Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

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Character Stats and Profiles Wiki
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The entity

This thing, that I dubbed The Entity, is evil in its purest form. I find it hard to spot, but I can hear the cracking sound this loathsome thing emanates. Like a deity, it surrounds the area, closing in on me as its killers hunt me. It does not seem to be dangerous in itself. Not until you are caught and the killer hangs you from one of the abhorrent hooks. I have ended up there over and over and every time I yearn for both release as well as escape. Pain melts with fear in a most horrid way. Yet I return to it, more or less every night. Once on the hook, the Entity takes over, pulling one upwards to something else.

~ Benedict Baker's Journal, Nov. 1896

Credit to VSBW for the Quote :) ))

Summary[]

The Entity is a nameless evil that lives in the space between our world and our imagination, the kind of place only revealed in dreams. To eat, the Entity reaches out into the hearts of susceptible victims and corrupts them into performing hideous acts because the only way for it to manifest itself in the real world is through an act of extreme violence ending in death. Once this event has taken place, the Entity has a handhold into our world, being able to pull people through this weak spot into its own nightmarish construct. The first victims are the corrupted ones, those pushed to do the deeds that summoned this ancient evil in the first place - the killers. Some have to be tortured over endless years to be coerced into doing what the Entity wants. The Entity is ever patient and the torture ever more severe. Eventually they all cave in and start the hunt for the Entity. Prey for the Entity comes in the form of victims - survivors. Normal people who stumble into these corrupted areas and are pulled through by the Entity with no memory of how it happened. Once they awaken by the campfire in the nightmare, there is no escape for them.

Credit to VSBW for the Summary))

Powers and Stats[]

Tier: Varies from 2-A to 1-C at best| High 1-B

Name: The Entity

Origin: Dead by Daylight

Gender: Genderless, usually refer to as 'it'

Age: Likely as old as the universe itself.

Classification: Living Dimension, Extra-Dimensional Malevolent Abomination

Powers and Abilities:

Attack Potency: Multiverse+ Level (Exists inside of The Omniverse which contains the countless multiverses and universes, The Entity travels the entire multiverse to taking the Survivors and Killers from their universes, having captured Vecna via The Fog, one of The Entity's manifestations and limiting his magical powers via the Mark of Negation. Nerfing the other powerful killers such as Sadako and Pyramid Head before turned into the Killers) to Complex Multiverse Level (The Realm of The Entity is timeless and unfathomably vast beyond humans comprehension, trapping The Observer who tried to stop The Entity itself in the endless loop and consume the every Terra Worlds in DBD that functions as their own distinct multiverse once it growing stronger in its power after it feeding the Survivor's strongest emotions or souls)| High Hyperverse Level (The Entity's True Form is depicted as a swirling void of darkness

Speed: Immeasurable (Travel across the Omniverse, contains the multiverses and the universes and taking the Survivors and Killers in the different timelines) Nigh-Omnipresence

Lifting Strength: Unknown.

Striking Strength: High Universal Level.

Durability: High Universal Level.

Stamina: Infinite, likely Limitless (Can keep torturing it's victims forever it so chooses)

Range: High Universal level with Portal Creation.

Standard Equipment: The Killers (Hill-Billy, Nurse, The Trapper, etc).

Intelligence: Very High, likely Gifted (A highly manipulative being with extensive knowledge of torture, somehow knows perfect candidates for killers and survivors, able to create near perfect replicas of the real world as a means of confusing survivors)

Weaknesses: Extremely sadistic in nature (Willing to slowly torture its prey over the course of years, using killers to hunt down and torment its prey for it, and killing its prey multiple times over the course of years and only taking small portions of their souls at a time), can only manifest itself through an act of extreme violence ending in death, needs to regularly feed on portions of the souls of its victims.

Credit to VSBW for the Weaknesses))

Notable Attacks/Techniques:

Bloodweb: The Bloodweb, dubbed by Benedict Baker, is a metaphysical concept within the world of Dead by Daylight, a space between reality and abstraction which can be accessed by both survivors and killers through their thought and sleep patterns. The Entity can trick its prey into entering the Bloodweb by lulling them into a false sense of security before afflicting them with a strong, almost unnatural sense of calm, followed by extreme drowsiness. What occurs next appears at first to be dreamless sleep, but is actually the Entity invading its prey’s dreams, bending its prey’s mind to its will.

Killers: Killers are beings made to do the Entity's bidding, which is to relentlessly hunt and kill victims. Many killers do not go willingly, although some are happy to relentlessly sate their bloodlust. Some have to be tortured for years before they agree to do what the Entity wants, but the Entity is ever patient and the torture ever more severe, and eventually they all cave in and start the hunt for the Entity.

(Credit to VSBW for the notable attacks/techniques)

Notable Victories:

Put some notable/good matches that result in the character's victory.

Notable Losses:

Put some notable/good matches that result in the character's loss.

Inconclusive Matches:

Put some notable/good matches with the results still unclear.

Notes[]

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