“ | This Spy has already breached our defenses...
You've seen what he's done to our colleagues! And worst of all: He could be any one of us. |
„ |
~ The BLU Spy on the RED Spy |

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He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! But it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically), and mankiller (for real).
Tier: High 8-C, 8-B, 7-C, possibly 7-A to 6-C, possibly 5-B to Low 2-C, higher with Power Ups
Name: Spy
Origin: Team Fortress 2
Gender: Male
Age: 47
Classification: Human, Mercenary, Possibly One Of The Best Assassins In The World, Lady Killer, Rich Frenchman
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Superhuman Physical Characteristics, Master in Stealth and Espionage, Expert Hand-to-Hand Combatant, Expert Knife-wielder and Marksman, Invisibility with his various watches, Ice Manipulation, Resistance to Fire and Petrification with the Spy-cicle, Illusion Creation (Can copy the appearance of his target or one of their allies with the Disguise Kit, and can leave behind a fake corpse after taking damage with the Dead Ringer activated), Resistance Negation, Durability Negation, Power Nullification, Damage Boost with various of his knifes and revolvers, Paralysis, Information Analysis, Technology Manipulation, Enhanced Senses, Acupuncture, Can absorb Enemy health and increase his speed with some of his knives, Immunity to Soul Manipulation due to the Medic surgically implanting himself with every other mercenary's soul.
Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
Magic (Via Magic Spells), Fire Manipulation (with Fireball and Meteor Shower), Teleportation (with Shadow Leap), Invisibility (with Stealth), Explosion Manipulation (with Pumpkin MIRV), Summoning (with Skeleton Horde and Summon Monoculus), Electricity Manipulation (with Ball O' Lightning), Statistics Amplification and Size Manipulation (with Power Up), Invulnerability and Healing (with Overheal), Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up), Regeneration (Unknown type) (with Regeneration, Vampire, and King), Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker), Disease Manipulation (Touching an enemy gives them the Plague), and Regeneration Negation (Block's King powerups regeneration), Status Effect Inducement (Supernova stuns all nearby players), Damage Reduction, Resistance to Disease Manipulation (with Resistance), Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)
Regeneration (Unknown type), Self-Healing with Health on Kill, Superior Durability Negation via Armor Penetration, Superior Technology Manipulation via Robot Sapper Power, Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation, Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen
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Large Building Level (Easily overpowers many large men in his verse. killed Engineer in a single headshot with his revolver in Meet the Spy. Capable of harming Scout), City Block level (Soldier's Cow Mangler is stated to be able to atomize cows), Town level, possibly Mountain level+ to Island level (His weapons can harm the other mercs that could temporarily survive the meteor shower spell), possibly Planet level to Universe level+ (Capable of defeating Merasmus), higher with Power Ups and melee weapons at full potential
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Relativistic (Moves at a fourth of the speed of the projectiles from the Righteous Bison), Relativistic+ (Can consistently fight with and against his fellow mercenaries. Outfought a Sniper), possibly FTL, higher with gunfire and MVM upgrades
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At least Class 1, Class 5, possibly Class 25, likely Class G, possibly Class T (Comparable to other mercenaries)
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Large Building Class, City Block Class, Town Class (Despite his small stature, Spy has been known to fight on equal footing with larger men. Backhanded the Scout), possibly Mountain Class+ to Island Class, possibly Planet Class to Universal+ (Can trade blows with the other mercs), higher with Power Ups
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Large Building Level (Can survive Pipe Grenades, and Rockets. Comparable to Scout), City Block level (Can take hits from the cow mangler), Town level, possibly Mountain level+ to Island level (Can temporarily survive the meteor shower spell), possibly Planet level to Universe level+, higher with Power Ups
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Superhuman
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Standard melee range with Knives. Up to Hundreds of meters with firearms (Spy can use a Revolver with high efficiency, which has 100 meters effective range).
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Knife, Revolver, Invis Watch, Sapper, and a Disguise Kit.
- Optional Equipment: A full list of his weapons can be found here.
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High (Can easily make plans to kill a whole room of people)
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His stealth is countered by any liquid as well as fire as it makes him visible while cloaked. While cloaked his footsteps are still audible, and his outline is occasionally visible, alongside him being unable to attack until he undergoes a somewhat lengthy and loud decloaking process, which is louder with the dead ringer.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: