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Sora (Kingdom Hearts)
Sora

Sora (KH1).png
That's not true! The heart may be weak, and sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!
~ Sora to Ansem

Sora (Atlantica).png
That's not true! The heart may be weak, and sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!
~ Sora to Ansem

Sora (Halloween Town).png
That's not true! The heart may be weak, and sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!
~ Sora to Ansem

Sora (KH2).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Timeless River).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Lion Form).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Christmas Town).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Space Paranoids).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Limit Form).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Limit Form HT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Limit Form CT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Limit Form SP).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Valor Form).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Valor Form HT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Valor Form CT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Valor Form SP).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Wisdom Form).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Wisdom Form HT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Wisdom Form CT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Wisdom Form SP).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Master Form).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Master Form HT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Master Form CT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Master Form SP).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Final Form).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Final Form HT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Final Form CT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Final Form SP).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Anti Form).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Anti Form TR).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Anti Form HT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Anti Form CT).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (Anti Form SP).png
A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... yours, and mine...
~ Sora in the intro to KHII

Sora (KH3D).png
I know the Keyblade didn't choose me, and I don't care. I'm proud to be a small part of something bigger - The people it did choose. My friends... they are my power!
~ Sora to Xemnas and Xigbar

Sora (The Grid).png
I know the Keyblade didn't choose me, and I don't care. I'm proud to be a small part of something bigger - The people it did choose. My friends... they are my power!
~ Sora to Xemnas and Xigbar

Sora.png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Toy Box).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Monstropolis).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (The Caribbean).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (San Fransokyo).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Shibuya).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Second Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Second Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Second Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Second Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Second Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Strike Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Strike Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Strike Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Strike Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Strike Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Element Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Element Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Element Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Element Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Element Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Guard Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Guard Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Guard Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Guard Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Guard Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Blitz Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Blitz Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Blitz Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Blitz Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Blitz Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Rage Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Rage Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Rage Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Rage Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Rage Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Light Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Light Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Light Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Light Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Light Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Dark Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Dark Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Dark Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Dark Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Dark Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Double Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Double Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Double Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Double Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Double Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Ultimate Form).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Ultimate Form TB).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Ultimate Form MP).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Ultimate Form TC).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

Sora (Ultimate Form SF).png
They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home.
~ Sora to himself at the end of KHIII

I've been having these weird thoughts lately, like, is any of this for real or not?
~ Sora to himself

Summary

Sora is the chosen wielder of the Keyblade who lived on Destiny Islands until it was destroyed by the Heartless and Sora was taken into Traverse Town where he met Donald and Goofy who would help him on his journey to find his friends Riku and Kairi as well as saving the Seven Princesses of Light and stopping the Heartless and the mysterious and powerful Ansem.

Sora would then go on to try to reunite with his friends after they were separated, journeying through Castle Oblivion and fighting against the mysterious Organisation XIII, travelling through the Sleeping Worlds in order to awaken them and become a Keyblade Master so he could battle against Xehanort and his Thirteen Darknesses.

Powers and Stats

Tier: Low 2-C | 2-B

Name: Sora

Origin: Kingdom Hearts

Gender: Male

Age: 14 (KHI & KHCoM), 15 (KHII & KH3D), 14 physically in KH3D, 16 (KHIII onwards)

Classification: Keyblade Wielder, Chosen Wielder of the Kingdom Key, One of the Seven Guardians of Light

Powers and Abilities:

Superhuman Physical Characteristics, Self-Sustenance (Type 1, Can breathe underwater and in space), Immortality (Type 3 & 8, His bond with Kairi can bring his back from death or a near death state), Regeneration (High-Godly, Managed to pull himself back together after he was conceptually in pieces), Weapon Mastery (Is an expert Keyblade wielder, Can effectively use other weapons like Sycthes, Shields and Clubs), Accelerated Development (Became a Keyblade Master with less than a years worth of training), Vehicular Mastery (Is an expert Gummi Ship pilot), Weapon Creation (Can create a second Keyblade and other blades using magic), Flight (With Fairy Dust and can do it without it later), Magic, Elemental Manipulation, Fire Manipulation (With Fire, Fira, Firaga and Firaza), Ice Manipulation (With Blizzard, Blizzara, Blizzaga and Blizzaza), Electricity Manipulation (With Thunder, Thundara, Thundaga and Thundaza), Air Manipulation (With Aero, Aerora, Aeroga and Aeroza), Water Manipulation (With Water, Watera, Waterga and Waterza), Magnetism Manipulation (With Magnet, Magnera and Magnega), Healing (With Potions, Hi-Potions, Mega Potions, Elixirs, Megalixir, Cure, Cura and Curaga), Limited Resurrection (Can be resurrected once by using a Kupo Coin), Gravity Manipulation (With Gravity, Gravira and Graviga), Time Stop (With Stop, Stopra and Stopga can stop time for the opponent or whatever object Sora is locked onto), Forcefield Creation, Attack Reflection (With Reflect, Reflera and Reflega Sora can reflect all damage he blocks with the forcefield back around him, Can reflect ranged attacks back at the opponent who launched them), Information Analysis (With Scan, Sora can see the opponent's remaining HP and their current location even when turned away from them), Statistics Amplification (Can increase his stats with equipment and various Keychains), Existence Erasure (With Warp), Light Manipulation (Sora's chosen element is light with most of his attacks being embueded with light such as Explosion, Ragnarok, Ars Arcanum, Event Horizon and Magic Hour, Sora can also use magic spells that are Ligth elemental such as Holy and Pearl), Darkness Manipulation (While in Anti-Form, Sora is able to shoot out beams of darkness to attack), Energy Projection (Can shoot out energy from his Keyblade by using his Shotlocks), Homing Attack (Many of Sora's spells and Sholocks are projectiles that home in on the target), Teleportation, Limited Telekinesis (Can control his Keyblade telekinetically), Reactive Power Level (With Berserk, Sora's attack increases when he's out of MP, With the Mega Impact Reaction Command, Sora is able to increase his strength by using his opponent's strength), Power Bestowal (Sora can grant the ability to wield a Keyblade and all of its powers to whoever he chooses), Damage Boost (With the Striker ability, Sora's damage is amplified when he has low health), Damage Reduction (By casting Aero, Aerora or Aeroga, Sora can make a wind barrier that surrounds him and makes him take less damage from an opponent's attack, With the Defender, Damage Block and Vitality Barrier abilities, Sora can take less damage depending on how much health he has left), Invulnerability (With the Leaf Bracer ability, Sora can not be harmed when casting any healing spells and wih Magic Bracer, Sora can not be harmed when casting any offensive magic spells), Instinctive Reactions (While turned into a mindless Heartless, Sora's Heart instinctively sought out Kairi to protect her, With Auto-Dodge, Sora can instinctively dodge attacks, With Auto-Block, Sora instinctively blocks attacks from his front), Immersion (Can enter the Wnnie the Pooh book and the Verum Rex video game, Status Effect Inducement, Paralysis Inducement, Poison Manipulation, Fear Manipulation, Emotional Manipulation, Mind Manipulation, Perception Manipulation (Can inflict various status effects such as Stun, Poison, Terror, Confuse, Silence and Blind), Invisibility (Can turn invisible with the Disappear status effect), Explosion Manipulation (With the Time Bomb status effect, Sra can turn his opponent into a bomb that will explode after a few seconds), Limited Shapeshifting, Size Manipulation, Transformation (Depending on what World Sora is in, his body will change to match the inhabitants of that World which includes turning him into a Mermaid in the Atlantica World or a monster in Monstropolis World, Can transform into his various Drive Forms and Formchanges, Sora's size will also change depending on what world he is in such as in the oy Box where Sora becameonly a few centimetres tall), Summoning (Can summon various allies to aid him in battle), Dream Manipulation (Can create Dream Eaters which are beings made of dreams), Fusionism (Can fuse with his Dream Eaters temporarily), Portal Creation, Dimensional Travel (Keyblades can create portals to different Worlds), Sealing, BFR (Keyblades can be used to seal away things by locking their Keyhole to keep them locked away), Sealing Negation (Sora's keyblade can unlock seals even if done by other Keyblade wielders), Possession (Can remove his Heart and insert it into someone else to possess them), Non-Physical Interaction (Sora can directly harm Heartless, which don't have physical forms, Nobodies, which don't even exist, the Unversed, which are made of just pure hatred and Dream Eaters, which are made up of dreams), Power Nullification (Sora is able to force Larxene to stop her duplifaction ability, get rid of Xalidin's wind shield and exit Zexion's pocket dimension after Sora is sealed inside of it), Life Absorption (Can drain the health of his opponents using some of his Shotlocks), Power Mimicry (With the Learn Reaction Command, Sora is able copy his opponent's technique, With the Darkside card, Sora can copy the passive abilities and skills of an opponent), Immortality Negation (Type 5 & 8, Can kill the skeletal pirates who have been stated to be neither alive nor dead, Keyblades can kill Heartless which are reliant on their Hearts to survive), Regeneration Negation (Low-Godly, Can nullify the regeneration of Heartless who can regenerate from the Hearts they steal), Inorganic Physiology (While in The Grid World), Small Size (Type 1, Whle in the Toy Box World), Acrobatics (With Flowmotion)

All abilities of all other Keyblades, Summoning (Can summon Kingdom Hearts), Light Manipulation, Darkness Manipulation, Sealing, BFR (Keyblades can be used to seal away things by locking their Keyhole to keep them locked away), Sealing Negation (Keyblades can unlock seals), Portal Creation, Dimensional Travel (Can open portals with the Keyblade), Reality Warping (Was going to reset the Kingdom Hearts multiverse)

Resistance to Elemental Manipulation, Ice Manipulation, Fire Manipulation, Electricity Manipulation, Air Manipulation, Water Manipulation (Can equip armour and accessories that allow him to resist these types of elemental magic), Death Manipulation, Absorption (Whenever a Heartless gets near someone, it instantly kills them and absorbs their Heart), Life Absorption (Broke free of Xemnas' life draining attack), Darkness Manipulation, Existence Erasure, Soul Manipulation, Emotional Manipulation, Memory Manipulation, Corruption (Type 3), Madness Manipulation (Type 3) (Can exist in the Realm of Darkness where all existence is nullified and staying their can erase a person's memories and their sense of self with being stranded their eventually corrupting someone and driving them insane), Limited Law Manipulation (Sora is immune to the effects of different Worlds), Transmutation (Is able to turn back to normal after being turned into a die or a card), Curse Manipulation (Is immune to the curse of the Underworld which prevented him from using his Drive Forms thanks to the Olympus Stone), Power Nullification (With the Air Pirate card and Jafar card, Sora is unable to have his cards attacks stopped by an opponent with a better attack than him), Status Effect Inducement, Paralysis Inducement, Poison Manipulation, Fear Manipulation, Emotional Manipulation, Mind Manipulation, Perception Manipulation (Sora can wear armour and accessories that make him immune to status effects such as Stun, Poison, Terror, Confuse, Silence and Blind), Sealing (Sora's Keyblade is able to undo any seals even ones made by other Keyblade Wielders), BFR (Managed to escape fromZexion's pocket dimension), Time Stop, Time Manipulation (Scales to Aqua who managed to break out of Chrono Twister's time vortex, Keyblades naturally grant their user protection from time spells, Sora himself was unaffected by Xehanort's Stopza)

Attack Potency Universe Level+ (Can fight on par with Heartless that can destroy Worlds which have been implied and stated to be their own universes, Defeated Ansem after he fused with the World of Chaos which is an entire universe of darkness, Defeated all thirteen members of Organisation XIII including all of their Data Forms which are even strong) | Multiverse Level (Defeated Xehanort while he was wielding the χ-Blade which was going to be used to reset every World in the Kingdom Hearts series which contains as many Wrolds as there are stars in the sky of Traverse Town)

Speed: Inaccessible (Can move in the Realm of Darkness which has been stated to have no time) | Inaccessible (Should be faster than he was before)

Lifting Strength: Class M (Managed to overpower a stone giant while as a lion) | Class Z (Scales to Xehanort who moved a Moon)

Striking Strength: Universe Level+ | Multiverse Level

Durability: Universe Level+ (Can take hits from Heartless that can destroy Worlds) | Multiverse Level (Can take hits from Xehanort while he was wielding the χ-blade which was going to be used to reset every World in the Kingdom Hearts series)

Stamina: Superhuman (Managed to defeat 1000 Heartless on his own, Defeated most of the members of True Organisation XIII in a row)

Range: Standard melee range to Extended melee range with Keyblade, Tens of metres with Keyblade telepathy, Tens of metres to Planetary with magic

Standard Equipment:

  • Keyblade: Sora is able to wield the Keyblade, a giant key that functions as both a sword and a wand to conduct magic. Through using the Keyblade, Sora is granted greatly enhanced strength, speed and durability. The Keyblade has the special function of being able to unlock any lock and is the weapon that can release the Hearts from anyone. While Sora hasn't demonstrated such abilities, due to him being considered a Keyblade Master he should also be able to turn his Keyblade into other weapons like whips and large cannons as well turn the Keyblade into a flying vehicle that can fly through space and to other Worlds. The Keyblade can be fitted with special Keychains that boost its stats and give it a special ability.

Kingdom Key.png
  • Kingdom Key: Sora's standard Keyblade, it is the weakest of all of his Keyblades, unlike all of his other Keyblades, this one lacks a Keychain.

Jungle King.png
  • Jungle King: The Jungle King Keychain is the Keychain of the Deep Jungle World. It has higher attack and a longer reach, however, it deals critical hits far less often.

Three Wishes.png
  • Three Wishes: The Three Wishes Keychain is the Keychain of the Agrabah World. It has high attack but has a shorter range.

Wishing Star.png
  • Wishing Star: The Wishing Star Keychain is the Keychain found inside a chest in Geppetto's House. It has a shorter range but finishes a combo with a powerful finishing attack.

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  • Spellbinder: The Spellbinder Keychain is the Keychain given to Sora by Merlin after Sora learns basic magic spells. It raises his MP by 2, increases his magic power and increases his summoning power.

Crabclaw.png
  • Crabclaw: The Crabclaw Keychain is the Keychain of the Atlantica World. It raises his MP by 1, increases his magic power, increases his summoning power and deals good physical damage.

Pumpkinhead.png
  • Pumkinhead: The Pumpkinhead Keychain is the Keychain of the Halloween Town World. It has a long range and deals critical hits more often.

Fairy Harp.png
  • Fairy Harp: The Fairy Harp Keychain is the Keychain of the Neverland World. It raises the MP by 1, increases magic power and the power of summons.

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  • Metal Chocobo: The Metal Chocobo Keychain is the Keychain awarded to Sora for defeating Cloud in the Hercules Cup. It deals powerful physical attacks and has a long reach, however, it lowers Sora's MP by 1 and rarely deals critical hits.

Olympia.png
  • Olympia: The Olympia Keychain is the Keychain given to Sora for completing the Phil, Pegasus and Hercules Cups. It deals powerful physical attacks and deals critical hits more often.

Lady Luck.png
  • Lady Luck: The Lady Luck Keychain is the Keychain found by Sora in the Wonderland World. It raises Sora's MP by 2, significantly increases his magic power, summoning power and deals good physical damage.

Oblivion.png
  • Oblivion: The Oblivion Keychain is the Keychain that Sora found the Hollow Bastion World. It deals incredibly powerful physical attacks, however, it reduces Sora's MP by 1.

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  • Divine Rose: The Diving Rose Keychain is the Keychain of the Hollow Bastion World. It deals powerful physical attacks and deals critical hits often.

Oathkeeper.png
  • Oathkeeper: The Oathkeeper Keychain is the Keychain given to Sora by Kairi. It raises Sora's MP by 1, enhances magic power, enhances summon power and deals critical hits more often.

Lionheart.png
  • Lionheart: The Lionheart Keychain is the Keychain awarded to Sora for beating both Leon and Cloud in the Hades Cup. It raises Sora's MP by 1, increases his magical power, increases the power of summons and deals powerful physical attacks.

Diamond Dust.png
  • Diamond Dust: The Diamond Dust Keychain is the Keychain awarded for defeating the Ice Titan in the Gold Match. It greatly increases Sora's magic power and summon power and increases Sora's MP by 3.

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  • One-Winged Angel: The One-Winged Angel Keychain is the Keychain awarded for defeating Sephiroth in the Platinum Match. It deals power critical hits more often, however, it reduces MP by 2 and has little physical attack power.

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  • Ultima Weapon: The Ultima Weapon Keychain is the Keychain forged by item synthesis. It is the ultimate Keyblade, it raises Sora's MP by 2 and has the highest attack power, magic power, summon power and critical hit rate.

Kingdom Key (CoM).png
  • Kingdom Key: Sora's standard Keyblade, it is the weakest of all of his Keyblades, unlike all of his other Keyblades, this one lacks a Keychain. It is not very powerful but reliable and easy to handle.

Three Wishes (CoM).png
  • Three Wishes: The Three Wishes Keychain is the Keychain of the Agrabah World. It has high attack with fast swings.

Wishing Star (CoM).png
  • Wishing Star: The Wishing Star Keychain is the Keychain of the Monstro World. It is not very powerful, but very easy to handle.

Spellbinder (CoM).png
  • Spellbinder: The Spellbinder Keychain is the Keychain given to Sora by Owl. It has a special attack card with lightning-based attacks.

Crabclaw (CoM).png
  • Crabclaw: The Crabclaw Keychain is the Keychain of the Atlantica World. It is easy to handle with an impressive recovery time after card breaks.

Pumpkinhead (CoM).png
  • Pumkinhead: The Pumpkinhead Keychain is the Keychain of the Halloween Town World. It is easy to handle with a fast recovery after card breaks.

Fairy Harp (CoM).png
  • Fairy Harp: The Fairy Harp Keychain is the Keychain of the Neverland World. It is easy to handle with a formidable swing speed.

Metal Chocobo (CoM).png
  • Metal Chocobo: The Metal Chocobo Keychain is the Keychain awarded to Sora in Olympus Coliseum. It is a special attack card that can break through physical defences, it is a bit difficult to handle.

Olympia (CoM).png
  • Olympia: The Olympia Keychain is the Keychain of the Olympus Coliseum World. It is powerful with a quick recovery after card breaks.

Lady Luck (CoM).png
  • Lady Luck: The Lady Luck Keychain is the Keychain found by Sora in the Wonderland World. It is a balanced weapon that is easy to handle.

Oblivion (CoM).png
  • Oblivion: The Oblivion Keychain is the Keychain that is given to Sora by Namine. It is a special attack card that can break through physical defences, it has First-class strength.

Oathkeeper (CoM).png
  • Oathkeeper: The Oathkeeper Keychain is the Keychain that is given to Sora by Namine. It is a well-balanced weapon with a very powerful thrust.

Divine Rose (CoM).png
  • Divine Rose: The Diving Rose Keychain is the Keychain of the Hollow Bastion World. It features a powerful strike and fast swing.

Lionheart (CoM).png
  • Lionheart: The Lionheart Keychain is the Keychain of the Traverse Town World. It is a special attack card with fire-based attacks.

Diamond Dust (CoM).png
  • Diamond Dust: The Diamond Dust Keychain is the Keychain found by Sora on the 11th, 12th or 13th floors of Castle Oblivion. It is a special attack card with ice-based attacks, it is Powerful and the easiest to handle.

One-Winged Angel (CoM).png
  • One-Winged Angel: The One-Winged Angel Keychain is the Keychain found by Sora on the 11th, 12th or 13th floors of Castle Oblivion. It is a special attack card with fire-based attacks. Exceptional combo finish.

Hidden Dragon (CoM).png
  • Hidden Dragon: The Hidden Dragon Keychain is the Keychain found by Sora in the Traverse Town World. It has increased magic but low attack power. It is an attack card with weak strikes but powerful combo finishers.

Monochrome (CoM).png
  • Monochrome: The Monochrome Keychain is the Keychain found by Sora in the Olympus Coliseum World. It has powerful attack but weak magic. It is a special attack card that can break through physical defences, but it takes time to recover from card breaks.

Follow the Wind (CoM).png
  • Follow the Wind: The Follow the Wind Keychain is the Keychain found by Sora in the Neverland World. It has powerful attack but weak magic. It is a well-balanced weapon with a powerful thrust and a short recovery time from card breaks.

Star Seeker (CoM).png
  • Star Seeker: The Star Seeker Keychain is the Keychain found by Sora in Castle Oblivion. It is an attack card with a powerful combo finish and the shortest recovery time from card breaks.

Photon Debugger (CoM).png
  • Photon Debugger: The Photon Debugger Keychain is the Keychain found by Sora in the Destiny Island World. It has powerful attack but weak magic. It is a special attack card with lightning-based attacks.

Bond of Flame (CoM).png
  • Bond of Flame: The Bond of Flame Keychain is the Keychain found by Sora in the Halloween Town World. It has powerful attack and powerful magic. It is a special attack card with fire-based attacks, it delivers exceptionally powerful strikes.

Two Become One (CoM).png
  • Two Become One: The Two Become One Keychain is the Keychain found by Sora in the Destiny Island World. It is a weapon with a powerful thrust and combo finish.

Total Eclipse (CoM).png
  • Total Eclipse: The Total Eclipse Keychain is the Keychain found by Sora in the Olympus Coliseum World. A special attack card that can break through physical defences, it takes time to recover from card breaks.

Midnight Roar (CoM).png
  • Midnight Roar: The Midnight Roar Keychain is the Keychain found by Sora in the Neverland World. It is a special attack card that can break through physical defences, it takes time to recover from card breaks.

Maverick Flare (CoM).png
  • Maverick Flare: The Maverick Flare Keychain is the Keychain found by Sora in the Traverse Town World. It is a well-balanced weapon with a powerful thrust and a short recovery time from card breaks.

Ultima Weapon (CoM).png
  • Ultima Weapon: The Ultima Weapon Keychain is the Keychain found by Sora in Castle Oblivion. It is the ultimate Keyblade and is the strongest attack card to be found.

Kingdom Key (KHD).png
  • Kingdom Key: Sora's standard Keyblade, it is the weakest of all of his Keyblades, unlike all of his other Keyblades, this one lacks a Keychain. It is not very powerful but reliable and easy to handle.

Kingdom Key (KHD).png
  • Kingdom Key+: The Kingdom Key+ upgraded version of Sora's standard Kingdom Key, it has been made much stronger and has better magic and defence thanks to the upgrade. It allows Sora to use the Defender ability which increases Sora's defence when he has low health, the Damage Control ability which allows Sora to take half damage when in critical condition and the Second Chance ability which allows Sora to survive lethal attacks with one HP left.

Kingdom Key (KHD).png
  • Kingdom Key++: The Kingdom Key++ upgraded version of Sora's already upgraded Kingdom Key+, it has been made far stronger and has better magic and defence thanks to the upgrade. It allows Sora to use the Defender ability which increases Sora's defence when he has low health, the Damage Control ability which allows Sora to take half damage when in critical condition and the Second Chance ability which allows Sora to survive lethal attacks with one HP left.

Missing Ache (KHD).png
  • Missing Ache: The Missing Ache Keychain is the Keychain given to Sora when he equips the Skill Gear. It has high attack but no other upgrades over the standard Kingdom Key.

Missing Ache (KHD).png
  • Missing Ache+: The Missing Ache+ Keychain is the upgraded version of the Missing Ache Keychain. It has massively upgraded attack but no other upgrades over the standard Kingdom Key. It allows Sora to use the Combo Boost ability which allows Sora's combo ending move to deal more damage depending on how long the combo was.

Ominous Blight (KHD).png
  • Ominous Blight: The Ominous Blight Keychain is the Keychain given to Sora when he equips the Technical Gear. It has high attack but low magic and defence. It allows Sora to use the Combo Boost ability which allows Sora's combo ending move to deal more damage depending on how long the combo was and the Combo-Jump ability which allows Sora to jump in the middle of a combo.

Ominous Blight (KHD).png
  • Ominous Blight+: The Ominous Blight+ Keychain is the upgraded version of the Ominous Blight Keychain. It has massively upgraded attack but the same magic and defence as the Ominous Blight. It allows Sora to use the Chain Power ability which increases the damage Sora does when defeating opponents in quick succession and the Chain Time ability which extends the chains time frame for when Sora needs to defeat an opponent in order to keep the chain going.

Abaddon Plasma (KHD).png
  • Abaddon Plasma: The Abaddon Plasma Keychain is the Keychain given to Sora when he equips the Duel Gear. It has high attack but low magic and defence. It allows Sora to use the Chain Power ability which increases the damage Sora does when defeating opponents in quick succession, the Chain Time ability which extends the chains time frame for when Sora needs to defeat an opponent in order to keep the chain going and the Heart Bonus ability which allows Sora to fully heal himself automatically once he collects over 300 Heart points.

Abaddon Plasma (KHD).png
  • Abaddon Plasma+: The Abaddon Plasma+ Keychain is the upgraded version of the Abaddon Plasma Keychain. It has high attack but low magic and defence. It allows Sora to use the Combo Boost ability which allows Sora's combo ending move to deal more damage depending on how long the combo was, the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Critical Boost ability which increases the chances of Sora's attack dealing more damage when he hits an opponent.

Abaddon Plasma (KHD).png
  • Abaddon Plasma++: The Abaddon Plasma++ Keychain is the upgraded version of the already upgraded Abaddon Plasma+ Keychain. It has high attack but low magic and defence. It allows Sora to use the Combo Boost ability which allows Sora's combo ending move to deal more damage depending on how long the combo was, the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Critical Boost ability which increases the chances of Sora's attack dealing more damage when he hits an opponent.

Pain of Solitude (KHD).png
  • Pain of Solitude: The Pain of Solitude Keychain is the Keychain given to Sora when he equips the Loaded Gear. It has high attack and high magic but low defence.

Pain of Solitude (KHD).png
  • Pain of Solitude+: The Pain of Solitude+ Keychain is the Keychain of the upgraded version of the Pain of Solitude Keychain. It has high attack and high magic but low defence. It allows Sora to use the Fire Finish ability which allows Sora to set his opponent on fire when he hits them with a combo finisher.

Sign of Innocence (KHD).png
  • Sign of Innocence: The Sign of Innocence Keychain is the Keychain given to Sora when he equips the Chrono Gear. It has high attack and high magic but low defence. It allows Sora to use the Thunder Finish ability which allows Sora to jolt his opponent with electricity when he hits them with a combo finisher and the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack.

Sign of Innocence (KHD).png
  • Sign of Innocence+: The Sign of Innocence+ Keychain is the Keychain of the upgraded version of the Sign of Innocence Keychain. It has high attack and high magic but low defence. It allows Sora to use the Blizzard Finish ability which allows Sora to freeze his opponent with ice when he hits them with a combo finisher and the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack.

Crown of Guilt (KHD).png
  • Crown of Guilt: The Crown of Guilt Keychain is the Keychain given to Sora when he equips the Phantom Gear. It has high magic, average attack but low defence. It allows Sora to use the Fire Finish ability which allows Sora to set his opponent on fire when he hits them with a combo finisher, the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack and Magic Finale ability which allows Sora to increase the power of his last use of any magic spell.

Crown of Guilt (KHD).png
  • Crown of Guilt+: The Crown of Guilt+ Keychain is the Keychain of the upgraded version of the Crown of Guilt Keychain. It has high magic, average attack but low defence. It allows Sora to use the Thunder Finish ability which allows Sora to jolt his opponent with electricity when he hits them with a combo finisher, the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack and Magic Finale ability which allows Sora to increase the power of his last use of any magic spell.

Crown of Guilt (KHD).png
  • Crown of Guilt++: The Crown of Guilt++ Keychain is the Keychain of the upgraded version of the already upgraded Crown of Guilt+ Keychain. It has high magic, average attack but low defence. It allows Sora to use the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack, Magic Finale ability which allows Sora to increase the power of his last use of any magic spell and Magical Strike which increases Sora's attack power the higher his magic power is.

Abyssal Tide (KHD).png
  • Abyssal Tide: The Abyssal Tide Keychain is the Keychain given to Sora when he equips the Lift Gear. It has average strength and magic but low defence. It allows Sora to use the Combo Boost ability which allows Sora's combo ending move to deal more damage depending on how long the combo was and the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Critical Boost ability which increases the chances of Sora's attack dealing more damage when he hits an opponent.

Abyssal Tide (KHD).png
  • Abyssal Tide+: The Abyssal Tide+ Keychain is the Keychain of the upgraded version of the Abyssal Tide Keychain. It has average strength and magic but low defence. It allows Sora to use the Chain Power ability which increases the damage Sora does when defeating opponents in quick succession and the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Critical Boost ability which increases the chances of Sora's attack dealing more damage when he hits an opponent.

Leviathan (KHD).png
  • Leviathan: The Leviathan Keychain is the Keychain given to Sora when he equips the Nimble Gear. It has average strength and magic but low defence. It allows Sora to use the Chain Power ability which increases the damage Sora does when defeating opponents in quick succession, the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Critical Boost ability which increases the chances of Sora's attack dealing more damage when he hits an opponent and the Combo-Air Slide which allows Sora to use the Air Slide in the middle of a combo.

Leviathan (KHD).png
  • Leviathan+: The Leviathan+ Keychain is the Keychain of the upgraded version of the Leviathan Keychain. It has average strength and magic but low defence. It allows Sora to use the Chain Power ability which increases the damage Sora does when defeating opponents in quick succession, the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Critical Boost ability which increases the chances of Sora's attack dealing more damage when he hits an opponent and the Combo-Air Slide which allows Sora to use the Air Slide in the middle of a combo.

True Light's Flight (KHD).png
  • True Light's Flight: The True Light's Flight Keychain is the Keychain given to Sora when he equips the Wild Gear. It has high strength and range but low magic and defence. It allows Sora to use the Offensive Block which allows Sora to reflect projectiles when he swings his Keyblade and the Defender ability which increases Sora's defence when he has low health.

True Light's Flight (KHD).png
  • True Light's Flight+: The True Light's Flight+ Keychain is the Keychain of the upgraded version of the True Light's Flight Keychain. It has high strength and range but low magic and defence. It allows Sora to use the Offensive Block which allows Sora to reflect projectiles when he swings his Keyblade and the Defender ability which increases Sora's defence when he has low health.

Rejection of Fate (KHD).png
  • Rejection of Fate: The Rejection of Fate Keychain is the Keychain given to Sora when he equips the Ominous Gear. It has high strength and range but low magic and defence. It allows Sora to use the Offensive Block which allows Sora to reflect projectiles when he swings his Keyblade, the Defender ability which increases Sora's defence when he has low health and the Second Chance ability which allows Sora to survive lethal attacks with one HP left.

Rejection of Fate (KHD).png
  • Rejection of Fate+: The Rejection of Fate+ Keychain is the Keychain of the upgraded version of the Rejection of Fate Keychain. It has high strength and range but low magic and defence. It allows Sora to use the Offensive Block which allows Sora to reflect projectiles when he swings his Keyblade, the Defender ability which increases Sora's defence when he has low health and the Damage Control ability which allows Sora to take half damage when in critical condition and the Second Chance ability which allows Sora to survive lethal attacks with one HP left.

Midnight Roar (KHD).png
  • Midnight Roar: The Midnight Roar Keychain is the Keychain given to Sora when he equips the Valour Gear. It has high strength but low magic and defence. It allows Sora to use the Defender ability which increases Sora's defence when he has low health.

Midnight Roar (KHD).png
  • Midnight Roar+: The Midnight Roar+ Keychain is the Keychain of the upgraded version of the Midnight Roar Keychain. It has high strength but low magic and defence. It allows Sora to use the Striker ability which increases Sora's attack when he has low health.

Glimpse of Darkness (KHD).png
  • Glimpse of Darkness: The Glimpse of Darkness Keychain is the Keychain given to Sora when he equips the Fearless Gear. It has very high strength but low magic and defence. It allows Sora to use the Defender ability which increases Sora's defence when he has low health.

Glimpse of Darkness (KHD).png
  • Glimpse of Darkness+: The Glimpse of Darkness+ Keychain is the Keychain of the upgraded version of the Glimpse of Darkness Keychain. It has very high strength but low magic and defence. It allows Sora to use the Defender ability which increases Sora's defence when he has low health and the Striker ability which increases Sora's attack when he has low health.

Total Eclipse (KHD).png
  • Total Eclipse: The Total Eclipse Keychain is the Keychain given to Sora when he equips the Prestige Gear. It has extremely high strength but low magic and defence. It allows Sora to use the Defender ability which increases Sora's defence when he has low health, the Striker ability which increases Sora's attack when he has low health and the Combo-Block ability which allows Sora to block while he's attacking.

Total Eclipse (KHD).png
  • Total Eclipse+: The Total Eclipse+ Keychain is the Keychain of the upgraded version of the Total Eclipse Keychain. It has extremely high strength but low magic and defence. It allows Sora to use the Defender ability which increases Sora's defence when he has low health, the Striker ability which increases Sora's attack when he has low health and the Brick Wall ability which allows Sora to continue attacking while taking damage.

Silent Dirge (KHD).png
  • Silent Dirge: The Silent Dirge Keychain is the Keychain given to Sora when he equips the Crisis Gear. It has extremely high strength and magic but low defence. It allows Sora to use the Defender ability which increases Sora's defence when he has low health, the Striker ability which increases Sora's attack when he has low health, the Combo-Block ability which allows Sora to block while he's attacking and the Brick Wall ability which allows Sora to continue attacking while taking damage.

Silent Dirge (KHD).png
  • Silent Dirge+: The Silent Dirge+ Keychain is the Keychain of the upgraded version of the Silent Dirge Keychain. It has extremely high strength and magic but low defence. It allows Sora to use the Striker ability which increases Sora's attack when he has low health, the Combo-Block ability which allows Sora to block while he's attacking and the Brick Wall ability which allows Sora to continue attacking while taking damage.

Lunar Eclipse (KHD).png
  • Lunar Eclipse: The Lunar Eclipse Keychain is the Keychain given to Sora when he equips the Omega Gear. It has high strength and magic but low defence. It allows Sora to use the Striker ability which increases Sora's attack when he has low health, the Grand Slam ability which allows Sora to have a higher chance of doing a critical hit when he has low health and the Damage Control ability which allows Sora to take half damage when in critical condition.

Lunar Eclipse (KHD).png
  • Lunar Eclipse+: The Lunar Eclipse+ Keychain is the Keychain of the upgraded version of the Lunar Eclipse Keychain. It has extremely high strength and magic but low defence. It allows Sora to use the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack, the Brick Wall ability which allows Sora to continue attacking while taking damage and the Vitality Barrier ability which allows Sora to take a third of the damage he'd normally take when he has full health.

Darker Than Dark (KHD).png
  • Darker Than Dark: The Darker Than Dark Keychain is the Keychain given to Sora when he equips the Hazard Gear. It has high strength and magic but low defence. It allows Sora to use the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack, the Vitality Barrier ability which allows Sora to take a third of the damage he'd normally take when he has full health and Damage Control ability which allows Sora to take half damage when in critical condition.

Darker Than Dark (KHD).png
  • Darker Than Dark+: The Darker Than Dark+ Keychain is the Keychain of the upgraded version of the Darker Than Dark Keychain. It has extremely high strength and magic but low defence. It allows Sora to use the Fire Finish ability which allows Sora to set his opponent on fire when he hits them with a combo finisher, the Thunder Finish ability which allows Sora to jolt his opponent with electricity when he hits them with a combo finisher and the Blizzard Finish ability which allows Sora to freeze his opponent with ice when he hits them with a combo finisher.

Astral Blast (KHD).png
  • Astral Blast: The Astral Blast Keychain is the Keychain given to Sora when he equips the Rage Gear. It has high strength and magic but low defence. It allows Sora to use the Chain Power ability which increases the damage Sora does when defeating opponents in quick succession, the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Combo-Air Slide which allows Sora to use the Air Slide in the middle of a combo.

Astral Blast (KHD).png
  • Astral Blast+: The Astral Blast+ Keychain is the Keychain of the upgraded version of the Astral Blast Keychain. It has extremely high strength and magic but low defence. It allows Sora to use the Combo Boost ability which allows Sora's combo ending move to deal more damage depending on how long the combo was, the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Combo-Air Slide which allows Sora to use the Air Slide in the middle of a combo.

Kingdom Key (KH2).png
  • Kingdom Key: Sora's standard Keyblade, it is the weakest of all of his Keyblades, unlike all of his other Keyblades, this one lacks a Keychain. It comes with the special ability Damage Control which halves damage Sora takes when he has critical health and Defender which increases Sora's defence when he has critical health.

Star Seeker.png
  • Star Seeker: The Star Seeker Keychain is the Keychain given to Sora by Flora, Fauna and Merryweather once he unlocks his Valor Form. It is as weak as the Kingdom Key but has the special ability Air Combo Plus which increases Sora's mid-air combo by one.

Hidden Dragon.png
  • Hidden Dragon: The Hidden Dragon Keychain is the Keychain of the Land of Dragons World. It has increased magic but low attack power. It allows Sora to use the special ability MP Rage which restores Sora's MP when he takes damage.

Hero's Crest.png
  • Hero's Crest: The Hero's Crest Keychain is the Keychain of the Olympus Coliseum World. It has powerful attack but weak magic. It allows Sora to use the special ability Air Combo Plus which increases Sora's mid-air combo by one.

Monochrome.png
  • Monochrome: The Monochrome Keychain is the Keychain of the Timeless River World. It has powerful attack but weak magic. It allows Sora to use the special ability Item Boost which increases the effects of healing items by 50%.

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  • Follow the Wind: The Follow the Wind Keychain is the Keychain of the Port Royal World. It has powerful attack but weak magic. It allows Sora to use the special ability Draw which makes healing orbs, money and items automatically go towards Sora when he gets close enough.

Circle of Life.png
  • Circle of Life: The Circle of Life Keychain is the Keychain of the Pride Lands World. It has powerful attack but weak magic. It allows Sora to use the special ability MP Haste which increases the speed that MP automatically recovers when Sora has used all of his MP.

Oathkeeper (KH2).png
  • Oathkeeper: The Oathkeeper Keychain is the Keychain of the Twilight Town World. It has powerful attack and powerful magic. It allows Sora to use the special ability Form Boost which makes Sora's Drive Forms naturally last longer.

Gull Wing.png
  • Gull Wing: The Gull Wing Keychain is the Keychain given to Sora by Yuna in Hollow Bastion after he defeats the 1000 Heartless. It has powerful attack and powerful magic. It allows Sora to use the special ability Experience Boost which increases the amount of experience points Sora gains when he has low health.

Photon Debugger.png
  • Photon Debugger: The Photon Debugger Keychain is the Keychain of the Space Paranoids World. It has powerful attack but weak magic. It allows Sora to use the special ability Thunder Boost which increases the damage dealt by Sora's thunder magic by 20%.

Rumbling Rose.png
  • Rumbling Rose: The Rumbling Rose Keychain is the Keychain given to Sora when he reunites with Beast in Beast's Castle. It has powerful attack but weak magic. It allows Sora to use the special ability Finishing Plus which increases the power of the last move in a combo.

Mysterious Abyss.png
  • Mysterious Abyss: The Mysterious Abyss Keychain is the Keychain given to Sora for defeating Ursula in Atlantica. It has powerful attack and powerful magic. It allows Sora to use the special ability Blizzard Boost which increases the damage dealt by Sora's blizzard magic by 20%.

Guardian Soul.png
  • Guardian Soul: The Guardian Soul Keychain is the Keychain of Olympus Coliseum. It has powerful attack and powerful magic. It allows Sora to use the special ability Reaction Boost which increases the amount of damage dealt by Reaction Commands.

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  • Wishing Lamp: The Wishing Lamp Keychain is the Keychain of the Agrabah World. It has powerful attack and powerful magic. It allows Sora to use the special ability Jackpot which increases the drop rate for money, health and MP orbs.

Sweet Memories.png
  • Sweet Memories: The Sweet Memories Keychain is the Keychain of the 100 Acre Wood World. It has powerful magic but weak attack. It allows Sora to use the special ability Drive Converter which increases the amount of drive orbs that increase Sora's Drive Gauge.

Decisive Pumpkin.png
  • Decisive Pumpkin: The Decisive Pumpkin Keychain is the Keychain given to Sora for defeating The Experiment in Halloween Town. It has incredibly powerful attack but weak magic. It allows Sora to use the special ability Combo Boost which increases the damage dealt by Sora's finishing move.

Sleeping Lion.png
  • Sleeping Lion: The Sleeping Lion Keychain is the Keychain given to Sora by Leon. It has incredibly powerful attack and powerful magic. It allows Sora to use the special ability Combo Plus which increases adds one more move to Sora's combo.

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  • Bond of Flame: The Bond of Flame Keychain is the Keychain given to Sora after Axel is destroyed. It has powerful attack and powerful magic. It allows Sora to use the special ability Fire Boost which increases the damage dealt by Sora's fire magic by 20%.

Two Become One.png
  • Two Become One: The Two Become One Keychain is the Keychain given to Sora after he defeats Roxas. It has powerful attack and powerful magic. It allows Sora to use the special ability Light and Darkness which makes it so that whenever Sora uses a Drive Form, he will either become Anti Form or Final Form which is how he accessed it in the first place.

Oblivion (KH2).png
  • Oblivion: The Oblivion Keychain is the Keychain given to Sora after Xigbar is defeated. It has incredibly powerful attack but weak magic. It allows Sora to use the special ability Drive Boost which increases the rate that the Drive Gauge fills up.

Fatal Crest.png
  • Fatal Crest: The Fatal Creast Keychain is the Keychain given to Sora for completing the Goddess of Fate Cup. It has powerful magic but weak attack. It allows Sora to use the special ability Berserk Charge which increases Sora's attack by 2 and allows him to combo endlessly when he is out of MP.

Fenrir (KH2).png
  • Fenrir: The Fenrir Keychain is the Keychain given to Sora for defeating Sephiroth. It has incredibly powerful attack but weak magic. It allows Sora to use the special ability Negative Combo which decreases the amount of hits in Sora's combo by 1.

Ultima Weapon (KH2).png
  • Ultima Weapon: The Ultima Weapon Keychain is the Keychain that Sora has to create with Synthesis, it is the strongest Keychain. It has incredibly powerful attack and incredibly powerful magic. It allows Sora to use the special ability MP Hastega which increases the amount of MP Sora recovers after he runs out by 75%.

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  • Winner's Proof: The Winner's Proof Keychain is the Keychain given to Sora for defeating the Mushroom XIII. It has incredibly powerful attack and incredibly powerful magic. It allows Sora to use the special ability No Experience which prevents Sora from gaining any experience point from a battle.

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  • Kingdom Key: Sora's standard Keyblade, it is the weakest of all of his Keyblades, unlike all of his other Keyblades, this one lacks a Keychain.

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  • Skull Noise: The Skull Noise Keychain is the Keychain of the Traverse Town World. It has good attack and magic.

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  • Guardian Bell: The Guardian Bell Keychain is the Keychain of the La Cité des Cloches World. It has good attack, great magic and high range.

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  • Dual Disc: The Dual Disc Keychain is the Keychain of The Grid World. It has great attack, good magic and high range.

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  • Ferris Gear: The Ferris Gear Keychain is the Keychain of the Prankster's Paradise World. It has good attack, good magic and high range.

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  • Knockout Punch: The Knockout Punch Keychain is the Keychain given to Sora for defeating the Spellican. It has incredible attack, great magic and high range.

All For One (KH3D).png
  • All for One: The All for One Keychain is the Keychain of the Country of the Musketeers World. It has great attack, incredible magic and high range.

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  • Counterpoint: The Counterpoint Keychain is the Keychain of the Symphony of Sorcery World. It has incredible attack, incredible magic and high range.

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  • Divewing: The Dive Wing Keychain is the Keychain given to Sora for getting an A rank in every Dive. It has incredible attack, good magic and high range.

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  • End of Pain: The End of Pain Keychain is the Keychain given to Sora for completing all of the Special Portals. It has incredible attack, good magic and high range.

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  • Sweet Dreams: The Sweet Dreams Keychain is the Keychain given to Sora for completing all of the Flick Rush cups. It has incredible attack, good magic and high range.

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  • Unbound: The Unbound Keychain is the Keychain given to Sora for defeating the Spellican. It has incredible attack, good magic and high range.

Ultima Weapon (KH3D).png
  • Ultima Weapon: The Ultima Weapon Keychain is the Keychain given to Sora for defeating Julius. It has strongest attack, strongest magic and best range out of all of the Keychains.

Kingdom Key (KH3).png
  • Kingdom Key: Sora's standard Keyblade, it is the weakest of all of his Keyblades, unlike all of his other Keyblades, this one lacks a Keychain. It allows Sora to use the special ability Treasure Magnet which makes magic orbs, health orbs and money to instantly travel to Sora. This Keyblade gives Sora access to his Second Form.

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  • Midnight Blue: The Midnight Blue Keychain is the Keychain that is a preorder bonus for preordering the PlayStation 4 version of Kingdom Hearts III. It has good magic and good attack. It allows Sora to use the special ability Blizzard Up which increases the power of Sora's Blizzard magic. The Keychain also gives Sora the ability to use the powerful ice element type spell Blizzaga if he doesn't have it. This Keychain gives Sora access to his Second Form.

Phantom Green (KH3).png
  • Phantom Green: The Phantom Green Keychain is the Keychain that is a preorder bonus for preordering the Xbox One version of Kingdom Hearts III. It has good magic and good attack. It allows Sora to use the special ability Thunder Up which increases the power of Sora's Thunder magic. The Keychain also gives Sora the ability to use the powerful electricity element type spell Thudaga if he doesn't have it. This Keychain gives Sora access to his Second Form.

Dusk Til Dawn (KH3).png
  • Dawn Till Dusk: The Dawn Till Dusk Keychain is the Keychain that is a preorder bonus for preordering Kingdom Hearts III with Amazon. It has good magic and good attack. It allows Sora to use the special ability Fire Up which increases the power of Sora's Fire magic. The Keychain also gives Sora the ability to use the powerful fire element type spell Firaga if he doesn't have it. This Keychain gives Sora access to his Second Form.

Elemental Encoder.png
  • Elemental Encoder: The Elemental Encoder Keychain is the Keychain that is bought in the Epic Games PC port of Kingdom Hearts III. It has good magic and good attack. It allows Sora to use the special abilities Lucky Strike which increases the chance for the opponent that Sora has defeated to drop a rare item, and Magic Roulette which allows Sora use a random powerful magical spell such as Firaza, Blizzaza, Thundaza, Waterza, Aeroza and Curaza. This Keychain gives Sora access to his Second Form.

Hero’s Origin (KH3).png
  • Hero's Origin: The Hero's Origin Keychain is the Keychain of the Olympus World. It has good attack but weak magic. It allows Sora to use the special ability Defender which increases Sora's defence when he has low health. This Keychain gives Sora access to his Guard Form and can transform into the Counter Shield.

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  • Shooting Star: The Shooting Star Keychain is the Keychain of the Twilight Town World. It has good magic but weak attack. It allows Sora to use the special ability Magic Treasure Magnet which makes magic orbs, health orbs and money to instantly travel to Sora if he defeated the opponent with a magic spell. This Keychain gives Sora access to his Element Form and can transform into the Double Arrowguns and the Magic Launcher.

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  • Favourite Deputy: The Favourite Deputy Keychain is the Keychain of the Toy Box World. It has good attack but weak magic. It allows Sora to use the special ability Lucky Strike which increases the drop rate for items that are dropped by the opponent. This Keychain gives Sora access to his Strike Form and can transform into the Hyper Hammer and the Drill Punch.

Ever After (KH3).png
  • Ever After: The Ever After Keychain is the Keychain of the Kingdom of Corona World. It has strong magic but weak attack. It allows Sora to use the special ability Leaf Bracer which makes Sora temporarily invincible while he is healing himself so that he can't be interrupted. This Keychain gives Sora access to his Element Form and can transform into the Mirage Staff.

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  • Happy Gear: The Happy Gear Keychain is the Keychain of the Monstropolis World. It has strong attack but weak magic. It allows Sora to use the special ability Focus Converter which changes all Focus orbs dropped by the opponent to become Large Focus orbs which increase the Focus Gauge more. This Keychain gives Sora access to his Strike Form and can transform into the Agile Claws and the Twin Yo-Yos.

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  • Crystal Snow: The Crystal Snow Keychain is the Keychain of the Arendelle World. It has strong magic but weak attack. It allows Sora to use the special ability Freeze Protection which makes it so Sora can't be frozen. This Keychain gives Sora access to his Blitz Form and can transform into the Blizzard Claws and Blizzard Blades.

Wheel of Fate (KH3).png
  • Wheel of Fate: The Wheel of Fate Keychain is the Keychain of The Caribbean World. It has strong attack but weak magic. It allows Sora to use the powerful water element type spell Waterza even if he doesn't have it. This Keychain gives Sora access to his Strike Form and can transform into the Highwind and Storm Flag.

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  • Nano Gear: The Nano Gear Keychain is the Keychain of the San Fransokyo World. It has strong attack but weak magic. It allows Sora to use the special ability Stun Protection which makes it so Sora can't be stunned. This Keychain gives Sora access to his Blitz Form and can transform into the Nano Arms.

Hunny Spout (KH3).png
  • Hunny Spout: The Hunny Spout Keychain is the Keychain of the 100 Acre Wood World. It has good attack and good magic. It allows Sora to use the special ability Harvester which makes it so Sora finds more food ingredients every time he finds some. This Keychain gives Sora access to his Guard Form and can transform into the Hunny Blasters and the Hunny Launcher.

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  • Starlight: The Starlight Keychain is the Keychain that is unlocked by beating the limited-time event in Kingdom Hearts Union X or by getting to the Keyblade Graveyard. It allows Sora to use the special ability MP Haste which increases the amount that Sora's MP Gauge fills up when he has run out of MP. This Keychain gives Sora access to his Second Form.

Oathkeeper (KH3).png
  • Oathkeeper: The Oathkeeper Keychain is the Keychain that is unlocked by finding all 90 Lucky Emblems hidden over all the Worlds in Kingdom Hearts 3. It has strong attack and strong magic. It allows Sora to use the special ability MP Converter which changes all MP orbs dropped by the opponent to become Large MP orbs which increase the MP Gauge more. This Keychain gives Sora access to his Light Form and Double Form.

Oblivion (KH3).png
  • Oblivion: The Oblivion Keychain is the Keychain that is given to Sora by trading a Moogle the "Proof of Times Past" item. It has strong attack and strong magic. It allows Sora to use the special ability MP Converter which changes all HP orbs dropped by the opponent to become Large HP orbs which increase the HP Gauge more. This Keychain gives Sora access to his Dark Form and Double Form.

Ultima Weapon (KH3).png
  • Ultima Weapon: The Ultima Weapon Keychain is the Keychain forged by item synthesis. It has strongest attack, strongest magic and best range out of all of the Keychains. It allows Sora to use the special abilities Combo Boost, which increases Sora's ground combo by one, Air Combo which increases Sora's air combo by one and Situation Boost, which increases the amount that the Situation Gauge fills which can be used to access different Form Changes and use event stronger spells. This Keychain gives Sora access to his Ultimate Form.

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  • χ-Blade: The χ-Blade is the Ultimate Keyblade in the Kingdom Hearts series, it was forged when the Seven Guardians of Light and the Thirteen Darkness clashed and was given to Sora by Xehanort in order to close off Kingdom Hearts for good.

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  • Elven Bandanna: The Elven Bandanna is a bandanna armour that increases Sora's defence by one.

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  • Divine Bandanna: The Divine Bandanna is a bandanna armour that increases Sora's defence by two.

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  • Protect Belt: The Protect Belt is a belt armour that increases Sora's defence by three.

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  • Gaia Belt: The Gaia Belt is a belt armour that increases Sora's defence by three and increases Sora's resistance to thunder and dark element attacks by 20%.

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  • Power Band: The Power Band is a band armour that increases Sora's defence by four.

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  • Buster Band: The Buster Band is a band armour that increases Sora's defence by five.

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  • Cosmic Belt: The Cosmic Belt is a belt armour that increases Sora's defence by six.

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  • Fire Bangle: The Fire Bangle is a belt armour that increases Sora's defence by one and increases Sora's resistance to fire element attacks by 20%.

Fira Bangle (KH2).png
  • Fira Bangle: The Fira Bangle is a belt armour that increases Sora's defence by two and increases Sora's resistance to fire element attacks by 20%.

Firaga Bangle (KH2).png
  • Firaga Bangle: The Firaga Bangle is a belt armour that increases Sora's defence by three and increases Sora's resistance to fire element attacks by 20%.

Firaza Bangle (KH2).png
  • Firagun Bangle: The Firagun Bangle is a belt armour that increases Sora's defence by three and increases Sora's resistance to fire element attacks by 25%.

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  • Blizzard Armlet: The Blizzard Armlet is an armlet armour that increases Sora's defence by one and increases Sora's resistance to ice element attacks by 20%.

Blizzara Armlet (KH2).png
  • Bilzzara Bangle: The Blizzara Armlet is an armlet armour that increases Sora's defence by two and increases Sora's resistance to ice element attacks by 20%.

Blizzaga Armlet (KH2).png
  • Blizzaga Armlet: The Blizzaga Armlet is an armlet armour that increases Sora's defence by three and increases Sora's resistance to ice element attacks by 20%.

Blizzagun Armlet (KH2).png
  • Blizzagun Armlet: The Blizzagun Armlet is an armlet armour that increases Sora's defence by three and increases Sora's resistance to ice element attacks by 25%.

Thunder Trinket (KH2).png
  • Thunder Trinket: The Thunder Trinket is an armlet armour that increases Sora's defence by one and increases Sora's resistance to thunder element attacks by 20%.

Thundara Trinket (KH2).png
  • Thundara Trinket: The Thundara Trinket is an armlet armour that increases Sora's defence by two and increases Sora's resistance to thunder element attacks by 20%.

Thundaga Trinket (KH2).png
  • Thundaga Trinket: The Thundaga Trinket is an armlet armour that increases Sora's defence by three and increases Sora's resistance to thunder element attacks by 20%.

Thundagun Trinket (KH2).png
  • Thundagun Trinket: The Thundagun Trinket is an armlet armour that increases Sora's defence by three and increases Sora's resistance to thunder element attacks by 25%.

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  • Shock Charm: The Shock Charm is an armlet armour that increases Sora's defence by three and increases Sora's resistance to thunder element attacks by 40%.

Shock Charm+ (KH2).png
  • Shock Charm+: The Shock Charm+ is an armlet armour that increases Sora's defence by three, increases Sora's resistance to thunder element attacks by 40% and increases the damage dealt by Sora's thunder element attacks by 20%.

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  • Shadow Anklet: The Shadow Anklet is an armlet armour that increases Sora's defence by one and increases Sora's resistance to dark element attacks by 20%.

Dark Anklet (KH2).png
  • Dark Anklet: The Dark Anklet is an armlet armour that increases Sora's defence by two and increases Sora's resistance to dark element attacks by 20%.

Midnight Anklet (KH2).png
  • Midnight Anklet: The Midnight Anklet is an armlet armour that increases Sora's defence by three and increases Sora's resistance to dark element attacks by 20%.

Chaos Anklet (KH2).png
  • Chaos Anklet: The Chaos Anklet is an armlet armour that increases Sora's defence by three and increases Sora's resistance to dark element attacks by 25%.

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  • Champion Belt: The Champion Belt is a belt armour that increases Sora's resistance to fire, ice and thunder element attacks by 20%.

Abas Chain (KH2).png
  • Abas Chain: The Abas Chain is a chain armour that increases Sora's defence by one and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

Aegis Chain (KH2).png
  • Aegis Chain: The Aegis Chain is a chain armour that increases Sora's defence by two and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

Acrisius (KH2).png
  • Acrisius: The Acrisius is a chain armour that increases Sora's defence by three and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

Acrisius+ (KH2).png
  • Acrisius+: The Acrisius+ is a chain armour that increases Sora's defence by three and increases Sora's resistance to fire, ice and thunder element attacks by 25%.

Cosmic Chain (KH2).png
  • Cosmic Chain: The Cosmic Chain is a chain armour that increases Sora's defence by three and increases Sora's resistance to fire, ice and thunder element attacks by 30%.

Petite Ribbon (KH2).png
  • Petite Ribbon: The Petite Ribbon is a ribbon armour that increases Sora's defence by four and increases Sora's resistance to fire, ice and thunder element attacks by 10%.

Ribbon (KH2).png
  • Ribbon: The Ribbon is a ribbon armour that increases Sora's defence by four and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

Grand Ribbon (KH2).png
  • Grand Ribbon: The Grand Ribbon is a ribbon armour that increases Sora's defence by four and increases Sora's resistance to fire, ice and thunder element attacks by 25%.

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  • Shield Belt: The Shield Belt is a belt armour that increases Sora's defence by one.

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  • Defence Belt: The Defence Belt is a belt armour that increases Sora's defence by two.

Guardian's Belt (KH3).png
  • Guardian's Belt: The Guardian's Belt is a belt armour that increases Sora's defence by three.

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  • Power Band: The Power Band is a band armour that increases Sora's defence by four.

Buster Band (KH3).png
  • Buster Band: The Buster Band is a band armour that increases Sora's defence by five.

Buster Band+ (KH3).png
  • Buster Band+: The Buster Band+ is a band armour that increases Sora's defence by five and increases Sora's resistance to fire, ice, thunder, water and air element attacks by 10%.

Cosmic Belt (KH3).png
  • Cosmic Belt: The Cosmic Belt is a belt armour that increases Sora's defence by six.

Cosmic Belt+ (KH3).png
  • Cosmic Belt+: The Cosmic Belt+ is a belt armour that increases Sora's defence by six and increases Sora's resistance to fire, ice, thunder, water, air and dark element attacks by 10%.

Fire Bangle (KH3).png
  • Fire Bangle: The Fire Bangle is a bangle armour that increases Sora's defence by two, increases Sora's resistance to fire element attacks by 20% and gives Sora the ability Fire Syphon which fills Sora's MP Gauge when he is harmed by fire element attacks.

Fira Bangle (KH3).png
  • Fira Bangle: The Fira Bangle is a bangle armour that increases Sora's defence by three, increases Sora's resistance to fire element attacks by 25% and gives Sora the ability Fire Syphon which fills Sora's MP Gauge when he is harmed by fire element attacks.

Firaga Bangle (KH3).png
  • Firaga Bangle: The Firaga Bangle is a bangle armour that increases Sora's defence by four, increases Sora's resistance to fire element attacks by 30% and gives Sora the ability Fire Syphon which fills Sora's MP Gauge when he is harmed by fire element attacks.

Firaza Bangle (KH3).png
  • Firaza Bangle: The Firaza Bangle is a bangle armour that increases Sora's defence by five, increases Sora's resistance to fire element attacks by 35% and gives Sora the ability Fire Syphon which fills Sora's MP Gauge when he is harmed by fire element attacks.

Fire Chain (KH3).png
  • Fire Chain: The Fire Chain is a chain armour that increases Sora's defence by one, increases Sora's resistance to fire element attacks by 50% and gives Sora the ability Damage Syphon which fills Sora's MP Gauge when he is harmed by the opponent.

Blizzard Choker (KH3).png
  • Blizzard Choker: The Blizzard Choker is a choker armour that increases Sora's defence by two, increases Sora's resistance to ice element attacks by 20% and gives Sora the ability Blizzard Syphon which fills Sora's MP Gauge when he is harmed by ice element attacks.

Blizzara Choker (KH3).png
  • Blizzara Choker: The Blizzara Choker is a choker armour that increases Sora's defence by three, increases Sora's resistance to ice element attacks by 25% and gives Sora the ability Blizzard Syphon which fills Sora's MP Gauge when he is harmed by ice element attacks.

Blizzaga Choker (KH3).png
  • Blizzaga Choker: The Blizzaga Choker is a choker armour that increases Sora's defence by four, increases Sora's resistance to ice element attacks by 30% and gives Sora the ability Blizzard Syphon which fills Sora's MP Gauge when he is harmed by ice element attacks.

Blizzaza Choker (KH3).png
  • Blizzaza Choker: The Blizzaza Choker is a choker armour that increases Sora's defence by five, increases Sora's resistance to ice element attacks by 35% and gives Sora the ability Blizzard Syphon which fills Sora's MP Gauge when he is harmed by ice element attacks.

Blizzard Chain (KH3).png
  • Blizzard Chain: The Blizzard Chain is a chain armour that increases Sora's defence by one, increases Sora's resistance to ice element attacks by 50% and gives Sora the ability Damage Syphon which fills Sora's MP Gauge when he is harmed by the opponent.

Thunder Trinket (KH3).png
  • Thunder Trinket: The Thunder Trinket is a trinket armour that increases Sora's defence by two, increases Sora's resistance to thunder element attacks by 20% and gives Sora the ability Thunder Syphon which fills Sora's MP Gauge when he is harmed by thunder element attacks.

Thundara Trinket (KH3).png
  • Thundara Trinket: The Thundara Trinket is a trinket armour that increases Sora's defence by three, increases Sora's resistance to thunder element attacks by 25% and gives Sora the ability Thunder Syphon which fills Sora's MP Gauge when he is harmed by thunder element attacks.

Thundaga Trinket (KH3).png
  • Thundaga Trinket: The Thundaga Trinket is a trinket armour that increases Sora's defence by four, increases Sora's resistance to thunder element attacks by 30% and gives Sora the ability Thunder Syphon which fills Sora's MP Gauge when he is harmed by thunder element attacks.

Thundaza Trinket (KH3).png
  • Thundaza Trinket: The Thundaza Trinket is a trinket armour that increases Sora's defence by five, increases Sora's resistance to thunder element attacks by 35% and gives Sora the ability Thunder Syphon which fills Sora's MP Gauge when he is harmed by thunder element attacks.

Thunder Chain (KH3).png
  • Thunder Chain: The Thunder Chain is a chain armour that increases Sora's defence by one, increases Sora's resistance to thunder element attacks by 50% and gives Sora the ability Damage Syphon which fills Sora's MP Gauge when he is harmed by the opponent.

Shadow Anklet (KH3).png
  • Shadow Anklet: The Shadow Anklet is an anklet armour that increases Sora's defence by two, increases Sora's resistance to dark element attacks by 20% and gives Sora the ability Dark Syphon which fills Sora's MP Gauge when he is harmed by dark element attacks.

Dark Anklet (KH3).png
  • Dark Anklet: The Dark Anklet is an anklet armour that increases Sora's defence by three, increases Sora's resistance to dark element attacks by 25% and gives Sora the ability Dark Syphon which fills Sora's MP Gauge when he is harmed by dark element attacks.

Midnight Anklet (KH3).png
  • Midnight Anklet: The Midnight Anklet is an anklet armour that increases Sora's defence by four, increases Sora's resistance to dark element attacks by 30% and gives Sora the ability Dark Syphon which fills Sora's MP Gauge when he is harmed by dark element attacks.

Chaos Anklet (KH3).png
  • Chaos Anklet: The Chaos Anklet is an anklet armour that increases Sora's defence by five, increases Sora's resistance to dark element attacks by 35% and gives Sora the ability Dark Syphon which fills Sora's MP Gauge when he is harmed by dark element attacks.

Dark Chain (KH3).png
  • Dark Chain: The Dark Chain is a chain armour that increases Sora's defence by one, increases Sora's resistance to dark element attacks by 50% and gives Sora the ability Damage Syphon which fills Sora's MP Gauge when he is harmed by the opponent.

Elven Bandanna (KH3).png
  • Elven Bandanna: The Elven Bandanna is a bandanna armour that increases Sora's defence by two and increases Sora's resistance to water element attacks by 20% and gives Sora the ability Water Syphon which fills Sora's MP Gauge when he is harmed by water element attacks.

Divine Bandanna (KH3).png
  • Divine Bandanna: The Divine Bandanna is a bandanna armour that increases Sora's defence by four and increases Sora's resistance to water element attacks by 30% and gives Sora the ability Water Syphon which fills Sora's MP Gauge when he is harmed by water element attacks.

Aqua Chaplet (KH3).png
  • Aqua Chaplet: The Aqua Chaplet is a chaplet armour that increases Sora's defence by one, increases Sora's resistance to water element attacks by 50% and gives Sora the ability Damage Syphon which fills Sora's MP Gauge when he is harmed by the opponent.

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  • Wind Fan: The Wind Fan is a fan armour that increases Sora's defence by two and increases Sora's resistance to air element attacks by 20% and gives Sora the ability Aero Syphon which fills Sora's MP Gauge when he is harmed by air element attacks.

Storm Fan (KH3).png
  • Storm Fana: The Storm Fan is a fan armour that increases Sora's defence by four and increases Sora's resistance to air element attacks by 30% and gives Sora the ability Aero Syphon which fills Sora's MP Gauge when he is harmed by air element attacks.

Aero Armlet (KH3).png
  • Aero Armlet: The Aero Armlet is an armlet armour that increases Sora's defence by one, increases Sora's resistance to air element attacks by 50% and gives Sora the ability Damage Syphon which fills Sora's MP Gauge when he is harmed by the opponent.

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  • Abas Chain: The Abas Chain is a chain armour that increases Sora's defence by one and increases Sora's resistance to fire, ice, thunder, water and air element attacks by 15%.

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  • Aegis Chain: The Aegis Chain is a chain armour that increases Sora's defence by two and increases Sora's resistance to fire, ice, thunder, water and air element attacks by 15%.

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  • Acrisius: The Acrisius is a chain armour that increases Sora's defence by three and increases Sora's resistance to fire, ice, thunder, water and air element attacks by 20%.

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  • Acrisius+: The Acrisius+ is a chain armour that increases Sora's defence by four and increases Sora's resistance to fire, ice, thunder, water and air element attacks by 20%.

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  • Cosmic Chain: The Cosmic Chain is a chain armour that increases Sora's defence by five and increases Sora's resistance to fire, ice, thunder, water and air element attacks by 20%.

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  • Petite Ribbon: The Petite Ribbon is a ribbon armour that increases Sora's defence by two and increases Sora's resistance to fire, ice, thunder, water, air and dark element attacks by 20%.

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  • Ribbon: The Ribbon is a ribbon armour that increases Sora's defence by three and increases Sora's resistance to fire, ice, thunder, water, air and dark element attacks by 30%.

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  • Royal Ribbon: The Royal Ribbon is a ribbon armour that increases Sora's defence by four and increases Sora's resistance to fire, ice, thunder, water, air and dark element attacks by 40%.

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  • Firefighter Rosette: The Firefighter Rosette is a rosette armour that increases Sora's defence by two, increases Sora's resistance to fire element attacks by 20%, increases Sora's resistance to dark element attacks by 10% and gives Sora the ability Burn Protection which prevents Sora from suffering the burn status effect.

Umbrella Rosette (KH3).png
  • Umbrella Rosette: The Umbrella Rosette is a rosette armour that increases Sora's defence by two, increases Sora's resistance to water element attacks by 20%, increases Sora's resistance to dark element attacks by 10% and gives Sora the ability Cloud Protection which prevents Sora from suffering the cloud status effect.

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  • Mask Rosette: The Mask Rosette is a rosette armour that increases Sora's defence by two, increases Sora's resistance to air element attacks by 20%, increases Sora's resistance to dark element attacks by 10% and gives Sora the ability Sneeze Protection which prevents Sora from suffering the sneeze status effect.

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  • Snowman Rosette: The Snowman Rosette is a rosette armour that increases Sora's defence by two, increases Sora's resistance to ice element attacks by 20%, increases Sora's resistance to dark element attacks by 10% and gives Sora the ability Freeze Protection which prevents Sora from suffering the freeze status effect.

Insulator Rosette (KH3).png
  • Insulator Rosette: The Insulator Rosette is a rosette armour that increases Sora's defence by two, increases Sora's resistance to thunder element attacks by 20%, increases Sora's resistance to dark element attacks by 10% and gives Sora the ability Electric Protection which prevents Sora from suffering the electrified status effect.

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  • Hero's Belt: The Hero's Belt is a belt armour that increases Sora's defence by three, increases Sora's resistance to thunder, water and air element attacks by 20% and gives Sora the ability Frontline Photographer which prevents Sora from being staggered by attacks when he is taking a picture with his Gummiphone.

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  • Hero's Glove: The Hero's Glove is a glove armour that increases Sora's defence by four, increases Sora's resistance to fire, ice and dark element attacks by 20% and gives Sora the ability Item Boost which increases the effectiveness of healing items.

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  • Power Weight: The Power Weight is a bracelet armour that increases Sora's physical attack by three.

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  • Magic Weight: The Magic Weight is a bracelet armour that increases Sora's magical attack by three.

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  • Master Belt: The Master Belt is a belt armour that increases Sora's defence by seven and increases Sora's resistance to dark element attacks by 20%.

  • Protect Chain: The Protect Chain is a chain accessory that increases Sora's defence by one.

  • Protera Chain: The Protera Chain is a chain accessory that increases Sora's defence by two.

  • Protega Chain: The Protega Chain is a chain accessory that increases Sora's defence by three.

  • Fire Ring: The Fire Ring is a ring accessory that increases Sora's defence by one and increases Sora's resistance to fire element attacks by 20%.

  • Fira Ring: The Fira Ring is a ring accessory that increases Sora's defence by two and increases Sora's resistance to fire element attacks by 20%.

  • Firaga Ring: The Firaga Ring is a ring accessory that increases Sora's defence by three and increases Sora's resistance to fire element attacks by 20%.

  • Firagun Band: The Firagun Band is a band accessory that increases Sora's physical attack by two, increases Sora's defence by two and increases Sora's resistance to fire element attacks by 20%.

  • Blizzard Ring: The Blizzard Ring is a ring accessory that increases Sora's defence by one and increases Sora's resistance to ice element attacks by 20%.

  • Blizzara Ring: The Blizzara Ring is a ring accessory that increases Sora's defence by two and increases Sora's resistance to ice element attacks by 20%.

  • Blizzaga Ring: The Blizzaga Ring is a ring accessory that increases Sora's defence by three and increases Sora's resistance to ice element attacks by 20%.

  • Blizzagun Band: The Blizzagun Band is a band accessory that increases Sora's physical attack by two, increases Sora's defence by two and increases Sora's resistance to ice element attacks by 20%.

  • Thunder Ring: The Thunder Ring is a ring accessory that increases Sora's defence by one and increases Sora's resistance to thunder element attacks by 20%.

  • Thundara Ring: The Thundara Ring is a ring accessory that increases Sora's defence by two and increases Sora's resistance to thunder element attacks by 20%.

  • Thundaga Ring: The Thundaga Ring is a ring accessory that increases Sora's defence by three and increases Sora's resistance to thunder element attacks by 20%.

  • Thundagun Band: The Thundagun Band is a band accessory that increases Sora's physical attack by two, increases Sora's defence by two and increases Sora's resistance to thunder element attacks by 20%.

  • Element Ring: The Element Ring is a ring accessory that increases Sora's defence by two and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

  • Three Stars: The Element Ring is a badge accessory that increases Sora's defence by three and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

  • Obsidian Ring: The Obsidian Ring is a ring accessory that increases Sora's physical attack by one and increases Sora's resistance to dark element attacks by 20%.

  • Chaos Ring: The Chaos Ring is a ring accessory that increases Sora's defence by one and increases Sora's resistance to dark element attacks by 20%.

  • Dark Ring: The Dark Ring is a ring accessory that increases Sora's defence by three and increases Sora's resistance to dark element attacks by 20%.

  • Ability Stud: The Ability Stud is a stud accessory that increases Sora's AP by two.

  • Guard Earring: The Guard Earring is an earring accessory that increases Sora's AP by three and increases Sora's defence by one.

  • Master Earring: The Master Earring is an earring accessory that increases Sora's AP by four and increases Sora's defence by two.

  • Power Chain: The Power Chain is a chain accessory that increases Sora's physical attack by two.

  • Golem Chain: The Golem Chain is a chain accessory that increases Sora's physical attack by three and increases Sora's defence by one.

  • Titan Chain: The Titan Chain is a chain accessory that increases Sora's physical attack by four and increases Sora's defence by two.

  • Energy Bangle: The Energy Bangle is a bangle accessory that increases Sora's HP by three and increases Sora's defence by one.

  • Angel Bangle: The Angel Bangle is a bangle accessory that increases Sora's HP by six and increases Sora's defence by two.

  • Gaia Bangle: The Gaia Bangle is a bangle accessory that increases Sora's HP by nine and increases Sora's defence by three.

  • Magic Armlet: The Magic Armlet is an armlet accessory that increases Sora's MP by one.

  • Rune Armlet: The Rune Armlet is an armlet accessory that increases Sora's MP by one and increases Sora's defence by one.

  • Atlas Armlet: The Atlas Armlet is an armlet accessory that increases Sora's MP by two and increases Sora's defence by two.

  • Moogle Badge: The Moogle Badge is a badge accessory that increases Sora's HP by six, increases Sora's MP by one and increases Sora's AP by two.

  • Cosmic Arts: The Cosmic Arts is a charm accessory that increases Sora's HP by nine, increases Sora's MP by two and increases Sora's AP by two.

  • Heartguard: The Heartguard is a charm accessory that increases Sora's HP by three, increases Sora's defence by four and increases Sora's resistance to dark element attacks by 20%.

  • Crystal Crown: The Crystal Crown is a crown accessory that increases Sora's HP by six, increases Sora's MP by one, increases Sora's AP by three, increases Sora's physical attack by two and increases Sora's defence by two.

  • Ribbon: The Ribbon is a ribbon accessory that increases Sora's defence by three and increases Sora's resistance to fire, ice, thunder and dark element attacks.

  • Brave Warrior: The Brave Warrior is a spear accessory that increases Sora's HP by three and increases Sora's physical attack by one.

  • Ifrit's Horn: The Ifrit's Horn is a horn accessory that increases Sora's AP by one, increases Sora's defence by one and increases Sora's resistance to fire element attacks by 20%.

  • Inferno Band: The Inferno Band is a band accessory that increases Sora's defence by two and increases Sora's resistance to fire and dark element attacks by 20%.

  • White Fang: The White Fang is a fang accessory that increases Sora's AP by one, increases Sora's physical attack by one and increases Sora's defence by one.

  • Ray of Light: The Ray of Light is an accessory that increases Sora's HP by three, increases Sora's MP by one and increases the power of Sora's magic and summons power.

  • Holy Circlet: The Holy Circlet is a circlet accessory that increases Sora's AP by three and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

  • Raven's Claw: The Raven's Claw is a claw accessory that increases Sora's physical attack by two, increases Sora's defence by two and increases Sora's resistance to dark element attacks by 20%.

  • Omega Arts: The Omega Arts is an accessory that increases Sora's HP by three, increases Sora's physical attack by three and increases Sora's defence by three.

  • Royal Crown: The Royal Crown is a crown accessory that increases Sora's MP by two, decreases Sora's physical attack by three and increases Sora's resistance to fire, ice and thunder element attacks by 20%.

  • Prime Cap: The Prime Cap is a cap accessory that decreases Sora's physical attack by five and increases Sora's defence by five.

  • Ifrit Belt: The Ifrit Belt is a belt accessory that increases Sora's physical attack by five and increases Sora's resistance to fire element attacks by 40%.

  • Shiva Belt: The Shiva Belt is a belt accessory that increases Sora's MP by two and increases Sora's resistance to ice element attacks by 40%.

  • Ramuh Belt: The Ramuh Belt is a belt accessory that increases Sora's AP by two and increases Sora's resistance to thunder element attacks by 40%.

  • EXP Earring: The EXP Earring is an earring accessory that increases the number of Experience Points Sora gains from defeating an opponent by 20%.

  • EXP Ring: The EXP Ring is a ring accessory that increases Sora's MP by one and increases the number of Experience Points Sora gains from defeating an opponent by 20%.

  • EXP Bracelet: The EXP Bracelet is a bracelet accessory that decreases Sora's physical attack and defence by two and increases the number of Experience Points Sora gains from defeating an opponent by 30%.

  • EXP Necklace: The EXP Necklace is a necklace accessory that increases Sora's AP by two and increases the number of Experience Points Sora gains from defeating an opponent by 30%.


  • Sign of Resolve: The Sign of Resolve is a ring accessory that increases Sora's HP by ten, strength by one, magic by one and defence by four.

  • Brawl Ring: The Brawl Ring is a ring accessory that increases Sora's defence by eight and gives Sora the Combo-Jump ability which allows Sora to jump in the middle of a combo.

  • Magic Ring: The Magic Ring is a ring accessory that increases Sora's magic by three and defence by six and gives Sora the Ether Boost ability which boosts the amount of MP that any Ethers, Hi-Ethers and Mega-Ethers restore.

  • Soldier Ring: The Soldier Ring is a ring accessory that increases Sora's attack by three and defence by eight and gives Sora the Combo Boost ability which allows Sora's combo ending move to deal more damage depending on how long the combo was.

  • Fencer's Ring: The Fencer's Ring is a ring accessory that increases Sora's health by twenty and defence by eight and gives Sora the Potion Boost Level One ability which boosts the amount of HP that any Potions, Hi-Potions and Mega-Potions restore.

  • Fire Charm: The Fire Charm is a ring accessory that increases Sora's defence by eight and increases Sora's resistance to fire element attacks by thirty percent and gives the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack.

  • Flower Charm: The Flower Charm is a ring accessory that increases Sora's health by fifteen, strength by two, defence by ten and increases Sora's resistance to flower element type attacks by thirty percent and gives the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack.

  • Strike Ring: The Strike Ring is a ring accessory that increases Sora's defence by ten.

  • Lucky Ring: The Lucky Ring is a ring accessory that increases Sora's defence by sixteen and gives the Prize Power Level One ability which allows Sora to increase the chances of getting an item from a defeated opponent and the Heart Bonus ability which allows Sora to fully heal himself automatically once he collects over 300 Heart points.

  • Blizzard Charm: The Blizzard Charm is a ring accessory that increases Sora's strength by four and defence by twelve and increases Sora's resistance to ice element type attacks by thirty percent and gives the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack.

  • White Ring: The White Ring is a ring accessory that increases Sora's magic by four and defence by twelve and gives the Prize Power Level Two ability which allows Sora to increase the chances of getting an item from a defeated opponent.

  • Knight's Defence: The Knight's Defence is a ring accessory that increases Sora's defence by twelve and increases Sora's resistance to ice element type attacks by thirty percent and gives the Combo-Block ability which allows Sora to block while he's attacking and the EXP Boost Level One ability which increases the number of experience points that Sora gains from defeating opponents.

  • Raider's Ring: The Raider's Ringe is a ring accessory that increases Sora's defence by eighteen and increases Sora's resistance to ice element type attacks by thirty percent and gives the Combo-Jump ability which allows Sora to jump in the middle of a combo and the Combo-Block ability which allows Sora to block while he's attacking.

  • Thunder Charm: The Thunder Charm is a ring accessory that increases Sora's defence by fourteen and increases Sora's resistance to electricity element type attacks by thirty percent and gives the Magic Bracer ability which allows Sora to finish casting a spell even if he is interrupted by an opponent's attack.

  • Recovery Ring: The Recovery Ring is a ring accessory that increases Sora's health by forty and defence by sixteen and gives the Vitality Barrier ability which allows Sora to take a third of the damage he'd normally take when he has full health and the Potion Boost Level One ability which boosts the amount of HP that any Potions, Hi-Potions and Mega-Potions restore.

  • Rainforce Ring: The Rainforce Ring is a ring accessory that increases Sora's strength by six and defence by sixteen and gives the Thunder Finish ability which allows Sora to jolt his opponent with electricity when he hits them with a combo finisher.

  • Double Up: The Double Up is a ring accessory that increases Sora's and defence by eighteen and gives the EXP Boost Level Two ability which increases the number of experience points that Sora gains from defeating opponents.

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  • Ability Ring: The Ability Ring is a ring accessory that increases Sora's Ability Points by one.

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  • Engineer's Ring: The Engineer's Ring is a ring accessory that increases Sora's Ability Points by one.

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  • Technician's Ring: The Technician's Ring is a ring accessory that increases Sora's Ability Points by three.

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  • Skill Ring: The Skill Ring is a ring accessory that increases Sora's Ability Points by four.

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  • Skillful Ring: The Skillful Ring is a ring accessory that increases Sora's Ability Points by five.

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  • Expert's Ring: The Expert's Ring is a ring accessory that increases Sora's Ability Points by six.

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  • Master's Ring: The Master's Ring is a ring accessory that increases Sora's Ability Points by seven.

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  • Cosmic Ring: The Cosmic Ring is a ring accessory that increases Sora's Ability Points by eight.

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  • Executive's Ring: The Executive's Ring is a ring accessory that increases Sora's Ability Points by thirty.

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  • Sardonyx Ring: The Sardonyx Ring is a ring accessory that increases Sora's Strength by one and Ability Points by one.

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  • Tourmaline Ring: The Tourmaline Ring is a ring accessory that increases Sora's Strength by one and Ability Points by two.

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  • Aquamarine Ring: The Aquamarine Ring is a ring accessory that increases Sora's Strength by one and Ability Points by three.

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  • Garnet Ring: The Garnet Ring is a ring accessory that increases Sora's Strength by one and Ability Points by four.

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  • Diamond Ring: The Diamond Ring is a ring accessory that increases Sora's Strength by one and Ability Points by five.

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  • Silver Ring: The Silver Ring is a ring accessory that increases Sora's Magic by one and Ability Points by one.

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  • Gold Ring: The Gold Ring is a ring accessory that increases Sora's Magic by one and Ability Points by two.

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  • Platinum Ring: The Platinum Ring is a ring accessory that increases Sora's Magic by one and Ability Points by three.

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  • Mythril Ring: The Mythril Ring is a ring accessory that increases Sora's Magic by one and Ability Points by four.

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  • Orichalcum Ring: The Orichalcum Ring is a ring accessory that increases Sora's Magic by one and Ability Points by five.

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  • Soldier's Earring: The Soldier's Earring is an earring accessory that increases Sora's Strength by two and Ability Points by four.

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  • Fencer's Earring: The Fencer's Earring is an earring accessory that increases Sora's Strength by two, Magic by one and Ability Points by five.

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  • Mage's Earring: The Mage's Earring is an earring accessory that increases Sora's Magic by two and Ability Points by four.

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  • Slayer's Earring: The Slayer's Earring is an earring accessory that increases Sora's Strength by one, Magic by two and Ability Points by five.

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  • Medal: The Medal is a medal accessory that increases Sora's Strength by one.

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  • Moon Amulet: The Moon Amulet is an amulet accessory that increases Sora's Strength by two, Magic by two and Ability Points by three.

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  • Star Charm: The Star Charm is an amulet accessory that increases Sora's Strength by two, Magic by two and Ability Points by five.

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  • Cosmic Arts: The Cosmic Arts is an amulet accessory that increases Sora's Strength by two, Magic by two and Ability Points by seven.

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  • Shadow Archive: The Shadow Archive is an amulet accessory that increases Sora's Magic by three and Ability Points by five.

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  • Shadow Archive+: The Shadow Archive+ is an amulet accessory that increases Sora's Magic by three and Ability Points by five. It allows Sora to use the special ability MP Rage which restores Sora's MP when he takes damage.

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  • Full Bloom: The Full Bloom is an amulet accessory that increases Sora's Strength by three and Ability Points by five.

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  • Full Bloom+: The Full Bloom+ is an amulet accessory that increases Sora's Strength by three and Ability Points by five. It allows Sora to use the special ability MP Haste which increases the speed that MP automatically recovers when Sora has used all of his MP.

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  • Draw Ring: The Draw Ring is a ring accessory that has the special ability Draw which makes healing orbs, money and items automatically go towards Sora when he gets close enough.

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  • Lucky Ring: The Lucky Ring is a ring accessory that has the special ability Lucky Lucky which increases the drop rate for items after Sora defeats an opponent.

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  • Ability Ring: The Ability Ring is a ring accessory that increases Sora's strength by one and Ability Points by ten.

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  • Ability Ring+: The Ability Ring+ is a ring accessory that increases Sora's strength by one, Magic by one and Ability Points by fourteen.

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  • Technician's Ring: The Technician's Ring is a ring accessory that increases Sora's strength by one, Magic by one and Ability Points by twenty.

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  • Technician's Ring+: The Technician's Ring+ is a ring accessory that increases Sora's strength by two, Magic by one and Ability Points by twenty-four.

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  • Skill Ring: The Skill Ring is a ring accessory that increases Sora's strength by one, Magic by one and Ability Points by thirty.

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  • Skill Ring+: The Skill Ring+ is a ring accessory that increases Sora's strength by two, Magic by one and Ability Points by thirty-six.

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  • Expert's Ring: The Expert's Ring is a ring accessory that increases Sora's strength by one and Ability Points by twenty.

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  • Master's Ring: The Master's Ring is a ring accessory that increases Sora's strength by two and Ability Points by forty.

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  • Cosmic Ring: The Cosmic Ring is a ring accessory that increases Sora's strength by three and Ability Points by eighty.

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  • Power Ring: The Power Ring is a ring accessory that increases Sora's strength by two and Ability Points by two.

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  • Buster Ring: The Buster Ring is a ring accessory that increases Sora's strength by three and Ability Points by four and gives Sora the Cure Converter ability which allows Sora to fill the Situation Command gauge when using Cure magic.

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  • Valor Ring: The Valor Ring is a ring accessory that increases Sora's strength by four and Ability Points by six and gives Sora the Cure Converter ability which allows Sora to fill the Situation Command gauge when using Cure magic.

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  • Phantom Ring: The Phantom Ring is a ring accessory that increases Sora's strength by five and Ability Points by eight and gives Sora the Cure Converter ability which allows Sora to fill the Situation Command gauge when using Cure magic.

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  • Orichalcum Ring: The Orichalcum Ring is a ring accessory that increases Sora's strength by six and Ability Points by ten and gives Sora the Cure Converter ability which allows Sora to fill the Situation Command gauge when using Cure magic.

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  • Magic Ring: The Magic Ring is a ring accessory that increases Sora's magic by two and Ability Points by two.

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  • Rune Ring: The Rune Ring is a ring accessory that increases Sora's magic by three and Ability Points by four and gives Sora the Extra Cast ability which allows Sora to use one more spell before his MP gauge runs out.

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  • Force Ring: The Force Ring is a ring accessory that increases Sora's magic by four and Ability Points by six and gives Sora the Full MP Blast ability which allows Sora to deal fifty percent more damage with a damage-dealing magic spell when Sora's MP gauge is full.

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  • Sorcerer's Ring: The Sorcerer's Ring is a ring accessory that increases Sora's magic by five and Ability Points by eight and gives Sora the MP Haste ability which allows Sora to recover his MP faster after it is fully depleted.

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  • Wisdom Ring: The Wisdom Ring is a ring accessory that increases Sora's magic by five and Ability Points by ten and gives Sora the Wizard's Ruse ability which allows Sora to potentially heal whenever he uses a spell.

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  • Soldier's Earring: The Soldier's Earring is an earring accessory that increases Sora's strength by three, magic by one and Ability Points by six and gives Sora the Defender ability which allows Sora's defence to increase when he has low health.

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  • Fencer's Earring: The Fencer's Earring is an earring accessory that increases Sora's strength by four, magic by two and Ability Points by eight and gives Sora the Defender ability which allows Sora's defence to increase when he has low health.

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  • Mage's Earring: The Mage's Earring is an earring accessory that increases Sora's strength by one, magic by three and Ability Points by six and gives Sora the Magic Treasure Magnet ability which allows Sora's to automatically draw in treasures and healing orbs that drop whenever Sora defeats an opponent with magic.

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  • Slayer's Earring: The Slayer's Earring is an earring accessory that increases Sora's strength by two, magic by four and Ability Points by eight and gives Sora the Magic Treasure Magnet ability which allows Sora's to automatically draw in treasures and healing orbs that drop whenever Sora defeats an opponent with magic.

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  • Bronze Amulet: The Bronze Amulet is an amulet accessory that increases Sora's strength by one, magic by one and Ability Points by seven and gives Sora the HP Converter ability which allows Sora to gain heal more HP when he picks up an HP orb from a defeated opponent.

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  • Silver Amulet: The Silver Amulet is an amulet accessory that increases Sora's strength by one, magic by one and Ability Points by seven and gives Sora the MP Converter ability which allows Sora to gain regain more MP when he picks up an MP orb from a defeated opponent.

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  • Gold Amulet: The Gold Amulet is an amulet accessory that increases Sora's strength by one, magic by one and Ability Points by seven and gives Sora the Munny Converter ability which allows Sora to gain regain more Munny when he picks up a Munny from a defeated opponent.

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  • Moon Amulet: The Moon Amulet is an amulet accessory that increases Sora's strength by two, magic by two and Ability Points by eight and gives Sora the Damage Syphon ability which allows Sora to fill up his MP gauge whenever he takes damage.

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  • Star Charm: The Star Charm is a charm accessory that increases Sora's strength by three, magic by three and Ability Points by ten and gives Sora the Damage Syphon ability which allows Sora to fill up his MP gauge whenever he takes damage.

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  • Cosmic Arts: The Cosmic Arts is a charm accessory that increases Sora's strength by four, magic by four and Ability Points by twelve and gives Sora the Damage Syphon ability which allows Sora to fill up his MP gauge whenever he takes damage.

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  • Water Cufflink: The Water Cufflink is a cufflink accessory that increases Sora's magic by one and Ability Points by three and gives Sora the Water Boost ability which increases the damage dealt by Sora's water element magic spells and allows Sora to use the most powerful water element magic spell Waterza.

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  • Thunder Cufflink: The Thunder Cufflink is a cufflink accessory that increases Sora's magic by one and Ability Points by three and gives Sora the Thunder Boost ability which increases the damage dealt by Sora's electrical element magic spells and allows Sora to use the most powerful electrical element magic spell Thundarza.

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  • Fire Cufflink: The Fire Cufflink is a cufflink accessory that increases Sora's magic by one and Ability Points by three and gives Sora the Fire Boost ability which increases the damage dealt by Sora's fire element magic spells and allows Sora to use the most powerful fire element magic spell Firaza.

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  • Aero Cufflink: The Aero Cufflink is a cufflink accessory that increases Sora's magic by one and Ability Points by three and gives Sora the Aero Boost ability which increases the damage dealt by Sora's air element magic spells and allows Sora to use the most powerful air element magic spell Aeroza.

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  • Blizzard Cufflink: The Blizzard Cufflink is a cufflink accessory that increases Sora's magic by one and Ability Points by three and gives Sora the Blizzard Boost ability which increases the damage dealt by Sora's ice element magic spells and allows Sora to use the most powerful ice element magic spell Blizzaza.

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  • Celestriad: The Celestriad is a cufflink accessory that increases Sora's strength by two, magic by three and Ability Points by five and gives Sora the Fire Boost ability which increases the damage dealt by Sora's fire element magic spells, the Blizzard Boost ability which increases the damage dealt by Sora's ice element magic spells and the Thunder Boost ability which increases the damage dealt by Sora's electrical element magic spells.

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  • Yin-Yang Cufflink: The Yin-Yang Cufflink is a cufflink accessory that increases Sora's strength by two, magic by three and Ability Points by five and gives Sora the Water Boost ability which increases the damage dealt by Sora's water element magic spells, the Aero Boost ability which increases the damage dealt by Sora's air element magic spells and the MP Haste ability which increases the speed that MP automatically recovers when Sora has used all of his MP.

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  • Gourmand's Ring: The Gourmand's Ring is a ring accessory that increases Sora's strength by one, magic by one and Ability Points by eight and gives Sora the Harvester ability which allows Sora to gain extra ingredients when he's harvesting for food and the Chef Extraordinaire ability allows Sora to have an easier time cooking excellent dishes when he is cooking.

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  • Draw Ring: The Draw Ring is a ring accessory that increases Sora's strength by one, magic by two and Ability Points by eight and gives Sora the Master Treasure Magnet ability which allows Sora to automatically call treasures that are dropped from defeated opponents towards him.

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  • Lucky Ring: The Lucky Ring is a ring accessory that increases Sora's strength by one, magic by one and Ability Points by eight and gives Sora the Lucky Strike ability which allows Sora to have a higher chance of getting treasure from defeated opponents.

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  • Forest Clasp: The Forest Clasp is a clasp accessory that increases Sora's strength by two, magic by three and Ability Points by eight and gives Sora the HP Walker ability which allows Sora to recover health while he is walking.

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  • Laughter Pin: The Laughter Pin is a pin accessory that increases Sora's strength by three, magic by two and Ability Points by six and gives Sora the MP Walker ability which allows Sora to recover MP while he is walking.

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  • Crystal Regalia: The Crystal Regalia is a regalia accessory that increases Sora's strength by five, magic by five and Ability Points by sixteen and gives Sora the MP Hastega ability which allows Sora to quickly restore his MP naturally after he has used up all of his MP.

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  • Mickey Clasp: The Mickey Clasp is a clasp accessory that increases Sora's strength by three, magic by five and gives Sora the MP Hastega ability which allows Sora to quickly restore his MP naturally after he has used up all of his MP and the Endless Magic ability which allows Sora rapidly use magic until he runs out of MP.

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  • Flanniversary Badge: The Flanniversary Badge is a badge accessory that increases Sora's strength by four, magic by four and gives Sora the MP Hastera ability which allows Sora to quickly restore his MP naturally after he has used up all of his MP and the MP Thrift ability which allows Sora to reduce the cost of MP that a magic spell requires.

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  • Junior Medal: The Junior Medal is a medal accessory that gives Sora the Treasure Magnet ability that allows Sora to automatically draw in items dropped by fallen opponents telepathically, the Full MP Blast ability which allows Sora to deal fifty percent more damage with a damage-dealing magic spell when Sora's MP gauge is full, the Burn Protection ability which prevents Sora from suffering from the burning status effect, the Cloud Protection which prevents Sora from suffering from the cloud status effect, the Sneeze Protection ability which prevents Sora from suffering from the sneeze status effect, the Freeze Protection ability which prevents Sora from suffering from the freeze status effect and the Electric Protection ability which prevents Sora from suffering from the electrified status effect.

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  • Master Medal: The Master Medal is a medal accessory that gives Sora the Fire Boost ability which increases the power of Sora's fire element type spells, the Water Boost ability which increases the power of Sora's water element type spells, the Defender ability which increases Sora's defence when he has low health, the Extra Cast ability which allows Sora to use one more spell before his MP gauge runs out, the Lucky Strike ability which allows Sora to have a higher chance of getting treasure from defeated opponents, the Magic Treasure Magnet ability which allows Sora's to automatically draw in treasures and healing orbs that drop whenever Sora defeats an opponent with magic, the Stun Protection ability which prevents Sora from suffering from the stun status effect, the Fire Syphon ability which allows Sora to recover MP when damaged by a fire element type attack, the Blizzard Syphon ability which allows Sora to recover MP when damaged by an ice element type attack, the Thunder Syphon ability which allows Sora to recover MP when damaged by an electric element type attack, the Water Syphon ability which allows Sora to recover MP when damaged by a waterelement type attack and the Aero Syphon ability which allows Sora to recover MP when damaged by an air element type attack.

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  • Master Medal: The Master Medal is a medal accessory that gives Sora the Thunder Boost ability which increases the power of Sora's electric element type spells, the Blizzard Boost ability which increases the power of Sora's ice element type spells, the Aero Boost ability which increases the power of Sora's air element type spells, the Second Chance ability which allows Sora to survive lethal attacks with one HP left, the Item Boost ability which increases the effectiveness of Sora's recovery items, the Wizard's Ruse ability which allows Sora to potentially heal whenever he uses a spell, the Withstand Combo ability which allows Sora to survive a lethal combo that would normally finish him off as long as he has more than one Health Point left, the Damage Syphon ability which allows Sora to recover MP when damaged and the Dark Syphon ability which allows Sora to recover MP when damaged by a dark element type attack.

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  • Bronze Necklace: The Bronze Necklace is a necklace accessory that increases Sora's strength by one, magic by one and Ability Points by five and gives Sora the MP Haste ability which allows Sora to quickly restore his MP naturally after he has used up all of his MP.

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  • Silver Necklace: The Silver Necklace is a necklace accessory that increases Sora's strength by two, magic by two and Ability Points by ten and gives Sora the MP Haste ability which allows Sora to quickly restore his MP naturally after he has used up all of his MP.

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  • Master's Necklace: The Master's Necklace is a necklace accessory that increases Sora's strength by three, magic by three and Ability Points by sixteen and gives Sora the MP Haste ability which allows Sora to quickly restore his MP naturally after he has used up all of his MP.

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  • Breakthrough: TheBreakthrough is a ring accessory that increases Sora's strength by seven and Ability Points by fifteen and gives Sora the Cure Converter ability which allows Sora to fill the Situation Command gauge when using Cure magic.

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  • Crystal Regalia+: The Crystal Regalia+ is a regalia accessory that increases Sora's strength by six, magic by six and Ability Points by twenty-five and gives Sora the MP Hastega ability which allows Sora to quickly restore his MP naturally after he has used up all of his MP.

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  • Potion: A Potion is a healing item that heals a small amount of Sora's HP.

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  • Hi-Potion: A Hi-Potion is a healing item that heals a medium amount of Sora's HP.

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  • Mega-Potion: A Mega-Potion is a healing item that heals a high amount of Sora's HP.

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  • Ether: An Ether is a healing item that heals a small amount of Sora's SP.

  • Hi-Ether (KH).png
  • Hi-Ether: A Hi-Ether is a healing item that heals a medium amount of Sora's SP.

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  • Mega-Ether: A Mega-Ether is a healing item that heals a high amount of Sora's SP.

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  • Panacea: A Panacea is a healing item that heals Sora of any negative status effects.

  • Refocuser (KH).png
  • Refocuser: A Refocuser is a healing item that heals a small amount of Sora's Focus Gauge.

  • Hi-Refocuser (KH).png
  • Hi-Refocuser: A Hi-Refocuser is a healing item that heals a medium amount of Sora's Focus Gauge.

  • Elixir (KH).png
  • Elixir: An Elixir is a healing item that fully heals all of Sora's HP and MP.

  • Megalixir (KH).png
  • Megalixir: A Megalixir is a healing item that fully heals all of Sora and his allies' HP and MP.

  • Kupo Coin (KH3).png
  • Kupo Coin: A Kupo Coin is a healing item that fully resurrects Sora if he dies in a fight, however, it breaks after Sora is resurrected.

  • Gummi Ship.png
    • Gummi Ship: The Gummi Ship is Sora's main method of transportation across the various Worlds in the multiverse. It is made out of Gummi Blocks, a mysterious material which can be easily bonded to each other and can give the Gummi Ship different abilities and stats depending on what Gummi Blocks are used.



    Cure-G (KH1).png
    • Cure-G: The Cure-G Gummi Block is a Cockpit Gummi Block that

    Fire-G (KH1).png
    • Fire-G: The Fire-G Gummi Block is an Engine Gummi Block that increases the flight speed of the Gummi Ship.

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    • Fira-G: The Fira-G Gummi Block is an Engine Gummi Block that increases the flight speed of the Gummi Ship.

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    • Firaga-G: The Firaga-G Gummi Block is an Engine Gummi Block that increases the flight speed of the Gummi Ship.

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    • Flare-G: The Flare-G Gummi Block is an Engine Gummi Block that increases the flight speed of the Gummi Ship.

    Holy-G (KH1).png
    • Holy-G: The Holy-G Gummi Block is an Engine Gummi Block that increases the flight speed of the Gummi Ship.

    Protect-G (KH1).png
    • Protect-G: The Protect-G Gummi Block is an Armour Gummi Block that

    Aerora-G (KH1).png
    • Aerora-G: The Aerora-G Gummi Block is a Wing Gumi Block that

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    • Drain-G: The Drain-G Gummi Block is a Special Gummi Block that allows the Gummi Ship to be able to collect an item outside of the reach of the Gummi Ship.

    Osmose-G (KH1).png
    • Osmose-G: The Osmose-G Gummi Block is a Special Gummi Block that allows the Gummi Ship to be able to collect multiple items outside of the reach of the Gummi Ship.

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    • Transform-G: The Transform-G Gummi Block is a Special Gummi Block that allows the Gummi Ship to be able to transform.

    Warp-G (KH1).png
    • Warp-G: The Warp-G Gummi Block is a Special Gummi Block that allows the Gummi Ship to be able to teleport to any Worlds that Sora has already been to.

    Thunder-G (KH1).png
    • Thunder-G: The Thunder-G Gummi Block is a Weapon Gummi Block that

    Cure-G (KH1).png
    • Cure-G: The Cure-G Gummi Block is a Cockpit Gummi Block that

    Cure-G (KH1).png
    • Cure-G: The Cure-G Gummi Block is a Cockpit Gummi Block that

    • Fairy Dust: The Fairy Dust is powder from a fairy given to Sora by Peter Pan that allows him to fly if Sora believes he can fly.
    • Olympus Stone: The Olympus Stone is a stone that protects Sora from the curses of the Underworld which prevented him from using his Drive Form.

    Intelligence: Average (Is as smart as a standard teenager but he has no understanding of technology like computers), Combat Genius (Is a natural expert at wielding the Keyblade even in different forms and different bodies like a mermaid body or a lion body, Is an expert driver of Gummi Ships which are spaceships that he uses to travel across the various Worlds of the series, Is considered to be talented enough to be considered a Keyblade Master something that takes years of practice and training, Is able to effectively use other weapons like Saïx's Claymore and Marluxia's Scythe)

    Weaknesses: Sora has limited MP which means that Sora can only use so much Magic before having to wait for his MP to recharge or to use an Ether, Hi-Ether or Elixir, Sora can only use his Summons for a very short amount of time, Sora can only stay in his Drive Forms for a very limited amount of time, Using a Drive Form has a chance of turning him into the Anti-Form which makes Sora unable to block or use any form of Magic or even use his Keyblade and he is unable to revert back to his normal form unless the Drive Guage runs out, Sora's Resurrection takes place within the Final World until he time travels, rendering him vulnerable to those that can follow him to the Final World

    Notable Attacks/Techniques:

    • Block: Block is a Keyblade technique where Sora holds his Keyblade in front of him to block an opponent's attack or reflect their projectiles back at them.
    • Ars Arcanum: Ars Arcanum is a Keyblade technique where Sora charges his Keyblade with energy before striking his opponent thirteen times.
    • Sonic Rave: Sonic Rave is a Keyblade technique where Sora rapidly thrusts the opponent multiple times as he quickly dashes across the area.
    • Ragnarok: Ragnarok is a Keyblade technique where Sora rapidly slashes the opponent with his Keyblade while rising into the air before Sora launches a large number of homing energy projectiles which can be powered up to increase the number of projectiles fired.
    • Strike Raid: Strike Raid is a Keybade technique where Sora throws his Keyblade at the opponent before summoning it back into his hand and throwing it again four more times.
    • Ripple Drive: Ripple Drive is a Keyblade technique where Sora delivers a finishing attack where Sora surrounds himself with a light barrier that harms the opponent.
    • Stun Impact: Stun Impact is a Keyblade technique where Sora releases a shockwave of energy that harms and paralyzes the opponent.
    • Zantetsuken: Zantetsuken is a Keyblade technique where Sora dashes towards his opponent while slashing them incredibly fast.
    • Sliding Dash: Sliding Dash is a Keyblade technique where Sora stabs his Keyblade into the ground and uses it to propel him forward by sliding.
    • Blitz: Blitz is a Keyblade technique where Sora delivers a powerful downward slash.
    • Hurricane Blast: Hurricane Blast is a Keyblade technique where Sora ends an aerial combo by spinning in the air while swinging his Keyblade.
    • Aerial Swing: Aerial Swing is a Keyblade technique where Sora spins his Keyblade around while rising into the air to hit aerial opponents.
    • Vortex: Vortex is a Keyblade technique where Sora ends his aerial combo with a downward slash.
    • Gravity Break: Gravity Break is a Keyblade technique where Sora enhances his Keyblade with a Gravity spell and slashes the opponent multiple times, the Gravity magic causing the gravity on the opponent to amplify drastically.
    • Slapshot: Slapshot is a Keyblade technique where Sora quickly uppercuts the opponent with his Keyblade.

  • Block: Block is a Keyblade technique where Sora holds his Keyblade in front of him to block an opponent's attack or reflect their projectiles back at them.
  • Ars Arcanum: Ars Arcanum is a Keyblade technique where Sora charges his Keyblade with energy before striking his opponent thirteen times.
  • Sonic Rave: Sonic Rave is a Keyblade technique where Sora rapidly thrusts the opponent multiple times as he quickly dashes across the area.
  • Ragnarok: Ragnarok is a Keyblade technique where Sora rapidly slashes the opponent with his Keyblade while rising into the air before Sora launches a large number of homing energy projectiles which can be powered up to increase the number of projectiles fired.
  • Strike Raid: Strike Raid is a Keybade technique where Sora throws his Keyblade at the opponent before summoning it back into his hand and throwing it again four more times.
  • Stun Impact: Stun Impact is a Keyblade technique where Sora releases a shockwave of energy that harms and paralyzes the opponent.
  • Zantetsuken: Zantetsuken is a Keyblade technique where Sora dashes towards his opponent while slashing them incredibly fast.
  • Sliding Dash: Sliding Dash is a Keyblade technique where Sora stabs his Keyblade into the ground and uses it to propel him forward by sliding.
  • Blitz: Blitz is a Keyblade technique where Sora delivers a powerful downward slash.
  • Aerial Swing: Aerial Swing is a Keyblade technique where Sora spins his Keyblade around while rising into the air to hit aerial opponents.
  • Vortex: Vortex is a Keyblade technique where Sora ends his aerial combo with a downward slash.

  • Block: Block is a Keyblade technique where Sora holds his Keyblade in front of him to block an opponent's attack or reflect their projectiles back at them.
    • Perfect Block: Perfect Block is an upgraded version of Block that allows Sora to negate the recoil of blocking an attack and allows him to instantly attack an opponent after blocking.
    • Block-Counter: Block-Counter is an upgraded version of Block that allows Sora to instantly deliver a counterattack to an opponent after blocking an attack from them.
    • Block-Retreat: Block-Retreat is an upgraded version of Block that allows Sora to dodge backwards after blocking an opponent's attack.
    • Sliding Block: Sliding Block is an upgraded version of Block that allows Sora to slide while blocking.
    • Block-Jump: Block-Jump is an upgraded version of Block that allows Sora to instantly jump after blocking an opponent's attack.
    • Fire Block: Fire Block is an upgraded version of Block that allows Sora to set an opponent on fire after blocking an attack from them.
    • Blizzard Block: Blizzard Block is an upgraded version of Block that allows Sora to freeze an opponent with ice after blocking an attack from them.
    • Thunder Block: Thunder Block is an upgraded version of Block that allows Sora to jolt an opponent with electricity after blocking an attack from them.
    • Aero Block: Aero Block is an upgraded version of Block that allows Sora to send an opponent with a gust of wind after blocking an attack from them.
    • Block Bonus: Block Bonus is an upgraded version of Block that allows Sora to generate health orbs once he blocks an attack from an opponent.
    • Round Block: Round Block is an upgraded version of Block that allows Sora to block attacks from any direction.
    • Auto-Block: Auto-Block is an upgraded version of Block that allows Sora to automatically block attacks that come from in front of him.

    • Explosion: Explosion is a Keyblade technique where Sora makes several magical spheres that surround him and explode magical bursts around him.
    • Guard Break: Guard Break is a Keyblade technique where Sora performs a quick thrust with the Keyblade to a target that pierces defences.
    • Finishing Leap: Finishing Leap is a Keyblade technique where Sora strikes the ground beneath the target with his Keyblade which creates a wave of light in the process that sends it upwards to then continue with aerial techniques.
    • Horizontal Slash: Horizontal Slash is a Keyblade technique where Sora quickly swings it horizontally to it multiple times.
    • Upper Slash: Upper Slash is a Keyblade technique where Sora hits the opponent with a powerful upward swing that hits them into the air.
    • Vicinity Break: Vicinity Break is a Keyblade technique where Sora unleashes a powerful spinning attack when surrounded.
    • Dodge Slash: Dodge Slash is a Keyblade technique where Sora quickly swings his Keyblade left and right when surrounded just like Vicinity Break, but only if they are quite closer.
    • Retaliating Slash: Retaliating Slash is a Keyblade technique where Sora, after being knocked into the air from an attack, quickly recovers and slashes the opponent with his Keyblade.
    • Flash Step: Flash Step is a Keyblade technique where Sora quickly dashes to an opponent to attack, the stance in which he does so also allows to block attacks with the Keyblade on his path at the same time.
    • Aerial Finish: Aerial Finish is a Keyblade technique where Sora, after finishing an aerial combo against a single target, swings to the target multiple times with his Keyblade while it's enhanced by multiple lines of light.
    • Magnet Burst: Magnet Burst is a Keyblade technique where Sora, after finishing an aerial combo, pulls the opponents with a magical magnetical force around himself, then it fires to all directions they are rotating to a burst of magnetic orbs.
    • Counterguard: Counterguard is a Keyblade technique where Sora, if he manages to block an attack, can attack back immediately with an invisible wave of energy that often renders the opponent vulnerable.

  • Reaction Commands: Reaction Commands are special skills that Sora can activate in response to his opponent's attacks which are usually used to perfectly counter their attacks and allow Sora to deal damage to them.
    • Reversal: Reversal is the Reaction Command that Sora uses on the Dusks and Creeper Nobodies. Sora quickly slides behind the Nobody, leaving them confused and open to an attack from behind
    • Fail-Safe: Fail-Safe is the Reaction Command that Sora uses on the Assassin Nobodies. Sora grabs the Assassin before it explodes to avoid getting damaged and harming all nearby opponents and leaving them dazed.
    • Duel Stance: Duel Stance is the Reaction Command that Sora uses on the Samurai Nobodies. Sora takes a stance where he and the Samurai race to do a quick draw attack where Sora slices the Samurai.
    • Begin Game: Begin Game is the Reaction Command that Sora uses on the Gambler Nobodies. Sora enters a card game against the Gambler where Sora has to pick which of the four cards has the O on it, if he picks correctly then the Gambler takes damage, if Sora picks wrong then he is transformed into a card.
    • Stop Dice: Stop Dice is the Reaction Command that Sora uses on the Gambler Nobodies. Sora enters a game where he has to time a roulette to hit the O, if he gets it right then the Gambler takes damage, if he gets it wrong then Sora is turned into a die.
    • Berserker: Berserker is the Reaction Command that Sora uses on the Berserker Nobodies. Sora steals the Berserker's claymore and uses it against them with two more Reaction Commands.
    • Eclipse: Eclipse is the Reaction Command that Sora uses with the Berserker's claymore where he hits the Berserker into the air before hitting them again.
    • Magna Storm: Magna Storm is the Reaction Command that Sora uses after the Eclipse Reaction Command where Sora combos the Berserker with the claymore, breaking it but putting the Berserker into a more docile state.
    • Dispel: Dispel is the Reaction Command that Sora uses after he has damaged Zexion's lexicon enough. Sora slashes the book which allows Sora to escape from Zexion's pocket dimension.
    • Struggle: Struggle is the Reaction Command that Sora uses when trapped in Vexen's block of ice or Zexion's lexicon. Sora moves his body, battering the lexicon and ice that encases him until he breaks free.
    • Reset: Reset is the Reaction Command that Sora uses after freeing himself from Zexion's lexicon. Sora flies towards the lexicon that Zexion is in before hitting it and being able to use the Dispel Reaction Command.
    • Merge: Merge is the Reaction Command that Sora uses after Larxene makes a clone of herself. Sora grabs one clone and throws it into the air before grabbing the other clone and throwing it into the first clone, merging them together into one.
    • Mega Impact: Mega Impact is the Reaction Command that Sora uses after blocking an attack from Lexaeus. Sora raises his power to the level of his opponent before slashing them which lowers the countdown
    • Restore Count:' Restore Count is the Reaction Command that Sora uses when Marluxia's scythe gets stuck in the ground. Sora grabs Marluxia's scythe and slashes Marluxia with his scythe, lowering the count for Doom which instantly kills Sora.
    • Aerial Strike: Arial Strike is the Reaction Command that Sora uses after Marluxia's scythe gets stuck in the ground. Sora jumps to Marluxia and starts slashing him, knocking him across the area.
    • Overtaker: Overtaker is the Reaction Command that Sora uses when knocking Axel into the air. Sora chases Axel onto the wall while clashing weapons with him.
    • Clear Light: Clear Light is the Reaction Command that Sora uses after clashing with Axel in the Aerial Strike Reaction Command. Sora tackles Axel out of the air to the ground, creating an explosion of light that clears the ground of lava.
    • Burst Edge: Burst Edge is the Reaction Command that Sora uses when Axel leaps out from a wall of fire. Sora dodges Axel's attack and counters by throwing his Keyblade at him, launching him into the air.
    • Key Counter: Key Counter is the Reaction Command that Sora uses when restrained by the Twilight Thorn. ora breaks free from his restraints to dodge an attack before slashing the Twilight Thorn in the head.
    • Lunarsault: Lunarsault is the Reaction Command that Sora uses against the Twilight Thorn after he is thrown into the air. Sora dodges the Twilight Thorn's punch before striking him in the head.
    • Break Rid: Break Raid is the Reaction Command Sora uses when the Twilight Thorn throws a giant ball of energy at him. Sora throws his Keyblade at the ball of energy, causing it to explode.
    • Show Stealer: Sow Staler is the Reaction Command that Sora uses when Demyx is taunting Sora. Sora stands behind Demyx, doing a taunt before dodging Demyx's attack and slashing him with his Keyblade.
    • Wild Dance: Wild Dance is the Reaction Command that Sora uses after damages one of Demyx's water clones. Sora grabs onto the water clone and swings it around to damage other opponents around him.
    • Learn: Learn is the Reaction Command that Sora uses on the Dragoon Nobodies. Sora blocks the Dragoon's attack before copying their Jump technique where Sora teleports above them and delivers an impaling downward stab.
    • Break: Break is the Reaction Command that Sora uses against Xugbar when he shoots Sora with his sniper rifle. Sora teleports to where the bullets are and hits them back at Xigbar.
    • Warp Sniper: Warp Snipe is the Reaction Command that Sora uses against Xigbar when he fires off his large sniper bullet. Sora teleports to where the bullets are and hits them back at Xigbar.
    • Flip: Flip is the Reaction Command that Sora uses against Luxord's cards. Sora turns the card over to uncover what's on the other side, whoever it be a healing item, a hiding opponent or a hazard.
    • Facedown: Facedown is the Reaction Command that Sora uses after he is cursed by Xemnas. Sora breaks free of the life-draining curse before chasing Xemnas up the skyscraper he teleported up to.
    • Clash: Clash is the Reaction Command that Sora uses after using the Facedown Reaction Command. Sora clashes his Keyblade against Xemnas' blades before Xemnas falls to the ground.
    • Break Through: Break Through is the Reaction Command that Sora uses after using the Facedown Reaction Command. Sora clashes his Keyblade against Xemnas' blades before dodging Xemnas' attacks and slamming his Keyblade into the back of Xemnas.
    • Finish: Finish is the Reaction Command that Sora uses after using the Facedown Reaction Command. Sora clashes his Keyblade against Xemnas' blades before breaking through Xemnas' defences and hitting him into the wall of the skyscraper.
    • Reflect: Reflect is the Reaction Command that Sora uses when Xemnas launches a large number of energy blades at him. Sora twirls his Keyblade around, reflecting the energy blasts back out and shielding Sora from harm.
    • Rapid Blow: Rapid Blow is the Reaction Command that Sora uses when the Aerial Knocker starts to charge up its heavy punch. Sora leaps to the Aerial Knockers and slashes them.
    • Air Twister: Air Twister is the Reaction Command that Sora uses when the Air Pirate tries to dive kick SOra. Sora grabs the Air Pirate and swings them around, creating a vacuum effect that sucks in other opponents in while harming them.
    • Rising Sun: Rising Sun is the Reaction Command that Sora uses after an Armoured Knight starts to attack. Sora levitates into the air and charges around with his Keyblade, stabbing anyone he charges into.
    • Bolt Reversal: Bolt Reversal is the Reaction Command that Sora uses when a Bolt Tower launches a laser that catches Sora. Sora reflects the laser back, causing an explosion that damages all nearby opponents.
    • Root Ravager: Root Ravager is the Reaction Command that Sora uses when a Creeper Plant tries to trip Sora. Sora grabs the roots of the Creeper Plant and pulls them out of the ground which stuns them.
    • Heal Stomp: Heal Stomp is the Reaction Command that Sora uses when a Crescendo is attempting to heal nearby opponents. Sora stomps on the Crescendo which deflates it and heals Sora and his allies.
    • Clear Shot: Clear Shot is the Reaction Command that Sora uses when the Fortunetellers are about to freeze him with a countdown. Sora grabs the countdown and launches it at the Fortuneteller which damages them.
    • Bat Cry: Bat Cry is the Reaction Command that Sora uses when the Hook Bats try to attack him. Sora latches his Keyblade onto the hook of the Hook Bat and spins it around, hitting other opponents to damage them.
    • Lance Tug: Lance Tug is the Reaction Command that Sora uses when the Lance Soldiers are flying around. Sora grabs onto the back of the Lance Soldier and guides them around, making them fly into other opponents before making them crash into the ground.
    • Full Swing: Ful Swing is the Reaction Command that Sora uses when the Large Body or Fat Bandit charges at him. Sora hits the Large Body or Fat Bandit into the air with his Keyblade.
    • Guard: Guard is the Reaction Command that Sora uses when the Large Body attacks Sora. Sora blocks the attack from the Large Body.
    • Kickback: Kickback is the Reaction Command that Sora uses after using the Guard Reaction Command. Sora rapidly slashes the Large Body before hitting them into the air.
    • Rodeo: Rodeo is the Reaction Command that Sora uses when fighting the Living Bone. Sora jumps on top of the Living Bone, riding it ad causing shockwaves that damage other opponents.
    • Grand Cross: Grand Cross is the Reaction Command that Sora uses after using the Rodeo Reaction Command. Sora flips the Living Bone into the air so it crashes into the ground head first.
    • Quick Blade: Quick Blade is the Reaction Command that Sora uses when fighting the Magnum Loader. Sora quickly moves behind the Magnum Loader so fast that he disappears and slashes it from behind.
    • Dodge Roll: Dodge Roll is the Reaction Command that Sora uses when the Minute Bomb is about to self-destruct. Sora rolls away from the explosion.
    • Bump Bump is the Reaction Command that Sora uses when fighting the Morning Stars. Sora blocks the Morning Star's attack and knocks them into the air.
    • Meteor Spike: Meteor Spike is the Reaction Command that Sora uses after using the Bump Reaction Command. Sora grabs the Morning Star and slams them into the ground.
    • Wind Dance: Wind Dance is the Reaction Command that Sora uses against the Neoshadow's aerial attack. Sora jumps above the Neoshadows while they are in the air and slashes them with his Keyblade.

    • Drive Forms: Sora has the ability to change forms by changing his clothes, each draws upon the power of Sora's Heart to amplify his stats, skills and abilities as well as giving him access to new abilities he can't use in his base form.

    • Limit Form: Limit Form is the Drive Form that allows Sora to use all of the abilities he lost while at Castle Oblivion. The skills that Sora remembers with this Form are Ars Arcanum, Sonic Blade, Strike Raid and Ragnarok.
    • Ars Arcanum: Ars Arcanum is a Keyblade technique where Sora charges his Keyblade with energy before striking his opponent thirteen times.
    • Sonic Rave: Sonic Rave is a Keyblade technique where Sora rapidly thrusts the opponent multiple times as he quickly dashes across the area.
    • Strike Raid: Strike Raid is a Keybade technique where Sora throws his Keyblade at the opponent before summoning it back into his hand and throwing it again four more times.
    • Ragnarok: Ragnarok is a Keyblade technique where Sora rapidly slashes the opponent with his Keyblade while rising into the air before Sora launches a large number of homing energy projectiles which can be powered up to increase the number of projectiles fired.
    • Zantetsuken: Zantetsuken is a Keyblade technique where Sora dashes towards his opponent while slashing them incredibly fast.
      • Zantetsuken Counter: Zantetsuken Counter is a Keyblade technique where Sora blocks an opponent's attack before dashing towards his opponent while slashing them incredibly fast.
    • Hurricane Blast: Hurricane Blast is a Keyblade technique where finishes an aerial combo by spinning around while slashing with his Keyblade before delivering a slash that shoots out a beam of light.
    • Ripple Drive: Ripple Drive is a Keyblade technique where Sora finishes a combo by emitting a dome of energy around him that hits the opponent and sends them flying.

    • Valor Form: Valor Form is the Drive Form that drastically increases Sora's attack and speed as well as giving him access to a second Keyblade. While in this Form, Sora can gain the Passive Skills High Jump, Combo Plus and Air Combo Plus.

    • Wisdom Form: Wisdom Form is the Drive Form that drastically increases Sora's magic, gives him the ability to shoot out small rapid-fire projectiles and lets him slide around. While in this Form, Sora can gain the Passive Skills Quick Run, Combo Plus and Magic Spells.
    • Wisdom Shot: While in Wisdom Form, Sora can use Wisdom Shot, a technique where Sora fires out small homing projectiles.

    • Master Form: Master Form is the Drive Form that drastically increases Sora's physical attacks and magical attacks as well as giving him access to a second Keyblade, combining the strengths of Valor Form and Wisdom Form. While in this Form, Sora can gain the Passive Skills Aerial Dodge, Combo Plus and Magic Spells.

    • Final Form: Final Form is the Drive Form that drastically increases Sora's physical attacks and magical attacks as well as giving him access to a second Keyblade, both of which float around telekinetically and automatically attack any opponent nearby. While in this Form, Sora can gain the Passive Skills Block, Glide and Magic Spells.

    • Anti Form: Anti Form is the Drive Form that transforms Sora into a Heartless, this Drive Form can only be achieved by accident. Anti Form is a lot weaker but is many times faster. Sora can't use magic, transform into another Drive Form or cancel out of Anti Form, the only way for Sora to return to normal is to wait for the Form to run out.

    • Lion Form: While in the Pride Lands World, Sora is changed by the World itself into being a lion so that his existence doesn't cause any issues. This form has Sora wield his Keyblade in his mouth and allows him to run on all fours in an extremely agile manner. Despite fighting in an entirely new style, his combat abilities are not weakened.

  • Flowmotion: While Sora is exploring the Sleeping Worlds, he discovers the ability of Flowmotion. Flowmotion is an ability that allows Sora to gain superhuman athletic abilities, allowing him to do parkour moves that he would never be able to do before. He can grind on rails, do wall jumps, spin around poles and spin around larger opponents. Flowmotion also grants Sora access to various new attacks.
    • Kick Dive: Kick Dive is a Flowmotion technique where Sora kicks off of a wall while spinning, encasing himself in an energy that drills into the opponent before Sora slams into the ground, creating a shockwave that damages all nearby opponents.
    • Buzz Saw: Buzz Saw is a Flowmotion technique where Sora encases himself in an energy that turns Sora into a buzz saw while he is spinning around a verticle pole.
    • Blow-off: Blow-off is a Flowmotion technique where Sora spins around a large opponent before using his Keyblade to hit them, sending them flying.
    • Wheel Rush: Wheel Rush is a Flowmotion technique where Sora spins around a horizontal pole which encased in energy that harms any nearby opponent before Sora launches himself into the air before Sora lands a downward thrust.
    • Sliding Dive: Sliding Dive is a Flowmotion technique where Sora grinds on a rail before teleporting above the opponent and landing a downward thrust.
    • Shock Dive: Shock Dive is a Flowmotion technique where Sora jumps into the air before slamming his Keyblade into the ground and creating a shockwave that harms nearby opponents.

  • Shotlocks: By using his Keyblade, Sora is able to fire out homing projectiles out from his Keyblade. The characteristics of the projectiles that Sora fires depends on the Keyblade he's using, the amount of opponent's he's shooting at and how many projectiles he fires at the opponent.
    • Focus Syphon: Once Sora's Focus Gauge is empty, he is unable to use his Shotlocks. When he tries to use his Shotlocks, he uses Focus Syphon where he drains energy from the opponent he's locked onto so he fills up his Focus Gauge.

    • King of Hearts: When locked onto a target twenty-three or fewer times while using his standard Kingdom Key Keyblade, his Midnight Blue, Phantom Green, Dawn Til Dusk or Elemental Encoder Keyblades, Sora can use the King of Hearts Shotlock where Sora fires out homing heart-shaped projectiles out of his Keyblade.
    • Ragnarok: When locked onto a target twenty-four times and while using his standard Kingdom Key Keyblade, his Midnight Blue, Phantom Green, Dawn Til Dusk or Elemental Encoder Keyblades, Sora can use the Ragnarok Shotlock where Sora fires out homing heart-shaped projectiles out of his Keyblade.

    • Drain Shock: When locked onto a target fifteen or fewer times while using his Hero's Origin Keyblades, Sora can use the Drain Shock Shotlock where Sora drains the health from his opponent to heal him.
    • Atomic Deluge: When locked onto a target sixteen times and while using the Hero's Origin Keyblade, Sora can use the Atomic Deluge Shotlock where Sora summons a large ball of magic from the sky with his shield which causes the ball of magic to turn into sparks that rain down around him onto his opponents.

    • Meteor Shower: When locked onto a target seventeen or fewer times while using his Shooting Star Keyblade, Sora can use the Meteor Shower Shotlock where Sora fires small star-shaped energy projectiles at the opponent.
    • Diving Barrage: When locked onto one or two targets eighteen times while using his Shooting Star Keyblade, Sora can use the Diving Barrage Shotlock where Sora jumps above the opponent and dives towards them while firing projectiles at them.
    • Cluster Cannonade: When locked onto three or more targets eighteen times while using his Shooting Star Keyblade, Sora can use the Cluster Cannonade Shotlock where Sora launches out a large projectile that breaks apart into smaller projectiles that home in on the opponents.

    • Ghost Horde: When locked onto a target eleven or fewer times while using his Favourite Deputy Keyblade, Sora can use the Ghost Horde Shotlock where Sora surrounds himself with light before quickly charging at every opponent he targeted.
    • Drill Dive: When locked onto a target twelve while using his Favourite Deputy Keyblade, Sora can use the Drill Dive Shotlock where Sora creates a drill in front of him before quickly charging at all opponents he locked onto and creating portals so he can travel to other opponents faster.

    • Shimmering Drops: When locked onto a target twenty-seven or fewer times while using his Ever After Keyblade, Sora can use the Shimmering Drops Shotlock where Sora releases a shockwave before draining the health of all opponents all the locked onto.
    • Spectral Rays: When locked onto a target twenty-eight while using his Ever After Keyblade, Sora can use the Spectral Rays Shotlock where Sora creates crystals all around him before firing a beam of light at the crystals which causes the beam of light to bounce around and hit the opponent's Sora locked onto.

    • Snakebite: When locked onto a target seventeen or fewer times while using his Happy Gear Keyblade, Sora can use the Snakebite Shotlock where Sora launches an energy snake that homes into on the opponents Sora locked onto.
    • Warp Trick: When locked onto a target eighteen while using his Happy Gear Keyblade, Sora can use the Warp Trick Shotlock where Sora creates portals that he launches his Yo-Yos into which come out of portals around the locked on opponents which the Yo-Yos slam into.

    • Hunny Burst: When locked onto a target twenty-seven or fewer times while using his Hunny Spout Keyblade, Sora can use the Hunny Burst Shotlock where Sora fires out homing balls of honey at the opponents he locked onto.
    • Hunny Drizzle: When locked onto a target twenty-eight while using his Hunny Spout Keyblade, Sora can use the Hunny Drizzle Shotlock where Sora jumps above the opponent and dives towards them while firing homing honey projectiles at them.
    • Sweet Surprise: When locked onto three or more targets twenty-eight times while using his Hunny Spout Keyblade, Sora can use the Sweet Surprise Shotlock where Sora launches out a large honey projectile that breaks apart into smaller honey projectiles that home in on the opponents.

    • Diamond Dust: When locked onto a target twenty-three or fewer times while using his Crystal Snow Keyblade, Sora can use the Diamond Dust Shotlock where Sora launches homing snowflakes at the opponents he locked onto.
    • Frozen Crescents: When locked onto a target twenty-four while using his Crystal Snow Keyblade, Sora can use the Frozen Crescents Shotlock where Sora sends long-range slashes across all opponents that he locked onto.

    • Blade Storm: When locked onto a target thirty-one or fewer times while using his Wheel of Fate Keyblade, Sora can use the Blade Storm Shotlock where Sora launches spinning blades of wheels at all opponents that he locked onto.
    • Flag Rampage: When locked onto a target thirty-two while using his Wheel of Fate Keyblade, Sora can use the Flag Rampage Shotlock where Sora sends long-range slashes across all opponents that he locked onto.

    • Cubic Stream: When locked onto a target twenty-three or fewer times while using his Nano Gear Keyblade, Sora can use the Cubic Stream Shotlock where Sora launches nanocubes that fly towards all opponents that he locked onto.
    • Zone Connector: When locked onto a target twenty-four while using his Nano Gear Keyblade, Sora can use the Zone Connector Shotlock where Sora creates portals that he launches his nanocubes into which come out of portals around the locked on opponents which the nanocubes slam into.

    • Blades of the Round: When locked onto a target twenty-three or fewer times while using his Starlight Keyblade, Sora can use the Blades of the Round Shotlock where Sora launches spinning blades of light at all opponents that he locked onto.
    • Union Ragnarok: When locked onto a target twenty-four while using his Starlight Keyblade, Sora can use the Union Ragnarok Shotlock where Sora fires out homing heart-shaped projectiles out of his Keyblade.

    • Phantom Rush: When locked onto a target fifteen or fewer times while using his Classic Tone Keyblade, Sora can use the Phantom Rush Shotlock where Sora surrounds himself with light before quickly charging at every opponent he targeted.
    • Noise Flux: When locked onto a target sixteen while using his Classic Tone Keyblade, Sora can use the Noise Flux Shotlock where Sora creates a drill in front of him before quickly charging at all opponents he locked onto and creating portals so he can travel to other opponents faster.

    • Steam Spiral: When locked onto a target thirty-one or fewer times while using his Grand Chef Keyblade, Sora can use the Steam Spiral Shotlock where Sora launches homing fireworks at all opponents he locked onto.
    • Fruit Crusher: When locked onto a target thirty-two while using his Grand Chef Keyblade, Sora can use the Fruit Crusher Shotlock where Sora summons a large number of fruits to fall from the sky and cuts them to pieces and the pieces rain down on the opponents around Sora before exploding on contact.

    • Sunray Blast: When locked onto a target thirty-one or fewer times while using his Oathkeeper Keyblade, Sora can use the Sunray Blast Shotlock where Sora launches a large number of balls of light at all opponents that he locked onto.

  • Bladefury Eclipse: When locked onto a target thirty-one or fewer times while using his Oblivion Keyblade, Sora can use the Bladefury Eclipse Shotlock where Sora launches a large number of spinning dark blades at all opponents that he locked onto.

    • Stellar Inception: When locked onto a target thirty-two times while using his Oathkeeper & Oblivion Keyblades, Sora can use the Stellar Inceptione# Shotlock where Sora creates a field of stars in the area around him which launches the stars at all opponents that Sora locked onto.

  • Infinity Circle: When locked onto a target one time while using his Ultima Weapon Keyblade, Sora can use the Infinity Circle Shotlock where Sora creates a large explosion of light that hits all opponents around him.

    • Flowmotion: After the events of Kingdom Hearts Dream Drop Distance, Sora managed to retain this ability to use Flowmotion and his Flowmotion techniques including some new Flowmotion techniques.
    • Rail Slide: Rail Slide is a Flowmotion technique where Sora grinds on a rail. While grinding on a rail, Sora can fire projectiles of light out of his Keyblade.
    • Air Step: Air Step is a Flowmotion technique where Sora quickly dashes towards the opponent before hopping on the opponent, leaving them open for a follow-up attack.
    • Sonic Slash: Sonic Slash is a Flowmotion technique where Sora quickly slashes the opponent twice while in mid-air.
    • Buzz Saw: Buzz Saw is a Flowmotion technique where Sora encases himself in energy that turns Sora into a buzz saw while he is spinning around a verticle pole.
    • Somersault: Somersault is a Flowmotion technique where Sora encases himself in energy that turns Sora into a buzz saw while he is spinning around a horizontal pole.
    • Sonic Cleave: Sonic Cleave is a Flowmotion technique where Sora jumps into the air before slamming his Keyblade down into any opponents beneath him.
    • Flying Clobber: Flying Clobber is a Flowmotion technique where Sora swings his hammer while dashing. This Flowmotion technique can only be used while Sora is wielding the Hyper Hammer or the Boom Hammer.
    • Spear Dive: Spear Dive is a Flowmotion technique where Sora delivers a downward thrust, creating a shockwave that harms any nearby opponents. This Flowmotion technique can only be used while Sora is wielding Highwind.
    • Winding Strike: Winding Strike is a Flowmotion technique where Sora performs a flurry of slashes while diving at an opponent. This Flowmotion technique can only be used while Sora is wielding the Agile Claws or the Blizzard Claws.

    • Attraction Flow: Attraction Flow is an ability where Sora summons an attraction from an amusement park to use to fight against his opponent.
    • Big Magic Mountain: The Big Magic Mountain Attraction Flow is a train that Sora, Donald and Goofy that flies by creating tracks in the air. It is able to shoot projectiles out of the chimney of the train which explodes when they hit the ground.
    • Pirate Ship: The Pirate Ship Attraction Flow is a pirate ship that Sora, Donald and Goofy spins around on in the air, ramming the opponent with the front of the ship and shooting out homing water projectiles to hit opponents that are out of reach.
    • Mad Tea Cups: The Mad Tea Cups Attraction Flow is a teacup that Sora, Donald and Goofy that they ram into the opponents before the three cups collide with each other while letting off sparks that damage all nearby opponents.
    • Blaster Blaze: The Blaster Blaze Attraction Flow is a shooter ride where Sora, Donald and Goofy use the laser blasters on the ride to shoot opponents and fire off a large blast of energy that explodes on contact.
    • Splash Run: The Splash Run Attraction Flow is a boat ride where Sora, Donald and Goofy ram into the opponents and leave a trail of water behind that traps and damages the opponent before the teacup goes back through the water trail to damage any opponent trapped in it
    • Magic Carousel: The Magic Carousel Attraction Flow is a carousel ride that Sora, Donald and Goofy rides that sucks in opponents near the carousel as the carousel releases wave of energy that damages the opponent.

    • Formchange: Sora has the ability to change forms by using the power of the Keyblade, each Formchange is different depending on what Keychain is equipped to Sora's Keychain. All Formchanges amplify his stats, skills and abilities as well as giving him access to new abilities he can't use in his base form.

    • Second Form: The Second Form is activated by using Sora's standard Kingdom Key, the Starlight Keychain, the Midnight Blue Keychain, the Phantom Green Keychain or the Dawn Till Dusk Keychain. This Formchange

  • Strike Form: The Strike Form is activated by using Sora's Favourite Deputy Keychain, the Happy Gear Keychain and the Wheel of Fate Keychain.
    • Hyper Hammer: The Hyper Hammer is the first Formchange of the Favourite Deputy Keychain. During this Formchange, Sora transforms his Keyblade into a giant hammer.
    • Ground Wallop:
    • Drill Punch: The Drill Punch is the second Formchange of the Favourite Deputy Keychain. During this Formchange, Sora transforms his Hyper Hammer into

  • Agile Claws: The Agile Claws are the first Formchange of the Happy Gear Keychain. During this Formchange, Sora transforms his Keyblade into two claws.
  • Twin Yo-Yos: The Twin Yo-Yos are the second Formchange of the Happy Gear Keychain. During this Formchange, Sora transforms his Keyblade into two yo-yos.

  • Highwind: The Highwind is the first Formchange of the Wheel of Fate Keychain. During this Formchange, Sora transforms his Keyblade into a spear.
  • Storm Flag: The Storm Flag is the first Formchange of the Wheel of Fate Keychain. During this Formchange, Sora transforms his spear into a flag.

  • Element Form: The Element Form is activated by using Sora's Shooting Star Keychain and the Ever After Keychain. This Formchange increases Sora's aptitude for magic and long-range attacks and gives Sora access to various abilities and attacks depending on which Keychain Sora is using.
    • Double Arrowguns: The Double Arrowguns are the first Formchange of the Shooting Star Keychain. During this Formchange, Sora transforms his Keyblade into two arrowguns.
    • Magic Launcher: The Magic Launcher is the second Formchange of the Shooting Star Keychain. During this Formchange, Sora transforms his two arrowguns into a giant cannon.

  • Mirage Staff: The Mirage Staff is the Formchange of the Ever After Keychain. During this Formchange, Sora transforms his Keyblade into a staff.

  • Guard Form: The Guard Form is activated by using Sora's Hero's Origin Keychain, the Hunny Spout Keychain and the Classic Tone Keychain. This Formchange increases Sora's defensive abilities and gives Sora access to various abilities and attacks depending on which Keychain Sora is using.
    • Barrier: Barrier is a Guard Form technique where forms a forcefield around himself that blocks all attacks from his opponents.
    • Counter Blast: Counter Blast is a Guard Form technique where Sora shatters the forcefield and sends the shards flying into the opponents.

    • Counter Shield: The Counter Shield is the Formchange of the Hero's Origin Keychain. During this Formchange, Sora transforms his Keyblade into a shield.

  • Hunny Blasters: The Hunny Blasters are the first Formchange of the Hunny Spout Keychain. During this Formchange, Sora transforms his Keyblade into two guns.
  • Hunny Launcher: The Hunny Launcher is the second Formchange of the Hunny Spout Keychain. During this Formchange, Sora transforms his two guns into a giant cannon.

  • Boom Hammer: The Boom Hammer are the first Formchange of the Classic Tone Keychain. During this Formchange, Sora transforms his Keyblade into a giant hammer.
  • Clock Drill: The Clock Drill is the second Formchange of the Classic Tone Keychain. During this Formchange, Sora transforms his giant hammer into two drills.

  • Blitz Form: The Blitz Form is activated by using Sora's Crystal Snow Keychain, the Nano Gear Keychain and the Grand Chef Keychain. This Formchange increases Sora's speed and mobility and gives Sora access to various abilities and attacks depending on which Keychain Sora is using.
    • Blizzard Claws: The Blizzard Claws are the first Formchange of the Crystal Snow Keychain. During this Formchange, Sora transforms his Keyblade into claws.
    • Blizzard Blades: The Blizzard Blades are the second Formchange of the Crystal Snow Keychain. During this Formchange, Sora transforms his claws into ice skates.

  • Nano Arms: The Nano Arms is the Formchange of the Nano Gear Keychain. During this Formchange, Sora transforms his Keyblade into two arms.

  • Frying Pan: The Frying Pan is the Formchange of the Grand Chef Keychain. During this Formchange, Sora transforms his Keyblade into a shield.

  • Rage Form: The Rage Form is activated when Sora reaches critical health while using any of his Keychains. It transforms Sora into a shadowy version of himself, similar to Anti-Form.

  • Light Form: The Light Form is activated by using Sora's Oathkeeper Keychain. It allows Sora to use powerful and quick light element type attacks.
    • Zantetsuken: Zantetsuken is a Formchange technique where Sora quickly thrusts his Keyblade forward while it's covered with light.
    • Finishing Leap: Finishing Leap is a Formchange technique where Sora thrusts his Keyblade into the floor, creating a shockwave of the light that sends his opponent flying.
    • Black Hole: Black Hole is a Formchange technique where Sora quickly grabs the opponent with his Keyblade then summons in it five pillars of light that move outwards.
    • Triple Edge: Triple Edge is a Formchange technique where Sora performs three slashes to an opponent with light, finishing with a pillar of light from the tip of the Keyblade.
    • Spinning Rush: Spinning Rush is a Formchange technique where Sora performs multiple spinning slashes of light.
    • Spiral Charge:Spiral Charge is a Formchange technique where Sora spins the Keyblade around himself while encased in light to drill past foes.
    • Light Guard: Light Guard is a Formchange technique where Sora forms a forcefield of light around himself to block attacks.
    • Light Burst: Light Burst is a Formchange technique where Sora shatters the forcefield outwards, attacking foes with a wave of light.
    • Sonic Dodge: Sonic Dodge is a Formchange technique where Sora vanishes into the light to dodge attacks.

    • Dark Form: The Dark Form is activated by using Sora's Oblivion Keychain. It allows Sora to use powerful and quick dark element type attacks.
    • Zantetsuken: Zantetsuken is a Formchange technique where Sora quickly thrusts his Keyblade forward while it's covered with darkness.
    • Finishing Leap: Finishing Leap is a Formchange technique where Sora thrusts his Keyblade into the floor, creating a shockwave of the dark that sends his opponent flying.
    • Dark Break: Dark Break is a Formchange technique where Sora teleports above the opponent before he slams his Keyblade downwards, forming a large shockwave of darkness upon impact.
    • Triple Edge: Triple Edge is a Formchange technique where Sora performs three slashes to an opponent with dark, finishing with a pillar of dark from the tip of the Keyblade.
    • Spinning Rush: Spinning Rush is a Formchange technique where Sora performs multiple spinning slashes of darkness.
    • Spiral Charge:Spiral Charge is a Formchange technique where Sora spins the Keyblade around himself while encased in darkness to drill past foes.
    • Dark Guard: Dark Guard is a Formchange technique where Sora forms a forcefield of darkness around himself to block attacks.
    • Dark Burst: Dark Burst is a Formchange technique where Sora shatters the forcefield outwards, attacking foes with a wave of darkness.
    • Sonic Dodge: Sonic Dodge is a Formchange technique where Sora vanishes into the light to dodge attacks.

    • Double Form: The Double Form is activated by using Sora's Oathkeeper and Oblivion Keychain. The Double Form allows Sora to wield both Oathkeeper and Oblivion at the same time.

  • Ultimate Form: The Ultimate Form is activated by using Sora's Ultima Weapon Keychain. The Ultimate Form is similar to Sora's Final Form by how Sora telekinetically control his multiple Keyblades, this Formchange also allows Sora to teleport and wield nine separate Keyblades, eight floating around him and one in Sora's hand.

    • Fire: Fire is a fire element type spell where Sora launches a homing fireball at the opponent.
    • Fira: Fira is a stronger fire element type spell where Sora launches a stronger homing fireball at the opponent.
    • Firaga: Firaga is an even stronger fire element type spell where Sora launches an even stronger homing fireball at the opponent.
    • Blizzard: Blizzard is an ice element type spell where Sora launches shards of ice at his opponent.
    • Blizzara: Blizzara is a strong ice element type spell where Sora launches strong shards of ice at his opponent.
    • Blizzaga: Blizzaga is an even stronger ice element type spell where Sora launches even stronger shards of ice at his opponent.
    • Thunder: Thunder is an electricity element type spell where Sora creates a lightning bolt to strike his opponent.
    • Thundara: Thundara is a stronger electricity element type spell where Sora creates a stronger lightning bolt to strike his opponent.
    • Thundaga: Thundaga is an even stronger electricity element type spell where Sora creates an even stronger lightning bolt to strike his opponent.
    • Aero: Aero is an air element type spell where Sora creates a wind barrier around him to protect him from projectiles.
    • Aerora: Aerora is a stronger air element type spell where Sora creates a stronger wind barrier around him to protect him from projectiles.
    • Aeroga: Aeroga is an even stronger air element type spell where Sora creates an even stronger wind barrier around him to protect him from projectiles.
    • Cure: Cure is a healing type spell that heals a small amount of Sora or his allies' health.
    • Cura: Cura is a stronger healing type spell that heals a medium amount of Sora or his allies' health.
    • Curaga: Curaga is a healing type spell that heals a large amount of Sora or his allies' health.
    • Gravity: Gravity is a gravity type spell where Sora increases the gravity on his opponent to force them to the ground and to harm them.
    • Gravira: Gravira is a stronger gravity type spell where Sora increases the gravity on his opponent to force them to the ground and to harm them even more.
    • Graviga: Graviga is an even stronger gravity type spell where Sora increases the gravity on his opponent to force them to the ground and to harm them a lot more.
    • Stop: Stop is a time type spell where Sora stops time for his opponent, rendering them unable to move for a short period of time.
    • Stopra: Stopra is a stronger time type spell where Sora stops time for his opponent, rendering them unable to move a longer period of time.
    • Stopga: Stopga is an even stronger time type spell where Sora stops time for his opponent, rendering them unable to move an even longer period of time.

  • Fire: Fire is a fire element type spell where Sora launches a homing fireball at the opponent.
  • Fira: Fira is a stronger fire element type spell where Sora launches a stronger homing fireball at the opponent.
  • Firaga: Firaga is an even stronger fire element type spell where Sora launches an even stronger homing fireball at the opponent.
  • Firaga Burst: Firaga Burst is a fire element type spell where Sora creates a fire orb above him which launches homing fireballs down on the opponent.
  • Mega Flare: Mega Flare is an extremely powerful fire element type spell where Sora launches a fireball which creates a large explosion.
  • Fire Raid: Fire Raid is a fire element type spell where Sora throws his flaming Keyblade at his opponent.
  • Firaga Break: Firaga Break is an extremely powerful fire element type spell where Sora creates multiple fiery explosions in front of him.
  • Raging Storm: Raging Storm is an extremely powerful fire element type spell where Sora surrounds himself with three fire tornados that harm any opponent that touches them.
  • Blizzard: Blizzard is an ice element type spell where Sora launches a shard of ice that explodes when it touches an opponent.
  • Blizzara: Blizzara is a strong ice element type spell where Sora launches a strong shard of ice that explodes when it touches an opponent.
  • Homing Blizzara: Homing Blizzara is a variation of Blizzara which homes onto the opponent.
  • Blizzaga: Blizzaga is an even stronger ice element type spell where Sora launches an even strong shard of ice that explodes when it touches an opponent.
  • Blizzard Raid: Blizzard Raid is an ice element type spell where Sora throws his icy Keyblade at his opponent.
  • Aqua Splash: Aqua Splash is an extremely powerful ice element type spell where Sora fires a stream of melted ice at the opponent.
  • Freeze: Freeze is an extremely powerful ice element type spell where Sora spins in the air and releases a gust of cold air that freezes the opponents around him.
  • Thunder: Thunder is an electricity element type spell where Sora creates a lightning bolt to strike his opponent.
  • Thundara: Thundara is a stronger electricity element type spell where Sora creates a stronger lightning bolt to strike his opponent.
  • Thundaga: Thundaga is an even stronger electricity element type spell where Sora creates an even stronger lightning bolt to strike his opponent.
  • Thunder Raid: Thunder Raid is an electricity element type spell where Sora throws his electrical Keyblade at his opponent.
  • Shock Impact: Shock Impact is an extremely powerful electricity element type spell where Sora creates multiple fiery explosions in front of him.
  • Aero: Aero is an air element type spell where Sora creates a wind vortex around that deals damage to the opponent and blows them away.
  • Aerora: Aerora is a stronger air element type spell where Sora creates a stronger wind vortex around that deals damage to the opponent and blows them away.
  • Aeroga: Aeroga is an even stronger air element type spell where Sora creates an even stronger wind vortex around that deals damage to the opponent and blows them away.
  • Judgement: Judgement is an air type spell where Sora throws his Keyblade and it continuously strikes the opponent by being carried by the air.
  • Tornado: Tornado is an extremely powerful air element type spell where Sora creates a tornado while manipulating it towards his opponents.
  • Cure: Cure is a healing type spell that heals a small amount of Sora or his allies' health.
  • Cura: Cura is a stronger healing type spell that heals a medium amount of Sora or his allies' health.
  • Curaga: Curaga is a healing type spell that heals a large amount of Sora or his allies' health.
  • Gifted Miracle: Gifted Miracle is an extremely powerful healing element type spell that heals Sora, refills his deck of cards and resets the card recharge counter, however, this applies to the opponents as well.
  • Gravity: Gravity is a gravity type spell where Sora increases the gravity on his opponent to force them to the ground and to harm them.
  • Gravira: Gravira is a stronger gravity type spell where Sora increases the gravity on his opponent to force them to the ground and to harm them even more.
  • Graviga: Graviga is an even stronger gravity type spell where Sora increases the gravity on his opponent to force them to the ground and to harm them a lot more.
  • Gravity Raid: Gravity Raid is a gravity element type spell where Sora throws his Keyblade at his opponent which enhances the gravity around them to crush them.
  • Stop: Stop is a time type spell where Sora stops time for his opponent, rendering them unable to move for a short period of time.
  • Stopra: Stopra is a stronger time type spell where Sora stops time for his opponent, rendering them unable to move a longer period of time.
  • Stopga: Stopga is an even stronger time type spell where Sora stops time for his opponent, rendering them unable to move an even longer period of time.
  • Stop Raid: Stop Raid is a time element type spell where Sora throws his Keyblade at his opponent which stops time for the opponent.
  • Lethal Frame: Lethal Frame is a time type spell where Sora stops time for his opponent before slashing the opponent multiple times before time resumes and all the damage from the slashes take effect. It has a stronger time stopping effect to the point that it can stop time for people who resist Sora's other time stop spells.
  • Teleport: Teleport is a time type spell where Sora teleports behind the opponent while stopping time for them.
  • Warp: Warp is a teleportation type spell where Sora sucks his opponent into a spatial anomaly that erases the opponent from existence.
  • Bind: Bind is a status effect type spell where Sora releases a shockwave from his Keyblade that temporarily stuns the opponent, making them unable to move or attack for a short period of time.
  • Confuse: Confuse is a status effect type spell where Sora releases a shockwave from his Keyblade that temporarily puts the opponent in a state of confusion, making it so they attack their own allies.
  • Terror: Terror is a status effect type spell where Sora creates balls of darkness above his opponents which strike fear into them, causing them to run away. This spell works on Heartless who lack any sort of mind.
  • Reflect Raid: Reflect Raid is a spell where Sora throws his Keyblade and it multiplies into multiple Keyblades when it hits an opponent.
  • Quake: Quake is an earth element type spell where Sora strikes the ground to cause a shockwave and an earthquake.
  • Synchro: Synchro is a spell where Sora equalises the health of two opponents of his choosing.
  • Holy: Holy is a light element type spell where Sora creates multiple pillars of light that deal damage to the opponent and sends them flying.

    • Bambi: Bambi leaps and gallops around the area, dropping magic orbs that Sora can pick up to restore his MP Gauge. If Sora defeated enough opponents while Bambi is active, then it will drop a special item for Sora to use.
    • Dumbo: Sora shrinks himself before jumping on top Dumbo to ride him. Dumbo flies around the arena, shooting jets of water out of his trunk which pushes away opponents and damages them.
    • Genie: Genie shoots out a large number of magical beams at the opponent while casting powerful spells that Sora can use like Stop, Stopra, Stopga, Thunder, Thudara, Thundaga, Gravity, Gravira and Graviga.
    • Mushu: Mushu jumps on top of Sora's head and spits out fireballs from his mouth to burn his opponents.
    • Simba: Simba jumps to Sora's side and lets out a powerful roar that damages any opponent that is too close.
    • Tinker Bell: Tinker Bell flies next to Sora while constantly healing him and his allies, if Sora's health falls to zero then Tinker Bell will revive him.

  • Bambi: Bambi can perform the Paradise technique where Bambi hops around the arena, creating shockwaves that stun any opponent hit by them while dropping healing orbs that Sora can pick up to restore his health. Bambi can also perform the Idyll Romp technique which releases shockwaves but Bambi doesn't drop any healing orbs.
  • Dumbo: Dumbo can perform the Splash technique where Dumbo flies around while shooting water out of his trunk that damages opponents and pushes them away.
  • Genie: Genie can perform the Showtime technique where Genie
  • Mushu: Mushu can perform the Flare Breath technique where Mushu shoots out fireballs from his mouth while riding on top of Sora's head.
  • Simba: Simba can perform the Proud Roar technique where Simba releases a powerful roar that damages any nearby opponents.
  • Tinker Bell: Tinker Bell can perform the Twinkle technique where Tinker Bell charges a healing energy that leaves Sora invulnerable for a short period of time.
  • Cloud Strife: Cloud Strife can perform the Cross-Slash technique where Cloud Strife slashes the opponent three times with his Buster Sword. Cloud Strife can also perform the Cross-Slash+ technique where Cloud Strife teleports behind the opponent before slashing them three times with his Buster Sword. Cloud Strife can also perform the Omnislash technique where Cloud Strife flies into the air and flies all around the opponent while slashing them with his Buster Sword.

  • Genie: Genie transforms into his own version of Sora's Drive Form and uses the same attacks that Sora uses in his Limit Form.
  • Chicken Little: Chicken Little heals Sora while throwing baseballs at the opponent and stunning them with a shockwave which draws the opponent closer to Sora.
  • Stitch: Stitch climbs on the screen while he shoots the opponent with his blaster to damage them or shoots the opponent's projectile to destroy them, he can also stun the opponent by playing on his ukelele and even restore Sora's health and MP by licking his HP and MP gauges.
  • Peter Pan and Tinker Bell: Peter Pan flies alongside Sora and helps Sora damage the opponent by slashing at them with his sword. Tinker Bell, meanwhile, is constantly healing Sora and can even revive him to full health if Sora falls in battle.

  • Dream Eaters: Within the Sleeping Worlds, Sora has access to various Dream Eaters, beings that only exist within the Realm of Sleep and protect people from the Nightmares by eating them and replacing them with pleasant dreams. Sora can create various Dream Eaters as well as gain access to their natural abilities with a Link Attack.
    • Meow Wow: Meow Wow is one of the first Dream Eaters Sora creates. Meow Wow specialises in healing and using minor electricity magic. Its main method of attack is jumping onto the opponent.
    • Meow Wounce: Meow Wounce is a Link Attack where Sora jumps on top of Meow Wow as he bounces up and down, creating powerful shockwaves around him that damage all opponent's that touch the shockwaves.
    • Whomperstomp: Whomperstomp is a Dual Attack where Meow Wow absorbs the other Dream Eater Sora has with him to grow to be a much larger size before bouncing around, causing large shockwaves and explosions that damage all opponent's hat touch them.

    • Tama Sheep: Tama Sheep is a sheep-like Dream Eater. Tama Sheep specialises in sleep spells and support spells.
    • Roll Call: Roll Call is a Link Attack where Sora jumps on top of Tama Sheep and rolls it around like a ball, damaging any opponent they run into.

    • Yoggy Ram: Yoggy Ram is a deer-like Dream Eater. Yoggy Ram specialises in fire spells and can shoot fire out of its antlers.
    • Whirling Bronco: Whirling Bronco is a Link Attack where Sora jumps on the back of Yoggy Ram and rides it around to charge into the opponent and spin around while producing fire around him.

    • Komory Bat: Komory Bat is a bat-like Dream Eater. Komory Bat can shoot out sound waves as projectiles that can use gravity and confusion magic.
    • Fly-By Knight: Fly-By Knight is a Link Attack where Komory Bat lifts up Sora and flies him around while he slashes the opponents.

    • Pricklemane: Pricklemane is a Dream Eater. Prickleman specialises in physical attacks with the spikes that coat its body.
    • Hammer Throw: Hammer Throw is a Link Attack where Sora grabs Prickleman by its tail and swings it around as it extends its spikes so it can tab any opponent it hits.

    • Hebby Repp: Hebby Repp is a Dream Eater

    • Sir Kyroo: Sir Kyroo is a Dream Eater

    • Toximander: Toximander is a Dream Eater

    • Fin Fatale: Fin Fatale is a Dream Eater

    • Tatsu Steed: Tatsu Steed is a Dream Eater

    • Necho Cat: Necho Cat is a Dream Eater

    • Thunderaffe: Thunderaffe is a Dream Eater

    • Kooma Panda: Kooma Panda is a Dream Eater

    • Pegaslick: Pegaslick is a Dream Eater

    • Thunderaffe: Thunderaffe is a Dream Eater

    • Iceguin Ace: Iceguin Ace is a Dream Eater

    • Peepsta Hoo: Peepsta Hoo is a Dream Eater
    • Fly-By Knight: Fly-By Knight is a Link Attack where Peepsta Hoo lifts up Sora and flies him around while he slashes the opponents.

    • Escarglow: Escarglow is a Dream Eater
    • Roll Call: Roll Call is a Link Attack where Sora jumps on top of Escarglow and rolls it around like a ball, damaging any opponent they run into.

    • KO Kabuto: KO Kabuto is a Dream Eater

    • Wheeflower: Wheeflower is a Dream Eater

    • Ghostabocky: Ghostabocky is a Dream Eater

    • Zolephant: Zolephant is a Dream Eater

    • Juggle Pup: Juggle Pup is a Dream Eater

    • Halbird: Halbird is a Dream Eater
    • Fly-By Knight: Fly-By Knight is a Link Attack where Halbird lifts up Sora and flies him around while he slashes the opponents.

    • Staggerceps: Staggerceps is a Dream Eater

    • Fishboné: Fishboné is a Dream Eater

    • Flowbermeow: Flowbermeow is a Dream Eater

    • Cyber Yog: Cyber Yog is a deer Dream Eater.
    • Whirling Bronco: Whirling Bronco is a Link Attack where Sora jumps on the back of Cyber Yog and rides it around to charge into the opponent and spin around while producing electricity around him.

    • Chef Kyroo: Chef Kyroo is a Dream Eater

    • Lord Kyroo: Lord Kyroo is a Dream Eater

    • Electricorn: Electricorn is a Dream Eater

    • Woeflower: Woeflower is a Dream Eater

    • Jestabocky: Jestabocky is a Dream Eater

    • Eaglider: Eaglider is an eagle-like Dream Eater.
    • Fly-By Knight: Fly-By Knight is a Link Attack where Eaglider lifts up Sora and flies him around while he slashes the opponents.

    • Me Me Bunny: Me Me Bunny is a Dream Eater

    • Drill Sye: Drill Sye is a Dream Eater
    • Roll Call: Roll Call is a Link Attack where Sora jumps on top of Drill Sye and rolls it around like a ball, damaging any opponent they run into.

    • Tyranto Rex: Tyranto Rex is a Dream Eater

    • Majik Lapin: Majik Lapin is a Dream Eater

    • Cera Terror: Cera Terror is a Dream Eater
    • Roll Call: Roll Call is a Link Attack where Sora jumps on top of Cera Terror and rolls it around like a ball, damaging any opponent they run into.

    • Skelterwild: Skelterwild is a Dream Eater

    • Ducky Goose: Ducky Goose is a Dream Eater

    • Aura Lion: Aura Lion is a Dream Eater

    • Ryu Dragon: Ryu Dragon is a Dream Eater

    • Drak Quack: Drak Quack is a Dream Eater

    • Keeba Tiger: Keeba Tiger is a Dream Eater

    • Meowjesty: Meowjesty is a Dream Eater

    • Sudo Neku: Sudo Neku is a Dream Eater

    • Frootz Cat: Frootz Cat is a Dream Eater

    • Ursa Circus: Ursa Circus is a Dream Eater

    • Kab Kannon: Kab Kannon is a Dream Eater

    • R & R Seal: R & R Seal is a Dream Eater

    • Catanuki: Catanuki is a Dream Eater

    • Beatalike: Beatalike is a Dream Eater

    • Tubguin Ace: Tubguin Ace is a Dream Eater

    • Ariel: Ariel performs the Sea Spectacle technique where Ariel dives into the ground and swims through it like water, she jumps up and damages opponents with balls of water that are launched at the opponent before firing multiple streams of water from where Ariel jumped out of the ground.
    • Meow Wow: Meow Wow performs the Meow Wow Balloon technique where Sora rides on top of Meow Wow and Meow Wow jumps up and down, creating shockwaves that damage the opponents around Meow Wow while it increases in size until it bursts and releases a horde of other Dream Eaters that trample all opponents around Sora.
    • Simba: Simba performs the King's Flame technique where Sora rides on top of Simba which tramples opponents while on fire. Simba can perform the Firaga Roar technique where Simba releases a wave of fire with a roar and the Firaga Leap technique where Simba jumps around releases a fiery shockwave when he lands.
    • Stitch: Stitch performs the Plasma Encounter technique where Stich covers the area with electrical panels that shock the opponents by summoning bolts of lightning from the sky.
    • Wreck-It Ralph: Wreck-It Ralph performs the 8-Bit Blast technique where Sora rides on Ralph's shoulders as Ralph creates blocks before Ralph smashes them which sends shards of the blocks into the opponents.

    • Limit Breaks: When Sora has low health, he can activate his Limit Breaks, powerful attacks that allow Sora to deal major damage to his opponent for a short period of time.
      • Event Horizon: When Sora uses one Keyblade and has low health, he uses the Event Horizon Limit Break where he forms a blade made of light as he rapidly slashes around. He then changes to slashing and make pillars of light spread out after each slash.
      • Magic Hour: When Sora uses two Keyblades and has low health, he uses the Magic Hour Limit Break where fires light magic into the sky from his Keyblades which rains down onto any opponent close to Sora. He then releases larger beams of light magic into the sky that rains down all around Sora.

    • Whomperstomp: Whomperstomp is a Dual Attack where Meow Wow, Flowbermeow, Catanuki or Meowjesty absorbs the other Dream Eater Sora has with him to grow to be a much larger size before bouncing around, causing large shockwaves and explosions that damage all opponent's hat touch them.
    • Comet: Comet is a Dual Attack where Sora's two Dream Eaters call down a large meteor to crash down into the area to cause an explosion that heavily damages all nearby opponents.
    • Unison Rush: Unison Rush is a Dual Attack where Sora and his two Dream Eaters fuse together to form an energy dragon that charges around the area, slamming into the opponents to damage them.
    • Chaos Snake: Chaos Snake is a Dual Attack where absorbs his two Dream Eaters so he can fire out a concentrated beam of dark magic before creating a dome of dark magic that harms any opponent around Sora.
    • Prism Light: Prism Light is a Dual Attack where Sora and his two Dream Eaters create a prism that they fire powerful light into so it eventually reflects all the light towards and harm any opponent that the light hits.
    • Trinity Limit: Trinity Limit is a Dual Attack where Sora and his two Dream Eaters create a concentrated ball of light magic that Sora slashes, causing a massive explosion that harms all nearby opponents.
    • Ragnarok: Ragnarok is a Dual Attack where Sora and his two Dream Eaters fuse and unleash a large number of light projectils owards.

    • Scan: Scan is a passive ability that allows Sora to lock on and scan the opponent to see their strength and remaining health.
    • Leaf Bracer: Leaf Bracer is a passive ability that makes it so Sora is protected from all damage while he is using one of the restorative items or is using a healing spell such as Cure, Cura and Curaga.
    • Treasure Magnet: Treasure Magnet is a passive skill that automatically pulls items such as healing orbs, magical orbs and money to Sora, this skill can extend up to hundreds of items at the same time.

  • MP Rage: MP Rage is a passive skill that portion of the damage Sora takes will be converted into MP which allows him to cast more spells.
  • Second Chance: Second Chance is a passive skill that allows Sora will survive any attack that would otherwise kill him unless he is already on the verge of death before taking the attack.
  • Once More: Once More is a passive skill Sora cannot be killed by a combo for as long as he was not already on his last legs before taking an attack, instead of being left on critical health but still able to fight and defend himself.
  • Berserk: Berserk is a passive ability that increases Sora's attack power when he is at low health.

    • Scan: Scan is a passive ability that allows Sora to lock on and scan the opponent to see their strength and remaining health.
    • Auto-Lock: Auto-Lock is a passive ability that allows Sora to lock on to an opponent that he is attacking them.
    • Range Extender: Range Extender is a passive ability that allows Sora to lock onto an opponent from a long-distance away.
    • Auto-Life: Auto-Life is a passive ability that allows Sora to instantly be revived if he dies in a fight, however, this can only be done once.
    • Treasure Magnet: Treasure Magnet is a passive skill that automatically pulls items such as healing orbs, magical orbs and money to Sora, this skill can extend up to hundreds of items at the same time.
    • Limit Boost: Limit Boost is a passive ability that allows Sora to be able to use his Limit Break when he is less damaged than he normally could.
    • Final Limit: Final Limit is a passive ability that allows Sora to be able to use the second part of his Limit Breaks.
    • Ultima Weapon: Ultima Weapon is a passive ability that allows Sora to dramatically increase the strength of his Keyblade.

    • Superglide: Superglide is an ability that allows Sora to glide through the air at high speeds, however, he still slowly falls.
    • Dodge Roll: Dodge Roll is an ability that allows Sora to roll away from his opponent, granting him a minor frame of being unable to be harmed by the opponent.

  • Glide: Glide is an ability that allows Sora to glide through the air at high speeds for a short amount of time.
  • Super Glide: Super Glide is an ability that allows Sora to glide through the air at high speeds, however, he still slowly falls.
  • Dodge Roll: Dodge Roll is an ability that allows Sora to roll away from his opponent, granting him a minor frame of being unable to be harmed by the opponent.
  • High Jump: High Jump is an ability that allows Sora to jump higher than he could normally.

  • Dodge Roll: Dodge Roll is an ability that allows Sora to roll away from his opponent, granting him a minor frame of being unable to be harmed by the opponent.
    • Dodge Rush: Dodge Rush is an upgraded version of Dodge Roll that allows Sora to hit an opponent while dodge rolling.
    • Dodging Deflect: Dodging Deflect is an upgraded version of Dodge Roll that allows Sora to reflect projectiles back at the opponent while dodge rolling.
    • Dodge Combo: Dodge Combo is an upgraded version of Dodge Roll that allows Sora to easily transition from dodge rolling to attacking an opponent.
    • Auto-Dodge: Auto-Dodge is an upgraded version of Dodge Roll that allows Sora to automatically dodge roll when an opponent attacks him.
  • Glide: Glide is an ability that allows Sora to glide through the air at high speeds for a short amount of time.
    • Homing Glide: Homing Glide is an upgraded version of Glide that allows Sora to automatically glide towards an opponent.
    • Rocket Glide: Rocket Glide is an upgraded version of Glide that allows Sora to glide into the opponent to harm them.
  • Air Slide: Air Slide is an ability that allows Sora to dash in mid-air.
    • Air Rush: Air Rush is an upgraded version of Air Slide that allows Sora to damage opponents when he slides into them.
  • Aerial Recovery: Aerial Recovery is an ability that allows Sora to cancel any momentum he experiences after being hit by an opponent, allowing him to recover and get back to fighting.
    • Quick Recovery: Quick Recovery is an upgraded version of Aerial Recovery that allows Sora to recover faster than he could with Aerial Recovery.
    • Aerial Payback: Aerial Payback is an upgraded version of Aerial Recovery that allows Sora to deliver a counterattack while he is recovering.
    • Smash Recovery: Smash Recovery is an upgraded version of Aerial Recovery that allows Sora to send opponents flying away from him while recovering.
  • Haste: Haste is an ability that allows Sora to run faster than he would normally.
  • High Jump: High Jump is an ability that allows Sora to jump higher than he could normally.
    • Float: Float is an upgraded version of High Jump that allows Sora to slowly float down to the ground after a jump.

  • Superglide: Superglide is an ability that allows Sora to glide through the air at high speeds, however, he still slowly falls.
  • Dodge Roll: Dodge Roll is an ability that allows Sora to roll away from his opponent, granting him a minor frame of being unable to be harmed by the opponent.
  • High Jump: High Jump is an ability that allows Sora to jump higher than he could normally.
  • Air Slide: Air Slide is an ability that allows Sora to quickly dash away from the opponent. It moves him much farther than Dodge Roll but does not give him any invincibility.
  • Aerial Dodge: Aerial Dodge is an ability that allows Sora to quickly do a spin jump in the air to propel him forward while dodging attacks and reflecting projectiles.
  • Aerial Recovery: Aerial Recovery is an ability that allows Sora to cancel any momentum he experiences after being hit by an opponent, allowing him to recover and get back to fighting.

  • Superglide: Superglide is an ability that allows Sora to glide through the air at high speeds, however, he still slowly falls.
  • Dodge Roll: Dodge Roll is an ability that allows Sora to roll away from his opponent, granting him a minor frame of being unable to be harmed by the opponent.
    • Slide Roll: Slide Roll is an upgraded version of Dodge Roll that allows Sora to emit sparks of electricity around him that harm any opponents that gets too close.
    • Air Slide: Air Slide is an ability that allows Sora to quickly dash towards an opponent before rapidly slashing the opponent multiple times. Sora can also use this ability to perform any Flowmotion techniques.

  • Superglide: Superglide is an ability that allows Sora to glide through the air at high speeds, however, he still slowly falls.
  • Dodge Roll: Dodge Roll is an ability that allows Sora to roll away from his opponent, granting him a minor frame of being unable to be harmed by the opponent.
  • Doubleflight: Doubleflight is an ability that allows Sora to do a double jump, allowing him to reach higher places that his normal jump couldn't.
  • Aerial Dodge: Aerial Dodge is an ability that allows Sora to quickly dash towards the opponent while spinning, reflecting any projectiles back at the opponent.
  • Aerial Recovery: Aerial Recovery is an ability that allows Sora to cancel any momentum he experiences after being hit by an opponent, allowing him to recover and get back to fighting.

  • Key: Beginning of Series | End of Series

    Note 1: Worlds in Kingdom Hearts are universes rather than planets like people think. Proof of this is how it's been stated that you naturally can't travel to different Worlds without. It has also been shown that Worlds are seen as stars in Traverse Town which is considered a "World between Worlds" which means they can't be just planets. It has also been stated that a normal person can't leave a World even if said World has advanced spaceships which are capable of travelling through space. Riku has stated that any two Worlds have different Axis of time and that every World has its own flow of time. The Grand Councilwoman who has been stated "oversee the universe" didn't know what Terra was.

    Note 2: Sora needing to remove Donald and Goofy to activate his Drive Forms is a gameplay mechanic as cutscenes show Sora using his Drive Forms while Donald and Goofy are still there including the first cutscene where Sora turns into Valor Form which shows Goofy standing next to him without being absorbed into Sora.

    Note 3: Sora should be able to use every ability, technique, equipment and Keychain that Roxas and Xion has ever used minus abilities reliant on their Nobody Physiology since they were both absorbed into him by the beginning of Kingdom Hearts II.

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