Piledriver: Sonic jumps high into the air and grabs a mid-air opponent with both his legs and arms while turning the opponent upside down. While holding onto the opponent, Sonic then spins the opponent around itself while diving down in a piledriver-like fashion, where he slams the opponent's head directly into the ground.
    • Beatdown: Sonic grabs a nearby foe and begins swinging it back and forth over himself, slamming it to the ground with such force that he produces destructive shockwaves upon impact that can damage nearby foes. After having slammed the foe into the ground five times, Sonic jumps into the air and crushes it with a final hit to the ground.
    • Comet Punch: Sonic pulls back his right fist channels a large amount of Dark Gaia Force through it. Once charged enough, Sonic tags his opponent with a single forward and extremely powerful punch.
    • Diving Bodypress: Sonic jumps high into the air where he spreads out his arms, claws and legs before diving straight down, front first, and slamming into the ground in a body slam-like fashion.
    • Donkey Kick Combo: Sonic does two forward extended jabs with his left and right fist, which is followed up with two similar jabs with his left and right fist, except that he enlarges his fists for extra damage and hits faster. Following up, Sonic jumps forward and lands on his hands before turning around and trusting his feet into the opponent in a bucking-like fashion with a purple aura around his feet.
    • Double Axle Combo: Sonic does two forward extended jabs with his left and right fist. After that, Sonic swings his right arm upward and around him as he slashes with it and follows it up by jumping up and quickly spinning horizontally around in the air before delivering a large karate chop to his opponent with his right hand. From there, Sonic lands on the ground before finishing off by delivering a series of rapid mid-air stomps to his opponent.
    • Double Kick Combo: Sonic does an extended jab with his right fist and follows up with front kick with his right foot. After that, Sonic swings around and leaps at the opponent, striking them quickly with both his feet and knocks them off their feet. This move can stun the enemies if successful.
    • Earthshaker: Sonic enlarges his arms and fists and begins hammering down with both fists numerous times, and with such force that he creates small tremors, before fishing off with an extra powerful hit to the ground with both fists.
    • Egg Scrambler: Sonic does two extended vertical slashes with his left and right hands before stretching his arms and hands out the sides and spinning around like a top while slashing with his hands. He then jumps forward with his arms and hands outstretched, where he spins around once more before landing on the ground and crossing his arms to launch an "X"-shaped slash in front of him with both hands.
    • Flying Double-Punch: Sonic jumps into the air before doing two forward and extended jabs with his left and right fists.
      • Flying Double-Punch Crush: Sonic follows up the attack by launching a forward somersault kick with his left leg while still in mid-air, knocking his opponent through the air.
      • Crescent Moon Strike: After performing the Flying Double-Punch, Sonic launches an uppercut while doing a flip before launching a bombardment of rapid punches in mid-air. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent with a body flip as he stretches out his arms, bashing his opponent into the ground.
      • Shooting Star Combo: After performing the Flying Double-Punch, Sonic stretches out his arms and does a cartwheel in mid-air while slashing at his opponent. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent in a powerful bash that knocks the opponent into the ground.
    • Knuckle Sandwich Combo: Sonic does two forward extended jabs with his left and right fist, which he follows up with two similar jabs with his left and right fist that he enlarges for extra damage and speed. Sonic then jumps slightly into the air, where he enlarges his right hand and stretches out and swings his right arm in a wide arch above him in a slashing motion and down on his opponent. After that, Sonic enlarges both his hands and stretches out both his arms as he throws two simultaneous slashing uppercuts side-by-side as he jumps.
      • Unleashed Knuckle Sandwich: After performing the Knuckle Sandwich Combo, Sonic launches a series of several rapid punches before enlarging his right fist and then throwing a single powerful punch at his opponent.
    • Rolling Kick Combo: Sonic stretches out his right arm and makes a vertical slash with his right hand before launching a wide roundhouse kick with his left leg, where he spins around twice. After finishing his kicks, Sonic falls down and balances on both hands and swings his legs around in a 360 degree spin in similarity to a break dance spin before falling down on his back and jumping back on his feet.
    • Sho-Claw-Ken: Sonic does two vertical claw uppercuts with both his left and right hand. This is followed by Sonic jumping high into air while hitting his opponent with a powerful, extended, and energy-enveloped upward claw punch that knocks the opponent into the air with him.
    • Sho-Hog-Ken: Sonic does two forward and extended jabs with his left and right fists. After that, Sonic throws a powerful and extended jumping uppercut that's enveloped in energy to knock his opponent into the air with him.
    • Spinning Needle Attack: Sonic launches forward with his body aligned horizontally. He then puts his arms down the sides of his body and quickly rotates his body, turning himself into a piercing drill moving through mid-air in a torpedo fashion while leaving a cyan spiral-shaped energy trail.
    • Tricky Tornado Uppercut: Sonic does a forward somersault along the ground as he is in a guarding position before launching a very high jumping uppercut with his left arm where he stretches it out as he punches and spins around in mid-air.
    • Triple Wild Claw: Sonic charges forward and slashes upward with his left hand and then his right hand in front of him, making them cross together above him in a "X" fashion. After that, Sonic brings his arms slightly back before slashing with both his hands in front of him at the same time in a cross chop-like fashion.
    • Ultimate Wild Combo: Sonic does two forward extended vertical slashes with his left and right hand, which he follows by stretching his arms and hands out the sides and spins around on the ground like a top while slashing with his hands. Sonic then jumps forward through mid-air while still having his arms and hands outstretched, where he spins around once again before landing on the ground. There, he then stretches out his arms and starts sweeping them vertically in front of him while slashing.
    • Were-Claw: Sonic the Werehog makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion. This damages and dizzies enemies.
    • Were-Claw Charge: Sonic charges forward while doing several quick and ferocious slashing motions in front of him with his claws, mowing down any foe in his path.
    • Were-Cyclone: Sonic pulls back his right fist and begins focusing a large amount of energy into it. Once charged enough, Sonic stretches his arms out to the sides and spins rapidly, slashing out with his claws in a circular motion. After doing this for a second, Sonic reverses his spin for about half a second before stopping and punching out to each side with both his fists enlarged.
    • Were-Tornado: Sonic pulls back his right fist and begins focusing energy into it. Once charged enough, he stretches his arms out to the sides and spins rapidly while slashing out with his claws in a circular motion.
    • Were-Hammer: Sonic does two forward and extended jabs with his left and right fists before thrusting his right arm forward in a wide slashing uppercut to the opponent. After that, Sonic follows up by swinging his left fist in a wide arch above him and right down on the opponent.
      • Feral Were-Hammer: Sonic follows up by throwing two simultaneous punches with both his fists side-by-side at his opponent, where he enlarges his fists and stretches his arms over a large area as he punches.
    • Were-Rush: Sonic dashes through mid-air and swings both of his arms back so they cross over, before crossing both of his arms in front of him and causing a powerful slash attack in a cross chop fashion.
    • Were-Wallop: Sonic the Werehog stretches his arms upward as he performs a double uppercut to his opponents while slashing upwards with his energy-enveloped claws.
    • Werewheel Rush: Sonic launches a series of offensive cartwheels along the ground, where he punches anyone caught in his path. At the end of his series of cartwheels, Sonic jumps into the air and brings his hands together in a collective fist before performing a forward somersault to bringing his fists down on opponents, utilizing his momentum from his flip to increase the impact.
    • Wild Were-Whip: Sonic steps backwards from a guarded position before bringing both his arms behind his back and placing the palms of his hands on the ground. After this, he stretches out his arms and swings them simultaneously over himself in a wide arch while slashing and brings his claws down in front of him in a similar fashion to a whip.
    • Wild Whirl: Sonic does two forward and extended vertical slashes with his left and right hand before enlarging his right fist and stretches out his right arm as he spins clockwise around himself, striking his opponent with a backhand punch from his right fist. While keeping his right arm outstretched, Sonic immediately after spins around himself counter-clockwise while slashing out in a wide circle.
      • Feral Wild Whirl: Sonic then stretches his arms and hands out the sides and spins around several times like a top while slashing with his hands over a long range.
      • Wild Whirl Were-Hammer: After performing the Wild Whirl, Sonic jumps high into the air and enlarges his right fist before throwing it directly and vertically into the ground in a powerful punch, with the impact being powerful enough to knock any nearby opponent into the air.
    • Dash: Sonic assumes a runner's position before running on all fours, greatly increasing his speed within his Werehog state for greater speed and maneuverability.
    • Unleashed Mode: Sonic the Werehog taps into the energies of Dark Gaia that he has absorbed. When activating the mode, Sonic howls and his entire body becomes surrounded in a light blue energy aura. While active, Sonic's physical prowess is greatly amplified for a limited period of time.

    • Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
    • Reality Manipulation: Due to being empowered by three of the seven World Rings Darkspine Sonic possesses a degree of control over the fabric of reality. He can rewrite universes in his image and reverse the effects of reality warping on a universal scale.
    • Soul Refill: By curling himself into a ball in a similar manner to him revving up a Spin Dash, Darkspine Sonic can quickly and effectively refill his Soul Gauge for further usage of his abilities.
    • Speed Break: Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them. Just like Time Break, Darkspine Sonic can use this technique nigh-limitlessly due to creating his own energy to fuel it.
    • Time Break: Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Unlike his base form, Darkspine Sonic can use this nigh-limitlessly due to creating his own energy to fuel the technique. This move has no canonical impact on his own speed and doesn't effect him, as shown in cutscenes.

    Chaos Energy Manipulation: In his Super form, Sonic's Chaos Energy based powers are enhanced on a tremendous scale. In addition, he gains new Chaos Powers. Due to being empowered by the Emeralds' Positive energies, Sonic is capable of neutralizing negative energies. He can also purify negative emotions, like when he reverted Perfect Chaos back to normal by purifying it of its anger and rage (rendering his will to fight inert). Also, Sonic can unleash powerful blasts of Chaos Energy and channel Chaos Energy to amplify the power of his strikes and form defensive barriers.

    • Arrow of Light: Super Sonic draws light into his body and begins absorbing it. Once he has gathered enough light, Super Sonic immerses himself in the gathered light, thus turning himself into "an arrow of light", and charges into the opponent with immense force.
    • Deflect: Super Sonic swings his arm forward, which covers him in a shield of slate-gray energy that deflects enemy projectiles back at the enemy.
    • Super Sonic Boost: Super Sonic surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
    • Super Sonic Spinning: Super Sonic curls into a ball and begin spinning while charging up Chaos Energy. Once charged, he shoots himself forward as a powerful project and rams into nearby targets.
    • Turbo Boost: Super Sonic surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.

    • Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction.