Character Stats and Profiles Wiki

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Character Stats and Profiles Wiki
Character Stats and Profiles Wiki
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Team Sonic (Rise Of Lyric)
Team Sonic Boom icon They Are Not My Weakness, They Are My Strength
~ Boom Sonic Saying about his friends, in "Sonic Boom Rise Of Lyric"

Team Sonic (Rise of Lyric) 2D
Team Sonic Boom icon They Are Not My Weakness, They Are My Strength
~ Boom Sonic Saying about his friends, in "Sonic Boom Rise Of Lyric"

Team Sonic (Shattered Crystal)
Team Sonic Boom icon "Because we're a team! We got beaten to the punch, or in this case, the kick as a team. We can raise our heads proudly, knowing we've traveled all this way, just to watch someone else finish the job. When we walk down the streets and the people whisper "Those are the ones who couldn't quite save the day, almost, but not quite" we will smile together because we didn't do it as a TEAM! I finally understand teamwork... and it is beautiful."
~ Sticks' definition of teamwork, in "Sonic Boom Shattered Crystal"

Team Sonic (Fire & Ice) but better
Team Sonic Boom icon Nice Work, Team
~ Boom Sonic saying to his friends, in "Sonic Boom Fire & Ice"

Team Sonic Boom Without Background
Team Sonic Boom icon Great Job, Team
~ Boom Sonic saying to his friends, in "Sonic Boom Show"

Team Sonic Boom 2D Render
Team Sonic Boom icon Great Job, Team
~ Boom Sonic saying to his friends, in "Sonic Boom Show"

Team Sonic Boom (Archie Comics)
Team Sonic Boom icon Good Job, Gang
~ Boom Sonic Saying to his friends, in "Sonic Boom 1ª issue"

Summary[]

Team Sonic, also known as the United Village Defenders of the Village, are the main protagonists of the Sonic Boom series. They are a group of heroes who protect the tropical island of Seaside Island from all manners of dangers, including the ever-present threat of Dr. Eggman and his robot legions, while still living regular lives. Along the way, the group has also stood up against threats ranging from harmless annoyances to dangers posing a threat to the entire world. Though they bicker from time to time and have their differences, the team always sticks together, both as friends and as a family.

Power And Stats[]

Tier: 5-B, To 2-C, In Their Peak High 1-B | Low 1-A | Low 1-A

Keys: Team Sonic Boom | Team Sonic Boom (Archie Comics) | Composite

Members:

Origin: Sonic Boom | Archie Comics

Gender:Sonic (Male), Tails (Male), Knuckles (Male), Amy (Female), Sticks (Female)

Age:Sonic (16, Possibly Higher), Tails (8, Possibly Higher), Amy (16), Knuckles (16, Possibly Higher), Sticks (16)

Classification:Sonic (Anthropormofic Hedgehog), Tails (Fox), Knuckles (Echidna), Amy (Anthropormofic Hedgehog), Sticks (Badger)

Resistance to

All of Sonic's Abilities and Resistances, Except Some and One Resistance, Plus

And as King of the Bee Bots, he has all of the above Abilites, plus

All of Sonic's And Tails Abilities and Resistances, Except Some and One Resistance, Plus

All of The Rest Abilities and Resistances, Except Some and One Resistance, Plus

Sonic´s Mech Suit Abilities:

With Scuba Gear Suit

Sonic With Blue Force One

  • Limited Adaptation (with His Blue Force One Motobike, Sonic can Adapt itself to pass/Run of certain Terrains)

With the Space-Suit

Tails with His Machines

Attack Potency: Planet Level, To Low Multiverse Level, In The Peak High Hyperversal Level (Knuckles Destroyed a Meteor that was Stated that was Going destroy the Earth, There is a timeline that is not part of the same space-time. and this timeline is separate, and that makes the Universe have two spatial temporal spaces, One in the Main Boom Universe and one in the other timeline. They Can Be Scaled To Eggman´s Machines That They Can Be Scaled To The Verse That Have Many Worlds Theory) | Low Outerverse Level (Sticks Can Defeat Enemies Of Worlds United From Archie Sonic, That possibly Be On Archie Sonic Level And Sonic And His Team Can Be Scaled By Sticks And Archie Sonic) | Low Outerverse Level

Speed: Immensurable (They Can dodge, intercept, and outpace meteors, lightning, and lasers beams. Sonic Outranned the pull of a black hole And Sonic Created A Sonic Boom, Sonic´s Speed Breaked The Time And Tails, Knuckles, Amy And Sticks Can Keep Up With Sonic), Massively FTL+ With Ultrasonic amplifer (Can Run So Fast That He Can Go To another plane of existence.) | Immensurable (Sticks Can keep Up With Archie Sonic And Sonic And His Team Can Be Scaled By Sticks And Archie Sonic) | Immensurable

Lifting Strength: Class M (They was able to yank down the Driller Worm, a massive mechanical worm) | At least Class M, Likely Higher | Immensurable

Striking Strength: Planet Class, To Low Multiverse Class, In The Peak High Hyperversal Class | Low Outerversal Class | Low Outerverse Class

Durability: Planet Level, To Low Multiverse Level, In The Peak High Hyperversal Level | Low Outerversal Level | Low Outerverse Level

Stamina: Very High, Inexhaustible To Sonic (They Can Fight And Run for a day straight In Sonic Boom Rise Of Lyric, Sonic Already Sayed That He Don´t Get Tired By Himself In It Wasn't Me, It Was the One-Armed Hedgehog)

Range: Standard Melee Range; Up to Hundreds of Meters with equipment; Planetary Via Fire & Ice Mode; Universal Via "UT" Universal Translator

Standard Equipment:

  • Amy's Hammer
  • AVA
  • Boomerang
  • Buddy Bot
  • Communicator
  • Enerbeam
  • High-tech wetsuits
  • Hoverboard
  • Luminous Suit
  • Sea Fox
  • Sonic's Mech Suit
  • Tails' Plane
  • Tornado
  • Amy's ride
  • Blue Force One
  • Knuckles' monster truck
  • Sonic Speedster
  • Sticks' car
  • Tails' vehicle
  • Tailsmobile
  • Riptide Boat
  • Angler

Intelligence: Above Average To Extraordinary Genius, with Extraordinary Genius in Combat (Tails And Sticks are The Smartest Ones of The Team And the Team Is Very Strategic In Major Part Of The Time, Sticks Fighted Alongside the Street Fight Characters).

Weaknesses: Some Times They Have Lack of Intelligence

Notable Attacks/Techniques:

  • Stomp: While in the air, Knuckles darts downward and impacts the ground with enough force to create a shock wave that damages enemies in its wake.
  • Knuckle Slam: Knuckles jumps into the air, curls into a ball and slams straight downward with enough force to create a fiery shockwave that deals major damage to surrounding foes.
  • Spin Attack: Sonic curls tightly into a concussive ball or cutting disk and rams the opponent at high speeds.
  • Spin Dash: Sonic's trademark technique and a variant of the Spin Attack, which allows the users to blast forward with a revved-up a Spin Attack from a stationary position.
  • Homing Attack: Targets an opponent or object from midair before launching straight into it with perfect aim, damaging it.
  • Ground Pound: Sonic And His Team curls into a ball and darts straight downward to slam down on any target below him. When they impacts the ground, they generates a shockwave that damages any enemies in its wake.
  • Sprint: Sonic And His Team accelerates to noticeably greater speeds than they would be able to achieve normally, leaving a trail Of They Respective Colors in his wake.
  • Boost: Sonic And His Team envelops himself in a blue aura and blasts forward at high speed, plowing through and across any obstacles in his path.
  • Air Dash: Sonic Can surrounds himself in a blue aura and darts a short distance through the air at incredible speed, damaging any enemies in his wake.
  • Enerbeam: Sonic And His Team can emit a tether made of several energy bolts intertwined to form a solid whip from his wrist which can extend and contract when necessary. As a tool, the Enerbeam can latch onto targets to pull them in, lasso enemies, or let Sonic swing from point to point. Alternatively, it can be used as a make-shift rope. This makes the Enerbeam a versatile tool for both navigation and combat.
  • Fire Mode: Sonic And His Team can cloak himself in a superheated fire-like aura. When in affect, anything he comes in contact with is faced with the brunt of the immense heat of his fiery aura. They flames are capable of instantly melting large blocks of ice.
  • Ice Mode: Sonic And His Team can cloak himself in a breezing blue aura. When in affect, anything he comes in contact with is then frozen solid. Frozen enemies become so brittle that their bodies shatter seconds after being frozen. they´s cold is capable of instantly freezing large blocks of water into ice.
  • Blaster: Tails is equipped with a grey, rifle-like weapon. Tails' Blaster is capable of firing either thin and green or wide and yellow lasers with pin-point accuracy, capable of obliterating basic Badniks. It can also channel Tails' Fire or Ice energies, allowing its shots to freeze or burn its targets.
  • Cluster Bomb: Tails grabs a round handheld bomb and throws it at enemies from midair. Once the bomb impacts the target, it both deals damage and splits into four smaller red bombs that shatter around the nearby vicinity, ensuring additional damage to the surroundings.
  • Bomb: Tails grabs a round handheld bomb and throws it. If it hits an enemy, the bomb will stick onto the enemy and start beeping, before exploding shortly after. Unlike Sticks' boomerang, this weapon is thrown at the enemy and not ahead or above, but it still deals the same amount of damage.
  • Triple Jump: After jumping into the air, Amy is able to do two additional jumps without setting off from a solid surface.
  • Spin Hammer Attack: Amy twirls around with her hammer outstretched at high speeds, akin to a spinning top. Amy can move around as she spins, allowing her to damage any enemies that enter her attack radius. In addition to dealing damage, the Spin Hammer Attack can block enemy projectiles, causing the projectiles to harmlessly explode when entering her attack radius.
  • Transform Terrain: Amy strikes the ground in front of her with enough force to cause tremors that shift the terrain. With Fire/Ice Mode active, this technique releases a shockwave of fire/ice.
  • Ring Hammer: A technique only active while Amy is using Dash. When in use, Amy swings her hammer around and uses it to turn any enemies and obstacles that she may collide with into Rings upon impact. Once she stops using Dash, Ring Hammer ceases as well.
  • Guided Boomerang: Sticks charges up her Boomerang before throwing it. She is then somehow able to manually control it to steer it in any direction, preventing enemies from dodging her assault.
  • Speeding Swing Surprise (Sonic And Tails): a Technique Where Tails flies towards an enemy in his plane while Sonic jumps towards him. Tails then lets his Enerbeam out over his plane for Sonic to grab onto while Tails circles around the enemy. As he nears the enemy, Sonic swings into it with a powerful kick, using the momentum to increase the force of impact. This attack is strong enough to send Burnbot flying a great distance. However, to perform it properly, the participants have to be synchronized.

References[]

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