Summary[]
The Batter is a stoic, powerful entity determined to purify all of the Zones of OFF, working through any obstacle standing in the way of his sacred quest. He is very direct about his intentions and usually doesn't speak more than needed, though this reticence belies his cunning and the immense power he wields.
Powers and Stats[]
Tier: 4-C | 4-B, possibly High 3-A, Low 2-C with The Switch
Name: The Batter
Origin: OFF
Gender: Male
Age: Unknown
Classification: Embodiment of Purification, creation of Hugo
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery (Very skilled with his bats), Stealth Mastery (Stated to be caoable of walking unnaturally silent), Information Analysis (With Wide Angle and Eye, which allows him to analyze his foes), Metal Manipulation (With Run with Courage, which attacks with the Metal element), Healing (Via abilities such as Save Third Base, which completely restores HP. He can also heal himself with several items), Blessed (Is being helped out by the player), Teleportation and Dimensional Travel (By using Red Boxes, The Batter can travel to the Nothingness, which allows him to enter different zones), Smoke Manipulation (Via Run with Dementia, which attacks with the Smoke element), Accelerated Development (The more he fights, the stronger he gets), Fourth Wall Awareness and Cosmic Awareness (Completely aware of his existence as a being controlled by the player), Organic Manipulation (Via Run with Belief, which attacks with the Meat element), Elemental Manipulation, Non-Physical Interaction (Can interact with and kill Spectres, who are undead ghosts and Secretaries, who come from purified zones), Time Travel (With Save Points, The Batter can keep coming back, as the game is acknowledged as a game within the world, with game mechanics being treated as canon), Enhanced Senses (Can fight even while under the Blinded status), Immortality (Types 4 and 8), Resurrection (Via Joker, which can revive someone), Statistics Amplification (Via items such as Orbs, which increases his stats]), Purification, Existence Erasure, Text Manipulation and Void Manipulation (The Batter's main ability is to purify the world, which means that he has to completely erase a world of anything, completely draining them off their colors and making them lifeless, and making anything in there unreadable. Belial's Meat also heals him off from various status), Abstract Existence (Type 3: Is purification embodied), Non-Corporeal (Stated by be not made of any sort of matter), Resistance to Information Analysis (The Eye item only provides limited information out of him), Organic Manipulation, Metal Manipulation and Smoke Manipulation (Can take hits from the four elements; Plastic, Meat, Smoke and Metal), Purification, Existence Erasure, Text Manipulation and Void Manipulation (Unnafected by Purification), Madness Manipulation (Type 1) and Status Effect Inducement (Thursday grants him 30% resistance on the Madness and Fury status effects), Power Nullification, Poison Manipulation and Perception Manipulation (With Friday, gets a 50% resistance to the mute status effect. With Secret day prevents poison, blindness, and muted status effects)
Superhuman Physical Characteristics, Non-Corporeal, Non-Physical Interaction (Can interact with Spectres, who are undead ghosts and with Secretaries, who come from the purified zones), Flight (They are constantly floating), Statistics Reduction and Power Nullification (Via Radiant Blue and Gaussian Blur, which drops an enemy's CP and defense. Via Open Bracket, which can inflict the Mute status), Poison Manipulation (Via Expected Bracket, which inflicts Poison), Perception Manipulation and Status Effect Inducement (Via Requisite Bracket, which inflicts the Blind status), Paralysis Inducement (Via Impossible Bracket, which inflicts the palsy status), Durability Negation (Via Photographic Blur, which ignores an enemy's defense), Resurrection (Via Multiple Perspective, which revives a person), Statistics Amplification (Epsilon has multiple competences to increase it's allies stats), Purification (Can heal it's allies off from various status), Resistance to Information Analysis (All three of them are only capable of providing limited information to the Eye item), Organic Manipulation, Metal Manipulation and Smoke Manipulation (Can take hits from the four elements; Plastic, Meat, Smoke and Metal), Purification, Existence Erasure, Text Manipulation and Void Manipulation (Unnafected by Purification)
Attack Potency: Star level (Fought with and defeated the Three Guardians, who all of which created and sustain their Zones with their existence, which collapses with their deaths. Sustaining a Zone would be this strong) | Solar System level (Fought and defeated The Queen, who created The Room, which has a Sun, with The Room having two alternate versions of itself with that Sun, with it existing in three different save files, meaning it would be this strong, and translates into 3.217885e+48 Joules due to the existence of two suns in three spaces]), possibly High Universe level (The Queen sustains everything, with Enoch stating that the sun she created has infinite energy), Universe level+ with The Switch (Turns the entire world "off" by pulling the Switch, ending it)
Speed: Speed of Light (Can move within The Nothingness at the speed of light) | Massively FTL (Travelled to the sun at these speeds)
Lifting Strength: Class M (Should be superior to Cryptic Burn, who did this feat)
Striking Strength: Star Class | Solar System Class, possibly High Universal
Durability: Star level (Can tank hits from the guardians) | Solar System level, possibly High Universe level (Can take hits from The Queen)
Stamina: High (Can keep fighting for an extended period of time, even after receiveing attacks which inflicts poison, muteness, blindness and more)
Range: Standard Melee Range, up to tens of meters with Add-Ons and Competences, Interstellar with Purification, Universal with The Switch
The Batter[]
- Bats: These are the main weaponry for The Batter of which he uses in battle. These include:
- Harold Bat: Batter’s beginning bat which has a hit probability of 90. It increases offense by 5.
- Masashi Bat: Batter’s second bat which has a hit probability of 90. It increases offense by 9.
- Emmanuel Bat: Batter’s third bat which has a hit probability of 90. It increases offense by 12.
- Michael Bat: Batter’s fourth bat which has a hit probability of 95. It increases offense by 15.
- Yoshihiro Bat: Batter’s fifth bat which has a hit probability of 90. It increases offense by 20.
- Lewis Bat: Batter’s sixth bat which has a hit probability of 90. It increases offense by 26.
- Katsuhiro Bat: Batter’s seventh bat which has a hit probability of 90. It has a critical bonus of 9, and increases offense by 32. It also adds the plastic attribute to all attacks.
- Ashley Bat: Batter’s ultimate weapon which has a hit probability of 100. It has a critical bonus of 100, and increases offense by 21, however it allows Batter to hit twice in one turn. The bat also completely ignores enemy evasion.
- Tunics: Tunics are items found throught the game which amplifies The Batter's defenses. These include:
- Nicolas Tunic: It raises defense by 4.
- David Tunic: It raises defense by 6.
- Min-Woo Tunic: It raises defense by 8.
- Canepa Tunic: It raises defense by 12.
- Taiyou Tunic: It raises defense by 16.
- Neil Tunic: It raises defense by 22.
Add-Ons[]
Add-Ons are floating objects that fight alongside their owner during combat, using their unique Competences to fill various roles in combat. Each one is named after a letter of the Greek alphabet. It is unclear whether an Add-On's owner controls it, or if they act of their own accord. The only two characters known to be able to use Add-Ons are The Batter and The Queen, though their Add-Ons differ greatly in appearance and functionality. The Batter has the Add-Ons Alpha, Epsilon and Omega. The Add-Ons also have items on their own, incluiding:
- Audacious Symbol: Add-On’s beginning symbol which has a hit probability of 90. It increases offense by 3.
- Persistent Symbol: Add-On’s second symbol which has a hit probability of 95. It increases offense by 5.
- Choleric Symbol: Add-On’s third symbol which has a hit probability of 90. It increases offense by 7. It adds the special attribute to all attacks.
- Battlesome Symbol: Add-On’s fourth symbol which has a hit probability of 90. It increases offense by 9.
- Loyal Symbol: Add-On’s fifth symbol which has a hit probability of 90. It increases offense by 11. It adds the special attribute to all attacks.
- Solid Symbol: Add-On’s sixth symbol which has a hit probability of 90. It increases offense by 13. It adds the special attribute to all attacks.
- Vengeful Symbol: Add-On’s seventh symbol which has a hit probability of 90. It increases offense by 14.
- Hidden Symbol: Add-On’s eight symbol which has a hit probability of 95. It increases offense by 16. It adds the metal attribute to all attacks.
- Fast Symbol: Add-On’s ninth symbol which has a hit probability of 90. It increases offense by 18. It adds the special attribute to all attacks.
- Aggressive Symbol: Add-On’s tenth symbol which has a hit probability of 90. It increases offense by 20.
- Silent Symbol: Add-On’s eleventh symbol which has a hit probability of 90. It increases offense by 23.
- Luminous Symbol: Add-On’s twelfth symbol which has a hit probability of 90. It increases offense by 25.
- Boastful Symbol: Add-On’s thirteenth symbol which has a hit probability of 90. It increases offense by 27. It adds the special attribute to all attacks.
- Mysterious Symbol: Add-On’s fourteenth symbol which has a hit probability of 95. It increases offense by 30. It adds the metal attribute to all attacks.
- Jumpy Symbol: Add-On’s fifteenth symbol which has a hit probability of 90. It increases offense by 32.
- Bleeding Symbol: Add-On’s sixteenth symbol which has a hit probability of 90. It increases offense by 35.
- Perfect Symbol: Add-On’s ultimate weapon which has a hit probability of 95. It increases offense by 40. It adds the smoke and plastic attribute to all attacks.
Weaknesses:
Notable Attacks/Techniques:
Other[]
Notable Victories:
Notable Losses:
Inconclusive Matches: