Summary[]
The Ancient Walkers were three Mobian dinosaurs who would go on to completely master the Chaos Force, becoming powerful, nigh-omnipotent beings in the process and were the ones to grant Enerjak and Aurora the opportunity to ascend to the Chaos Force.
They would often appears through multiple forms including astral projections, where they would give advice to those they saw as the future protectors of Mobius.
Powers and Stats[]
Tier: High 1-C
Name: Ancient Walkers
Origin: Sonic the Hedgehog (Archie Pre-Genesis Wave)
Gender: all are Male
Age: Immeasurable
Classification: Chaos Force Deities
Powers and Abilities:
- Superhuman Physical Characteristics
- Genius Intelligence
- Self-Sustenance (Types 1, 2 and 3) (Due to having no physical body, Chaos Force deities have no need to eat, sleep, breathe or experience fatigue. Due to becoming Chaos Energy itself they should possess infinite energy)
- Immortality (Types 1, 3, 5, 6, 8 and 9, Being one with the Chaos Force, The Ancient Walkers are detached from conventional life, so long as they have Chaos Energy they can regenerate their wounds, Chaos Force gods are capable of possessing other entities and their deaths won't affect them as their true selves exist within in the Chaos Force)
- Higher-Dimensional Existence, Omnipresence and Large Size (Type 10), (The Chaos Force is the "all encompassing energy of the universe" with Aurora describing herself as the force, and the force being all. Transcending the totality of space-time across infinite universes, The Ancient Walkers gained a 10-dimensional existence)
- Abstract Existence (Type 1) and Incorporeality (Becoming one with the Chaos Force means that one becomes Chaos Energy itself. It is described as transcending your "corporeal shell", with those existing within the Chaos Force being perceived differently depending on the observer, seeing what they imagine them to be. The "corporeal world" and the Chaos Force being differentiated within the Sonic Comic Encyclopaedia.)
- Possession (Chaos Force deities can possess individuals to act as their avatars)
- Probability Manipulation and Curse Manipulation (Chaos Force deities are capable of placing curses to ensure the targets always fail in their future endeavours)
- Cosmic Awareness (Those who exist within the Chaos Force are capable to perceiving events on a cosmological scale being stated to unlock the "secrets of the universe.)
- Avatar Creation and Astral Projection (Chaos Force entities are capable of either avatars or utilising astral projections to interact with the physical world)
- Chaos Energy Manipulation (The Ancient Walkers possess the greatest mastery of the Chaos Force, being able to use every single ability it has to offer which includes):
- Magic (All Chaos Energy is magical in nature, with the Chaos Emeralds containing limitless, magical energy)
- Aura (Those who have transformed into a Super or equivalent state can envelop themselves with Aura which allows them to barge through obstacles, opponents and attacks with no harm to themselves)
- Flight and Spaceflight (The most common ability showcased by Super Forms is the ability to fly freely, even within the far reaches of outer space)
- Energy Projection (The most common form of offense by Chaos Force users, Chaos energy can be cast from the body in a variety of techniques including destructive beams, energy spheres, energy waves, widespread barrage of energy attacks or huge explosions. Chaos energy blasts can be cataclysmic, being capable of destroying celestial bodies, entire space-time continuums and abstract entities.)
- Invulnerability (Super forms are stated many times to be invulnerable, being unaffected by conventional harm even from comparable entities, such as the Egg-Wily Machine X being unable to harm Super Sonic or Super Amour Mega Man despite sharing a power source, A.D.A.M believed that Super Sonic could not harm him and a weakened Enerjak being unable to harm Super Sonic even admitting that he can't destroy him.)
- Intangibility (Super Forms can render themselves intangible, allowing them to phase through solid matter.)
- Regeneration (Low-Godly, Chaos Energy users can regenerate their physical body from their life essence so long as they possess sufficient amounts of Chaos Energy)
- Conceptual Manipulation (Type 2, Chaos Energy wielders can harness, shape & destroy the concepts that make up their reality as shown when Sonic erased both the Chaos Force and the Maginaryworld, which are abstract concepts)
- Statistics Amplification (Power Rings can enhance the user's strength, with more Rings providing a greater increase in strength, harnessing Chaos Energy can exponentially increase the abilities of the user, with Mammoth Mogul stating that a single Chaos Emerald would increase his power by a thousandfold)
- Statistics Reduction and Power Nullification (A single Power Ring inhibited Dulcy's ability to breath fire)
- Non-Physical Interaction (Can interact with incorporeal and abstract entities with Mammoth Mogul wounding the Ancient Walkers)
- Power Bestowal (Super Sonic has passed his energy onto Shadow and Silver, enabling them to enter their own Super Forms)
- Mind Manipulation and Mind Control (Extremely powerful Chaos Force wielders are capable of mind control, as shown when Enerjak took control of the Chaotix)
- Empowerment (Chaos Energy is strengthened by the user's emotions and will)
- Acausality (Higher Degree of Types 1 and 4, Skilled Chaos Energy users are immune to time paradoxes, with King Shadow being aware of the altered history of Light Mobius. Super forms have shown to be unaffected by beings or phenomena that can affect the past, present and future such as Solaris or the Super Genesis Wave, which was even able to affect Silver, who is decoupled from the flow of time. Benig one with the Chaos Force, they are transcendent to the space-time of infinite universes)
- Sealing (Adept Chaos Energy users have been shown to encase opponents within bubbles of Chaos Energy or seal them with Chaos Emeralds themselves, targets can also be sealed in other dimensions)
- Absorption (An abundance of Power Rings can allow users to absorb energy based attacks and use said energy to trasnform into a greater state)
- Telekinesis (Skilled Chaos Force users are able to levitate objects and people using only their minds, this can also be used on opponents to freeze them in place)
- Danmaku and Forcefield Creation (Can create forcefields for self-defence, trapping others and allows for simultaneous offense and defense)
- Size Manipulation (Chaos Energy users possess the ability to manipulate their size)
- Purification (Types 2 and 3, Chaos Energy can be used to remove the effects of corruptive mind control as well as restore Sonic's speed),
- Reality Warping and Subjective Reality (Chaos Control allows users to rewrite the multiverse with no limits. It allows users to remake reality in accordance to their thoughts. Sonic referred to Chaos Control as a more direct version of 'dreams into reality". With enough Chaos Energy users have been referred to both as "omnipotent" and being able to do anything)
- Causality Manipulation and Fate Manipulation (With enough Chaos Energy, users are capable of rewriting history itself as well as altering the present & future. Super States are also capable of hitting opponents time as showcased by Super Sonic, Shadow & Silver in their fight against Solaris. Both the Genesis Waves and the Super Genesis Wave are able to affect Silver, who is decoupled from the flow of time)
- Creation (Skilled Chaos Force users can use their authority over reality to create structures out of nothing)
- Dream Manipulation & Empathic Manipulation (The Super Genesis Wave and Super Sonic's distorted Chaos Control affected and erased Maginaryworld respectively, a multiverse which is made up entirely of the dreams of those in other dimensions, Some dreams exist as negative emotions and darkness born from the heart)
- Existence Erasure, Plot/Text Erasure and Nonexistent Erasure (Nature Type 2; Aspect Types 2 & 5. Concept, Plot, Space-Time & History, Super States and Chaos Force Deities are capable of completely erasing their targets from existence, whether it be individuals & their spirits, all the way up to the entire multiverse across past, present & future[1], making it so it never existed. This would include concepts such as the Chaos Force, the embodiment & source of Chaos Energy & Maginaryworld, a realm which houses an infinite number of dream worlds, Storybook worlds such as the Arabian Nights, a world made up of texts & inscriptions with the words being the story itself with everyone residing within it are bound by the book following a set plot as their destiny[2] & White Space, a realm between dimensions which is absent of time & where time does not exist, predating the Time Eater reducing reality to a white void as shown that things become a part of White Space when their time is erased. The erasure of reality was performed by Eggman to undo his previous defeats, even extending to nonexistent timelines such as Stardust Speedway's bad future & Silver's original future, a "timeline that never was". Due to its erasure of reality, parallel dimensions such as Maginaryworld & the Arabian Nights would be included due to the cosmological scale of the Time Eater's erasure, and thus it would lack such characteristics as a whole due to its erasure)
- Higher-Dimensional Manipulation (Chaos Energy users can affect and destroy higher-dimensional beings and spaces, such as Mammoth Mogul mortally wounding the Ancient Walkers & Sonic destroying the Chaos Force)
- Law Manipulation (Can cheat & rewrite the rules of reality. Such as when a single Chaos Emerald which created a zone where hours inside the zone equated to seconds in normal space-time)
- Matter Manipulation (Can take opponents apart on the molecular level, rewrite the molecular foundations of all beings in reality as well as alter atomic structures by manipulating the bonds between atoms)
- Memory Manipulation (Skilled Chaos Energy users can erase and rewrite memories, with Eggman allowing those affected by the Genesis Wave to remember what he wanted them to remember)
- Pocket Reality Manipulation (Chaos Energy users can create pocket dimensions such as the Skull Egg Zone)
- Quantum Manipulation (Dr. Eggman assumed Sonic's inability to lose was a result of a hiccup on a quantum level, the quantum variant which disrupts even the soundest of plans which led him to rewrite reality in an attempt to get rid of it)
- Resistance Negation (By rewriting the laws that govern reality, Chaos Force wielders can remove resistances like when Eggman activated the Genesis Wave, removing everyone's resistance to Roboticization)
- Soul Manipulation and Life Manipulation (Chaos Force wielders can erase souls and astral planes with Super Sonic erasing the Next Evolution, a higher plane of reality containing the souls of the Brotherhood of Guardians. They can also be extracted from an individual's body, leaving them as shriveled, lifeless husks)
- Technology Manipulation (Locke was capable of disabling the blasters of a group of Dark Legionnaires[3], Enerjak could reprogram the Mecha-Nauts, bending them to his will)
- Text Manipulation: A Super Genesis Wave can completely rewrite and destroy the entire multiverse[4]. As Sonic and the Secrets Rings occurred within the Archie continuity, this would include the World of the Arabian Nights, a world made up of numerous inscriptions and decides the fate of those within its pages.[5]
- Void Manipulation (With the Super Genesis Wave and Super Sonic's distorted Chaos Control confirmed to have destroyed the entire multiverse[6] and the events of Sonic Generations occurring within the Archie continuity, this would include White Space, an empty and infinite void of nonexistence)
- Space-Time Manipulation (Chaos Force users can use Chaos Control to control the fabric of space-time, with 7 Chaos Emeralds being able to warp space and time on a multiversal scale)
- BFR (Chaos Control allows the user to banish foes to closed off dimensions without going with them)
- Dimensional Travel (Even a single Chaos Emerald allows the user to warp across the space-time of infinite universes)
- Portal Creation (Chaos control allows the user to create portals to different locations, EGgman and Wily were able to create inter-dimensional portals to arrive in the Skull Egg Zone
- Teleportation (By invoking Chaos Control, individuals can warp across space instantly and do the same to objects as large as the Space Colony ARK, its use also disrupts the space-time continuum)
- Time Acceleration (Ultra Sonic was able to speed up the flow of time)
- Time Reversal (Chaos Control can used to rewind time, with Sonic using it to restore the universe and rewind time by ten seconds to prevent Sally's death)
- Time Stop (Chaos control can freeze opponents in time)
- Time Travel (Chaos Control enables the user to travel to different time periods, it can even pull individuals from different time periods)
- Wish Granting (Power Rings and Chaos Emeralds can grant wishes)
- Age Manipulation (Amy Rose used the Ring of Acorns to physically age herself by several years)
- Healing, Resurrection and Life Manipulation (Power Rings can be used to resurrect the dead, such as when Sonic revived his father.)
- Clairvoyance (Power Rings are shown to bestow knowledge)
- Weapon Creation, (Skilled Chaos Energy users can create weapons including spears or hammers which are comprised of Chaos Energy)
- Immortality Negation (Type 3) and Regeneration Negation (Low-Godly, possibly High-Godly, The full power of the Chaos Emeralds allows a Super State to bypass Solaris' regeneration, decapitating the light god, even after Solaris reformed itself, the damage is still maintained. With the Super Genesis Wave confirmed to have destroyed the entire multiverse, this would include Mephiles who somehow came back even after being erased from the timeline by Elise snuffing out the original flame[7])
- Deconstruction (Enerjak ripped apart Knuckles on a molecular level)
- Duplication (Mammoth Mogul used Chaos Energy in order to create a duplicate of Turbo Tails, Sonic accidentally created a separate version of Super Sonic with the Red Chaos Emeralds on Thoraxia)
- Telepathy (Chaos Force wielders are capable of communicating through the minds of others)
- Air Manipulation, (Created an air pocket for Knuckles whilst they were on the moon, made Knuckles stop breathing entirely)
- Electricity Manipulation and Paralysis Inducement, (Through the Thunder Arrow)
- Gravity Manipulation (Chaos can be use to negate the forces of gravity on an object)
- Light Manipulation: Super States are capable of absorbing light to enhance their strength as well as use light-based attacks with Sonic using the Arrow of Light, Shadow using the Spear of Light and Silver using the Shield of Light.
- Attack Reflection (Super States can utilize the Shield of Light, a forcefield which catches projectiles and sends them back towards the attacker)
- Biological Manipulation (Enerjak was able to remove the Dark Legion's cybernetics, restoring their natural bodies, Ixis Naugus Bunnie Rabbot's Roboticized limbs into flesh and blood)
- Homing Attack (The Spear of Light used by Shadow technique fires off numerous projectiles which are stated to home in on Solaris)
- Heat Manipulation (Chaos Energy can create enough heat to burn a Dark Legionnaire)
- Pain Manipulation (Chaos Energy users can inflict great pain onto their opponents)
Resistance to:
- Extreme Heat, Cold and Cosmic Radiations (Scaling to normal Mobians)
- Poison Manipulation, Mind Manipulation, Power Absorption, Energy Absorption, Biological Manipulation, Soul Manipulation, Life Force Absorption and Memory Manipulation (Sufficient amounts of Chaos Energy will allow the user to resist the effects of the Egg Grapes, which fills their victims with toxins, erases the mind, absorbs their energy/life-force and eventually erases the soul. Even brief exposure can have lasting consequences, such as Ixis Naugus going insane & Charmy's severe dips in his mental capabilities)
- Magic and Transmutation (Chaos energy can block/revert transmutations & grant protection from magic)
- Reality Warping, Space-Time Manipulation, Existence Erasure, Void Manipulation, Plot/Text Erasure, Nonexistent Erasure (Type 1), Matter Manipulation, Quantum Manipulation, Conceptual Manipulation (Type 2), Law Manipulation, Resistance Negation, Subjective Reality, Causality Manipulation, Fate Manipulation, Empathic Manipulation , Dream Manipulation and Text Manipulation (Super Amour Mega Man & Super Sonic were completely unaffected by the Super Genesis Wave being fired, which effected the entire multiverse[8] and was intended to erase the both of them from all reality)
- Madness Manipulation (Ixis Naugus' mind was restored by a Chaos Emerald)
- Status Effect Inducement and Statistics Reduction (The energy of 3 Power Rings was able to dispel the anti-inertia field that covered Sonic, which made Sonic lose his speed as a result)
- Technology Manipulation and Corruption (Type 2, Monkey Khan could only be corrupted after the Ring he wore for protect was taken out of his possession)
- Statistics Reduction, Morality Manipulation, Holy Manipulation, Empathic Manipulation and Purification (Type 2, Scaling to Enerjak avatars, who were mostly unaffected by Super Sonic's aura which negates negative energies as well as weakens those that are affected & reverts evil opponents to a nicer state, rendering their will to fight inert.)
- Status Effect Inducement (The energy of 3 Power Rings was able to dispel the anti-inertia field that covered Sonic, which made Sonic lose his speed as a result)
- Information Analysis (NICOLE gravely underestimated the threat Enerjak posed despite being able to analyse cross-dimensional magic from another multiverse and the destruction of the infinite multiverse)
- Extrasensory Perception (Sonic, Knuckles & Tails used an abundance of Power Rings to bypass Mammoth Mogul's visualisation of reality)
- Power Nullification (A single Chaos Emerald can restore an individual's ability to use Chaos energy after it has been disabled)
- Time Manipulation and Age Manipulation (Sonic tanked the Time Beam, which forces time to flow backwards)
- Black Hole Creation, Death Manipulation, Gravity Manipulation, Absorption and BFR (Super States are unaffected by the Eyes of Solaris, which are black holes which consume all of space-time, kill anyone that touches them as well as emit a gravitational pull, absorbing anything in its vicinity, sending them to another dimension[9])
- Electricity Manipulation (Super Sonic was unaffected by Enerjak's "Thunder Arrow" technique) and
- Paralysis Inducement (Super Scourge effortlessly broke out of Silver's psychokinesis)
Attack Potency: High Complex Multiverse level (10-D, Became one with the Chaos Force, a realm of existence transcendent to the space-time of infinite multiverses & the higher realms which transcends conventional space-time including White Space and Virtual Zone)
Speed: Immeasurable (Are one with the Chaos Force, which acts as the "all-encompassing energy of the universe" and binds all planes of existence.)
Lifting Strength: Immeasurable
Striking Strength: High Complex Multiverse level
Durability: High Complex Multiverse level
Stamina: Infinite
Range: High Complex Multiversal
Standard Equipment: None Notable
Intelligence: Supergenius (Attained the greatest mastery of the Chaos Force amongst all beings in history. Stated to be able to answer any question.)
Weaknesses: None Notable
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches:
References[]
- ↑ Re: Ask Ian - Year End Bonanza Thingie: Go to question 30a
- ↑ Sonic and The Secret Rings
- ↑ Knuckles the Echidna Issue 3
- ↑ Re: Ask Ian - Year End Bonanza Thingie: Go to question 30a
- ↑ Sonic and The Secret Rings
- ↑ Re: Ask Ian - Year End Bonanza Thingie: Go to question 30a
- ↑ The Complete Sonic the Hedgehog Comic Encyclopedia. pg.191
- ↑ Re: Ask Ian - Year End Bonanza Thingie: Go to question 30a
- ↑ Sonic the Hedgehog (2006) Prima Official Game Guide Page 311