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Character Stats and Profiles Wiki
Character Stats and Profiles Wiki
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The Hunter Bloodborne
You're not hunting beasts, it's you, you're the beast
~ Djura

Summary[]

The main character of Bloodborne, the Hunter is a foreigner visiting Yharnam in order to obtain the "Paleblood" and treat their mysterious illness. However, in exchange for the Paleblood, they sign a contract forcing them to join the nightly hunt for beasts, who've infested the city thanks to the bloodborne illness brought on by consuming the Old Blood. Along their search for Paleblood, the Hunter discovers a plethora of secrets hidden in the city, including an ancient race of eldritch beings known as the Great Ones, who's knowledge and insight may be the key needed to transcend not just the hunt, but humanity itself.

Powers and Stats[]

Tier: 8-A | 7-C | High 6-C, possibly Low 4-C | 5-A | High 2-A

Key: Beginning of the Game | Mid Game | Late Game | End of the Game

Name: Hunter, "Good Hunter" by the Doll, Moon-scented, The "Paleblood"

Origin: Bloodborne

Gender: Decided by the Player

Age: Unknown, can be decided by the Player

Classification: Human, Hunter, Covenant Member, Overseer of the Hunter's Dream, Great One

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Can use every weapon in the game, provided they have the right stats), Martial Arts (Can defeat extremely skilled Hunters like Gherman and Lady Maria), Acrobatics (Is able to dodge most attacks by side-stepping and rolling), Immortality , Resurrection (Type 2 and 4; Is able to survive injuries that would be fatal to an ordinary human. Will always revive from death due to the Hunter's dream), Dimensional Travel and Teleportation (Can travel to anywhere in Yharnam while in the Hunter's Dream, including higher dimensional realms like the Nightmare Frontier), Accelerated Development and Statistics Amplification via leveling up, Clairvoyance and Psychometry (Could see into the memories of Laurence by touching his skull in the Cathedral), Non-Physical Interaction (Can kill many spirits during the game), Empowerment (Is empowered through consuming the Old Blood), Damage Boost via charged attacks, Immortality Negation (Can kill Queen Yharnam, who is able to revive from death just her consciousness alone), Indomitable Will (Can resist the urge to transform into a beast through sheer willpower)

Damage Boost and Limited Holy Manipulation (Can deal bonus Righteous damage to spirits and vampires and bonus Serrated damage to beasts with certain weapons), Partial Transformation, Statistics Amplification and Reactive Power Level via the Beast Claw, which allows the Hunter to partially turn into a beast and gain bonus power which grows with consecutive damage through Hunter Beasthood, Healing and Curse Manipulation via Logarius's Wheel, Explosion Manipulation via the Stake Driver, Fire Manipulation via the Stake Driver and Boom Hammer, Electricity Manipulation via the Tonitrus, Magic via certain weapons, Energy Projection via the Holy Moonlight Sword, Poison Manipulation via the Chikage, Madness Manipulation via the Bloodletter, which inflicts frenzy, Blood Manipulation via the Chikage and the Bloodletter, Empowerment (Can empower certain weapons)

Blood Manipulation via Quicksilver Bullets and Blood Bullets, Fire Manipulation via the Torch and Flamesprayer, Danmaku via the Gattling Gun, Explosion Manipulation via the Cannon and Church Cannon

Statistics Amplification via Attire and Beast Blood Pellets (Attire grants the Hunter with increased physical durability, Beast Blood Pellets provide bonus damage to physical attacks, which increases with consecutive hits), Reactive Power Level via Beast Blood Pellets, Damage Reduction via Attire, Lead Elixir and Caryll Runes (All attire in the game provides an increase to physical durability, the Lead Elixir allows the Hunter to gain high resistance to physical damage at the cost of their speed, Runes such as Lake and Great Lake increase resistance to physical attacks), Power Nullification (Can dispel illusions with the Crown of Illusions, items like Sedatives can instantly nullify the effects of frenzy, the Numbing Mist is able to disable healing entirely), Limited Magic (Attire like the surgical long gloves are imbued with Magic as a form of protection), Healing (Low-Mid; Healing items like Blood Vials and the Blood Vials given by NPCs can regenerate the Hunter's health from even life threatening injuries. Other items like the Choir Bell provide healing as well. Additionally, this healing effect is also seen in Runes such as Blood Rapture, Guidance and Radiance), Regeneration (Low-Mid; The Blood of Adella and Adeline is able to provide a temporary regeneration effect after consumption, runes like Corruption also provide a regeneration effect), Damage Boost, Fire Manipulation via Fire Paper, Delayed Molotovs and Delayed Rope Molotovs, Electricity Manipulation via Bolt Paper and the Tiny Tonitrus, Magic via the Empty Phantasm Shell and Explosion Manipulation via Bone Marrow Ash, Poison Manipulation via Poison Throwing Knives, Mind Manipulation and Morality Manipulation via the Shaman Bone Blade (The Shaman Bome Blade allows the Hunter to numb an opponent's senses and force them to join their side), Fragrance Manipulation via Pungeant Blood Cocktail, Teleportation via the Hunter's Mark, Bold Hunter's Mark and Old Hunter Bone, BFR via the Hunter's Mark and Bold Hunter's Mark, Energy Projection and Homing Attack via A Call Beyond, Curse Manipulation via the Accursed Brew, Summoning via Hunter Bells and other items, Dimensional Travel via the Sinister Resonant Bell, Sound Manipulation, Vibration Manipulation and Attack Reflection via Beast's Roar, Illusion Creation via Messenger's Gift

Empowerment, Statistics Amplification and Damage Boost (Blood Gems greatly enhance a Hunter's weapons and physical stats), Healing and Regeneration (Low-Mid; The Tear Blood Gem and Pulsing Blood Gem both apply a passive healing effect to the Hunter), Fire Manipulation, Electricity Manipulation and Magic via Elemental Blood Gems, Poison Manipulation via Murky and other types of ailment inflicting Blood Gems, Reactive Power Level via the Fool's Blood Gem and Poorman's Blood Gem, Genius Intelligence via gaining vast amounts of Insight

Higher-Dimensional Physiology (Great Ones exists on higher dimensional planes which transcend the 4-Dimensional Multiverse), Pocket Reality Manipulation (Should scale to beings like the Moon Prescence, who created the Hunter's Dream, a pocket dimension meant to assist Hunters), Reality Warping, Immortality (Type 9; As stated before, Great Ones are [https://imgur.com/a/higher-dimensional-bloodborne-scans-Aj2fHxw transcendental beings who exist on higher dimensional planes of thought), Omnipresence (Should scale to the Moon Prescence, who's eyes and prescence are felt everywhere), Telekinesis, Invisibility (Should scale to Great Ones like Amygdala, who are completely invisible to those without enough insight), Power Bestowal (Great Ones are capable of bestowed knowledge and wisdom on lower beings), Mind Manipulation (Great Ones passively influence the thoughts of humans around them, sometimes inducing insanity)

Resistances to Madness Manipulation and Memory Manipulation (Type 2; Is able to see and be near Great Ones without going insane), Poison Manipulation, Disease Manipulation, Curse Manipulation, Transformation, Transmutation and Biological Manipulation (Posesses an innate resistance to most ailments, is able to resist transforming into a beast through sheer force of will), Fire Manipulation, Explosion Manipulation, Heat Manipulation, Electricity Manipulation, Magic, Curse Manipulation, Blood Manipulation (Posesses an innate resistance to most elements), Magma Manipulation (Can resist the lava attacks of Laurence, The First Vicar) Acid Manipulation (Can survive being hit by the acid attacks of Amygdala), Sleep Manipulation (The Hunter is able to resist the effects of the Blue Elixir through sheer force of will), Morality Manipulation (Is unable to be effected by the Shaman Bone Blade)

Attack Potency: Multi City Block level (Can kill the Fluorescent Flower, which is a capable of outputting this much energy) | Town level (Can kill the Living Failures, who are capable of dealing this much damage with their meteor summoning attack) | Large Island level, possibly Small Star level (Can use attacks like "A Call Beyond", which can deal this much damage, and possibly higher) | Large Planet level (Can kill the Moon Prescence, a Great One who created the Hunter's Dream, which is a pocket dimension containing an entire moon) | High Multiverse level+ (Is able to kill multiple Great Ones during their journey through Yharnam, Great Ones exist on higher dimensional planes which transcend the dimensions of the 4-Dimensional Multiverse)

Speed: Massively Hypersonic (Capable of dodging lightning) | possibly Inaccessible (Could move in the Moonside Lake, a realm where past present and future seem to disappear and time buckles and folds)

Lifting Strength: Class M (Can lift weapons like the Kirkhammer, can easily crush a Madman's Knowledge (which is a human skull) with their bare hands, crushing a human skull would normally require this much force) | likely far higher as a Great One | Class Z with Telekinesis (Should scale to the Moon Prescence, who telepathically moved the moon)

Striking Strength: Multi-City Block Class (Can trade hits with the Fluorescent Flower) | Town Class (Can trade hits with the Living Failures) | Large Island Class, possibly Small Star Class (Can use attacks such as "A Call Beyond") | Large Planet Class (Is able to trade hits with the Moon Prescence) | High Multiversal+ (Can trade hits with multiple Great Ones, all of which transcend dimensions)

Durability: Multi-City Block level (Can take hits from the Fluorescent Flower) | Town level (Can take hits from the Living Failures) | Large Island level, possibly Small Star level (Can survive being hit by "A Call Beyond") | Large Planet level (Can take from the Moon Prescence) | High Multiverse level+ (Can take hits from multiple Great Ones, all of which transcend dimensions)

Stamina: Superhuman (Can take on crowds of beasts and Yharnamites without showing any signs of exhaustion. Is able to increase their Stamina by leveling up. Can swing their trick weapon multiple times without deleting their Stamina bar)

Range: Standard Melee Range with untransformed Trick Weapons, Extended Melee Range with transformed Trick Weapons, Tens of Meters with Firearms and Throwable Items, Planetary to High Multiversal+ as a Great One

Standard Equipment:

Intelligence: Genius (Can consume vast amounts of insight and knowledge over the course of the game, allowing them to percieve Great Ones without losing their sanity. Was able to transcend their human form and become a fully fledged Great One by consuming 3 Umbilical Cords and gaining eldritch knowledge, something not even the scholars of Byrgenwerth were able to achieve), Gifted in combat (Is skilled at using the multitude of weapons and guns found in Yharnam, allowing them to go toe to toe with even incredibly skilled hunters, such as Gherman and Lady Maria)

Weaknesses: None notable

Feats:

  • Killed Rom the Vacuous Spider
  • Killed Amygdala
  • Killed the One Reborn
  • Killed Mergo's Wet Nurse
  • Killed the Celestial Emissary
  • Killed Ebrietas
  • Killed the Moon Prescence
  • Killed the Orphan of Kos

Notable Attacks/Techniques:

Visceral Attack Bloodborne
After charging an attack and hitting an enemy from behind, the Hunter is able to preform a "visceral attack", a move which deals massive damage to an enemy and temporarily knocks them down

Rally Bloodborne
After taking damage, the Hunter is able to regain their lost health by quickly attacking an enemy afterwards, though this healing effects only lasts for a few seconds

Blood Bullets
The Hunter is able to turn their own blood into Bullets after depleting their supply of Quicksilver Bullets

Beasthood Bloodborne
The Hunter is able to become a partial beast, increasing their physical damage with each consecutive hit they deal on an enemy

Lumewood Kin Bloodborne
The Hunter uses the Kos Parasite to become a Kin to the Great Ones, vastly increasing their Arcane damage

Frenzy Bloodborne
A status effect which causes madness in those afflicted with it due to their brains being filled with eldritch and incomprehensible knowledge about the cosmos. Can only be inflicted with the Bloodletter Trick Weapon.

Old Hunter Bell Bloodborne
The Hunter is able to summon Old Hunters using the Old Hunter Bell, which crosses dimensions

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