“ | Right here in the Land of Outrageous Dreams. It's a most excellent dream, Dude. Far superior to that conquer-the-world stuff. Now I dream of skating the most radical inclines possible. That short fungus doctor dude helped me turn Subcon into this raucous skate park. Gnarly, don't you agree? | „ |
~ Wart in Doors to Doom |
“ | I am the great Wart! Ha ha ha! | „ |
~ Wart's catchphrase in Super Mario Advance |
Summary[]
Wart, also known as Mamu, is the main antagonist and final boss of Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2, its remakes and BS Super Mario USA, the primary antagonist in the Cloud Nine comic, the main antagonist in the Super Mario Bros. 2 arc in Super Mario-Kun, the primary antagonist in the Super Mario Advance book and a supporting character in the Nintendo Adventure Books, The Legend of Zelda: Link's Awakening and Tanooki Suits Me. Wart is an anuran with the ability to manipulate water, bubbles and dreams. He also leads an organization named "The 8-Bits".
Powers and Stats[]
Tier: 3-C | At least 7-C
Name: Wart (or Mamu)
Origin: Mario Bros. (Originally Yume Kōjō)
Gender: Male
Age: Unknown
Classification: Dream Demon
Powers and Abilities:
- Superhuman Physical Characteristics
- Social Influencing (Was able to trick the Mario Brothers using a disguise, despite having antagonized them multiple times before)[1]
- Dream Manipulation
- Curse Manipulation (Cursed all of Subcon, altering its state somehow)[2]
- Water Manipulation (Can spit bubbles to attack enemies, as well as achieve other effects)
- Sealing (He can trap others inside of his bubbles)[3]
- Size Manipulation, Transmutation and Statistics Amplification (Used his bubbles to power up and transform Clawgrip and Fryguy. The bubbles shifted Clawgrip's and Fryguy's sizes multiple times)[4]
- Fire Manipulation (His bubbles set Fryguy on fire)[4]
- Limited Deconstruction (His bubbles disintegrate vegetables upon contact)
- Portal Creation (Reached through the pages of the storybook containing Muu, while inside of it, and pulled Poki and Piki into the book to kidnap them)[5]
- Dimensional Travel (Traveled from Subcon into another dream world after his defeat)[6]
- Life Manipulation, Resurrection and limited Sleep Manipulation (Through the Frog's Song of Soul)[7]
- Flight (With a Carpet)
- Summoning and Creation (With the Dream Machine)
- Weather Manipulation (With the Cumulo-Nimbus Special)[1]
- Superhuman Physical Characteristics
- Magic
- Reality Warping and Causality Manipulation (For as long as Wart is in a dream world, he can make absolutely anything happen without cause, simply by willing it, which he used to incapacitate the heroes)
- Power Nullification and Cloth Manipulation (Forcibly removed the heroes' power-ups and turned them back into their base forms)
- Adhesive Manipulation (Covered the heroes in glue by wishing for it)
- BFR (Teleported Clawgrip to his castle, complete with his bathtub)
- Reality Warping and Causality Manipulation (For as long as Wart is in a dream world, he can make absolutely anything happen without cause, simply by willing it, which he used to incapacitate the heroes)
- Water Manipulation and Sealing (Able to spit bubbles which can trap others inside)
- Electricity Manipulation (Can zap others with lightning)
- Transmutation (Turned Clawgrip into a polygonal, Andross-like version of himself)
- Shapeshifting (Transformed into an amalmagation of himself and his generals)
- Fire Manipulation and Aura (Has Fryguy's flammable aura. His hair consists of Tryclyde, who can spit fire)
- Energy Projection (Tryclyde's heads can fire hadoukens)
- Explosion Manipulation and Creation (Has Mouser's infinite supply of bombs)
- Immortality (Types 6 and 7. Wart's ghost is able to survive the destruction of his body and continue the fight)
- Matter Manipulation (Wart's ghost possessed his castle and morphed it into a giant stone face)
- Regeneration (Mid-Godly. Reappeared, alive and well, in volume 10, even after his body was destroyed by Mario and his ghost was eaten by a group of Yoshis)
- Possession, Intangibility, Undead Physiology, Incorporeality and Flight (As a ghost)
- Limited Resistance to Paralysis Inducement (Was still able to use magic after Mario immobilized him with the Anchor)
Attack Potency: Galaxy level (Comparable to Mario, who can defeat users of the Grand Star, which is capable of creating an entire galaxy) | At least Town level (Comparable to Mario, who faced the Flying Sun. The Flying Sun used a heat attack to burn an entire forest)
Speed: Massively FTL+ (Can keep up with Mario and his friends)
Lifting Strength: Unknown
Striking Strength: Galaxy Class | At least Town Class
Durability: Galaxy level (Can take blows from Mario) | At least Town level
Stamina: High
Range: Tens of meters with projectiles, far higher with magic and Dream Machine
Standard Equipment: Dream Machine, Cumulo-Nimbus Special, Flying Carpet
Intelligence: Above Average (Staged a takeover of a kingdom)
Weaknesses: Vegetables (immune in volume 8 of Super Mario-Kun).
Key: Games, comic books and Super Mario Advance novelization | Super Mario-Kun
Notes: The common assumption that Super Mario Bros. 2 was "just a dream" and that it events did not truly happen is actually false. An obscure sequel which released for the Satellaview solely in Japan, BS Super Mario USA, confirmed that the events of the game really did happen, and that Subcon instead functions like a dream universe similar in style to the Dream World of Mario & Luigi: Dream Team. This is further backed up by a licensed novelization of Super Mario Advance.
It should also be noted that Wart's weakness to vegetables is inconsistent, as he is immune to them in volume 8 of Super Mario-Kun, but not in volume 10. A possible explanation may be that Wart's immunity to vegetables in the manga applies only in the dream world (where he can wish to have this immunity), and not in the real world (which is where volume 10 took place).