“ | Snipin's a good job mate. It's challenging work, outta doors; I guarantee you'll not go hungry, 'cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead. | „ |
~ Sniper's Monologue |

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The Sniper is one of the support classes in Team Fortress 2. His job is to defend the base while also attacking enemy targets from afar. Half rugged outdoorsman, half-alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
Tier: High 8-C, 8-B, 7-C, possibly 7-A to 6-C, possibly 5-B to Low 2-C, higher with Power Ups
Name: Sniper, Nick Mundy
Origin: Team Fortress 2
Gender: Male
Age: 27 (pre-timeskip), 31 (post-timeskip)
Classification: Human, Assassin, Sniper, "Crazed Gunman"
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Superhuman Physical Characteristics, Expert Marksman and Archer, Skilled in Jarate, Statistics Amplification (via Charged Shots), Immunity to Soul Manipulation (Medic surgically implanted himself with every other mercenary's soul)
Regeneration via the Cozy Camper (Mid-Low), Fire Inducement with lit Huntsman Arrows, Energy Projection via the Shooting Star, Electricity Manipulation and Paralysis Inducement via the Razorback, Transmutation via the Golden Frying Pan and Saxxy, Technology busting and Status Effect Inducement via the Jarate, Resistance to Fire Manipulation via Darwin's Danger Shield, Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
Magic (Via Magic Spells), Fire Manipulation (with Fireball and Meteor Shower), Teleportation (with Shadow Leap), Invisibility (with Stealth), Explosion Manipulation (with Pumpkin MIRV), Summoning (with Skeleton Horde and Summon Monoculus), Electricity Manipulation (with Ball O' Lightning), Statistics Amplification and Size Manipulation (with Power Up), Invulnerability and Healing (with Overheal), Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up), Regeneration (Unknown type) (with Regeneration, Vampire, and King), Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker), Disease Manipulation (Touching an enemy gives them the Plague), and Regeneration Negation (Block's King powerups regeneration), Status Effect Inducement (Supernova stuns all nearby players), Damage Reduction, Resistance to Disease Manipulation (with Resistance), Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)
Regeneration (Unknown type), Self-Healing with Health on Kill, Statistics Reduction (Jarate can be upgraded to slow down covered Enemies, Snipers Explosive Headshots slow enemies near target), Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation, Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen
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Large Building Level (His Sniper Rifle is capable of instantly killing most classes with a headshot, killed Heavy with a single headshot and impaled a Spy. Killed Scout off camera), City Block level (Soldier's Cow Mangler is stated to be able to atomize cows), Town level, possibly Mountain level+ to Island level (His weapons can harm the other mercs that could temporarily survive the meteor shower spell), possibly Planet level to Universe level+ (Capable of defeating Merasmus), higher with Power Ups and melee weapons at full potential
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Relativistic (Moves at a fourth of the speed of the projectiles from the Righteous Bison), Relativistic+ (Can consistently fight with and against his fellow mercenaries. Comparable to the Pyro, who can utilize compression blasts from his weaponry to deflect projectiles, such as arrows and rockets), possibly FTL, higher with gunfire and MVM upgrades
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At least Class 1, Class 5, possibly Class 25, likely Class G, possibly Class T (Comparable to other mercenaries)
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Large Building Class, City Block Class (Impaled a Spy), Town Class, possibly Mountain Class+ to Island Class, possibly Planet Class to Universal+ (Can trade blows with the other mercs), higher with Power Ups
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Large Building Level (Can survive Soldier's rockets. Comparable to Scout), City Block level (Can take hits from the cow mangler), Town level, possibly Mountain level+ to Island level (Can temporarily survive the meteor shower spell), possibly Planet level to Universe level+, higher with Power Ups
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High, higher with the Darwin's Danger Shield
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Standard melee range normally, dozens of meters with the Huntsman, several kilometers with his Sniper Rifle (Was going to run five miles away and shoot BLU Spy before the latter called him out on that)
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Syringe Gun, Medi Gun and a Bonesaw.
- Optional Equipment: A full list of his weapons can be found here.
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Average, but is a skilled marksman.
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He is more vulnerable to being backstabbed due to focusing on what is in front of him, unless wearing a Razorback shield.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: