“ | Now, let's go practice medicine. | „ |
~ Medic in Meet the Medic |

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What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Rottenburg, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
Tier: High 8-C, 8-B, 7-C, possibly 7-A to 6-C, possibly 5-B to Low 2-C, higher with Power Ups
Name: Dr. Ludwig, Medic
Origin: Team Fortress 2
Gender: Male
Age: 50
Classification: Human, Mercenary, Medic, Doctor
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Superhuman Physical Characteristics, Genius Intelligence, can Übercharge people and make them temporarily invincible, triple their damage output, increase their resistance to bullets/explosives/flames, and utilize Healing via Medi-Guns (Was able to restore the Heavy from being blown to bits and bring him back to peak condition. This can go so far as to potentially restore those vaporized from equipment such as the Cow Mangler 5000), Forcefield Creation, Regeneration (Mid-Low, possibly High-Low), possesses the souls of the Mercs due to surgically implanting himself with them, Soul Manipulation (Can Surgically Transplant Souls) Resurrection and Life Manipulation (Can revive dead beings simply by putting their drained blood back inside them), Enhanced Senses, Immortality (Likely Types 4 and 6) (Has the eight souls of the mercenaries, and can resurrect by using them), Non-Physical Interaction (Can interact with the demon in hell)
Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
Magic (Via Magic Spells), Fire Manipulation (with Fireball and Meteor Shower), Teleportation (with Shadow Leap), Invisibility (with Stealth), Explosion Manipulation (with Pumpkin MIRV), Summoning (with Skeleton Horde and Summon Monoculus), Electricity Manipulation (with Ball O' Lightning), Statistics Amplification and Size Manipulation (with Power Up), Invulnerability and Healing (with Overheal), Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up), Regeneration (Unknown type) (with Regeneration, Vampire, and King), Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker), Disease Manipulation (Touching an enemy gives them the Plague), and Regeneration Negation (Block's King powerups regeneration), Status Effect Inducement (Supernova stuns all nearby players), Damage Reduction, Resistance to Disease Manipulation (with Resistance), Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)
Regeneration (Unknown type), Self-Healing with Health on Kill, Statistics Reduction (Syringe gun can create a similar effect to Jarate and Mad Milk), Forcefield Creation via Projectile Shield (Damages robots that touch it), Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation, Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen
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Large Building Level (Although his weapons are considerably weaker then his fellow mercenaries, he's still quite able to hold his own. Capable of harming Scout), City Block level (Soldier's Cow Mangler is stated to be able to atomize cows), Town level, possibly Mountain level+ to Island level (His weapons can harm the other mercs that could temporarily survive the meteor shower spell), possibly Planet level to Universe level+ (Capable of defeating Merasmus), higher with Power Ups and melee weapons at full potential
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Relativistic (Moves at over a third of the speed of the projectiles from the Righteous Bison), Relativistic+ (Can consistently fight with and against his fellow mercenaries. Capable of reacting to the projectiles from the Righteous Bison. Should at least be comparable to Sniper), possibly FTL, higher with gunfire and MVM upgrades
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At least Class 1 (Comparable to the Soldier, who can wield the half-ton black box and casually and consistently snap necks), Class 5, possibly Class 25, likely Class G, possibly Class T (Comparable to other mercenaries)
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Large Building Class, City Block Class, Town Class (His bone saw should be comparable to other melee weapons like Pyro's axe, additionally pushed a mega baboon heart into Heavy's chest cavity with enough force to snap a rib), possibly Mountain Class+ to Island Class, possibly Planet Class to Universal+ (Can trade blows with the other mercs), higher with Power Ups
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Large Building Level (Can survive blasts from the Soldier's rockets. Comparable to Scout), City Block level (Can take hits from the cow mangler), Town level, possibly Mountain level+ to Island level (Can temporarily survive the meteor shower spell), possibly Planet level to Universe level+, higher with Power Ups
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Superhuman
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Melee range, several meters with Medi Gun
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Syringe Gun, Medi Gun and a Bonesaw.
- Optional Equipment: A full list of his weapons can be found here.
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Extraordinary Genius (Invented devices such as the Medigun and another to revive dead teammates, a particle shield to block incoming enemy attacks, and collaborating with the Engineer was able to find and identify a monster in teleported bread under 70 hours)
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His psychopathic tendencies can cause him to momentarily become more simpleminded and even hear voices in his head telling him to "kill them all".
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: