Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

READ MORE

Character Stats and Profiles Wiki
Advertisement
PvZ2DVenomSnake-removebg
I won't scatter your sorrow to the heartless sea. I will always be with you. Plant your roots in me. I won't see you end as ashes. You're all diamonds.
~ Punished "Venom" Snake with the ashes of his fallen soldiers

Summary[]

Punished "Venom" Snake, also known as Big Boss, and formerly known as Ahab, V, Big Boss' phantom, or simply Snake, was a mercenary commander, formerly a combat medic for Militaires Sans Frontières (MSF). Big Boss made him lead the Diamond Dogs and Outer Heaven as his body double. Venom Snake served as a decoy to place all focus on him so that the real Big Boss could work under the radar. The phantom was killed by Solid Snake during the Outer Heaven Uprising, an operation directed by the real Big Boss.

Powers and Stats[]

Tier: 8-C, higher, up to 8-B with Weapons | 8-C, higher, up to 8-B with Weapons

Key: MGSV:PP | MG1

Name: Punished "Venom" Snake, Big Boss, V, Ahab, Big Boss' phantom

Origin: Metal Gear

Gender: Male

Age: 49 (Metal Gear Solid V: The Phantom Pain), 60 (Metal Gear)

Classification: Human, Combat medic, mercenary commander

Powers and Abilities:

Resistance to:

  • Extreme Heat and Cold (The Sneaking Suit provides insulation from the environment and protection against toxins, mostly unaffected by the presence of The Man on Fire)
  • Disease Manipulation (Resists the effects of the SKULL's mist)


Attack Potency: Building level (Convincing doppelganger to Big Boss, with Ocelot noting no one would notice he's any different[1]), higher, up to City Block level with Weapons (Harmed and defeated Metal Gear Sahelanthropus[1]) | Building level (While he is in his 60s, he should also have been growing stronger like the real Big Boss,[2] with his age never being implied to slow him down), higher, up to City Block level with Weapons

Speed: Superhuman with Massively Hypersonic+ combat speed (Comparable to Big Boss, dodged Quiet's sniper rounds[1]) | Superhuman with Relativistic combat speed (Kept up with Solid Snake[3])

Lifting Strength: Unknown

Striking Strength: Building level | Building level

Durability: Building level (Comparable to Big Boss, can resist the explosion of armored vehicles) | Building level

Stamina: Superhuman (After his coma, he could immediately escape a hospital after physical punishment by Quiet, withstanding 3 powerful explosions, and just sometime later survived a high-speed car crash)

Range: Standard Melee Range; Tens of Meters to Hundreds of Meters with weaponry

Standard Equipment: Cardboard box, combat knife, thermal and NV goggles, a wide variety of lethal and non-lethal weaponry in the form of handguns, assault rifles, sniper rifles, light machine guns, submachine guns, shotguns, grenade launchers, rocket launchers, grenades, mines, and explosives.

  • iDroid: Holographic interface device that provides Snake with live info on the terrain, weather, and position of objectives and marked targets. It also serves as a communication device that keeps Snake in touch with Diamond Dogs' staff and allows him to manage Mother Base's development from afar. This will also enable Snake to request airstrikes, chopper support, airdrops to change or re-supply his current equipment and dispatch military vehicles and buddies for assistance.
  • Int-Scope: Binoculars used to recon remote areas. Integrated with a directional microphone feature and analyzer that allows Venom to listen to sounds from hundreds of meters away and analyze the skills and abilities of soldiers he focuses on.
  • Fulton Recovery System: Surface-to-air recovery system allows Snake to extract supplies, weaponry, vehicles, animals, and people from the area and transport them to Mother Base. At the maximum level, the device is replaced by a wormhole generator that allows indoor extraction and eliminates the chance of failed recoveries due to weather conditions.
  • Bionic Arm: Myoelectric prosthesis for Snake that enhances his natural abilities by providing him with increased mobility, speed, and precision. The basic model enables echolocation to locate enemies, prisoners, and animals within 100 meters. The sonar is activated by punching the ground.
    • Stun Arm: Delivers a 1.2 megavolt electric shock capable of incapacitating enemies. The battery is charged by kinetic energy generated by the wearer's natural motions, supplemented by solar power. It releases multiple air-to-ground lightning strikes when reaching maximum charge, incapacitating all targets within a 40-meter radius. It can penetrate through ceilings and covers.
    • Hand of Jehuty: It releases a detachable "Wisp" weapon forward, capturing and pulling a target towards the user.
    • Rocket Arm: Allows Snake to launch his arm like a missile, guided by a mounted camera that allows him to control its flight path.
    • Blast Arm: A lethal variant of the Rocket Arm that explodes on contact with the target can also perform deadly explosive strikes in close quarters.
  • Sneaking Suit: A specialized military garment comprised of an aramid fabric with exceptional resistance to damage. It adheres firmly to specific body parts, accelerating the healing process and enhancing the user's endurance. As with previous models, it provides insulation that shields the body from harmful substances and enables the user to work in harsh climates and damp conditions. It also features noise-dampening soles that allow the wearer to move around more quietly.
  • Parasite Suit: Special prototype combat suit based on the Skulls' parasite technology. Used with cartridges containing parasites to activate the same special abilities as the Skulls.
    • Parasite Mist: Covers the entire battlefield with mist, significantly reducing visibility.
    • Parasite Camouflage: Turns the user completely invisible.
    • Parasite Armor: Makes the user invulnerable to damage by covering its body in a layer of metallic archaea.


Intelligence: Extraordinary Genius

  • Has all of Big Boss' experiences and skills, thus should simply scale directly off him.

Weaknesses: The Ground Zeroes incident left him with metallic shards attached near his heart and brain. The fragment on his forehead may cause permanent brain damage if moved. He suffered enough brain damage that he forgot how to speak Russian and has hallucinations due to the shard pressing on his optic nerve, which also causes him to suffer from color blindness from time to time.

Notable Attacks/Techniques:

  • CQC: Unique and highly effective melee combat skill that provides a soldier with various options without prohibiting weapons use. The user assumes a stance with a knife and a handgun, allowing them to grab/throw opponents in a melee, threaten/execute people with the knife, or shoot down opponents out of range. CQC focuses primarily on grabs, throws, and other disarming techniques, allowing one to incapacitate enemies or use them as a human shield. Skilled practitioners can even "chain" throws, swiftly neutralizing multiple armed combatants. As a former MSF soldier, Big Boss personally instructed Venom to use the technique. After undergoing hypnotherapy, he obtained the memories and combat experience of Big Boss, making him just as skilled as the man himself.
  • Fire Support: Snake can request a variety of airstrikes for multiple strategic purposes.
    • Bombardment: Drops heavy explosives on predetermined targets.
    • Smoke dispersal: Drops multiple smoke bombs on predetermined locations to hinder enemies' vision and conceal his movements.
    • Sleep gas dispersal: Drops sleeping gas on predetermined targets to take them out non-lethally.
    • Chaff dispersal: Disperses metal strips across a large area that temporarily jam radio frequencies and disable electronic devices.
  • Weather Modification: Snake can request that the local weather be modified for strategic purposes.
    • Clear Sky: Current weather is dispersed.
    • Rain: Causes heavy rainfall and thunder, works even in arid regions.
    • Sandstorm: Kicks up a sandstorm.

Notable Matchups[]

Victories:

Losses:

Inconclusive:

References[]

  1. 1.0 1.1 1.2 Metal Gear Solid V: Phantom Pain
  2. Metal Gear Solid V: The Phantom Pain: The Complete Official Guide
  3. Metal Gear (1987)
DBZ613642
Advertisement