Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

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Character Stats and Profiles Wiki
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Even if we Reploids are destined to join the scrap heap when that evolutionary step does come about...We still have to fight... Not only against Mavericks, but against our own destiny as well.
~ Zero

I see... Whether you enter this capsule or not, The decision is up to you. But if you enter, the Z saver will be enhanced, and your defense power will be increased... I believe in you. You will use these powers in the right way to fight evil. Decide...and choose your fate.
~ Dr. Light

Hmm...Yes...The energy readings are still the same...and there is no Maverick reading, is there... You are reading my normal data. This is the true form of me...
~ Zero to X

I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
~ Zero

Summary[]

Zero (ゼロ) is the deuteragonist of the Mega Man X series, the main protagonist of the Mega Man Zero series, and also an important supporting character in the Mega Man ZX series as the Biometal Model Z. He is the greatest creation of Doctor Albert W. Wily and the successor of Bass. Zero was one of the very first robots that later would be considered a reploid, which are sentient androids with complete free will and thought processes comparable to those of humans. During 20XX, Wily had plans for him to surpass the likes of Proto Man, Bass and of course his main enemy, Mega Man. Wily accomplished his goal, but unfortunately, Zero had a programming error that made him extremely aggressive. As a result, Wily forced himself to seal away his masterpiece for over a century. 100 years later, Zero was awoken by a group of Maverick Hunters. once he woken up, he slayed the entire front of them without any problem, after that, he confronted the Maverick Hunter leader at the time, Sigma. Their battle was on equal and Sigma could fight off with Zero without worry, until Zero slashed his arm off and started to beat up Sigma. before Zero could finish him, a W sign appeared on his head, causing him extreme pain. Sigma took this opportunity and punched his gem on his head, knocking Zero and infecting Sigma with the Maverick Virus, which would result in him transforming into a malicious leader. Zero was then brought to Dr. Cain at Sigma's request, who analyzed him. Upon awakening again, Zero became docile and had no memories of his previous actions. He was placed under Sigma's supervision. Zero did not show any more signs of Maverick behavior and, putting his impressive strength to good use, was enlisted into the Maverick Hunters' 17th Elite Unit where there he became the best friend of Dr. Light's final creation, X.

Powers and Stats[]

Tier: 2-B, possibly Low 1-C, higher with Self-Destruction, upgrades and Black Zero, far higher as Awakened Zero | At least 2-B, possibly Low 1-C

Name: Zero

Origin: Mega Man

Gender: Male

Age: 200 Years old by Mega Man Zero

Classification: Reploid, S-Class Maverick Hunter, Robot Master

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Zero is an extremely skilled sword fighter who has centuries of experience, with him constantly fighting and being able to defeat people on levels of skill similar to him), Acrobatics (Is extremely acrobatic), Regeneration (Mid: Should scale far above Mega Man and all Robot Masters who are able to regenerate after being flattened, High-Godly through Data: Characters in Mega Man are able to come back even after having their data destroyed, which is their true existence, as seen with Vile and Mavericks who all come back after being destroyed), Information Manipulation and Conceptual Manipulation (Characters in Mega Man can directly interact and destroy a Robot's data, which are their true existence), Immortality (Types 1, 2, 3 and 8), Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2 and 3), Natural Weaponry and Body Control (Naturally has a Z-Buster for his arm which he can switch up any time), Regeneration Negation (High-Godly: By collecting the soul of a Nightmare, Zero is able to make it stop regenerating even after it's whole body is destroyed, which is pure data), Non-Physical Interaction (Is able to destroy clones of the Sigma Virus and Nightmare Viruses), Self-Destruction (Is able to self-destruct), Homing Attack (With Lock-On, Zero's attacks will home in a target in order to destroy them), Enhanced Senses (Can normally navigate through dark ares without assistance), Abstract Existence (Type 1; True Form only; A robot's data is their true existence, what data making many aspects of a character, incluiding appereance, personality, 'memories as well as the character's very own canonicity), Extrasensory Perception (Can normally sense and see the Sigma Virus which cannot be detected or analyzed like normal data. He is also able to see the Nightmare Virus which cannot be seen or analyzed. Can see the Mother Elf), Martial Arts (Pretty skilled when it comes to physical skills), Forcefield and Invulnerability Negation (With three sword slashes Zero is able to destroy forcefields of his targets, and can do the same to Burn Rooster's invulnerability state), Aura and Flight (On his awakened state, Zero gains a menacing red aura and starts to fly), Afterimage Creation (Is able to create afterimages by dashing), Dimensional Travel (Teleported over to Cyberspace to fight Cyber Peacock and then return to the real world. He is also capable of exiting the space that Sigma created in X7), [Possession]] (Reploids souls are able to come back to their original bodies in case they aren't destroyed), Immersion (Can enter and leave the Mother Computer in Xtreme), Dimensional Storage (Zero is capable of collecting Sub Tanks which he holds for himself), Power Mimicry, Absorption and Weapon Creation (Zero is capable of absorbing the DNA of those he defeats to gain access to their abilities and weaponry), Vehicular Mastery (Is capable of easily riding Ride Chasers, Ride Armors and whole spaceships as well), Healing (With the Sub Tanks Zero is capable of healing all of his health), Soul Manipulation (Zero is capable of collecting the souls of his enemies to his advantage), Absorption (Able to absorb power capsules), Statistics Amplification (Zero has access to countless chips which allows him to get massively stronger and faster than before), Damage Reduction (Shield Armor and Shock Buffer are able to reduce enemy damage to Zero by 50%), Invulnerability (Hyperdrive allows Zero to become invulnerable for a short amount of time. While using Ittouryodan he becomes completely invulnerable), Energy Manipulation and Projection (Is able to launch many energy blastes out of his Z-Buster), Surface Scaling (Shown here), Transformation, Teleportation, Light Manipulation and Intangibility (Zero is able to transform himself into a beam of light in order to teleport to different locations and should be comparable to Mega Man's intagibility state), Accelerated Development (Should be comparable to X, who has infinite potential and gets stronger), Summoning (Is able to summon X or Axl to assist him mid-fight, this was also shown to be extremely useful. With Yammar Option he summons three dragonflies mechaniloids to assist him), Damage Boost (Can charge up his attacks to make them stronger), Shockwave Creation and Vibration Manipulation (With Earth Gaizer Zero is able to create a massive shockwaves which casts out projectiles to attack his enemies. With Sentuizan upon hitting the ground Zero casts out a shockwave), Danmaku (Is shown to be able to create a plethora of attacks at the same time), Water Manipulation (With Ensuizan Zero creates a water elemental attack and does a similar attack with Suiretsusen), Time Stop (With Dark Hold Zero is able to stop the flow of time), Acid Manipulation (Neo Armor gives him access to Acid Burst which shoots out acid attacks), Transmutation and Sealing (Neo Armor gives him access to Crystal Hunter which is able to crystalize and trap opponents within their crystals), Black Hole Creation (Neo Armor gives him access to attacks such as Gravity Wells which are Black holes which will suck their enemy in), BFR (Gravity Wells send their enemies into an alternative dimension which is spatially separate from the real world), Matter Manipulation, Paralysis Inducement (Neo Armor gives him access to Parasitic Bomb which is able to stun nearby enemies), Magnetism Manipulation (Neo Armor gives him access to Silk Shot which is able to attract iron around it), Duplication (With Twin Dream Zero is able to create duplicates of himself), Air Manipulation (With Raijinshou Zero is able to create a massive electrical tornado), Minor Transmutation (Shown to be able to change the appeareance of his Z-Saber to match the element he's using), Elemental Manipulation, Fire Manipulation (With Ryuenjin Zero is capable of creating an upwards slash while casting out fire. With Bakuenjin Zero is able to create a massive fire explosion), Darkness Manipulation (With Rasetsusen Zero creates a darkness elemental attack), Explosion Manipulation (With Quake Blazer Zero upon hitting the ground creates a small explosion. With Bakuenjin he is able to create a massive fire explosion), Forcefield Creation and Attack Reflection (With Guard Shell Zero is able to create a forcefield which protects and reflects enemy attacks. With Gokumonken Zero is capable of creating forcefields and reflect projectiles), Electricity Manipulation (With Raijingeki Zero is able to cast out a electric stab onto his targets. With E-Blade he casts out an upward electric slash), Light Manipulation (With Twin Dream he creates a light clone of himself. With Tenshouha he casts out a massive beam of light), Plant Manipulation (With Youdantotsu Zero creates a plant elemental slash), Absolute Zero Ice (He is able to create many ice elemental attacks which are able to freeze over enemies which scales far above Classic Era robots which are able to freeze at absolute zero), Metal Manipulation and Creation (With Rakukojin Zero transforms his sword into the Metal Element and upon hitting the ground it creates small anchors which explode upon contact), Resistance to Extreme Heat (Unnafected by areas of extremely high temperatures such as volcanos), Acid Manipulation and Corrosion Inducement (Unnafected by acid rains), Cosmic Radiations (Unnafected by space), Time Stop (Unnafected by X's Dark Hold), Transmutation and Sealing (Can block X's Crystal Hunter without being crystalized), Paralysis Inducement (Unnafected by Web Spider's Lighting Webs and can break out of them), Fire Manipulation (Unnafected by fire attacks), Absolute Zero Ice (Consistenly takes ice attacks from Mavericks), Black Hole Creation, Gravity Manipulation and BFR (Comparable to X who is unnafected by Gravity Bettle's Gravity Wells which sends it's targets into another dimension. Unnafected by Gravity Antonion's black holes), Corruption (Type 2), Madness Manipulation (Type 2), Hacking, Mind Manipulation, Soul Manipulation, Biological Manipulation and Possession (Is completely unnafected by the effects of the Sigma Virus and can easily navigate through areas completely polluted by it, it even makes him stronger and invulnerable. Unnafected by the Nightmare Virus which is able to rewrite Reploid DNA, essentially their souls, and then erase their thoughts. He is also unnafected by the effects of it which can possess and corrupt reploids), Petrification and Magnetism Manipulation (Scales far above Mega Man and Bass), Power Nullification (Unnafected by the Maverick Virus' power), Information Analysis (Both X and Zero are considered unalayzable and reading their power is impossible)

Cyber Elves are small living computer programs made of pure energy, through them Zero is able to do the following: Existence Erasure (Eenite is able to erase enemies completely out of existence), Resurrection (Passy was able to revive Zero out of his slumber), Statistics Amplification (Winkie is able to amplify your vitality and Croire can quadruple it. Other Cyber Elves are also able to increase your power and defense), Information Manipulation and Reality Warping (If a Cyber Elf's power is used against someone from Cyberspace, their power will also affect the real world counterpart, making them able to easily operate all of the real world's phenomena while there), Status Effect Inducement and Paralysis Inducement (Sticker is able to paralyze enemies), Explosion Manipulation and Forcefield Creation (Bomga is able to explode on enemies and then become a damage shield for Zero. Totten creates forcefields over spikes), Energy Manipulation and Projection (Beevoize will assist Zero by shooting energy attacks at enemies), Flight (Birsky can rescue Zero from falling from a pit), Transmutation (M-orell can turn enemies into pretty weak Mets), Probability Manipulation (Itecle increases the chance of an enemy dropping an item by 100&), Time Manipulation (Clocka is able to slow down time), Healing (Morick is able to fully heal Zero), Invulnerability (Jackson can make Zero completely invulmerable), Duplication (Byse is able to duplicate items), Life Manipulation and Power Nullification (Halfmargo is able to drop enemies' health bar by half of it's original amount), Creation (Hapitan can create sub tanks), Damage Transferal (Motolar is able to transfer damage into health which heals Zero), Fire Manipulation, Absolute Zero Ice, Homing Attack, Electricity Manipulation (Croire has access to all of these abilities), Time Stop (Stocchu can freeze all the enemies in an area), Regeneration and Immortality Negation (High-Godly and Types 3, 6 and 8: Eeenite's erasure should likely be comparable to to it's mother as all Cyber Elves are descended from her)

Attack Potency: Multiverse level, possibly Low Complex Multiverse level (Consistenly shown to be on par if not stronger than X. Killed off Cyber Peacock who was likely going to destroy the Cyberspace Network System which contains several galaxies and stars in it's entirety. Alongside Axl and X, they were able to fight and defeat Lumine. Is able to consistenly keep up and fight Sigma. Should be comparable to Omega Zero as they share the same body), higher with Self-Destruction and upgrades and Black Zero (With upgrades and Black Zero Zero can become far stronger than before. By self-destructing Zero was able to one shot Vile's armor which he and X couldn't destroy normally), far higher as Awakened Zero (On this state, Zero's true power is unleashed to the point that some of his attacks can kill X in one hit) | At least Multiverse level, possibly Low Complex Multiverse level (Stronger than before, with it being regarded that his new body likely having more potential than the previous one. Alongside X, they both were able to equally fight against Omega, with both of them finally defeating him with a Final Strike attack. Fought with and defeated a Dark Elf Elpizo, with him becoming even more powerful in his second phase. Equally fought against a Dark Elf amplified Omega Zero, with both of them being able to deal extremely dangerous strikes to each other and Omega being at his peak of power)

Speed: Massively FTL+ (Undoubtely faster than Duo who is capable of traveling intergalactic distances and likely has to travel around the universe in order to completely destroy the Evil Energy. Zero's teleportation is also this fast and was capable of dodging Optic Sunflower's satelitte beams at these speeds. Can keep up with X), possibly Immeasurable (Teleportation in Mega Man is not instant and characters can react and fight with it. Teleportation allows characters to physically travel between two separate space-times) | Massively FTL+, possibly Immeasurable (Can fight with and keep up with both Omega and Elpizo who are Dark Elf Users, with the Dark Elf being able to move at these speeds)

Lifting Strength: Class Y (Far superior to Rock, who was able to outrun the gravitational pull of Galaxy Man and Saturn's black holes. Should be comparable, albeit weaker, to his Z Era Self), higher with upgrades and Black Zero, far higher as Awakened Zero | Class Y (Comparable to Elpizo who alongside the Mother Elf created and moved a small black hole)

Striking Strength: Multiversal, possibly Low Complex Multiversal, higher with Self-Destruction, upgrades and Black Zero, far higher as Awakened Zero| At least Multiversal, possibly Low Compled Multiversal

Durability: Multiverse level, possibly Low Complex Multiverse level (Consistenly tanks attacks from X, Lumine and Sigma), higher with upgrades and Black Zero, far higher as Awakened Zero | At least Multiverse level, possibly Low Complex Multiverse level (Survived many attacks from Omega Zero)

Stamina: Limitless

Range: Standard Melee Range to Hundreds of meters depending on the weapon, Universal+ with Dark Hold | Same as before, Planetary with Cyber Elves (Cyber Elves are able to affect the entirety of Area X in an instant)

Standard Equipment:

  • Z-Saber: The Z-Saber (ゼットセイバー Zetto Seibā), also written as Z Saber and Z-Sabre, is Zero's main weapon to slice through his opponents in half. It is a powerful saber with a green (blue in some artworks from the Mega Man X series) energy blade. Zero receives the weapon in Mega Man X2 after he was remodeled by the X-Hunters, and has appeared in every chronological game since. Zero performs most of his techniques with the Z-Saber, his most recurring techniques being a rising slash, a downward stab, a dashing thrust or slash, and a rolling slash.
  • Z-Buster: Similar to the X-Buster, the Zero Buster (Z-Buster for short) is a chargeable cannon embedded in Zero's arm(s). It can fire regular shots as well as Charge attacks. Similar to the Buster Upgrade of X's armor from Mega Man X2, Zero's Z-Busters can be linked to each other to fire two Charge Shots one after the other; however, they do not combine. When Zero became a fully playable character in Mega Man X4, his Z-Buster was completely removed due to game balancing, but it was re-introduced in Mega Man X5; in this game, it was only available if the game was started with Zero. However, its usage was stripped down drastically.
  • V-Hanger: The V-Hanger is obtained after defeating Wind Crowrang in Mega Man X7. It is a set of two purple-bladed beam daggers. Besides allowing Zero to use Souenbu by throwing boomerangs, the V-Hanger allows him to do a fast five-slash combo. The attack reach of the daggers are half as long as the regular Z-Saber.
  • D-Glaive: Also known as the Durga Glaive, this is a pole weapon that allows for longer-ranged attacks. It appears in both Mega Man X7, gained after defeating Splash Warfly, and Mega Man X8, where it can be constructed from a Rare Metal found in Dark Mantis' stage. The version in X7 is slow and just noticeably longer than the Z-Saber, but allows for the special move Suiretsusen. In X8 it can be spun over Zero's head to strike repeatedly, and its range has been greatly extended to two-and-a-half times that of the Z-Saber.
  • B Fan: Also known as the Bashou Fan (『芭蕉ファン "Banana Fan"), this is a pair of fans offering high attack and defense capabilities. Zero can stand still with this weapon that creates an energy shield around him that can deflect low-damage projectile shots. It appears in Mega Man X8. Learning the Rekkyodan technique will power-up the fans, allowing them to reflect shots back at the enemies by hitting them with the weapon.
  • T Breaker: this is a super-powerful heavy hammer that can break through enemies' barriers. Using Juuhazan with this weapon can even destroy some obstacles & platforms. It appears in Mega Man X8. However, this weapon is capable of only one slow slamming attack. The reach of this weapon is the same as the Z-Saber.
  • K Knuckle: Also known as the Kaiser Knuckle, this is a pair of brass knuckles that appear in Mega Man X8. Equipping them grants Zero access to the special techniques used by Ryu and Ken from the Street Fighter series. The weapon's range is almost non-existent as Zero has to come up close to attack enemies making it easier to get hit, however the attack power is the same as T Breaker. The main flaw of the K Knuckle is that it cannot break through enemy barriers due to it lacking the three hit combo ability for Zero to brZero's signature weapon, the Z-sabereak through enemy barriers.
  • Σ Blade: The Σ Blade is the weapon Sigma uses in Mega Man X8, and it can be obtained by either completing the game, or by entering a code on the title screen and then buying it in the R&D Lab. It is a giant sword with legendary attack power, and it can easily break enemies' barriers. In addition, equipping this weapon will reduce special weapon energy usage by half automatically.

  • Z-Saber: Zero's Z-Saber has been redesigned and reconfigured along with Zero himself. The Z-Saber now no longer possesses a lightsaber-like appearance, but a deltoid-shaped blade. Furthermore, the Z-Saber received a few upgrades. Unlike in the Mega Man X series, the Zero series Z-Saber can be used while running and dashing (however, no combos can be performed while in motion). Additionally, it was created using the same technology as the X-Buster, giving it the ability to be charged and vary its effects and shape.
  • Buster Shot: A blaster salvaged from a fallen soldier after reawakening, it has since been modified and upgraded to Zero's liking with the help of the Resistance. As a result, it is able to have its functions modified by special chips Zero carries with him and can fire a limitless supply of solar rounds in a manner akin to his original Z-Buster. Of the techniques he utilizes with this weapon, the most notable include the Time Stopper (which freezes anyone hit in time), the Tractor Shot (which can absorb enemy projectiles along its flight path to gain power), and the Reflect Laser (which pierces virtually any target and reflects off walls and obstacles).
  • Shield Boomerang: A modification to the Z-Saber, allowing Zero to mount it on his arm and spin it to reflect all but the most powerful projectile attacks. While it offers no defense against melee combatants, it can also be thrown as a buzzsaw and imbued with elemental powers as well.
  • Chain Rod: Another modification for the Z-Saber, turning the handle into an energy chain that Zero can freely manipulate like a whip to hook onto and stun enemies, drag them closer for additional attacks, or simply impale them at a distance. In addition, it can be used as a grappling hook and to grab useful items that are out of reach. Like the other modifications, it can be imbued with element chips to modify its properties.
  • Triple Rod: A lance-like extension for the Z-Saber that Zero uses in a manner akin to his former Durga Glaive, attacking foes with flurries of thrusting and slashing attacks and deflecting oncoming attacks with battle staff-like movements. Like the other attachments, it can be imbued with element chips to modify its properties.
  • Recoil Rod: Yet another modification for the Z-Saber, splitting it into a pair of tonfas that repulse anything they strike if not outright destroying the target on contact. It can also be used to propel Zero great distances by using it against a wall or the ground.
  • Zero Knuckle: Chips embedded in Zero's palms allows him to wrench away items from others and use them as his own while also boosting his punching power.

  • Optional Equipment:
    • Sub-Tanks: The Equivalent of the E-Tanks of the Classic Era in the X Era, they appear in every Mega Man X game and they can sustained into 4 of them (That was until Mega Man X4 where the fourth was replaced with a weapon recharger). They are used by every playabale character and are used to fill their health bars specially in battle against bosses.
    • Heart Tanks: In contrast to the Classic Era, Zero's healthbar starts as rather small, that is until the player collect all hidden heart tanks which are through the stage. they are heart shaped metallic bars which when used will increase the character's health bar, giving them more health
    • Weapon Sub-Tank: A special kind of Sub Tank (not to be confused with the Weapon Tank from the original series) introduced in Mega Man X4. They act very much the same as normal Sub Tanks, except they fill and restore weapon energy instead of life energy.
    • EX Item: An item introduced in Mega Man X4 that is usually placed in the same category as Sub Tanks, though it is actually quite different from the others. Picking up the EX Item allows the player to start a stage with 4 extra lives instead of the usual 2.

  • Cyber Elves: Cyber-elves (サイバーエルフ Saibā Erufu, romanized as Cyber Elf in Japan) are a unique feature of the Mega Man Zero series. Each Cyber-elf is a sentient computer program created with pure energy and made in the image of anthropomorphized entities, from animals and objects, to even human occupations and mythical beings, and these appearances are also significant of their abilities and capabilities as a living form of software. Within gameplay, they aid Zero to enhance his abilities or provide temporary benefits (such as healing his life gauge, providing cover fire or raising his Rank to A). Among the series, the following types have been introduced:
    • Nurse Type: True to their namesake, Nurse elves restore and amplify the user's life and energy. Some can also become Sub-Tanks.
    • Animal Type: As the name indicates, these Cyber-elves are based on animals like birds and monkeys. These provide direct combat support; they can enhance a Reploid's ability or even join the Reploid in battle
    • Hacker Type: Hacker Cyber-elves tend be more mechanical, or take on abstractions of entities capable of change. Specialized in hacking, these Cyber-elves are capable of feats such as rewriting map and enemy data, making missions easier to complete. Mega Man Zero 2 saw the addition of the level-types, Hacker elves which will give the player an A rank in one mission, as well as "magic-types" which display more drastic changes in their abilities over the course of their evolution.
    • Rare Type: A type present in the first Mega Man Zero. The only Cyber-elf of this type is Jackson, a chameleon-like Cyber-elf that grants temporary invincibility while holding the jump button. Concept art from the game shows that he was originally planned to be an Animal type Cyber-elf.
    • Croire: Croire is a customizable elf, and presents an entirely different approach to the Cyber-elf system. Like the satellite elves from Mega Man Zero 3 she follows Zero and provides a passive effect without being sacrificed, but attempting to use abilities beyond the maximum limit penalizes the mission score. Croire's effect is set by changing which elf type she is copying: selecting one elf each from the Nurse, Animal and Hacker types. At any time, she can copy one elf from each type, with a level less than or equal to her current elf level. By feeding her with E-crystals and leveling up the preferred type of ability, this Cyber-elf becomes more powerful as it grows through seven stages of evolution. Normally, elf effects do not usually overlap. For example, when copying the level 7 Animal elf, Croire will cut the damage Zero takes in half, but she will not fire any bullets from the level 3, 4 and 5 Animal elves, nor will Zero get increased speed. But he may at the same time tell Croire to copy the level 3 Nurse elf (8 extra life), and the level 2 Hacker elf (upward slash in saber combo), and he will receive all three effects at once. However, if one of the three abilities is set to the highest level, the player will receive every preceding bonus in addition to the one listed for that level. Additionally, in Ultimate Mode, all the powers of the preceding elves will be active at once regardless of the set level (ex.: using Animal level 5 would also use 1, 2, 3 and 4).

  • Intelligence: Genius (A great leader and an absolute monster in combat, with hundreds of years of fighting Mavericks and training himself to get stronger. Is able to consistenly fight with X, who has infinite potential and gets stronger. Even after he lost his memories in Mega Man Zero, he was able to quickly relearn his skills directly from the X Era. He also directly fought Neo Arcadia's army of thousands and thousands of highly skilled Pantheons for over months and easily defeated them again and again and only stopped because it "wasn't fun anymore". Also can directly fight up with a highly skilled team of Maverick Hunters and slaughter them while insane and with his bare fists, and fought with Sigma, the most powerful and skilled Reploid at the time, and was able to tear his arm off with a metal pipe)

    Weaknesses: Zero can be a bit overconfident some times and does not hesistate to sacrificing himself for the greater good.

    Notable Attacks/Techniques:

    • Raijingeki: By pressing the Special Weapon button while standing, Zero will perform a forward thrust with the Z-Saber as a blade of blue lightning. Can cancel the attack delay by using Raijineki during a standing saber combo.
    • Kuuenbu: The Kuuenbu technique allows Zero the ability to jump one more time after an initial jump. (This is not actually an attack.)
    • Kuueznan: The Kuuenzan technique allows Zero to perform a rolling slash attack with his Z-Saber whilst in the air. The slash will still go on as Zero changes directions.
    • Rakuhouha: As his Giga Attack, Zero punches the ground, sending out waves of energy in a fan-like pattern.
    • Tenkuuha: The Tenkuuha technique upgrades the Z-Saber, tinting it violet and allowing it to destroy energy shots.
    • Ryuenjin: By pressing Up and Special Weapon button while standing, Zero will perform a leaping upward slash with the Z-Saber as a blade of red flames. This move has a fixed height.
    • Hyouretsuzan: Zero will perform a falling downward thrust with the Z-Saber turning into a giant light blue icicle. Cannot be interrupted, but he can aim the icicle left or right to hit the target more effectively.
    • Hienkyaku: The Hienkyaku technique allows Zero to perform a dash in mid-air.
    • Shippuunga: By pressing the Special Weapon button during a dash move, Zero will perform a large, twirling slash with a pink blade, hitting up to three times in a row. Take note that Zero can only do this while dashing on the ground, and not while performing Hienkyaku at the same time.

  • C-Sword: Like Kuuenbu and Kuuenzan, Zero is able to air hike and perform an earth-element rolling slash surrounded by a crescent aura. Has a shorter cooldown time than Kuuenzan. The crescent aura is just a visual effect that can't damage enemies.
  • F-Splasher: Zero performs an ice-element version of Hienkyaku that surrounds his body in a sheet of ice. If the player presses up or down while performing this, Zero's direction will be slightly altered upwards or downwards.
  • E-Blade: Zero performs a lightning-element rising slash which also sends lightning bolts downwards, damaging enemies below him. The more times the attack button is pressed during the move, the higher Zero will reach.
  • C-Flasher: As his Giga Attack, Zero performs a violet-colored version of Rakuhouha. Unlike Rakuhouha, the projectiles are unstoppable but do less damage on their own, but compensate with multiple hits. Damage taken can convert into energy for this attack.
  • Dark Hold: Zero freezes time for every object and minor enemy on the screen (it is also effective on Spiral Pegasus). This technique slowly consumes Weapon Energy, but can be turned off when not needed. It is exactly the same as X's Dark Hold.
  • W-Shredder: Zero performs a wind-element version of Shippuuga that causes him to halt during a dash and send out an after-image to strike a target if it makes contact with one.
  • Quake Blazer: Zero performs a fire-element downward thrust that generates explosions when it connects. The explosions seem to be just a visual effect that can't damage enemies. Can be interrupted as well as adjustable aim.
  • Twin Dream: Zero performs a variant of X's Soul Body. The image alone doesn't cause any damage, but when Zero attacks, it mimics his move and cause damage to enemies within its attack range. Disappears after a short period of time.

  • Yammar Option: Zero summons up to three robot dragonflies to shield him and fire straight ahead. Although this is the same as X's version of this weapon, it has some differences: in Zero's version, the robot dragonflies attack concurrently with Zero's other attacks and Z-Buster shots.
  • Sentsuizan: Zero performs an airborne version of Shippuuga that shakes the screen when it makes contact with the ground. Unlike Shippuuga which goes forward, this technique lets Zero fly diagonally downwards instead
  • Shoenzan:' Zero performs a ground version of Ryuenjin that also creates an upward wall of flames for extra upward reach.
  • Hyoroga: Zero takes a mighty leap and clings to the ceiling. He can drop icicles or dash while on the ceiling. Shooting icicles will consume Weapon Energy, but Zero can still leap and air dash from the ceiling even without using any Weapon Energy. Note the ceiling needs to be within reach, as ones that are too high are impossible to attach to.
  • Ensuizan:
  • Zero performs a fast, water-element rolling slash. This version can also be performed while on the ground as well as in the air.

