Introduction (WIP)[]
Wanted to make my own scaling after being inspired by this blog by Mat Content World.
Any page using these calcs (if I choose to use it) will Link here and have a note.
DC[]
Destructive Capacity is the term used to determine the amount of damage a character can produce. Ex; If you destroy something [Lets say a vase] that gives you Human Level AP it doesn't mean it would be the same. If the vase was the size of a bottle it would be Below Average Human, and the AP would be the max.
TLDR aka Notes; Scans the area of an attack not the energy
AP[]
Attack Potency is the term used to determine the amount of energy a character can produce.
TLDR aka Notes; Scans the energy of an attack not the area
Durability[]
Durability is how much damage some one can endure before it gets Fatal. | Dura = AP (MIN), AP Doesn't equal Dura; You can withstand your own punches but if you get shot with a gun that does not mean you have the strength of a bullet unless you can fight someone who can hurt you.
Attack Potency/Durability[]
Tier | Name | Energy via Joules | Energy via KJ | Energy via Joules in order of getting + | Energy via KJ in order of getting + |
---|---|---|---|---|---|
Low 10-C | Small Animal Level | 0 - 50 | 0 - 0.05 KJ | 25 | 0.025 KJ |
High 10-C | Below Average Human Level | 50 - 75 | 0.05 - 0.075 KJ | 62.5 | 0.0625 KJ |
10-B | Average Human Level | 75 - 310 | 0.075 - 0.31 KJ | 292.5 | 0.2925 KJ |
10-A | Athletic Human Level | 310 - 1000 | 0.31 - 1 KJ | 655 | 0.655 KJ |
High 10-A | Peak Human | 1000 - 8000 | 1 - 8 KJ | 4500 | 4 KJ |
Low 9-C | Superhuman | 8000 - 17,270 | 8 - 17.27 KJ | 12,635 | 12.635 KJ |
9-C | Street Level | 17,270 - 1,589,350 | 17.27 - 1589.35 KJ | 1,606,620 | 1696.62 KJ |
Low 9-B | Wall Level | 1,589,350 - 6,357,400 | 1.58935 - 6.3574 MJ | 3,814,440 | 3.81444 MJ |
High 9-B | Small Room Level | 6,357,400 - 9,536,100 | 6.3574 - 9.5361 MJ | 7,946,750 | 7.94675 MJ |
Low 9-A | Room Level | 9,536,100 - 19,072,200 | 9.5361 - 19.0722 MJ | 14,304,150 | 14.30415 MJ |
9-A | Large Room Level | 19,072,200 - 45,360,000 | 19.0722 - 45.36 MJ | 32,216,100 | 32.2161 MJ |
High 9-A | Small Building Level | 45,360,000 - 113,400,000 | 45.36 - 113.4 MJ | 79,380,000 | 79.38 MJ |
Low 8-C | Building Level | 113,400,000 - 340,200,000 | 113.4 - 340.2 MJ | 226,800,000 | 226.8 MJ |
8-C | Large Building Level | 340,200,000 - 3,402,000,000 | 340.2 - 3,402 MJ | 1,871,100,000 | 1871.1 MJ |
High 8-C | Skyscraper Level | 3,402,000,000 - 561,330,000,000 | 3.402 - 561.33 GJ | 282,366,000,000 | 282.366 GJ |
Low 8-B | City Block Level | 561,330,000,000 - 1,683,990,000,000 | 561.33 - 1683.99 GJ | 1,122,660,000,000 | 1122.66 GJ |
8-B | Multi-City Block Level | 1,683,990,000,000 - 5,613,300,000,000 | 1683.99 - 5613.3 GJ | 3,648,645,000,000 | 3648.645 GJ |
High 8-B | Small Town Level | 5,613,300,000,000 - 429,417,450,000,000 | 5,613.3 - 429,417.45 GJ | 217,515,375,000,000 | 217,515.375 GJ |
Low 8-C | Town Level | 429,417,450,000,000 - 841,995,000,000,000 | 429.41745 - 841.995 Terajoules | 635,706,225,000,000 | 635.706225 Terajoules |
8-C | Large Town Level | 841,995,000,000,000 - 8,419,950,000,000,000 | 841.995 - 8419.95 Terajoules | 4,209,975,000,000,000 | 4209.975 Terajoules |
High 8-C | Small City Level | 8,419,950,000,000,000 - 14,734,912,500,000,000 | 8419.95 - 14,734.9125 Terajoules | 11,577,431,250,000,000 | 11,577.43125 Terajoules |
Low 7-C | City Level | 14,734,912,500,000,000 - 21,049,875,000,000,000 | 14,734.9125 - 21,049.875 Terajoules | 17,892,393,750,000,000 | 17,892.39375 Terajoule |
7-C | Large City Level | 21,049,875,000,000,000 - 63,149,625,000,000,000 | 21,049.875 - 63,149.625 Terajoules | 42,099,750,000,000,000 | 42,099.75 Terajoules |
High 7-C | Mountain Level | 63,149,625 x 10^9 - 189,448,875 x 10^9 | 63,149.625 x 10^9 - 189,448.875 Terrajoule | 126,299,250 x 10^9 | 126,299.25 Terrajoules |
7-B | Large Mountain Level | 189,448,875 x 10^9 - | 189.448875 - TBA Petajoule | ||
7-A | Island Level | ||||
High 7-A | Large Island | ||||
Low 6-C | Small State Level | ||||
6-C | State Level | ||||
High 6-C | Large State Level | ||||
Low 6-B | Small Country Level | ||||
TBA |
Scaling[]
Damaging Your Opponent[]
To damage someone, your strength must be at least 1/2 of the persons durability
Ex: If PersonA has a dura of 750 J, then your attacks would be a Min of 375 J
Tanking an attack[]
Your Dura must be 2 times the output of their punch at a minimum | Why; Reinforced Shields use 2 times the metal
Ex: If PersonA has am attack of 800 J, then your dura would be a Min of 1600 J
Calculations for Scaling[]
Notes; If I cant find a cal I'll use 2 to 3 as a multiplier
Human[]
Humans can reach; 55.65 to 809.64 J | Average Punch is 82.41 - 99.061 J
Peak Human/Superhuman[]
Peak running speed is 27.33 mph or 12.218 m/s | Weight ranges from 49.8 to 99.4 kg
KE; 49.8 to 99.4 x 12.218^2 x 0.5 = 3717.1 to 7419.2 J
Punch; 2.47506 to 5.6658 x 12.218^2 x 0.5 = 184.74 to 423 J | Both Arms; 369.48 to 846 J
Kick; 8.30664 to 18.56792 x 12.218^2 x 0.5 = 620.01 to 1385.91 J | Both Arms; 1240.02 to 2771.82 J
Street Level[]
Destroying a Street at V Frag is; 17,272 to 60,960 J per Meter
Wall Level[]
Bursting through a wall gives you; 1,589,350 to 42,515,112.5
Room to Buildings[]
Small Room is 4 walls | Room is 1.5 bigger than Small Room | Large Room is 2 times as large as Room
Small Building (2 Stories); Destroying a house (Mild Frag) = 45,358,988.5 J, round to 45,360,000 J
Buildings are a min of 5 stories aside from the average 2; 113,400,000 J
Large Buildings have 10 to 15 stories; 226,800,000 to 340,200,000 J
Skyscrapers should be 10 times larger than Large buildings; 3,402,000,000 J
City Block to Large City[]
According to Google 100 to 230 buildings in a City Block; Middle would be 165 | 561,330,000,000 J / 561.33 GJ
Multi-City Block implies 2 to 3 | 1,683,990,000,000 J / 1683.99 GJ
A Town has 10 to 500 City blocks | 10 for Small Town, 255 for Town, 500 for Large Town
Cities can have 10 to 25 Large Towns | 10 for Small City, 17.5 for City, 25 for Large City
TBA