“ | Hey look, buddy, I'm an Engineer. That means I solve problems. Not problems like "What is beauty?", because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Fr'instance, How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind? The answer... use a gun. And if that don't work... use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you. | „ |
~ Engineer's monologue |

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This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
Tier: High 8-C, 8-B, 7-C, possibly 7-A to 6-C, possibly 5-B to Low 2-C, higher with Sentries, higher via Optional Equipment, higher with Power Ups
Name: Engineer, Dell Conagher
Origin: Team Fortress 2
Gender: Male
Age: 35
Classification: Human, Mercenary
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Superhuman Physical Characteristics, Genius Intelligence, Preparation, Skilled in Shotguns and Pistols, Can build Sentries, Teleporters, and Dispensers, Durability Negation via telefragging, Cyborgization and Immunity to Soul Manipulation (Medic surgically implanting himself with every other mercenary's soul)
Enhanced Teleportation via Eureka Effect and Rescue Ranger, Forcefield Creation and Statistics Amplification for his sentries via the Wrangler, Rage Power and Damage Boost via the Frontier Justice, Technology Manipulation and Energy Projection via the Pomson 6000, Speed Amplification via the Jag, Status Effect Inducement (via the Southern Hospitality) and Transmutation (via the Golden Frying Pan, the Saxxy and the Golden Wrench
Magic (Via Magic Spells), Fire Manipulation (with Fireball and Meteor Shower), Teleportation (with Shadow Leap), Invisibility (with Stealth), Explosion Manipulation (with Pumpkin MIRV), Summoning (with Skeleton Horde and Summon Monoculus), Electricity Manipulation (with Ball O' Lightning), Statistics Amplification and Size Manipulation (with Power Up), Invulnerability and Healing (with Overheal), Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up), Regeneration (Unknown type) (with Regeneration, Vampire, and King), Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker), Disease Manipulation (Touching an enemy gives them the Plague), and Regeneration Negation (Block's King powerups regeneration), Status Effect Inducement (Supernova stuns all nearby players), Damage Reduction, Resistance to Disease Manipulation (with Resistance), Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)
Regeneration (Unknown type), Self-Healing with Health on Kill, Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation, Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen
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Large Building Level (His shotgun is the same model as the one used by Soldier, who could down Demoman in a single hit with it. Capable of harming Scout's), City Block level (Soldier's Cow Mangler is stated to be able to atomize cows), Town level, possibly Mountain level+ to Island level (His weapons can harm the other mercs that could temporarily survive the meteor shower spell), possibly Planet level to Universe level+ (Capable of defeating Merasmus), higher with Sentries (In Meet the Engineer, a Level 1 sentry killed a Heavy in two shots, and both the Level 2 and Level 3 sentries should be far superior to the Level 1. A small sentry nest in Meet the Engineer was able to hold off an entire army of BLU mercs), higher via Optional Equipment (Can utilize the Pomson 6000, C.A.P.P.E.R, and the Short Circuit, which can vaporize robots), higher with Power Ups
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Relativistic (Moves at a forth of the speed of the projectiles from the Righteous Bison), Relativistic+ (Can consistently fight with and against his fellow mercenaries. Capable of reacting to the projectiles from the Righteous Bison), possibly FTL, higher with gunfire and MVM upgrades
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At least Class 1 (Comparable to the Soldier, who can wield the half-ton black box and casually and consistently snap necks), Class 5, possibly Class 25, likely Class G, possibly Class T (Comparable to other mercenaries like the Scout, can haul any of his buildings from place to place)
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Large Building Class, City Block Class, Town Class, possibly Mountain Class+ to Island Class, possibly Planet Class to Universal+ (Can trade blows with the other mercs), higher with Power Ups
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Large Building Level (Can survive Rockets and Pipe Grenades. Comparable to Scout), City Block level (Can take hits from the cow mangler), Town level, possibly Mountain level+ to Island level (Can temporarily survive the meteor shower spell), possibly Planet level to Universe level+, higher with Power Ups
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Superhuman
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Melee range with Wrenches, at least a dozen meters with most weaponry, dozens of meters with his Sentry (A range of 1100 hammer units)
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Wrench, Pistol, and shotgun.
- Optional Equipment: A full list of his weapons can be found here.
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Genius (Has eleven hard science PhDs)
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Not very adept in close combat compared to the other mercenaries.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: