I will re-use Feats if a character commits a similar feat.
Batman: Arkham[]
Batman throwing speed and Jokers reaction (Asylum)[]

Batman is 188 cm and 101.4 px.
- Screen height = 764.03 px
- Distance to Camera via angsizing = 2atan(tan(70/2deg) * (101.4 / 764.03)) = 0.185327043 radians
- Degrees = 10.6184574
- Distance = 10.115 meters

- Jokers height = 101.1 px = 183 cm
- Screen height = 764 px
- Distance to Camera via angsizing = 2atan(tan(70/2deg) * (101.1 / 764)) = 0.184789073 radians
- Degrees = 10.587634
- Distance = 9.875 meters
- Adding those together; 9.875 + 10.115 = 19.99 meters
Batman did this in 0.5 to 1 second; 19.99 to 39.98 m/s (Superhuman to Subsonic).
Bane destroys a large wall via Bats (Asylum)[]

Bane has a confirmed height of 9'2" or 279.4 cm.
- Bane is 445.04 px.
- 0.627808736 cm/px
- Banes Head is 73 px or 45.8300377 cm.

Banes Head is 117.24 px. That means we get 0.390907862 cm/px. The height of the hole is slightly taller than Bane so we will say 280 cm.
- Thickness (Red); 50.01 px = 19.5493022 cm
- Width (blue); 440.5 px = 172.194913 cm
- Volume; (172.194913 x 19.5493022 x 280) = 942,561.31 cc
It was violently fragmented so; 942561.31 x 75-80 = 70,692,098.2 to 75,404,904.8 Joules (Small Building Level) - Pretty fucking strong. Batman dura feat
Batman was affected but tanks this so; 2.6216 to 10.0572 * 70,692,098.2 to 75,404,904.8 = 185,326,405 to 758,362,209 Joules (Small Building Level to Small Building Level+)
Bane can kill Batman; 185,326,405 to 758,362,209 * 2.26 to 8.67 = 418,837,675 to 6,575,000,350 Joules or 0.1 to 1.572 Tons (Small Building Level to Building Level+)
Bane breaks walls[]
Bane has shown multiple times to break walls so lets scan.
- Bane Area = Height x Shoulder to Shoulder length
- 279.4 x 158.471481 = 44,276.9318 cc
- As we see from the first calc walls are 19.5-20 cm thick
- 44,276.9318 x 19.5-20 = 863,400.17 to 885,538.636 cc
We will use v frag. Most walls are stone so;
863,400.17 to 885,538.636 x 75-80 = 64,755,012.8 to 70,843,090.9 Joules (Small Building Level)
2.6216 to 10.0572 * 64,755,012.8 to 70,843,090.9 = 169,761,742 to 712,483,134 Joules or 0.041 to 0.1703 Tons (Small Building Level to Small Building Level+)
Batman abuses a shark (City)[]
Tiny height[]

We will assume the man is average height of 178 cm. He scales to 87.39 px.
- 2.03684632 cm/px
- Tiny Size; 748.58 px = 1524.74242 cm or 15.25 Meters (Type 1 or Building Size)
GPE[]
- 1524.74242 / 210 = 7.26067819 x a regular shark
- Strength; 82,000 to 220,000 x 7.26067819 = 595,375.612 to 1,597,349.2 Joules (Wall Level)
- Weight; 680 to 1800 x 7.26067819 = 4937.26117 to 13,069.2207 kg (Class 5+ to Class 25)
Batman Strength[]
Batman punched the shark off the raft so we will just say 1 meter.
(4937.26117 to 13,069.2207 * 9.80665) * 1 = 48,417.9923 to 128,165.273 Joules (Wall Level)
Superman flies into the sun (Suicide Squad)[]
In this video Superman flies into the sun.
Speed; it takes 213/60 frames (3.55 Seconds) to fly to the sun and back. (149,597,870,700 * 2) / (213/60) = 8.42804905e10 m/s (Massively FTL Flight Speed)
Strength; It took 3.275 seconds to reach the sun before leaving after and we can assume he was there for 0.25 seconds. 90.8221797 Petatons * 0.25 = 22.7055449 Petatons (Multi-Continent Level)
Minecraft[]
Block Breaking[]
Every block is 1 by 1 by 1 Meter; 100 x 100 x 100 = 1,000,000 cc
Steve scales from; 200 Megajoules to 17 Gigajoules (Small Building Level to Large Building Level)
- Sandstone; 1,000,000 x 18.96 to 177.52 = 18.96 to 177.52 Megajoules (Wall Level+ to Small Building Level)
- Dripstone (Limestone); 1,000,000 x 17.38 to 250 = 17.38 to 250 Megajoules (Wall Level+ to Small Building Level)
- Wood; 1,000,000 x 2.0684 to 61.3633 = 2.07 to 61.3633 Megajoules (Wall Level to Small Building Level)
- Glass; 1,000,000 x 0.75 to 17,000 = 750,000 to 17,000,000,000 Joules (Wall Level to Large Building Level)
- Stone; 1,000,000 x 5 to 320 = 5 to 320 Megajoules (Wall Level to Small Building Level)
- Brick; 1,000,000 x 75-80 = 75 to 80 Megajoules (Small Building Level)
- Grass; 1,000,000 x 1 = 1 Megajoules (Wall Level)
- Iron; 1,000,000 x 200-2000 = 200 to 2000 Megajoules (Small Building Level to Building Level)
TNT[]
Numbers of blocks vary so I'll use average. If I cant find each value I'll use 20 min
- Sandstone; 18.96 to 177.52 Megajoules * 20 = 0.091 to 0.849 Tons (Small Building Level to Building Level)
- Dripstone (Limestone); 17.38 to 250 Megajoules * 20 = 0.0831 to 1.195 Tons (Small Building Level to Building Level+)
- Wood; 2.07 to 61.3633 Megajoules * 20 = 0.0099 to 0.2933 Tons (Small Building Level to Building Level)
- Glass; 750,000 to 17,000,000,000 Joules * 20 = 0.0036 to 81.262 Tons (Wall Level+ to City Block Level+)
- Stone; 5 to 320 Megajoules * 20 = 0.0239 to 1.53 Tons (Small Building Level to Building Level+)
- Brick; 75 to 80 Megajoules * 20 = 0.359 to 0.382 Tons (Building Level)
- Grass; 1 Megajoules * 50 = 0.012 Tons (Small Building Level)
Weight of Armor[]

The player is 1.85 Blocks/meters = 159 px. Gonna scale gold as it's the heaviest. Width of body is 0.6 meters
- 1.16352201 cm/px
- Helmet; ((50.93 x 25.83) * 1.16352201) * 0.6 = 918.383211 cc
- Body; (((40.53 x 51.49) * 1.16352201) * 0.6) + (((22.15 * 22.59) * 1.16352201) * 0.6) * 2) = 2155.51297 cc
- Legs; (((53.14 x 21.41) * 1.16352201) * 0.6) * 2 = 1588.52505 cc
- Boots; (((24.37 x 29.53) * 1.16352201) * 0.6) * 2 = 1004.78889 cc
Now add all and times 0.2 for hallowness; 5667.21012 * 0.2 = 1133.44202 cc
- (1133.44202 * 19.32) / 1000 = 21.8980998 kg (Below Average Human) - Not high but still impressive in Human standards.
FNAF[]
Kid breaks glass (Pizza Sim)[]

Assuming the yellow boy is William he should be 211.33641 cm, he scales to 221.11 px
- 0.955797612 cm/px
- Glass Area Broken; (162 x 56) * 0.955797612 = 8670.99594 cc
- 8670.99594 * 0.75 = 6503.24696 Joules
- Assuming it took 2-3 punches; 2167.74899 to 3251.62348 Joules (Street Level)
Duck Season[]
Shootn' signs[]
Sign 1[]

Credits to CoryxKenshin
A shotgun is 60 to 70 cm, in the image it's 861.12 px; Scan is 0.0696767001 to 0.0812894835 cm/px.
- Length; 804.95 px = 56.0862597 to 65.4339697 cm
- Height; 281.35 px = 19.6035396 to 22.8707962 cm
- Thickness; 28.74 px = 2.00250836 to 2.33625976 cm
- Area; 2201.73634 to 3496.27578 cc
Destruction; 2201.73634 to 3496.27578 * 2.0684-18.3401 = 4554.07145 to 64,122.0474 Joules (Street Level to Wall Level)
Sign 2[]

Shotgun scan is 805.55 px. Scan; 0.0744832723 to 0.086897151 cm/px
- Sign 1 (Top)
- Length; 484.4 px = 36.0796971 to 42.0929799 cm
- Height; 116.96 px = 8.71156353 to 10.1634908 cm
- Thickness; 2.00250836 to 2.33625976 cm
- Area; 629.409551 to 999.479059 cc
- Sign 2 (Bottom)
- Length; 523.65 px = 39.0031655 to 45.5036931 cm
- Height; 108.94 px = 8.11420768 to 9.46657563 cm
- Thickness; 2.00250836 to 2.33625976 cm
- Area; 633.753415 to 1006.37695 cc
- Target
- Diameter; 146.36 px = 10.9013717 to 12.718267 cm
- Thickness; 2.00250836 to 2.33625976 cm
- Area; 186.907408 to 296.802042 cc
Destruction; 1450.07037 to 2302.65805 * 2.0684-18.3401 = 2999.32555 to 42,230.9789 Joules (Street Level to Wall Level)
Bloodbark[]
Cutting down trees[]

Credit to EmortalMarcus
In the game we cut down trees approx the same size. The edge of an Axe is 10 to 16 cm in height for lumber axes, in the image its 74.25 px. Scan is 0.134680135 to 0.215488215 cm/px
- Circle Area;
- Diameter; 303.64 px = 40.8942762 to 65.4308416 cm
- Axe Thickness; 15.06 px = 2.02828283 to 3.24525252 cm
- Area; (40.8942762 to 65.4308416 / 2)^2 * Pi * 2.02828283 to 3.24525252 = 2664.0566 to 10,911.9757 cc
Destruction (It can take 1 to 4 hits); (2664.0566 to 10,911.9757 * 2.0684-18.3401) / 1 to 4 = 1377.58367 to 200,126.726 Joules (Street Level to Wall Level)
Humans strength; 1377.58367 to 200,126.726 / 13.273 to 46.185827 = 29.8269785 to 15,077.7312 Joules (Below Average Human Level+ to Wall Level)
A Game About Digging A Hole[]
Dirt destroyed by shovel[]
Shovel Radius ranges from 13 to 40 cm. This doesn't scale drill as Radius is unknown but higher.
- Sphere Volume; (4/3) * Pi * R^3 | Divide by two since its half of a Sphere
- ((4/3) * Pi * 13 to 40^3) / 2 = 4601.38604 to 134041.287 cc
- Destruction; 4601.38604 to 134041.287 * 1 to 40 = 4601.38604 to 5,361,651.48 Joules (Street Level to Wall Level)
Dynamite[]
The dynamite has a diameter of our character height which is shown 1 m (decimal unknown)
- ((4/3) * Pi * 50 to 99.5^3) / 2 = 261799.388 to 2,063,135.99 cc
- Destruction; 261799.388 to 2,063,135.99 * 1 to 40 = 261,799.388 to 82,525,439.6 Joules (Wall Level to Small Building Level)
- Destruction of rock; 261799.388 to 2,063,135.99 * 0.7 to 320 = 183,259.572 to 660,203,517 Joules (Wall Level to Small Building Level+)
Sharks and Minnows[]
Players swim speed[]
Now this ranges a lot so I'll show some I've seen by YouTubers. We cant say they out swam any of they animals as they move slow, still impressive but like you know.
- Average swim speed; 1.5 m/s (Below Average Human)
- These were found by Meters divided by seconds, I'll use their highest;
- Daz Games; 1.69879373 m/s
- Kenji Plays; 1.49415656 m/s
- SuperHorrorBro; 1.34955045 m/s
- Kubz Scouts; 1.49913043 m/s
- SupremeFreshman; 1.00375723 m/s
Slender: The Arrival[]
Kate Jumps through windows[]
We will assume she broke the trims as well. I'll be using a different image.

I'm pretty sure this is the full window
Windows on average are 35 to 60 cm wide. In the image it's 59.74 px. Scan; 0.585872112 to 1.00435219 cm/px.
- Big Glass;
- Height of Big Glass; 50 px = 29.2936056 to 50.2176095 cm
- Energy; 1 to 25 / (17.5 to 30)^0.5 * 1,000,000 * (0.35 to 0.6 * 0.292936056 to 0.502176095) * 0.00238125 = 58.3615534 to 3274.85187 Joules (Average Human Level to Street Level)
- Mid Windows;
- Height; 28.47 px = 16.679779 to 28.5939068 cm
- Width; 17.36 px = 10.1707399 to 17.435554 cm
- Energy per pane; 1 to 25 / (5.08536995 to 8.717777)^0.5 * 1,000,000 * (0.101707399 to 0.17435554 * 0.16679779 to 0.285939068) * 0.00238125 = 17.913752 to 1005.19744 Joules (Below Average Human Level to Street Level)
- All 3; 53.741256 to 3015.59232 Joules (Average Human Level to Street Level)
- Small Windows;
- Height; 11.11 px = 6.44788951 to 11.1583528 cm
- Width; 10.1707399 to 17.435554 cm
- Energy per pane; 1 to 25 / (5.08536995 to 8.717777)^0.5 * 1,000,000 * (0.101707399 to 0.17435554 * 0.0644788951 to 0.111583528) * 0.00238125 = 6.92490551 to 392.263558 Joules (Below Average Human Level to Street Level)
- All 3; 20.7747165 to 1176.79067 Joules (Below Average Human Level+ to Street Level)
- Trims;
- Height; 16.679779 to 28.5939068 cm
- Width; 3 px = 1.75761634 to 3.01305657 cm
- Assuming a 1 cm thickness
- Energy per trim; 29.3166521 to 86.1550587 * 2.0684-18.3401 = 60.6385632 to 1580.09239 Joules (Average Human Level to Street Level)
- Now multiply by 4 (for the total of small trims and large); 242.554253 to 6320.36956 Joules (Athketic Human Level+ to Street Level)
Total Energy; 375.431778 to 13,787.6045 Joules (Street Level to Street Level+)
Kate's fall[]
Kate fell from the second story, a story is 4.3 meters. The area from ground to window is half of Kate's height. Both Kate and Lauren are out of collage so I'll say 22 years. We also need her weight.
- Height of a 22 year old woman; 157.5 to 163 cm
- Half of that is; 78.5 to 81.5 cm
- Weight of a 22 year old woman at 5'2 to 5'6; 50 to 72.6 kg
Now we find PE. Then add them.
- 50 to 72.6 * 9.80665 * 5.085 to 5.115 = 2493.34076 to 3641.68967 Joules (Street Level)
- 2493.34076 to 3641.68967 + 375.431778 to 13,787.6045 = 2868.77254 to 17,429.2942 Joules (Street Level to Wall Level)
Mortal Kombat 1[]
Bi-Han Feats[]
Ice ball[]

Assuming Bi-Han is 175 to 180 cm. He's head should be 18.375 to 19.845 cm, it scaled to 143.6 px. Scan; 0.12795961 to 0.138196379 cm/px
- Circle Area; R^2 * Pi * Height
- Diameter; 261.33 px = 33.4396849 to 36.1148597 cm
- Height; 252.25 px = 32.2778116 to 34.8600366 cm
- Area; (33.4396849 to 36.1148597 / 2)^2 * Pi * 32.2778116 to 34.8600366 = 28,347.7319 to 35,709.9781 cc = 0.0283477319 to 0.0357099781 cubic meter
- Density of ice is 930 kg/m^3.
- Energy; 26.3633907 to 33.2102796 * 2,638,880 = 69,569,824.5 to 87,637,942.6 Joules (Small Building Level) - Vs Battle labes them at Wall Level so we're getting some high feats
Freezing his body[]
As shown here. Assuming he is 175 to 180 cm his weight would be 70 to 90 kg.
- Lower Arm Weight; 70 to 90 * 2.52% = 1.764 to 2.268 kg
- One Arm; 1.764 to 2.268 * 2,638,880 = 4,654,984.32 to 5,984,979.84 Joules (Wall Level)
- Both Arms; 9,309,968.64 to 11,969,919.4 Joules (Wall Level to Wall Level+)
- Entire Body; 184,721,600 to 237,499,200 Joules (Small Building Level) - This is shown in his moveset but they can still be applied. He also does this to others, look here.
Scorpion burning a person and himself[]
Here.
Rework of this feat. 3150 to 3662 * 563 = 1,773,450 to 2,061,706 J/kg
- Using the same weight; 1,773,450 to 2,061,706 * 70 to 90 = 124,141,500 to 185,553,540 Joules (Small Building Level)
- Lower Arm Weight; 70 to 90 * 2.52% = 1.764 to 2.268 kg
- One Arm; 1.764 to 2.268 * 1,773,450 to 2,061,706 = 3,128,365.8 to 4,675,949.21 Joules (Wall Level)
- Both Arms; 6,256,731.6 to 9,351,898.42 Joules (Wall Level)
Baraka breaks a large door by ramming[]

Johnny should be around 183 cm, Kenshi is about the same height if I'm correct. In the image he is 260.52 px. Scan; 0.702441271 cm/px
- Square Part;
- Height; 279.01 px = 195.988139 cm
- Width; 273 px = 191.766467 cm
- Thickness; 25.08 px = 17.6172271 cm
- Area; 662,125.035 cc
- Circle Part;
- Width and Thickness is the same
- Height; 82 px = 57.6001842 cm
- Area; ((191.766467 / 2)^2 * Pi * 17.6172271) / 2 = 254,415.035 cc
- Total; (254,415.035 + 662,125.035) * 2.0684-18.3401 = 1,895,771.48 to 16,809,436.5 Joules (Wall Level to Wall Level+)
Soul Stealer AP[]
In Mortal Kombat a person who steels souls becomes stronger and faster. Here we are told one can take "Hundreds of Thousands". This means 200,000 minimum up to 999,999 maximum.
- IRL Human AP; 65.88868052 to 97.94580282 Joules
- AP; 13,177,736.1 to 97,945,704.9 Joules (Wall Level+ to Small Building Level)
- Average Human Running Speed; 5 to 6.5 m/s
- Travel; 1,000,000 to 6,499,993.5 m/s (Massively Hypersonic+ to Sub-Relativistic)
- Average Human Attack Speed; 6.7056 to 8 m/s
- Attack; 1,341,120 to 7,999,992 m/s (Massively Hypersonic+ to Sub-Relativistic)
- Not sure if lifting counts but we will add. Average Human Lifting; 19.92 to 79.52 kgf
- Lifting; 39,840 to 79,519,920.5 kgf (Class 50+ to Class M)
With Lightning attacks (On average 1,000,000 m/s) Speed is usable. AP also fits given other feats. I am watching play thoughts so Lifting will remain debatable so low end will be usable, the lower end is supported by Sub-Zero breaking skulls which is 19 Tons with how he hits them and thats just 1.
Scorpion Burns knights[]
As stated here it takes 0.05732581352 to 0.06103017245 Tons to burn a person. Feat here.
- All four people; 0.229303254 to 0.24412069 Tons (Small Building Level+)
To find out armor we first need materials, weight, and heat capacity. The difference in body temp (37°C) and fire (Minimum 600°C) in Celsius is 563.
- Weight of armor; 10 to 30 kg
- Material; Iron or Steel
- Iron heat capacity is 449 J/kg·°C - (10 to 30 * 449) * 563 = 2,527,870 to 7,583,610 Joules = 0.00060417543 to 0.00181252629 Tons
- Times 4; 0.00241670172 to 0.00725010516 Tons
- Steel heat capacity is 490 J/kg·°C - (10 to 30 * 490) * 563 = 2,758,700 to 8,276,100 Joules = 0.000659345124 to 0.00197803537 Tons
- Times 4; 0.0026373805 to 0.00791214148 Tons
- Iron heat capacity is 449 J/kg·°C - (10 to 30 * 449) * 563 = 2,527,870 to 7,583,610 Joules = 0.00060417543 to 0.00181252629 Tons
Now lets do their swords.
- Weight of Blades; 5 to 11.5 kg
- Iron heat capacity is 449 J/kg·°C - (5 to 11.5 * 449) * 563 = 1,263,935 to 2,907,050.5 Joules = 0.000302087715 to 0.000694801745 Tons
- Times 4; 0.00120835086 to 0.00277920698 Tons
- Steel heat capacity is 490 J/kg·°C - (5 to 11.5 * 490) * 563 = 1,379,350 to 3,172,505 Joules = 0.000329672562 to 0.000758246893 Tons
- Times 4; 0.00131869025 to 0.00303298757 Tons
- Iron heat capacity is 449 J/kg·°C - (5 to 11.5 * 449) * 563 = 1,263,935 to 2,907,050.5 Joules = 0.000302087715 to 0.000694801745 Tons
Total Energy; 0.232928307 to 0.255065819 Tons (Small Building Level+ to Building Level) - Strongest feat for now. This was the minimum for fire so they should scale to Building Level.