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This is a compilation of all of Mario's feats from all games listed below. Some are going to be blank—don't mind those too much. This is for fun and to determine what feats are most consistent for Mario.

Only speed feats will be documented. Also, the list will be mostly restricted to games where Mario actually plays a prominent role. Thus, the Luigi's Mansion games nor Wario games will appear. Another thing about this list is that it'll ignore any continuity at all... Thus, each game will be treated as the start of the franchise, no past installments there to influence feats. A way this solves a couple things is making nobody past Super Paper Mario scale to Paper Mario in that game. Or, how RPG enemies after Culex are tougher, so would scale to his speed. Scaling will only be allowed within that same game. Obviously this isn't how I scale my Mario profiles, but it's a good way to draw out the actual feats of each game.

This is a "sequel" of sorts to this blog.

List of Games

2-D Platformers

  • Super Mario Bros.
  • Super Mario Bros.: The Lost Levels
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Super Mario World
  • Yoshi's Island DS
  • Super Mario Land
  • New Super Mario Bros.
  • New Super Mario Bros. 2
  • New Super Mario Bros. Wii
  • New Super Mario Bros. U

3-D Platformers

  • Super Mario 64
  • Super Mario Sunshine
  • Super Mario Galaxy
  • Super Mario Galaxy 2
  • Super Mario 3D Land
  • Super Mario 3D World
  • Super Mario Odyssey

Mario & Luigi Series

  • Mario & Luigi: Superstar Saga
  • Mario & Luigi: Partners in Time
  • Mario & Luigi: Bowser's Inside Story
  • Mario & Luigi: Dream Team
  • Mario & Luigi: Paper Jam

Paper Mario Series

  • Paper Mario
  • Paper Mario: The Thousand-Year Door
  • Super Paper Mario
  • Paper Mario: Sticker Star
  • Paper Mario: Color Splash

Mario Party Series

  • Mario Party
  • Mario Party 2
  • Mario Party 3
  • Mario Party 4
  • Mario Party 5
  • Mario Party 6
  • Mario Party Advance
  • Mario Party 7
  • Mario Party 8
  • Mario Party DS
  • Mario Party 9
  • Mario Party: Island Tour
  • Mario Party 10
  • Mario Party: Star Rush

Miscellaneous Spin-Offs

  • Mario Kart 7
  • Mario Sports Mix

Miscellaneous RPGs

  • Super Mario RPG: Legend of the Seven Stars
  • Mario + Rabbids Kingdom Battle

Feats From Those Games

  • Super Mario Bros.
  • Super Mario Bros.: The Lost Levels
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Super Mario World
  • Yoshi's Island DS
  • Super Mario Land
  • New Super Mario Bros.
  • New Super Mario Bros. 2
  • New Super Mario Bros. Wii
  • New Super Mario Bros. U
  • Super Mario 64
  • Super Mario Sunshine
    • All Speeds
      • Infinite
        • Can move within the dimensional rift between each Secret Level. These aren't pre-destined rifts, either, as Shadow Mario left and never appeared in the Secret Level with Mario. With that said, this must have been a white, empty rift that Mario and Shadow Mario moved through on their own. The background moving was only because the two Marios were moving, evidenced by their blurs, so this was indeed an empty rift.
  • Super Mario Galaxy
  • Super Mario Galaxy 2
  • Super Mario 3D Land
  • Super Mario 3D World
  • Super Mario Odyssey
  • Mario & Luigi: Superstar Saga
  • Mario & Luigi: Partners in Time
  • Mario & Luigi: Bowser's Inside Story
  • Mario & Luigi: Dream Team
  • Mario & Luigi: Paper Jam
  • Paper Mario
  • Paper Mario: The Thousand-Year Door
  • Super Paper Mario
    • All Speeds
    • All Speeds
      • Immeasurable
        • The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Mario could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4-D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axes of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Mario moves in a realm without super time, he has immeasurable speed. Not only all of this, but by being 11-dimensional in this game, Mario is naturally transcendental to a normal space-time continuum.
  • Paper Mario: Sticker Star
  • Paper Mario: Color Splash
  • Mario Party
  • Mario Party 2
  • Mario Party 3
  • Mario Party 4
  • Mario Party 5
  • Mario Party 6
    • All Speeds
      • FTL+
        • Can successfully escape a black hole. Now, while there's lightning, meteorites and enemies being pulled in, there's also red strands of light fighting against the black hole, and losing badly. This not only proves that Mario is behind the event horizon, but that he's way faster than light.
  • Mario Party Advance
  • Mario Party 7
  • Mario Party 8
  • Mario Party DS
  • Mario Party 9
  • Mario Party: Island Tour
  • Mario Party 10
  • Mario Party: Star Rush
  • Mario Kart 7
    • Reaction Speed & Combat Speed
      • Relativistic+
        • Reacted perfectly fine while racing around Saturn's rings. Since they can race along the E Ring, the furthest ring from Saturn, equating to a distance of 3-8 Saturn radii, and since Saturn's circumference is 227,350.77715498615708106457636117 miles [using its radius and converting it to circumference], then we multiply the result by 8x to get the furthest point of the E Ring. That is 1,818,806.2172398892566485166108894 miles. Since they cover the entire thing in 14 seconds, we divide the distance by the time, and that means they were going at exactly 129,914.7298028492326177511864921 miles per second. Light moves at 186,282 miles per second, so they were moving at roughly 0.69740744084975148098c, or around 70% of the speed of light, which makes them this speed.
  • Mario Sports Mix
  • Super Mario RPG: Legend of the Seven Stars
    • All Speeds
      • Infinite
        • Fought and easily kept up with Culex, and Culex is the Master of Time and Space, and can consume time. Thus, timeless voids would be his natural environment. He also holds time from its beginning to its end, and during his fight, he was crossing between dimensions. It's actually stated in the Japanese version he was within a dimensional rift, and those are, by definition, devoid of time and space. Furthermore, he was about to leave Mario's and go back to Vanda--thus, he was in between dimensions at the time. Meaning, he was outside of the space-time continuum--which all qualifies for infinite speed.
  • Mario + Rabbids Kingdom Battle

Miscellaneous (comics, shows, etc.)

Final Tally

Movement Speed

Supersonic: 1

Massively Hypersonic: 1

Massively Hypersonic+: 1

Sub-Relativistic: 1

Sub-Relativistic+: 1

FTL: 3

FTL+: 1

Massively FTL: 1

Massively FTL+: 8

Infinite: 4

Immeasurable: 2

Reaction Speed

Supersonic: 1

Massively Hypersonic: 2

Massively Hypersonic+: 1

Sub-Relativistic: 2

Sub-Relativistic+: 1

Relativistic+: 3

FTL: 3

FTL+: 1

Massively FTL: 1

Massively FTL+: 9

Infinite: 4

Immeasurable: 2

Combat Speed

Supersonic: 1

Massively Hypersonic: 1

Massively Hypersonic+: 1

Sub-Relativistic: 2

Sub-Relativistic+: 1

Relativistic+: 1

FTL: 3

FTL+: 1

Massively FTL: 1

Massively FTL+: 8

Infinite: 4

Immeasurable: 2

Conclusion

As things currently stand, Mario's most consistent feats are Massively FTL+, and pretty handily. If it weren't for that tier, Mario could be placed at Infinite, FTL or Sub-Relativistic. Most likely Infinite. After that, any other feat works fine and dandy.

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