
“ | I'm sorry I caused you so much pain. The house, my job, our life together. I promised you I'd be better, but I wasn't. I should have listened, I should have been there... We're a team! Me and you! I never want your life to be worse to make mine better! Your dreams are just as important as mine! | „ |
~ Peter apologizing to Mary Jane |
Summary[]
Peter Parker was a normal teenager boy until one day he got bitten by a genetically enhanced spider, which gave him superhuman powers. He later decided to become a superhero protecting the city of New York after avenging the death of his uncle Ben, under the name of Spider-Man.
At the age of 23, Peter is interning at a laboratory. He has been Spider-Man for eight years and has settled into his role as protector of New York City. Assisting in his crime fighting is NYPD captain Yuri Watanabe. Also, Peter is working as a lab assistant for Dr. Otto Octavius as he tries to perfect artificial limb technology. However, Mary Jane Watson, now a reporter for the Daily Bugle, has broken up with Peter. Finally, Aunt May is working as a volunteer for the homeless assistance group F.E.A.S.T., led by Martin Li.
By the age of 25, Peter is struggling to find employment as a teacher, however, his luck begins to change with the recent return of his longtime friend, Harry Osborn, suddenly cured from his ailment. Helping work together on their dream of healing the world through their Emily-May foundation while also being 'Spider-Pals' on the side.
Powers and Stats[]
Tier: 8-A, higher with the Anti-Ock Suit | 7-B
Key: Base | Venom/Anti-Venom Symbiote Suit
Name: Peter Benjamin Parker, Spider-Man, Spidey, Spider-Guy, The Spider, Web-head, Webslinger
Origin: Marvel's Spider-Man, retroactively integrated into the Spider-Verse
Gender: Male
Age: 23 in Spider-Man 1, 24 in Spider-Man: Miles Morales, 25 in Spider-Man 2
Classification: Mutated Human, Protector of New York City, Superhero
Powers and Abilities:
- Superhuman Physical Characteristics
- Martial Arts
- Weapon Mastery (Can use enemies' weapons against them)
- Stealth Mastery
- Surface Scaling (Capable of taking down entire bases filled with enemies stealthily)
- Acrobatics
- Web Creation (With Web-Shooters)
- Genius Intelligence
- Enhanced Senses & Information Analysis (Has a scanning feature on his lens)
- Perception Manipulation (Can enhance his perception to the point where he views the whole world as almost frozen)
- Precognition (Peter's Spider-Sense will alert him of oncoming danger, given him ample opportunity to respond accordingly.[1][2] Additionally, the Spider-Sense differentiates its warnings depending on what sort of attacks his opponents are about to use, allowing Spider-Man to evade and counter in an ideal manner[2])
- Regeneration (Mid-Low; Recovered from having 14 broken bones)
- Hacking (Hacked through a certain computer system)
- Smoke Manipulation (Has a feature in his suit to release various gases)
- Vibration Manipulation (Can create powerful shockwaves)
- Sound Manipulation (With Concussive Blast)
- Electricity Manipulation (With Electric Web and Spider Drone)
- Gravity Manipulation (With Suspension Matrix)
- Status Effect Inducement (With Electric Web)
- Preparation (Is a master strategist able to think of counters and solutions for the enemies he faces. Managed to cure Doctor Connors after he became the lizard using a sampling of his blood)
Resistance to:
- Corruption, Mind Manipulation & Soul Manipulation (Didn't succumb to Mister Negative's control whose ability operates on both the mind and soul of the person being affected)
- Disease Manipulation (Didn't suffer any negative effects of Devil's Breath despite being near infected people and stabbed by Otto's claws which shattered its capsule in the first place)
All previous abilities, plus:
- Additional Limbs (Via Spider-Arms)
- Flight (Can glide and soar through the sky via web wings)
- Electricity Manipulation (Can fire bolts of electricity from his Spider-Arms)
- Absorption and Statistics Amplification (Absorbed Miles' Bio-electricity and shot out a blast able to cut the giant Sandman in half)
- Sound Manipulation & Status Effect Inducement (Added a paralyzing ringing into his concussive web gadget)
Resistance to:
- Electricity Manipulation and Temperature Manipulation (Survived and withstood 2 naturally occurring lightning bolts and was still able to get up and help defeat Sandman despite it)
- Biological Manipulation, Possession, & Mind Manipulation (Anti-Venom acts as a counter to the symbiote itself, making it so Peter cannot be possessed by Venom. The symbiote bonded with Peter's body and mind, changing him slowly even when the Symbiote was no longer bonded with him. However, the symbiote's influence was counteracted when Martin-Li gave all of his power to Peter and turned the venom symbiote into the Anti-Venom suit)
All previous abilities, plus:
- Statistics Amplification (The symbiote suit gives a boost to Peter's physical capabilities and can give him a 'surge' of power and adrenaline when angered)
- Multiple Selves (Type 3; Peter and the Symbiote coexist within the same body)
- Enhanced Regeneration (Low-Mid; the Symbiote can heal his host from broken bones and regenerate small chopped off body parts. Was able to take down hoards of hunters without even realizing the knife Kraven stabbed him with was still lodged in his body.)
- Limited Resurrection (The symbiote can bring Peter back to life after he had been killed by Kraven.)
- Immortality (Type 3 for both, Type 6 for the Symbiote itself)
- Instinctive Action, Possession & Body Puppetry (While inside of others, the Symbiote can act on its own take complete control of them, and also influence their actions without controlling them entirely)
- Body Control & Elasticity (Can manipulate his body aggressively and defensively)
- Limited Telepathy (Venom can communicate with Peter inside of his head)
- Enhanced Vision (Can still see Miles even while he's invisible)
Resistance to:
- Fire Manipulation (The symbiote suit is fireproof)
- Biological Manipulation & Disease Manipulation (The symbiote suit is capable of curing any disease or genetic condition as shown with Harry Osborn)
In addition to base abilities:
- Electricity Manipulation (Can electrify his punches with Electrically Insulated Suit and can discharge amplified EMP with Secret War Suit)
- Illusion Creation (Has a hologram feature with Scarlet Spider Suit)
- Energy Manipulation (Can channel unstable waves of damaging eternal energy with Spirit Spider Suit and release a shockwave of negative energy with Negative Suit)
- Vibration Manipulation (Can generate concussive shockwaves with his attacks with Spider-Man 2099 White Suit)
- Attack Reflection (Can reflect bullets with Spider-Armour Mk III)
- Energy Projection (Spider-Drones can fire out energy blasts)
- Status Effect Inducement (Can create a distortion field that obscures anyone's vision with Stealth "Big Time" Suit)
- Statistics Amplification (Can temporarily double the damage to his attacks with Fear Itself Suit and increase his running speed with the Velocity Suit)
- Forcefield Creation (Can generate magnetic waves of energy that temporarily absorbs all damage with Spider-Armour MK IV)
- Gravity Manipulation (Can decrease gravity while in the air with Spider-Man 2099 Black Suit)
- Magnetism Manipulation (Can magnetically polarize his suit to become bulletproof with Spider Armor-MK II Suit)
- Sound Manipulation (Can release a large blast of sound with Spider-Punk suit)
- Portal Creation, Dimensional Travel and Resistance to Matter Manipulation with Spider-Society Watch (Given to him by Miguel O'Hara]] upon joining the Spider Society. This device allows Peter to easily travel across the multiverse through portals as well as reside in other universes without having his body's atoms constantly glitching[3][4])
Attack Potency: Multi-City Block level+ (Could harm Electro multiple times during their fight, with Peter defeating him at the end, with Electro being durable enough to withstand the destruction of a smokestack. Can fight Rhino; stunning him, with the former being capable of withstanding numerous Venom punches from Miles Morales, who capable of doing this level of damage to Sandman with his Venom attacks. His ground pound sent low pressure shockwaves across Harlem.), higher with the Anti-Ock Suit (Fought evenly with Doctor Octopus) | City level+ (Much stronger than before thanks to the added boost in strength the symbiote suit gives.), higher post-meteorite (Peter, after touching the meteorite, immediately became more evolved as a symbiote, which increases strength as the bond strengthens. Peter after acquiring the Anti-Venom suit was also shown being able to singlehandedly hold off Venom for a brief period of time while Miles and Mary Jane were able to steal the meteorite. Venom can fight on-par with Miles who can survive an explosion that would've vaporized Harlem.)
Speed: Subsonic travel speed, with Hypersonic combat and reaction speed. (Comparable to Miles who is able to react to oncoming attacks while being launched at these speeds. Reacted to Electro's blasts, and can keep up with Electro in combat.)
Lifting Strength: Class K (Easily lifted cars with his bare hands. Briefly suspend a giant crane tower from falling. Can rip Kraven's drones in half), higher with the Anti-Ock Suit | Class M (Peter is able to physically hold an even stronger Venom back from reaching the meteorite), higher post-meteorite
Striking Strength: Multi-City Block level+, higher with the Anti-Ock Suit | City level+, higher post-meteorite
Durability: Small Town level (Can easily take hits from Electro, and survived being smashed into a smokestack by him, Can tank hits from Sandman who's swings were calced at this level), higher with the Anti-Ock Suit | City level+ (Much stronger and more durable than before. The symbiote suit acts as a protective armor around its host. Took a punch from Venom), higher post-meteorite
Stamina: Superhuman (Can keep fighting criminals and swinging through the city despite having 14 broken bones. The Symbiote suit keeps Peter refreshed and energized)
Range: Standard Melee Range; Tens of Meters with Web-Shooters; Low Complex Multiversal with Dimensional Travel
Standard Equipment: Classic/Advanced suits, gadgets, and Web-Shooters
- Optional Equipment: Various alternative suits, Spider-Drone with Stark Suit, four additional limbs with Iron Spider Suit and Spider-Society Watch
Intelligence: Extraordinary Genius
Before the main story even began, Peter Parker has shown that his intellect exceeded normal standards. At the mere age of 15 after getting his powers, he developed his signature web-shooters. As a sophomore, his aptitude for science help him win awards like the Fisk Science Prize. He also developed "Spider-Tracers" to track his foes. Created his own cell phone from parts he found dumpster diving. Developed insulators in his suit for his future battles against Electro, and created a jammer to disrupt Vulture's wings. Academically brilliant, he also gained a Bachelor of Science degree in Biophysics at Empire State University, with his A-graded thesis of neurotechnology. And while he did get an offer at Oscorp with a high salary, he chose to work at Octavius Industries. Over the course of the story, Peter has shown expertise in many STEM related fields. Examples include applied science, chemistry, biology, engineering, mathematics, physics, and mechanics. His skills is so impressive he can do calculus and physics equations in his head to make sure he swings correctly. He later developed many different devices and suits to help him against his villains such as the suspension matrix, concussive blast, numerous of web related gadgets, and the Anti-Ock suit. Otto Octavius himself even acknowledges Peter's intelligence and states that Peter has a talent for guerilla science like none other. Prime examples of this include synthesizing a counter-drug to Tombstone's invulnerability in an incredibly short amount of time, using only the lab supplies found in the back of a truck and being able to quickly make an antidote to Scorpion's toxin after being hit by it. Peter is also a formidable and proficient hacker as shown as he was able to hack into Fisk's console in the server room to obtain evidence to put Fisk into jail. Peter's also notable for his impressive skills in intelligence gathering and data interpretation, being able to pick up on patterns others do not notice, examples include by how he had to sometimes correct flaws in the mechanical appendages designed by Otto. Other examples include his work with the Oscorp research stations made by Harry all over the city, developing new ideas to solve problems that was presented in said stations.
Has defeated and outsmarted many foes with genius intelligence such as the Vulture and Shocker, the latter of which is regarded as a gifted autodidact who Kraven the Hunter considered to be "nearly something", seeing him as a vicious, feral, and sincere fighter. Even in his early career as a superhero, Wilson Fisk, a formidable strategist considered him a threat. After 8 years of crime fighting, Spider-Man is a highly accomplished and versatile hand-to-hand combatant. He is easily capable of doing numerous professional wrestling moves. Many specific lucha libre maneuvers have been noted in his fights, such as dropsaults, headscissors takedowns, reverse frankensteiners, and the famous hurricanrana. Casually took down entire units and camps of agents for Sable International, a mercenary-security organization that even in its early stages, was comprised of trained and hardened soldiers with highly respectable technology and battle tactics. His combat skills are so impressive, he's fought and defeated skilled combatants such as Wilson Fisk and Tombstone, fought evenly against extraordinary martial artists like Silver Sable, and was even able to accomplish all the combat challenges and defeat (while holding back) the mercenary Taskmaster who possesses a "photo-reflexive memory", allowing him to observe, assess and then instantly replicate his target's combat maneuvers as well as develop his own countermeasures against them through anticipating their movements and at the time had already fully studied and analyzed Spider-Man's moves during their final fight. It's also important to acknowledge that Peter is largely self taught in combat, having learned many of his fighting techniques from watching movies. By the eighth year of his crime-fighting career, he possesses an masterful understanding of his abilities such that he managed to train his partner Miles in combat, traversal, and stealth challenges he set up for him across the city while he was away with several holo-drones, which are humanoids manifested through hard light that are proficient in the use of martial arts, melee weaponry, and firearms, and analyze hostile combat tactics in battle)
Weaknesses: Spider-Man's various suit powers either have a limited duration or can only be used once before they must recharge. The Spider Armor-MK III suit cannot reflect sniper rounds. When using the Undies Suit's One-Hit Kill ability, Spider-Man can also die in a single blow. His Spider-Sense can't help him avoid things beyond his capabilities such as natural lightning or opponents fast enough to blitz him. | The symbiote suit is weak to sound based attacks, however this weakness is removed once Peter gets the Anti-Venom suit.
Notable Attack/Techniques:
- Spider-Sense: Thanks to his Spider-Sense, Peter can be warned of incoming danger and attacks before they occur.[1][2] This ability is especially useful in preventing himself and others from being harmed.[1][2] Regarding combat, his Spider-Sense's warnings will differentiate between attacks that need to be blocked or dodged when the other option would not work.[2]
- Web-Shooters: Spider-Man's iconic and main gadget. Mounted on each wrist, Spider-Man can use them to create web lines to maneuver around or interact with his environment. Capable of rapid firing shots of webbing to ensnare enemies.
- Impact Web: This gadget fires out a more intense projectile of webbing than the standard Web-Shooters. The Impact Web's effect is comparable to multiple shots from the Web-Shooters and has a more powerful knockback when hitting enemies. Hence, a single shoot can fully bind a target to the wall or ground. Also, should an affected target collide with another, it will also ensnare and bind them as well.
- Spider-Drone: A small, multi-limb drone. Spider-Man can deploy them to aid him in combat. The drone provides support with a small energy blaster that is used to attack and stun enemies. It can also be used for reconnaissance due to its small size and the ability for Spider-Man to see through its eyes.
- Electric Web: This modification provides a small electric charge to each of Spider-Man web shots before they fire. This can be used to power certain electronic conduits. When used on enemies, it will temporarily stun them with the electricity arcing to other enemies near, stunning them as well.
- Web Bomb: A proximity-triggered explosive that instantly ensnares all enemies in detonation range with webbing. Can be stuck to walls or objects.
- Trip Mines: A small device that can be attached to walls or even an enemy. Once it detects an enemy, it hits them with a web line and slams them into whatever it was originally attached to, binding them to it with webbing.
- Concussive Blast: This gadget emits a powerful sonic wave in front of Spider-Man, causing nearby enemies to be blown backwards with great force.
- Suspension Matrix: When deployed, this device emits a gravity field that leaves enemies suspended in the air and vulnerable.
Suit Powers:
- Battle Focus: Allows Spider-Man to charge up Focus at a much faster rate when activated, enabling him to perform Finishers in quick succession, or heal constantly.
- Web Blossom: Allowing Spider-Man to launch Impact Web-like attacks all around him in a spinning attack, webbing up any enemies nearby and launching them away – which can pin them to walls or other objects.
- Sound of Silence: Allowing Spider-Man to prohibit enemies from calling for assistance. With the ability active, enemies radioing to their friends will find no help coming, and with Spider-Man's attacks being silenced, he can fight as loud as he wants and other enemies cannot detect him except by line of sight.
- Holo Decoy: When activated, it summons a group of holographic clones of Spider-Man in the perimeter of the area using advanced Augmented Reality technology. While these clones do not fight, they do talk and interact in such a way as to distract foes, causing them to attack the decoys instead of Spider-Man, which will stun them for a few moments.
- Bullet Proof: Allows Spider-Man to focus on attacking enemies head-on without having to worry about constantly dodging incoming gunfire, and only worry about dodging melee attacks.
- Arms Race: Allows Spider-Man to detonate a blast around him that can hit a wide range of attackers on all sides, and will stun nearby enemies, while rendering guns useless for a short while, letting Spider-Man attack without fear of ranged weapons.
- Spider-Bro: When this power is activated, it summons a drone that flies around Spider-Man and helps him by attacking nearby enemies for a short period of time. When attacking, the Spider Bro fires bolts of electricity with which it can not only stun enemies but also even defeat them by itself.
- Negative Shockwave: The Negative Shockwave Power has a smaller radius of attack than the Arms Race, but deals far more damage – akin to the Demon Brute's ground pound attack – though this also leaves airborne enemies unfazed.
- Electric Punch: Charges all of Spider-Man's melee attacks with electrical properties that can stun groups of enemies if they are close together.
- Rock Out: Blast enemies with a one-two punch, as enemies, will be sent skyward from the initial blast, and then be hurled backwards from the continuing waves from Spider-Man's guitar.
- King of the Ring: When activated, the King of the Ring suit power lets Spider-Man forego the need of using gadgets to stun enemies long enough to Web Throw them.
- Quad Damage: A massive boost to attack power, and while limited with a lengthy recharge, it enhances melee attacks by a great deal, letting Spider-Man power through enemies in mere seconds.
- Blur Projector: Lets Spider-Man take out unaware enemies with ease, as anyone not currently investigating him cannot see his movements until it's too late.
- Titanium Alloy Plates: Allows Spider-Man to leap into combat without worry of being shot, as all bullets excluding sniper rounds will ricochet back into enemies.
- Low Gravity: Allows Spider-Man to remain in the air for longer periods of time, which enables him to perform more aerial moves, and figure out his next move before landing on the ground so he can continue aerial moves like Yank Up or Swing Kick.
- Iron Arms: Allows Spider-Man to deal even more damage than usual with a much wider reach thanks to the four giant spider limbs that grow from the suit's back, and essentially lets Spider-Man deal sweeping damage to all those in front of him. This power also allows Spider-Man to break through the defenses of shielded enemies and brutes with little effort.
- Blitz: When activated, it boosts Spider-Man's speed and allows him to use his momentum as a weapon.
- Defense Shield: Allows Spider-Man to defend himself by generating a force field that absorbs all damage when active, allowing him to plan his next move or heal himself before going on the offensive again
- Spirit Fire: Allows Spider-Man to spread the fires of hell to enemies that will take damage and be stunned by the blue flames.
- Concussion Strike: When activated, the suit power allows Spider-Man to send enemies flying a fair distance away from him, which in turn allows him to deal out more damage and also get some extra breathing room should Spider-Man find himself in trouble.
- Quips: This ability offers no combat advantage aside from staggering enemies slightly when activated, though allows players to listen to Spider-Man's sarcastic quips as he fights enemies.
- Unrelenting Fury: Allows Spider-Man to beat down any enemy they can hit, including Shield or Brute enemies, without having to worry about creating an opening or distracting them first.
- Equalizer: When activated, the Equalizer suit power enables Spider-Man to take out enemies with a single blow. There is a trade-off, however; the punishing rule also applies to Spider-Man, which means enemies can also take him down in one hit.
- Resupply: When activated, this suit power allows Spider-Man to continuously regenerate ammo for his gadgets when used.