    • Rakukojin: Zero performs a metallic downward thrust that explodes and horizontally throws small bouncing anchors when it connects. This is one of the few techniques to use Weapon Energy. While it can be used without Weapon Energy, no anchor will appear unless Weapon Energy is available for consumption.
    • Guard Shell: Zero summons an energy shield that reflects energy shots. Like Yammar Option, Zero can also attack while doing this. It has some differences from X's version of this weapon: Zero cannot aim it above or below him, and energy is used on first activation and also when an attack hits the shield and shoots out a shot in retaliation.
    • Rekkoha: As his Giga Attack, Zero punches the ground and summons beams of light from above. Weapon Energy for this technique can be refilled by taking damage or weapon energy capsules. Zero's invincibility seems more apparent unlike other Giga Attacks, and seems to have more special effects. Also targets the whole screen, so it is more difficult to avoid compared to other Giga Attacks.

  • Raijinshou: Zero performs an electric-element technique that causes him to spin horizontally and rise within an electric tornado.
  • Suiretsusen: Zero performs a strong water-elemental forward thrust.
  • Bakuenjin: As his Giga Attack, Zero punches the ground, causing a fiery explosion. The only technique in this game to use Weapon Energy, albeit a large amount.
  • Zankourin: While walking, Zero sends out a light-element wheel that slices through anything in its path. When the wheel is still on the screen, Zero cannot perform other special techniques.
  • Hiejin: After jumping into the air, Zero sends out a homing missile from his saber.
  • Souenbu: Zero throws out one of the V Hangars that spins like a boomerang to hit enemies from a moderate distance before the blade returns to him.
  • Hadangeki: Zero performs a heavy overhead slash that sends out a wave of energy.
  • Gokumonken: Zero enters a defensive stance that blocks enemy shots and allows him to counterattack any enemy that touches his Z-Saber with a strong downward slash similar to Hadangeki.

  • Youdantotsu: Zero performs a Wood-Element dash-and-thrust technique that tints his weapon green and will break enemy barriers.
  • Tenshouha: As his Giga Attack, Zero punches the ground, summoning a pillar of Light-Element laser that destroys enemies directly above him. The only technique in this game to use Weapon Energy.
  • Rasetsusen: Zero performs an airborne Darkness-Element rolling slash that can be turned into either a falling or rising, spinning slash. Diagonally-downward spinning is also possible. Unlike most of his rolling slash attacks, Zero does it in a backward somersaulting fashion instead.
  • Juuhazan: Zero performs a Gravity-Element heavy overhead slash that can break enemy barriers. Zero will do a charge stance before launching the attack.
  • Rekkyoudan: Zero's Z-Saber gets powered-up with Earth-Element powers to deflect enemy projectile attacks with his normal slash.
  • Raikousen: Zero performs a forward slash, briefly going invisible, and produces a horizontal bolt of Thunder-Element when he reappears. This move can be performed while air-dashing as well.
  • Hyouryuushou: An ice-powered version of Raijinshou where Zero performs an upward-spinning Ice-Element slash that can freeze air-borne enemies upon contact. Unlike Raijinshou, only contact from the weapon itself freezes the enemies.
  • Enkoujin: Zero performs a Fire-Element straight downward plunging stab that tints his weapon red, burning enemies on contact (similar to Quake Blazer/Danchien in Mega Man X5). The difference being that this move cannot be aimed while performing as it hits straight downward.
  • Renyoudan: Zero performs 6 rapid Youdantotsu thrusts with the D Glaive which tints it green. This can break enemy barriers as well as destroying them.
  • Zekkyoudan: Zero can reflect enemy projectiles back at the source enemies to damage them using their own fire
  • Dairettsui: Zero slams the ground with the T Breaker, unleashing an earthquake that can break enemies' defenses. Unlike Juuhazan, there is no charge stance before the attack is launched, and it occurs much more quickly.
  • Ganzanha: Zero punches the ground, discharging a spark of energy that will break enemies' guards. Unlike Juuhazan, there is no charge stance and the attack is almost immediate.
  • Senpūkyaku: Zero performs an airborne, dark-element pirouetting kick that can be turned into either a falling or rising, pirouetting kick. Diagonal-descending spinning kicks are also possible.
  • Raijinken: Zero slides forward and performs a lightning-charged uppercut that ends with a powerful vertical lightning bolt that can allow Zero to grab objects (and Rare Metals) above and below him as well as break certain floors with this. Can be performed while air-dashing.
  • Enkoukyaku: Zero performs a descending, fire-element diagonal kick that burns enemies upon contact.
  • Shoryuken: Zero performs an upward-spiraling, ice-element uppercut that freezes air-borne enemies upon contact.

  • Gallery[]

    Others[]

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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