
Summary[]
The Mercenaries are team of 4 elite stick figures hired by victim and his corporation, serving as the secondary antagonists of Animator vs Animation Season 3.
Powers and Stats[]
Tier: 7-A
Name: Primal, Ballista, Hazard, and Agent respectively
Origin: Animator vs Animation
Age: Unknown
Gender: All Male
Classification: Mercenaries, stick figures
Powers and Abilities:
- Vehicle Mastery and Flight (Via their scooters)
- Statistics Amplification (Primal can buff himself to physically overpower a Rhino. Agent can amplify the px of his pole, increasing it's size)
- Shapeshifting and Natural Weaponry (Ballista can morph his body in different ways, such as turning his head into a turret or his arm into a sword)
- Limited Forcefield Creation (Via rectangle tool)
- Power Nullification, Electricity Manipulation, and Homing Attack (Their guns are capable of nullifying The Chosen One's powers, Agent specifically has a tool that let's his attack home in on a target. Hazard can also smite an opponent with lightning)
- Inanimation (Agent is capable of pausing his foes, to an extent where even The Chosen One was affected)
- Limited Size Manipulation and Sealing (Type 2, Agent trapped TSC in a free transform tool, which allow you to rotate, scale, and distort objects)
Attack Potency: Mountain Level (All of them are capable of overpowering the drawings of and trading blows with a dormant Second Coming, with Agent personally taking him on in a 1v1 and besting him. He also easily defeats the rest of the stick gang afterwards)
Speed: Massively Hypersonic+ (Kept up with and tagged The Chosen One who is this fast) Relativistic+ (Scaling off of Dormant TSC)
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range with weapons, Hundreds of Meters with ranged weapons.
Durability: Mountain Level (Same as AP)
Intelligence: Gifted (All of them are highly trained mercenaries tasked with the goal of hunting down The Chosen One, which they succeeded in doing despite a dormant TSC interfering. Agent was seemingly involved in the construction of victim's corporation and worked as a security guard prior to the events of Animator vs Animation 5)
Weaknesses: None notable
Notable Attacks/Techniques:
- Unusual Movement: Hazard appears to have a distinct movement compared to the rest of his team, as his body does not fully animate when changing poses and instead "skips" straight to the action itself when performing them, this allowed him to reach The Second Coming faster than the other mercenaries
- Growth: Primal can grow in size to an unknown degree, becoming more muscular and gaining the strength to overpower large animals
- Natural Weaponry: Due to Ballista's power to morph his limbs
- Free Transform Tool: Similar to how it works irl, this tool allows you to rotate and change the size of whatever you selected, Agent took these factors and used them in combat to lock The Second Coming in place and freely kick him away.
- Pause Tool: Agents most powerful weapon seen so far, it simply pauses whatever target it's thrown towards. Locking them in place as if they were frozen in time, it appears to last indefinitely until Agent himself turns it off, given how they had enough time to travel all the way back victim's facility with The Chosen One before finally being turned off in the next episode.